Author Topic: cRPG Clan League  (Read 24674 times)

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Offline Rantrex

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Re: cRPG Clan League
« Reply #45 on: January 20, 2013, 10:55:01 pm »
-1
Another cheaters contest...

All restrictions makes tournaments boring. If Armstrong wouldn't cheat, as he said he did, then nobody would want to be as good as everyone tought Armstorng was at certain moment.

Also - why do you need any fees? You wanna make money on making a league for clans? Like it wouldn't work x times better without it.
Stop cheating.

Offline Corsair831

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Re: cRPG Clan League
« Reply #46 on: January 20, 2013, 10:57:01 pm »
+4
you want to discourage ranged and cavalry, i'm attempting to tell you that, honestly, in crpg on a competetive (not a public) level, ranged is very underpowered, limiting them so harshly will not hugely effect the outcome of the games

it will , however, make every single game into a pointless charge at the enemy's team, with no regard for tactics or positioning

if i may compare to native clan matches, the skills involved are not mainly the individual player skill (that is very important), but more important is the tactics and teamwork ... placing this player here and this player here, thinking of crossfires and enemy crossfires, hills and flat ground, buildings flanks and manouvers ...

All of this intricacy loses any point if you have just 1 archer and 1 cavalry ... infantry needs no tactics, they are most efficient at fighting other infantry when they stay together ... which is tbh, very boring ...

I'd like to point out in the case of the archers and cavalry, if there is 1 archer, the infantry can easily advance on him by having just 2 shielders absorb his arrows from the front, if there are 2 archers the enemy team loses cavalry, and will lose mass melee fights (which are decided generally by who has the better cavalry) ...

i'd like to reiterate my point again, infantry blob wars are boring if nothing else
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Offline Elmuri

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Re: cRPG Clan League
« Reply #47 on: January 20, 2013, 10:59:44 pm »
+1
Also - why do you need any fees? You wanna make money on making a league for clans? Like it wouldn't work x times better without it.
Code: [Select]
- The winning team will receive 60% of all entry fees
- The runner up will receive 30% of all entry fees
- The remaining 10% will be divided amongst the admins
Some motivation maybe?

Also arguing about the rules is kinda pointless. There will never be a solution that makes everyone happy. This is their tournament and they can make such rules they want

Offline Gnjus

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Re: cRPG Clan League
« Reply #48 on: January 20, 2013, 10:59:55 pm »
0
Another cheaters contest...

All restrictions makes tournaments boring. If Armstrong wouldn't cheat, as he said he did, then nobody would want to be as good as everyone tought Armstorng was at certain moment.

Also - why do you need any fees? You wanna make money on making a league for clans? Like it wouldn't work x times better without it.


Yes Cheatrex we know what you like to do to us cheaters but last time you tried was a failure just like you in this game, you cant even stab a man properly:

Warning: NSFW
Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
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Offline Rantrex

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Re: cRPG Clan League
« Reply #49 on: January 20, 2013, 11:05:05 pm »
0
Well, maybe I am a failure, but I'm still above everyone who needs to cheat to actuaally play this game. How about FAIR competition?

Oh, wait... I just realized that only I would be playing.

And about fee - it may motivate some part, but also demotivate another.


and htf can you read this writing?
Stop cheating.

Offline Teeth

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Re: cRPG Clan League
« Reply #50 on: January 20, 2013, 11:16:28 pm »
+3
Now I strongly discourage anyone to discuss Native - cRPG with either Shema or Corsair, cause they be retarded when it comes to that, but I have to agree with Corsair though.

The current rules allow 1 horseman and 1 archer. I think that is way too little and it degrades the battles to large clusterfucks. Now I do think that teamwork is the deciding factor when it comes to clusterfucks, but with a little more cav and ranged tactics get a more pronounced role.

I would go as far as 3 horsemen and 3 ranged per team. It is not like ranged or cav decides the battle, I think the classes are rather equal in clan battles like these, if anything ranged plays a rather minor role. Having 3 horseman does not make your team stronger per say, unless you manage to use them very well. It would add a lot more tactics and strategy then simply charging and dying.

In any case, 2 horsemen and 2 ranged should be allowed at all time. This is a lot more representative for the average class division on battle and for a lot of clans it will be a lot easier with their rosters.

Offline tizzango

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Re: cRPG Clan League
« Reply #51 on: January 20, 2013, 11:42:30 pm »
+2
We have updated the rule to allow for 40% ranged or cav.

8 v 8 - 3 ranged or cav.
10 v 10 - 4 ranged or cav.
12 v 12 - same as above.
13 v 13 - 5 ranged or cav.

We expect the average amount of battles to be played 10 v 10, or 12 v 12.

Offline Cyber

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Re: cRPG Clan League
« Reply #52 on: January 20, 2013, 11:47:14 pm »
0
We wanted to discourage relying on ranged and cavalry to win the round, even though they always been a determining factor we are simply attempting to somewhat 'nerf' their usage (as they are already extreme game changers).

Why do you want to discourage ranged and cavalry?

Offline Haboe

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Re: cRPG Clan League
« Reply #53 on: January 20, 2013, 11:47:29 pm »
+1
Mercs are in ^^
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Offline Chasey

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Re: cRPG Clan League
« Reply #54 on: January 20, 2013, 11:53:25 pm »
+1
byz roster up
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Offline Osiris

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Re: cRPG Clan League
« Reply #55 on: January 20, 2013, 11:58:15 pm »
0
may i suggest a much reduced entry fee. 200k is a lot to stump up for smaller clans or clans composed of friends who just want to play the tournament for fun and dont hope to win
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Offline Rebelyell

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Re: cRPG Clan League
« Reply #56 on: January 21, 2013, 12:02:35 am »
0
its 25k per head
not that much just fave hours on rageball
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Offline jtobiasm

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Re: cRPG Clan League
« Reply #57 on: January 21, 2013, 01:05:37 am »
0
its 25k per head
not that much just fave hours on rageball
200k/30 = 6.666
« Last Edit: January 21, 2013, 01:16:44 am by jtobiasm »

Offline Panos

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Re: cRPG Clan League
« Reply #58 on: January 21, 2013, 01:31:14 am »
0
You may want to spoiler the rosters.
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Offline Rebelyell

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Re: cRPG Clan League
« Reply #59 on: January 21, 2013, 02:10:19 am »
0
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You just killed me
Nerf you maybe?