Who cares about some roofcampers when two-handed nubs are EVERYWHERE?
If they used a siege shield to get up there it's not okay, otherwise if they can get up there, you can get up there. Learning to parkour maps is as vital a skill as footwork for combat imho.
Also on the topic, a lot of maps are being ruined by blocking off rooftops. Way to take the strategy out of cRPG.
When I first started however many months ago, I loved seeing a rooftop of ranged with the entrance/ladder being protected by infantry, and the infantry being protected by cav. This is teamwork at its best.
It's unfair when some people have the player skill to make trick jumps and others dont.
Remove that too, there's no saving this mod anyway...
Despite the fact that ladders got removed, archers and other ranged scum still find a way to get on (inaccessible) places such as house roofs.
Those are not archers. Those are wizards.
Those are not archers. Those are wizards.
I'd even be fine with re-adding ladders if all roofs were easily accessible by multiple paths (including at least two that cav can get up on easily), but most of the roofs that you can get onto you can only reach by jumping on that fence and then onto that barrel and then onto that rooftop and then onto that other rooftop and then onto that wall and that means it's a long difficult path were the first my old friendcher who got up there can freely fire on everyone else, and people can only go up one person at a time, and cav can't reach it.
Also: What happened to 'buy a shield'?It stayed the shitty argument it always was.
Despite the fact that ladders got removed, archers and other ranged scum still find a way to get on (inaccessible) places such as house roofs.
it gives them unfair advantage.
[...](including at least two that cav can get up on easily)[...]
Stop complaining about archers for gods sake.
Ponies should never ever have access to any roof. One of the most stupid things in the whole game.People should not be 100% immune from one class just because they jumped up a fence and then up a roof, regardless were you're standing you should not be hard countering other playstyles, rock, paper, scissors is boring for a reason, hard counters=no real fun gameplay just "oh, guess what I picked beats what he picked.".
That's not the point. The point is to add an extra layer of strategy and more options that would be available to everybody.
2h playing their strengths = Skill
Archers playing their strengths = bundle of sticksry?
Now does that really make sense?
Stop complaining about archers for gods sake.
Ponies should never ever have access to any roof. One of the most stupid things in the whole game.
People should not be 100% immune from one class just because they jumped up a fence and then up a roof, regardless were you're standing you should not be hard countering other playstyles, rock, paper, scissors is boring for a reason, hard counters=no real fun gameplay just "oh, guess what I picked beats what he picked.".It`s a freaking horse! :rolleyes:
It`s a freaking horse! :rolleyes:Let me know when I can throw a torch (from horseback) at the straw roof and burn him out, then I'll be fine with not being able to reach him.
Wanna go after the archer on the roof? Dismount.
What do you find funny in my statement? Essentially rooftops would be accessible to any class or player. Creating imaginary horror scenarios of monstrous rooftop camper archers isn't going to help this conversation either way.
What do you find funny in my statement? Essentially rooftops would be accessible to any class or player. Creating imaginary horror scenarios of monstrous rooftop camper archers isn't going to help this conversation either way.
People should not be 100% immune from one class just because they jumped up a fence and then up a roof, regardless were you're standing you should not be hard countering other playstyles, rock, paper, scissors is boring for a reason, hard counters=no real fun gameplay just "oh, guess what I picked beats what he picked.".
We do not need to create anything, those scenarios happened. All the time. The instant you saw a map, you could knew whether you would have to deal with 8 archers and crossbowmen peppering you from a supposedly-reachable-but-still-trying-it-is-like-dying rooftop.
Also I find your sentence most laughable because ladders are of no use to cav and inf. Unless those classes actually have to deal with roofcamping in the first place, providing their ladder doesn't get instantly destroyed by roofcampers and that it also enables people on the ground to reach the roof alive that is. Which can accurately be translated in "almost never". But why is it completely useless to cav and inf ? Because they can't damage the enemy maybe ? An invulnerability roof is not useful if you stand up there neutralized. And don't start with "I can ninja drop on enemies". Even though it's fun, it has dubious effectiveness.
That you do then. I played cRPG for a few levels before these revamps, but most of the little I experienced back then has eluded my memory. What if one would simply remove the invincible wall preventing you from accessing rooftops by jumping, however? Then, access to coveted areas would become harder and require a greater degree of, firstly, agility... and then jumping. I would leave ladders out of battle for good measure, though.
Maps should accommodate the ability to cap on roofs, but not with destructible ladders. While annoying to solo style players, those who utilize teamwork will have no issues, especially with balanced maps that allow both sides access to a camp spot. Should they both camp and not engage, MOTF will pop, forcing a scrum on the flags, preferably where neither camp spot can reach, or both can reach with ranged.
Archers can't kite anyone, now you complain about them going on roofs where it's the best place for them.
Leshma logic.
Dedicated archer in standard bulid have about 3 ps, and with 0 slot weapon
Your point ? I have problems with my 3/33 sickle alt. Doesn't mean the game should be balanced for it.
There are only a few maps with accesible roofs, and im most options are easilly accesible for everyone.
Going on rooftops is normal, because roof is a terrain advantage wich can be used to gat a bit closer to victory.
Dedicated archer in standard bulid have about 3 ps, and with 0 slot weapon it's almost impossible to kill well armoured enemy like 2h heroes or shielders. Figthing against cav with those weapons is only figth for staying alive...
Probably for leshma archers should stay only on open field when cav can rape them, on in small corridors where they can see only few meters foward...
These people are the cancer of cRPG:(click to show/hide)
Pretty much always the same hiders/delayers getting up to some hard-to-reach places that should be cut off by map-makers guild in the first place.
Really? I believe that the difference is that archers is a major part of this game, unlike your stupid alt
As a guy who hasnt played crpg for some months I say if some ranger manages to do all this jumping he deserves a cav-free zone to kill one or two enemies.
Also: What happened to 'buy a shield'?
Lastly: Rangers wouldnt (most likely) go through all the trouble to get up there if they saw a chance to survive on ground.
@12:05 today
[IMG]http://i.imgur.com/bozkY.jpg[img]
All you have to do is jump on the fence and on to the roof, that's not even remotely inaccessible.
Archers are a major part of this game, unlike your stupid 100% bow dedicated peasant archer wearing rags.
Archers are a major part of this game, unlike your stupid 100% bow dedicated peasant archer wearing rags.
Melee's are all cunts anyway, except for a few exeptions.
Kung är du Pejlaen :wink: