cRPG

cRPG => General Discussion => Topic started by: XyNox on January 18, 2013, 11:02:56 pm

Title: Dear Devs ... again
Post by: XyNox on January 18, 2013, 11:02:56 pm
Dear Devs,

I know this has been brought up quite some times, although unanswered so far as far as I know. I want to ask something about "ghost projectiles".

I noticed that the average dev-activity is somewhat higher than usual on the forums in last few weeks. Questions concerning game mechanics are actually getting answered every now and then. No matter why this is, I want to take the opportunity to ask:

Why is the hitdetection regarding missiles so bad and why has every single one of the countless threads adressing this issue so far been ignored ?


It is a widely known fact that there exists a bug that causes missiles to travel through playermodels without getting registered as a hit. It happens on every server, at any time, any serverpopulation, any ping, any rangedweapon, any distance and any other value you can think of to alter. The only difference is that a year ago, "ghost proectiles" probably appeared at a rate of 10% per shot where as of now we seem to be at 30% - 50%. Any archer, thrower or xbower should have had the pleasure of experiencing this by now.

So why is this bug still there ? Is it unfixable ? Is it hardcoded ? Is it intended ? Is it due to a contract with the CIA ?
Title: Re: Dear Devs ... again
Post by: Panos on January 18, 2013, 11:05:02 pm
- Give jump ability to throwers again

- Add PD req to xbows

- Remove the ability to jump with pikes/lspears

- Polethrust to all GS

- Remove bump slash, bump couch and bump lance thrust.

K?
Title: Re: Dear Devs ... again
Post by: XyNox on January 18, 2013, 11:05:56 pm
- Give jump ability to throwers again

- Add PD req to xbows

- Remove the ability to jump with pikes/lspears

- Polethrust to all GS

- Remove bump slash, bump couch and bump lance thrust.

K?

Stop derailing mah thread :mad:

Especially just 2 minutes after i opened it.
Title: Re: Dear Devs ... again
Post by: Panos on January 18, 2013, 11:08:02 pm
it`s not a derail mate, I just know what the community wants.

Title: Re: Dear Devs ... again
Post by: Ujin on January 18, 2013, 11:28:00 pm
it`s not a derail mate, I just know what the community wants.
You're starting to sound like a german. How ironic . =)
Title: Re: Dear Devs ... again
Post by: Shemaforash on January 18, 2013, 11:29:56 pm
it`s not a derail mate, I just know what the community wants.

Those are horrible suggestions, also bumpcouch is a bug, very rare for it to happen actually.
Title: Re: Dear Devs ... again
Post by: Gurnisson on January 18, 2013, 11:30:29 pm
Hate those ghost projectiles. :(

K?

No
Title: Re: Dear Devs ... again
Post by: Panos on January 18, 2013, 11:35:34 pm
Those are horrible suggestions, also bumpcouch is a bug, very rare for it to happen actually.

Please longsword spammer,spare us.

Go back to native.
Title: Re: Dear Devs ... again
Post by: _GTX_ on January 18, 2013, 11:56:18 pm
- Give jump ability to throwers again

- Add PD req to xbows

- Remove the ability to jump with pikes/lspears

- Polethrust to all GS

- Remove bump slash, bump couch and bump lance thrust.

K?
it`s not a derail mate, I just know what the community wants.
Yeah...... so where did u know that from? Clearly the community does not agree with u, take a look ;).
Title: Re: Dear Devs ... again
Post by: Panos on January 18, 2013, 11:59:21 pm
Yeah...... so where did u know that from? Clearly the community does not agree with u, take a look ;).

The difference between me and you is this.

I want total balance in the mod while you don`t.

Gurnisson is afraid that if pikes/lspears gets nerfed he wont be able to abuze.

You and shemaforash are afraid that if your beloved GS gets nerfed you wont be able to abuze anymor,thus you won`t feed your ego by topping the score board.

Time to go polearm, since danish/german is useless.

You shed tears when GS had a minor nerf.

I can only imagine what will happen if lolstab gets removed.


GG  abuzers :)
Title: Re: Dear Devs ... again
Post by: Cepeshi on January 19, 2013, 12:09:03 am
Sorry Panos, but asking to add jumpshoot with throwers and  remove jumps with pikes/long spears and you call that balance?

Naaah, either all can jump whatever they like or none, no exceptions.
Title: Re: Dear Devs ... again
Post by: Gurnisson on January 19, 2013, 12:09:33 am
No Panos, I just think your suggestions are bad. I rarely play my main and when I do it's either strat or a few round as lancer or with long bardiche. Don't pike as much as I used to. :)

Jump throwing was balls mechanic.
Xbows shouldn't need skill point investment, rather wpf investment.
Either remove jump attacks with all classes or none.
Polestab on all greatswords is too hard of a nerf.
Bumpslash is vital for 1H cavalry and bumpstab is quite weak with the slow crpg lances. Bump couch is broken though, I agree.
Title: Re: Dear Devs ... again
Post by: _GTX_ on January 19, 2013, 12:11:21 am
The difference between me and you is this.

I want total balance in the mod while you don`t.

Gurnisson is afraid that if pikes/lspears gets nerfed he wont be able to abuze.

You and shemaforash are afraid that if your beloved GS gets nerfed you wont be able to abuze anymor,thus you won`t feed your ego by topping the score board.
I do not want total balance? That is based of...... ur opinion, great. we are afraid..... so that is based on..ur opinion, great. Maybe we have a different idea of what ''total balance'' is? That is kinda  the problem, when it comes to balance. People have different ideas around what ''total balance'' is.
You shed tears when GS had a minor nerf.

I can only imagine what will happen if lolstab gets removed.


GG  abuzers :)

Have not rly played on the ''combat'' servers recently, i only played rageball for 2 months. I will just change to shielder then, they are 10 times better than any manual blocking weapon in rageball ;).
Title: Re: Dear Devs ... again
Post by: Grumbs on January 19, 2013, 12:13:07 am
- Give jump ability to throwers again

Buff ranged? Nah

- Add PD req to xbows

Something needs to be done, i'm sure they will come up with something if they have the interest in balancing these sniper/melee hybrid guys

- Remove the ability to jump with pikes/lspears

Nah, I don't think they need nerfs, just people need to assess the threats in melee team fights and play accordingly. 1v1 they are not a preferred weapon imo

- Polethrust to all GS

Its a good attack but I wouldn't nerf it personally unless they want to fix any glitches they find

- Remove bump slash, bump couch and bump lance thrust.

Bump slash needs a fix. You can get hit from the back of the weapon animation while the weapon is nowhere near intercepting you. Very cheap way to kill someone


Just my opinions in bold
Title: Re: Dear Devs ... again
Post by: Panos on January 19, 2013, 12:14:41 am
Jump throwing was balls mechanic.
Ball mechanics the only real advantage thrower had??Have you ever played as a thrower??Guess not..
Xbows shouldn't need skill point investment, rather wpf investment.
Yes yes I know,you love seeing full tin cans with a shield and a light xbow having a vast amount of IF ..
Either remove jump attacks with all classes or none.
Because doing a 180 jumpturn with a 3m weapon is really realistic..
Polestab on all greatswords is too hard of a nerf.
Lolstabs are broken,even my little niece will see that if she plays for 1 hour..
Bumpslash is vital for 1H cavalry and bumpstab is quite weak with the slow crpg lances. Bump couch is broken though, I agree.


YOLO


Edit : @ GTX yeah sure you want balance,a balance that benefits 2H swords.

Title: Re: Dear Devs ... again
Post by: Grumbs on January 19, 2013, 12:18:22 am
I forgot my on topic response :D

Any ranged glitches should be fixed, regardless of balance. It should not be buggy just to make something harder (not saying its intentional, just to fix it if its a bug if its just simply people missing because they aren't used to any changes)
Title: Re: Dear Devs ... again
Post by: TurmoilTom on January 19, 2013, 12:19:11 am
- Give jump ability to throwers again

- Add PD req to xbows

- Remove the ability to jump with pikes/lspears

- Polethrust to all GS

- Remove bump slash, bump couch and bump lance thrust.

K?

Giving throwers jump-throwing again is good. The only things they had going for them was being easy to hybrid into and high damage. That's not much, if you consider that those points could easily go into riding or shield as a substitute.

Removing bump lancing and bump couching is also good. Lancing is easy enough and bump couching effectively bypasses shields, despite how often it occurs.

---

Crossbows should have a WPF requirement or a more severe penalty for not reaching a certain amount of WPF. PD requirements sound too extreme and non-sensible.

Pikes and Longspears are fine. They are amazing in group fights (although I personally prefer the Long Awlpike) but are absolute garbage in a 1v1. As it should be.

The problem with two-handed stabs is not the animation, just the sweet-spots. It should be good at long ranges, and using it at close distances should be a guaranteed glance. Giving them the pole-thrust would be a simple fix, but it wouldn't be the right one.

Bump slash is fine because riding up so close to someone while riding a horse is a huge risk. With a decently beefy build (24/15 as an example) it's really easy to one-shot some of the heavier horses with a single leg swipe.
Title: Re: Dear Devs ... again
Post by: Kafein on January 19, 2013, 12:22:31 am
Dear Devs,

I know this has been brought up quite some times, although unanswered so far as far as I know. I want to ask something about "ghost projectiles".

I noticed that the average dev-activity is somewhat higher than usual on the forums in last few weeks. Questions concerning game mechanics are actually getting answered every now and then. No matter why this is, I want to take the opportunity to ask:

Why is the hitdetection regarding missiles so bad and why has every single one of the countless threads adressing this issue so far been ignored ?


It is a widely known fact that there exists a bug that causes missiles to travel through playermodels without getting registered as a hit. It happens on every server, at any time, any serverpopulation, any ping, any rangedweapon, any distance and any other value you can think of to alter. The only difference is that a year ago, "ghost proectiles" probably appeared at a rate of 10% per shot where as of now we seem to be at 30% - 50%. Any archer, thrower or xbower should have had the pleasure of experiencing this by now.

So why is this bug still there ? Is it unfixable ? Is it hardcoded ? Is it intended ? Is it due to a contract with the CIA ?

It's a clientside trajectory problem. This also happens with throwing and with the very low missile speed you can clearly see what is going on. Sometimes I throw and I see my projectile not hitting anything, then magically it teleports into an enemy's head and I get a kill. Of course the reverse also happens. It is caused by the client and the server not creating the same trajectory for the projectile thus what you see on your screen is not what is actually happening.
Title: Re: Dear Devs ... again
Post by: Zlisch_The_Butcher on January 19, 2013, 12:29:36 am
(click to show/hide)
To the topic host, pretty ghost projectiles are based on clientside lag, you think you shot from a certain spot and that your target is a certain spot but really you aren't, therefore it's pretty impossible to fix ghost projectiles, it sucks, I know, I play a horsethrower and with that slow speed I usually see at least one clean hit pass through a target a day at close range, but there is no viable way to fix it.

And to Panos:
Shema is a lot better with 1h than with 2h, he also prefers 1h, so calling him biased is a bit silly.
And even I personally believe that pikes aren't broken, I mean come on, they're useless in one vs one if you play serious, and in group fights just block down, they're really not overpowered in any way.
Twohanded needs a lot of other fixes than just the stab, and a fix would preferably be an entirely different animation looking somewhat like the one we got now but with some lower range. (and a sweetspot fix ofc)
I support jumpthrowing, I believe it's a bit of a musthave due to how throwing works.
Don't remove bumphits from cav, however instead I'd love to see people being able to block while knocked down (but still not able to move, or block during the normal attack stun) and bump damage in general lowered.
And what crossbows needs isn't a special requirement, it (along with archery and throwing) needs to have shots deal damage based on how close they are to the ideal distance, as in, sure you'll hit with your arbalest while standing at a corner in ruins and some unsuspecting person comes along, but being so close will make the shot glance, shortly outside of facehug range the damage should become pretty normal again, at the ideal distance distance you should deal the damage that you currently deal at facehug range, and after that it should slowly go down again.
Title: Re: Dear Devs ... again
Post by: marcus on January 19, 2013, 12:37:31 am
Title: Re: Dear Devs ... again
Post by: Leshma on January 19, 2013, 12:51:59 am
Another ranged qq thread.

DENIED
Title: Re: Dear Devs ... again
Post by: jtobiasm on January 19, 2013, 12:54:16 am
buff archers
Title: Re: Dear Devs ... again
Post by: Shemaforash on January 19, 2013, 01:18:58 am
Shema also prefers 1h

This
Title: Re: Dear Devs ... again
Post by: karasu on January 19, 2013, 01:21:56 am
visitors can't see pics , please register or login
Title: Re: Dear Devs ... again
Post by: XyNox on January 19, 2013, 02:26:04 am
At the clientside lag explanation:

I am not talking about "lag" here. I am talking about projectiles that ghost through enemies who are stationary for 10 seconds while you shoot them in the body from 1m. There is no element involved here that has to do with a desync of client and server. Projectiles are going through targets that physically are not possible to be missed. And this going on like ... the dawn time ? It happens in native too but to a lot lower degree.

Another ranged qq thread.

DENIED

Saying "no" to a bugfix. I remember times where I actually wondered why everyone picked on Leshma :lol:
Title: Re: Dear Devs ... again
Post by: Alexander_TheGreat_ on January 19, 2013, 06:44:12 am
Remove Panos!!!  :mrgreen: :mrgreen: :mrgreen:
Title: Re: Dear Devs ... again
Post by: Alexander_TheGreat_ on January 19, 2013, 06:44:38 am
- Give jump ability to throwers again

- Add PD req to xbows

- Remove the ability to jump with pikes/lspears

- Polethrust to all GS

- Remove bump slash, bump couch and bump lance thrust.

K?

Remove PANOS!!!  :mrgreen: :mrgreen: :mrgreen:
Title: Re: Dear Devs ... again
Post by: Paul on January 19, 2013, 07:53:40 am
I don't read Leshma or Panos posts so just ignore them like I do and no derailing will ever be done. Can you reproduce this ghost arrows on EU3? Is it a model!=hit bones thingy? Does really happen more often with low projectile speed?
Title: Re: Dear Devs ... again
Post by: Tibe on January 19, 2013, 08:28:17 am
- Give jump ability to throwers again Yes

- Add PD req to xbows no

- Remove the ability to jump with pikes/lspears no

- Polethrust to all GS yes

- Remove bump slash, bump couch and bump lance thrust. hardly ever happens, if it does its best death evaaaaa

K?

The Gsword lolstab is about as broken and OP as a thing can possibly be. After years of it still exsisting in this game, while other stuff gets nerfed and buffed with every patch back and forth, I do belive due to some consipracy its never gonna happen.

Man there are so few pikers in the game and those that have mastered ze art of the pike are pretty good players, that will probably own an entire team with whatever weapon you give in their hands. no need to nerf pikers, L2blockdown. Sry man, somewhat agree, somewhat disagree.
Title: Re: Dear Devs ... again
Post by: tuttiritari on January 19, 2013, 10:22:25 am
The difference between me and you is this.

I want total balance in the mod while you don`t.

Gurnisson is afraid that if pikes/lspears gets nerfed he wont be able to abuze.

You and shemaforash are afraid that if your beloved GS gets nerfed you wont be able to abuze anymor,thus you won`t feed your ego by topping the score board.

You shed tears when GS had a minor nerf.

I can only imagine what will happen if lolstab gets removed.


GG  abuzers :)

True xd
Title: Re: Dear Devs ... again
Post by: XyNox on January 19, 2013, 10:58:23 am
I don't read Leshma or Panos posts so just ignore them like I do and no derailing will ever be done. Can you reproduce this ghost arrows on EU3? Is it a model!=hit bones thingy? Does really happen more often with low projectile speed?

Reproducing it should be no problem. I however get the feeling that it occurs more with higher missile velocities. I'd be pleased if someone is willing to reccord, not today though.
Title: Re: Dear Devs ... again
Post by: Panos on January 19, 2013, 11:40:32 am
I don't read Leshma or Panos

Oh man,how am I supposed to live right now??
Title: Re: Dear Devs ... again
Post by: Tigero on January 19, 2013, 11:55:16 am
Is this the bug that allows you to shoot infinite non-damaging bolts? You know, shoot and immediately switch weapons, switch back and you're still loaded? This causes the xbow to '''jam''' sometimes tho, making it useless.
Title: Re: Dear Devs ... again
Post by: Joseph Porta on January 19, 2013, 12:47:10 pm
those ghostprojectiles are there for sure, a few things:
xbows are piss easy, they barely miss. ( if I play I always play a few rounds as xbow, wether eu 2 or eu 1.

archery probably suffers mostly, not the loomed geek rusbow gays, but the lower end bows from my experience get it ALOT. (tatar/horn, i dont use lower, they dont even damage people lol)

i have no input whatsoever about throwing, i sometimes play a thrower and i havent had it once(maybe because im a bad thrower already :lol:) but when it hit it  did hit afaik

Is this the bug that allows you to shoot infinite non-damaging bolts? You know, shoot and immediately switch weapons, switch back and you're still loaded? This causes the xbow to '''jam''' sometimes tho, making it useless.
wtf? are you sure he just didnt carry 2 1 shlot xbows? or maybe even three?
Title: Re: Dear Devs ... again
Post by: SirCymro_Crusader on January 19, 2013, 01:25:46 pm
Ghost projectiles matter little to me as im just a shit shot and can never hit what im aiming at  :oops:
Title: Re: Dear Devs ... again
Post by: Tigero on January 19, 2013, 03:30:36 pm
wtf? are you sure he just didnt carry 2 1 shlot xbows? or maybe even three?

Umm... so this is new? Hmm... WE NEVER HAD THIS CONVERSATION, OK?!  :mrgreen:
Title: Re: Dear Devs ... again
Post by: Grumpy_Nic on January 21, 2013, 08:19:47 am
Ghost projectiles are really annoying. I'm pretty sure if there was something similar for 2h it would have been fixed 2 hours later. Sometimes my bolts go through targets when I know that should've hit. I'm talking close range shots on standing targets where the reticule is centered on the enemy's torso. Not more than maybe 5 meters away. Cant talk about long range shots, might be that the bolt travels a bit to the side. But it is certainly there and its annoying.

It would be very nice if somebody could look into this issue, it is really a pain in the ass.
Title: Re: Dear Devs ... again
Post by: Havoco on January 21, 2013, 08:50:52 am
Completely agree with panos. The fact most of the community disagrees with him is proof of why crpg is so boring for so many ppl now.

Title: Re: Dear Devs ... again
Post by: Grumpy_Nic on January 21, 2013, 09:29:29 am
Dear Devs,

I know this has been brought up quite some times, although unanswered so far as far as I know. I want to ask something about "ghost projectiles".

I noticed that the average dev-activity is somewhat higher than usual on the forums in last few weeks. Questions concerning game mechanics are actually getting answered every now and then. No matter why this is, I want to take the opportunity to ask:

Why is the hitdetection regarding missiles so bad and why has every single one of the countless threads adressing this issue so far been ignored ?


It is a widely known fact that there exists a bug that causes missiles to travel through playermodels without getting registered as a hit. It happens on every server, at any time, any serverpopulation, any ping, any rangedweapon, any distance and any other value you can think of to alter. The only difference is that a year ago, "ghost proectiles" probably appeared at a rate of 10% per shot where as of now we seem to be at 30% - 50%. Any archer, thrower or xbower should have had the pleasure of experiencing this by now.

So why is this bug still there ? Is it unfixable ? Is it hardcoded ? Is it intended ? Is it due to a contract with the CIA ?

Now to bring this thread back to topic, I'm quoting the original post, sadly the issue kinda drowned it bullshit that followed.
Title: Re: Dear Devs ... again
Post by: Panos on January 21, 2013, 12:40:56 pm
Completely agree with panos. The fact most of the community disagrees with him is proof of why crpg is so boring for so many ppl now.

Most players are trying to find  the most OP class to play or the most OP weapon a class can offer.and because I love to pointing fingers , I`m gonna point out some people who - my posts.

Gurnisson - Lspear (ab)user (good player in general since ive seen him playing other classes, but still)

GTX - Biggest whinner and lolstab (ab)user,went from danish to SoW after a small nerf .

Grumpy_Nic - Never played another class than xbow, he can`t even melee fight a GK.

Shemaforash - This guy is my favorite, he played as a 1h WO shield, he left spammed so much that made kinngrimm look like a noob , but then he went from a left spammer to a Longsword agility build spammer, well played sir.

Fips - Used to be 2hander now he plays as a pikeman .

Kato - 2hander lolstab abuzer .


Don`t forget to minus vote this post aswell, since speaking the truth makes people butthurt.
Title: Re: Dear Devs ... again
Post by: Grumpy_Nic on January 21, 2013, 12:46:25 pm
Most players are trying to find  the most OP class to play or the most OP weapon a class can offer.and because I love to pointing fingers , I`m gonna point out some people who - my posts.

Gurnisson - Lspear (ab)user (good player in general since ive seen him playing other classes, but still)

GTX - Biggest whinner and lolstab (ab)user,went from danish to SoW after a small nerf .

Grumpy_Nic - Never played another class than xbow, he can`t even melee fight a GK.

Shemaforash - This guy is my favorite, he played as a 1h WO shield, he left spammed so much that made kinngrimm look like a noob , but then he went from a left spammer to a Longsword agility build spammer, well played sir.

Fips - Used to be 2hander now he plays as a pikeman .

Kato - 2hander lolstab abuzer .


Don`t forget to minus vote this post aswell, since speaking the truth makes people butthurt.

Panos, while you were banned I've played several gens with different classes but as you enjoyed your time leeching money from germany you couldnt see that. Nvm. And yes, you're right, I kinda suck at melee thats why I play ranged.

Minus your post - Done.
Title: Re: Dear Devs ... again
Post by: Gnjus on January 21, 2013, 12:48:11 pm
LoL Panos is on a Crusade.  :P

(click to show/hide)
Title: Re: Dear Devs ... again
Post by: Panos on January 21, 2013, 12:49:18 pm
Panos, while you were banned I've played several gens with different classes but as you enjoyed your time leeching money from germany you couldnt see that. Nvm. And yes, you're right, I kinda suck at melee thats why I play ranged.

Minus your post - Done.

Better having the fame of being poor, than having the fame of Hi-Tler and incest sex.

Title: Re: Dear Devs ... again
Post by: Grumpy_Nic on January 21, 2013, 12:50:46 pm
Better having the fame of being poor, than having the fame of Hi-Tler and incest sex.

hmmmm... naw
Title: Re: Dear Devs ... again
Post by: FrugFrug on January 21, 2013, 12:55:32 pm
a bug that causes missiles to travel through playermodels without getting registered as a hit.

I don't notice this with Xbow or archery, but it happens a LOT when I'm throwing. (Especially with stones aka BUFF STONES)
Title: Re: Dear Devs ... again
Post by: LordBerenger on January 21, 2013, 12:57:57 pm
archery probably suffers mostly, not the loomed geek rusbow gays, but the lower end bows from my experience get it ALOT. (tatar/horn, i dont use lower, they dont even damage people lol)

+3 Bow with +3 Bodkins is calling, it says stop underestimating it.
Title: Re: Dear Devs ... again
Post by: FrugFrug on January 21, 2013, 01:01:31 pm
+3 Bow with +3 Bodkins is calling, it says stop underestimating it.

So does my 3+ Short Bow. *crappy weapons brofist*
Title: Re: Dear Devs ... again
Post by: LordBerenger on January 21, 2013, 01:03:04 pm
So does my 3+ Short Bow. *crappy weapons brofist*

Ah...i miss my +3 Practice Longsword
Title: Re: Dear Devs ... again
Post by: Gurnisson on January 21, 2013, 01:21:09 pm
Gurnisson - Lspear (ab)user (good player in general since ive seen him playing other classes, but still)

Don't know how many times I have to say it. Pike =\= Long Spear. They're very different weapons
Title: Re: Dear Devs ... again
Post by: Panos on January 21, 2013, 01:29:58 pm
Don't know how many times I have to say it. Pike =\= Long Spear. They're very different weapons

at first i have written pike but then I changed it to the most abusive one.  :lol:
Title: Re: Dear Devs ... again
Post by: tizzango on January 21, 2013, 02:29:26 pm
I usually don't take part in these discussions on the forums. But when I do, it's to tell you that I don't take part in these discussions on the forums.
Title: Re: Dear Devs ... again
Post by: Joseph Porta on January 21, 2013, 02:33:51 pm
I usually don't take part in these discussions on the forums. But when I do, it's to tell you that I don't take part in these discussions on the forums.
No u
Title: Re: Dear Devs ... again
Post by: XyNox on January 21, 2013, 10:04:36 pm
So, as several people have now confirmed this bug and many did in the past, what now ? Assuming we put a video in here showing it happen ( I have absolutely no experience with recording ) how would it help devs to find the origin of the problem ? Are there any specific questions devs need to have answered in order to fix it ?
Title: Re: Dear Devs ... again
Post by: Nihtgenga on January 22, 2013, 04:32:04 pm
wonder if those are phantom arrows  :lol:


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Title: Re: Dear Devs ... again
Post by: CrazyCracka420 on January 22, 2013, 05:28:33 pm
I +'ed the OP even though I dont' have any throwers or ranged characters and they always target my fucking horse.  It is pretty cheap when a javelin hits my horses head and nothing happens.  I play in first person so I notice quite often that a projectile will hit my horses head and then disappear.  I'm like "hey lucky me" but I'd prefer not to survive based on glitches in the game.


Can't say I noticed this more than once or twice before a month or two ago.  Maybe it coincides with the release of WSE2 or me playing on WSE2?

Also I've seen this happen with arrows before, but it seems far more common to happen with pierce throwing weapons.
Title: Re: Dear Devs ... again
Post by: Shemaforash on January 24, 2013, 04:48:18 am
Shemaforash - This guy is my favorite, he played as a 1h WO shield, he left spammed so much that made kinngrimm look like a noob , but then he went from a left spammer to a Longsword agility build spammer, well played sir.

Actually, I went from shielder to archer to cavalry to agi 2H, pay attention.

What's the problem with "spam"? I'd just say you need to play a bit more warband and realize what is actually the most effective way to kill your enemy. I don't really think kinngrimm spams either, he's a rather passive player who takes his time in executing an action.

If you want to sort out your grudge against me since I was in nords you're free to send a PM (which you probably won't)
Title: Re: Dear Devs ... again
Post by: Panos on January 24, 2013, 03:55:05 pm
Actually, I went from shielder to archer to cavalry to agi 2H, pay attention.

What's the problem with "spam"? I'd just say you need to play a bit more warband and realize what is actually the most effective way to kill your enemy. I don't really think kinngrimm spams either, he's a rather passive player who takes his time in executing an action.

If you want to sort out your grudge against me since I was in nords you're free to send a PM (which you probably won't)

Mate I don`t have a grudge against you nor against anyone, I`m pretty sure that you are a nice guy to hang with on TS and have fun while playing, but , I despise your gamestyle and the way you play the mod and the game in general, you have found a weakness in the game engine and you (and by you I mean everyone who does that) abuze the shit out of it.

I know sometimes I cross the line and I start trolling/insults but it`s because of my rage..
Title: Re: Dear Devs ... again
Post by: Jarlek on January 24, 2013, 04:17:47 pm
Mate I don`t have a grudge against you nor against anyone, I`m pretty sure that you are a nice guy to hang with on TS and have fun while playing, but , I despise your gamestyle and the way you play the mod and the game in general, you have found a weakness in the game engine and you (and by you I mean everyone who does that) abuze the shit out of it.

I know sometimes I cross the line and I start trolling/insults but it`s because of my rage..
You have no idea how wrong that is...
Title: Re: Dear Devs ... again
Post by: Falka on January 24, 2013, 04:36:20 pm
Most players are trying to find  the most OP class to play or the most OP weapon a class can offer.and because I love to pointing fingers , I`m gonna point out some people who - my posts.

(click to show/hide)

Panos, according to your post these are "the most OP classes to play or the most OP weapons a class can offer":
Longspear
Danish/SoW
xbow
1h with left swing  :wink:
longsword
pike
2h with stab
am I right?  :wink: So... as a 2h which weapon should I use according to you? Miaodao? Great Maul?  :lol: or maybe Practice Longsword is the only 2h sword which can be used without bringing eternal shame on player?  :wink:

Title: Re: Dear Devs ... again
Post by: Kafein on January 24, 2013, 04:59:49 pm
Panos, according to your post these are "the most OP classes to play or the most OP weapons a class can offer":
Longspear
Danish/SoW
xbow
1h with left swing  :wink:
longsword
pike
2h with stab
am I right?  :wink: So... as a 2h which weapon should I use according to you? Miaodao? Great Maul?  :lol: or maybe Practice Longsword is the only 2h sword which can be used without bringing eternal shame on player?  :wink:

A practice longsword is more than enough in the hands of a good player.
Title: Re: Dear Devs ... again
Post by: Shemaforash on January 24, 2013, 05:01:42 pm
You have no idea how wrong that is...

Scummy cunts like you don't have a say in that.
Title: Re: Dear Devs ... again
Post by: Joker86 on January 25, 2013, 04:24:12 pm
So why is this bug still there ? Is it unfixable ? Is it hardcoded ? Is it intended ? Is it due to a contract with the CIA ?

visitors can't see pics , please register or login
Title: Re: Dear Devs ... again
Post by: Elindor on January 25, 2013, 04:40:44 pm
I don't know Panos or much about him, but I'm starting to see how he could have been banned multiple times...
Title: Re: Dear Devs ... again
Post by: Panos on February 01, 2013, 04:06:27 am
To straight some things out.

My first ban was for cuntish in game behavior, my second ban had nothing to do with in-game behavior, it was about something that happened at the forum.

Second, this is a forum, people use forums to have agreements, disagreements and communicate with each other.

Most people don`t like me, because I always speak my mind, I`m not afraid of any consequences, when I see something right, I will support it, when I see something wrong, I will judge it.

If you don`t like me, I can respect that, in this life, you can`t like everyone.

The funniest thing is the people who + your post Elindor..

Title: Re: Dear Devs ... again
Post by: Rage_Guy on February 01, 2013, 08:31:11 am
(click to show/hide)
Title: Re: Dear Devs ... again
Post by: Rainbow on February 01, 2013, 08:16:15 pm
To straight some things out.

My first ban was for cuntish in game behavior, my second ban had nothing to do with in-game behavior, it was about something that happened at the forum.

Second, this is a forum, people use forums to have agreements, disagreements and communicate with each other.

Most people don`t like me, because I always speak my mind, I`m not afraid of any consequences, when I see something right, I will support it, when I see something wrong, I will judge it.

If you don`t like me, I can respect that, in this life, you can`t like everyone.

The funniest thing is the people who + your post Elindor..

You must be one of those hipsters I have seen on the picture box.
Title: Re: Dear Devs ... again
Post by: XyNox on February 02, 2013, 05:43:21 pm
So, as several people have now confirmed this bug and many did in the past, what now ? Assuming we put a video in here showing it happen ( I have absolutely no experience with recording ) how would it help devs to find the origin of the problem ? Are there any specific questions devs need to have answered in order to fix it ?

Bumping this thread right back to topic
Title: Re: Dear Devs ... again
Post by: Ubereem on February 02, 2013, 08:23:56 pm


I want total balance in the mod while you don`t.





total balance is stoopid and a fkin pipe dream. according to your "genius" logic every tin can needs to be able to run as fast as a horse, every archer needs to hit like a 2h hero and every noob gen 1 needs to be grandmaster gen 20.

I know you're Greek so you may not understand but FYI balance ruins games.

Classes with different strengths and weaknesses is what makes great games and keep them fun.

(click to show/hide)

Title: Re: Dear Devs ... again
Post by: Panos on February 02, 2013, 09:59:25 pm
^ If total balance comes to the mod, then you will need actual skill to win.

and not some cheap ass tactics :)
Title: Re: Dear Devs ... again
Post by: Rumblood on February 02, 2013, 10:55:40 pm
So, as several people have now confirmed this bug and many did in the past, what now ? Assuming we put a video in here showing it happen ( I have absolutely no experience with recording ) how would it help devs to find the origin of the problem ? Are there any specific questions devs need to have answered in order to fix it ?
Title: Re: Dear Devs ... again
Post by: Juhanius on February 03, 2013, 02:14:24 am
Doesn't work that way. The server tells clients where the projectile hit, so the position is accurate.
Hitboxes are made up of capsules attached to bones. They are an approximation, and sometimes it shows.

Title: Re: Dear Devs ... again
Post by: Rumblood on February 03, 2013, 06:29:58 am
Quote for a completely different issue, ie shoulder and neck shots looking like headshots.

No, this is ghosting through people standing still from as little as 10-20 feet away. When it happens you can put 3 missiles right through their chest and it goes right through them. Also happens when they are moving from greater distances as well.
Title: Re: Dear Devs ... again
Post by: Joker86 on February 05, 2013, 12:05:13 pm
total balance is stoopid and a fkin pipe dream. according to your "genius" logic every tin can needs to be able to run as fast as a horse, every archer needs to hit like a 2h hero and every noob gen 1 needs to be grandmaster gen 20.

I know you're Greek so you may not understand but FYI balance ruins games.

Classes with different strengths and weaknesses is what makes great games and keep them fun.

(click to show/hide)

Ubereem, balance does not mean that all classes have identical strengthes and weaknesses - it rather means that the different strengthes and weaknesses of every single class add up to zero, and that all classes have that zero value. Or whatever value you want (it' an abstract number), but all classes need to have the same. There lies the balance. 

This means that an archer who can fire arrows like a machinegun but is slower than a peasant and can't even wield a melee weapon could be as balanced as an archer who has mediocre ranged and decent melee capabilities. Just follow the rule "The more/better strengthes, the more/heavier weaknesses."

Currently many players - including me - think, that the relation of strengthes and weaknesses is not the same for all classes. That's why we want balance. Although I have to say that we are close to perfection. The last problems could be fixed by changing the game mode of battle, and then applying a few tweaks and we are done.
Title: Re: Dear Devs ... again
Post by: Prpavi on February 05, 2013, 12:16:30 pm
I think you should all just stop discussing balance in this mod because it never existed and never will. not even close.

Just stop playing this already and demand balance and patches. instead support the new project where the devs will have complete engine/code controll, then we will have some sort of balance. hopefully
Title: Re: Dear Devs ... again
Post by: [ptx] on February 05, 2013, 12:43:32 pm
No, this is ghosting through people standing still from as little as 10-20 feet away. When it happens you can put 3 missiles right through their chest and it goes right through them. Also happens when they are moving from greater distances as well.
No, it is the same thing. Hitboxes are not accurate, afaik they are rather narrow just below the chest area. I heard DaveUKR talking about fixing them on IRC some time ago, dunno what happened to that.
Title: Re: Dear Devs ... again
Post by: Grumpy_Nic on February 05, 2013, 01:45:55 pm
Go for headshots... oh wait the hitboxes for those have been decreased too... We need more ranged for ranged stun spam
Title: Re: Dear Devs ... again
Post by: Rumblood on February 05, 2013, 04:54:43 pm
No, it is the same thing. Hitboxes are not accurate, afaik they are rather narrow just below the chest area. I heard DaveUKR talking about fixing them on IRC some time ago, dunno what happened to that.

No, it is not the same thing. It is like suddenly and magically your arrows are ghosts while hitting people in the same spot you always do. It generally happens against a specific avatar on the field, i.e. you can shoot one guy right in the chest, but the "bugged" guy will have arrows go through them. I've been ranged for over 2 years. I know the difference between hitboxes and ghosting.  :idea:
Title: Re: Dear Devs ... again
Post by: [ptx] on February 05, 2013, 05:07:05 pm
Can you reproduce it then? Get a guy on duel server and make it happen.

Afaik, DaveUKR did that and it was due to hitboxes having a gap in the area between chest and stomach.
Title: Re: Dear Devs ... again
Post by: Rumblood on February 05, 2013, 06:29:14 pm
Can you reproduce it then? Get a guy on duel server and make it happen.

Afaik, DaveUKR did that and it was due to hitboxes having a gap in the area between chest and stomach.

It is as random as random can be. When it happens, as near as I can determine, it will be one guy. Everyone else will be fine. Next round, that guy is fine and you can hit him again. While it is happening, you can watch 3-4-5 arrows pass through even when you shoot straight between his pectorals.
Title: Re: Dear Devs ... again
Post by: Panos on February 07, 2013, 03:43:55 am
Ubereem, balance does not mean that all classes have identical strengthes and weaknesses - it rather means that the different strengthes and weaknesses of every single class add up to zero, and that all classes have that zero value. Or whatever value you want (it' an abstract number), but all classes need to have the same. There lies the balance. 

This means that an archer who can fire arrows like a machinegun but is slower than a peasant and can't even wield a melee weapon could be as balanced as an archer who has mediocre ranged and decent melee capabilities. Just follow the rule "The more/better strengthes, the more/heavier weaknesses."

Currently many players - including me - think, that the relation of strengthes and weaknesses is not the same for all classes. That's why we want balance. Although I have to say that we are close to perfection. The last problems could be fixed by changing the game mode of battle, and then applying a few tweaks and we are done.

THANK YOU!
Title: Re: Dear Devs ... again
Post by: XyNox on February 07, 2013, 01:46:55 pm
As I was saying, I would be glad if someone could record some footage. Quite some time ago I was testing damage values with some HRE member and even then we were able to get about 7 ghost arrows in a row. But then again, what will that change ? Everyone playing ranged for more than a generation knows that there are ghostarrows and that it happens all day everyday. How would it help to see it in a video ?

It seems totally random. There is no "formular" as far as I can tell that makes arrows ghosting. Sometimes a perfectly fine placed shot goes through a single enemy or even a whole bunch of them. Sometimes everything is fine.
Title: Re: Dear Devs ... again
Post by: Patoson on February 07, 2013, 02:20:40 pm
Xynox, this bug has been happening for a long time, long before WSE2. It might have been with the last hitbox change, but I'm not sure.
Title: Re: Dear Devs ... again
Post by: XyNox on February 07, 2013, 02:47:14 pm
Xynox, this bug has been happening for a long time, long before WSE2. It might have been with the last hitbox change, but I'm not sure.

Well, that is the very problem. Its there since the dawn of time, everyone knows it, everyone is sick of it but its still there non the less.
Title: Re: Dear Devs ... again
Post by: Ubereem on February 08, 2013, 04:33:42 am
Ubereem, balance does not mean that all classes have identical strengthes and weaknesses - it rather means that the different strengthes and weaknesses of every single class add up to zero, and that all classes have that zero value. Or whatever value you want (it' an abstract number), but all classes need to have the same. There lies the balance. 

This means that an archer who can fire arrows like a machinegun but is slower than a peasant and can't even wield a melee weapon could be as balanced as an archer who has mediocre ranged and decent melee capabilities. Just follow the rule "The more/better strengthes, the more/heavier weaknesses."

Currently many players - including me - think, that the relation of strengthes and weaknesses is not the same for all classes. That's why we want balance. Although I have to say that we are close to perfection. The last problems could be fixed by changing the game mode of battle, and then applying a few tweaks and we are done.
what you say makes sense but then why does a game like TF2 have such unbalanced classes yet is so fun and popular? balance is like socialism or communism, good theory but not in practice
Title: Re: Dear Devs ... again
Post by: Joker86 on February 08, 2013, 06:55:56 am
what you say makes sense but then why does a game like TF2 have such unbalanced classes yet is so fun and popular? balance is like socialism or communism, good theory but not in practice

Who says TF2 has unbalanced classes?
Title: Re: Dear Devs ... again
Post by: Tears of Destiny on February 08, 2013, 07:08:01 am
Title: Re: Dear Devs ... again
Post by: Ubereem on February 09, 2013, 05:58:06 pm
^

Who says TF2 has unbalanced classes?
Title: Re: Dear Devs ... again
Post by: XyNox on March 28, 2013, 09:12:01 pm
Bump

I just played some hours on EU4 and Ive pretty much witnessed the most ridiculous ghost-arrow-spree in my whole crpg time. I could clearly see arrows going straight through my targets more times than ever before. Is there any chance this will be fixed eventually at some point ?

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