- Give jump ability to throwers again
- Add PD req to xbows
- Remove the ability to jump with pikes/lspears
- Polethrust to all GS
- Remove bump slash, bump couch and bump lance thrust.
K?
it`s not a derail mate, I just know what the community wants.You're starting to sound like a german. How ironic . =)
it`s not a derail mate, I just know what the community wants.
K?
Those are horrible suggestions, also bumpcouch is a bug, very rare for it to happen actually.
- Give jump ability to throwers again
- Add PD req to xbows
- Remove the ability to jump with pikes/lspears
- Polethrust to all GS
- Remove bump slash, bump couch and bump lance thrust.
K?
it`s not a derail mate, I just know what the community wants.Yeah...... so where did u know that from? Clearly the community does not agree with u, take a look ;).
Yeah...... so where did u know that from? Clearly the community does not agree with u, take a look ;).
Time to go polearm, since danish/german is useless.
The difference between me and you is this.I do not want total balance? That is based of...... ur opinion, great. we are afraid..... so that is based on..ur opinion, great. Maybe we have a different idea of what ''total balance'' is? That is kinda the problem, when it comes to balance. People have different ideas around what ''total balance'' is.
I want total balance in the mod while you don`t.
Gurnisson is afraid that if pikes/lspears gets nerfed he wont be able to abuze.
You and shemaforash are afraid that if your beloved GS gets nerfed you wont be able to abuze anymor,thus you won`t feed your ego by topping the score board.
You shed tears when GS had a minor nerf.
I can only imagine what will happen if lolstab gets removed.
GG abuzers :)
- Give jump ability to throwers again
Buff ranged? Nah
- Add PD req to xbows
Something needs to be done, i'm sure they will come up with something if they have the interest in balancing these sniper/melee hybrid guys
- Remove the ability to jump with pikes/lspears
Nah, I don't think they need nerfs, just people need to assess the threats in melee team fights and play accordingly. 1v1 they are not a preferred weapon imo
- Polethrust to all GS
Its a good attack but I wouldn't nerf it personally unless they want to fix any glitches they find
- Remove bump slash, bump couch and bump lance thrust.
Bump slash needs a fix. You can get hit from the back of the weapon animation while the weapon is nowhere near intercepting you. Very cheap way to kill someone
Jump throwing was balls mechanic.
Ball mechanics the only real advantage thrower had??Have you ever played as a thrower??Guess not..
Xbows shouldn't need skill point investment, rather wpf investment.
Yes yes I know,you love seeing full tin cans with a shield and a light xbow having a vast amount of IF ..
Either remove jump attacks with all classes or none.
Because doing a 180 jumpturn with a 3m weapon is really realistic..
Polestab on all greatswords is too hard of a nerf.
Lolstabs are broken,even my little niece will see that if she plays for 1 hour..
Bumpslash is vital for 1H cavalry and bumpstab is quite weak with the slow crpg lances. Bump couch is broken though, I agree.
- Give jump ability to throwers again
- Add PD req to xbows
- Remove the ability to jump with pikes/lspears
- Polethrust to all GS
- Remove bump slash, bump couch and bump lance thrust.
K?
Dear Devs,
I know this has been brought up quite some times, although unanswered so far as far as I know. I want to ask something about "ghost projectiles".
I noticed that the average dev-activity is somewhat higher than usual on the forums in last few weeks. Questions concerning game mechanics are actually getting answered every now and then. No matter why this is, I want to take the opportunity to ask:
Why is the hitdetection regarding missiles so bad and why has every single one of the countless threads adressing this issue so far been ignored ?
It is a widely known fact that there exists a bug that causes missiles to travel through playermodels without getting registered as a hit. It happens on every server, at any time, any serverpopulation, any ping, any rangedweapon, any distance and any other value you can think of to alter. The only difference is that a year ago, "ghost proectiles" probably appeared at a rate of 10% per shot where as of now we seem to be at 30% - 50%. Any archer, thrower or xbower should have had the pleasure of experiencing this by now.
So why is this bug still there ? Is it unfixable ? Is it hardcoded ? Is it intended ? Is it due to a contract with the CIA ?
To the topic host, pretty ghost projectiles are based on clientside lag, you think you shot from a certain spot and that your target is a certain spot but really you aren't, therefore it's pretty impossible to fix ghost projectiles, it sucks, I know, I play a horsethrower and with that slow speed I usually see at least one clean hit pass through a target a day at close range, but there is no viable way to fix it.(click to show/hide)
Shema also prefers 1h
Another ranged qq thread.
DENIED
- Give jump ability to throwers again
- Add PD req to xbows
- Remove the ability to jump with pikes/lspears
- Polethrust to all GS
- Remove bump slash, bump couch and bump lance thrust.
K?
- Give jump ability to throwers again Yes
- Add PD req to xbows no
- Remove the ability to jump with pikes/lspears no
- Polethrust to all GS yes
- Remove bump slash, bump couch and bump lance thrust. hardly ever happens, if it does its best death evaaaaa
K?
The difference between me and you is this.
I want total balance in the mod while you don`t.
Gurnisson is afraid that if pikes/lspears gets nerfed he wont be able to abuze.
You and shemaforash are afraid that if your beloved GS gets nerfed you wont be able to abuze anymor,thus you won`t feed your ego by topping the score board.
You shed tears when GS had a minor nerf.
I can only imagine what will happen if lolstab gets removed.
GG abuzers :)
I don't read Leshma or Panos posts so just ignore them like I do and no derailing will ever be done. Can you reproduce this ghost arrows on EU3? Is it a model!=hit bones thingy? Does really happen more often with low projectile speed?
I don't read Leshma or Panos
Is this the bug that allows you to shoot infinite non-damaging bolts? You know, shoot and immediately switch weapons, switch back and you're still loaded? This causes the xbow to '''jam''' sometimes tho, making it useless.wtf? are you sure he just didnt carry 2 1 shlot xbows? or maybe even three?
wtf? are you sure he just didnt carry 2 1 shlot xbows? or maybe even three?
Dear Devs,
I know this has been brought up quite some times, although unanswered so far as far as I know. I want to ask something about "ghost projectiles".
I noticed that the average dev-activity is somewhat higher than usual on the forums in last few weeks. Questions concerning game mechanics are actually getting answered every now and then. No matter why this is, I want to take the opportunity to ask:
Why is the hitdetection regarding missiles so bad and why has every single one of the countless threads adressing this issue so far been ignored ?
It is a widely known fact that there exists a bug that causes missiles to travel through playermodels without getting registered as a hit. It happens on every server, at any time, any serverpopulation, any ping, any rangedweapon, any distance and any other value you can think of to alter. The only difference is that a year ago, "ghost proectiles" probably appeared at a rate of 10% per shot where as of now we seem to be at 30% - 50%. Any archer, thrower or xbower should have had the pleasure of experiencing this by now.
So why is this bug still there ? Is it unfixable ? Is it hardcoded ? Is it intended ? Is it due to a contract with the CIA ?
Completely agree with panos. The fact most of the community disagrees with him is proof of why crpg is so boring for so many ppl now.
Most players are trying to find the most OP class to play or the most OP weapon a class can offer.and because I love to pointing fingers , I`m gonna point out some people who - my posts.
Gurnisson - Lspear (ab)user (good player in general since ive seen him playing other classes, but still)
GTX - Biggest whinner and lolstab (ab)user,went from danish to SoW after a small nerf .
Grumpy_Nic - Never played another class than xbow, he can`t even melee fight a GK.
Shemaforash - This guy is my favorite, he played as a 1h WO shield, he left spammed so much that made kinngrimm look like a noob , but then he went from a left spammer to a Longsword agility build spammer, well played sir.
Fips - Used to be 2hander now he plays as a pikeman .
Kato - 2hander lolstab abuzer .
Don`t forget to minus vote this post aswell, since speaking the truth makes people butthurt.
Panos, while you were banned I've played several gens with different classes but as you enjoyed your time leeching money from germany you couldnt see that. Nvm. And yes, you're right, I kinda suck at melee thats why I play ranged.
Minus your post - Done.
Better having the fame of being poor, than having the fame of Hi-Tler and incest sex.
a bug that causes missiles to travel through playermodels without getting registered as a hit.
archery probably suffers mostly, not the loomed geek rusbow gays, but the lower end bows from my experience get it ALOT. (tatar/horn, i dont use lower, they dont even damage people lol)
+3 Bow with +3 Bodkins is calling, it says stop underestimating it.
So does my 3+ Short Bow. *crappy weapons brofist*
Gurnisson - Lspear (ab)user (good player in general since ive seen him playing other classes, but still)
Don't know how many times I have to say it. Pike =\= Long Spear. They're very different weapons
I usually don't take part in these discussions on the forums. But when I do, it's to tell you that I don't take part in these discussions on the forums.No u
Shemaforash - This guy is my favorite, he played as a 1h WO shield, he left spammed so much that made kinngrimm look like a noob , but then he went from a left spammer to a Longsword agility build spammer, well played sir.
Actually, I went from shielder to archer to cavalry to agi 2H, pay attention.
What's the problem with "spam"? I'd just say you need to play a bit more warband and realize what is actually the most effective way to kill your enemy. I don't really think kinngrimm spams either, he's a rather passive player who takes his time in executing an action.
If you want to sort out your grudge against me since I was in nords you're free to send a PM (which you probably won't)
Mate I don`t have a grudge against you nor against anyone, I`m pretty sure that you are a nice guy to hang with on TS and have fun while playing, but , I despise your gamestyle and the way you play the mod and the game in general, you have found a weakness in the game engine and you (and by you I mean everyone who does that) abuze the shit out of it.You have no idea how wrong that is...
I know sometimes I cross the line and I start trolling/insults but it`s because of my rage..
Most players are trying to find the most OP class to play or the most OP weapon a class can offer.and because I love to pointing fingers , I`m gonna point out some people who - my posts.(click to show/hide)
Panos, according to your post these are "the most OP classes to play or the most OP weapons a class can offer":
Longspear
Danish/SoW
xbow
1h with left swing :wink:
longsword
pike
2h with stab
am I right? :wink: So... as a 2h which weapon should I use according to you? Miaodao? Great Maul? :lol: or maybe Practice Longsword is the only 2h sword which can be used without bringing eternal shame on player? :wink:
You have no idea how wrong that is...
So why is this bug still there ? Is it unfixable ? Is it hardcoded ? Is it intended ? Is it due to a contract with the CIA ?
To straight some things out.
My first ban was for cuntish in game behavior, my second ban had nothing to do with in-game behavior, it was about something that happened at the forum.
Second, this is a forum, people use forums to have agreements, disagreements and communicate with each other.
Most people don`t like me, because I always speak my mind, I`m not afraid of any consequences, when I see something right, I will support it, when I see something wrong, I will judge it.
If you don`t like me, I can respect that, in this life, you can`t like everyone.
The funniest thing is the people who + your post Elindor..
So, as several people have now confirmed this bug and many did in the past, what now ? Assuming we put a video in here showing it happen ( I have absolutely no experience with recording ) how would it help devs to find the origin of the problem ? Are there any specific questions devs need to have answered in order to fix it ?
I want total balance in the mod while you don`t.
So, as several people have now confirmed this bug and many did in the past, what now ? Assuming we put a video in here showing it happen ( I have absolutely no experience with recording ) how would it help devs to find the origin of the problem ? Are there any specific questions devs need to have answered in order to fix it ?
Doesn't work that way. The server tells clients where the projectile hit, so the position is accurate.
Hitboxes are made up of capsules attached to bones. They are an approximation, and sometimes it shows.
Quote for a completely different issue, ie shoulder and neck shots looking like headshots.
total balance is stoopid and a fkin pipe dream. according to your "genius" logic every tin can needs to be able to run as fast as a horse, every archer needs to hit like a 2h hero and every noob gen 1 needs to be grandmaster gen 20.
I know you're Greek so you may not understand but FYI balance ruins games.
Classes with different strengths and weaknesses is what makes great games and keep them fun.(click to show/hide)
No, this is ghosting through people standing still from as little as 10-20 feet away. When it happens you can put 3 missiles right through their chest and it goes right through them. Also happens when they are moving from greater distances as well.No, it is the same thing. Hitboxes are not accurate, afaik they are rather narrow just below the chest area. I heard DaveUKR talking about fixing them on IRC some time ago, dunno what happened to that.
No, it is the same thing. Hitboxes are not accurate, afaik they are rather narrow just below the chest area. I heard DaveUKR talking about fixing them on IRC some time ago, dunno what happened to that.
Can you reproduce it then? Get a guy on duel server and make it happen.
Afaik, DaveUKR did that and it was due to hitboxes having a gap in the area between chest and stomach.
Ubereem, balance does not mean that all classes have identical strengthes and weaknesses - it rather means that the different strengthes and weaknesses of every single class add up to zero, and that all classes have that zero value. Or whatever value you want (it' an abstract number), but all classes need to have the same. There lies the balance.
This means that an archer who can fire arrows like a machinegun but is slower than a peasant and can't even wield a melee weapon could be as balanced as an archer who has mediocre ranged and decent melee capabilities. Just follow the rule "The more/better strengthes, the more/heavier weaknesses."
Currently many players - including me - think, that the relation of strengthes and weaknesses is not the same for all classes. That's why we want balance. Although I have to say that we are close to perfection. The last problems could be fixed by changing the game mode of battle, and then applying a few tweaks and we are done.
Xynox, this bug has been happening for a long time, long before WSE2. It might have been with the last hitbox change, but I'm not sure.
Ubereem, balance does not mean that all classes have identical strengthes and weaknesses - it rather means that the different strengthes and weaknesses of every single class add up to zero, and that all classes have that zero value. Or whatever value you want (it' an abstract number), but all classes need to have the same. There lies the balance.what you say makes sense but then why does a game like TF2 have such unbalanced classes yet is so fun and popular? balance is like socialism or communism, good theory but not in practice
This means that an archer who can fire arrows like a machinegun but is slower than a peasant and can't even wield a melee weapon could be as balanced as an archer who has mediocre ranged and decent melee capabilities. Just follow the rule "The more/better strengthes, the more/heavier weaknesses."
Currently many players - including me - think, that the relation of strengthes and weaknesses is not the same for all classes. That's why we want balance. Although I have to say that we are close to perfection. The last problems could be fixed by changing the game mode of battle, and then applying a few tweaks and we are done.
what you say makes sense but then why does a game like TF2 have such unbalanced classes yet is so fun and popular? balance is like socialism or communism, good theory but not in practice
Who says TF2 has unbalanced classes?