cRPG

cRPG => General Discussion => Topic started by: Prpavi on February 26, 2013, 01:52:36 pm

Title: Strat killed it?
Post by: Prpavi on February 26, 2013, 01:52:36 pm
This thread is inspired by a conversation a had with Jackie just moments ago.

Basically i was bitching how everybody is in either Mercs, Byz or Deserters and the fact that they are over recruiting is not good imo.

Lets get one thing straight, i got nothing against those 3 clans, i mean one was started by the legend himself Gnjus, other by my ex clanmate and friend Idzo and Byz back in the day when they were Shoggies were my fav clan ever and still remain to this day and oldmy old friends from that time i have massive respect for . So no butthurt there, id be honored to wear either of those 3 banners.

So why was i bitching? Because the playerbase decreased, we used to have way more diversity then we have now and stacking is not the way to go by any means. EU 1 just dies when strat battles are on and thats what pains me the most, it looks like the strat will be the end of this mod..
The Russian/Polish mega clans have the man power (or should i say the key power) and numbers ar strength. devs did try to eliminate numbers as a big factor but still the biggest faction/coallition will win. fact. hence the "over recruiting" of the 3 clans i mentioned above. i kinda understand that but..

Strat ways a genius idea and was made to keep this mod alive and interesting.now every start is filled with drama and so much grief its really not even funny anymore.
The devs sure put allot of work and time into it. What did they and all of us get out of it? ABUSE! Every strat is filled with abuse, istead of finding bugs and reportig them people make their life goal to find a glitch, a bug anything that they can abuse and shit on the rest of us. i find that sort of behaviour insulting to say the least.

Diplomacy section is a sad statement of what human brain is capable of.

So thank you all for royall fucking up what was supposed to be a lifeline of this mod, instead its become a shitpool of grief and abuse and no wonder allot of the older players wont even touch the mod with a ten foot stick anymore.

Mind you this is my view, ive never poked my nose into diplomacy stuff, never licked devs/admins buttholes and am not "in the know" of this mod so id like to hear people that are more informed/smart/wise than myself to shed some light, or is my view completely distorted?

Cheers
Title: Re: Strat killed it?
Post by: SirCymro_Crusader on February 26, 2013, 02:02:25 pm
+1 to that and amen case closed.

Although im in mercs i dont really participate in strat, i might fight the odd battle but not many, i prefer rage quitting on EU1 when i die because my retard teammates kill my horse or something else, or being shot by archers, stabbed by the thousand hoplites that have cropped up overnight

I wouldn't even call it a diplomacy section, i had a quick flick through the other day and damn that shit is retarded.

As for the abuse thing, ye unfortunately its a deciding factor in most of those strat battles hence why i tend not to play them as much anymore,

For example, Chalbek Castle, - 1 flag on top of the keep so the defenders all run to that making it impossible for the attackers to take it, plus numerous glitches and constant stream of bugs

Much respect  to you Prpavi, although im sure it will get overlooked.
Title: Re: Strat killed it?
Post by: Macropus on February 26, 2013, 02:03:54 pm
Strat never killed anything, everything is fine and I don't even understand what you're talking about.
Relax  :)
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Title: Re: Strat killed it?
Post by: Tyr_ on February 26, 2013, 02:06:20 pm
This mod is quite old/outdated already and every old game dies at some point since the playerbase gets smaller and smaller. Its true that a big part of the active players is in byz/deserters/mercs, but thats only because there is so few active players. We have 100 players in our ladder, about 30 of these are bannerleechers/friends/family/etc and of the other 70 players we have an active playerbase of around 20, including semi-actives maybe 30.
Thats basicly how mercs where when i joined them before strat 2, just that we now have an armory filled with the items of 50 inactive players^^.
Also strat is more than boring imo, i dont think it pushes ppl out of the game, if they dont want to play it they dont have to, i dont think that even half of us is active there.
Add some new items to the game, that will definitly bring some players back to the game, there is so many awesome suggestions but nothing happens.
Title: Re: Strat killed it?
Post by: Vibe on February 26, 2013, 02:44:32 pm
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- Population decline goes for every game/mod over the years
- People join those 3 clans mostly because:
 a) free xp multi
 b) active and winning
 c) popular (due to above reasons)
- Strat is different chapter really and not really the cause of this, more like a side-effect (player numbers dwindling @EU1 when big strat fights are on)

Title: Re: Strat killed it?
Post by: Latvian on February 26, 2013, 02:49:15 pm
This thread is inspired by a conversation a had with Jackie just moments ago.

Basically i was bitching how everybody is in either Mercs, Byz or Deserters and the fact that they are over recruiting is not good imo.

Lets get one thing straight, i got nothing against those 3 clans, i mean one was started by the legend himself Gnjus, other by my ex clanmate and friend Idzo and Byz back in the day when they were Shoggies were my fav clan ever and still remain to this day and oldmy old friends from that time i have massive respect for . So no butthurt there, id be honored to wear either of those 3 banners.

So why was i bitching? Because the playerbase decreased, we used to have way more diversity then we have now and stacking is not the way to go by any means. EU 1 just dies when strat battles are on and thats what pains me the most, it looks like the strat will be the end of this mod..
The Russian/Polish mega clans have the man power (or should i say the key power) and numbers ar strength. devs did try to eliminate numbers as a big factor but still the biggest faction/coallition will win. fact. hence the "over recruiting" of the 3 clans i mentioned above. i kinda understand that but..

Strat ways a genius idea and was made to keep this mod alive and interesting.now every start is filled with drama and so much grief its really not even funny anymore.
The devs sure put allot of work and time into it. What did they and all of us get out of it? ABUSE! Every strat is filled with abuse, istead of finding bugs and reportig them people make their life goal to find a glitch, a bug anything that they can abuse and shit on the rest of us. i find that sort of behaviour insulting to say the least.

Diplomacy section is a sad statement of what human brain is capable of.

So thank you all for royall fucking up what was supposed to be a lifeline of this mod, instead its become a shitpool of grief and abuse and no wonder allot of the older players wont even touch the mod with a ten foot stick anymore.

Mind you this is my view, ive never poked my nose into diplomacy stuff, never licked devs/admins buttholes and am not "in the know" of this mod so id like to hear people that are more informed/smart/wise than myself to shed some light, or is my view completely distorted?

Cheers
any time :)
Title: Re: Strat killed it?
Post by: Tyr_ on February 26, 2013, 02:51:16 pm
I will just start with my most favorite topic again:

Introducing Stronghold mode will save this game!
Title: Re: Strat killed it?
Post by: [ptx] on February 26, 2013, 03:00:52 pm
Strat has changed the faction scene in this game. Where before most factions were elitist, small and picky in some way and you had tons of clanless people trying to get into one clan or another, now it is large factions that are almost hungry for clanless recruits to snatch.

I still remember back before first strat, when there was this whole deal with Templars recruiting whoever with no requirements whatsoever and people were actually worried about them having as much as 80 members (uber huge for that time) being a possible issue with the yet-to-come strategus (hoho i could see into the future?)
Title: Re: Strat killed it?
Post by: XyNox on February 26, 2013, 03:17:32 pm
Follow the trend, join DtV. A place where clan steamrolling and item imbalance do not matter. Much less rage, much more fun.

Also we need a 100 200 slot DtV server.
Title: Re: Strat killed it?
Post by: rufio on February 26, 2013, 03:22:17 pm
We have 100 players in our ladder, about 30 of these are ''gingerpussys''/friends/family/etc and of the other 70 players we have an active playerbase of around 20, including semi-actives maybe 30.
Thats basicly how mercs where when i joined them before strat 2, just that we now have an armory filled with the items of 50 inactive players^^.

(click to show/hide)
Title: Re: Strat killed it?
Post by: Lizard_man on February 26, 2013, 03:27:48 pm
Flavour of the month classes killed it, that, and the game has just grown stale for some...
Title: Re: Strat killed it?
Post by: Teeth on February 26, 2013, 03:34:04 pm
I remember a thriving clan battle scene in spring to summer 2011, there was a clan league and regular Fallen tournaments and also a ton of clan battles on the side. There were at least a dozen clans that could field a strong 10 men team at any given date. Then Strategus came back from a long pause and clan battles got cancelled due to strat battles. Some clans even specifically attacked during events and the entire clan battle scene quickly died. Strat was not a proper replacement and got in the way.

The clan battle scene has been dead ever since, and now we do not have the player numbers to really get it going again, although attempts to do so are much appreciated. With dwindling player numbers the number of active clans reduces, and being in a clan that rarely even has two people in a teamspeak, does not have much worth. So it is only natural that new players gravitate to one of the big existing clans.

I had rather wished Strat to have never returned as it never became as fun as I hoped it would. The clan battle scene was full of good sportsmanship and respect. Strat turned clan interaction into gloating, bitching and accusing them of stuff.
Title: Re: Strat killed it?
Post by: rufio on February 26, 2013, 03:36:11 pm
pure truth spoken there teeth. those times were somuch better than what we have now.
Title: Re: Strat killed it?
Post by: DaveUKR on February 26, 2013, 05:05:45 pm
Basicly nothing changes in crpg for ages. There is no revolution and playerbase sees no improvement. Also there are millions of promises which never came true. That's one of the reason why I didn't invest into Melee
Title: Re: Strat killed it?
Post by: Zlisch_The_Butcher on February 26, 2013, 05:19:52 pm
I highly doubt most people (who play on EU_1) joining those three clans got anything to do with strat, clans being huge however does make strat more boring.
Title: Re: Strat killed it?
Post by: Tears of Destiny on February 26, 2013, 05:20:19 pm
(click to show/hide)


Everything about this. Strategus is a nice idea but is pretty aweful for the community, unfortunately, though I do appreciate that the devs try their best with it.


I miss the tournies, and I miss helping organize and helping things like the Multi-Clan Tournie which was amazingballs. We need more things like that with no Strategus, and I hope in the future (maybe with other projects) we can focus more on events that are clean and clearly defined with public rewards.
Title: Re: Strat killed it?
Post by: Joseph Porta on February 26, 2013, 07:28:11 pm
chadz press the respec button and make an integrated clan tournement system.   8-)
Title: Re: Strat killed it?
Post by: bagge on February 26, 2013, 07:42:42 pm
I remember a thriving clan battle scene in spring to summer 2011, there was a clan league and regular Fallen tournaments and also a ton of clan battles on the side. There were at least a dozen clans that could field a strong 10 men team at any given date. Then Strategus came back from a long pause and clan battles got cancelled due to strat battles. Some clans even specifically attacked during events and the entire clan battle scene quickly died. Strat was not a proper replacement and got in the way.

The clan battle scene has been dead ever since, and now we do not have the player numbers to really get it going again, although attempts to do so are much appreciated. With dwindling player numbers the number of active clans reduces, and being in a clan that rarely even has two people in a teamspeak, does not have much worth. So it is only natural that new players gravitate to one of the big existing clans.

I had rather wished Strat to have never returned as it never became as fun as I hoped it would. The clan battle scene was full of good sportsmanship and respect. Strat turned clan interaction into gloating, bitching and accusing them of stuff.

QFT. Wipe Strat, freeze it, lock it in a box and throw away the key.
Title: Re: Strat killed it?
Post by: SirCymro_Crusader on February 26, 2013, 07:48:38 pm
Summer? What is this fabled thing?

Remember cRPG only does winter hence the December 2010
Title: Re: Strat killed it?
Post by: tizzango on February 26, 2013, 07:56:19 pm
I totally agree with this. I may even start my own clan, to try and dilute the Fallen!

WHO'S WITH ME LADS!?!?!?!?
Title: Re: Strat killed it?
Post by: SirCymro_Crusader on February 26, 2013, 08:13:18 pm
I totally agree with this. I may even start my own clan, to try and dilute the Fallen!

WHO'S WITH ME LADS!?!?!?!?

Theres a new clan today called the TBT, after watching them in EU1, well watch em and find out.....

Their tactic was hiding and dying xD
Title: Re: Strat killed it?
Post by: Ujin on February 26, 2013, 08:42:11 pm
Luckily the Devs realised  some of their previous mistakes, as we all know that in M BG tourneys will be officially supported and the "Strat"  part will be totally separate from the main game.
Title: Re: Strat killed it?
Post by: tizzango on February 26, 2013, 08:47:03 pm
Theres a new clan today called the TBT, after watching them in EU1, well watch em and find out.....

Their tactic was hiding and dying xD


We should be encouraging them!

Same with the 'Huscarls', I recognize Declantes but they came from nowhere!
Title: Re: Strat killed it?
Post by: Tuetensuppe on February 26, 2013, 08:51:26 pm
I remember a thriving clan battle scene in spring to summer 2011, there was a clan league and regular Fallen tournaments and also a ton of clan battles on the side. There were at least a dozen clans that could field a strong 10 men team at any given date. Then Strategus came back from a long pause and clan battles got cancelled due to strat battles. Some clans even specifically attacked during events and the entire clan battle scene quickly died. Strat was not a proper replacement and got in the way.
Everything about this. Strategus is a nice idea but is pretty aweful for the community, unfortunately, though I do appreciate that the devs try their best with it.
I miss the tournies, and I miss helping organize and helping things like the Multi-Clan Tournie which was amazingballs. We need more things like that with no Strategus, and I hope in the future (maybe with other projects) we can focus more on events that are clean and clearly defined with public rewards.


well, i can't agree to 100%...


you are right about some facts, but there were 2 events in the past:
- jousting tournament
- 1h(?) duel tournament

now we have 2 things going atm:
- crpg clan league
- Tuetens Tournament

> i feel like there are to less guys who really want that stuff!


i can only speak about my own tournament:
http://forum.meleegaming.com/events/tuetens-tournament!/ (http://forum.meleegaming.com/events/tuetens-tournament!/)
i have right now 9 teams who signed up so far...thats not bad > but i expected a bit more (and i guess also some teams will not show up or disband before)

and i dont think the reasons for "less" participates are:
- entry fee > only 10k per player
- promotion > we/i invested a lot of effort in it (remember the video)

im not sure about the reason...i personal feel like the community is not intrested in "fun" and "roleplay" anymore...in my opinion you shouldnt take part in tournaments like that or the jousting tournament because you want to win in the first plan...in my opinion its more about fun in the first place and only the second reason should be the "jurassic cock"...
i just got told by many guys > they didnt notice it, because they dont look into the event section and they didnt even saw my spam of the video in nearly each faction hall


so what else can you do if you want to organise something? > nothing atm > and that piss me off!

i would welcome for all official events/tournaments, which look well organised an announcement on your c-rpg.net like a large banner on the top and maybe some "server.message" if you join a server
(13.5 ranged tournament! 16.6 multi-clan-battle...check out the forum)...
that would remember/force more guys to have look into the forum and maybe doing something else than joining on of the "big 3", "killing bots" or "farming xp in strat"...
i have already some other ideas for new tournaments > but atm im not sure if it is worth to spend/invest time, money and effort of myself into organising it

im also disapointed of no NA-team showed up for my tournament so far > i know > shitty ping, shitty time and you dont know anyone of the other teams...
but serious > its for fun and roleplay and evryone can spare 10k i guess...

so for me the problem is not strat or the decreasing community...
for me its the laziness of people and the missing support in the way of "announcemts" for events like that...



amen!
Title: Re: Strat killed it?
Post by: IR_Kuoin on February 26, 2013, 08:52:59 pm
For me, strat was only fun back in 2010 :(
Title: Re: Strat killed it?
Post by: Elmuri on February 26, 2013, 08:58:16 pm
For me, strat was only fun back in 2010 :(
A boring year you had  :cry:
Title: Re: Strat killed it?
Post by: Rumblood on February 26, 2013, 09:15:49 pm
I tried Strat this round for the first time and simply found that it wasn't my cup of tea. A set time and/or day for battles/events is fine, but I can't be assed to stay up late or get up early for a video game battle.
The main "bleed over" effect that I have found to be most detrimental to c-RPG is the balancing that has taken place with Strategus in mind. I much prefer the Wild West of nearly everything goes of a yesteryear than this "locked down" mode that has evolved as a result. Strategus seems to have so many fundamental macro-level issues that it seems a bit absurd to have all the micro-level changes that, in all honesty, have leeched some of the fun out of c-rpg battles.
I'm not out to have Strategus 86'd, especially with all the work put into it, but I would certainly prefer that balancing is done with c-RPG in mind instead of Strategus. Yes, I'm talking about reverting a number of changes to the mod.
Development is focused now on the new project. Strategus will simply never be what was hoped for, not without a bunch of work that is better pushed into the new project.
So kill Strat? No. Put the emphasis on c-RPG and let the cards fall where they may in Strat as a result? Yes.
Title: Re: Strat killed it?
Post by: Thomek on February 26, 2013, 09:38:26 pm
Strat is simply too big, heavy and serious. It eats away the life of the leaders.

Should be much faster, simpler, and last for a month or max two.

Take Risk. It's very simple, yet have all the drama we would ever need, and facilitates all the battles we would ever need.. Why make it harder?
Title: Re: Strat killed it?
Post by: Tyr_ on February 26, 2013, 09:41:35 pm
It eats away the life of the leaders.

The other half goes to sleeping, eating and sitting on the toilet
Title: Re: Strat killed it?
Post by: Nessaj on February 26, 2013, 11:20:47 pm
I remember a thriving clan battle scene in spring to summer 2011, there was a clan league and regular Fallen tournaments and also a ton of clan battles on the side. There were at least a dozen clans that could field a strong 10 men team at any given date. Then Strategus came back from a long pause and clan battles got cancelled due to strat battles. Some clans even specifically attacked during events and the entire clan battle scene quickly died. Strat was not a proper replacement and got in the way.

The clan battle scene has been dead ever since, and now we do not have the player numbers to really get it going again, although attempts to do so are much appreciated. With dwindling player numbers the number of active clans reduces, and being in a clan that rarely even has two people in a teamspeak, does not have much worth. So it is only natural that new players gravitate to one of the big existing clans.

I had rather wished Strat to have never returned as it never became as fun as I hoped it would. The clan battle scene was full of good sportsmanship and respect. Strat turned clan interaction into gloating, bitching and accusing them of stuff.

Clan tournaments are some of the best if not the best memories I have from playing cRPG, especially a couple of the Fallen Tournaments in the era you mention were truly good fun.

WHO WAS THE STREAKER?

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More old pictures from a Fallen Tournament:

(click to show/hide)

Ah ye' simple old times.
Title: Re: Strat killed it?
Post by: Kafein on February 26, 2013, 11:28:34 pm
The Fallen 8v8 tournament, my best memory together with the last man standing + duels event.
Title: Re: Strat killed it?
Post by: Commodore_Axephante on February 27, 2013, 12:01:14 am
This may be an old members only / "CRPG sucks now" thread, so I could be totally out of place, but I just want to interject as a new player.

Why are you all still here? Is this game that has gone so far downhill still so much better than every other game available that you have to keep playing? I don't really get it. NA siege has pretty small numbers, but other than that, I generally find the servers well populated, and stat battles? Damn, I usually can't even get into them, they're so overloaded with mercs, and when I do I have the time of my life. Is 30v30 really that unsatisfactory a fight for you? Because I feel like that's what I'm constantly seeing, minimum, and strat is even larger.

Now, maybe your comments about decreasing playerbase are just a throw-away, and it's really the quality of those fights that you're bothered by. For my part, I've been doing the same things since day 1 (which wasn't long ago for me) - big melee axes, and little throwing axes. I've read a million threads about how my own tools, and those wielded against me, all need to be buffed and nerfed. I've even written my own suggestion threads offering some mechanics changes that might spice things up. But at the end of the day, I acknowledge that none of this is necessary - what we have at present appears to work just fine, and then some. I mean, don't you people manage to kill me constantly? Don't I manage to kill you about half as often? What is so fundamentally different from the old days? Lolstabs, bendy-lances, you name it - nothing, and I mean nothing, has proven to me to be such a problem that I can't overcome it as my skills improve.

Has it occurred to you that this mod "just isn't the way it used to be" because nothing is ever the way it used to be? Teenagers want to get naked and bang 10 times a day - Old people lose interest in sex - do you think that's proof that god over-tweaked the mechanics behind sex and ruined it? No, it's just the way of the universe. Things grow stale. It's sad, if you choose to view it that way, but it's a part of being human.

I think back on my times playing Ultima Online when I was in 5th grade, and I remember jubilation, glory, terror and raw excitement. I think of my guild dungeon-delving, hunting dragons, and getting murdered by a bunch of dickbags out of nowhere. I think of dueling, win or lose, and finishing with my heart pounding in my chest. Last summer I went on a player-run server dedicated to recreating the 1999 UO experience, and guess what? It sucked. The same exact game. And I bet that if you guys found some 3rd party 2010 CRPG simulator with all of the old rules, you would find it just as stale as you find the 2013 version we're all enjoying today.
Title: Re: Strat killed it?
Post by: Kafein on February 27, 2013, 12:05:01 am
Why are you all still here? Is this game that has gone so far downhill still so much better than every other game available that you have to keep playing?

I haven't read the rest yet, but yes, pretty much this. Not so much downhill obviously, the mod itself improved a lot, with only a few unlucky additions, but the community as a whole did not improve. Or rather, got too good at this. Warband was obviously not designed with everybody blocking everything in mind, and it shows.
Title: Re: Strat killed it?
Post by: Spleen on February 27, 2013, 12:25:53 am
Well, I never cared much for strat so I ended up with a class thats mostly useless for big strat battles but works just fine with 20-60 players on eu1 - can't complain really.
Title: Re: Strat killed it?
Post by: SoA_Sir_ODHarry on February 27, 2013, 02:14:23 am
well
im in here for almost 3 years and yet still after constant playin im still here.....
Its 3 years of crpg i think thats pretty much the Issue for all of u/me :!:  i agree that cRPG begun too die when the Clan Events,especially Fallen and Multi Clan Battels,dissapeared...(Best Time of the Mod...)
I never was into Strat ,till this Version, and still was satisfied with the Game even after all the Clans Events and my Clan i taked part with it in were gone.And i think alot of guys were/are the same hopeing that it would return...
But it didnt and so the Clannumbers were decreased and so the Playerbase...
Ofc. Strat influenced the Balance but i not think ina bad way.The way of Balancing probably was wrong(akay NERF THE BUFF :?:)But in the end we gotted a balanced Game where every Class has its Role and cant survive without the other if played right(Strat Battels).And Strat Battels are just the ueber Nerdform of Clan Competition which need this Balance^^.
 And it is all for free ina MOD :!: :!: :!:
And while the last old Farts of this Mod still crying for Things of the Past ,they particular missed too keep/improve by theirself,still new Peopel discover the Mod and being satisfied with the Game Expierence^^Thats why cRPG/M&B MP is still fukin imazing in my eyes.
Also its an Indicator of the Potential of cRPG/Devs how fast they gained some money for M:BG xD
And everyone who played cRPG for several years and didnt donated (myself included) is just an Idiot.Their is still no friggin Game that can be compared with cRPG. :!:

And Strat wasnt killed by the Devs just by the way it was played....

greetz OD
Title: Re: Strat killed it?
Post by: Rumblood on February 27, 2013, 05:21:35 am
This may be an old members only / "CRPG sucks now" thread, so I could be totally out of place, but I just want to interject as a new player.

Why are you all still here? Is this game that has gone so far downhill still so much better than every other game available that you have to keep playing? I don't really get it. NA siege has pretty small numbers, but other than that, I generally find the servers well populated, and stat battles? Damn, I usually can't even get into them, they're so overloaded with mercs, and when I do I have the time of my life. Is 30v30 really that unsatisfactory a fight for you? Because I feel like that's what I'm constantly seeing, minimum, and strat is even larger.

Now, maybe your comments about decreasing playerbase are just a throw-away, and it's really the quality of those fights that you're bothered by. For my part, I've been doing the same things since day 1 (which wasn't long ago for me) - big melee axes, and little throwing axes. I've read a million threads about how my own tools, and those wielded against me, all need to be buffed and nerfed. I've even written my own suggestion threads offering some mechanics changes that might spice things up. But at the end of the day, I acknowledge that none of this is necessary - what we have at present appears to work just fine, and then some. I mean, don't you people manage to kill me constantly? Don't I manage to kill you about half as often? What is so fundamentally different from the old days? Lolstabs, bendy-lances, you name it - nothing, and I mean nothing, has proven to me to be such a problem that I can't overcome it as my skills improve.

Has it occurred to you that this mod "just isn't the way it used to be" because nothing is ever the way it used to be? Teenagers want to get naked and bang 10 times a day - Old people lose interest in sex - do you think that's proof that god over-tweaked the mechanics behind sex and ruined it? No, it's just the way of the universe. Things grow stale. It's sad, if you choose to view it that way, but it's a part of being human.

I think back on my times playing Ultima Online when I was in 5th grade, and I remember jubilation, glory, terror and raw excitement. I think of my guild dungeon-delving, hunting dragons, and getting murdered by a bunch of dickbags out of nowhere. I think of dueling, win or lose, and finishing with my heart pounding in my chest. Last summer I went on a player-run server dedicated to recreating the 1999 UO experience, and guess what? It sucked. The same exact game. And I bet that if you guys found some 3rd party 2010 CRPG simulator with all of the old rules, you would find it just as stale as you find the 2013 version we're all enjoying today.

Sure, sex with a rubber is still great, but it is much better without one.  :idea:
Title: Re: Strat killed it?
Post by: Prpavi on February 27, 2013, 09:21:14 am


You make some valid points here for sure.

Ofc the mod is old and people got bored. Like Umbra said theres a limit to how much arrows each man can take  :mrgreen:

Strat was the thing that was there to keep things fresh, new and interesting, instead it became just the opposite thats my whole case and it become that way because of the shitty attitude of the players themselves. Im just sorry that the devs didn't see the potential and what good the clan battles were doing for the community, yet i know Strat is chadz baby and they all worked very hard to make it work, but not their engine, not their code theres only so much they can do.

I never ever had so much fun playing strat as i did in Fallen tourneys or big battles like Samurais vs Knights (had to play on the knight side because my bundle of sticks clan voted that way, i curse them to this day!  :mrgreen: :mrgreen:)

Im currently helping Tuetten with reffing this tourney but i think its too little too late, we need something to bring the oldmy old friends back, and that think it can only be a new game at this point. Battlegrounds

p.s. yes it does feel bad when i see 40/50 ppl primetime on EU1, i used to wait 10/20 mins to get into a full 120ppl server not that long ago.
Title: Re: Strat killed it?
Post by: Tears of Destiny on February 27, 2013, 10:02:01 am
Why are you all still here? Is this game that has gone so far downhill still so much better than every other game available that you have to keep playing?


I'm still here because I love the people and I think the c-RPG game is brilliant, but I don't play Strategus because it does horrible things to the community.


That is why I'm still here.
Title: Re: Strat killed it?
Post by: bagge on February 27, 2013, 10:13:45 am
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Give me back my boots :(
Title: Re: Strat killed it?
Post by: Latvian on February 27, 2013, 11:53:16 am
Clan tournaments are some of the best if not the best memories I have from playing cRPG, especially a couple of the Fallen Tournaments in the era you mention were truly good fun.

WHO WAS THE STREAKER?

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More old pictures from a Fallen Tournament:

(click to show/hide)

Ah ye' simple old times.
i have missed all the fun :(
Title: Re: Strat killed it?
Post by: Zox_Fury on February 27, 2013, 12:08:53 pm

I'm still here because I love the people and I think the c-RPG game is brilliant, but I don't play Strategus because it does horrible things to the community.


That is why I'm still here.

Yes i m agree about your opinion mainly ... many peoples take this strat too seriously and become different (greedy , repellent ,petty , suspicious even with your friend) but come on it s like a huge rp game. You played this stuff differently of crpg . Ok when you talk // play  Strat you could be greedy and a big liar or traitor if you want it doesn't mean you will be like it in the CRPG nor that you re a lazy bastard(even if you are also).

I see this mod like a roleplay and as any roleplay you played it like an actor. If some peoples leave their evil side dominated why not .. It s a good manner to kick up your heels
Title: Re: Strat killed it?
Post by: rustyspoon on February 27, 2013, 01:16:52 pm
This may be an old members only / "CRPG sucks now" thread, so I could be totally out of place, but I just want to interject as a new player.

Why are you all still here? Is this game that has gone so far downhill still so much better than every other game available that you have to keep playing? I don't really get it. NA siege has pretty small numbers, but other than that, I generally find the servers well populated, and stat battles? Damn, I usually can't even get into them, they're so overloaded with mercs, and when I do I have the time of my life. Is 30v30 really that unsatisfactory a fight for you? Because I feel like that's what I'm constantly seeing, minimum, and strat is even larger.

Now, maybe your comments about decreasing playerbase are just a throw-away, and it's really the quality of those fights that you're bothered by. For my part, I've been doing the same things since day 1 (which wasn't long ago for me) - big melee axes, and little throwing axes. I've read a million threads about how my own tools, and those wielded against me, all need to be buffed and nerfed. I've even written my own suggestion threads offering some mechanics changes that might spice things up. But at the end of the day, I acknowledge that none of this is necessary - what we have at present appears to work just fine, and then some. I mean, don't you people manage to kill me constantly? Don't I manage to kill you about half as often? What is so fundamentally different from the old days? Lolstabs, bendy-lances, you name it - nothing, and I mean nothing, has proven to me to be such a problem that I can't overcome it as my skills improve.

Has it occurred to you that this mod "just isn't the way it used to be" because nothing is ever the way it used to be? Teenagers want to get naked and bang 10 times a day - Old people lose interest in sex - do you think that's proof that god over-tweaked the mechanics behind sex and ruined it? No, it's just the way of the universe. Things grow stale. It's sad, if you choose to view it that way, but it's a part of being human.

I think back on my times playing Ultima Online when I was in 5th grade, and I remember jubilation, glory, terror and raw excitement. I think of my guild dungeon-delving, hunting dragons, and getting murdered by a bunch of dickbags out of nowhere. I think of dueling, win or lose, and finishing with my heart pounding in my chest. Last summer I went on a player-run server dedicated to recreating the 1999 UO experience, and guess what? It sucked. The same exact game. And I bet that if you guys found some 3rd party 2010 CRPG simulator with all of the old rules, you would find it just as stale as you find the 2013 version we're all enjoying today.

The big reason old CRPG was better was the community. The people were a lot more fun/friendly before. Since then, a lot of people started to take things WAY too seriously and have gone full retard. It went from, "this is a game I play to have fun" to "I MUST WINS ALL DA MULTIS!"
Title: Re: Strat killed it?
Post by: Kafein on February 27, 2013, 01:39:08 pm
Multis and strat, all that flows through markarth.
Title: Re: Strat killed it?
Post by: Tibe on February 27, 2013, 05:11:45 pm
I think Tyr summed it up pretty well.

 Desert/mercs/byz have lots of members yes, but the question is how many active members they got. Deserters have over 60 players....all that number really gives is overall clanepeen points, nothing else. We have like 8 players normally active and during an event like 14 is all we can push. I think thats the case in all the big clans. There is really no problem with clans whoring more players, since if they wouldnt, they would die out pretty fast, since active members become unactive quickly. And if you halfed the playerammount in every "big" clan, you would end up with lots of tiny confused and unorganised factions.

You say strat is shit. Id say yes, kinda. But you have only the playerbase itself to blame for it.  Strat is about as good as the players make it and players are assholes(be honest people). If you give them any aboozingroom, they will take it. If you give them any freedom, they will test the limits of it.....
Title: Re: Strat killed it?
Post by: Casimir on February 27, 2013, 06:18:55 pm
Just because clans are large doesn't mean everyone is in them. Also byzantium seems alot bigger due to the mass migration of nord members. Deserters picked up alot from clans that died off and mercs is an ever popular choice for elitism bullshit.
Title: Re: Strat killed it?
Post by: Commodore_Axephante on February 27, 2013, 07:16:19 pm
I'll admit that, now that I've finally reached level 30, and I already have the only 2 loomed items I've ever wanted (thanks to Garison's poetry contest and my insistence on playing naked) it is really liberating to not give a fuck about Multis. The way they make you fiend for success over fun is really annoying. But that's what's good about strat battles - you get tons of experience, even if you bite it hard.

But about the community tanking so hard...

I wasn't here during this supposed golden age, but I can tell you this - I gave up on multiplayer online games years ago - this is the first one I've come back to since. Why is that? Because people out there were always dicks. I played a bunch of MMOs in highschool, and always came to the same conclusion - "these games are only fun if you play them with friends, and I can't make friends with any of these people, because they're all ignorant immature bigots with nothing better to do than grief their fellow man."

However, there were always shining moments, before that melancholy overcame me and I went back to singleplayer / tabletop games that I could play with my actual RL friends. And those were born of the chosen few who banded together to resist that abysmal tide. I'll freely admit that i haven't yet met that crew in CRPG - do you all mean to tell me that they don't exist? That this has become a wasteland of greedy childish morons, and that I should give up now?

Because saying "Strat killed it", in the past tense, means that it is currently dead.
Title: Re: Strat killed it?
Post by: Tyr_ on February 27, 2013, 07:24:53 pm
and mercs is an ever popular choice for elitism bullshit.

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y u so mean?
Title: Re: Strat killed it?
Post by: Casimir on February 27, 2013, 07:26:10 pm
deny it, i dare you.
Title: Re: Strat killed it?
Post by: Tyr_ on February 27, 2013, 07:27:01 pm
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Title: Re: Strat killed it?
Post by: Kafein on February 27, 2013, 07:42:12 pm
I remember a time when seeing two mercs during the same day was kind of an event.

Also I remember that during the Fallen 8v8 tournament, Pecores won at least once against Mercs. Kind of a Merc B-team but still. You guys were ashamed, and our own tears of joy happily raining to and from each other on TS were delicious.
Title: Re: Strat killed it?
Post by: Tears of Destiny on February 27, 2013, 09:35:56 pm
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Every community will have people that miss the "golden age." I myself am perfectly happy with my Fallen brethren and our HRE cousins and other friends, as we are a nice family that not only play c-RPG together but also other games too, and we don't really complain about c-RPG just poke fun at it occasionally. Heaven knows we are not the only ones who do this, many other clans do it as well.


Don't listen to all those bothered and over-fluffed complainers who miss the "old days" or just burnt themselves out, so you just have fun, can't make everyone happy. The majority of players still have nice fun, the mod is fine.
Title: Re: Strat killed it?
Post by: Rumblood on February 28, 2013, 01:05:00 am
I gave up on multiplayer online games years ago - this is the first one I've come back to since. Why is that? Because people out there were always dicks. I played a bunch of MMOs in highschool, and always came to the same conclusion - "these games are only fun if you play them with friends, and I can't make friends with any of these people, because they're all ignorant immature bigots with nothing better to do than grief their fellow man."

Generalize much? When you think that there is a problem with everyone on the internet, the root of the problem likely isn't with everyone on the internet  :idea:
Title: Re: Strat killed it?
Post by: Commodore_Axephante on February 28, 2013, 01:10:27 am
Generalize much? When you think that there is a problem with everyone on the internet, the root of the problem likely isn't with everyone on the internet  :idea:

Well hey, I'm here now, aren't I? Excuse the hyperbole - I was trying to capture the perceptions of my myself as a highschool student, anyway. Believe me man, I'm trying very hard to prove that kid wrong :)
Title: Re: Strat killed it?
Post by: Tears of Destiny on February 28, 2013, 01:19:03 am
Well hey, I'm here now, aren't I? Excuse the hyperbole - I was trying to capture the perceptions of my myself as a highschool student, anyway. Believe me man, I'm trying very hard to prove that kid wrong :)


Just beat the tar out of everyone with your glorious playstyle and find a clan (IF and ONLY IF you want company, otherwise to hell with people too) that you enjoy and ignore what some people say about the game, and form your own opinions. You will be happy, I promise  :wink:


Nothing else matters, just kill and be merry.
Title: Re: Strat killed it?
Post by: Kafein on February 28, 2013, 01:32:27 am

Every community will have people that miss the "golden age." I myself am perfectly happy with my Fallen brethren and our HRE cousins and other friends, as we are a nice family that not only play c-RPG together but also other games too, and we don't really complain about c-RPG just poke fun at it occasionally. Heaven knows we are not the only ones who do this, many other clans do it as well.


Don't listen to all those bothered and over-fluffed complainers who miss the "old days" or just burnt themselves out, so you just have fun, can't make everyone happy. The majority of players still have nice fun, the mod is fine.

You have those that grumble and often cannot really pinpoint correctly the reason of their desillusion for a very good reason (because there is no such reason not depending on themselves), and those that left. Sadly (or not ?), the latter are much more concerning and quiet as an issue.
Title: Re: Strat killed it?
Post by: Rumblood on February 28, 2013, 02:20:41 am
Well hey, I'm here now, aren't I? Excuse the hyperbole - I was trying to capture the perceptions of my myself as a highschool student, anyway. Believe me man, I'm trying very hard to prove that kid wrong :)

Good man! (or Wo-man as the case may be  :P )
Title: Re: Strat killed it?
Post by: Ujin on February 28, 2013, 10:05:27 am





actually wanted to find the Mercs vs Shogunate clan battle video which was kinda fun to watch but stumbled on this instead =)
Title: Re: Strat killed it?
Post by: IR_Kuoin on February 28, 2013, 11:23:38 am

The golden era is over  :cry:
Title: Re: Strat killed it?
Post by: Tristan on February 28, 2013, 03:27:14 pm
I just came back from a looong break, what has it been, like 7 months without me being regular on the server besides say hi?

Any who: Strat was always something that in theory sounded awesome, but in practicality never worked. I'd have to agree that the best times I have had with cRPG has been the organised fights like multi-clan-tournament or fixed theme fights or the fallen tournaments. So while it saddens me and I never thought I'd support it, I believe cRPG should be seperated from strat all together and instead focus on the tournament/fixed style of play that was so close with the program being developed at the time (but never worked when I tried tinkering with it).
Title: Re: Strat killed it?
Post by: karasu on February 28, 2013, 03:37:37 pm
    Personally, Strat in a pratical form only served to give players an extra way of fast XP, in forms of clusterfuck-lagged battles. It made even more sense (weird) when AI battles happened so everyone would have a chance to participate.
Title: Re: Strat killed it?
Post by: Arthur_ on February 28, 2013, 03:38:21 pm
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I would prefer to add horses on dtv, so you could actually have funn with beeing horse archer or horsexbow or just bumping them with plated horses
Title: Re: Strat killed it?
Post by: Joseph Porta on February 28, 2013, 03:57:58 pm
Ive always found strategus more for a mod like Vikingr, gameplay wise crpg is too dynamic and too focused on the individual to work and be fun in a teamplay and economic way, vikingr is imo the ideal mod for strat, because of it's teamplay factor being very important, this also makes it interesting to really be a team together, instead of loosely clinging to eachother. 

Strat combined with c-rpg is just about who can grind the most troops/ticks...