I literally never used ironflesh since the start of crpg, I was always pushing for one more athletics or weaponmaster.... I figured if I got hit, it was my own fault. Using the 12 27 build as I did in the old days, taught me to block like a robot because 1 hit would be all it would take.... I loved it though, I loved the rush of adrenaline that came with walking along a knife edge in every fight.
Nowadays though, with the amount of ranged and the number of people who seem to aim quite specifically at me, (read: fuck you grumpy nic and a few others) I have had to put ironflesh into my builds if I want to get to the fight alive; even as a shielder this holds true. This has slowed me down due to the limiting factor on my build and also I have begun to rely on ironflesh. I think a few of you have seen me on my alt, Merc_Slaphead. My playstyle has warped and degenerated into a hiltslashing spammer, who just shrugs off the hits that people try to land on me.
Every build I had before was special in some way, but now due to the complete ranged fest I feel limited, slow and pretty skillless. The playstyle that I have stooped to using requires no special talent or skill and I have become the ironflesh stacking bastard that I previously despised.
Choose your game difficulty:
[ ] Hard
[ ] Medium
[ ] Easy
[ ] Ranged
[ ] 2Η
when half the playerbase is using a class that can come from nowhere and deal 30-40 damage in one attack without fear of reprisal, you have to be a masochist to play without stacking IF and STR
triple the cost of ranged items and double the cost of horses
in my ideal CRPG world if you wanted to play a trash class (read: ranged+cav) you would lose thousands of gold a round as cav/ranged and have to have a melee alt to grind gold to support it
Why i play rageball mainly now, since it is alot more enjoyable. The sheer amount of ranged on the normal combat servers is insane, and its just not fun getting shot from somewhere 24/7.
INC: some random derail made by panos, probably an insult/harras.
heavy armor was OP vs both ranged and melee, but it was just very expensiveNow it's just very expensive :D
full lordly milanese with 7 if, and still get 3/4/5 shot by archers in bodyshots, its a joke, xbows 2 shot me with the first shot taking 70% ~~ health, game is indeed broken, + dat stun is horrible so horrible. QQQQQQQQQQ
hehe.Why should arrows stun and make someone stand in one place for ages when melee hits don't? :)
why should one survive 3 arrows if he dies after 3 melee hits as well anyway. :)
Why should arrows stun and make someone stand in one place for ages when melee hits don't? :)
Why should arrows stun and make someone stand in one place for ages when melee hits don't? :)Because of the sheer rage your character feels some my old friendcher just shot him! It locks him in place!
So, you dont get ministunned by melee hits like I get? Is it like that? If you get hit in melee, you also cannot directly hit back obviously. So where's the difference then?
All weapons should do that, ask devs to add it.
I assume that if you played cRPG for the amount of time you seem you did, you must have been shot at least once. Which leads me to the conclusion this quoted post is pure trolling.
I dont see the difference:
melee hits < - > arrow hits
I dont see the difference:For real? Getting stunned up to a full second, unable to block by a ranged hit is the same as the stun from a melee hit?
melee hits < - > arrow hits
Yes, polestagger to all weapons!(click to show/hide)
I dont see the difference:
melee hits < - > arrow hits
I actual never feel a difference. But that's maybe just my PC.Arrow hit locks you into one place for a good second (atleast it feels like it) whereas when you get hit by a melee weapon you can still continue walking even if you can't hit or block for a split second. Haven't really closely looked into this but I'd guess melee hit only stuns attack/block and doesn't prevent other movement...(click to show/hide)
I actual never feel a difference. But that's maybe just my PC.
melee hits are usually hitting harder though, most times I dont care about any arrow, most archers dont cause as much dmg as 2h/pole users do
I dont mind xbowman so much, cause they see you and aim, you dodge around and then they either hit or miss. Then its into a melee fight where you have an advantage. The xbowman trades some melee capability to allow him to take that shot first, but the back up plan is fighting after the shot for 99% of xbowman.
So, you like having an advantage and getting an easy kill. So after all you are an archer as well. You say they run and they are not fair playing at all, but what you expect them to do, is dying. You seem to be concentrated on winning alone. Typical.
Nothing more to say.
I reckon archers should have more opportunity to use melee...
I dont mind xbowman so much, cause they see you and aim, you dodge around and then they either hit or miss. Then its into a melee fight where you have an advantage. The xbowman trades some melee capability to allow him to take that shot first, but the back up plan is fighting after the shot for 99% of xbowman.
Archers dont do this, they kite and they stand on hills so they will never have to draw their melee weapon. The playstyle breeds a mentality in which player such as shokoshugi are brought into the game. Watching him, or robinhood, or any other archer just run and run and run; shooting arrows again and again until the opponent is dead is just a sad thing to see.
Instead of blaming him for saying "easy kill", blame all the archers than can`t melee shit.
for fuck sake, even GK`s can block more times than most archers..
hehe.You rly think that an arrow and a 2h/polearm should be the same dmg? :rolleyes:
why should one survive 3 arrows if he dies after 3 melee hits as well anyway. :)
So, you like having an advantage and getting an easy kill. So after all you are an archer as well. You say they run and they are not fair playing at all, but what you expect them to do, is dying. You seem to be concentrated on winning alone. Typical.
Nothing more to say.
Instead of blaming him for saying "easy kill", blame all the archers than can`t melee shit.Guess what, most melees can't shoot shit.
for fuck sake, even GK`s can block more times than most archers..
So, you like having an advantage and getting an easy kill. So after all you are an archer as well. You say they run and they are not fair playing at all, but what you expect them to do, is dying. You seem to be concentrated on winning alone. Typical.
Nothing more to say.
Guess what, most melees can't shoot shit.
"for fuck sake, even GK`s can shoot more times than most melees.."
You rly think that an arrow and a 2h/polearm should be the same dmg? :rolleyes:
When you are attacking someone as a melee class, you are normally in a big danger. As a melee you can be hit by every class in the game, if you are dealing damage to someone (in most cases).
As an archer you are at a distance, and not in a huge danger. As an archer you might get hit by other ranged, and maybe the cav, if u are standing in a poor spot.
So basicly the risk/reward would be very unbalanced.
Get a shiled muffn,everything is fine. -10 votes on my similar thread last night tells you to get shield even if you have one already.
I've already posted this in another such thread, but I think making all quivers 2 slot would fix this problem.
When an attack randomly glances off a guys 70 body armour and 10IF char, it also becomes based on luck :wink:
but then you have the option to shoot or dodge, with melee you don't have this option.
SWING SWING RUN, SWING SWING RUN, SWING SWING RUN.
What do you say... Would it be a good time to let ranged stagger go? Arrow/bolt/throwing hit would simply stun you like melee weapons --> cancel your attack.
I'd keep it for throwing tbh. Throwing hammer to the face is too awesome to not stun.Well you have a point there :rolleyes:
played a lvl 31 bastard 24/15 with 8PS 8IF 69 body armor... didn't help all that much. in melee yes, ranged no.not true, after i hit 70 body armor lots of arrows and throwing weapons glance or make 5% dmg(not all of them some archers have awesome dmg output),
as you said the sheer volume of projectiles hitting me from all over plus stun with 5ath i was helpless.
now im just sitting around waiting for better days.... Battlegrounds maybe?
not true, after i hit 70 body armor lots of arrows and throwing weapons glance or make 5% dmg(not all of them some archers have awesome dmg output),
but still h xbow can take 50% of my hp with one body shot(why that class is still in game)
I've already posted this in another such thread, but I think making all quivers 2 slot would fix this problem.
I dont mind xbowman so much, cause they see you and aim, you dodge around and then they either hit or miss. Then its into a melee fight where you have an advantage. The xbowman trades some melee capability to allow him to take that shot first, but the back up plan is fighting after the shot for 99% of xbowman.
With the current ranged "balance" I see no point really in engaging in melee as long as there are other possibilities to gain another chance to take a shot. If dedicated melee was less faceroll-autokill against archers, they probably could be arsed to run less. But devs did not seem to have that option in mind when nerfing archers for the bazillionth time.
Great. So I cannot use a 1slot weapon together with a Long Bow/Arrows.. amazing suggestion.As far as I am concerned, make quiver 0 slot but restrict archers to only 1 quiver. Gives them the chance to pack a longbow and a decent 2 slot weapon... if this would mean they all stop running! 8-)
NO.
As far as I am concerned, make quiver 0 slot but restrict archers to only 1 quiver. Gives them the chance to pack a longbow and a decent 2 slot weapon... if this would mean they all stop running! 8-)Awful, a better idea would be to increase the number of 1 slot weapons. Not that this is a great alternative to simply buffing 1h cut damage so 1h is more appealing for archers.
Increase quiver size, limit to 1 quiver?No, this limits player choice and customization. Of course, by "player" I am referring to archers. So moot point, right?
Or you can drop the 2 slot bow and not use bodkins. Instead, everyone stubbornly expects to be able to have the best of both worlds. Sorry, that simply isn't balanced.
Or you can drop the 2 slot bow and not use bodkins. Instead, everyone stubbornly expects to be able to have the best of both worlds. Sorry, that simply isn't balanced.So archer with 1h melee weapon, with 1wpf, with his 3-6PS (depending if high level or not) is found 'OP' by you? Anybody complaining about archers killing him in melee just deserves to die... I would prefer archers to have 1 quiver with like +50% arrows, each loom woud add +2 arrows to the quiver and MW is +3 arrows, basic stats of bows +1 to damage and +1 to damage with each next loom so all in all they keep the damage from looming that we have now but have like 4-5 less arrows and have normal 1-slot melee weapon. Imho archer running away is mainly a problem because he can't fight with his 0slot shiet (it's suicide).
If the balancer could classify someone as "ranged" somehow and "cav" somehow (maybe by your build, although in most cases it wouldn't notice xbow users)...and just balance the numbers of each on each team.80+ wpf in 1 class would count somebody as a player of that class and it means that actually HA would be counted as archers not cav, so second thing that would be counted would be riding. Only wpf and riding is what would count and therefore we would perfectly see what class somebody is. Now we only need a formula to keep it all even. Riding above 4 would be classified as cav. 4 and below can't be counted as cav... it would be pitiful.
Of course you can get kills in melee as an archer. If you face an enemy with light-medium armor there is a somewhat fair chance of winning the fight. You still might need 4 - 6 hits while he needs just one or two but at least you wont glance as much.Yeah, when wearing my light armor I can get onehit by archers headshotting me with their axes...
Yeah, when wearing my light armor I can get onehit by archers headshotting me with their axes...
Naw, i'll rather stick to places, where the melee can't reach me, then, with my 0 slot melee weap.No, I didn't miss the point. I just don't like the idea of removing the balancing factor that is keeping 1 slot bows in this game. Any change that reduces the number of viable builds isn't worth looking into. These changes would all remove the point of 1 slot ranged weapons.
Way to miss the point, bro.
...But if some IF-STRstacking walking abrams tank is rolling into your direction there is simply no point in fighting...
No, I didn't miss the point. I just don't like the idea of removing the balancing factor that is keeping 1 slot bows in this game. Any change that reduces the number of viable builds isn't worth looking into. These changes would all remove the point of 1 slot ranged weapons.Last i checked, 1 slot bows have
QFT 10,000 times over. When I first started playing crpg I did agi builds 15/24, 18/21. Then I started using a 27/12 build and playing with what you see in my forum picture. K:D ratio went up, and personal skill level went down. Plate and IF are so easy to crutch on by themselves but to make matters even worse, it's often beneficial to crutch on them as well.
I really think the armor value of armors in this mod need scaled down again so that 60-65 would be the max attainable with heirlooms.
What was this thread about again ?
I've already posted this in another such thread, but I think making all quivers 2 slot would fix this problem.
normal player die in feinting,good player only die in arrows or siege attack...
Ranged is based moslty on luck than skill.
Ranged is based moslty on luck than skill.
lol, seriously? :|
On a build with 68 body armour and 66 hp, single arrows taking 40% each is somewhat excessive. I even got a shield and ranged still pisses me off. Sometimes I think back to the 2010 days, where most rounds of battle consisted of 2 huge shieldwalls skirmishing for a minute. Everyone wearing plate and everyone having a shield or a ranged weapon. Then these huge shieldwalls would clash and most of the ranged would join the melee fight.
Now those times had a ton of flaws, but having an area based xp/gold system created a much more interesting and focused battle and reduced the problems of kiting ranged or spread out ranged players. There were rarely any lone archers, because it did not pay off. Now I do advocate the return of atleast some area based rewards, because battle nowadays just consists of people fighting eachother like headless chicken, instead of an intense teambased fight like strat field battles. Don't think that will happen though.
Alternatively, I think pure ranged should be impossible and having a melee weapon and some armour should be a no brainer for ranged. They can be a good hybrid now, but they don't, because ranged bundle of stickss gonna range bundle of sticks. Force them to have an actual weapon, reduce run speed with a bow even further, but allow them to wear more armour and get a lot more wpf without losing that much ranged capabilities. Fucking peasant archers are stupid.
Ah what the hell, cRPG is not getting any major changes anymore I guess.
Actually, I can confirm them. The new test server uses a different settings file, which means our custom armor soak/reduce parameters didn't get loaded.