cRPG

cRPG => General Discussion => Topic started by: Leshma on December 28, 2012, 08:51:10 pm

Title: Ranged on a roof
Post by: Leshma on December 28, 2012, 08:51:10 pm
Despite the fact that ladders got removed, archers and other ranged scum still find a way to get on (inaccessible) places such as house roofs. Honestly, I wouldn't have any problem with that if not for a simple fact that people who are in charge of maps didn't block most passages that lead to roofs.

My question to the admins and higher authorities? Does that means being on roof on those unpatched maps is the same as exploiting or it is allowed? If you think it's exploit, please "ask nicely" those roofmongers to get off during the round, not just at the very end because it gives them unfair advantage.
Title: Re: Ranged on a roof
Post by: Panos on December 28, 2012, 08:54:51 pm
NERF 2H.
Title: Re: Ranged on a roof
Post by: highglandeur on December 28, 2012, 08:57:37 pm
Who cares about some roofcampers when two-handed nubs are EVERYWHERE?
Title: Re: Ranged on a roof
Post by: agweber on December 28, 2012, 09:03:39 pm
If they used a siege shield to get up there it's not okay, otherwise if they can get up there, you can get up there. Learning to parkour maps is as vital a skill as footwork for combat imho.

Also on the topic, a lot of maps are being ruined by blocking off rooftops. Way to take the strategy out of cRPG.

When I first started however many months ago, I loved seeing a rooftop of ranged with the entrance/ladder being protected by infantry, and the infantry being protected by cav. This is teamwork at its best.
Title: Re: Ranged on a roof
Post by: Leshma on December 28, 2012, 09:04:48 pm
Who cares about some roofcampers when two-handed nubs are EVERYWHERE?

Oh well, personally I'm not having many issues with 2H. In groups they aren't that strong and on their own most are noobs. Good ones mostly abuse kicking, but I'm not sure am I for further kick nerfs or not. Strength build combined with high armor rating combined with 2H is the real issue.
Title: Re: Ranged on a roof
Post by: Leshma on December 28, 2012, 09:09:09 pm
If they used a siege shield to get up there it's not okay, otherwise if they can get up there, you can get up there. Learning to parkour maps is as vital a skill as footwork for combat imho.

Also on the topic, a lot of maps are being ruined by blocking off rooftops. Way to take the strategy out of cRPG.

When I first started however many months ago, I loved seeing a rooftop of ranged with the entrance/ladder being protected by infantry, and the infantry being protected by cav. This is teamwork at its best.

Wholeheartedly agree. But they "fixed" maps for a reason. If they didn't, there would be no reason to complain.
Title: Re: Ranged on a roof
Post by: Adamar on December 28, 2012, 09:11:37 pm
It's unfair when some people have the player skill to make trick jumps and others dont.
Remove that too, there's no saving this mod anyway...
Title: Re: Ranged on a roof
Post by: agweber on December 28, 2012, 09:14:34 pm
It's unfair when some people have the player skill to make trick jumps and others dont.
Remove that too, there's no saving this mod anyway...

May as well remove manual blocking while you're at it.
Title: Re: Ranged on a roof
Post by: Dach on December 28, 2012, 09:53:04 pm
Bring back ladders!  :D
Title: Re: Ranged on a roof
Post by: WITCHCRAFT on December 28, 2012, 09:58:53 pm
The rules state that camping a roof and hiding are okay to do, as long as you are not the last person alive in your team. If you are the last one alive, you must leave your perch or hiding spot and fight. I've had in-game admins on NA_1 and EU_1 tell me otherwise. I didn't pursue the argument any further, because I think that a case-to-case ruling by the admins works better than a draconian YES/NO system. Someone might not be breaking the rules, but if they are ruining the fun for a large number of players admins should be able to say "hey, knock it off" or similar.

I love seeing a team in battle use terrain to their advantage. Defending choke points and firing from a good spot is much more interesting (and fun!) than just walking forwards until you can swing.
Title: Re: Ranged on a roof
Post by: Paul on December 28, 2012, 10:10:20 pm
Despite the fact that ladders got removed, archers and other ranged scum still find a way to get on (inaccessible) places such as house roofs.

Those are not archers. Those are wizards.
Title: Re: Ranged on a roof
Post by: Azlanek on December 28, 2012, 10:31:45 pm
They should bring back accessible roofs. It would be much more fun to conduct ambushes from the rooftops.
Title: Re: Ranged on a roof
Post by: San on December 28, 2012, 10:44:49 pm
I'd  be fine with it if there were more viable counters against it..  Right now, the only choice is to ignore it. Even with a successful suicide charge, the opposing team can just destroy the ladder.
The (flat) roof provides cover against other ranged, allows another blind spot to shoot over shields, safety from cav, a controllable choke point for infantry to flow in, and melee don't know from where you'll begin to shoot from. Slanted roofs are easier to deal with since it leaves them susceptible to other ranged.


There are maps with built-in ladders that pose no large problems. It would be nice if the map provides a limited number of movable ladders. Player brought ladders from spawn, even if there are dedicated ladder users, balance/team-switching makes it difficult to ensure both teams get them.
Title: Re: Ranged on a roof
Post by: Zlisch_The_Butcher on December 28, 2012, 10:54:27 pm
I'd even be fine with re-adding ladders if all roofs were easily accessible by multiple paths (including at least two that cav can get up on easily), but most of the roofs that you can get onto you can only reach by jumping on that fence and then onto that barrel and then onto that rooftop and then onto that other rooftop and then onto that wall and that means it's a long difficult path were the first my old friendcher who got up there can freely fire on everyone else, and people can only go up one person at a time, and cav can't reach it.
Title: Re: Ranged on a roof
Post by: Kafein on December 28, 2012, 11:48:44 pm
Those are not archers. Those are wizards.

I would say that if trying to get access to these roofs automatically translates in your death (because you get shot to pieces if you try to climb up there), these roofs are for all intents and purposes unreachable.


Also, if ranged are ever going to get invulnerability roofs back, I want flying cavalry and infantry ghosting under the terrain.
Title: Re: Ranged on a roof
Post by: Prpavi on December 28, 2012, 11:55:27 pm
Buff Ranged!!!!1!

Poor fellas have to climb the roofs illegaly  :cry:
Title: Re: Ranged on a roof
Post by: Leshma on December 29, 2012, 12:17:19 am
Those are not archers. Those are wizards.

You're so funny. Can you please bring back those bugged ladders that were removed ages ago. It takes awhile but with those ladders every roof is accessible...

(click to show/hide)
Title: Re: Ranged on a roof
Post by: Michael on December 29, 2012, 12:41:01 am
I'd even be fine with re-adding ladders if all roofs were easily accessible by multiple paths (including at least two that cav can get up on easily), but most of the roofs that you can get onto you can only reach by jumping on that fence and then onto that barrel and then onto that rooftop and then onto that other rooftop and then onto that wall and that means it's a long difficult path were the first my old friendcher who got up there can freely fire on everyone else, and people can only go up one person at a time, and cav can't reach it.


As a guy who hasnt played crpg for some months I say if some ranger manages to do all this jumping he deserves a cav-free zone to kill one or two enemies.

Also: What happened to 'buy a shield'?

Lastly: Rangers wouldnt (most likely) go through all the trouble to get up there if they saw a chance to survive on ground.
Title: Re: Ranged on a roof
Post by: Cris on December 29, 2012, 12:58:19 am
I like ladders, it makes the game more fun.

I never used them but it made the game more real and encouraged team play. That said it was a pain for catapulting people or when people would destroy them to make themselves unreachable.

To the OP, if someone got somewhere that seems impossible, blame that map not the person.
Title: Re: Ranged on a roof
Post by: Zlisch_The_Butcher on December 29, 2012, 01:01:19 am
Also: What happened to 'buy a shield'?
It stayed the shitty argument it always was.
Title: Re: Ranged on a roof
Post by: Bronto on December 29, 2012, 02:31:16 am
To fix this problem we should just be able to take ladders.....oh wait......we lost that privilege because of a few douchebags making ladder towers. Nice work, douchebags.
Title: Re: Ranged on a roof
Post by: Adamar on December 29, 2012, 03:35:37 am
Put more static ladders in maybe, but keep deplayable ladders in the trash where they belong!
Title: Re: Ranged on a roof
Post by: karasu on December 29, 2012, 03:38:25 am
Buff mages, they're so gimped as it is.  :|
Title: Re: Ranged on a roof
Post by: Carthan on December 29, 2012, 03:43:44 am
Despite the fact that ladders got removed, archers and other ranged scum still find a way to get on (inaccessible) places such as house roofs.
it gives them unfair advantage.

Simple, BRING BACK OUR LADDERS!
Title: Re: Ranged on a roof
Post by: Legs on December 29, 2012, 05:35:39 am
I'm not an archer but I've always loved climbing up onto rooftops. It's really fun to jump down on unsuspecting players and ambush them. Even before ladders were removed, it was just nice to be able to find a (relatively) safe place to observe the battle and come up with a plan instead of recklessly charging in.

Personally I've never had a problem with roof-camping archers, even though I never use a shield. It's usually pretty easy to just take cover and find someone else to fight, or work with a shielder to storm up after them.

It's actually really disappointing when I see that a map's roofs have been blocked off by invisible walls because it just serves to restrict gameplay. I'm not necessarily proposing that the devs bring back ladders, but I don't see why we can't have nice little spots that you can make it to with some tricky jumping or stationary ladders that anyone can deploy.
Title: Re: Ranged on a roof
Post by: Thomek on December 29, 2012, 07:02:21 am
Doesn't have to be either LADDERS or NO ROOFS.

Should be very few roofs left climbable by normal jumping. 2 abooze methods here could be using horses or siege shields to get up, and this should perhaps be beaten down upon. :)

?
Title: Re: Ranged on a roof
Post by: Froto_the_Loc on December 29, 2012, 07:21:20 am
2h playing their strengths = Skill
Archers playing their strengths = bundle of sticksry?

Now does that really make sense?
Stop complaining about archers for gods sake.
Title: Re: Ranged on a roof
Post by: Dionysus on December 29, 2012, 08:15:00 am
For an uninitiated player such as myself, examples or evidence would be appreciated. I have yet to deal with an archer on an inaccessible rooftop, so I find this difficult to empathize with.

If a player accesses a rooftop through exploits, then it should of course be discouraged by an admin. If that player just did a simple series of jumps, then it's fair game to me.
Title: Re: Ranged on a roof
Post by: Jacko on December 29, 2012, 10:41:36 am
Rules are very clear:

Glitching is allowed, being an asshat isn't
OK: hiding (e.g. in the hay)
NOT OK: hiding when last man standing (i.e. delaying)
NOT OK: using a siege shield to reach a roof that can't be reached normally
NOT OK: camping unreachable places
NOT OK: exploiting invisible barriers
NOT OK: going out of map bounds (if you can see unfinished parts of the map, then you should not be there)
NOT OK: ladderpulting

http://forum.meleegaming.com/announcements/official-server-rules/ (http://forum.meleegaming.com/announcements/official-server-rules/)

Roofs that you can access by jumping are 'fine' (some intended, some are not). Jumping up with a horse then placing a siege shield to go even further is just asshattery.
Title: Re: Ranged on a roof
Post by: Molly on December 29, 2012, 10:48:26 am
[...](including at least two that cav can get up on easily)[...]

Ponies should never ever have access to any roof. One of the most stupid things in the whole game.
Title: Re: Ranged on a roof
Post by: highglandeur on December 29, 2012, 10:59:48 am
Stop complaining about archers for gods sake.

or get a shield, nub!
Title: Re: Ranged on a roof
Post by: Macropus on December 29, 2012, 10:59:53 am
Yeah. Archers shouldn't go on roofs (also mountains, hills and other hardly reachable places), because they're OP there.
ALSO infantry and cav shouldn't stay on the ground because they're OP there.
Make them fight only on roofs while archers shoot them from the ground, that would save the mod for sure
Title: Re: Ranged on a roof
Post by: Azlanek on December 29, 2012, 11:12:34 am
That's not the point. The point is to add an extra layer of strategy and more options that would be available to everybody.
Title: Re: Ranged on a roof
Post by: Kelugarn on December 29, 2012, 11:44:30 am
Ok fine, I'll stop wizarding my way into inaccessible places.
Title: Re: Ranged on a roof
Post by: Overdriven on December 29, 2012, 12:59:44 pm
If ladders were added back, within a week everyone would be calling for their removal.
Title: Re: Ranged on a roof
Post by: Zlisch_The_Butcher on December 29, 2012, 01:04:39 pm
Ponies should never ever have access to any roof. One of the most stupid things in the whole game.
People should not be 100% immune from one class just because they jumped up a fence and then up a roof, regardless were you're standing you should not be hard countering other playstyles, rock, paper, scissors is boring for a reason, hard counters=no real fun gameplay just "oh, guess what I picked beats what he picked.".
Title: Re: Ranged on a roof
Post by: Kafein on December 29, 2012, 01:13:21 pm
That's not the point. The point is to add an extra layer of strategy and more options that would be available to everybody.

lol

2h playing their strengths = Skill
Archers playing their strengths = bundle of sticksry?

Now does that really make sense?
Stop complaining about archers for gods sake.

Nobody ever said being a good shot is bundle of sticksry. The only thing more or less equivalent to roofcamping for 2h is camping ladders with a maul on siege. With the notable difference that those 2h doing that are very far from invulnerable to 70% of the playerbase, unlike roofcampers.

Ponies should never ever have access to any roof. One of the most stupid things in the whole game.

Why aren't wooden buildings flammable and roofs covered in snow slippery ? Those are the realism problems. One out of ten maps can a horse actually reach a rooftop, and even in those cases, the horseman will never be actually useful there.
Title: Re: Ranged on a roof
Post by: Azlanek on December 29, 2012, 01:16:40 pm
What do you find funny in my statement? Essentially rooftops would be accessible to any class or player. Creating imaginary horror scenarios of monstrous rooftop camper archers isn't going to help this conversation either way.
Title: Re: Ranged on a roof
Post by: Molly on December 29, 2012, 01:20:44 pm
People should not be 100% immune from one class just because they jumped up a fence and then up a roof, regardless were you're standing you should not be hard countering other playstyles, rock, paper, scissors is boring for a reason, hard counters=no real fun gameplay just "oh, guess what I picked beats what he picked.".
It`s a freaking horse!  :rolleyes:

Wanna go after the archer on the roof? Dismount.
Title: Re: Ranged on a roof
Post by: Zlisch_The_Butcher on December 29, 2012, 01:28:59 pm
It`s a freaking horse!  :rolleyes:

Wanna go after the archer on the roof? Dismount.
Let me know when I can throw a torch (from horseback) at the straw roof and burn him out, then I'll be fine with not being able to reach him.
Title: Re: Ranged on a roof
Post by: Kafein on December 29, 2012, 01:29:59 pm
What do you find funny in my statement? Essentially rooftops would be accessible to any class or player. Creating imaginary horror scenarios of monstrous rooftop camper archers isn't going to help this conversation either way.

We do not need to create anything, those scenarios happened. All the time. The instant you saw a map, you could knew whether you would have to deal with 8 archers and crossbowmen peppering you from a supposedly-reachable-but-still-trying-it-is-like-dying rooftop.


Also I find your sentence most laughable because ladders are of no use to cav and inf. Unless those classes actually have to deal with roofcamping in the first place, providing their ladder doesn't get instantly destroyed by roofcampers and that it also enables people on the ground to reach the roof alive that is. Which can accurately be translated in "almost never". But why is it completely useless to cav and inf ? Because they can't damage the enemy maybe ? An invulnerability roof is not useful if you stand up there neutralized. And don't start with "I can ninja drop on enemies". Even though it's fun, it has dubious effectiveness.
Title: Re: Ranged on a roof
Post by: Overdriven on December 29, 2012, 01:48:59 pm
What do you find funny in my statement? Essentially rooftops would be accessible to any class or player. Creating imaginary horror scenarios of monstrous rooftop camper archers isn't going to help this conversation either way.

Did you not play much before the ladder removal? Those aren't imaginary scenarios.
Title: Re: Ranged on a roof
Post by: Pejlaen on December 29, 2012, 02:33:07 pm
People should not be 100% immune from one class just because they jumped up a fence and then up a roof, regardless were you're standing you should not be hard countering other playstyles, rock, paper, scissors is boring for a reason, hard counters=no real fun gameplay just "oh, guess what I picked beats what he picked.".

In that case they should also add a secondary mode for Greatswords: 'when pressing X you can wield it as a machinegun', so they can have a chance vs ranged I mean. They could also implement wings on ponies, so that people dont have to go through the discomfort of climbing those ladders.
Title: Re: Ranged on a roof
Post by: Azlanek on December 29, 2012, 06:09:08 pm
We do not need to create anything, those scenarios happened. All the time. The instant you saw a map, you could knew whether you would have to deal with 8 archers and crossbowmen peppering you from a supposedly-reachable-but-still-trying-it-is-like-dying rooftop.


Also I find your sentence most laughable because ladders are of no use to cav and inf. Unless those classes actually have to deal with roofcamping in the first place, providing their ladder doesn't get instantly destroyed by roofcampers and that it also enables people on the ground to reach the roof alive that is. Which can accurately be translated in "almost never". But why is it completely useless to cav and inf ? Because they can't damage the enemy maybe ? An invulnerability roof is not useful if you stand up there neutralized. And don't start with "I can ninja drop on enemies". Even though it's fun, it has dubious effectiveness.

That you do then. I played cRPG for a few levels before these revamps, but most of the little I experienced back then has eluded my memory. What if one would simply remove the invincible wall preventing you from accessing rooftops by jumping, however? Then, access to coveted areas would become harder and require a greater degree of, firstly, agility... and then jumping. I would leave ladders out of battle for good measure, though.


Title: Re: Ranged on a roof
Post by: Lordark on December 29, 2012, 10:42:45 pm
1/ allow ladders in battle servers , if anything just small or regular ladders. In siege its no problem since attackers should just ignore archers and get to the flag ne ways.

2/ Do not allow cav on ladders to get to roofs its just plain silly imo.

Title: Re: Ranged on a roof
Post by: Rumblood on December 30, 2012, 12:35:25 am
Maps should accommodate the ability to cap on roofs, but not with destructible ladders. While annoying to solo style players, those who utilize teamwork will have no issues, especially with balanced maps that allow both sides access to a camp spot. Should they both camp and not engage, MOTF will pop, forcing a scrum on the flags, preferably where neither camp spot can reach, or both can reach with ranged.
Title: Re: Ranged on a roof
Post by: Kafein on December 30, 2012, 04:50:15 am
That you do then. I played cRPG for a few levels before these revamps, but most of the little I experienced back then has eluded my memory. What if one would simply remove the invincible wall preventing you from accessing rooftops by jumping, however? Then, access to coveted areas would become harder and require a greater degree of, firstly, agility... and then jumping. I would leave ladders out of battle for good measure, though.

I would simply like to add that doing any kind of jump sequence in this game is in no way hard. It only requires that nobody is shooting at you, and some time.

If that kind of advantage exists, it comes with no tradeoff, which is exactly the reason it's bad.

Maps should accommodate the ability to cap on roofs, but not with destructible ladders. While annoying to solo style players, those who utilize teamwork will have no issues, especially with balanced maps that allow both sides access to a camp spot. Should they both camp and not engage, MOTF will pop, forcing a scrum on the flags, preferably where neither camp spot can reach, or both can reach with ranged.

Sounds like something that would be much more fun to play than open maps. It could be okay if MoTF spawned at the beginning of the round though, but still a middle finger to cav.
Title: Re: Ranged on a roof
Post by: jtobiasm on December 30, 2012, 05:01:04 am
Archers can't kite anyone, now you complain about them going on roofs where it's the best place for them.

Leshma logic.
Title: Re: Ranged on a roof
Post by: Horst_Kurmoottaja on December 30, 2012, 06:03:20 am
They should add option to torch down some of these hay roofs if it is not raining.
Title: Re: Ranged on a roof
Post by: Prpavi on December 30, 2012, 10:38:44 am
Archers can't kite anyone, now you complain about them going on roofs where it's the best place for them.

Leshma logic.

What do u mean they can't kite anyone?
Title: Re: Ranged on a roof
Post by: Templar_Steevee on December 30, 2012, 11:22:10 am
There are only a few maps with accesible roofs, and im most options are easilly accesible for everyone.

Going on rooftops is normal, because roof is a terrain advantage wich can be used to gat a bit closer to victory.
Dedicated archer in standard bulid have about 3 ps, and with 0 slot weapon it's almost impossible to kill well armoured enemy like 2h heroes or shielders. Figthing against cav with those weapons is only figth for staying alive...

Probably for leshma archers should stay only on open field when cav can rape them, on in small corridors where they can see only few meters foward...
Title: Re: Ranged on a roof
Post by: bagge on December 30, 2012, 09:00:28 pm
You're amusing Leshma :)
Title: Re: Ranged on a roof
Post by: Kafein on December 30, 2012, 09:04:19 pm
Dedicated archer in standard bulid have about 3 ps, and with 0 slot weapon

Your point ? I have problems with my 3/33 sickle alt. Doesn't mean the game should be balanced for it.
Title: Re: Ranged on a roof
Post by: bagge on December 30, 2012, 09:33:13 pm
Your point ? I have problems with my 3/33 sickle alt. Doesn't mean the game should be balanced for it.

Really? I believe that the difference is that archers is a major part of this game, unlike your stupid alt
Title: Re: Ranged on a roof
Post by: _GTX_ on December 30, 2012, 09:42:58 pm
There are only a few maps with accesible roofs, and im most options are easilly accesible for everyone.

Going on rooftops is normal, because roof is a terrain advantage wich can be used to gat a bit closer to victory.
Dedicated archer in standard bulid have about 3 ps, and with 0 slot weapon it's almost impossible to kill well armoured enemy like 2h heroes or shielders. Figthing against cav with those weapons is only figth for staying alive...

Probably for leshma archers should stay only on open field when cav can rape them, on in small corridors where they can see only few meters foward...

Infantry do not rly have terrain advantages in the same way. Being on a roof gives u both a good offensive and rly good defensive advantage. The only terrain advantage that infantry can get, would be to hide in a ruin. That is not an offensive advantage, and sometimes its not even an defensive advantage, since u end up getting trapped by archers and cav.

The only real advantage infantry can get, would be to work together and stay with their team. Why does archers need such a big terrain advantage, when they can also gain a gaint advantage, when they work with their team?.

If the archers work with the team, like infantry is constantly forced to. Then they would not end up fighting infantry or the 2h heroes, unless ofc that their team is more or less death.
Title: Re: Ranged on a roof
Post by: Tore on December 30, 2012, 09:44:26 pm
buff 2h cav
Title: Re: Ranged on a roof
Post by: Andy on December 30, 2012, 10:21:00 pm
Here is my suggestion. Bring back ladders to battle, but make them imune to friendly fire. That way, and place that a group of archers can go by setting up their ladders, a group of shielders can follow them.
Title: Re: Ranged on a roof
Post by: Gnjus on December 31, 2012, 10:33:58 am
These people are the cancer of cRPG:

(click to show/hide)


Pretty much always the same hiders/delayers getting up to some hard-to-reach places that should be cut off by map-makers guild in the first place.
Title: Re: Ranged on a roof
Post by: Prpavi on December 31, 2012, 10:35:59 am
These people are the cancer of cRPG:

(click to show/hide)


Pretty much always the same hiders/delayers getting up to some hard-to-reach places that should be cut off by map-makers guild in the first place.


This is our Soviet friend ArtemRUS, forever xbow!
Title: Re: Ranged on a roof
Post by: Falka on December 31, 2012, 11:05:07 am
Leave Artem alone, he has 200 ping, he deserves some respect  :wink:
Title: Re: Ranged on a roof
Post by: Azlanek on December 31, 2012, 12:01:52 pm
I remember yesterday, when I and Banok were playing, there was one map where two archers and one infantry would always camp on a rooftop. Me and Banok charged up there, wounded a couple, and got slaughtered... and then our team's archers forced them down.

No, I don't think being on rooftops is a great advantage. Any ranged can also see them much clearer up there.
Title: Re: Ranged on a roof
Post by: Prpavi on December 31, 2012, 12:08:02 pm
@12:05 today

visitors can't see pics , please register or login

Title: Re: Ranged on a roof
Post by: Jacko on December 31, 2012, 03:10:29 pm
Easiest way to get rid of roof camping is by reporting the maps.  All maps that get reported are fixed.

How to find the map name? Escape>Show Game Rules>scroll down to Map Name.

Report in this thread: http://forum.meleegaming.com/scene-editing/(feedback)-maps-on-official-servers/



Title: Re: Ranged on a roof
Post by: Kafein on December 31, 2012, 03:14:27 pm
Really? I believe that the difference is that archers is a major part of this game, unlike your stupid alt

Archers are a major part of this game, unlike your stupid 100% bow dedicated peasant archer wearing rags.
Title: Re: Ranged on a roof
Post by: Vibe on December 31, 2012, 05:24:18 pm

As a guy who hasnt played crpg for some months I say if some ranger manages to do all this jumping he deserves a cav-free zone to kill one or two enemies.

Also: What happened to 'buy a shield'?

Lastly: Rangers wouldnt (most likely) go through all the trouble to get up there if they saw a chance to survive on ground.

as always, a -1 to Michael
Title: Re: Ranged on a roof
Post by: Penguin on January 01, 2013, 02:15:09 pm
@12:05 today

[IMG]http://i.imgur.com/bozkY.jpg[img]

All you have to do is jump on the fence and on to the roof, that's not even remotely inaccessible.
Title: Re: Ranged on a roof
Post by: Prpavi on January 01, 2013, 02:29:56 pm
All you have to do is jump on the fence and on to the roof, that's not even remotely inaccessible.

and get shot 10 times doing it.

or should i get a shield maybe?

or wait for the flags so the archers know where they need to shoot?
Title: Re: Ranged on a roof
Post by: Pejlaen on January 01, 2013, 02:34:06 pm
Archers are a major part of this game, unlike your stupid 100% bow dedicated peasant archer wearing rags.

You will adress him as Legolas, my lord, or not at all!
Title: Re: Ranged on a roof
Post by: bagge on January 01, 2013, 02:54:13 pm
Melee's are all cunts anyway, with a few exeptions.

Kung är du Pejlaen :wink:
Title: Re: Ranged on a roof
Post by: Kafein on January 01, 2013, 02:57:09 pm
Archers are a major part of this game, unlike your stupid 100% bow dedicated peasant archer wearing rags.

Melee's are all cunts anyway, except for a few exeptions.

Kung är du Pejlaen :wink:

I have the feeling you don't really want to continue this argument
Title: Re: Ranged on a roof
Post by: bagge on January 01, 2013, 03:20:37 pm
Most archers go up to them roofs to avoid being zerged by all the archerhuntingcavalrymy old friends since we have to fight with a pathetic little Pickaxe because we don't like to gimp ourselfs completely.

But yes I don't want to continue arguing with you, since you're just another biased melee cunt and I'm a biased archer hero