cRPG

cRPG => General Discussion => Topic started by: Kulin_ban on January 12, 2013, 07:05:05 pm

Title: HACKED
Post by: Kulin_ban on January 12, 2013, 07:05:05 pm
HACKED
Title: Re: Crushtrough broken on EU1
Post by: _GTX_ on January 12, 2013, 07:07:25 pm
Without holding attack you can not crush trough ANY weapon / shield.

Intended?
Ah... is that what u tested on EU_3?
Title: Re: Crushtrough broken on EU1
Post by: Tuetensuppe on January 12, 2013, 07:08:53 pm
Without holding attack you can not crush trough ANY weapon / shield.

I was using a +3 Mallet which I recently overpaid :)

Intended?

signed > buff crush!
Title: Re: Crushtrough broken on EU1
Post by: _GTX_ on January 12, 2013, 07:28:36 pm
signed > buff crush!

Buff c-rpg in general!
Title: Re: Crushtrough broken on EU1
Post by: Araxiel on January 13, 2013, 12:07:46 am
What he says is true. When using a Mighty Great Maul without a proper forward charge i can't even crushthrough agi builds.
Title: Re: Crushtrough broken on EU1
Post by: Wiltzu on January 13, 2013, 12:11:22 am
Oh so this is what you were testing on EU1.

I was at that time so fucking pissed that I actually runned ~45s behind you and tried to teamkill you (cause you didn't kill that enemy)  :cry:


Forgive me Kulin
Title: Re: Crushtrough broken on EU1
Post by: Banok on January 13, 2013, 12:12:09 am
visitors can't see pics , please register or login
Title: Re: Crushtrough broken on EU1
Post by: Leshma on January 13, 2013, 01:31:13 am
I always find the best moment when to test certain builds. And cmp is very talented at making this game less fun with every new change he makes :D
Title: Re: Crushtrough broken on EU1
Post by: Zlisch_The_Butcher on January 13, 2013, 03:42:28 am
TBH I like this change.
Title: Re: Crushtrough broken on EU1
Post by: Tibe on January 13, 2013, 06:34:07 am
Sorta lame change imo, they went a little overboard with this.
Title: Re: Crushtrough broken on EU1
Post by: bavvoz on January 13, 2013, 08:36:35 am
Maulers give me nightmares but this just feel wrong
Title: Re: Crushtrough broken on EU1
Post by: no_rules_just_play on January 13, 2013, 08:46:42 am
dear mauler,

nerf deserved
Title: Re: Crushtrough broken on EU1
Post by: Nazurdin on January 13, 2013, 09:09:33 am
Implement this on EU2 please, amount of maulers there is unbearable.
Title: Re: Crushtrough broken on EU1
Post by: Tzar on January 13, 2013, 10:07:26 am
lol i love how they balance an nerf shit so that every incompetent player can be pleased..

Whats next? we will be stuck with 1 attack direction  :lol:

Heavy lance can 1 hit couch again but maulers cant rely on quick overheads......

Anyways i dont even use the maul since i find it boring after the last cmp rampage with fuckin up turn rate....

For all the maulers go get your self some of the fine shield breakers we have instead they are also alot better then the mauls  :wink:

/rant off
Title: Re: Crushtrough broken on EU1
Post by: Kafein on January 13, 2013, 10:30:26 am
Kulin, I love your new avatar.

Also, I would like to see this tested on EU_2, there are a lot of maulers there. It sounds like too much of a nerf though.
Title: Re: Crushtrough broken on EU1
Post by: Kafein on January 13, 2013, 10:40:27 am
I find teletubbies very disturbing

Whenever I happen to watch a teletubbies episode (watching TV at derp hours, and yes sometimes I don't switch channels when it's teletubbies), I always imagine the "plot" is a deep metaphor for a metaphysical theory. And it usually works.
Title: Re: Crushtrough broken on EU1
Post by: Tindel on January 13, 2013, 10:50:20 am
Crushtrough is something i have always hated, i think the game would be better without it.
Title: Re: Crushtrough broken on EU1
Post by: Kafein on January 13, 2013, 12:35:55 pm
EDIT:

Oh great, a guy with Scimitar just stunned my mallet

lolwut
Title: Re: Crushtrough broken on EU1
Post by: Kafein on January 13, 2013, 12:42:04 pm
Yep, sumrak charged overhead with +3 scimitar and my +3 mallet weighting 6.6 caldarian kg  was stunned.

Now is the time you criticize me for calling bullshit on the double hit change after 2 hours of playing.
Title: Re: Crushtrough broken on EU1
Post by: Kafein on January 13, 2013, 01:05:41 pm
I didn't quite understand what you mean there.

You don't sound (over the internet) overly happy about this.
Title: Re: Crushtrough broken on EU1
Post by: NuberT on January 13, 2013, 01:23:45 pm
omg they removed fainting for long maul.

visitors can't see pics , please register or login


Title: Re: Crushtrough broken on EU1
Post by: NuberT on January 13, 2013, 01:41:20 pm
yeah you can but it won't crushthough after faint, which makes fainting obsolete :P.
Title: Re: Crushtrough broken on EU1
Post by: ThePoopy on January 13, 2013, 01:52:18 pm
GOOD
Title: Re: Crushtrough broken on EU1
Post by: Torben on January 13, 2013, 02:06:43 pm
anyone with me on the opinion that smoothening the weaponry results in a fade gameplay with less challenges to overcome,  less play styles to meet and adding overall lameness?

please dear devs consider having deadly things in the mod,  I prefer to face a challenge that is hard to overcome and slightly op in the right hands than a vanilla pudding lemon party of a battle field encounter.
Title: Re: Crushtrough broken on EU1
Post by: Kafein on January 13, 2013, 02:13:59 pm
anyone with me on the opinion that smoothening the weaponry results in a fade gameplay with less challenges to overcome,  less play styles to meet and adding overall lameness?

please dear devs consider having deadly things in the mod,  I prefer to face a challenge that is hard to overcome and slightly op in the right hands than a vanilla pudding lemon party of a battle field encounter.

I don't know, CT was a little bit too easy to make good use of in siege, as long as you had patience and good blocking. Now it will be harder for maulers to fight alone, but just as easy to go on a CT rampage when you got infantry support near you (esp. long spears).
Title: Re: Crushtrough broken on EU1
Post by: no_rules_just_play on January 13, 2013, 02:17:33 pm
crushthrough  was too OP because you could spam it, maulers could just spam all around them untill they would hit  you. Also the turnspeed nerf didnt seem to affect them enough (imo) because i couldnt even dodge the swings while running pas them. I have 8 ath :/
Title: Re: Crushtrough broken on EU1
Post by: Sagar on January 13, 2013, 02:24:38 pm
What is the purpose of crushthru weapons then?
You block - then you cant hit? (only if you hold?) - for time that you hold, opponent easy kill you, especially one header - shielder, with left spam.

It is like making delay for shielder between holding a shield and making a hit - about 1 sec? CMP - make that or mauls are worthless.

Some of us spend 2 - 3 loompoints or gold for weapon that doesn't work now.

What is next? You can swing left and right only tuesday and friday?

I put my Mighty Maul on market for 3 loom points - accept it  CMP! 
Title: Re: Crushtrough broken on EU1
Post by: Mlekce on January 13, 2013, 02:39:50 pm
well ur guys are stupid. you should open a topic saying omg Mallet got buff,and sell it for crazy amount of cash. :D

Srsly i hate mauls. i usually don't have anything against great maul,but what piss me off i when someone can crush trough with ordinary maul. it is fast,guy with that maul have a lot of athl cuz that maul does't require much str it is very fast so you can't doge it,you can just accept ur fate and die.
I would say before this mauls were OP. Every time you get hit it is knockdown,and after knockdown imidiatly another hit come and ur dead.
Title: Re: Crushtrough broken on EU1
Post by: NuberT on January 13, 2013, 02:52:29 pm
I hate shielders :twisted:, thats why I like to play long maul, even though shielders are way easier to kill with long war axe for example.

I don't get it people complain CT is easy-mode and then they remove one of the few things that actually require skill.. I spent the last 2 years trying to perfect my overhead faint..
Title: Re: Crushtrough broken on EU1
Post by: Zlisch_The_Butcher on January 13, 2013, 02:52:34 pm
What is the purpose of crushthru weapons then?
You block - then you cant hit? (only if you hold?) - for time that you hold, opponent easy kill you, especially one header - shielder, with left spam.

It is like making delay for shielder between holding a shield and making a hit - about 1 sec? CMP - make that or mauls are worthless.

Some of us spend 2 - 3 loompoints or gold for weapon that doesn't work now.

What is next? You can swing left and right only tuesday and friday?

I put my Mighty Maul on market for 3 loom points - accept it  CMP!
But Mauls are unrealistic!!! REALIZM!!!! LETS SPEL RONG IN MEDIVALTIMS PEPLE CANT SPEL!!!!
Title: Re: Crushtrough broken on EU1
Post by: Sagar on January 13, 2013, 03:04:57 pm
Maul and crushthru is the one of the rare part of this game that is realistic. What you think for what they use it back in Medieval times?

Yes - for crushthru - especially against shielders. Can you believe it  :shock:

If you lazy to read some books, google it.
Title: Re: Crushtrough broken on EU1
Post by: no_rules_just_play on January 13, 2013, 03:08:42 pm
Please, of course a mauler will spam you when you are using a 2 directional weapon. But fighting against a 1h spammer will make your life hell as a mauler as you can hardly make an overhead connect from all the fast spam.
the point is that maulers could spam ct overheads, now they can still spam but the overheads are for in a controlled fight instead of a duel. You can still easily defend any point of the castle, but you just cant fight 1 vs 3  that effective anymore (its still possible but without ct spamming).
Title: Re: Crushtrough broken on EU1
Post by: Zlisch_The_Butcher on January 13, 2013, 03:10:28 pm
And, if you guys think mauling was nerfed, it wasn't. Your big problem still stands tall - Mighty Great maul will still perform well. It is just that people who used other ct weapons that are mostly screwed.
People like Praetor are more deadly with their mauls than they would be with gmauls anyway, with mauls they can overhead fast enough for people not to be able to just double swing.
Title: Re: Crushtrough broken on EU1
Post by: Torben on January 13, 2013, 03:15:22 pm
I don't know, CT was a little bit too easy to make good use of in siege, as long as you had patience and good blocking. Now it will be harder for maulers to fight alone, but just as easy to go on a CT rampage when you got infantry support near you (esp. long spears).

although i do think of battle more then siege,  I must say I still want op things in my game.  its funner encountering something you need luck or a teammate to kill.
Title: Re: Crushtrough broken on EU1
Post by: Gurnisson on January 13, 2013, 03:17:58 pm
Maul and crushthru is the one of the rare part of this game that is realistic. What you think for what they use it back in Medieval times?

Yes - for crushthru - especially against shielders. Can you believe it  :shock:

If you lazy to read some books, google it.

Do you think the great maul is realistic?
Title: Re: Crushtrough broken on EU1
Post by: Falka on January 13, 2013, 04:09:14 pm
GOOD
Title: Re: Crushtrough broken on EU1
Post by: Zlisch_The_Butcher on January 13, 2013, 04:16:40 pm
Thanks for your valuable input.
I agree, thanks for stating your opinion on the matter Falka, it's good to know that you and quite a few other people support this nerf so that perhaps it sticks around.
Title: Re: Crushtrough broken on EU1
Post by: Tuetensuppe on January 13, 2013, 04:24:08 pm
well ladys,

as some of you maybe know > im a shielder with my main since a lot of generations...anyway, at the point i was seeing a mauler charged me(doesnt matter wich kind of) i got sweaty hands,beacause it was often quiet hard to deal with them alone...so what to do? i normally tried to get some help from teammates etc > so it was something like a challenge to fight them> but that challenge was a great thing and a lot of fun even if i died quiet often :)

so if a mauler/mallet/longmaul dont crush anymore > they are really useless weapons at all...every 2h and 1h and pole is faster than a mauler and block all your swings without any effort, so there is no need anymore to have one of these mauls....
even if you would go for a build like 18/21 > you are maybe faster but still underpowered compared to all 2h,- and shield.heros

so after nearly all crushrough.weapons are gone (without holding attack) > i, as a shielder, only have to worry a bit about hardcore.shieldbreakers and thats all > so in my personal opinion you buffed shielders (me as well) a lot :)

well i can imagine that a mauler could be really annoying on siege, because he has some easy advantages like staying in a corner and wait/camp for someone to kill...but on eu1? seriously?

pls think again about that decission you have taken because it isnt really cool at all...
Title: Re: Crushtrough broken on EU1
Post by: cmp on January 13, 2013, 04:30:15 pm
Let's just wait and see how this change works out. I hope maul and mallet won't become too useless now because some people already know how to counter them well with spamming.

Keep in mind that it's only a test version and I'm open to suggestions to tweak the formula or even change what factors are taken into account when checking for crushthrough.
Title: Re: Crushtrough broken on EU1
Post by: Kafein on January 13, 2013, 04:39:43 pm
I like the fact that holding or not is something controllable by the players, a little bit of the random aspect of CT has been removed (at least for part of the CT weapons), which is good. But maybe it's an overnerf (I have no idea). In that case, the actual CT effect could be buffed. I mean, an increased chance of the crushthrough actually happening when you land a held overhead might very well rebalance the CT weapons.
Title: Re: Crushtrough broken on EU1
Post by: cmp on January 13, 2013, 04:46:12 pm
Well, the problem I have been encountering so far is that to crushtrough someone, I have to hold attack which makes me slower and I can't catch people walking backwards, since mauls are such short weapons.

This will be partly addressed in an upcoming version, when backpedaling will be made "less powerful".

Either way, the crushtrough damage over block before on mallets an mauls was not all that great. Sometimes it took me 4-5 hits over huscarl shield with PS 9 to kill, and between each hits I would be hit at least one time because of how slow those weapons were compared to a 1h weapon.

That can't be right? I'm pretty sure crushthrough does not decrease damage, how can a 37 blunt damage (it's a lot) weapon with 9 PS need 4-5 hits?

In that case, the actual CT effect could be buffed. I mean, an increased chance of the crushthrough actually happening when you land a held overhead might very well rebalance the CT weapons.

It's already in. With a good hold the crushthrough factor will be higher than it was before.
Title: Re: Crushtrough broken on EU1
Post by: MLCA on January 13, 2013, 04:50:04 pm
Just add crush thru to side swings to make up for it and all good!
Title: Re: Crushtrough broken on EU1
Post by: Gurnisson on January 13, 2013, 04:54:24 pm
That can't be right? I'm pretty sure crushthrough does not decrease damage, how can a 37 blunt damage (it's a lot) weapon with 9 PS need 4-5 hits?

I always thought the shield/block sucked up quite a bit of the damage. Has always seemed like that from my own experience with using and defending against mauls :?
Title: Re: Crushtrough broken on EU1
Post by: IR_Kuoin on January 13, 2013, 05:00:04 pm
I don't see a problem with crush nerf.
Title: Re: Crushtrough broken on EU1
Post by: wayyyyyne on January 13, 2013, 05:33:13 pm
I like the fact that holding or not is something controllable by the players, a little bit of the random aspect of CT has been removed (at least for part of the CT weapons), which is good. But maybe it's an overnerf (I have no idea). In that case, the actual CT effect could be buffed. I mean, an increased chance of the crushthrough actually happening when you land a held overhead might very well rebalance the CT weapons.

CT isn't really that random. With a +3 great maul and 8 PS I used to crush through huscarls 99% of the time (or let's say NOT crushing them made me go WTF and completly threw me off).
Title: Re: Crushtrough broken on EU1
Post by: darmaster on January 13, 2013, 05:36:25 pm
i'd say put back the old crushthrough, BUT remove knockdown when crashthrough amazing power manage to pass over the up block
Title: Re: Crushtrough broken on EU1
Post by: slimpyman on January 13, 2013, 06:12:02 pm
I dont use mauls but i find this to be a silly nerf.   When in seige and people are blocking doorways, this is going to negate the benefit to having a maul crushthrough to clean open the door.

bad nerf imo.this may balance 1v1s, but is detrimental to the class.

Me using a pike, the maul is seriously the biggest counter balance to a piker. block down, get in range and overhead. now that i noticed a couple maulers i encountered, i seriously RAPED the mauler. he did block down, but he couldnt get through my up block!     Now im all for this game being competitive and not blind when it comes to balance.   But this nerf really hurts the maulers.  No longer are the good at 1v1s, but they are weak against support (pikes and longspears)

Just for tweaking sake. If the devs really feel comfortable about the crushthough not working unless the attack is held, you should really think of ways to balance it out. at the moment, its really dropping the value of using a maul.   a game that balances from the bottom up (low tier to top tier) is a better balancing system then going from the top down (top tier to bottom tier)  I have participated in much testing for a wide range of games, and ALL games tend to become less fun when you nerf stuff to bring it down, rather then buffing stuff to make it more viable.

lets just discuss why this change was implemented and figure out how to right this wrong.
Title: Re: Crushtrough broken on EU1
Post by: NuberT on January 13, 2013, 06:35:43 pm
i'd say put back the old crushthrough, BUT remove knockdown when crashthrough amazing power manage to pass over the up block
there is no knockdown, when crushing through block.

I always thought the shield/block sucked up quite a bit of the damage. Has always seemed like that from my own experience with using and defending against mauls :?
Definetly, I need at least 3 hits with 7 PS 40 blunt for a highlvl shielder, when he is blocking with shield, while I need 1-3 hits without them blocking.


There was no need for a nerf at all, since the turning limit CT vs. shielder is very balanced, I was actually expecting a damage buff to long maul all the time.. but I guess the long maul lobby is to weak^^
Title: Re: Crushtrough broken on EU1
Post by: Umbra on January 13, 2013, 08:04:26 pm
New patch:

- increased crushthrough damage from 40-60% to 70-80% (test server only)


Maulers might get a buff to combat the hold nerf
Title: Re: Crushtrough broken on EU1
Post by: Camaris on January 13, 2013, 08:24:53 pm
Personally i hate Crushtrough.  I do like that changes. Maulers became a plague on EU2.
Title: Re: Crushtrough broken on EU1
Post by: cmp on January 13, 2013, 08:25:26 pm
I have no idea what EU9 is. Current test servers are EU1 and EU3 (in WSE2 you can see a "beta" checkbox in the server browser).
Title: Re: Crushtrough broken on EU1
Post by: NuberT on January 13, 2013, 08:59:11 pm
New patch:

- increased crushthrough damage from 40-60% to 70-80% (test server only)


Maulers might get a buff to combat the hold nerf
I don't see how that is making things better. Maulers are most annoying on top of a ladder and when guarding doors, the hold thingy isn't really affecting that, while the crushthrough damage increase is making it worse.
Title: Re: Crushtrough broken on EU1
Post by: Tibe on January 13, 2013, 09:14:02 pm
Frankly I dont get why people are so happy about this nerf. Its not like the maulers were such a big deal before the patch. Shit even I with my butterknife managed to take couple out from time to time and when I used my 2h, baaaaah maulers were dogmeat. Turning already a hard class more hard is nothing to rejoice about. Im gonna miss the maulers, they will be a rare sight after this. :cry:
Title: Re: Crushtrough broken on EU1
Post by: NuberT on January 13, 2013, 09:20:33 pm
1on1 with long maul vs long spear = auto loss

chambering stabs is as useless as fainting overheads -> removed every skill from my class :mrgreen:
Title: Re: Crushtrough broken on EU1
Post by: Prpavi on January 13, 2013, 10:54:48 pm
Personally i hate Crushtrough.  I do like that changes. Maulers became a plague on EU2.

funny how every shielder hates mauls. biased much?

Title: Re: Crushtrough broken on EU1
Post by: Tindel on January 13, 2013, 11:01:16 pm
Frankly I dont get why people are so happy about this nerf. Its not like the maulers were such a big deal before the patch. Shit even I with my butterknife managed to take couple out from time to time and when I used my 2h, baaaaah maulers were dogmeat. Turning already a hard class more hard is nothing to rejoice about. Im gonna miss the maulers, they will be a rare sight after this. :cry:

a hard class?


ah i get it, you are being ironic, oh lol i nearly fell for that one............
Title: Re: Crushtrough broken on EU1
Post by: Laufknoten on January 13, 2013, 11:05:57 pm
Turning already a hard class more hard is nothing to rejoice about. Im gonna miss the maulers, they will be a rare sight after this. :cry:
Mauler isn't a class. A mauler is some normal 2h my old friendgot that takes a great maul instead of his great sword to get easy kills on the siege servers.
Title: Re: Crushtrough broken on EU1
Post by: Tibe on January 14, 2013, 07:24:37 am
a hard class?


ah i get it, you are being ironic, oh lol i nearly fell for that one............

Seriuslly, I see it to be somewhat hard. I dunno about you man, but I have enough brainpower to easly take out a mauler with a butterknife or some other weapon. They have never really bothered me. Every time I saw a mauler. I knew I could take him/her. They are slow and the overheads are only things that crushtrough. Its not hard to dodge those slow as ass crushtroughhits. Learn2play is my suggestion not beg for nerfs. This was definately a working class that got pointlessly nerfed. Over all my gametime ive like seen only 3 maulers who I really cant beat and I suck when I go on a maulingspree.
Title: Re: Crushtrough broken on EU1
Post by: Teeth on January 14, 2013, 06:55:59 pm
That can't be right? I'm pretty sure crushthrough does not decrease damage, how can a 37 blunt damage (it's a lot) weapon with 9 PS need 4-5 hits?
I just wanted to say that my usual tactic to deal with crushthrough as a longspear is walking backwards, upblocking and waiting for help. The block reduces damage from the crushthrough hit a lot.
Title: Re: Crushtrough broken on EU1
Post by: Jarlek on January 15, 2013, 02:32:02 am
First of all, let me say that I approve that you are looking into the CT mechanics. However the situation is now that you started changing it, the fact is that you are changing things. With some feedback and tweaking I think we can get CT to it's proper place. I've always liked CT as it brings something very different to the battlefield. A mechanic that isn't very common and very different from the other fighting styles. It's good to have variety.

I did some tests some time ago with the great maul and mallet (both unloomed) against a guy with a regular huscarl and 6 shieldskill. It wasn't any fancy testing, but it did give me some insight.
(click to show/hide)

What the tests showed:
An unloomed Great Maul needed 7 PS and no wpf to CT on most things. A Mallet needed 8 PS and no wpf to CT on most things.

These tests actually made me think of going 24/12 2h/archer hybrid with a Mallet and a Horn Bow. It would give me good ranged capabilites while also giving me a very powerfull melee weapon. Now with the changes, I'm actually relived, since I kinda think that would be a bit too OP hybrid.

How Mauling was recently changed:
After reading Kulins posts I assume the following:
A GM can still CT most things without needing to hold.
A Mallet can NOT CT most thing unless it holds the attack.
A Maul can NOT CT most things, unless you got a LOT of PS (12+?).

I know I should go an test this out myself, but since I almost always hold my attacks (especially when I use CT weapons), this would have me change my playstyle a lot, meaning I wouldn't get "proper" combat testing of it. My apologies.

My thoughts:
So we got the case that the GM, which has always been the most powerful of the mauls, still maintaining it's CT capabilities, while the Mallet and Maul is now weaker when it comes to CT. They didn't do anything with the speed, damage and other stats, it was only the CT mechanics that was changed.

I actually think this is a good idea. After all: the GM is the only 3 slot 2h. Why should it NOT be the best in what it does (CT) when the others are just 2 slots? The thing with the mallet was that is was a proper CT weapon as long as you had 8 PS. Considering that many 2h builds are of the 24/15 variant, greatswords/bastard swords (some of the best dueling weapons) were also 2 slots, made the 2h sword&mallet a really powerful setup. I know, since I was it many gens ago (although I used a bardiche and not sword for the most part. Upkeep :P). I say we keep the mallet as a powerful secondary/main hybrid weapon, but make it so it can only CT if you are doing held attacks OR got so much STR you are pretty much dedicating yourself to mauling. It's not the best for 15/24 crossbowmen, but it should be great (as it already is) for 24/15. They just need to hold their overheads and not do a "quickswing" (or whatever we call non-held swings).

Now that we are already looking at the mauling mechanics, I think we can expand on the hybrid/dedicated CT weapon idea. I've always wanted more diversity in the slot system, more 1 and 3 slot items (and 2 slot 1h). So, we got the superior maul, GM, being 3 slots. We got the secondary maul, Mallet, being 2 slots and we got the inferior maul, the Maul, also being 2 slots. You can probably guess where I am heading... Let's make the Maul 1 slot.

I've been wanting to propose this for some time, but didn't because of how the CT mechanics worked. They were based on Damage and weapon weight. The thing with making the Maul 1 slot is that it would then be a really, REALLY good sidearm. Having a 1 slot CT weapon that could CT would just be too OP. Sure, it wouldn't CT most things unless you had 10+ PS, but with 5 or more, I am guessing there's enough weapons (1h swords, bastard swords etc), that it could CT. Ofc, this could be fixed by reducing the damage or weight of the Maul, but that would just gimp it. But now that we can make it so it wont CT with low PS, while not having to do anything with the damage or weight, I think this could be something cool to experience with. This would be a huge boost to the Dedicated archers&crossbowmen*, but since this would make most of them not run, I say it's a good thing.

Damn. It's late and I got more to say, but I am fucking tired. Posting this and re-reading it tomorrow. Hope it's not too derp.

EDIT: Just remembered one thing I wanted to say:
To that guy complaining about CT weapons not being able to do "their job". Chillax. He mentioned something about "what when people are blocking the door? We need Mauls to run up and CT them!". Well, I'm not gonna mention that kicks also work against shieldwall (oooops, seems I did), but why would this change for maulers? I don't know with you, but when I went running up to fuck up some shielders blocking a door, I ran in with the overhead ready to go. There's nothing stopping you from readying the overhead and then rushing the shieldwall. Ofc, they can interrupt you, but then they aren't shielding anymore now are they? Same goes for defending a ladder. Sure, we had the people spamming overheads with mauls there, but the maulers that did best where usually the ones that held it and timed it for when people actually went up the ladder.
Now, for real this time, I'm going to sleep. GN.



* For me, you can put builds in 3 categoriez. Pure, dedicated and hybrid. A pure archer is one of those scum who takes archery and ONLY archery. No PS, no melee wpf and usually nothing but a wooden stick to block with. A dedicated is still mainly an archer, but he got at least 3 or 4 PS. Not always wpf, but even with 50 melee wpf, it's still a dedicated archer. Archer is the primary role. A hybrid is a build that is equal in two or more things. 6 PD, 6 PS archer comes to mind. Or my 24/12 thrower/1h build. Currently: most throwers are hybrids, most xbowmen are dedicated and most archers are pure, just to give you a reference.
Title: Re: Crushtrough broken on EU1
Post by: IR_Kuoin on January 15, 2013, 09:41:10 am
Well, I guess this is a way of making maulers get a disadvantage for their instakills
Title: Re: Crushtrough broken on EU1
Post by: Teeth on January 15, 2013, 10:33:31 am
The Mallet has extremely limited crushthrough capabilities now, there is very little reason to pick it over the Great Maul if you are going for crushthrough and going for the Barmace if you want a high damage knockdown weapon.
Title: Re: Crushtrough broken on EU1
Post by: Tuetensuppe on January 15, 2013, 04:29:22 pm
Mauler isn't a class. A mauler is some normal 2h my old friendgot that takes a great maul instead of his great sword to get easy kills on the siege servers.

bs...nothing else
for sure you have some guys who do that from time to time but you should not forgett that there is maybe also a group of players who go without any agi or less agi because they want(!) to be a dedicated(!) mauler and not a 2h.hero like all the other 50 guys on the server....

Really, just try it out before you make a comment like that. Your concept is that every crushtrough weapon got nerfed, which is not exactly the case.

One could say that Great maul, first and the usual choice for any dedicated mauler, is now even deadlier because, with enough PS, it still crushes trough most weapons/shields even without held attacks. Difference is, instead of pre-patch crushtrough damage of 40-60%, it will now deal 70-80% damage(which is 43 blunt at 100% and at 0.6 seconds damage peaks to 150%). Mallet and regular Maul, on the other hand, even with high PS, now act as a shorter and slower version of Bar mace because one can rarely get to use the crushtrough power without putting yourself in danger of hit, either from friendlies or foes, usually both, from my experience.

I do not think that I am especially good in melee combat, and I am not claiming that current solution is unbalanced. I would like to be proven wrong and I would not mind people suggesting me how to apply this "rebalance" of game mechanics so I can be relatively successful in combat.

Exactly what I was saying, thank you.

thats it!

i loomed a maul around 20 days ago by my own...

(click to show/hide)

and i have atm a 27/6 build(30/6 later on), so its a "dedicated mauler build", but since the changes > i suck > totally ...
Title: Re: Crushtrough broken on EU1
Post by: Uumdi on January 15, 2013, 04:36:17 pm
Ouch, I haven't played it, but if this is the case, its too much.

In all my time playing this game, I've never had a problem with crushthrough.  Its devastating and frustrating, absolutely, but it should be.  They should be terrifying - Mauls, Mallets, all of them.  We already get away with murder blocking mauls and mallets with Italian Swords.  They sacrifice speed, length, and shield capability for that ability, and can be countered with ranged, melee support, sheer weapon length, and sharp reflexes.
Title: Re: Crushtrough broken on EU1
Post by: Jarlek on January 15, 2013, 04:58:14 pm
Really, trying out maul/mallet/great maul STF makes it a lot easier to comment afterwards.
I know. Sorry for not doing so :(

I will just repeat the key points:

1. Because of need to hold attack, speed stat from all mauls is made neutral - weapon of choice? Slowest, most powerful Great maul
2. Holding attack makes you move slower so opponent can just move backwards out of the danger (might get tweaked in a patch)
3. Because of held attack nerf, you have under one second worth of crustrough window. From around 0.5 to 1.2 seconds your hold will actually CT, after that, damage goes below normal, unheld attack.
4. Maul is turned into a support weapon, but try using it in to help your teammates and you will most likely get hit by them often since it is a very short weapon
1. That's what I want to fix with the slot change. If you ONLY want a maul, take the GM (3slots). If you want a maul and a 2 slot (be it xbow and bolts, 1h and shield, bow and arrow, etc.) take a Mallet, if you want a sidearm that got nice blunt damage and CT on at least some items*, take the Maul maul. The GM is the best maul, but the slots should be the main reason to pick something else. Is this not reasonable?

*Lots of light weapons you can still CT with a maul and 7+ PS. Maybe use it against those pesky wooden stick/hammer users that just keep blocking? Yes, that's VERY situational, but when it is 1 slot, you can't expect it to be badass. But it IS still 34b damage. Sure, the 2h mace might be better, but if you got a build for it, taking the Maul might be the better choice.

2. True, but this is a problem most 1hs have had for ages. If you hold an attack or feint, many people will just backpedal out of your reach. At least kicking isn't as useful now, so it's safer to go full W-key hero (which, IMO, is an actual hero compared to the S-key hero). But you are still right. Backpedaling is a pain in the arse when you got the shorter weapon. +1 if they do something about it.

3. Wtf? They changed that?`Before, holding an attack over the sweet spot only made it go down to 1.2x the normal "quickswing" attack. When did it change and what are the new values? Sorry for not knowing this.

4. Mauls should be support weapons. Same as a pike is a support weapon. The fact you could actually duel with them and not be at a big disadvantage was something I personally didn't like. Ofc, they shouldn't be impossible to duel with, but they are still better off than Pike/Long Spears, and they still manage to kill people in 1v1 when the enemy fucks up badly. Why should it not be for Maul too? Sure, the pikes got the longass reach, but the mauls got CT. Seems ok to me. But you are correct about teammates though. I got the same problem when I use short weapons with allies teamhitting me. But that's a player issue, not a mechanics issue.

The actual damage when a weapon crushes trough has been increased from random 40-60% to 70-80%, but getting to use this power is a real pain in the ass if you are owner of regular Maul or Mallet. Again, weapon mostly affected by this buff is Great maul.
Damn, didn't know that. Guess reading the changes late at night isn't the best idea. I say they should keep it as it was. The reduced damage when they CT was already in a nice spot. Although maybe giving the Maul&Mallet a small buff in this, while keeping the GM as it was, might be good.

I will also comment just "weapon slots" argument by saying that I don't remember last time I saw someone take a maul as a sidearm. Lately, though, I feel like on EU1 I am only one who even plays with a CT weapon as a main weapon these days.
You never saw all those people with a Mallet as a sidearm? Sure, there weren't an overflow of them, but there's enough of them. That warpig crossbower was really good with it. Shooting people with his xbow until someone got close enough for him to whack them with his mallet. He was always fun and challenging to fight.

As for people who use CT as main weapons. Butan and B0nk mainly use them on EU1. I dunno if you play much when they do, but I do.

Also. I just realized you might have thought I meant 2hsword and Maul maul in my last post. I meant the Mallet. Sorry for writing Maul :/ Edited it now.

EDIT: I almost forgot. If anyone is selling a +3 Mallet I would happily buy it. I've been wanting one for a long time!
Title: Re: Crushtrough broken on EU1
Post by: Falka on January 15, 2013, 06:06:40 pm
Crushtrough deserved nerf, that's for sure, at least on siege it is just too easy to spam with Great Maul or Mallet even with 7 PS. So last change was step in right direction I assume  :P Though I don't really care, nothing in the game, neither CT nor anything else, is gamebreaking.
Title: Re: Crushtrough broken on EU1
Post by: Jarlek on January 15, 2013, 06:18:08 pm
I have more than 7ps and, without hold, archers with a Hand axe(maybe even Pick axe) block my +3 Mallet overhead(I tested last time yesterday).
I think the Maul and Mallet shouldn't CT anything unless you hold it, with the exception of very light weapons. The problem with handaxe/pickaxe is that they are 1.0 weigth, same as most 1h swords. The 0 slot blockable weapons should be easy to CT, the 1 slot weapons should not. Having a handaxe being as easy to CT as a quarterstaff or sword seems a bit silly. You agree that you should have to hold the attack to CT "proper" 1h weapons, right?

This could be fixed by lowering the weight of some weapons, but if possible I would prefer a "weakness to CT" tag or something. Is that reasonable and/or possible?
Title: Re: Crushtrough broken on EU1
Post by: NuberT on January 15, 2013, 06:43:36 pm
Crushtrough deserved nerf, that's for sure, at least on siege it is just too easy to spam with Great Maul or Mallet even with 7 PS. So last change was step in right direction I assume  :P Though I don't really care, nothing in the game, neither CT nor anything else, is gamebreaking.

The recent changes will most likely buff mauls on siege due to the increased crushthrough damage - climbing up ladders/passing doors etc. will be a lot more frustrating..


and eh guys plz stop ignoring long maul in the discussion lol
Title: Re: Crushtrough broken on EU1
Post by: Jarlek on January 15, 2013, 07:52:46 pm
I just don't see use for maul and mallet if they cant crushtrough without holds, because the speed factor does not matter than. I'd rather just take a Bar mace and stun people.
And I just don't see the use for GM if the Maul and Mallet can CT without holds, because they are faster, and in the case of Mallet, slightly longer, while ALSO being a lot cheaper AND 2 slots instead of 3.

GM is more expensive and 3 slots while also being the slowest. That is why I want it to be the best to CT with.
Title: Re: Crushtrough broken on EU1
Post by: Macropus on January 15, 2013, 07:58:39 pm
I've never played as mauler, but I've fought against them enough to understand, that they're not OP, it's just another style of fighting which often pisses off those who relies on their blocks too much, but look - it's shot, slow as hell and heavy. Also their turnspeed will be (or already) nerfed even more.

Come on, return their crushthrough back!

[/postingshithavingnoclueabout]
Title: Re: Crushtrough broken on EU1
Post by: Jarlek on January 15, 2013, 09:33:44 pm
You still haven't tried that Mallet STF?
The moment I don't have 800+ ping I will  :wink:
Title: Re: Crushtrough broken on EU1
Post by: Jarlek on January 15, 2013, 10:35:32 pm
I apologies for doubleposting but I just finished playing with my STF using a Mallet.

My build was:
30/9
10 PS, 7 IF, 3 Athl, 3 WM.
130 2h wpf.

Armour:
Sallet with Visor and Coif
Blue Coat of Plates
Mail Gauntlets
Leather Boots

Weapon:
Mallet.

Only the Body and Hand armour was loomed. Boots, helmet, and most importantly, the Mallet, was unloomed.

Now, my ping was NOT fine. It kept going between 90 and 140. For the most part it was around 110-120.

As for using the Mallet itself... It is completely viable and not much has changed. There is no reason to bitch complain about it. Sure, you got to hold the overhead to CT, but that's just fine. CT is best for the people that not notice you or are occupied with others. If I was alone or needed to get a quick hit, I still had my sideswings. Nothing to complain about here.

I would also like to mention that the strategy of doing a sideswing so the enemy has to block, then hold it, attack and block stun him, then doing a held overhead, works just as fine as before against exactly the same weapons it used to work against before, aka, most people but the fastest weapons or the heaviest weapons&shields. And for those, keep loving your sideswings. Hitting early in the swings still does a lot of damage and have the same knockdownchance as normal hits.

TL;DR:
Chill. The Mallet is still usefull.


Also: As I wrote earlier. Anyone who disagrees and have a loomed Mallet. Feel free to send me your offers.
Title: Re: Crushtrough broken on EU1
Post by: Jarlek on January 15, 2013, 10:55:13 pm
I am facepalming right now. I would take picture but I'm need both my hands for this one.
Sigh. Good thing bias doesn't do anything, right?
Title: Re: Crushtrough broken on EU1
Post by: LordBerenger on January 15, 2013, 10:58:19 pm
You still haven't tried that Mallet STF?

I've tried +3 Mallet STF. Not that bad tbh. But overall +3 GMaul is the way to go. Also only me missing the maul on horseback that got removed?
Title: Re: Crushtrough broken on EU1
Post by: Jarlek on January 15, 2013, 11:36:54 pm
I've tried +3 Mallet STF. Not that bad tbh. But overall +3 GMaul is the way to go. Also only me missing the maul on horseback that got removed?
Horseback maul was fun, but with CT very OP. Wouldn't mind seeing the Maul maul and possibly Mallet be used on horse though.


Also, further testing done:
These changes is actually a BUFF to Mallet. You can now CT with it with only 18 STR instead of 24 as long as you hold it. Quickswing CT got nerfed, held CT got buffed. Me like!
Title: Re: Crushtrough broken on EU1
Post by: kono yaro! on January 15, 2013, 11:53:56 pm
what this change does is nerf str maulers. its p much useless to go high ps build when you can be much much faster as an agi mauler or mallet user and still get decent crushthrough not to mention still 1-2 hitting people because of the mallets relatively high damage..
Title: Re: Crushtrough broken on EU1
Post by: Jarlek on January 16, 2013, 12:12:03 am
what this change does is nerf str maulers. its p much useless to go high ps build when you can be much much faster as an agi mauler or mallet user and still get decent crushthrough not to mention still 1-2 hitting people because of the mallets relatively high damage..
Shemaforash was using a +3 Mallet and still could CT with 18 STR. Remember that the Mallet couldn't CT most things before with 21 STR. Even on held.

Anyone selling a Mallet? I can take Kulins as he seems to not like his.
Title: Re: Crushtrough broken on EU1
Post by: Prpavi on January 16, 2013, 11:59:45 am
visitors can't see pics , please register or login


nuff said l2p guys
Title: Re: Crushtrough broken on EU1
Post by: Jarlek on January 16, 2013, 12:15:42 pm
(click to show/hide)

nuff said l2p guys
Lies! The mallet really sucks guys, honest!

Anyone selling a +3 Mallet? I REALLY want one! Come on Kulin. You keep claiming it sucks, let's see if you are actually willing to part from it.
Title: Re: Crushtrough broken on EU1
Post by: Sagar on January 16, 2013, 12:37:54 pm
(click to show/hide)

nuff said l2p guys

Old picture  :)
Title: Re: Crushtrough broken on EU1
Post by: Teeth on January 16, 2013, 12:54:49 pm
Also, further testing done:
These changes is actually a BUFF to Mallet. You can now CT with it with only 18 STR instead of 24 as long as you hold it. Quickswing CT got nerfed, held CT got buffed. Me like!
I have rolled a 16/24 mallet in the past and I was able to crushthrough regularly without holds, not constantly, but still quite a lot.

Just tell me, why would a Mallet with 3 more speed over a Great Maul if you have to hold it every damn time you want to crush through? Just sell your mallet to Zapper Kulin. It is still a viable weapon, but you are not going to crush through a lot, because it is very tricky to use. If you are not going to crush through much, you might as well use a barmace which is a whole lot better.

I am wondering though, Kulin, where you got that information about damage dropping below base when held for longer than 1.1 seconds? Really want to be sure about that, because that affects my longspear considerably.
Title: Re: Crushtrough broken on EU1
Post by: Dalhi on January 16, 2013, 12:59:24 pm
Old picture  :)

Yeah, about 2 hours old. But, still no input to the thread as Great Maul doesn't seem to be touched with change to CT mechanic, well not in negative way.
Title: Re: Crushtrough broken on EU1
Post by: Gurnisson on January 16, 2013, 01:04:34 pm
I am wondering though, Kulin, where you got that information about damage dropping below base when held for longer than 1.1 seconds? Really want to be sure about that, because that affects my longspear considerably.

Check cmp's post history. Should be there somewhere

Old picture  :)

Banok a Byz since yesterday, can't be old..
Title: Re: Crushtrough broken on EU1
Post by: Jarlek on January 16, 2013, 01:23:33 pm
I have rolled a 16/24 mallet in the past and I was able to crushthrough regularly without holds, not constantly, but still quite a lot.

Just tell me, why would a Mallet with 3 more speed over a Great Maul if you have to hold it every damn time you want to crush through? Just sell your mallet to Zapper Kulin. It is still a viable weapon, but you are not going to crush through a lot, because it is very tricky to use. If you are not going to crush through much, you might as well use a barmace which is a whole lot better.

I am wondering though, Kulin, where you got that information about damage dropping below base when held for longer than 1.1 seconds? Really want to be sure about that, because that affects my longspear considerably.
I was talking about CT'ing against most weapons and certain shields/low shield skill users. Sorry if that was unclear. CT'ing with 16 STR and a mallet on light weapons was possible before, but not against shields/heavy weapons, something which is doable now.

And I really want the Mallet. Sure, the barmace is better overall, but I prefer to have the ability to CT certain people if I got the STR for it. I've been wanting a Mallet for ages. The fact it's a relatively good CT weapon AND it's just 2 slots always made me prefer it since I hybrid a lot. I like the setup of a Mallet and Long Awlpike (or Bill), or a crossbow and mallet.

His argument that I am trying to "prove a point" with it is ridiculous. I love the mallet and I think it is still very useful. I've had the Mallet on my "wanted bought (http://forum.meleegaming.com/buy/the-bluemans-bizzare-billboard-of-requests!-wtb-1-or-2-items!/msg401600/#msg401600)" list for ages and I still got it there. If you got a loomed mallet and want to sell it, feel free to look at my shop for any possible trades:
http://forum.meleegaming.com/selltrade/the-bluemans-baffling-blue-bazaar!-now-with-hats!/


EDIT as Kulin posted as I was writing:
However, after the CT mechanics tweak, he has "upgraded" to +3 Great maul which just proves that GM was and still is king of CT weapons.
Of COURSE the Great Maul is the king of CT weapons. That is why it is 3 slots. What's the best polearm for long stabs? Pike and Long Spear, thus they are 3 slots. Yes, the Mallet is NOT as good as the GM, but that's because it is the CT weapon for people who like to take additional weapons with them.

And Vex changing the weapon might "prove" that the GM is now the King of CT weapons, but it does in no way prove that it was. It only "proves" that the cheapass Maul (that's what it is. The cheap "peasant" CT weapon) was very usefull despite it's price.
Title: Re: Crushtrough broken on EU1
Post by: Corsair831 on January 16, 2013, 01:38:00 pm
Without holding attack you can not crush trough ANY weapon / shield.

I was using a +3 Mallet which I recently overpaid :)

Intended?

good, crushthrough is annoying as hell, screw crushthrough

edit: also these stealth patches from the devs is one of the reasons i did not donate to their new game ... please oh please tell us what you do when you change crpg !