cRPG

cRPG => General Discussion => Topic started by: Lennu on January 12, 2013, 12:41:11 am

Title: Opinions about spawnraping
Post by: Lennu on January 12, 2013, 12:41:11 am
A moment ago on EU_1 I spawned a bit late, around 6.29 (missed the tick  :cry:) to be exact. I quickly looked around and noticed that an enemy cav had already spotted me and was on his way to bumpslash me. I managed to avoid the attack and continued to run towards my teammates for cover. I turned around to see if this enemy cav would attack again but instead he had parked his horse behind our spawn: to wait for others who might spawn late.
I actually tried to talk to this player later, he admitted it that he was there only to attack playerswho had just spawned and had no idea what was going on. The player actually said that he gets valor for doing that.


I have no idea what could be done to this, so I decided to share this sad lil story with you to encourage pennalism towards those spawnrapists.

Title: Re: Opinions about spawnraping
Post by: Lennu on January 12, 2013, 12:42:00 am
Oh, and I completely forgot. That raper of the latespawners described above was GK_masasa
Title: Re: Opinions about spawnraping
Post by: Panos on January 12, 2013, 12:42:15 am
Ban all Gk`s.

Edit: Lennu,u got me for 15 secs  :lol:
Title: Re: Opinions about spawnraping
Post by: Kafein on January 12, 2013, 12:46:44 am
Make maps that are easier for cav in the center and harder for cav near the spawns.

Virtually any village map is the opposite of this.

Now while this fixes spawnraping it can generate other problems such as camping.
Title: Re: Opinions about spawnraping
Post by: oohillac on January 12, 2013, 12:50:23 am
Just add more bits of cover to the open parts of maps.  Rocks/boulders, trees, bushes, random fence panels, anything to use as a barrier.
Title: Re: Opinions about spawnraping
Post by: bavvoz on January 12, 2013, 01:18:01 am
Seen him doing that many times. I guess for some ppl its all about numbers and not how u obtain them
Title: Re: Opinions about spawnraping
Post by: Teeth on January 12, 2013, 01:21:42 am
Ban all Gk`s.
Problem solved.
Title: Re: Opinions about spawnraping
Post by: Osiris on January 12, 2013, 01:26:04 am
spawn raping is what gk do its about all they do :D they race to the enemy spawn so they can kill afkers and people late spawning then say omg look at my kills im so pro :D (its why most people dislike GK clan)
Title: Re: Opinions about spawnraping
Post by: masasa on January 12, 2013, 02:18:15 am
Hehe, I don't know if you are serious Lennu but thanks for the thread :D  Nothing makes me smile more than QQ from late spawners who get killed just after spawning. Killing players who spawn and try to hide in a bush or behind a tree for a quick afk also makes me smile. I respect people who take it with humour or swear that they will get their revenge next round instead of whining how its lame or unfair etc. 

Few points:

- If you spawn late you should expect to be in danger the second you spawn. I have never been spawn killed (that I remember) and I have been playing this game for years.

- Going to enemy spawn will get you killed fast most of the time, I die during first 2 minutes 90% of the rounds. Many times I'm the first person to die. It is bad for your k/d ratio but I rather rush to get action fast (and then alt-tab when I die) than waste 2 minutes waiting for infantry to clash.

- Some people claim they can't control their char after spawning because of lag and get killed because of that. I have never experienced this but if its true then better solution is for devs to give you 5 second invulnerability after spawning (would also help vs friendly horse bumps that happen when 50 people spawn in the same spot) than making spawn killing bannable offence.

Title: Re: Opinions about spawnraping
Post by: Zlisch_The_Butcher on January 12, 2013, 02:29:05 am
Best way to build maps would in my opinion be spawns that are more or less protected from cav but are shit against ranged and infantry (talking spawning in a hole or something like that).
Masasa I'm glad you at least don't claim that you're doing it to help your team like most of the random cowards who will run away in an attempt to kite for several minutes, suicide charge, leave and return, suicide charge again, use autoblocker in dtv (lol), or HA/HX straight until MotF  flags are raised, while I still believe spawnraping is lame and I have a hard time seeing anything fun in it then at least you don't go into bullshit excuses for why you do it.
Title: Re: Opinions about spawnraping
Post by: masasa on January 12, 2013, 02:32:41 am
Best way to build maps would in my opinion be spawns that are more or less protected from cav but are shit against ranged and infantry (talking spawning in a hole or something like that).
Masasa I'm glad you at least don't claim that you're doing it to help your team like most of the random cowards who will run away in an attempt to kite for several minutes, suicide charge, leave and return, suicide charge again, use autoblocker in dtv (lol), or HA/HX straight until MotF  flags are raised, while I still believe spawnraping is lame and I have a hard time seeing anything fun in it then at least you don't go into bullshit excuses for why you do it.

To add to the "annoying shit people do", what about those fuckers who protect their friends who are in the other team and when you try to attack the enemy they get in your way on purpose and then report you for team wounding.
Title: Re: Opinions about spawnraping
Post by: Rumblood on January 12, 2013, 03:03:12 am
Okay, let's address this as to what could be done (not necessarily what will be done).

It is a firmly accepted practice for cavalry to race to the enemy spawn and attack stragglers and afk'ers after they have spawned. That is fine and will never change.

You however describe enough of a difference for a rule application to apply here, but first a question needed to be answered.

Can you accurately predict where a player will spawn so that you can stand behind them with a swing cocked and kill them as soon as their avatar appears? I spent a few rounds trying this (without killing anyone).

The answer is Yes.

So now rules can be interpreted to apply to the situation I just described.

Quote
[General rules]

No exploiting of any kind.

Plain enough. But in case someone doing this thinks to bring out the full rule list, let me add this one as well.

Quote
If your common sense is not working, here are some more specific guidelines. This is not an explicit list, common sense always overrides disputes. Do not come crying "it's not prohibited in the rules" if you invent a new creative way to be an idiot and get punished.

So I would say that absolutely, being able to predict where a player will spawn and standing behind them and killing them as soon as their avatar appears on the map would be exploiting the spawn mechanic of the game. Riding in circles around the spawn area is perfectly okay (as long as you aren't doing a tight circle on that specific next spawn point). You can definitely tell where the next spawn will be, so this isn't getting lucky. It is knowing ahead of time where the next avatar will materialize and killing that player before they may even have control of their avatar at all.

If a player is doing that (not simply charging the spawn or riding around the area waiting for someone to spawn in general), then I would suggest that the player receive the usual punitive progression of warning, kick, etc.

Will other Admins use this interpretation if they see this occurring? I don't know.
They would have to agree with the interpretation of what constitutes an exploit. In addition, they would have to watch to be able to be certain this was being done. So just because you happen to be killed in spawn right after you appear, doesn't mean that it was done on purpose and an Admin will have to be absolutely for sure that such an exploit was being used. In other words, a single incident would very likely not be enough. It would likely need to be a consistent practice for us to be certain enough to take action.

Other admins, but most especially Developers are invited to weigh in. I've not seen anyone who was such a douchebag that they stand next to or behind the next predictable spawn point and kill someone before they can move as you are describing. People usually just race their horse through and opportunity kill and that is perfectly fine. But it can absolutely be done and if I were to see someone deliberately hovering over the next spawn point and kill the next player right when they appear, this is how I would interpret it. As an exploit.


Title: Re: Opinions about spawnraping
Post by: BADPLAYER_old2 on January 12, 2013, 04:11:59 am

Then ban everyone who spawnkills in Strategus Battles.
A well thought out idea.
Title: Re: Opinions about spawnraping
Post by: Rumblood on January 12, 2013, 04:29:33 am
Then ban everyone who spawnkills in Strategus Battles.
A well thought out idea.

Strategus isn't Battle and destroying spawn flags is part of the game mode.

Don't be a bitter, flippant twat.  :idea:
Title: Re: Opinions about spawnraping
Post by: Dan lol on January 12, 2013, 04:59:06 am
you could just get a computer thats not from the middle ages and spawn at a reasonable time

if not you're afk and spawn late in which case sorry, get stuffed

deal with it nerds
Title: Re: Opinions about spawnraping
Post by: bagge on January 12, 2013, 05:05:56 am
ah need to read b4 posting
Title: Re: Opinions about spawnraping
Post by: bagge on January 12, 2013, 05:07:38 am
Ah forgot to mention that masasa sucks, that's how he gets all his kills. "oh hey, ima roll cav so i can spawnrape, dat will make me awzm at dis gejm, mmmm KD". Cunt
Title: Re: Opinions about spawnraping
Post by: LordBerenger on January 12, 2013, 05:08:20 am
Just implement an invisible wall at a small area near spawn to protect the gay AFKers then.
Title: Re: Opinions about spawnraping
Post by: Teeth on January 12, 2013, 11:00:23 am
(click to show/hide)
Disgusting prick. They should implement a radius around spawn where every cav player automatically gets killed for the first minute if he enters.
Title: Re: Opinions about spawnraping
Post by: Gnjus on January 12, 2013, 11:09:21 am
Disgusting prick.

I second that.
(click to show/hide)
Title: Re: Opinions about spawnraping
Post by: Kenda on January 12, 2013, 11:09:50 am
5 second invulnerability after spawning

It is a firmly accepted practice for cavalry to race to the enemy spawn and attack stragglers and afk'ers after they have spawned. That is fine and will never change.

Because of what Rumblood stated, the 5 second invulnerability could atleast be the beginning to a solution.
Title: Re: Opinions about spawnraping
Post by: NuberT on January 12, 2013, 11:16:11 am
Disgusting prick. They should implement a radius around spawn where every cav player automatically gets killed for the first minute if he enters.

Thor's hammer shall strike them, just imagine a target seeking great maul coming from the skies :mrgreen:.
Title: Re: Opinions about spawnraping
Post by: Nihtgenga on January 12, 2013, 11:24:24 am
best part is when he says "owned" after this spawnrape shit :shock:

there's nothing to be proud of killing someone from behind , no matter if he is afk or has already started running.
Title: Re: Opinions about spawnraping
Post by: Berserkadin on January 12, 2013, 11:38:12 am
Disgusting prick. They should implement a radius around spawn where every cav player automatically gets killed for the first minute if he enters.
YES! THIS!!!  :lol:

There is nothing more beautiful then seeing a spawnraper getting killed by a late spawner.
Title: Re: Opinions about spawnraping
Post by: Smoothrich on January 12, 2013, 11:42:53 am
dont spawn late and you won't get spawn killed, if an admin banned someone for spawnkilling them i would have them permanently removed from the position
Title: Re: Opinions about spawnraping
Post by: Berserkadin on January 12, 2013, 12:12:51 pm
I got a nice idea, if a spawnraper gets killed by a late spawner, there is a 50% chance that the late spawner will steal one of his looms.
Title: Re: Opinions about spawnraping
Post by: masasa on January 12, 2013, 12:34:20 pm
best part is when he says "owned" after this spawnrape shit :shock:

there's nothing to be proud of killing someone from behind , no matter if he is afk or has already started running.

lol, never done this. I sometimes say stuff like that when I kill crossbowman head on or cav lancer who chases me from the beginning of the round.

And yeah I probably die to fake-afk late spawners as often as I kill someone in spawn. I don't whine about it but congratulate them. Bagge, Gnjus and Teeth are the type of players who make spawn raping so satisfying, please continue being the whiny bitches that you are, you make my day :D
Title: Re: Opinions about spawnraping
Post by: Arrowblood on January 12, 2013, 12:38:57 pm
(click to show/hide)
Title: Re: Opinions about spawnraping
Post by: Gnjus on January 12, 2013, 12:44:28 pm
Bagge, Gnjus and Teeth are the type of players who make spawn raping so satisfying, please continue being the whiny bitches that you are, you make my day :D

One can only wonder what kind of a person you are if killing those who spawn a bit later is the only thing in a game like this that gives you fun. I wouldn't like to be in your pathetic skin.

I'll just say this: if a guy spawns and remains afk he deserves to be spawnkilled. If a guy spawnes and just runs straightforward without paying attention to his surroundings he deserves to be spawnkilled. The thing is you often spawn a bit later and cant do shit against multiple kill-hungry assholes like masasa who usually cant get any proper kills anyways so this is what they do for "fun" and you die. Problem is that for some reason timer is not the same (accurate) for all, if I'm reading Smoothrich correctly he says that if you see 6:19 on your screen you shouldn't spawn at all but its wrong on so many levels as i think timer is still not fixed and not everyone has the same time and they can't calculate within second whether it pays off to spawn or not. Besides: why would a player miss a round like that......? Cause of shitty pricks like masasa ? Is such a thing even fair ? No, it isn't.
Title: Re: Opinions about spawnraping
Post by: masasa on January 12, 2013, 12:54:44 pm
One can only wonder what kind of a person you are if killing those who spawn a bit later is the only thing in a game like this that gives you fun. I wouldn't like to be in your pathetic skin.

I'll just say this: if a guy spawns and remains afk he deserves to be spawnkilled. If a guy spawnes and just runs straightforward without paying attention to his surroundings he deserves to be spawnkilled. The thing is you often spawn a bit later and cant do shit against multiple kill-hungry assholes like masasa who usually cant get any proper kills anyways so this is what they do for "fun" and you die. Problem is that for some reason timer is not the same (accurate) for all, if I'm reading Smoothrich correctly he says that if you see 6:19 on your screen you shouldn't spawn at all but its wrong on so many levels as i think timer is still not fixed and not everyone has the same time and they can't calculate within second whether it pays off to spawn or not. Besides: why would a player miss a round like that......? Cause of shitty pricks like masasa ? Is such a thing even fair ? No, it isn't.

When people write stuff like this I know they are mad :D

Also if you think trolling in a game makes you a bad person irl you need to get your head sorted and stop taking games too seriously

Title: Re: Opinions about spawnraping
Post by: Lennu on January 12, 2013, 01:04:35 pm
Hehe, I don't know if you are serious Lennu but thanks for the thread :D  Nothing makes me smile more than QQ from late spawners who get killed just after spawning. Killing players who spawn and try to hide in a bush or behind a tree for a quick afk also makes me smile. I respect people who take it with humour or swear that they will get their revenge next round instead of whining how its lame or unfair etc. 

Few points:

- If you spawn late you should expect to be in danger the second you spawn. I have never been spawn killed (that I remember) and I have been playing this game for years.

- Going to enemy spawn will get you killed fast most of the time, I die during first 2 minutes 90% of the rounds. Many times I'm the first person to die. It is bad for your k/d ratio but I rather rush to get action fast (and then alt-tab when I die) than waste 2 minutes waiting for infantry to clash.

- Some people claim they can't control their char after spawning because of lag and get killed because of that. I have never experienced this but if its true then better solution is for devs to give you 5 second invulnerability after spawning (would also help vs friendly horse bumps that happen when 50 people spawn in the same spot) than making spawn killing bannable offence.

I'm not really QQ'ing. I'm kinda going through the same feelings as your parents when they say "I'm not angry, I'm just disappointed" :P First I wasn't even going to mention your name here, but then we wouldn't have anyone to defend "everyone's right to spawnrape".
And yes, you should kill afkers hiding in a bushes etc. but just qml them first :P  That's what I do.

I don't mind cav picking on individual players, I do that even tho I'm cav. But you weren't doing just that. You were trying to get unfair advantage (something that wasn't supposed to happen) over the player who had just spawned, that's what I'm after.

Suicide charging is your own problem. But what I saw was that you waited for the main group to leave the spawn and then attacked latespawners.

But really, why are saying that they should add 5 sec invulnerability to solve this problem, if your doings are the problem? I don't get your logic.
Title: Re: Opinions about spawnraping
Post by: Panos on January 12, 2013, 01:05:33 pm
Masasa,everyone knows that most GK`s are bad players and they spawnkill because they cant do anything good.

I never liked GK`s,your gamestyle mostly,but the old GK`s had some skill,Garrus,Chagan,Kerrigan are some of the old Gk`s who everyone was afraid of,new Gk`s are a bunch of low skilled noobs,nothing more nothing less.

And please spare us from your cheap trolling , because I have at least 10 screenshots of me owning your ass with a goddamn scythe.

Loser.
Title: Re: Opinions about spawnraping
Post by: masasa on January 12, 2013, 01:15:52 pm
I'm not really QQ'ing. I'm kinda going through the same feelings as your parents when they say "I'm not angry, I'm just disappointed" :P First I wasn't even going to mention your name here, but then we wouldn't have anyone to defend "everyone's right to spawnrape".
And yes, you should kill afkers hiding in a bushes etc. but just qml them first :P  That's what I do.

I don't mind cav picking on individual players, I do that even tho I'm cav. But you weren't doing just that. You were trying to get unfair advantage (something that wasn't supposed to happen) over the player who had just spawned, that's what I'm after.

Suicide charging is your own problem. But what I saw was that you waited for the main group to leave the spawn and then attacked latespawners.

But really, why are saying that they should add 5 sec invulnerability to solve this problem, if your doings are the problem? I don't get your logic.

It is not unfair advantage if I wait someone to spawn and then rush to kill him. He should be able to defend himself the moment he spawns. My logic was that if there really is some bug that lags out players when they spawn making them unable to defend themselves then I think adding 5 second invulnerability would be a better way to fix that than to make some stupid rule to stop spawnraping that just causes extra workload for admins.
Title: Re: Opinions about spawnraping
Post by: masasa on January 12, 2013, 01:19:43 pm
Masasa,everyone knows that most GK`s are bad players and they spawnkill because they cant do anything good.

I never liked GK`s,your gamestyle mostly,but the old GK`s had some skill,Garrus,Chagan,Kerrigan are some of the old Gk`s who everyone was afraid of,new Gk`s are a bunch of low skilled noobs,nothing more nothing less.

And please spare us from your cheap trolling , because I have at least 10 screenshots of me owning your ass with a goddamn scythe.

Loser.

Haha, this just keeps getting better and better. The fact that you take a screenshot every time you kill me makes me happy. I can imagine how proud you felt after this amazing feat.
Title: Re: Opinions about spawnraping
Post by: Lennu on January 12, 2013, 01:47:44 pm
Masasa I have to agree that after those 5 sec the players should have been able to turn around and look what's going on around him. After that getting killed is 100% his own fault.

Ofc, I still don't like the idea of parking one's horse behind the spawn just to wait players to spawn there, alone, without the cover of other teammates. IMO that isn't supposed to happen. Cav is tactically a great class, you can get anywhere you want really fast. You can disable multiple enemies at once (bump) to help your teammates and have an amazing damage potential. So please stop using the strengths of your class in a such a lame manner, and start fighting like a real men. Earn the respect of other players on the battlefield by getting the kills the way they are meant to be gained. Spawnraping will just result in hate and disrespect from other players and will ruin the fun for both you and the rest of us.

Title: Re: Opinions about spawnraping
Post by: Gnjus on January 12, 2013, 01:48:16 pm
When people write stuff like this I know they are mad :D

Also if you think trolling in a game makes you a bad person irl you need to get your head sorted and stop taking games too seriously

This just shows how bright you are - who's the one trolling around here ? You're enjoying it and by your own words its the only thing you do and its fun for you.  :wink:
The only thing i take seriously around here is that you're a proven self-admitted asshole who can't play a game in a regular way and have fun. Your only fun is to take away fun from those unlucky enough to spawn 15-20 seconds later. Pathetic. :wink:
Title: Re: Opinions about spawnraping
Post by: pepejul on January 12, 2013, 01:49:52 pm
If I were fast cav I surely spawn rape each round I can do it... so easy..so funny... +9001 SpawnRape !!!
Title: Re: Opinions about spawnraping
Post by: Prpavi on January 12, 2013, 01:50:48 pm
One of the greatest joys of cRPG is dehorsing a GK memner than watch him struggle in melee. hahhah

They never last more than 10 seconds.
Title: Re: Opinions about spawnraping
Post by: Panos on January 12, 2013, 01:58:28 pm
One of the greatest joys of cRPG is dehorsing a GK memner than watch him struggle in melee. hahhah

They never last more than 10 seconds.

Watching a GK trying to melee is like watching a downnie masturbate.

(click to show/hide)
Title: Re: Opinions about spawnraping
Post by: Prpavi on January 12, 2013, 02:11:58 pm
Watching a GK trying to melee is like watching a downnie masturbate.

(click to show/hide)

And the sound when they are bot finished is the same.

Uaaaaaa!
Title: Re: Opinions about spawnraping
Post by: pepejul on January 12, 2013, 02:18:26 pm
Wear as peasant with fork or bamboo lance...... stay at spawn with no moove..... wait for the GK...AND  KILL BOTH HORSE AND HIM IN ONE LITTLE POKY HIT ! MOUHAHAHAHAHAHAHAHA !!!
Title: Re: Opinions about spawnraping
Post by: Rumblood on January 12, 2013, 04:40:06 pm
dont spawn late and you won't get spawn killed, if an admin banned someone for spawnkilling them i would have them permanently removed from the position

Good thing you don't decide who is an admin and who isn't.  :idea:

Reading comprehension, my chest thumping admin compadre. Spawnkilling isn't against the rules and I stated that quite succinctly and a number of times. You want to voice an opposition about the very specific instance in which predicting a spawn point and standing behind that spot and killing a player as soon as an avatar enters the game and before they can move could be considered an exploit of the spawn system? Be all means, explain your position. Otherwise you can get down off your hobby horse and make threats to someone who cares about it coming from you.

Once again for the sloth minded:

Killing people after they spawn? Not an exploit and not deserving of a warning at all.

Predicting where a player will spawn and standing behind that spot with your weapon cocked and letting it swing as soon as an avatar appears? That certainly could be considered to be an exploit of the spawn system.
Random spawn position could remove that as an exploit.
5 second spawn invulnerability until a weapon is cocked or switched would remove that as an exploit.
Spawn circle being locked off from the enemy until the spawn timer expires would remove that as an exploit.

Title: Re: Opinions about spawnraping
Post by: LordBerenger on January 12, 2013, 08:53:49 pm
Lol so much hate for cav who spawnrapes.

You expect the cav to be like this when they see enemies standing still inside their base ''I'm going to let you get back on, move a little bit and fight you ''fair'' !''.

It's 1 death.

Deal with it
Title: Re: Opinions about spawnraping
Post by: Smoothrich on January 12, 2013, 09:07:54 pm
granpappy your argument against spawn killing being exploiting is the strategy of like every multiplayer game, even this game in strategus battles, where entire teams do exactly as you are describing, which makes it especially hilariously ignorant to act like its a legitimate position.

in Call of Duty you try to pin down all the enemy spawns by keeping your guns lined up over them and killing people before they can break out, I imagine plenty of other FPS games are the same.  Is holding iron sights over enemy spawns "map exploiting" that should get people banned?  how stupid does that sound?

you made a whole thread in the admin forum months ago bitching about it after palatro caught you rejoining the server for a second life after you got killed at spawn by cav.  and your argument was that cav couching near spawn was the real exploiting, and you deserved to get a second life by rejoining the server which isn't exploiting

just stop making up rules please, you sound biased and stupid and very wrong.

if you ever ban someone for spawnkilling you seriously deserve to be punched in the face IRL for being a dumbass
Title: Re: Opinions about spawnraping
Post by: Hunter_the_Honourable on January 12, 2013, 09:35:16 pm
Masasa,everyone knows that most GK`s are bad players and they spawnkill because they cant do anything good.

I never liked GK`s,your gamestyle mostly,but the old GK`s had some skill,Garrus,Chagan,Kerrigan are some of the old Gk`s who everyone was afraid of,new Gk`s are a bunch of low skilled noobs,nothing more nothing less.

And please spare us from your cheap trolling , because I have at least 10 screenshots of me owning your ass with a goddamn scythe.

Loser.

Have to admit since Changan left and don't play no more, GK's skill levels, respect levels and everything else has gone to shits.
Title: Re: Opinions about spawnraping
Post by: obitus on January 12, 2013, 09:57:21 pm

I have no idea what could be done to this,

Spawn at the same time as your team

All you late spawners, we'll make you fuckin goners
Title: Re: Opinions about spawnraping
Post by: Darkoveride on January 12, 2013, 10:01:32 pm
Have to admit since Changan left and don't play no more, GK's skill levels, respect levels and everything else has gone to shits.

thats cause most GK's dont play anymore. We all left to play DayZ and Mechwarrior.
Title: Re: Opinions about spawnraping
Post by: Hunter_the_Honourable on January 12, 2013, 10:57:16 pm
thats cause most GK's dont play anymore. We all left to play DayZ and Mechwarrior.

but the ones who do still play (all new/newish members) have no skill.
Title: Re: Opinions about spawnraping
Post by: LordBerenger on January 12, 2013, 11:29:36 pm
granpappy your argument against spawn killing being exploiting is the strategy of like every multiplayer game, even this game in strategus battles, where entire teams do exactly as you are describing, which makes it especially hilariously ignorant to act like its a legitimate position.

in Call of Duty you try to pin down all the enemy spawns by keeping your guns lined up over them and killing people before they can break out, I imagine plenty of other FPS games are the same.  Is holding iron sights over enemy spawns "map exploiting" that should get people banned?  how stupid does that sound?

you made a whole thread in the admin forum months ago bitching about it after palatro caught you rejoining the server for a second life after you got killed at spawn by cav.  and your argument was that cav couching near spawn was the real exploiting, and you deserved to get a second life by rejoining the server which isn't exploiting

just stop making up rules please, you sound biased and stupid and very wrong.

if you ever ban someone for spawnkilling you seriously deserve to be punched in the face IRL for being a dumbass

In COD (newer games) you can't spawnkill as enemies spawn right behind your back. Sweet spawn system.
Title: Re: Opinions about spawnraping
Post by: Rumblood on January 12, 2013, 11:58:24 pm
granpappy your argument against spawn killing being exploiting is the strategy of like every multiplayer game, even this game in strategus battles, where entire teams do exactly as you are describing, which makes it especially hilariously ignorant to act like its a legitimate position.

if you ever ban someone for spawnkilling you seriously deserve to be punched in the face IRL for being a dumbass

You really can't read can you? Spawn killing isn't against the rules. This very specific incident is an exception and can be considered to be an exploit. You need to figure out what words mean.

Oh, and you are welcome to try my violent pal. I don't take to personal threats well, at all.
Title: Re: Opinions about spawnraping
Post by: Maximus101 on January 13, 2013, 12:07:03 am
Anyone against the op is sayin about going to spawn i think. Killing people at spawn is ok imo, and im hardly going to let someone live because i feel sorry for them because theyve just spawned but waiting at spawn to only get spawn kills is wrong. DOnt let people in spawn for first minute is way to go imo. And yes im in gk but i haven't really played properly since being in risen :).
Title: Re: Opinions about spawnraping
Post by: Cepeshi on January 13, 2013, 12:10:40 am
Yeah, Masasa tends to do this quite often. When he is against me on some village map, i just try to wait for him to arrive and try to kill him. Mostly i fail, but sometimes not. It is not plainly against the rules, but really, argumenting with shit like: get a non-wooden pc is not cool. Not like everyone has the same possibilities of HW equipment, or its affordability, or anything.

Even i ocassionaly stutter/lag few seconds after i spawn, i guess its due to the game loading other player positions and whatnot, before it settles, doesnt happen all the time, but quite often, especially on higher population times (and yes, textures on demand ticked off). It is really annoying to get killed 2-3 second after you spawn.

The problem is, this situation cannot be prevented much without some other teammember intervening. 5 sec invincibility after spawn, meh, only if you are not allowed to kill anyone in that time, either its quite bad.

One solution could fix this: increaase round time for 6:15, let the 15 seconds to spawn guys, do not allow them to move, and on 6:00 marker allow movement. This way you got 15sec to somewhat load what you need and stick with your pals. Not to speak that if you spawn later, you might have better chance to catch up on your friends.

Still, this type of gameplay is lame, but even more lame is flexing about it in chat and teasing people you kill. Not only you take away one round of game from them, you even mock them afterwards. If you were my friend, if i knew you from TS or anything, i would not care, but trolling people you do not know with this is just...bleh. (if you got some awesome kill, go ahead, but not after latespawnrape)
Title: Re: Opinions about spawnraping
Post by: Leshma on January 13, 2013, 02:10:13 am
I've been spawn killed by Lennu when he was cav. Everyone does that when they are playing as cav, problem with GK is that they are cav all the time.
Title: Re: Opinions about spawnraping
Post by: camperus on January 13, 2013, 02:29:15 am
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Title: Re: Opinions about spawnraping
Post by: Lennu on January 13, 2013, 12:04:56 pm
I've been spawn killed by Lennu when he was cav. Everyone does that when they are playing as cav, problem with GK is that they are cav all the time.

I've never been cav

(Stf chars don't count. Besides I GTX cav after 2 round :P )
Title: Re: Opinions about spawnraping
Post by: The_Bloody_Nine on January 13, 2013, 12:13:41 pm
I've been spawn killed by Lennu when he was cav. Everyone does that when they are playing as cav, problem with GK is that they are cav all the time.

I never did that, it's probably why I suck as cav.
Title: Re: Opinions about spawnraping
Post by: Darkoveride on January 13, 2013, 12:50:41 pm
Leshma you were GK and not cav.
Title: Re: Opinions about spawnraping
Post by: Prpavi on January 13, 2013, 02:23:08 pm
Let's be frank here.

Almost all of the people that played cav in their cRPG career spawnraped. Why? Easy kills plus it helps ur team. Did you see pople on the battlefield wait for others to awake or get ready before the attacked. I killed allot of people not minding their back running like chickens from spawn to the first building. I it a gay tactic? yes but does it help your team and is half of the fault also on the guys not watching for it? yes! After all all is fair in love and war.

Its been happening for 2 years now, get used to it and adapt!
Title: Re: Opinions about spawnraping
Post by: Torben on January 13, 2013, 02:33:23 pm
if you throw in a bunch of small rocks in a radius around spawn you slow down cav enough to make spawnraping an unfavorable option.
Title: Re: Opinions about spawnraping
Post by: Riddaren on January 13, 2013, 03:35:42 pm
if you throw in a bunch of small rocks in a radius around spawn you slow down cav enough to make spawnraping an unfavorable option.

Or even better, put the spawn points on hills.
Title: Re: Opinions about spawnraping
Post by: Zlisch_The_Butcher on January 13, 2013, 03:37:25 pm
Or even better, put the spawn points on hills.
Yeah, it's fun when a round is 99% a my old friend like you camping on a hill.
Title: Re: Opinions about spawnraping
Post by: Torben on January 13, 2013, 03:40:16 pm
Or even better, put the spawn points on hills.

na,  stones give no advantages to any class,  only disfavor cav by prohibiting fly-byes.  zlishes idea with a hole is very good too
Title: Re: Opinions about spawnraping
Post by: Riddaren on January 13, 2013, 03:42:26 pm
Yeah, it's fun when a round is 99% a my old friend like you camping on a hill.

Well, flags should not appear at defensive positions, but in the open.
Title: Re: Opinions about spawnraping
Post by: matt2507 on January 13, 2013, 03:42:40 pm
as a cav, I must say that I hate spawnkill and those that do.

if you throw in a bunch of small rocks in a radius around spawn you slow down cav enough to make spawnraping an unfavorable option.

better solution: use magic walls (map makers know what I mean) by placing them around the spawn preventing enemy to enter the spawn while allowing players to leave.
After that it would suffice that the devs find a solution for the walls disappear after the spawn time.
Title: Re: Opinions about spawnraping
Post by: Riddaren on January 13, 2013, 03:43:51 pm
as a cav, I must say that I hate spawnkill and those that do.

better solution: use magic walls (map makers know what I mean) by placing them around the spawn preventing enemy to enter the spawn while allowing players to leave.
After that it would suffice that the devs find a solution for the walls disappear after the spawn time.

Invisible walls are bad. All of them. Even those making up the map borders.
Title: Re: Opinions about spawnraping
Post by: matt2507 on January 13, 2013, 03:45:27 pm
Invisible walls are bad. All of them. Even those making up the map borders.

Most of the time yes, but I think they would be useful in this case
Title: Re: Opinions about spawnraping
Post by: Zlisch_The_Butcher on January 13, 2013, 03:53:09 pm
Well, flags should not appear at defensive positions, but in the open.
It's not fun waiting for flags every round either.
The best solution is a hole, cav are slowed down riding into a hole and are easy to kill, archers can shot very far in a hole, they're more or less stuck there if they stay there once the inf army comes due to the slowness of the movement, if inf stay there they can get shot to death from above rather easily.
Title: Re: Opinions about spawnraping
Post by: Kajia on January 13, 2013, 05:19:17 pm
I guess for some ppl its all about numbers and not how u obtain them
yeah. that sounds like our real society to me, where people care more about possessions, than how you acquire them and who you may hurt.
it's good that we have threads like this to be reminded of the fact that numbers are not what makes you respectable.
Title: Re: Opinions about spawnraping
Post by: WITCHCRAFT on January 13, 2013, 05:29:44 pm
Picking off AFKs is fine (they should be kicked for being AFK anyway). Catching people who spawn late and don't catch up to their team is fine. Killing someone who just spawned and doesn't even have a chance to swing their weapon is not fine.

If someone is circling spawn and couching players the second they appear, I would think that is an exploitation of game mechanics. I've never seen an admin kick a player for killing people as they spawn, though. When it is happening frequently enough to bother me I just go play on siege for a while. But I guess that means I am "letting them win" because I gave up and left. Instead of staying to play a videogame that is not fun. There is nothing more that I can write that some griefer isn't going to quote and reply "its ur fault u didnt spawn on time" and ignore the point I was trying to make.

I dunno, I can't really blame someone for enjoying spawn-slaughter. As an archer, my most satisfying shots are when I take down someone's horse then hit them with an arrow while they are defenseless, recovering from falling off the horse. You KNOW they are all "fuck, fuck" trying to pull up their shield while you place bodkins in their butt.
Title: Re: Opinions about spawnraping
Post by: pepejul on January 13, 2013, 05:45:17 pm
I propose a "slow down area" around spawn.... only walking cavs at spawn zone can avoid 2 big problems :

- stupid mates who bump mate in begining
- Gk's raptor

PEPE good idea ?  :mrgreen:
Title: Re: Opinions about spawnraping
Post by: Torben on January 13, 2013, 05:47:22 pm
just wanna point out that many cavs spawnrape,  stop the gk hate.

the slow down area is nice.  just what i had in mind with them small rocks btw
Title: Re: Opinions about spawnraping
Post by: Kafein on January 13, 2013, 05:47:35 pm
Maybe I did, but I don't remember spawnkilling a lot. In any case, it wasn't a big proportion of the damage I inflicted, and in no way necessary to play cav effectively. Mostly I went for the other team's spawn to find a host of enemies turning their back to me, which is often a much better deal than that one fake afk peasant with a war spear. That was before the latest HL nerf of course.
Title: Re: Opinions about spawnraping
Post by: Chagan_Arslan on January 13, 2013, 05:54:45 pm
Watching a GK trying to melee is like watching a downnie masturbate.

(click to show/hide)

remember that one time, we were duelling on foot Panos ? best of 5 ?
Title: Re: Opinions about spawnraping
Post by: BattalGazi on January 13, 2013, 06:00:30 pm
Killing the late spawners and aloners in the field are a part of natural cavalry strategy in Battle mode in EU servers, given the enough space to ride. Don't blame GK just for this, many other cav is also following this game play.
Title: Re: Opinions about spawnraping
Post by: buba on January 13, 2013, 07:06:05 pm
Well, Im not for waiting for people to spawn in tbh.

Spawn rape? meh why not.