cRPG

cRPG => Events & Tournaments => Topic started by: Tomas on January 20, 2013, 01:25:00 am

Title: cRPG Clan League
Post by: Tomas on January 20, 2013, 01:25:00 am
visitors can't see pics , please register or login

The Fallen Brigade (and Tenne) would like to present a league based competition for cRPG Clans.

Prizes
Winner - 1,200,000 cRPG Gold
Runner Up - 600,000 cRPG Gold
note - these figures are pre tax

Key dates
Start - Saturday 9th February 00:01 GMT
End - Sunday 7th April 23:00 GMT

League Rules are as follows


Organising matches
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Matches
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Server Settings
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Submitting results
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Equipment/Class Restrictions
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NEW - Roster Changes
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Cheating
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Admins
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Important Note
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Team Entry
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Approved Map List
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Duration & Prize
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Title: Re: cRPG Clan League
Post by: tizzango on January 20, 2013, 01:25:48 am
NA Teams

NA clans are allowed to participate, however please note that all matches must be played on EU servers at EU times.


Rule changelog
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TO REGISTER YOUR TEAM:

SEND A PM TO "tizzango" WITH THE FOLLOWING:

Team Captain:
Team Captain's steam:
 Roster: Max of 30 CHARACTERS you want to be able to use (alts and STFs are allowed. Players can register multiple characters)
 Home Map: Must be selected from the approved list.

WE ASK THAT THE TEAM CAPTAINS ALSO REGISTER ON THE FALLEN FORUM SO THAT THEY HAVE ACCESS TO THE CRPG LEAGUE CLAN CAPTAIN FORUMS, WHERE THEY CAN DISCUSS MATCHES AND OTHER CONCERNS THEY MIGHT HAVE.

http://www.fallenbrigade.enjin.com/crpgleague


Teams entered




The Fallen Brigade

Team Name: Fallen
Captain: Ramses/Tango
Home Map: Nord Town
Paid: Yes
Roster:
(click to show/hide)

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Caravan Guild (Guards)

Team Name: Caravan Guild
Captain: Tenne/Elmuri
Home Map: Field by the River
Paid: Yes
Roster:
(click to show/hide)

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Byzantium
Team Captain: Byzantium_Chase and Byzantium_Shmacko
Team captain's steam: N/A
Roster:
(click to show/hide)

Home Map: Sand'iboush
Paid: Yes
visitors can't see pics , please register or login


The Mercenaries

Team Name: Mercenaries
Captain: Tyr
Home Map: Field by the River
Paid: Yes
Roster:
(click to show/hide)

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The Templars


Team Captain: Templar_Strudog
Team captain's steam: N/A
Roster:
(click to show/hide)
Home map: Sandi'boush
Paid: Yes

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Les Ecorcheurs


Team Name: Ecorcheur
Captain: Brokar & Manouck_le_Sanguin
Home Map: Field by the River
Paid: Yes
Roster:
(click to show/hide)

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Armée Imperialé

Team Captain: Imperiale_Zhuo_Na
Team captain's steam: TomyLG44
Roster: WIP
Home map: Nord Town
Paid: No

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The Deserters

Team captain: Deserter_Idzo, Deserter_Latviano_SUPERMAN, Deserter_uJuki
Team captain's steam: N/A
Map: Ruins
Paid: Yes
Roster:
(click to show/hide)

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The Holy Roman Empire

Team Captain: Fips_HRE
Steam: fipsinator008
Roster:
(click to show/hide)
Map: San'di boush

visitors can't see pics , please register or login


Kapikulu

Team Name: Kapikulu
Team Captain: Kapikulu_Sultan_Ozan
Home Map: Port Assault
Paid: Yes
Roster:
(click to show/hide)
visitors can't see pics , please register or login

Sword Brothers

Team Name: SwordBrothers
Team Captain: SB_Sir_Felix_Iron and SB_Sir_Mendosa
Team Captain's steam: http://steamcommunity.com/id/felix_iron
Map: Ruins
Paid: Yes
 
(click to show/hide)

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Title: Re: cRPG Clan League
Post by: BattalGazi on January 20, 2013, 01:53:44 am
GK joins this event! We ...

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oh ... :(
Title: Re: cRPG Clan League
Post by: Tennenoth on January 20, 2013, 02:05:16 am
The Caravan Guild shall enter.

Peer pressure made me do it.
Title: Re: cRPG Clan League
Post by: Tomas on January 20, 2013, 02:07:20 am
GK joins this event! We ...

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oh ... :(

I saw you guys enter a Fallen tournament last xmas which had no cav so don't you go QQing in my thread :P
Title: Re: cRPG Clan League
Post by: Tomas on January 20, 2013, 02:11:31 am
Just a note on rosters - they don't need to be complete now and can be added to or changed right up until the comp starts (Sun 3rd Feb hopefully but depends on team registration).  Same goes for the map - we'll happily change it.
Title: Re: cRPG Clan League
Post by: Shemaforash on January 20, 2013, 02:47:51 am
How will you detect "illegal players"? In native we check IDs.
Title: Re: cRPG Clan League
Post by: Chasey on January 20, 2013, 03:01:45 am
eveyrthing looks really nice, the only thing i dont like is that flags are a viable option for winning the round, as this will just lead to the team with the less favourable position camping for 6 minutes waiting for the flag, making for very boring gameplay.
Title: Re: cRPG Clan League
Post by: Tomas on January 20, 2013, 03:14:37 am
If you're going to copy the WNL rules you might as well give credit. Good enthusiasm though.

How will you detect "illegal players"? In native we check IDs.

All characters will be checked to make sure that players only have characters registered in one clan at a time.  Registered players will then be listed on the Fallen Website so Clan Captains can check to see if their opponents players are all registered.  We'll also randomly check names through the season to make sure people aren't deleting chars to allow others to use the names.

As for WNL rules - they are similar and were read to see if we were missing anything glaringly obvious, but actually most of this is based on a casual football league i play in where team managers are responsible for arranging their own fixtures. If any credit is given then it must go to these guys - http://www.internetfootball.org.uk/about-the-ifa/. Them, the English Premier League, the old Fallen Tournaments and countless other competitions of course :D
Title: Re: cRPG Clan League
Post by: tizzango on January 20, 2013, 03:18:25 am
If you're going to copy the WNL rules you might as well give credit. Good enthusiasm though.

How will you detect "illegal players"? In native we check IDs.

1) We did somewhat base our rules on the WNL ruleset, we figured it's very successful and so why not attempt to emulate something that has proven to work. We have, however, wrote up our own version.  Yes we will add appropriate credit in. After some deliberation with Tomas, we agreed that whilst we acknowledged the WNL ruleset if we are to give credit to them, we would also have to give credit to: FIFA, English Football Association, Scottish Football Association, Scottish rugby association, the man who invented goal difference, and many other sources we based our rules from.

As the WNL no doubt based their ruleset from every other competitive league, it would be unfair to credit the WNL alone :D!



2) Admins who have access to the database can check potentially 'illegal' characters, as they can see who any Alt belongs to.

___________________________________________________________________________________________________________________

@Chase
EDIT:: Tomas has responded to your concern in the next post :D
Title: Re: cRPG Clan League
Post by: Tomas on January 20, 2013, 03:21:52 am
eveyrthing looks really nice, the only thing i dont like is that flags are a viable option for winning the round, as this will just lead to the team with the less favourable position camping for 6 minutes waiting for the flag, making for very boring gameplay.

Its not ideal but if we allow rounds to be drawn then this will just happen anyway once one side gets ahead.  Replaying rounds meanwhile can lead to larger teams dragging out matches in the hope that smaller clans will struggle to keep a full team online.

At least with flags it eventually comes down to a proper fight on fair footing, it might just get a bit boring waiting for it, but you can always pick a map without camping spots to make sure this never happens in half your fixtures
Title: Re: cRPG Clan League
Post by: Shemaforash on January 20, 2013, 03:22:51 am
I will not complain anymore, since as I mentioned before, this is good enthusiasm! Hopefully Byzantium will participate :)

That's the response I was looking for btw, thanks Tango.
Title: Re: cRPG Clan League
Post by: Rebelyell on January 20, 2013, 06:16:43 am
wrong banner and on the end!!!!

 :evil:
Title: Re: cRPG Clan League
Post by: Shemaforash on January 20, 2013, 07:18:35 am
You should increase limit btw, maximum 3 archers and maximum 3 cav imo
Title: Re: cRPG Clan League
Post by: Algarn on January 20, 2013, 10:14:52 am
I'm ready to bet "little" clans will be crushed  :mrgreen:
Title: Re: cRPG Clan League
Post by: Elmuri on January 20, 2013, 10:53:48 am
Sounds awesome! Good luck and hopefully you have patience to take this till the end, unlike Nations Cup organizers  :wink:

Title: Re: cRPG Clan League
Post by: Chasey on January 20, 2013, 11:55:19 am
Is their a limit on how many people can be in the roster?
Title: Re: cRPG Clan League
Post by: Torben on January 20, 2013, 12:00:35 pm
If this complies with your set up,  I hereby donate one loompoint for the best player of this season.
Its up to you how to asses the winner.  Hit me up if you are interested.
Title: Re: cRPG Clan League
Post by: Teeth on January 20, 2013, 12:29:04 pm
Really hoping the playerbase is still able to pull this off, thanks for organizing anyway.
Title: Re: cRPG Clan League
Post by: Joseph Porta on January 20, 2013, 12:32:03 pm
If you're going to copy the WNL rules you might as well give credit. Good enthusiasm though.

How will you detect "illegal players"? In native we check IDs.
Wtf did i just read? Since when do rules need crediting?  8-)
Title: Re: cRPG Clan League
Post by: Osiris on January 20, 2013, 12:34:27 pm
hmm i would suggest a minimum of 5 vs 5 so the small clans can compete too moving up to 8 vs 8 if both clans have enough players :P

Unless ofc you want to make two leagues one 5 vs 5 one 8 vs 8 i dunno
Title: Re: cRPG Clan League
Post by: Tyr_ on January 20, 2013, 02:57:00 pm

Equipment/Class Restrictions
- No armour above Eastern Star Scale is allowed
- Looms are permitted
- No Crush-through weapons allowed
- At most 30% (rounded down) of your team may use horses or ranged weapons.
- Horse archers and heavy cav (war horse or above) will count double towards this limit.
- Heavy horse archers will count triple.


:( We usually can bring 2 archers and 1 cav player per melee


Ps: Thanks for organizing this, i will go kicking some butts to get a team together.
Can 1 clan bring more than 1 team?
Title: Re: cRPG Clan League
Post by: Gurnisson on January 20, 2013, 02:59:29 pm
Why no crush-through weapons?
Title: Re: cRPG Clan League
Post by: Mendro on January 20, 2013, 03:27:15 pm
Do you put throwers in the "ranged" section?
Title: Re: cRPG Clan League
Post by: Osiris on January 20, 2013, 03:30:51 pm
yeah its pretty much melee only clan league :P
Title: Re: cRPG Clan League
Post by: Tomas on January 20, 2013, 03:38:32 pm
Why no crush-through weapons?

To discourage camping

:( We usually can bring 2 archers and 1 cav player per melee

We want to keep this as predominantly a melee comp, again to discourage camping and defensive play.

Can 1 clan bring more than 1 team?

Possibly, but players will only be allowed to register for 1 team and we'll only allow it if we are short on teams.

hmm i would suggest a minimum of 5 vs 5 so the small clans can compete too moving up to 8 vs 8 if both clans have enough players :P

Small Clans are allowed to merge with other small clans to help them get a team together.  The hope though is that this will give a boost to small clans who will find it easier to fit new players into their roster than big clans.  For too long joining a clan has just been about numbers to help with multis - we want to try and add another factor into the decision process.

Is their a limit on how many people can be in the roster?

Just added a cap at 30 characters.  We'll see how that goes.

If this complies with your set up,  I hereby donate one loompoint for the best player of this season.
Its up to you how to asses the winner.  Hit me up if you are interested.

That's really generous of you but i'm not sure how we'll pick the winner since we won't watch all the matches.  I don't want to have to increase the amount clan captains do at this stage either as it is all still new to them.  If you can think of a way to judge yourself then by all means go for it.
Title: Re: cRPG Clan League
Post by: Cepeshi on January 20, 2013, 04:24:54 pm
I do not like the crusthrough ban. Banning pikes/longspears aswell? They are also weapons used for gayway of playing, just as hammers.

(didnt think so, i forgot Fallen didnt had many maulers, but pikers, woohoo :mrgreen:)
Title: Re: cRPG Clan League
Post by: Panos on January 20, 2013, 04:55:41 pm
Sorry to be a cunt but how the hell are u expecting to hold a ladder when everyone is joining deserters-mercs-byzantium??

Title: Re: cRPG Clan League
Post by: Casimir on January 20, 2013, 05:04:19 pm
Sign us up for a slot tomas, i will organise funds for it in the next few days.
Title: Re: cRPG Clan League
Post by: Tomas on January 20, 2013, 05:30:31 pm
Sorry to be a cunt but how the hell are u expecting to hold a ladder when everyone is joining deserters-mercs-byzantium??

Plenty of clans out there.  We have had recent matches against Kapikulu & Imperiale plus we have one later against Les Ecorcheurs.  The Ottomans look strong enough for a team and the Guards are putting one together. Templars are entering and hopefully SB too.  Then there's DRZ, HRE and Grey who are def big enough.

Title: Re: cRPG Clan League
Post by: Tennenoth on January 20, 2013, 05:30:51 pm
Sorry to be a cunt but how the hell are u expecting to hold a ladder when everyone is joining deserters-mercs-byzantium??

Because even the Guards are able to pull together 8 players.  :lol:

Tizz & Tomas did their homework before this kicked off.
Title: Re: cRPG Clan League
Post by: Ozan on January 20, 2013, 05:55:34 pm
Hi Friends ;) Kapikulu will join this event ;)
Title: Re: cRPG Clan League
Post by: Corsair831 on January 20, 2013, 06:41:46 pm
lol so an 8v8 will be 6 infantry, 1 ranged 1 cavalry.

that's not enough man, tactics completely revolve around ranged and cavalry, just infantry will be boring as hell.

make it maximum 50% of any one class,


or if it's an 8v8 tourny, make it maximum 3/8 of any one class, therefore, 3 inf 3 ranged 2 cav, etc
Title: Re: cRPG Clan League
Post by: tizzango on January 20, 2013, 07:05:46 pm
lol so an 8v8 will be 6 infantry, 1 ranged 1 cavalry.

that's not enough man, tactics completely revolve around ranged and cavalry, just infantry will be boring as hell.

make it maximum 50% of any one class,


or if it's an 8v8 tourny, make it maximum 3/8 of any one class, therefore, 3 inf 3 ranged 2 cav, etc

With such small numbers, we believe that 1 archer or 1 cavalry can make a significant impact.  If both infantry are fighting and an archer can get shots in on the enemies back to stun them, allowing his team to finish him off, it's devastating.

30% at 9 v 9/10 v 10, would increase the max to 3.
30% at 12 v 12, would increase the max to 4.

So on and so forth.

I'd just like to say that this is the first season, so a lot of trial and error rules are in place. If certain thing go badly, we encourage Team Captains to give feedback in the "Team Captain" section of the forums.

___________________________________________________________________________________

ALSO, TO REGISTER YOUR TEAM

PLEASE CHECK THE SECOND POST IN THIS THREAD.

Title: Re: cRPG Clan League
Post by: Chasey on January 20, 2013, 07:06:20 pm
dont listen to corsair hes a native nub. Byzantium would like to sign up, captains will be me and schmacko ( i hope 2 captains is allowed) we will post a roster soon, currently have 28/30 slots filled
Title: Re: cRPG Clan League
Post by: Cyber on January 20, 2013, 07:15:37 pm
I also think it's pretty bad to set such harsh restrictions to cav/ranged right away. cRPG never had any real competitive play between the clans so i don't think you really have enough information for setting these restrictions, your just making a assumption that many cav or
ranged players would be too strong while we don't really know if that really is true and with these rules in place right away we never will.

Team going for example with 8 ranged might just end up screwing themselves over in which case there is not much of reason to restrict it and it will only leave clans with less strategic options, 75% melee makes it almost a melee only tournament. Perhaps restrictins to heavy cav and not having more then 66% of your team ranged/cav might be more sensible and you could always adjust the rules for the next season if something turns out to be too strong?

Like tizzango said a lot of the rules in place for this season are trial and error so would it not make more sense to go with less restrictions, how are you going to find out if having more cav and ranged can really hurt the matches if you don't try it out?

Also I am just curious what made you go for home maps instead of predetermined maps or each team choosing a map for the match though which i suppose you can't do if you only play one map and 8 rounds per map which leads me to another question, why only 8 rounds and 1 map instead of 2? Matches will be really short, I know from my native experience that when we switched from 20 rounds to 16 a lot of people already thought that the matches were too quick.
Title: Re: cRPG Clan League
Post by: Osiris on January 20, 2013, 07:25:09 pm
with the restrictions currently i think its going to be a battle between two pike+shield walls ^^ (I bet byz cant wait :D)
Title: Re: cRPG Clan League
Post by: rufio on January 20, 2013, 07:36:07 pm
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Title: Re: cRPG Clan League
Post by: Corsair831 on January 20, 2013, 07:41:33 pm
dont listen to corsair hes a native nub. Byzantium would like to sign up, captains will be me and schmacko ( i hope 2 captains is allowed) we will post a roster soon, currently have 28/30 slots filled

*a native nub that's played in dozens of tournaments :3 ...

you may not take my word for it, but my word is that tactics in warband come from the ranged and the cavalry, the infantry supports ... if there are very few archers and cav ... very few tactics ...


that said, i will still be participating, gogo byzantium !
Title: Re: cRPG Clan League
Post by: Gnjus on January 20, 2013, 07:46:47 pm
*a native nub that's played in dozens of tournaments :3 ...

you may not take my word for it, but my word is that tactics in warband come from the ranged and the cavalry, the infantry supports ... if there are very few archers and cav ... very few tactics ...

You mean that awesome Native League & Tourney's tactics of waiting for flag on almost every match, since archers are so deadly accurate they can hit anything from across the map which makes movement limited unless you have a full shielders team ? Or is it archers & crossbows who actually excel at tactical brilliance by choosing the right targets and thus make the most important component of any team ? (as if they couldn't hit whatever they want)
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Title: Re: cRPG Clan League
Post by: Corsair831 on January 20, 2013, 09:11:05 pm
You mean that awesome Native League & Tourney's tactics of waiting for flag on almost every match, since archers are so deadly accurate they can hit anything from across the map which makes movement limited unless you have a full shielders team ? Or is it archers & crossbows who actually excel at tactical brilliance by choosing the right targets and thus make the most important component of any team ? (as if they couldn't hit whatever they want)
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all of those things yes, however in a clan match they are not as bad as you think ... in a clan war between decent clans it's rare for anyone to die to the ranged before the flags spawn (unless they make silly mistakes or fighting for territory) ... and once the flags spawn it's the cavalry and the infantry that hold it

as for waiting for the flags, the timers are such that you only need to wait i think 1 minute 35 seconds per round for the flag, which is not much time :)))
Title: Re: cRPG Clan League
Post by: tizzango on January 20, 2013, 10:15:14 pm
all of those things yes, however in a clan match they are not as bad as you think ... in a clan war between decent clans it's rare for anyone to die to the ranged before the flags spawn (unless they make silly mistakes or fighting for territory) ... and once the flags spawn it's the cavalry and the infantry that hold it

as for waiting for the flags, the timers are such that you only need to wait i think 1 minute 35 seconds per round for the flag, which is not much time :)))

In Native, there is no such thing as a "polearm" or "two-hander" class. Almost every infantry player has a shield, even the archers have shields- which makes using too many ranged players an inefficient tactic. If in native clans used two handers, with no shield, you would see a lot more ranged- and ranged actually winning it for the team.
 "Alright guys, sit back and let the ranged take out the 2handers."

We wanted to discourage relying on ranged and cavalry to win the round, even though they always been a determining factor we are simply attempting to somewhat 'nerf' their usage (as they are already extreme game changers). In addition, we wanted to discourage camping and using master of the field, considering master of the field is somewhat bugged on the "Fallen_HRE_Training" server.
Title: Re: cRPG Clan League
Post by: Shemaforash on January 20, 2013, 10:16:41 pm
The archers have a shield if you DROP a shield to them.
Title: Re: cRPG Clan League
Post by: tizzango on January 20, 2013, 10:25:06 pm
Yes but bringing an extra shield for the archers is often done. :P
Title: Re: cRPG Clan League
Post by: Gnjus on January 20, 2013, 10:46:41 pm
Yeh, yeh, whatever, I like turtles and I hate archers so all your arguments are invalid.
Title: Re: cRPG Clan League
Post by: Rantrex on January 20, 2013, 10:55:01 pm
Another cheaters contest...

All restrictions makes tournaments boring. If Armstrong wouldn't cheat, as he said he did, then nobody would want to be as good as everyone tought Armstorng was at certain moment.

Also - why do you need any fees? You wanna make money on making a league for clans? Like it wouldn't work x times better without it.
Title: Re: cRPG Clan League
Post by: Corsair831 on January 20, 2013, 10:57:01 pm
you want to discourage ranged and cavalry, i'm attempting to tell you that, honestly, in crpg on a competetive (not a public) level, ranged is very underpowered, limiting them so harshly will not hugely effect the outcome of the games

it will , however, make every single game into a pointless charge at the enemy's team, with no regard for tactics or positioning

if i may compare to native clan matches, the skills involved are not mainly the individual player skill (that is very important), but more important is the tactics and teamwork ... placing this player here and this player here, thinking of crossfires and enemy crossfires, hills and flat ground, buildings flanks and manouvers ...

All of this intricacy loses any point if you have just 1 archer and 1 cavalry ... infantry needs no tactics, they are most efficient at fighting other infantry when they stay together ... which is tbh, very boring ...

I'd like to point out in the case of the archers and cavalry, if there is 1 archer, the infantry can easily advance on him by having just 2 shielders absorb his arrows from the front, if there are 2 archers the enemy team loses cavalry, and will lose mass melee fights (which are decided generally by who has the better cavalry) ...

i'd like to reiterate my point again, infantry blob wars are boring if nothing else
Title: Re: cRPG Clan League
Post by: Elmuri on January 20, 2013, 10:59:44 pm
Also - why do you need any fees? You wanna make money on making a league for clans? Like it wouldn't work x times better without it.
Code: [Select]
- The winning team will receive 60% of all entry fees
- The runner up will receive 30% of all entry fees
- The remaining 10% will be divided amongst the admins
Some motivation maybe?

Also arguing about the rules is kinda pointless. There will never be a solution that makes everyone happy. This is their tournament and they can make such rules they want
Title: Re: cRPG Clan League
Post by: Gnjus on January 20, 2013, 10:59:55 pm
Another cheaters contest...

All restrictions makes tournaments boring. If Armstrong wouldn't cheat, as he said he did, then nobody would want to be as good as everyone tought Armstorng was at certain moment.

Also - why do you need any fees? You wanna make money on making a league for clans? Like it wouldn't work x times better without it.


Yes Cheatrex we know what you like to do to us cheaters but last time you tried was a failure just like you in this game, you cant even stab a man properly:

Warning: NSFW
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Title: Re: cRPG Clan League
Post by: Rantrex on January 20, 2013, 11:05:05 pm
Well, maybe I am a failure, but I'm still above everyone who needs to cheat to actuaally play this game. How about FAIR competition?

Oh, wait... I just realized that only I would be playing.

And about fee - it may motivate some part, but also demotivate another.


and htf can you read this writing?
Title: Re: cRPG Clan League
Post by: Teeth on January 20, 2013, 11:16:28 pm
Now I strongly discourage anyone to discuss Native - cRPG with either Shema or Corsair, cause they be retarded when it comes to that, but I have to agree with Corsair though.

The current rules allow 1 horseman and 1 archer. I think that is way too little and it degrades the battles to large clusterfucks. Now I do think that teamwork is the deciding factor when it comes to clusterfucks, but with a little more cav and ranged tactics get a more pronounced role.

I would go as far as 3 horsemen and 3 ranged per team. It is not like ranged or cav decides the battle, I think the classes are rather equal in clan battles like these, if anything ranged plays a rather minor role. Having 3 horseman does not make your team stronger per say, unless you manage to use them very well. It would add a lot more tactics and strategy then simply charging and dying.

In any case, 2 horsemen and 2 ranged should be allowed at all time. This is a lot more representative for the average class division on battle and for a lot of clans it will be a lot easier with their rosters.
Title: Re: cRPG Clan League
Post by: tizzango on January 20, 2013, 11:42:30 pm
We have updated the rule to allow for 40% ranged or cav.

8 v 8 - 3 ranged or cav.
10 v 10 - 4 ranged or cav.
12 v 12 - same as above.
13 v 13 - 5 ranged or cav.

We expect the average amount of battles to be played 10 v 10, or 12 v 12.
Title: Re: cRPG Clan League
Post by: Cyber on January 20, 2013, 11:47:14 pm
We wanted to discourage relying on ranged and cavalry to win the round, even though they always been a determining factor we are simply attempting to somewhat 'nerf' their usage (as they are already extreme game changers).

Why do you want to discourage ranged and cavalry?
Title: Re: cRPG Clan League
Post by: Haboe on January 20, 2013, 11:47:29 pm
Mercs are in ^^
Title: Re: cRPG Clan League
Post by: Chasey on January 20, 2013, 11:53:25 pm
byz roster up
Title: Re: cRPG Clan League
Post by: Osiris on January 20, 2013, 11:58:15 pm
may i suggest a much reduced entry fee. 200k is a lot to stump up for smaller clans or clans composed of friends who just want to play the tournament for fun and dont hope to win
Title: Re: cRPG Clan League
Post by: Rebelyell on January 21, 2013, 12:02:35 am
its 25k per head
not that much just fave hours on rageball
Title: Re: cRPG Clan League
Post by: jtobiasm on January 21, 2013, 01:05:37 am
its 25k per head
not that much just fave hours on rageball
200k/30 = 6.666
Title: Re: cRPG Clan League
Post by: Panos on January 21, 2013, 01:31:14 am
You may want to spoiler the rosters.
Title: Re: cRPG Clan League
Post by: Rebelyell on January 21, 2013, 02:10:19 am
200k/30 = 6.666

yep for full squad
Title: Re: cRPG Clan League
Post by: peter_afca7 on January 21, 2013, 12:22:58 pm
its 25k per head
not that much just fave hours on rageball
2 hours 15k a hour
Title: Re: cRPG Clan League
Post by: Tyr_ on January 21, 2013, 02:34:14 pm
We have updated the rule to allow for 40% ranged or cav.

8 v 8 - 3 ranged or cav.
10 v 10 - 4 ranged or cav.
12 v 12 - same as above.
13 v 13 - 5 ranged or cav.

We expect the average amount of battles to be played 10 v 10, or 12 v 12.

Love you, 13vs13  :arrow: arrowblood,pejlaen,zerobot,silicium and mendro/godwin  :mrgreen:
Title: Re: cRPG Clan League
Post by: Chasey on January 21, 2013, 06:32:30 pm
Love you, 13vs13  :arrow: arrowblood,pejlaen,zerobot,silicium and mendro/godwin  :mrgreen:

ours would be bagge, blackbow,emlarn,johane,plavor. Would be intersted to see who would win in that ranged fight : )
Title: Re: cRPG Clan League
Post by: Gnjus on January 21, 2013, 06:45:54 pm
Love you, 13vs13  :arrow: arrowblood,pejlaen,zerobot,silicium and mendro/godwin  :mrgreen:

ours would be bagge, blackbow,emlarn,johane,plavor. Would be intersted to see who would win in that ranged fight : )


This is the biggest problem with gay folks, its not like anyone pays any attention to them but they keep insisting on their parades.
Title: Re: cRPG Clan League
Post by: Osiris on January 21, 2013, 07:05:00 pm
Stevee! erm zerotolerance and hmmm SHIELDS!
Title: Re: cRPG Clan League
Post by: Made in China on January 21, 2013, 09:40:32 pm
Hello,

I'm Made in China, the leader of the "Armée Impériale" which will take part in this tournament. I will most likely be the Captain of the team. I'm here to suggest two ideas, don't know if they already has been suggested (sorry if yes).

- Why not recruiting unbiased referees to keep an eye on the matches and to prevent any kind of cheating?
- Create a Steam contact system, captains must have a steam account to sign up in the tournament. Steam is more convenient and simple to plan such events.

Kind regards.
Title: Re: cRPG Clan League
Post by: Segd on January 21, 2013, 11:29:43 pm
Plenty of clans out there.  We have had recent matches against Kapikulu & Imperiale plus we have one later against Les Ecorcheurs.  The Ottomans look strong enough for a team and the Guards are putting one together. Templars are entering and hopefully SB too.  Then there's DRZ, HRE and Grey who are def big enough.
I could characterise my clanmates as  "lazy bastards".  We could kick some asses on strat for sure, but we don't have that "native teamplay" thing. I doubt that we could participate on professional level :(

P.S. restrictions sucks :)
Title: Re: cRPG Clan League
Post by: tizzango on January 22, 2013, 12:48:18 am


- Why not recruiting unbiased referees to keep an eye on the matches and to prevent any kind of cheating?
- Create a Steam contact system, captains must have a steam account to sign up in the tournament. Steam is more convenient and simple to plan such events.



1) It is impractical to ask anyone to be online for every match, we thought. To prevent cheating, we do encourage team captains to make sure their players don't dick around and break rules. If a team does break a rule we suggest that Team Captains take screen shots with a detailed summary of the event and either; send it to a League Admin (listed above), or post it on the Captains forum that Tomas and I set up (instructions listed above). We then discuss it amongst the Admins to decide the appropriate punishment should one be needed. 

2) That's a good idea.

Submit your steam name, and i'll add it to the page.
Title: Re: cRPG Clan League
Post by: Teeth on January 22, 2013, 12:51:07 am
Love you, 13vs13  :arrow: arrowblood,pejlaen,zerobot,silicium and mendro/godwin  :mrgreen:
Really, you'd use all 5 slots of ranged and none for cavalry?
Title: Re: cRPG Clan League
Post by: Rebelyell on January 22, 2013, 01:09:39 am
Really, you'd use all 5 slots of ranged and none for cavalry?

5 archers = QQing cav 24 7

5 arch + 1 piker and shielder = dead cav
Title: Re: cRPG Clan League
Post by: SanGliers_Manouck on January 22, 2013, 01:19:32 am
Hi everybody,

I present my self, Manouck the bloodthirsty, leader of Ecorcheur clan.

we are in, as promised
the roster will soon arrived.

I have the impression that we are the Tom Thumb of this league.
But you know probably the history of David and Goliath?

(click to show/hide)
Title: Re: cRPG Clan League
Post by: Tomas on January 22, 2013, 02:04:56 am
Love you, 13vs13  :arrow: arrowblood,pejlaen,zerobot,silicium and mendro/godwin  :mrgreen:

ours would be bagge, blackbow,emlarn,johane,plavor. Would be intersted to see who would win in that ranged fight : )

If we go back a bit i think we could put together a Fallen archer squad to rival those :arrow: Saifa, Tamerlan, Lennu, KrzR & May.  Sadly the only one of those that is active in Fallen is now a polearmer :( but I still have faith in our new generation of archers coming through to put up a good fight (not forgetting our Finnish troll squad of course :D)
Title: Re: cRPG Clan League
Post by: Lennu on January 22, 2013, 02:29:04 am
If we go back a bit i think we could put together a Fallen archer squad to rival those :arrow: Saifa, Tamerlan, Lennu, KrzR & May.  Sadly the only one of those that is active in Fallen is now a polearmer :( but I still have faith in our new generation of archers coming through to put up a good fight (not forgetting our Finnish troll squad of course :D)

Zelisia still kicks ass as an acher. Too bad he's online for ~2hours per week :( 

Besides, archers aren't the only ranged out there :D  an arbalest shot to the back is always annoying although the reload time is probably too much. But what about throwers in a maps like Nord Town? +3 jarids with 8 power throw coming from somewhere behind that shield/pikewall could be devastating, and if high level build, the same char could be carrying a hammer and 8 ps aswell.
Title: Re: cRPG Clan League
Post by: Tomas on January 22, 2013, 03:47:52 am
I also missed out Spleen - maybe not the best but certainly the most annoying horse archer in cRPG :D
Title: Re: cRPG Clan League
Post by: tizzango on January 22, 2013, 04:48:26 am
And Woodland, these clans don't know who these hidden gems are.

And jtobiasm is becoming pretty good.
Title: Re: cRPG Clan League
Post by: Gurnisson on January 22, 2013, 02:54:36 pm
Nebun, ArcherKMC, Segd, Batir, Eldar_BOSS. Please, make pike sheathable so I can carry a fucking shield if we ever play Druzhina :lol:
Title: Re: cRPG Clan League
Post by: karasu on January 22, 2013, 03:13:29 pm
eveyrthing looks really nice, the only thing i dont like is that flags are a viable option for winning the round, as this will just lead to the team with the less favourable position camping for 6 minutes waiting for the flag, making for very boring gameplay.

Pretty much what will happen in every, single, goddamn, round, in those maps listed.

Those "arena like" maps made more sense to avoid such situations, then again, limit like hell the tactical options.


I guess it's a lose/lose situation anyway, simply due to the shit mentality of the community (overall speaking). 


Edit: would be fun to see a measure implemented to avoid such things, p.e. reward penalties, or removal of a team member at random on next round, etc etc. Only enough to make people get some balls and make the wasted time worth while for everyone.
Title: Re: cRPG Clan League
Post by: Osiris on January 22, 2013, 10:46:56 pm
ive only been in a very few native 8 vs 8 and they were practice rounds but it does seem to work very well with say max 4-5 out of 8 as ranged or cav. (but dont ask corsair or shema :D they will talk you to death!)
Title: Re: cRPG Clan League
Post by: bredeus on January 24, 2013, 08:14:58 am
I will pay you even more if you correct our banner in your post :)
Title: Re: cRPG Clan League
Post by: Tomas on January 24, 2013, 02:57:11 pm
I will pay you even more if you correct our banner in your post :)

money please
Title: Re: cRPG Clan League
Post by: Osiris on January 24, 2013, 03:12:27 pm
no thats not our banner >.<
Title: Re: cRPG Clan League
Post by: Casimir on January 24, 2013, 03:50:46 pm
visitors can't see pics , please register or login
Title: Re: cRPG Clan League
Post by: Osiris on January 24, 2013, 04:14:22 pm
pfft thats noob banner

visitors can't see pics , please register or login
Title: Re: cRPG Clan League
Post by: Tomas on January 24, 2013, 04:18:40 pm
Important - The deadline for team entry, fees, home map submission AND roster submission will be the 4th Feb at 23:59 GMT

We'll be putting all the rosters up on the Fallen website so make sure they are accurate before the deadline ends.  After the deadline has passed we will not be allowing any roster changes at all during the season.

The season will start on the 9th of Feb at 00:01 GMT

The season will last 1 week per entered team but ending on a Sunday.  We'll announce the proper end date on the 8th once rosters have been checked.
Title: Re: cRPG Clan League
Post by: Tomas on January 25, 2013, 03:38:21 pm
Tango is now away for a week.  Anything Clan League related should come to me and if you sent something to Tango and have had no reply, send it my way.
Title: Re: cRPG Clan League
Post by: Tomas on January 26, 2013, 04:13:38 pm
Offers are up to start collecting in gold.

We'll be covering the tax this time, whilst the prize winners cover it at pay out time.

Paid
- Byzantium
- HRE
- Templar
- Guards
Title: Re: cRPG Clan League
Post by: Ego_HRE on January 26, 2013, 05:27:40 pm
Tomas, can u add the Arena..maybe  :wink:
Title: Re: cRPG Clan League
Post by: no_rules_just_play on January 27, 2013, 04:55:56 am
(click to show/hide)
pikers, fixed:
visitors can't see pics , please register or login


(click to show/hide)
Title: Re: cRPG Clan League
Post by: Oberyn on January 30, 2013, 05:51:57 pm
Really, you'd use all 5 slots of ranged and none for cavalry?

:(
Title: Re: cRPG Clan League
Post by: Bjarky on January 31, 2013, 04:41:49 pm
Dough transferred  :P
Title: Re: cRPG Clan League
Post by: Tomas on February 01, 2013, 02:57:25 am
List of stuff I still need before midnight GMT on Monday

Byzantium: Nothing (you're all done - congratz :D)
Mercs: Money, Home Map & Roster
Kapikulu: Money & Home Map
Guards: Roster, Home Map & Elmuri to register on Fallen website (although you still have room for more characters on the roster
HRE: Roster & Home Map
Ecorcheur: Money, Home Map & Roster
Templars: Home Map & 1 more character on Roster (you only have 29 by my count)
Fallen: Money, Home Map & Roster

Anybody else that wants to play: Everything :D

Title: Re: cRPG Clan League
Post by: Bjarky on February 01, 2013, 09:24:06 am
Do the armors need to be of one type per team, or can it be a bit mixed, just below the chinese star armor?
Title: Re: cRPG Clan League
Post by: Elmuri on February 01, 2013, 09:50:30 am
Guards:Elmuri to register on Fallen website
I got an old account (elmuri) there
Title: Re: cRPG Clan League
Post by: tizzango on February 01, 2013, 01:15:14 pm
Can be mixed.

ELMURI, get your shit in gear. I'll make you a league captain, but also, get your roster in!

Minimum of 8 players, but you can submit as many character names as you like- Tenne knows the script.
Title: Re: cRPG Clan League
Post by: Joseph Porta on February 01, 2013, 01:22:54 pm
Can be mixed.

ELMURI, get your shit in gear. I'll make you a league captain, but also, get your roster in!

Minimum of 8 players, but you can submit as many character names as you like- Tenne knows the script.
Is that your new punch line bro?  :lol:
Title: Re: cRPG Clan League
Post by: Elmuri on February 01, 2013, 01:36:38 pm
I'm trying to check the maps on your server, but I don't see them on the poll list, only Blanks (except native maps)
Title: Re: cRPG Clan League
Post by: Ujin on February 01, 2013, 02:36:45 pm
In an attempt to get a couple of more clans in (i can think of at least 3-4 more that are capable of participating imo), perhaps you might want to announce this league in the other sections of the forum ? Just a suggestion =).
Title: Re: cRPG Clan League
Post by: tizzango on February 02, 2013, 06:08:57 am
I wish I had access to a computer and not my iphone- or else I would've tried to get more involved. However, the lack of enthusiasm is evident, bar the Byzantiums who have been very  enthusiastic!

Regarding your post ujin, I've explained all that to Tomas but as aforementioned I can't. It's a shame he's not actively tying to keep/get clans interested!

--

@elmuri.  You need to vote for them via polling for the maps to work- they are labelled "NC Nord town" etc etc at least on the fallen_hre_server. We were thinking of asking to use the NC servers, but Tomas is the one that can do that cause chadz listens to him :).

@porta. Yes, yes it is :D


P.s. I'm a bit drunk its 7am so these posts are devoid of being proof read
Title: Re: cRPG Clan League
Post by: Tomas on February 03, 2013, 05:18:08 pm
8 clans is more than enough to start with.  Hopefully more will enter for season 2.

Captains: get yourselves sorted before i come bothering you in TS :D
Title: Re: cRPG Clan League
Post by: Joseph Porta on February 03, 2013, 08:16:46 pm
8 clans is more than enough to start with.  Hopefully more will enter for season 2.

Captains: get yourselves sorted before i come bothering you in TS
:D
the horrors you will have to endure, better hurry up!
Title: Re: cRPG Clan League
Post by: Tomas on February 03, 2013, 11:38:05 pm
5 teams completely sorted, HRE & Fallen will be done by tomorrow.  Just Ecorcheur to go plus any last min entries.
Title: Re: cRPG Clan League
Post by: Bjord on February 03, 2013, 11:56:16 pm
Unban me pls

I want to play in this. :cry:
Title: Re: cRPG Clan League
Post by: Tears of Destiny on February 03, 2013, 11:58:03 pm
Now this sort of thing is what makes c-RPG fun.
Title: Re: cRPG Clan League
Post by: SanGliers_Manouck on February 04, 2013, 12:27:31 am
i send you a mp tomas in your forum to communicate our roster and our home map. I hope it's not too late   :?
Title: Re: cRPG Clan League
Post by: Tomas on February 04, 2013, 03:01:00 am
i send you a mp tomas in your forum to communicate our roster and our home map. I hope it's not too late   :?

Got it - all good :)
Title: Re: cRPG Clan League
Post by: Tomas on February 04, 2013, 02:42:15 pm
Just waiting on lazy Fips and HRE now :D  I'm assured their roster will be in tonight though and they've already paid so I can announce that the first season of the cRPG clan league will be made up of the following 8 teams: Fallen, Byzantium, Kapikulu, Mercs, Caravan Guild, HRE, Ecorcheur & Templars.

You all have just 10 more hours to make any changes to your rosters. The only changes we will allow after that and during the season are tag changes and even then there must be a good reason (i.e. they were a recruit and are now a full member) so best ask before any name changed is submitted.  For this kind of chang, captains should contact me or tizzango in person.

The season will run from 00:01 GMT on Saturday 9th February until 23:00 GMT on Sunday 7th April.  Feel free to start organising matches for the first weekend if you want.

Finally a Rule Addition: No looting! It is too complicated to make sure only ranged loot ranged and designated cav loot horses, so instead we will have a rule of absolutely no looting (this includes throwers picking up their own throwing weapons and archers looting arrows).
Title: Re: cRPG Clan League
Post by: NuberT on February 04, 2013, 02:46:05 pm
german efficiency takes its time..
Title: Re: cRPG Clan League
Post by: Ego_HRE on February 04, 2013, 02:48:08 pm
We have our roster since 2 days, but i dont know...what Fipsi Dipsi is doing :mrgreen:
I think u will get it in this evening :wink:
Title: Re: cRPG Clan League
Post by: tizzango on February 04, 2013, 02:49:21 pm
Also, waiting for Imperiale!
Title: Re: cRPG Clan League
Post by: Fips on February 04, 2013, 03:20:49 pm
I wasn't the lazy one! We had many guys in the roster that were alts or that i randomly picked and i preferred waiting until today for everyone to sign up. But now we are good to go =)

I've send the roster to jizzango.
Title: Re: cRPG Clan League
Post by: tizzango on February 04, 2013, 03:29:36 pm
I've send the roster to jizzango.

Not sure if typo.. or clinically retarded.

 8-)
Title: Re: cRPG Clan League
Post by: no_rules_just_play on February 04, 2013, 03:32:08 pm
Not sure if typo.. or clinically retarded.

 8-)
i think its subconscious
Title: Re: cRPG Clan League
Post by: tizzango on February 04, 2013, 03:50:10 pm
ROSTERS UPDATED.
Title: Re: cRPG Clan League
Post by: Tomas on February 04, 2013, 04:07:13 pm
UPDATE: Deserters are in and Imperiale are signing up so the season will now last an extra 2 weeks.

This means the season will run from 00:01 GMT on Saturday 9th February until 23:00 GMT on Sunday 21st April
Title: Re: cRPG Clan League
Post by: Fips on February 04, 2013, 06:17:44 pm
Not sure if typo.. or clinically retarded.

 8-)

I was making fun of you, obviously!
Title: Re: cRPG Clan League
Post by: Burr1ck on February 04, 2013, 06:21:35 pm
Is this event going to be recorded or put on livestream?
Title: Re: cRPG Clan League
Post by: Osiris on February 04, 2013, 06:32:13 pm
Can we please be allowed to amend our rosters every so often? like after each week if needed. Most clans have members that either go away or come back from inactivity and 30 just isnt enough slots for everyone to paly, Plus if people retire and name change your rules wont let them play



*edit. I mean its not like we dont all know the members of the other clans and admins could always check if they were just added to the roster or an alt from another clan etc :P
Title: Re: cRPG Clan League
Post by: tizzango on February 05, 2013, 01:12:01 am
We were going to introduce "Transfer week" or something to that affect.

A week, halfway during the season, that allows clans to edit their roster!
Title: Re: cRPG Clan League
Post by: Shemaforash on February 05, 2013, 09:31:19 am
Finally a Rule Addition: No looting! It is too complicated to make sure only ranged loot ranged and designated cav loot horses, so instead we will have a rule of absolutely no looting (this includes throwers picking up their own throwing weapons and archers looting arrows).

This is truly a horrible addition to your existing rules, looting equipment like a great sword when you're an archer as the last man standing. If you don't have a proper weapon of your own (no not a hand axe or a pickaxe) it's almost fundamental.

This is also really stupid since throwing and picking it up is a big part of throwing game style, archer picking up arrows is as well when they're out.

Maybe everyone should respec as piker and 2h and you will enjoy this tournament, but until then you need to realize there's people who aren't only melee class instead of heavily favoring that. Pff... What am I talking about on this "meleegaming.com" forum?
Title: Re: cRPG Clan League
Post by: Mendro on February 05, 2013, 11:29:34 am
Finally a Rule Addition: No looting! It is too complicated to make sure only ranged loot ranged and designated cav loot horses, so instead we will have a rule of absolutely no looting (this includes throwers picking up their own throwing weapons and archers looting arrows).

So you make throwers useless , gratz.
Title: Re: cRPG Clan League
Post by: tizzango on February 05, 2013, 03:44:22 pm
I would like to clarify that I did not discuss or confirm this rule. I believe it's a bad idea also, it makes for a much more interesting fight, adds to a lot more versatility.

I will advocate to remove this rule.
Title: Re: cRPG Clan League
Post by: Renay on February 05, 2013, 04:28:18 pm
Rule sux
Title: Re: cRPG Clan League
Post by: jtobiasm on February 05, 2013, 05:05:31 pm
Yeah, I don't like the rule either. It's also pretty impossible to make sure people don't loot, unless admins are going to watch the ranged 24/7.
Title: Re: cRPG Clan League
Post by: Osiris on February 05, 2013, 11:15:07 pm
so do you post a fixture list or?
Title: Re: cRPG Clan League
Post by: tizzango on February 06, 2013, 03:50:13 am
@Osiris: Read the first page.

'Looting rule' revised.
Title: Re: cRPG Clan League
Post by: bagge on February 08, 2013, 12:02:44 am
How will this work with Strategus anyway? Strat battles will get in the way all the time :|

ps: I havn't read much of the thread, I'm lazy, I guess this has been asked already and bla bla bla
Title: Re: cRPG Clan League
Post by: Tomas on February 08, 2013, 12:25:53 am
How will this work with Strategus anyway? Strat battles will get in the way all the time :|

ps: I havn't read much of the thread, I'm lazy, I guess this has been asked already and bla bla bla

Everybody sorts their own fixture times and there's plenty of time before the season ends.  That should mean people can be flexible in match times avoiding times when they think they will have strat fights and hopefully captains will be reasonable about minor delays for the unexpected strat fights.
Title: Re: cRPG Clan League
Post by: Lennu on February 08, 2013, 01:08:42 am
I have to say I'm impressed on how many clans we got into this  :D
Title: Re: cRPG Clan League
Post by: Felix_Iron on February 08, 2013, 09:27:53 am
The deadline to join?
Title: Re: cRPG Clan League
Post by: bagge on February 08, 2013, 01:15:17 pm
Everybody sorts their own fixture times and there's plenty of time before the season ends.  That should mean people can be flexible in match times avoiding times when they think they will have strat fights and hopefully captains will be reasonable about minor delays for the unexpected strat fights.

Okidok cheers
Title: Re: cRPG Clan League
Post by: Joseph Porta on February 08, 2013, 01:18:45 pm
Who the fuck is Tizzanbro?  :lol:
Title: Re: cRPG Clan League
Post by: Tomas on February 08, 2013, 10:09:55 pm
OP and Fallen Website is now updated

Please note that we have added a transfer day for roster changes half way through the season

Captains should now check http://www.fallenbrigade.enjin.com/leaguepeople to make sure their rosters are accurate (ignore Tizzango's post here - the Fallen website is the one that matters atm for rosters).  If you need to make a minor change you have a couple of hours to do so.

Other than that - Good luck from tomorrow and enjoy
Title: Re: cRPG Clan League
Post by: tizzango on February 09, 2013, 09:13:13 am
Schwert Bruder entered!
Title: Re: cRPG Clan League
Post by: Guray on February 09, 2013, 11:50:25 am
Burak_Turk 's new nickname is Kapikulu_Burak
Title: Re: cRPG Clan League
Post by: tizzango on February 11, 2013, 09:53:06 am
________________________________________________________________________________________________________
The league begins!

Good luck everyone!


_________________________________________________________________________________________________________
Title: Re: cRPG Clan League
Post by: Shemaforash on February 11, 2013, 10:56:27 am
Looting: No horses may be looted.

Why such horrible rules?
Title: Re: cRPG Clan League
Post by: tizzango on February 12, 2013, 01:21:46 pm
Why such horrible rules?

We double revised it haha, yes it does look stupid like that.

Basically, what we wanted was for designated classes to essentially stick to their designated classes. We didn't want infantry who had riding skill to be able to become cavalry.

Actually, thinking about it now- it is a stupid rule. I don't think we should be so strict in restrictions.
Title: Re: cRPG Clan League
Post by: Shemaforash on February 12, 2013, 01:28:10 pm
I don't think we should be so strict in restrictions.

:)
Title: Re: cRPG Clan League
Post by: Tomas on February 12, 2013, 08:05:08 pm
We double revised it haha, yes it does look stupid like that.

Basically, what we wanted was for designated classes to essentially stick to their designated classes. We didn't want infantry who had riding skill to be able to become cavalry.

Actually, thinking about it now- it is a stupid rule. I don't think we should be so strict in restrictions.

Actually it has always been more about throwers.  Without this rule a thrower could spawn with 4 throwing stacks whilst his "infantry" team mate spawns with 2 melee weapons.  Immediately they swap half and half and suddenly a team has an extra ranged player and will argue that they didn't break the rules since they spawned in under the ranged/cav limit.  All the iterations of the looting rule have been attempts to clarify such loopholes with one simple rule rather than a whole series of individual rules for different classes.

Title: Re: cRPG Clan League
Post by: Shemaforash on February 12, 2013, 11:28:17 pm
Actually it has always been more about throwers.  Without this rule a thrower could spawn with 4 throwing stacks whilst his "infantry" team mate spawns with 2 melee weapons.  Immediately they swap half and half and suddenly a team has an extra ranged player and will argue that they didn't break the rules since they spawned in under the ranged/cav limit.  All the iterations of the looting rule have been attempts to clarify such loopholes with one simple rule rather than a whole series of individual rules for different classes.

Or just leave it be, since it doesn't actually do that much of a difference
Title: Re: cRPG Clan League
Post by: zDevilBox on February 15, 2013, 04:18:02 pm
i think. Byzantium win  :oops:
Title: Re: cRPG Clan League
Post by: Shemaforash on February 15, 2013, 07:02:39 pm
- No Crush-through weapons allowed

Why?
Title: Re: cRPG Clan League
Post by: Osiris on February 15, 2013, 07:08:52 pm
i guess they don't want to fight mauls + shields + pikes :P probably the same reason for the armour restriction :D they don't use armours that heavy and don't use crush that much <3
Title: Re: cRPG Clan League
Post by: vipere on February 16, 2013, 04:53:53 am
Is it possible to see battles as spectator ?

Title: Re: cRPG Clan League
Post by: tizzango on February 16, 2013, 10:57:45 pm
Why?

Behave yourself Shemaforash :lol:. We understand that this is not the WNL, and more or less a different game (different armour ratings, builds, weapons etcetera).

Please, try not to antagonizing us the first time we are attempting to set this up. How about showing some support instead of criticism- if you wanted this to work, you would be more supportive (even your clan mates told us to ignore you  :mrgreen:)! 

I mean we are trying to make this community more competitive in the form of a clan league. When this season ends, we will obviously ask for feedback and discuss what could be improved/changed/removed with other clan leaders and then we will appreciate all critiques!

--

I also understand that you want justification to our rules, the truth is that we are trying the same formula we have used for the tournaments/friendly clan matches which seemed to have work. Trial and error and all that business.

Personally, I don't think we should be so strict in the restrictions but as aforementioned- trial and error. Let's see what happens eh, if we find out that the rules are shit we'll simply change them!




Title: Re: cRPG Clan League
Post by: Shemaforash on February 16, 2013, 11:01:41 pm
-snip-

Don't get me wrong, I want this to succeed. My constructive criticism is to get rid of this rule since it doesn't make sense to have it, crush-through is a part of the game and it should be allowed. I do understand why you want restrictions on cavalry and archers though and that's fine. But limiting people of what they want to use as a weapon (melee) is weird.
Title: Re: cRPG Clan League
Post by: Tomas on February 17, 2013, 11:05:10 pm
A few matches played today sees Mercs take top spot in the league after the first week.  Fallen are currently 2nd, Guards are 3rd and Ecorcheur/Imperiale are 4th.  Plenty of matches scheduled this week though so that will quickly change.

http://www.fallenbrigade.enjin.com/table - for details
Title: Re: cRPG Clan League
Post by: KingBread on February 18, 2013, 08:53:32 am
As i allways say

Fallen clan = best clan
Title: Re: cRPG Clan League
Post by: Vibe on February 18, 2013, 09:14:11 am
As i allways say

Fallen clan = best clan

no wrst

sux 2 suck
Title: Re: cRPG Clan League
Post by: Joseph Porta on February 18, 2013, 12:45:06 pm
no wrst

sux 2 suck

defeatism! HANG HIM!
Title: Re: cRPG Clan League
Post by: Osiris on February 18, 2013, 01:08:49 pm
aww and i just respecced to str 2h crusher :( there goes my tourny
Title: Re: cRPG Clan League
Post by: Algarn on February 20, 2013, 12:22:32 pm
14/2 ... no comments   :cry: We have been crushed by few best players of cRPG ... I hope we'll be more organized for the fight against HRE  :mrgreen:

14/2 LoL  :mrgreen:
Title: Re: cRPG Clan League
Post by: Zox_Fury on February 20, 2013, 02:06:10 pm
Damn tes fourberies ont donc été inutiles  :cry:
Title: Re: cRPG Clan League
Post by: KingBread on February 21, 2013, 01:38:38 pm
13 - 3  but i also hope we will do better :)
Title: Re: cRPG Clan League
Post by: Fips on February 23, 2013, 08:29:49 pm
Dem SB-xbowers and shielders =(

I hope you didn't took those insults too serious, the rage against that xbow-running was hard to condemn xD


Btw, winner of the match: Rhygar. xD
Title: Re: cRPG Clan League
Post by: Tomas on February 24, 2013, 10:08:56 pm
Clan League Update

Lots of matches played this weekend with SB and Templars getting their first matches played.

Fallen are currently top but have played more matches than anybody else.  Whilst Byzantium, Kapikulu and Deserters are joint bottom at the moment having not played any matches.  Deserters will start their campaign on Sunday though so they at least will move up the table then.

http://www.fallenbrigade.enjin.com/table for details
Title: Re: cRPG Clan League
Post by: Algarn on March 03, 2013, 12:57:02 am
Damn tes fourberies ont donc été inutiles  :cry:

Je n'ai assisté qu'au début  :)
Title: Re: cRPG Clan League
Post by: Tomas on March 03, 2013, 10:14:26 pm
Byzantium and Deserters finally got started in the League today picking up wins against Fallen and Imperiale/Ecorcheur respectively.  It was Fallen's first loss but they are still in first having played more games than the other teams.

Details here - http://www.fallenbrigade.enjin.com/table
Title: Re: cRPG Clan League
Post by: Chasey on March 03, 2013, 10:51:59 pm
was a fun match
Title: Re: cRPG Clan League
Post by: bagge on March 05, 2013, 08:19:09 am
I've missed proper matches! Thanks Fallen for le game
Title: Re: cRPG Clan League
Post by: Gryfita on March 09, 2013, 10:31:09 pm
can we join yet or is to late guys :( >??
Title: Re: cRPG Clan League
Post by: Tomas on March 09, 2013, 10:39:34 pm
can we join yet or is to late guys :( >??

Too late for this season but we aim for this to be a regular thing.
Title: Re: cRPG Clan League
Post by: Gryfita on March 09, 2013, 10:43:35 pm
sorry we don t come to forum if you guys do some  ligue text me on pw and we do team :)
Title: Re: cRPG Clan League
Post by: Algarn on March 09, 2013, 11:09:55 pm
And ... when is the next match ? And for lates clans , just make an highter price for each member ... that's not a big problem I think ... just make more matches and more fun !  :)
Title: Re: cRPG Clan League
Post by: Mendro on March 09, 2013, 11:19:38 pm
And ... when is the next match ? And for lates clans , just make an highter price for each member : that look stopped then , that's not a big problem ...

http://www.fallenbrigade.enjin.com/matches
Title: Re: cRPG Clan League
Post by: Algarn on March 10, 2013, 12:41:55 am
Arghh , I seen all matches where my clan got fucked   :(      Thanks mendro
Title: Re: cRPG Clan League
Post by: tizzango on March 10, 2013, 01:41:14 am
Then getting practicing :D!

That's what Tomas and I wanted to set this league up for, friendly competition and bettering yourselves as a clan- fun gaming experience!
Title: Re: cRPG Clan League
Post by: Osiris on March 10, 2013, 07:45:39 pm
SB 8-0 Templar. posting here as our captain isnt here. (Played on SB home ground Ruins)

SB have good team work but i cant help thinking it would have been a fairer fight had 7/8 templars not had 100+ ping :D silly siberian server!
Title: Re: cRPG Clan League
Post by: Tennenoth on March 10, 2013, 09:36:22 pm
Poll stun on the Fallen servers.  :cry:

I should say that I am eternally grateful for the use of their servers nonetheless! :D
Title: Re: cRPG Clan League
Post by: Shemaforash on March 10, 2013, 09:52:48 pm
Update server pls
Title: Re: cRPG Clan League
Post by: Fips on March 10, 2013, 10:32:59 pm
No, now that we started it this way let's keep it that way for this round. Would be unfair quite unfair to change it now, imo.
Title: Re: cRPG Clan League
Post by: Tomas on March 10, 2013, 10:36:06 pm
Nothing to do with us anyway.  Afaik only servers connected to the database have no polestun and if the Devs decide to fix this then I imagine it will be to suit them rather than us :)
Title: Re: cRPG Clan League
Post by: Tomas on March 10, 2013, 10:54:23 pm
Some Official Words :D

1)  Please remember that every character that teams want to be able to use should be registered.  So if you want to be able to use an alt as well as your main, you have to register both characters.

2)  If your opponent is breaking the registration rules then tell them and if they don't remove the illegal players it is up to you to report AND prove the offense.  We don't have referees so won't be checking these thing ourselves. If 2 captains are happy to let registration rules slide then that is their choice. However if its not agreed and the offense is proven, we will have to deduct points.  Just want to clear this up before anybody runs into trouble.

3) I will be making changes to the rosters on Friday at midnight.  Players will be eligible to use as soon as their names are on this page - http://www.fallenbrigade.enjin.com/leaguepeople

You can send me the changes you want either via pm, a post in the Captains forum, steam or TS.  Please bundle all changes together though so i can do them all at once :)
Title: Re: cRPG Clan League
Post by: Tomas on March 15, 2013, 02:07:51 pm
Changes have been made to Kapikulu, Templar, Merc & Deserter rosters so far

Please check http://www.fallenbrigade.enjin.com/leaguepeople to make sure they are correct.
Title: Re: cRPG Clan League
Post by: Tennenoth on March 15, 2013, 06:33:09 pm
Updated Caravan Guild & Deserters Roster. 15/03/2013
Title: Re: cRPG Clan League
Post by: Algarn on March 16, 2013, 02:33:58 pm
Hmmm , you forgotten to change Ecorcheur_Hemmor_le_Roublard by Ecorcheur_Thorvic !!!  :(
Title: Re: cRPG Clan League
Post by: GiuseppeBlackRose on March 16, 2013, 02:38:31 pm
Team Captain: Gforce mafia
Team Captain's steam: Giuseppe black rose
 Roster: Mosnter truck gforce, Johnny coldtears, Tony hawks Proskeyer Gforce, Giuseppe black rose gforce, lovablepug,gforce
 Home Map: Two rivers
Title: Re: cRPG Clan League
Post by: RamsesXXIIX on March 16, 2013, 10:21:14 pm
Team Captain: Gforce mafia
Team Captain's steam: Giuseppe black rose
 Roster: Mosnter truck gforce, Johnny coldtears, Tony hawks Proskeyer Gforce, Giuseppe black rose gforce, lovablepug,gforce
 Home Map: Two rivers

lol
Title: Re: cRPG Clan League
Post by: Latvian on March 16, 2013, 11:25:39 pm
Team Captain: Gforce mafia
Team Captain's steam: Giuseppe black rose
 Roster: Mosnter truck gforce, Johnny coldtears, Tony hawks Proskeyer Gforce, Giuseppe black rose gforce, lovablepug,gforce
 Home Map: Two rivers
good thing you are not a month too late
Title: Re: cRPG Clan League
Post by: Tomas on March 17, 2013, 12:45:07 am
Hmmm , you forgotten to change Ecorcheur_Hemmor_le_Roublard by Ecorcheur_Thorvic !!!  :(

No - I just can't edit Tizzango's posts.  This is the roster page that matters and is up to date - http://www.fallenbrigade.enjin.com/leaguepeople
Title: Re: cRPG Clan League
Post by: SoA_Sir_ODHarry on March 21, 2013, 09:28:02 pm
hello,

ur league is very nice and i would like too participate.But since my own Clan isnt big nor active enuff i wondered if it is possibel too,form a Randomer Team and so join it?
Title: Re: cRPG Clan League
Post by: no_rules_just_play on March 22, 2013, 01:46:49 pm
this league  already started, but im sure you wont have to wait for next year to be able to participate
Title: Re: cRPG Clan League
Post by: Tomas on March 22, 2013, 05:17:26 pm
this league  already started, but im sure you wont have to wait for next year to be able to participate

We're not planning on waiting an entire year :P  The current season ends in a few weeks, then we'll have a break and be back.  Not sure exactly when yet but certainly before next year :D

As for a team of "randomers" - unfortunately that isn't allowed.  It is a clan league after all.  However small clans are allowed to merge and the odd randomer is allowed to fight on a clan's roster if the clan will have them.  Anything like this should be checked with an admin first though and we will discuss and approve/reject things on an individual basis.

So far we have approved the Imperiale/Ecorcheur merger plus the Guards using a couple of random ninjas.  We're not unreasonable after all :D
Title: Re: cRPG Clan League
Post by: Tomas on March 24, 2013, 08:22:36 pm
ANNOUNCEMENT:

Due to the problems this weekend with servers the season has been extended until 23:00 GMT+0 on Sunday 21st April
Title: Re: cRPG Clan League
Post by: Tomas on April 05, 2013, 05:27:58 pm
Lots of matches scheduled this weekend - going to get interesting especially with Mercs vs Byzantium and Desterter vs Byzantium.

http://www.fallenbrigade.enjin.com/table
http://www.fallenbrigade.enjin.com/matches
Title: Re: cRPG Clan League
Post by: Chasey on April 07, 2013, 10:09:24 pm
gg mercs was very fun and tense. Definitely need to do more scrims in the future
Title: Re: cRPG Clan League
Post by: Blueberry Muffin on April 07, 2013, 10:52:43 pm
Yeh very nice, that last round was an awesome decider. Very tense, we will be fighting against you again I think. :)

PS: get less IF chase, in the last round I was fighitng you and lezard for about 30-40 seconds and you just wouldnt die damnit.
Title: Re: cRPG Clan League
Post by: Chasey on April 08, 2013, 12:01:22 am
blocking is for neeeewbs, stacking IF is the way to go
Title: Re: cRPG Clan League
Post by: Tomas on April 21, 2013, 10:41:22 pm
The Clan League has now finished.

Congratulations to Byzantium for deservedly coming first, only dropping 1 match all season.


The final table can be found here - http://www.fallenbrigade.enjin.com/table


Title: Re: cRPG Clan League
Post by: Chasey on April 21, 2013, 10:45:17 pm
Was a fun league, definetly needs a 2nd season and praise be to fallen for organising the first succesful league, good job :-)
Title: Re: cRPG Clan League
Post by: Tomas on April 21, 2013, 10:52:53 pm
Cheers Chase - Spend your winnings wisely :D

If anybody would like to suggest rule changes or improvements then please do so in this thread.  Captains can also post here - http://www.fallenbrigade.enjin.com/leagueforum/m/10694645/viewthread/6728447-rule-changes-thread

Title: Re: cRPG Clan League
Post by: Fips on April 21, 2013, 11:07:11 pm
Really looking forward to the next one. Was a great experience =D
Title: Re: cRPG Clan League
Post by: Grumbs on April 22, 2013, 03:57:26 am
Grats guys, but ranking seems kind of unfair on teams who played fewer matches.

Next time I would suggest extending it until the top 6 teams or so get the same amount of games played
Title: Re: cRPG Clan League
Post by: Torp on April 22, 2013, 07:10:15 am
Grats guys, but ranking seems kind of unfair on teams who played fewer matches.

Next time I would suggest extending it until the top 6 teams or so get the same amount of games played

i don't think this would work - people would start disliking the system as soon as one of the top clans end up not getting their matches played and everyone else has to wait.

I do, however, think the point system would work better with 3 for a win, 1 for a tie and nothing for a loss - i dont like the idea of getting points just for showing up :p
Title: Re: cRPG Clan League
Post by: Shemaforash on April 22, 2013, 10:54:28 am
The only reason it seems unfair is because you are unable to get your matches scheduled.
Title: Re: cRPG Clan League
Post by: Freland on April 22, 2013, 12:21:00 pm
I do, however, think the point system would work better with 3 for a win, 1 for a tie and nothing for a loss - i dont like the idea of getting points just for showing up :p
This would only work if you get -1 point for every match not played. For example why should a bad clan which has no chance of winning play against a top clan if they would actually be better in the standings if they don't play at all.
Title: Re: cRPG Clan League
Post by: Mendro on April 22, 2013, 01:15:38 pm
Or just try to make prices for every rank.
Title: Re: cRPG Clan League
Post by: Korgoth on April 22, 2013, 02:39:03 pm
Grats guys, but ranking seems kind of unfair on teams who played fewer matches.

Next time I would suggest extending it until the top 6 teams or so get the same amount of games played

There was a lot of bullshit getting the matches sorted out. Maybe without the roster limiations it'd be easier because you wouldn't have to wait for the right people to be online.

Also in terms of points i really believe the points should of stayed like Football, 3 points for a win, 1 point for a draw and 0 for a loss.
Title: Re: cRPG Clan League
Post by: Fips on April 22, 2013, 02:48:10 pm
There was a lot of bullshit getting the matches sorted out. Maybe without the roster limiations it'd be easier because you wouldn't have to wait for the right people to be online.

Also in terms of points i really believe the points should of stayed like Football, 3 points for a win, 1 point for a draw and 0 for a loss.

So losing equals not playing at all? No thanks.
Title: Re: cRPG Clan League
Post by: Gurnisson on April 22, 2013, 02:48:30 pm
This would only work if you get -1 point for every match not played. For example why should a bad clan which has no chance of winning play against a top clan if they would actually be better in the standings if they don't play at all.

The point system (football style) is way better than the garbage in use now. Just introduce deadlines and walkovers and it's perfectly fine to use!

So losing equals not playing at all? No thanks.

Getting points for losing is a terrible system.
Title: Re: cRPG Clan League
Post by: tizzango on April 22, 2013, 04:18:38 pm
1) @Grumbs we agreed on having a set date so that the league would not drag out for ages whilst waiting for teams to schedule their matches. We understand that Strat plays a huge part of cRPG and it could be difficult, but there was a fair bit of time to get everything scheduled!

2) @Gurni the point system we use is to encourage teams who were doing poorly not to just opt out the league, and rage quit- they still had a chance to climb the ladder simply by playing. Hopefully we'll get some good feedback from the Captains and see what we can do to improve/remove/add for the next season :D
Title: Re: cRPG Clan League
Post by: Tomas on April 22, 2013, 05:01:50 pm
The point system (football style) is way better than the garbage in use now. Just introduce deadlines and walkovers and it's perfectly fine to use!

Getting points for losing is a terrible system.
Scheduling and Deadlines will not work because we have Strat to worry about, which can completely screw over a clan if they get attacked (or want to attack someone) when a deadline is looming.  The whole point of this is that clans can schedule matches in an amicable and flexible manner to suit themselves.  Also deadlines add to the workload of the admins and I can tell you now that the only reason this league ran and finished at all was because it was so little work.

If anything I want to try and make the league even more flexible next season not make it more rigid or serious.  For this reason rosters are definitely something that will be looked at as they make things awkward for clans.

As for the points - what exactly makes 1 point for a loss "a terrible system"?  If you are going to throw around opinions like they are facts then at least have the courtesy to back them up with a reason.

In my opinion 1 point for a loss is only "terrible" for clans that don't fight all their matches, but that's their fault not the other clans' fault.  Its not better than normal football points but it does give an incentive for actually playing matches which mean Captains have more responsibility and admins have less.  Even Fips managed to organise matches so i'd say it worked pretty well. 

The only suggested change to points I would consider so far is one where Total_Points = 2*Rounds_Won + Rounds_Lost.  Or possibly 3*Rounds_Won + Rounds_Lost.  That gives more of an incentive for teams to fight for every single round, whilst keeping the incentive for fighting in the first place.   A further incentive for the teams at the bottom to play each other would still be needed though as that was lacking.




Title: Re: cRPG Clan League
Post by: Fips on April 22, 2013, 05:21:44 pm
Getting points for losing is a terrible system.

Wait, wut. Where did i say that?!

Also, i've just read your Post Tomas, and yeah, screw you xD
Title: Re: cRPG Clan League
Post by: Grumbs on April 22, 2013, 05:29:02 pm
2) @Gurni the point system we use is to encourage teams who were doing poorly not to just opt out the league, and rage quit- they still had a chance to climb the ladder simply by playing. Hopefully we'll get some good feedback from the Captains and see what we can do to improve/remove/add for the next season :D

I think there could be better ways to encourage teams that can't win to still play. Rewarding teams for losing is a bit counter-intuitive for a league system imo. It doesn't determine who had the best games if people simply play more matches.

Maybe if its not too awkward to organise we could have a losers bracket, so the guys that aren't going to win by mid way through go into a separate league with a smaller prize pool and play each other
Title: Re: cRPG Clan League
Post by: bagge on April 22, 2013, 05:41:12 pm
This was very difficult and challenging.
Title: Re: cRPG Clan League
Post by: Grumbs on April 22, 2013, 06:07:47 pm
Another thing you could do, if a team doesn't have the full amount of matches at the end and you want to give points for a loss, give them loss points so its like everyone had the same amount of games. If we lost all our remaining games we would still have come second or third
Title: Re: cRPG Clan League
Post by: Razzer on April 22, 2013, 06:25:38 pm
I didn't really like the Leaque to be honest.
But that's propably, because of myself as I didn't really understand some rules.
I don't really wanna play cRPG competitively though anyway, it's just not as it is in Native with tactics, classes etc.
Whatever thank you Thomas for organising this and sorry, that we couldn't finish all our matches.
I just didn't care too much about it.
Title: Re: cRPG Clan League
Post by: Fips on April 22, 2013, 07:10:19 pm
Another thing you could do, if a team doesn't have the full amount of matches at the end and you want to give points for a loss, give them loss points so its like everyone had the same amount of games. If we lost all our remaining games we would still have come second or third

That's bullshit. 3 clans made it happen to play all the matches within the timeframe (quite easily) and you get to get points for being unable to do so as well? Unfair.
Title: Re: cRPG Clan League
Post by: Felix on April 22, 2013, 10:36:25 pm
That's bullshit. 3 clans made it happen to play all the matches within the timeframe (quite easily) and you get to get points for being unable to do so as well? Unfair.

As it's now, the system rewards not for having good results, but just for the fact that you indeed showed up and played your game (even if you did so-so), isn't it? Surely, you got your third place - good for you and etc, but it's kinda depressing for our team to have second best results and getting fourth place just because we couldn't play all games. Not to mention the fact that clans on second and third places have ~ 1.5 win to lose ratio.

In short, it sucks. I really thought that the matches were just postponed - i never knew that this was coming. It's kinda clear that Deserters deserve second or third place skillwise.

But the league was really good, i enjoyed it wholeheartedly. A big thank you to everyone who made this happen. Though i'd be more happy, if there was a deadline prolongation.
Title: Re: cRPG Clan League
Post by: Teeth on April 22, 2013, 10:44:13 pm
Actually playing your matches is more important than winning those few you did play. Who said you haven't been picky with your rosters or who you would fight, you can't seriously expect to be ranked 2nd when lacking 5 matches. Not playing the matches is your own fault, really.
Title: Re: cRPG Clan League
Post by: Felix on April 22, 2013, 10:58:55 pm
Not playing the matches is your own fault, really.

Well, that i do understand. Still we have a reason to be unhappy. At least i am.
Title: Re: cRPG Clan League
Post by: Fips on April 22, 2013, 11:14:05 pm
Well, that i do understand. Still we have a reason to be unhappy. At least i am.

Then please blame your captains and not the league. The dates were clear from the beginning and it was already postponed 2 weeks.
Title: Re: cRPG Clan League
Post by: Grumbs on April 22, 2013, 11:16:05 pm
Actually playing your matches is more important than winning those few you did play. Who said you haven't been picky with your rosters or who you would fight, you can't seriously expect to be ranked 2nd when lacking 5 matches. Not playing the matches is your own fault, really.

I don't want to go on about it, just saying if we were picking who to fight that would work against us, because you get points just for playing. If we lost all 5 of the last games we would have the same points as current 2nd/3nd places (39), but win third place on round difference I believe. Anyway..

Idzo sums it up more elegantly than me though so i'll quote him:

visitors can't see pics , please register or login
 (http://imageshack.us/photo/my-images/811/captureugt.png/)

Since we have life. We couldn't play all matches.
Maybe we would if we knew that league ends last night.

We played matches against all teams except Templars, Mercs and one map vs Imperiale.
We won all matches except Byzantium (we lost both maps) and we had one draw with HRE.
Anyhow, I'm quite satisfied with demonstrated team play and similar stuff. But no doubt we can do much better, but still we can be proud.


Thank you guys for your time.
It's my blame that we didn't took 2nd place, but I really have lots of job and sometimes cRPG is last thing on my mind.
Sorry for that but it is what it is.

We(I) learned our (my) lesson.

Also I want to congrats Byzantium on 1st place. They proved (once more) thing that everyone else already knows.


Cheers.  :wink:

Don't want to come across like its sour grapes, I personally don't care about the gold, just kind of a shame to end it like that
Title: Re: cRPG Clan League
Post by: Idzo on April 22, 2013, 11:26:55 pm
Actually playing your matches is more important than winning those few you did play. Who said you haven't been picky with your rosters or who you would fight, you can't seriously expect to be ranked 2nd when lacking 5 matches. Not playing the matches is your own fault, really.


We are aware of that. Ty.

but if we played templars or imperiale we would have more than enough points to be 2nd.


I don't want to say anything against league or organization but i think it would be fair you if we had chance to play last battles. that's like 2-3 more weeks since we can't complete roster over week.

And when i say this, i don't mean on gold. we don't need it its not about it.

Title: Re: cRPG Clan League
Post by: Teeth on April 22, 2013, 11:41:24 pm
just saying if we were picking who to fight that would work against us, because you get points just for playing.
With the current system, yes, which you and Felix deemed unfair.

I am also not saying that you were picking your fights or anything of the kind, don't get me wrong. It's just that the current rules prevent all of that and they do encourage playing matches, which makes them pretty good in my opinion. The cRPG clan scene is a little small, and there isn't much motivation left in a lot of clans. Which probably also has to do with some clans being very large. I really appreciate the effort by the organizers, but honestly I think cRPG is too dead. Organizing the matches proved difficult, with a low of no shows. Byzantium will of course be joining a new one, I am just afraid no one else will.

Mercs, play more matches next time, Guards don't even have 30 players on their roster and even they did more :P
Title: Re: cRPG Clan League
Post by: Grumbs on April 22, 2013, 11:54:48 pm
Some simple things can be done to promote clan scenes. The way the forum is organised doesn't help at all, with Events as a subforum. I would put this more visible near GD

The servers, although I appreciate that we have some, are not really up to par for clan play. They aren't running the same versions as what people are used to when they practice (still got polestagger?)

Lack of updates in base cRPG will also result in lack of interest in the main game, and you need fresh blood to fill the boots of jaded vets. The game isn't geared towards helping new players get into the game and stick with it

BTW, I would have 3 points for win, 1 for draw, 0 for lose. That will be more rewarding imo
Title: Re: cRPG Clan League
Post by: darmaster on June 29, 2013, 10:55:04 am
When will it start again?
Title: Re: cRPG Clan League
Post by: Tomas on June 29, 2013, 02:41:17 pm
Fairly soon hopefully but with some potential changes aimed at allowing more clans to compete to the best of their ability

http://forum.meleegaming.com/events/eu-clan-league-season-2-discussion/