cRPG

Strategus => Diplomacy => Topic started by: Hobb on November 14, 2012, 08:12:09 pm

Title: Operation: Durquba Freedom
Post by: Hobb on November 14, 2012, 08:12:09 pm
My fellow citizens. At this hour, Imperial forces are in the early stages of a military operation to disarm the Chevaliers, to free its people, and to defend the world from grave danger.

On my orders, Imperial forces have begun striking selected targets of military importance to undermine Saddam Hussein's Malta_Kirbies ability to wage war. These are opening stages of what will be a broad and concerted campaign.

Every faction in this Empire has chosen to bear the duty and share the honour of serving in our common defence.

To all the men and women of the Velucan Empire armed forces now in the Desert, the peace of a troubled world and the hopes of an oppressed people now depend on you. That trust is well placed.

The enemies you confront will come to know your skill and bravery. The people you liberate will witness the honourable and decent spirit of the Imperial military.

In this conflict America Velucan Empire faces an enemy that has no regard for conventions of war or rules of morality.

Malta_Kirbies has placed Chevalier troops and equipment in civilian areas, attempting to use innocent men, women and children as shields for his own military. A final atrocity against his people.

I want Velucans and all the world to know that Imperial forces will make every effort to spare innocent civilians from harm.

The atrocities commited by these terrorists include but are not limited to:

• A terrorist suicide attack commissioned by Malta_Kirbies resulting in a 700 man slaughter of Uesegi forces at the hands of HoC in self defense

• Housing of enemy troops and the destruction of an Imperial caravan trying to bring trade to Durquba

• King Robert wants a new summer home

We are not fighting this war for any reason related to the natural resources in their land, including the vast amounts of crude oil in the area.

May chadz bless our faction and all who defend her.

Signed, Hobb Bush

Title: Re: Operation: Durquba Freedom
Post by: BaleOhay on November 14, 2012, 08:15:43 pm
You think VE can take all 12 chevs ? sounds daunting
Title: Re: Operation: Durquba Freedom
Post by: Syls on November 14, 2012, 08:18:46 pm
I heard they also have nuclear weapons. We must stop this menace!
Title: Re: Operation: Durquba Freedom
Post by: BoneSaw on November 14, 2012, 08:33:26 pm
    Ears and Noses will be the trophies of the day! I've reserved a cell for Kirby to receive his "bloody eagle".
Title: Re: Operation: Durquba Freedom
Post by: Valdian on November 14, 2012, 08:45:23 pm
As a outside of this now I see this as one NA UIF attacking a small clan over one of there vassals own civil wars, hoc and malta should be at war but the whole empire shouldent get involved. just as chevaliers havent gotten involved in maltas squable with hoc
Title: Re: Operation: Durquba Freedom
Post by: Lt_Anders on November 14, 2012, 08:49:13 pm
OH big bad VE doing a Hosp maneuver. What a load of crock!

VE bitching about super alliance attacking small clan and then VE goes and does the same. FCC should attack VE or is FCC going to let a small faction get ganked?

Or in otherwords: what valdian said.
Title: Re: Operation: Durquba Freedom
Post by: Visconti on November 14, 2012, 08:55:22 pm
As a outside of this now I see this as one NA UIF attacking a small clan over one of there vassals own civil wars, hoc and malta should be at war but the whole empire shouldent get involved. just as chevaliers havent gotten involved in maltas squable with hoc

HoC is not our vassal. We are one faction. Just as Chevaliers and Malta are one faction. HoCs enemies are the Empires enemies. I tried talking to the chevaliers multiple times, it got nowhere, so now its war.
Title: Re: Operation: Durquba Freedom
Post by: Inglorious on November 14, 2012, 08:56:40 pm
When?

Edit below:

Written days ago before of these recent events
  • Malta is it's own separate faction and not of Chevalier, and holds it's own rightful territory (the Chevalier tag currently on them is there till Malta regains it's strength - Any trade through to Malta controlled area should be taken up with Malta.

New Qualyut


And to add on to my question of "When?" which was directed at Visconti/Tristran:

The last we spoke was over 5 weeks ago
Title: Re: Operation: Durquba Freedom
Post by: Valdian on November 14, 2012, 08:59:03 pm
Never less it is 107 odd members against 20, that seems fair, chevalier has not once given malta gear or items they do share a banner yes  but they are not connected in that way. As I have said let kirby and his small 5 man faction fight HOC and leave the others out we all see whats happening it is 1 massive faction picking on the weak everyone in EU and NA knows that.
Title: Re: Operation: Durquba Freedom
Post by: Lt_Anders on November 14, 2012, 09:02:36 pm
HoC is not our vassal. We are one faction. Just as Chevaliers and Malta are one faction. HoCs enemies are the Empires enemies. I tried talking to the chevaliers multiple times, it got nowhere, so now its war.

So basically you just confirmed it.
VE and their 114 members versus Chev and their 20 odd members. Ok that's a gank and 'UIF maneuver' no matter what you look at it.
Title: Re: Operation: Durquba Freedom
Post by: Syls on November 14, 2012, 09:03:33 pm
That's utter bullshit. If chevaliers doesn't want to help Malta that's their problem. If chevaliers didn't want war they shouldn't have let Malta attack our villages or shouldn't have linked themselves to them.

Hoc and MB are not our vassals and we form one faction. If people in our faction have problems with another faction, we help them and that's it.

The big difference between what Hospitaller did to Hero Party and what we're doing with Chevaliers is that they actually have sent troops to attack us and the only reason we haven't attacked them before was because of our war with Hospitaller.
Title: Re: Operation: Durquba Freedom
Post by: Visconti on November 14, 2012, 09:04:13 pm
When?

That would be when i messaged you a few weeks back, to which you replied by closing your borders to us, calling us stupid, and then going offline before i could even reply. After a childish stunt like that i figured diplomacy was going nowhere.
Title: Re: Operation: Durquba Freedom
Post by: oprah_winfrey on November 14, 2012, 09:14:28 pm
As a victim of Malta_Kirbies, I approve this message.
Title: Re: Operation: Durquba Freedom
Post by: Sir_Mahtin on November 14, 2012, 09:18:45 pm
That would be when i messaged you a few weeks back, to which you replied by closing your borders to us, calling us stupid, and then going offline before i could even reply. After a childish stunt like that i figured diplomacy was going nowhere.
That doesn't even sound close to how Inglorious acts.
Title: Re: Operation: Durquba Freedom
Post by: Inglorious on November 14, 2012, 09:19:00 pm
That would be when i messaged you a few weeks back, to which you replied by closing your borders to us, calling us stupid, and then going offline before i could even reply. After a childish stunt like that i figured diplomacy was going nowhere.

http://forum.meleegaming.com/diplomacy/chevalier-trading-policies/
I didn't close any borders but Tamnuh's borders, and that is because of multiple trade agreements. Tamnuh, is not Durquba. Durquba is where you were demanding extraditing people who were taking advantage of our open borders policy. On that note, what is the point of being our own faction (Chevalier) with our own trade and open borders policies, if another faction (Velucan Empire/TKoV) can control it. Might as well be part of the VE at that point.

I did not call you stupid, by any shape or form. I called the idea of that because TKoV didn't take advantage of our open borders policy first, that we had to change our policies just for TKoV, as per your requests. And at the time in my hurry - ...

I did indeed go offline. I told you however, that I was going to my own "Going away party" at my company, as I have recently moved departments from Texas to Florida.
Title: Re: Operation: Durquba Freedom
Post by: Lt_Anders on November 14, 2012, 09:25:04 pm
Best quote:
Quote
Malta is it's own separate faction and not of Chevalier, and holds it's own rightful territory (the Chevalier tag currently on them is there till Malta regains it's strength - Any trade through to Malta controlled area should be taken up with Malta.

Also Welcome to Florida. What part of the state? Hopefully Jacksonville. We need more people to join us here.
Title: Re: Operation: Durquba Freedom
Post by: Inglorious on November 14, 2012, 09:30:14 pm
Fort Myers. Lot's of business's here are in relation back home in Texas. Jacksonville isn't to far away though, as you probably already know.

Drinks some time in Panama "Party" City?
Title: Re: Operation: Durquba Freedom
Post by: Hobb on November 14, 2012, 09:36:32 pm
How did u manage to derail this so fast? Lol
Title: Re: Operation: Durquba Freedom
Post by: oprah_winfrey on November 14, 2012, 09:42:15 pm
  • Malta is it's own separate faction and not of Chevalier, and holds it's own rightful territory (the Chevalier tag currently on them is there till Malta regains it's strength - Any trade through to Malta controlled area should be taken up with Malta.


Quote
From:Chevalier_gunshy
To:JABONRA_Eganomics
Received:02/11/2012 04:50:55 PM
Malta's attack
this attack was not sanctioned by the Chevaliers

If they are there own separate faction, why are their attacks sanctioned by you?

I have nothing against Chevaliers, however I felt like this was worth pointing out.
Title: Re: Operation: Durquba Freedom
Post by: Lt_Anders on November 14, 2012, 09:43:41 pm
Fort Myers. Lot's of business's here are in relation back home in Texas. Jacksonville isn't to far away though, as you probably already know.

Drinks some time in Panama "Party" City?

Panama City? Fort Myers?

Ugh 4 hour drive to Fort Myers and 6-7 for Panama. Lets met half way and say Orlando. I can do 2 hours.(or the real half way marker at Daytona).

@Hobb: Cause Florida is Boss that's how. Real men live in Florida.

(click to show/hide)

But they say it wasn't in your quote?
Title: Re: Operation: Durquba Freedom
Post by: oprah_winfrey on November 14, 2012, 09:49:06 pm
But they say it wasn't in your quote?

Right, but it sounds like they should be sanctioned by chevs. There is a reason when Chaos attacked Tilbaut Castle, I didn't message oohillac and say "this attack was not sanctioned by the JABONRA."
Title: Re: Operation: Durquba Freedom
Post by: Inglorious on November 14, 2012, 09:49:54 pm
If they are there own separate faction, why are their attacks sanctioned by you?

I have nothing against Chevaliers, however I felt like this was worth pointing out.

It says "Not sanctioned by Chevalier"

We didn't know they attacked. If they want to wank off and start problems, that is there problem. There is no connection, and this whole thing is silly.
Title: Re: Operation: Durquba Freedom
Post by: Rikthor on November 14, 2012, 09:49:59 pm
See Inglorious, all this time you were reading our drama thread and gleaning vital information you missed out :(

Who cares if it is a larger alliance versus a smaller one, it has been that way in literally every single war this strat in NA. Despite the complaints from the community, it keeps happening because at the end of the day, people want to win.

Kutt vs SWF
Shogunate/Remnant vs LLJK
Hospitaller/Chevaliers vs Hero Party
Hero Party/VE/NH vs Hospitaller
FCC/Coalition/Teutonics vs Kutt
Chaos/Remnant/Hero Party vs Coalition
Hero Party vs LLJK
VE vs Chevaliers

(Before anyone bitches, yes this is a quick run down and no it does not mean necessarily the alliance but the point still stands of a larger group vs a smaller group)

Just the way of the land and whining about it doesn't change anything at the end of the day
Title: Re: Operation: Durquba Freedom
Post by: BoneSaw on November 14, 2012, 09:52:03 pm
Let it be known HoC's differences with Kirby have nothing to do with our invasion. Hunting Malta was going to happen wherever they would have hid. Really this is about warm winter time shares for our Imperial ruling class. Winters get cold in Calradia and for us old timers with Arthritis the desert is more therapeutic than strategic. I just want to drink and f*#% my slaves, good day.
Title: Re: Operation: Durquba Freedom
Post by: BaleOhay on November 14, 2012, 09:55:58 pm
Umm fcc vrs  kutt...the rest came in after we won. thank you
Title: Re: Operation: Durquba Freedom
Post by: Hobb on November 14, 2012, 10:00:50 pm
Yeah dont think we are using this as a way to justify this as a "fair" fight. We are a huge faction, very active and our members want more fiefs.

The causes we listed are legit, and we try to get a causas belli for every war, but obviously greedy motives motivate better then bad diplomacy

Title: Re: Operation: Durquba Freedom
Post by: Rikthor on November 14, 2012, 10:02:42 pm
(Before anyone bitches, yes this is a quick run down and no it does not mean necessarily the alliance but the point still stands of a larger group vs a smaller group)

Umm fcc vrs  kutt...the rest came in after we won. thank you

Read the little tidbit in parenthesis, yes Fallen came in like vultures and yes Teutonic was towards the end. It still doesn't change the who larger vs smaller dynamic Bale, I know you guys didn't go into it with that happening in mind, it's just the way it ended up.
Title: Re: Operation: Durquba Freedom
Post by: Lt_Anders on November 14, 2012, 10:04:25 pm
Right, but it sounds like they should be sanctioned by chevs. There is a reason when Chaos attacked Tilbaut Castle, I didn't message oohillac and say "this attack was not sanctioned by the JABONRA."

They are under the same faction in strat. I can't see why they WOULDN'T send it to you. Prevent misconceptions over attacks. All people see is Chev V You and they want to make sure that people understand that it is not them making the calls.

Yeah dont think we are using this as a way to justify this as a "fair" fight. We are a huge faction, very active and our members want more fiefs.

Yea well you guys will have 1 member per ever 5 fiefs(assuming you take all of them). Why not attack the goons? They are closer and allow contiguous land coverage.
And here I thought the desert was going to stay for the small clans to have some fun. Welp there goes that. :|
Title: Re: Operation: Durquba Freedom
Post by: Inglorious on November 14, 2012, 10:06:49 pm
Well put Anders @ Egan

And Hobb said that himself I believe.
Title: Re: Operation: Durquba Freedom
Post by: Lt_Anders on November 14, 2012, 10:07:53 pm
Well put Anders @ Egan

I ninja edited it...

oh wait you did too!
Title: Re: Operation: Durquba Freedom
Post by: Inglorious on November 14, 2012, 10:08:33 pm
I ninja edited it...

oh wait you did too!

Indeed !
Title: Re: Operation: Durquba Freedom
Post by: Tanken on November 14, 2012, 10:10:40 pm
Read the little tidbit in parenthesis, yes Fallen came in like vultures and yes Teutonic was towards the end. It still doesn't change the who larger vs smaller dynamic Bale, I know you guys didn't go into it with that happening in mind, it's just the way it ended up.

You're also forgetting Remnant and Dracul  :wink:
Title: Re: Operation: Durquba Freedom
Post by: SittingBull on November 14, 2012, 10:24:37 pm
This is probably the worst excuse I've ever seen since playing strat for a 100+ man clan to go to war with a 20 man clan. Truly a pathetic show by the Empire. Who are you going to declare war on next? Anders and his three man clan for taking a piss off the balcony of his castle?

Just sad.  :rolleyes:
Title: Re: Operation: Durquba Freedom
Post by: Lt_Anders on November 14, 2012, 10:25:54 pm
This is probably the worst excuse I've ever seen since playing strat for a 100+ man clan to go to war with a 20 man clan. Truly a pathetic show by the Empire. Who are you going to declare war on next? Anders and his three man clan for taking a piss off the balcony of his castle?

Just sad.  :rolleyes:

I love you bull. Best example ever.
Title: Re: Operation: Durquba Freedom
Post by: Hobb on November 14, 2012, 10:26:44 pm
Yea well you guys will have 1 member per ever 5 fiefs(assuming you take all of them). Why not attack the goons? They are closer and allow contiguous land coverage.
And here I thought the desert was going to stay for the small clans to have some fun. Welp there goes that. :|

Yeah dont think we are using this as a way to justify this as a "fair" fight. We are a huge faction, very active and our members want more fiefs.

The causes we listed are legit, and we try to get a causas belli for every war, but obviously greedy motives motivate better then bad diplomacy

Title: Re: Operation: Durquba Freedom
Post by: Inglorious on November 14, 2012, 10:26:51 pm
This is probably the worst excuse I've ever seen since playing strat for a 100+ man clan to go to war with a 20 man clan. Truly a pathetic show by the Empire. Who are you going to declare war on next? Anders and his three man clan for taking a piss off the balcony of his castle?

Just sad.  :rolleyes:

Awesome bull. Just awesome  :lol:
Title: Re: Operation: Durquba Freedom
Post by: Lt_Anders on November 14, 2012, 10:42:00 pm
@HOBB:
Quote
• A terrorist suicide attack commissioned by Malta_Kirbies resulting in a 700 man slaughter of Uesegi forces at the hands of HoC in self defense

• Housing of enemy troops and the destruction of an Imperial caravan trying to bring trade to Durquba

• King Robert wants a new summer home

Casus Belli.

The first point. Uesugi JUST FORMED when that battle  (http://c-rpg.net/index.php?page=battlesparticipated#!?page=battledetail&id=637)took place. In addition, Uesugi is(and under relentless or w/e now) new to strat and...well bad at it.

Can't mention anything about the second one. I know nothing about it.

Third isn't a true 'casus belli'.

SO basically: You are attacking over a trade discrepancy that was brought about by border control from Chev enforcing their policies(if I read this right).
Just stop with Casus belli and state: We want land. That's pretty much it. You don't need a CB, just state you are going for a war of conquest and be done with it.
Quote
Let it be known HoC's differences with Kirby have nothing to do with our invasion. Hunting Malta was going to happen wherever they would have hid. Really this is about warm winter time shares for our Imperial ruling class. Winters get cold in Calradia and for us old timers with Arthritis the desert is more therapeutic than strategic. I just want to drink and f*#% my slaves, good day.

See bonesaw has it right! It's a war, you want land, and that's that! Let the XP ROLL!

BTW, you can hire me to fight for you if you want!...but I'm only doing special contracts atm.
Title: Re: Operation: Durquba Freedom
Post by: Pentecost on November 14, 2012, 10:52:55 pm
I don't have anything to do with either faction, but I've heard from various people that the Chevaliers were allowing the Hospitallers to use their lands as a staging ground for attacks on caravans in areas that were designated as free trade zones with open borders. You might counter by saying that it's natural that they would help Hospitaller and that it's a perfectly legitimate move on their part considering they are/were the vassals of Hospitaller, which quite is true, but that's all the more reason why it would be in the interest of VE to wipe them off the map.
Title: Re: Operation: Durquba Freedom
Post by: Malaclypse on November 14, 2012, 10:54:10 pm
I don't have anything to do with either faction, but I've heard from various people that the Chevaliers were allowing the Hospitallers to use their lands as a staging ground for attacks on caravans in areas that were designated as free trade zones with open borders. You might counter by saying that it's natural that they would help Hospitaller and that it's a perfectly legitimate move on their part considering they are/were the vassals of Hospitaller, which quite is true, but that's all the more reason why it would be in the interest of VE to wipe them off the map.

I'd agree with this statement if there wasn't an NAP in effect with Hosp/VE/NH, effectively ending that war for at least 2 months.
Title: Re: Operation: Durquba Freedom
Post by: Kirbyy on November 14, 2012, 10:57:10 pm
What the fuck did John say?  I NEVER sent an army to you guys, he came into MY TS and said that he needed the HoC team speak to bitch them out for attacking him, turns out that he was completely unarmed.  But anyways, derka derka.
Title: Re: Operation: Durquba Freedom
Post by: Kirbyy on November 14, 2012, 10:58:04 pm
    Ears and Noses will be the trophies of the day! I've reserved a cell for Kirby to receive his "bloody eagle".


Ahhhh the immaturity begins. 

[edit] Anyone else see the irony of 2/3 members of HoC attacking, having butt hurt feelings for me?  This is an excuse, the fact that they point the finger towards Malta due to a 'mysterious' army approaching on them, is hilarious.  Let alone the fact that this army that was near them, was not even REMOTELY armed. I have nothing to do with this, and neither does any other member of Malta.  If I were you Hobb I'd worry about the trust you can have between 'King' Bonesaw of HoC, and yourself.  This is obviously a scape goat to attack a starter faction.  Saw this happening anyways, after the 20th post I got from HoC hating on me I kinda thought that I'd be attack by them eventually... 
Title: Re: Operation: Durquba Freedom
Post by: Inglorious on November 14, 2012, 10:58:49 pm
I don't have anything to do with either faction, but I've heard from various people that the Chevaliers were allowing the Hospitallers to use their lands as a staging ground for attacks on caravans in areas that were designated as free trade zones with open borders. You might counter by saying that it's natural that they would help Hospitaller and that it's a perfectly legitimate move on their part considering they are/were the vassals of Hospitaller, which quite is true, but that's all the more reason why it would be in the interest of VE to wipe them off the map.

hmm...

Quote from: IngloriouslyBad

http://forum.meleegaming.com/diplomacy/chevalier-trading-policies/
I didn't close any borders but Tamnuh's borders, and that is because of multiple trade agreements. Tamnuh, is not Durquba. Durquba is where you were demanding extraditing people who were taking advantage of our open borders policy. On that note, what is the point of being our own faction (Chevalier) with our own trade and open borders policies, if another faction (Velucan Empire/TKoV) can control it. Might as well be part of the VE at that point.

I did not call you stupid, by any shape or form. I called the idea of that because TKoV didn't take advantage of our open borders policy first, that we had to change our policies just for TKoV, as per your requests. And at the time in my hurry - ...
Title: Re: Operation: Durquba Freedom
Post by: Visconti on November 14, 2012, 11:05:32 pm

Yea well you guys will have 1 member per ever 5 fiefs(assuming you take all of them). Why not attack the goons? They are closer and allow contiguous land coverage.
And here I thought the desert was going to stay for the small clans to have some fun. Welp there goes that. :|

The goons have never given us a reason to want to attack them. Chevaliers have. Simple, as hobb said we go after people we have a casus belli against, yes this is a war for more land, but that's not the only reason for the war.
Title: Re: Operation: Durquba Freedom
Post by: Malke on November 14, 2012, 11:06:10 pm
Conquest it is boys!
Title: Re: Operation: Durquba Freedom
Post by: Syls on November 14, 2012, 11:10:58 pm
Good, now that the drama has started, we want to confirm that we're indeed doing it because we feel the need to expand. Since we had some problems with Chevaliers and Malta we decided to go for them, of course, that doesn't mean we despite Chevaliers. Consider this war as a greedy big faction eating a smaller, weaker faction.

Some people will probably be pissed about it but hey, come attack us if you're unhappy about it  :mrgreen:. Who knows, if you don't do it now, you may be next  :twisted:.
Title: Re: Operation: Durquba Freedom
Post by: dynamike on November 14, 2012, 11:16:08 pm
Chaos/Remnant/Hero Party vs Coalition

False.
Title: Re: Operation: Durquba Freedom
Post by: Kirbyy on November 14, 2012, 11:23:33 pm
No one wants to attack an empire with Good players (TKoV), Smart thinkers (TKoV), Strategus Soldier Farmers (HoC), and Shield walls reenacting easily moved bails of hay. (HoC)
Title: Re: Operation: Durquba Freedom
Post by: Pentecost on November 14, 2012, 11:25:05 pm
I'd agree with this statement if there wasn't an NAP in effect with Hosp/VE/NH, effectively ending that war for at least 2 months.

I assume the reason why VE decided to work out a cease-fire with Hospitaller in the first place was so that they could deal with the Chevaliers. Even the wording of the NAP suggests it, what with the part about the Hospitallers pledging not to intervene if a party not named in the treaty gets attacked.

I think it's a rational move if you're considering the Strategus map from a standpoint of loss and gain. That war in the steppes seemed to be at a stalemate due to the distance involved, among other factors, and it looks like FCC may need some time to reorganize its new territories and figure out how it wants to proceed (and, indeed, if it wants to proceed at the current time) against Hospitaller. By signing that two month cease-fire agreement, VE seemingly got Hospitaller to cut off their vassals and gave themselves plenty of time to get in a better position in possible future conflicts by eliminating a Hospitaller ally.

What makes me curious about this whole thing is what the Hospitallers plan to do and how agreeing to the NAP furthers their interest as a faction. Huseby locked the topic he started, and I didn't see much elaboration in that other thread.
Title: Re: Operation: Durquba Freedom
Post by: LordBerenger on November 14, 2012, 11:29:18 pm
The goons have never given us a reason to want to attack them. Chevaliers have. Simple, as hobb said we go after people we have a casus belli against, yes this is a war for more land, but that's not the only reason for the war.

Reason: Goons are goons.
Title: Re: Operation: Durquba Freedom
Post by: Pentecost on November 14, 2012, 11:34:05 pm
Inglorious, you linked the following quote in reply to what I said:

http://forum.meleegaming.com/diplomacy/chevalier-trading-policies/
I didn't close any borders but Tamnuh's borders, and that is because of multiple trade agreements. Tamnuh, is not Durquba. Durquba is where you were demanding extraditing people who were taking advantage of our open borders policy. On that note, what is the point of being our own faction (Chevalier) with our own trade and open borders policies, if another faction (Velucan Empire/TKoV) can control it. Might as well be part of the VE at that point.

I'm not sure how it relates to the observation I made. Would you mind offering some clarification? If you were allowing Hospitallers to organize attacks on VE caravans in your lands that were, right up until recently, open trade and open borders and the reports I heard weren't just hearsay or people misconstruing events for the purpose of propaganda, is it really that strange that VE would eventually move to attack you? I mean, it's your right to help the Hospitallers per your agreement as much as it is their right to invade you if that's actually the case.
Title: Re: Operation: Durquba Freedom
Post by: Lt_Anders on November 14, 2012, 11:56:12 pm
(click to show/hide)

Anyways, When are we going to get some battles going? I want some xp. I need 4.4 mil til i can retire. Also Pentecost, Hosp hasn't hit any VE caravans at all(i can state for sure this is true as most pass right through my location). Chev isn't allied with Hosp, nor is astralis. Both are freindly and more likely to merc for hosp, but they were never(and CHEV MADE THIS CLEAR FOREVER AGO.) they aren't allied with hosp. If anything, Astralis and Chev are more likely to be allied over hosp.
Title: Re: Operation: Durquba Freedom
Post by: Tears of Destiny on November 15, 2012, 12:29:44 am
False.


This.


Keep CHAOS and Hero_Party, remove Remnant and replace with Occitan and Pale Bowlers or whatever the hell they are called as well as KUTT.


Remnants and the Coalition are not at war, never have been, and so far we are mercing more-or-less for each other (whether design or by accident you can speculate, NA loves to speculate  :rolleyes: ).


Anywho...



While it is amusing that we once again see a large faction 'picking on' a smaller faction, and there may be the possibility of a metric ton of hypocrisy involved...


It's a war game. Seriously. So, like... Shut up and kill each other.


Half of the world declared war on the Coaltion... Did we bitch about it? Hell no, we welcomed it. When Occitan declared and marched on us, we shook their hand and both sides congratulated each other, so be like Occitan, be like Coalition, act like you are part of a wargame and stop bitching about every single war springing up.


Yeah, we get it, one side declares war on another and OH GOD THE HUMANITY SOME PEOPLE DON'T LIKE THAT! o_O
But this is a war game... So seriously, just play. This constant bickering over literally every single war is getting old, especially since half of you loons make permanent grudges (diplomacy 'wiped clean/reset' my ass, love reading that at the start of every strat.). I can count on one hand the amount of times I've seen ANY war declaration and no one complaining... Good god. Half the people on these diplomacy forums act like old village crones screaming at a band of young ruffians over the smallest of things.


Peace is boring.



We now return from this intermission to your broadcast! Carry on  :rolleyes:
Title: Re: Operation: Durquba Freedom
Post by: Boss_Awesome on November 15, 2012, 12:34:36 am

This.


Keep CHAOS and Hero_Party, remove Remnant and replace with Occitan and Pale Bowlers or whatever the hell they are called as well as KUTT.

Then, draw a red line through KUTT and Pale Bowlers, and rewrite CHAOS in lower case letters.
Title: Re: Operation: Durquba Freedom
Post by: Rikthor on November 15, 2012, 12:37:15 am
or i could not change anything since my larger point still stands \O/
Title: Re: Operation: Durquba Freedom
Post by: Tanken on November 15, 2012, 12:41:50 am
Wow Tears, way to come into a thread that has dissolved the drama and rekindle the flame..actually, you did more than rekindle, you ripped ass upon it, poured gasoline and threw an M80 on top of it.











Sheesh. Should have just stuck with your original post.
Title: Re: Operation: Durquba Freedom
Post by: Tears of Destiny on November 15, 2012, 12:43:53 am

Wow Tears, way to come into a thread that has dissolved the drama and rekindle the flame..actually, you did more than rekindle, you ripped ass upon it, poured gasoline and threw an M80 on top of it.
Signature worthy, thank you.

Sheesh. Should have just stuck with your original post.
That would be boring.
Title: Re: Operation: Durquba Freedom
Post by: Tanken on November 15, 2012, 12:47:36 am
I look forward to my new place in your Signature. Carry on lads, carry on. Tanken needs a bit more reading to make it through the slow night at work
Title: Re: Operation: Durquba Freedom
Post by: Kirbyy on November 15, 2012, 01:00:27 am

On my orders, Imperial forces have begun striking selected targets of military importance to undermine Saddam Hussein's Malta_Kirbies ability to wage war. These are opening stages of what will be a broad and concerted campaign.

It's TECHNOKirby!!!!!
Title: Re: Operation: Durquba Freedom
Post by: Chestaclese on November 15, 2012, 01:05:55 am

"I got a coalition of the willing. I got forty nations ready to roll son."
Title: Re: Operation: Durquba Freedom
Post by: Spanish on November 15, 2012, 01:14:32 am
(click to show/hide)

Dug this up since I was bored and he does say that he doesn't speak for his clan it's just funny how things change. Oh but you guys have legitimate reason, too bad we didn't do the same. But carry on this fun to read :)
Title: Re: Operation: Durquba Freedom
Post by: Kirbyy on November 15, 2012, 02:07:42 am

My conversation with what used to be Useugi John.

(click to show/hide)
Title: Re: Operation: Durquba Freedom
Post by: Kirbyy on November 15, 2012, 03:31:08 am
Let it be known HoC's differences with Kirby have nothing to do with our invasion. Hunting Malta was going to happen wherever they would have hid. Really this is about warm winter time shares for our Imperial ruling class. Winters get cold in Calradia and for us old timers with Arthritis the desert is more therapeutic than strategic. I just want to drink and f*#% my slaves, good day.

Kirby you were attacked because of your weird attitude and the fact that nobody gives two squirts of piss about you.  Grab your sword and try to have some fun.
Title: Re: Operation: Durquba Freedom
Post by: Visconti on November 15, 2012, 03:47:56 am
I assume the reason why VE decided to work out a cease-fire with Hospitaller in the first place was so that they could deal with the Chevaliers. Even the wording of the NAP suggests it, what with the part about the Hospitallers pledging not to intervene if a party not named in the treaty gets attacked.

I think it's a rational move if you're considering the Strategus map from a standpoint of loss and gain. That war in the steppes seemed to be at a stalemate due to the distance involved, among other factors, and it looks like FCC may need some time to reorganize its new territories and figure out how it wants to proceed (and, indeed, if it wants to proceed at the current time) against Hospitaller. By signing that two month cease-fire agreement, VE seemingly got Hospitaller to cut off their vassals and gave themselves plenty of time to get in a better position in possible future conflicts by eliminating a Hospitaller ally.

What makes me curious about this whole thing is what the Hospitallers plan to do and how agreeing to the NAP furthers their interest as a faction. Huseby locked the topic he started, and I didn't see much elaboration in that other thread.


You sir, are smart. And anders, Hospitaller have attacked our caravans right on top of durquba, 2 if i remember correctly. After which, when i was trying to return home with all my spoils of war, the same hospitaller desert terrorist who had attacked one of our caravans appeared out of durquba and forced me to change my route.

To Spaniard, Syls is one leader of about 10 in our faction.
Title: Re: Operation: Durquba Freedom
Post by: Weewum on November 15, 2012, 03:57:53 am
visitors can't see pics , please register or login


If image doesn't work. (http://s1278.photobucket.com/albums/y511/Weewum/?action-view&current=diplomacy_zpsfe248099.jpg)
Title: Re: Operation: Durquba Freedom
Post by: Smoothrich on November 15, 2012, 04:17:54 am
Not taking sides here, but I would like to point out Hero Party has also been attacked repeatedly by some rival faction that was operating out of Chevalieres territory, griefing our trade routes.  "IG" whoever they are, I don't remember but I think they were Papal Guard or some clan like that under a new banner.

I believe that one of our guys talked to Chevs about it and handled it diplomatically, but some other clans tend to have the disposition (or have the means) to resolve these disputes in a.. less than diplomatic fashion.  Shit that goes down in your territory is your clan's responsibility.  Almost went back to war with Hospitallers within days of making a peace deal with them, because they were trying to use our territory to attack TKoV which I would not allow.
Title: Re: Operation: Durquba Freedom
Post by: Aderyn on November 15, 2012, 04:21:04 am
Not taking sides here, but I would like to point out Hero Party has also been attacked repeatedly by some rival faction that was operating out of Chevalieres territory, griefing our trade routes.  "IG" whoever they are, I don't remember but I think they were Papal Guard or some clan like that under a new banner.

I believe that one of our guys talked to Chevs about it and handled it diplomatically, but some other clans tend to have the disposition (or have the means) to resolve these disputes in a.. less than diplomatic fashion.  Shit that goes down in your territory is your clan's responsibility.  Almost went back to war with Hospitallers within days of making a peace deal with them, because they were trying to use our territory to attack TKoV which I would not allow.

hey now, the only reason why we even was in your territory chasing the tkov army was because he QM'd in the middle of the night (us time) and the fact my attack didn't go through on the stratpage even tho i spammed it 5 hours straight. :| (you know all of this)
Title: Re: Operation: Durquba Freedom
Post by: Smoothrich on November 15, 2012, 04:26:11 am
hey now, the only reason why we even was in your territory chasing the tkov army was because he QM'd in the middle of the night (us time) and the fact my attack didn't go through on the stratpage even tho i spammed it 5 hours straight. :| (you know all of this)

Ya, he was bugged and couldn't be attacked anyways, but I was still going to reinforce him if he got attacked within our territory.  If you got to him on your side of the mountains, reinforcing him could fairly be seen as an act of aggression against Hosps and threaten to ruin a day old peace proposal, so I probably wouldn't of done that.

Just saying that clans should take things that go down in their territory seriously, or might lead to some bad consequences in the future.
Title: Re: Operation: Durquba Freedom
Post by: Lt_Anders on November 15, 2012, 04:32:38 am
IG is one man who plays in our TS. I told him he could leave his bandit ways and join my conglomerate but he said no. He just wanted the goods miley had for no reason but to try.

He's russian(IRL) and he wanted to be a bear. His name is kronos. Currently he's playing minecraft instead of crpg. He'll probably come back in a week for 3 days and then disappear again.

His name is IG_Uncounted_Sauce. It's just 1 guy who does whatever he wants. You probably see him more under his name of Box_of_Pineapples.
Title: Re: Operation: Durquba Freedom
Post by: Spanish on November 15, 2012, 04:40:35 am

You sir, are smart. And anders, Hospitaller have attacked our caravans right on top of durquba, 2 if i remember correctly. After which, when i was trying to return home with all my spoils of war, the same hospitaller desert terrorist who had attacked one of our caravans appeared out of durquba and forced me to change my route.

To Spaniard, Syls is one leader of about 10 in our faction.

So he actually is one of your leaders. Well in anycase I'm just showing the hypocrisy of your clans current actions to what was said before about our actions. And also are you implying what Syls said was not the general consensus of your leaders? Not intentionally stirring the pot but am curious as to why VE actions against Chev are really all that different from the Hosp v HP.





Title: Re: Operation: Durquba Freedom
Post by: LordLargos on November 15, 2012, 04:49:09 am
...will there be scalping? Oh and can I get a time share or something up there, I've heard they got some pretty nice weather.
Title: Re: Operation: Durquba Freedom
Post by: Rikthor on November 15, 2012, 05:15:20 am
Dear Lord Hobb,

   We humbly request that you liberate poor Siku's 10, -2 Rounceys. These poor Rouncey's are his prized posessions and he hand raised them from birth. Please Lord Hobb, you are our only hope.
Title: Re: Operation: Durquba Freedom
Post by: Syls on November 15, 2012, 05:15:54 am
So he actually is one of your leaders. Well in anycase I'm just showing the hypocrisy of your clans current actions to what was said before about our actions. And also are you implying what Syls said was not the general consensus of your leaders? Not intentionally stirring the pot but am curious as to why VE actions against Chev are really all that different from the Hosp v HP.







As you said yourself, and repeated twice, I wrote that it was my opinion and not that of my entire faction.  Considering that with MB, HoC and TKoV in the same
strat faction we have 11 leaders, it make sense that not everything I want will be what we do. Also, I changed my mind since the time I posted what you quote considering how vital it is for our trade to have the desert friendly, so i'm more than happy with this.

But I guess you can see us helping hero party as making sure that a rival faction doesn't own the desert or even us simply liking them more than Hospitaller. In the end you need to take everything in this forum with a grain of salt.
Title: Re: Operation: Durquba Freedom
Post by: Rhalzo on November 15, 2012, 05:31:38 am
There's people yelling at each other on the Internet and it's making em all mad.

(click to show/hide)
Title: Re: Operation: Durquba Freedom
Post by: Artyem on November 15, 2012, 06:05:33 am
IG is one man who plays in our TS. I told him he could leave his bandit ways and join my conglomerate but he said no. He just wanted the goods miley had for no reason but to try.

He's russian(IRL) and he wanted to be a bear. His name is kronos. Currently he's playing minecraft instead of crpg. He'll probably come back in a week for 3 days and then disappear again.

His name is IG_Uncounted_Sauce. It's just 1 guy who does whatever he wants. You probably see him more under his name of Box_of_Pineapples.

Right, that trolling dickbutt who tries to correct how I spell my name.

I pity those who have to deal with him over teamspeak, your sanity is at great risk my friend.

As for the main topic at hand, HoC and Malta were in a forum feud from what I can tell and neither side is trying to help the case really.  But it does seem like Kirby is at least trying to be remotely mature about the situation, compared to the HoC guys who resort to personal insult and low blows as counter arguments.  Casus Belli?  Ho ho ho, such words are not even processed by most, let alone used properly in this current time.
Title: Re: Operation: Durquba Freedom
Post by: Gristle on November 15, 2012, 09:43:10 am
I assume the reason why VE decided to work out a cease-fire with Hospitaller in the first place was so that they could deal with the Chevaliers. Even the wording of the NAP suggests it, what with the part about the Hospitallers pledging not to intervene if a party not named in the treaty gets attacked.

I am wondering why Hospitallers would agree to this. Aren't they allied to Chevaliers, or are they currently just friendly with no official bonds? I've said plenty of bad things about Hospitallers, but I've always respected them for sticking to their contractual word. This round of Strategus has strained that respect. If there is an official alliance, how can they sign another deal stating they will not help their ally?
Title: Re: Operation: Durquba Freedom
Post by: Inglorious on November 15, 2012, 12:03:53 pm
I am wondering why Hospitallers would agree to this. Aren't they allied to Chevaliers, or are they currently just friendly with no official bonds? I've said plenty of bad things about Hospitallers, but I've always respected them for sticking to their contractual word. This round of Strategus has strained that respect. If there is an official alliance, how can they sign another deal stating they will not help their ally?

We are not allied is that reason. Always will have respect for Hospitaller though for jumpstarting us into strategus, without all the trolling the other clans give when asking questions about strategus (Though every faction has it's its gracious members & its trolly polly's)


I'm glad all the bickering stopped in this thread though. (sorry to ruin the fun, but the drama does indeed get old [welcome to strategus right?  :mrgreen: ]) We'll honor the attempts of making all fights prime time so everyone can join in the fun, and put up the most valiant defense effort the world has seen. One for the Guinness books. You dig?
Title: Re: Operation: Durquba Freedom
Post by: Gristle on November 15, 2012, 01:11:08 pm
I see. Thank you for clarifying.
Title: Re: Operation: Durquba Freedom
Post by: Spanish on November 15, 2012, 05:05:39 pm
Still waiting for FCC to get all crazy on VE for attacking such a small clan after all the shit we got for fighting with hero party. Well anyways good luck to both sides, look foward to fun brattles!




Title: Re: Operation: Durquba Freedom
Post by: Hobb on November 15, 2012, 06:14:07 pm
Hmm maybe you should make peace with them so they can?
Title: Re: Operation: Durquba Freedom
Post by: BaleOhay on November 15, 2012, 08:44:25 pm
Pretty sure a portion of fcc does not care for the odds in this war between such different sized nations. I among them. I am also pretty sure VE does not care nor should they
Title: Re: Operation: Durquba Freedom
Post by: raccoonlord on November 15, 2012, 10:53:49 pm
In my opinion if a faction, "Faction A", consistently fights against another faction, "Faction B", in strategus battle, then why should "Faction B" not consider "Faction A" an enemy? A lot of factions have people signed up for both sides, which makes it okay. But then again some factions constantly sign up against certain other factions. This once again is just my opinion and I do not speak on behalf of anyone else.
Title: Re: Operation: Durquba Freedom
Post by: ildist on November 15, 2012, 11:08:34 pm
REST IN PEACE CHEVALIERS
Title: Re: Operation: Durquba Freedom
Post by: Hobb on November 15, 2012, 11:09:36 pm
Yeah its one of those things that you think is a problem until you see the negative side effects of it.

Ex. Chaos taking their fiefs in S3, some of them had 2 or less defense because of this "mercs mean hostility" way of thinking. Something I know tkov leadership has went over many times this strat is to ignore this because it is proven to kill the game.

I would say this strat has been a lot better but I still feel way to many people think that mercing against you is a serious thing.

Fallen is the only clan that ever comes to try to get mercs from our ts, we usually have a good number of players ob daily
Title: Re: Operation: Durquba Freedom
Post by: BaleOhay on November 15, 2012, 11:16:41 pm
fcc way.. Merc for whoever you want. If one side or the other gets mad about. it Tough shit. Only time we require members to merc on one side is for our fights. otherwise they can do whatever they want.

I will say tho if we fight 10 fights and 100% of the people on the other team are the same factions each time we might get a little salty.
Title: Re: Operation: Durquba Freedom
Post by: Boss_Awesome on November 15, 2012, 11:27:46 pm
Yeah its one of those things that you think is a problem until you see the negative side effects of it.

Ex. Chaos taking their fiefs in S3, some of them had 2 or less defense because of this "mercs mean hostility" way of thinking. Something I know tkov leadership has went over many times this strat is to ignore this because it is proven to kill the game.

I would say this strat has been a lot better but I still feel way to many people think that mercing against you is a serious thing.

Fallen is the only clan that ever comes to try to get mercs from our ts, we usually have a good number of players ob daily

I couldn't agree more.  There is nothing more disheartening than losing a fight that otherwise could have been won simply because of lack of mercs.  Strategus battles are a lot of fun, and the big ones are basically community events kind of like going to cRPG Prom.  Getting a full roster in the big battles hasn't been a problem, though, even for an apparently unpopular clan.  I think this is a good sign that a lot of folks are coming around and not looking at mercing too seriously.  Just think of mercing as getting a chance to take part in a battle in the role of a soldier for the faction that you applied for.  That is how strat is meant to function. 
Title: Re: Operation: Durquba Freedom
Post by: Weewum on November 15, 2012, 11:39:47 pm
REST IN PEACE CHEVALIERS
Chevaliers will survive this, Inglorious knows what he's doing, and they have KUTT, Hospergler and Astralis as mercs.
Title: Re: Operation: Durquba Freedom
Post by: oprah_winfrey on November 15, 2012, 11:54:39 pm
I liked hoplite better anyway.
Title: Re: Operation: Durquba Freedom
Post by: Kirbyy on November 16, 2012, 01:24:31 am
I expect some fun battles in the future!  Premium time too! 


*sorry for the off topic* love how I get all my posts -1'd from Arcuyus, (Illdst) because I -1'd one post.


Edit: Hahahah apparently my infamy disappears on command!
Title: Re: Operation: Durquba Freedom
Post by: ildist on November 16, 2012, 03:33:19 am
So untrue, i -1'd one of your posts because techno is filthy

Edit: you guys are both blue, the same shades of blue i can't tell which one is which
Title: Re: Operation: Durquba Freedom
Post by: Syls on November 16, 2012, 04:31:19 am
Edit: you guys are both blue, the same shades of blue i can't tell which one is which

Damn, you've just found the real reason why we're attacking them  :mrgreen:. There's only one clan that can be blue on this map!
Title: Re: Operation: Durquba Freedom
Post by: Kelugarn on November 16, 2012, 05:18:27 am
Damn, you've just found the real reason why we're attacking them  :mrgreen: . There's only one clan that can be blue on this map!

It's true, I can't tell the two shades apart.
Title: Re: Operation: Durquba Freedom
Post by: Aderyn on November 16, 2012, 01:13:06 pm
:S it's kinda obvious chevaliers are lighter blue... :O
Title: Re: Operation: Durquba Freedom
Post by: CrazyCracka420 on November 16, 2012, 03:41:09 pm
:S it's kinda obvious chevaliers are lighter blue... :O

Apparently we had more crayons than them growing up.
Title: Re: Operation: Durquba Freedom
Post by: TheAppleSauceMan on November 16, 2012, 04:51:42 pm
visitors can't see pics , please register or login
Title: Re: Operation: Durquba Freedom
Post by: Inglorious on November 17, 2012, 08:48:23 am
How I feel after this last battle...


Great fight tonight, everyone!




See y'all tomorrow and good luck to everyone
Title: Re: Operation: Durquba Freedom
Post by: Trebor on November 17, 2012, 10:40:09 am
This is how I feel about our next and when i finally get my summer home for my birthday (its in May but i think I deserve a little appetizer it now).
All yall who love and worship me might just be invited to a arty of this caliber ...
Title: Re: Operation: Durquba Freedom
Post by: Lt_Anders on November 17, 2012, 03:11:17 pm
took me a bit, but I found the battle. (http://c-rpg.net/index.php?page=battlesupcoming#!?page=battledetail&id=1433)

If only it wasn't at 2 AM I would have showed up.
Title: Re: Operation: Durquba Freedom
Post by: BaleOhay on November 17, 2012, 05:02:47 pm
Well Anders when u only have a massive numerical advantage you also need to hedge your bets and try a happy middle of night attack as well.. Boo T-kups
Title: Re: Operation: Durquba Freedom
Post by: Syls on November 17, 2012, 06:18:14 pm
Well Anders when u only have a massive numerical advantage you also need to hedge your bets and try a happy middle of night attack as well.. Boo T-kups

They actually been using their night time to be able to get reinforcement, I believe. None of the battle were started after 12 am eastern on our side except for the noon battle where the guy screwed up.
Title: Re: Operation: Durquba Freedom
Post by: BaleOhay on November 17, 2012, 06:23:37 pm
if that is the case poor sports Chevs.. If not 3AM fight really I want to join these things but not going to waste sleep on crap like this
Title: Re: Operation: Durquba Freedom
Post by: Knute on November 17, 2012, 07:11:26 pm
if that is the case poor sports Chevs.. If not 3AM fight really I want to join these things but not going to waste sleep on crap like this

It was only 11pm west coast time thought so not bad for a Friday night in that time zone.

It's true though, there's really only a very small window on weekdays where battles can be convenient for people on both coasts.  Anything outside of 9pm-12am EST or 6-9pm PST will be inconvenient for people not home yet on the west coast or those who need to sleep on the east coast.  I hope at some point they'll find a way to put in the 18-hour nighttime that was being discussed which might at least cut down on morning/midday battles on weekdays, which I think most people would agree are actually the worst.
Title: Re: Operation: Durquba Freedom
Post by: Sir_Mahtin on November 17, 2012, 08:12:57 pm
if that is the case poor sports Chevs.. If not 3AM fight really I want to join these things but not going to waste sleep on crap like this
We were attacked.. and the time is randomly generated.
Title: Re: Operation: Durquba Freedom
Post by: BaleOhay on November 17, 2012, 08:19:01 pm
times are never randomly generated. It is a combination of when the attack occurs with the night time settings of the defenders.
Title: Re: Operation: Durquba Freedom
Post by: Sir_Mahtin on November 17, 2012, 08:27:02 pm
Yeah I know how it sets it up with the defenders night time... but it is randomly picked between the time attacked until their night time.
Title: Re: Operation: Durquba Freedom
Post by: Inglorious on November 17, 2012, 08:29:21 pm
I don't think any of us have a clue how night time works. But the battle tonight is an hour later than last nights battle  :(

I'm so tired ...
Title: Re: Operation: Durquba Freedom
Post by: Syls on November 17, 2012, 08:29:40 pm
We were attacked.. and the time is randomly generated.

The battle happen exactly 24 hour after you attack unless there's already a battle happening pretty much at the same time, when it happen it's about 1 hour later . The only reason it's so late at night it's because you've changed your night time to push the battle all the way to 3 in the morning.

I don't think any of us have a clue how night time works. But the battle tonight is an hour later than last nights battle  :(

I'm so tired ...

It's pretty simple, if you put that your nightime start at 19h00 and last 8 hours, then all the battles started during that time will be pushed to the end of your night time, at 3 in the morning.
Title: Re: Operation: Durquba Freedom
Post by: Sir_Mahtin on November 17, 2012, 08:34:48 pm
Yeah, I think it was prior to us having the discussion on changing our times. So his was probably was still all messed up.
Title: Re: Operation: Durquba Freedom
Post by: Inglorious on November 17, 2012, 08:58:48 pm
oooh...

I have no clue about the GMT's though  :| I made my night time last 0 hours just now. Does that cancel out the night time completely? It started at 0, so... e.g.

Anyone confirm that?
Title: Re: Operation: Durquba Freedom
Post by: Kirbyy on November 17, 2012, 09:09:23 pm
Last night was a slaughter, I really enjoyed the great commanding on Chevalier's side, great job.  There could be a bright future after this hellhole.
Title: Re: Operation: Durquba Freedom
Post by: Lt_Anders on November 18, 2012, 10:47:33 am
Down to the last minute and VE couldn't clutch. Good game everyone.

http://c-rpg.net/index.php?page=battlesupcoming#!?page=battledetail&id=1456 (http://c-rpg.net/index.php?page=battlesupcoming#!?page=battledetail&id=1456)

Also 1.7 million xp. Grats!
Title: Re: Operation: Durquba Freedom
Post by: Visconti on November 18, 2012, 10:51:36 am
Great fight chevaliers. Good the have a siege where both sides have some good gear... so much xp!
Title: Re: Operation: Durquba Freedom
Post by: Cradoc on November 18, 2012, 10:53:39 am
Good Fight guys!

Also :)

https://www.youtube.com/watch?v=9VCcvdrhn3M (https://www.youtube.com/watch?v=9VCcvdrhn3M)

Shoutout to Slim_KUTT, Hospitaller_Bonz, KillerofFlowers_KUTT, gobbleking_prime_A_FEAST_IRL, Luk_Astralis, The_Sosarian_Knight, Chevalier_Duke_Tiberius, Merc_Serr_the_PeaceBreaker, Occitan_SHin0CK, Chevalier_Bonsai, and Liseer. Top 10 for K:D on Chevalier side. Unfortunate you can't sort by score as some were higher than those killstealers  :mrgreen:
Title: Re: Operation: Durquba Freedom
Post by: SucculentHeadCrab on November 18, 2012, 11:09:07 am
How I feel after this last battle...


Great fight tonight, everyone!




See y'all tomorrow and good luck to everyone


Encore.  Good fight to both sides!
Title: Re: Operation: Durquba Freedom
Post by: Malaclypse on November 18, 2012, 11:09:41 am
Unfortunate you can't sort by score as some were higher than those killstealers  :mrgreen:

Courtesy of Diggles, end game scoreboard:

(click to show/hide)

Very fun battle, well fought defenders and attackers.
Title: Re: Operation: Durquba Freedom
Post by: BADPLAYER_old2 on November 18, 2012, 11:11:16 am
Courtesy of Diggles, end game scoreboard:

(click to show/hide)

And the Wall of Shame.

(click to show/hide)

Noted resident, a bear irl.
Title: Re: Operation: Durquba Freedom
Post by: Nightingale on November 18, 2012, 11:15:26 am
And the Wall of Shame.

(click to show/hide)

Very shameful indeed, only 34-9, I d/c'd once so its actually 37-9 but still horrible.

Thank god the point system is fair.
Title: Re: Operation: Durquba Freedom
Post by: Keshian on November 18, 2012, 11:20:52 am
And the Wall of Shame.

(click to show/hide)

Noted resident, a bear irl.

:( I fell 5 times to my death, I really wish that wouldnt count as -1 kill in addition to a death, plus not my best performance you guys were brutal in holding those walls with melee at the beginning.  Also, that bottom list may have included engineers on that list or good ladder placers or just ranged that dont get to soak up points for being near mass melee.  Not a wall of shame.  Hell half those guys on our side have 2:1 k/d. 

Anyway, good fight, loved the xp from 600 Heraldic Transitional Armor, impressive how you guys did so well in strat economy to afford the close to a million gold worth of gear in that fight.   Thought you had problems with people raiding your S&D and having only a  few fiefs.  Nice work putting all that gear and gold together for a clan your size.  Plus thanks for using heraldics, always love the heraldics, makes it easier to know who you are shooting, why the hosp fights were so fun too because they use heraldic transitional also.

P.S. I know desire I expected at least 100-4 and 900 points.  Shame on you - you are right to be on the wall of shame  :wink:.
Title: Re: Operation: Durquba Freedom
Post by: Cradoc on November 18, 2012, 11:22:28 am
Thanks for the screenies. Silly how if you drop you lose your score and kills.

We had one of our members do a massive trade run into EU lands or something like that around a lot of the map.
Title: Re: Operation: Durquba Freedom
Post by: BADPLAYER_old2 on November 18, 2012, 11:28:55 am
Also, that bottom list may have included engineers on that list or good ladder placers or just ranged that dont get to soak up points for being near mass melee.  Not a wall of shame.  Hell half those guys on our side have 2:1 k/d. 

I meant more the people who went 7-59 ect which I just found funny (no offense to anyone who did tho.. but next time maybe use a crossbow).
Title: Re: Operation: Durquba Freedom
Post by: Segd on November 18, 2012, 11:41:14 am
Very shameful indeed, only 34-9, I d/c'd once so its actually 37-9 but still horrible.

Thank god the point system is fair.
True dat. It is very shame to have best k\d ratio  :D


Also 1.7 million xp. Grats!
Are you sure? Site statistics says that attackers got only 450k  :?
Title: Re: Operation: Durquba Freedom
Post by: Malaclypse on November 18, 2012, 11:45:53 am
Are you sure? Site statistics says that attackers got only 450k  :?

For me it says 480k exp for today, but I think maybe some of the exp from the battle is from yesterdays statistics, because I definitely did not grind out 1.1 million playing regular modes yesterday.

Nevermind, 480k seems about right. Not sure how often strat ticks take place, but 20k exp ticks every five minutes over the course of two hours is like 480k on the nose.
Title: Re: Operation: Durquba Freedom
Post by: BADPLAYER_old2 on November 18, 2012, 11:49:52 am
Nevermind, 480k seems about right. Not sure how often strat ticks take place, but 20k exp ticks every five minutes over the course of two hours is like 480k on the nose.

I retired during the battle and got to level 20 by the end of it with 700k exp almost (on defenders). I picked a good time to hit 31.
Title: Re: Operation: Durquba Freedom
Post by: a_bear_irl on November 18, 2012, 11:51:28 am
visitors can't see pics , please register or login


badplayer is tryign to sully my good name, peep the kd bros

that screenshot is just a weird bug where on disconnect you lose your kills but not deaths

why did i disconnect? because badplayer, enraged at his own shameful performance (see screenshot) M'd me 5 times
Title: Re: Operation: Durquba Freedom
Post by: Lt_Anders on November 18, 2012, 03:44:21 pm
Are you sure? Site statistics says that attackers got only 450k  :?

actually now that i'm awake, it was only 700k. I went from 3 mil to retire to 2.3. I blame the early morning.
Title: Re: Operation: Durquba Freedom
Post by: Taser on November 18, 2012, 06:20:05 pm
Signed up for this fight but I was too tired by the time it rolled around. I retracted and went to sleep. VE had a full roster anyway so I figured they'd be fine.

Seems like I missed out on a good fight though.
Title: Re: Operation: Durquba Freedom
Post by: MURDERTRON on November 18, 2012, 06:40:00 pm
Bear IRL was the MVP. Just don't let him drive your ATV.
Title: Re: Operation: Durquba Freedom
Post by: Dach on November 18, 2012, 09:56:50 pm
Signed up for this fight but I was too tired by the time it rolled around. I retracted and went to sleep. VE had a full roster anyway so I figured they'd be fine.

Seems like I missed out on a good fight though.

Same here... I blame the beer!  :lol:
Title: Re: Operation: Durquba Freedom
Post by: Digglez on November 18, 2012, 10:16:20 pm
good fight on both sides.


WHY THE FUCK DOES THE SERVER FEEL LIKE WE'RE PLAYING IN CHINA AFTER 30 MINUTES? 
Title: Re: Operation: Durquba Freedom
Post by: BaleOhay on November 18, 2012, 10:18:36 pm
I am with you diggs. It does not make any sense.

It starts fine. Get some kills and the battle gets going and all of a sudden the server takes a dump. Swings do not register.. or fire off 3 secs after you release.

I bring this up all the time and no one dev wise even says anything. I wonder If EU suffers the same thing.
Title: Re: Operation: Durquba Freedom
Post by: Kirbyy on November 19, 2012, 01:26:22 am
I am with you diggs. It does not make any sense.

It starts fine. Get some kills and the battle gets going and all of a sudden the server takes a dump. Swings do not register.. or fire off 3 secs after you release.

I bring this up all the time and no one dev wise even says anything. I wonder If EU suffers the same thing.

I heard from some EU that their server for strat is MUCH, MUCH better.
Title: Re: Operation: Durquba Freedom
Post by: Aderyn on November 19, 2012, 03:00:26 am
It's no secret that the NA server is bad. We gotta play with what we have untill someone decides to donate enough to get a better server. :)
Title: Re: Operation: Durquba Freedom
Post by: Segd on November 19, 2012, 09:28:49 am
I am with you diggs. It does not make any sense.

It starts fine. Get some kills and the battle gets going and all of a sudden the server takes a dump. Swings do not register.. or fire off 3 secs after you release.

I bring this up all the time and no one dev wise even says anything. I wonder If EU suffers the same thing.
EU_3 is fine. Moreover, EU players don't have problems on NA_3 too. I think chadz just hates 'merikkans. That's why every NA cRPG Launcher has hidden function to mess your Internet connection.
Title: Re: Operation: Durquba Freedom
Post by: Keshian on November 19, 2012, 01:34:08 pm
EU_3 is fine. Moreover, EU players don't have problems on NA_3 too. I think chadz just hates 'merikkans. That's why every NA cRPG Launcher has hidden function to mess your Internet connection.

I hear EU's complain all the time about NA server being more laggy than just ping alone.  Crossbow you might not eb noticing it, but melee players notice it constantly.
Title: Re: Operation: Durquba Freedom
Post by: BADPLAYER_old2 on November 19, 2012, 02:02:31 pm
I hear EU's complain all the time about NA server being more laggy than just ping alone.  Crossbow you might not eb noticing it, but melee players notice it constantly.

Yep i'm from EU and it is for sure alot worse. When that siege happened last night the server was massively laggy even when dueling before the battle and it just got worse as the siege went on, I haven't noticed this problem at all in EU strat battles so it probably just is the NA server being terrible.
Title: Re: Operation: Durquba Freedom
Post by: Syls on November 19, 2012, 05:42:11 pm
I must say, the 11 am battle we just had was in the best map I've ever defended, we were pretty much at the top of a plateau. chadz was on our side this time  :mrgreen:
Title: Re: Operation: Durquba Freedom
Post by: Elindor on November 19, 2012, 05:44:38 pm
The NA servers are worse all over than the EU ones, because of price of dedicated hosting in US/Canada as opposed to in EU. 

Ive raised the point of NA people donating extra (which people would) specifically for a better server considering that price difference, but i dont think chadz likes donations.

But fact remains - NA servers blow and most of us would easily donate some money to not play this awesome game trapped inside jello.
Title: Re: Operation: Durquba Freedom
Post by: CrazyCracka420 on November 19, 2012, 09:05:22 pm
The NA servers are worse all over than the EU ones, because of price of dedicated hosting in US/Canada as opposed to in EU. 

Ive raised the point of NA people donating extra (which people would) specifically for a better server considering that price difference, but i dont think chadz likes donations.

But fact remains - NA servers blow and most of us would easily donate some money to not play this awesome game trapped inside jello.

Yeah it's really bad after fighting has been going on for a while (30 minutes or so).  I'd be willing to chip in some money every month for a decent server and I know there's others who would help out as well.
Title: Re: Operation: Durquba Freedom
Post by: Weewum on November 19, 2012, 09:14:17 pm
I must agree with the vast majority of neutrals here, and say, that this, of all things, is a thinly veiled UIF maneuver dedicated to wipe a small faction, and at that, isolate even more people to preform even larger UIF maneuvers.  The American Nation civilized world will not see that this goes easily, I hope.
Title: Re: Operation: Durquba Freedom
Post by: arowaine on November 20, 2012, 07:36:56 am
The NA servers are worse all over than the EU ones, because of price of dedicated hosting in US/Canada as opposed to in EU. 

Ive raised the point of NA people donating extra (which people would) specifically for a better server considering that price difference, but i dont think chadz likes donations.

But fact remains - NA servers blow and most of us would easily donate some money to not play this awesome game trapped inside jello.

back in the day i remenber a man who wanted to help chadz with server stuff he was called ecko all he receive was a cold from chadz and his team :( so money would not even bother him...
Title: Re: Operation: Durquba Freedom
Post by: Nightingale on November 21, 2012, 05:43:36 am
 I feel like a monster after, Slaughtering innocent peasants of Durquba...

The Free city of Durquba fought to the last. Every man and women were given at least rocks and sent to their deaths. Tell me, how should I feel after this battle?
Title: Re: Operation: Durquba Freedom
Post by: Syls on November 21, 2012, 05:53:44 am
I feel like a monster after, Slaughtering innocent peasants of Durquba...

The Free city of Durquba fought to the last. Every man and women were given at least rocks and sent to their deaths. Tell me, how should I feel after this battle?

We were told they had nuclear weapons, I swear!
Title: Re: Operation: Durquba Freedom
Post by: Taser on November 21, 2012, 06:01:11 am
Sad that you didn't get more xp? Plus they were told they would be spared but they believed vicious rumors that we would slaughter them once we got inside and thus this was unavoidable once they took up arms and denied us entry. They brought it upon their heads despite all efforts by our Steward Tristran.

We spared what we could at the end of the battle. Unfortunately many citizens died defending their prized city tonight. They will be given the best burial arrangements we can offer and the remaining citizens will be spared with troops already repairing the damage done in this siege. We are trying to speed up the process to get this city back to work and back to normal. These people have been through much and we are moving bodies, ours and theirs to their respective pyres and burial sites.

Fortunately we were able to convince a large majority of them to stand down and many citizens of this fine city are alive and well. We have kept most of the city's previous guild leaders and even its previous mayor. They will run things so the people do not feel we have ripped everything from them. They do have a new lord and emperor but their local leaders will still have a say in the local matters as well as the ear of their new emperor. He does like the new male harem and saved it before it was completely destroyed.

So yes many citizens died today but they died with a mistaken belief that they would be slaughtered if they gave it over to us. We never intended for this. It is unfortunate that Empire soliders and Durquba citizens died needlessly when all was taken care of already.
Title: Re: Operation: Durquba Freedom
Post by: Nightingale on November 21, 2012, 06:25:44 am
We were told they had nuclear weapons, I swear!

Sad that you didn't get more xp? Plus they were told they would be spared but they believed vicious rumors that we would slaughter them once we got inside and thus this was unavoidable once they took up arms and denied us entry. They brought it upon their heads despite all efforts by our Steward Tristran.

We spared what we could at the end of the battle. Unfortunately many citizens died defending their prized city tonight. They will be given the best burial arrangements we can offer and the remaining citizens will be spared with troops already repairing the damage done in this siege. We are trying to speed up the process to get this city back to work and back to normal. These people have been through much and we are moving bodies, ours and theirs to their respective pyres and burial sites.

Fortunately we were able to convince a large majority of them to stand down and many citizens of this fine city are alive and well. We have kept most of the city's previous guild leaders and even its previous mayor. They will run things so the people do not feel we have ripped everything from them. They do have a new lord and emperor but their local leaders will still have a say in the local matters as well as the ear of their new emperor. He does like the new male harem and saved it before it was completely destroyed.

So yes many citizens died today but they died with a mistaken belief that they would be slaughtered if they gave it over to us. We never intended for this. It is unfortunate that Empire soliders and Durquba citizens died needlessly when all was taken care of already.

Glad you guys have your story straight. What do I care, I got paid.
Title: Re: Operation: Durquba Freedom
Post by: Digglez on November 21, 2012, 09:32:44 am
Open field battle, outnumbered by 200'ish?

(click to show/hide)
Title: Re: Operation: Durquba Freedom
Post by: Malaclypse on November 21, 2012, 09:42:18 am
You could see!? Haha, my screen was so foggy, most of the time I had no idea where the enemy was and I had no idea of the scope of the map beyond our spawn and that hill. Made for an interesting fight, and I'm absolutely sure that if not for Rob's stalwart leadership I would have suffered many more awful deaths than I did.
Title: Re: Operation: Durquba Freedom
Post by: Taser on November 21, 2012, 10:07:01 am
Yeah I could see as well.

I just dislike the fact that Tristran decided to tarnish my naked body by giving me the gift of a two handed sword up my ass. While I appreciate the thought, it did ruin my not dead yet streak.
Title: Re: Operation: Durquba Freedom
Post by: Visconti on November 21, 2012, 10:25:04 am
Yeah I could see as well.

I just dislike the fact that Tristran decided to tarnish my naked body by giving me the gift of a two handed sword up my ass. While I appreciate the thought, it did ruin my not dead yet streak.

Every time i saw you i was actually thinking "He should hurry up and die so he can cover up that mess of a body...."

Totally didn't influence my actions.

On a side note, good fight Chevaliers!
Title: Re: Operation: Durquba Freedom
Post by: Lordark on November 21, 2012, 11:08:11 am
why do the big clans tell the little clans gf when they win? Shouldn't they laugh maniacally as they expand their ever loving empire?
Title: Re: Operation: Durquba Freedom
Post by: Cradoc on November 21, 2012, 11:55:21 am
So I thought we were in a desert... and we get this map?

Anyways, GF, GG, WP.
Title: Re: Operation: Durquba Freedom
Post by: Herr_Thomas on November 21, 2012, 03:10:43 pm
So I thought we were in a desert... and we get this map?

It's a feature.