cRPG
cRPG => Suggestions Corner => Topic started by: Black Wind on October 13, 2012, 06:17:02 am
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Hey guys...
Revert to pre-slot and pre-upkeep system pls.
Elephants ftw.
The only people that didn't like it were the retards who didn't have one. The playerbase was stronger back then, considering there's like 240 people on at most these days, and back then, the servers were like 180ppl iirc for ATS.
But most importantly aussies played too.
If you disagree, you're gay.
Thanks.
EDIT: See the golden times in the URL of my sig.
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Back in my days, the pastures were greener, the girls were hotter and your mom still gave me blowjobs.
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Back in my days, the pastures were greener, the girls were hotter and your mom still gave me blowjobs.
Here in the present time, your mum still does chop out gobbies to the boys in the street.
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Here in the present time, your mum still does chop out gobbies to the boys in the street.
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Shit picture, is well... Shit?
Now, on another note, you probably weren't even here to witness pre-upkeep, so why don't you go and enthusiastically straddle a cactus?
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Shit picture, is well... Shit?
Now, on another note, you probably weren't even here to witness pre-upkeep, so why don't you go and enthusiastically straddle a cactus?
visitors can't see pics , please register or login
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Hey guys...
Revert to pre-slot and pre-upkeep system pls.
Elephants ftw.
The only people that didn't like it were the retards who didn't have one. The playerbase was stronger back then, considering there's like 240 people on at most these days, and back then, the servers were like 180ppl iirc for ATS.
But most importantly aussies played too.
If you disagree, you're gay.
Thanks.
EDIT: See the golden times in the URL of my sig.
I wish.
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cRPG lacks skill.
It sucks wang.
It is so bad that not even Dimos plays it anymore.
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I remember the day they added the item slots... I'll forever miss the day they made it impossible for me to hide a flamberge in my small intestine while dressed in a sarranid lady's robe.
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It's true.
Best game I ever played was ye olde c-rpg.
To take a game with ladderpaulting and change it is racism.
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See the golden times in the URL of my sig.
ffffffffffffffffffffffff
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the changes in the slot system, leveling, the user interface, animations, everything has streamlined, aka dumbed down the game, probably to make it more accessible to a broader playerbase.
yet the only game mode that features real cRPG gameplay is the shitty and stale battle mode, that everyone is sick of, with all of the cookie cutter gear and builds to maximize your playtime in a shitty 1 life round filled with headshots, couches, kiting, and heavy armor. new and old players alike are simply sick of it. old cRPG at least led for hilariously OP characters with wacky weapons and insane loadouts, which made the generic battle gamplay unique in its own way. now its bland native multiplayer with over-simplified mechanics which is basically babby's first medieval counter-strike, but with grinding and conformity.
this man the OP doesn't just want old cRPG back, he just wants a change in our current cRPG to make it less stale, to get player interest back up, to enjoy logging into his high gen characters and having a community excited about something again. the solution is to not look backward, but to move forward.
develop and implement a proper conquest mode, with siege flags all over the good battle maps, with strat tickets and respawns working like battlefield. my suggestion here: http://forum.meleegaming.com/suggestions-corner/conquest-gametype-combine-strategus-siege-and-battle-into-1-bad-assed-mode/
its all already in the game. just waiting for someone to reach out and put it together. this gamemode would save cRPG and make it as appealing as any modern game yet with tons more depth, and make veteran players think twice about selling their looms for cash and quitting for good. just so.
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Just nerf Ranged and all will be O.K.
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This thread stands for Freedom and I stand with this thread.
Where do you stand?
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I stand for freedom! Bring back the old REAL cRPG. I really do miss them fun days :'( Boulder on a stick was a classic, you just can't get the same entertainment nowadays, imo the game has gone way to Hardcore, the fun element is starting to drop drastically.
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Dont speak for everyone, i still love battle!
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yeah there is nothing better to be 1hited with plated charger bump, or glance on everything around, barmace and morningstar madness, pocked lances ect.
old crpg server was on for some time and hey! players got bored of that ranged fest after fave days.
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the changes in the slot system, leveling, the user interface, animations, everything has streamlined, aka dumbed down the game, probably to make it more accessible to a broader playerbase.
yet the only game mode that features real cRPG gameplay is the shitty and stale battle mode, that everyone is sick of, with all of the cookie cutter gear and builds to maximize your playtime in a shitty 1 life round filled with headshots, couches, kiting, and heavy armor. new and old players alike are simply sick of it. old cRPG at least led for hilariously OP characters with wacky weapons and insane loadouts, which made the generic battle gamplay unique in its own way. now its bland native multiplayer with over-simplified mechanics which is basically babby's first medieval counter-strike, but with grinding and conformity.
this man the OP doesn't just want old cRPG back, he just wants a change in our current cRPG to make it less stale, to get player interest back up, to enjoy logging into his high gen characters and having a community excited about something again. the solution is to not look backward, but to move forward.
Before i even read all that i thought as well that Conquest Mode is the solution. Would be refreshing as well.
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See the golden times in the URL of my sig.
This video contains content from Channel 5 and WMG, one or more of whom have blocked it in your country on copyright grounds.
:P
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Something tells me 6h here is the afternoon in AUS.
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XmasRPG was boring as fuck when chadz released it.
Nostalgia is a powerful thing gentlemen.
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The tides of cRPG have drifted in the oceans. The gameplay has become a boring waste of time due to unreasonable nerfing to every single aspect of the mod.
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XmasRPG was boring as fuck when chadz released it.
Nostalgia is a powerful thing gentlemen.
Well, I for one, knew absolutely nothing about XmasRPG until 'after' it was over. Shows how much awareness was raised for it huh?
And besides, You played back then I assume? And you still play now? If you lasted that long, it couldn't have been that bad, right?
The current cRPG, has obsolete armours in the market, (plate), and generally anything over 14k. This is because little bitches like Rebelyell over here, who must be a specialist in losing, considering a horse bump seemingly kills him instantly. Talk about Bad-luck Brian, or what?
The current cRPG is just a monotone, no-sense of achievement, grind.
New players - "I'll save up and get plate, *gets it* oh, cant afford it. Fuck this game".
Vanilla players that aren't zeta-males "I'll use my plate, *puts it on* oh can't afford it. Fuck this game."
Post-patch players - "Vanilla was shithouse, and I never played it, so my opinion is about as valid as a retards, who's cave exploring on Mars."
In pre-patch, I had heraldic with surcoat, winged great helm, mail chaussers, mail mittens, palfrey, heavy lance, elite cav shield and +3 long hafted blade.
So, in perspective, I wasn't a tin-can.
AND, that game shat all over this one. And it didn't stop there, oh no. It proceeded to massage it in with the cheeks. Like a good ol' Cleveland Steamer
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I don't like this suggestion. =))
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Back in the days vanilla was fine. They changed it before everyone had an elephant and tincan. If we go back now you will witness the horror of massive plates on elephants.
I like a noob on a plated charger, but i don't like 50 noobs on 50 plated chargers.
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XmasRPG was boring as fuck when chadz released it.
Nostalgia is a powerful thing gentlemen.
XmasRPG was boring? You flute shaped son of an elephant!
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Back in the days vanilla was fine. They changed it before everyone had an elephant and tincan. If we go back now you will witness the horror of massive plates on elephants.
I like a noob on a plated charger, but i don't like 50 noobs on 50 plated chargers.
Who cares if everyone was on a plated charger, (which wouldn't happen anyway) since everyone could keep a pike in their back pocket? I used to do it all the time back then. Some baddie would try to couch me, I'd pull out my hidden pike, stop their horse and kill them off the top of it.
You could say the current version of CRPG is "balanced" but it causes the mod to be much less fun than it used to be. It's been dumbed-down to the point where most people min-max the shit out of everything they possibly can. You don't see any crazy builds any more since they are so much less viable. People who play only really give a shit about winning due to the multi. So you get the shit-storm of min-maxed builds and equipment.
Old CRPG was just crazy good fun.
New CRPG is:
1. Cav, cav and more cav.
2. Fully loomed archers that hit like a truck, and run away the rest of the time.
3. 2-hand heroes who hide with xbows for most of the round.
4. Str/plate crutchers with glaives who just backpeddle all day.
When trying to "fix" CRPG it's either made less fun, or they brake something else causing it to be abused by everyone and their mother. I don't even like to spend much time on the forums any more.
Thank god for Blood Bowl.
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Who cares if everyone was on a plated charger, (which wouldn't happen anyway) since everyone could keep a pike in their back pocket? I used to do it all the time back then. Some baddie would try to couch me, I'd pull out my hidden pike, stop their horse and kill them off the top of it.
You could say the current version of CRPG is "balanced" but it causes the mod to be much less fun than it used to be. It's been dumbed-down to the point where most people min-max the shit out of everything they possibly can. You don't see any crazy builds any more since they are so much less viable. People who play only really give a shit about winning due to the multi. So you get the shit-storm of min-maxed builds and equipment.
Old CRPG was just crazy good fun.
New CRPG is:
1. Cav, cav and more cav.
2. Fully loomed archers that hit like a truck, and run away the rest of the time.
3. 2-hand heroes who hide with xbows for most of the round.
4. Str/plate crutchers with glaives who just backpeddle all day.
When trying to "fix" CRPG it's either made less fun, or they brake something else causing it to be abused by everyone and their mother. I don't even like to spend much time on the forums any more.
Thank god for Blood Bowl.
EXACTLY. And people cry about Plated Chargers and Archers spam in Old CRPG? Well we got instead of SLOW easy to dodge Plated Chargers, +3 Arabs and +3 Destriers with HX or HA on em harassing inf.
And we also got aimbot archers who keeps getting ''miraculously'' headshots from over the map distances.
And melee combat has been so slowed down and dumbed down that 90% of every 2hander, polearm can block anything you throw at em easily. Everyones a 2h hero nowadays.
Face it, it was better back then. When you grinded for a weapon it sure took time but you got to keep it. Time you put into the game was not for nothing. Now you'll need gold and gold and gold.
Besides not everyone would go tincan anyhow eventually. Movement and slower attack speed is what you get for using tincan armor so it's a okay trade-off.
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The devs should just let LLJK run their own old cRPG server like they asked to do a while back. That was, like, the best idea ever.
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30str robocop 10 PT 10 PS lets go! Unless you go robocop yourself everything will one hit kill you, yay i also think this is very fun.
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30str robocop 10 PT 10 PS lets go! Unless you go robocop yourself everything will one hit kill you, yay i also think this is very fun.
Wrong, wrong, wrong...
30str would give 30 extra hp, not even twice the amount of a 0str build... str got less than half as much influence on how fast you die than armor does.
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http://forum.meleegaming.com/general-discussion/chadz-we-want-the-classic-version-of-crpg/
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Who cares if everyone was on a plated charger.
I would. plate armors dumb down the game if everyone uses them.
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stagnation!!
The combat system is gruesome since 2010 ..buggy , childish and laggy
No possible change after 2 years.
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Lets just wait for m&b 2, Dont despair.
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I don't see what you all crying about.
I love Crpg as it is. I look back on the old days with great joy, but i also know that permanent gold will ruin the mod if implemented now.
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That's the case in nearly all games. If you look back, you know how much you enjoyed the game back then and would probably still right now.. but the developers put so much time into this game and all its new features.
I love the game as it is now and I look forward to anything new!
I enjoyed crpg two years ago, but now it's far better. And not only because anything new is better.
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Well in regards to that thread TurmoilTom posted, I definately think that there should be two versions of cRPG, with two independent character bases (retro c-RPG would start from scratch).
Why? No, I'm not fucking retarded. Because, lots of players liked old-school, and stopped playing with the implementation of upkeep and slots.
The sole purpose I got Warband, was because I heard about cRPG. And I still to this day, think that vanilla was the best game I've ever played.
Fuck the shit called balance, and 'fairness'. it was more fair back then, because saving up to get decent gear actually had a point, and was a benefit that came with playing the game for a longer period of time.
It was a lot more fun overall, and I still think half of the dicks against it in this thread never experienced it.
#BRINGBACKTHEGOLDENAGE!
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I think most of the changes which were implemented were actually good ones. Yes, you have less choices than before, but you need a certain level of restrictions to keep a game fair. And you need to keep multiplayer games fair (=balanced) to keep the community. If one or more certain builds prove as OP, the game will be broken after some time.
I think the biggest problem cRPG has at the moment are a) the game mode of battle, which is favouring only certain classes and playstyles, and b) the upkeep system, which doesn't work at all.
While smoothritch has basically said everything about point a), I just want to mention briefly that the upkeep system never worked properly (favorising classes which only need cheap equipment, like archers, while classes like heavy cavalry are at a complete disadvantage), and with the marketplace it got broken totally. That's why the devs started to "fake" a working upkeep balance with tweaking the viabilities of items, and the community adapted, that's why we have the shitty equipment variety now. Change upkeep to something which works, and things will improve a lot.
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Arbalests and swiss halberds went together so well. get rid of the slots pls
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^Well it worked didn't it Joker (This is sarcasm but isn't spiteful, you are partially right partially wrong)
Lost an entire continent and half of the player base.
The game speed is low due to low average wpf and a buggy mod. The only way to end a duel is to trigger an "instant-kill" or wait for the server to fail completely... in your favor. Bring back benefits to long term players and make leveling difficult.
It frustrates me that looms are more common than ordinary weapons reset the whole damn game if you have to. Save cRPG.
More importantly wth was wrong with looney tunes axe and the long voulge... If they wanted realism why don't they do any of the more progressive suggestions (armour soak, break block on more weapons, 1.5 slot weapons, twin hitbox weapons the list goes on) . If they want skill than the middle ages is not a good time period for high realism.
Why no new items the servers are already buggy so who gives.
What about the helmet opening closing mod why hasn't that been used. Why don't we have that war-hammer.
Why hasn't chadz asked Lounge chair carnage one of the largest mount and blade syndicates in the world why no one plays cRPG?????
If you think this mod is even a shadow of its former self you are delusional. We used to have 40 people a night in AUS now we have 0 if you think that is acceptable than you are one perverted little man.
see you in native. Owens the betrayed
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^Well it worked didn't it Joker (This is sarcasm but isn't spiteful, you are partially right partially wrong)
Lost an entire continent and half of the player base.
The game speed is low due to low average wpf and a buggy mod. The only way to end a duel is to trigger an "instant-kill" or wait for the server to fail completely... in your favor. Bring back benefits to long term players and make leveling difficult.
It frustrates me that looms are more common than ordinary weapons reset the whole damn game if you have to. Save cRPG.
More importantly wth was wrong with looney tunes axe and the long voulge... If they wanted realism why don't they do any of the more progressive suggestions (armour soak, break block on more weapons, 1.5 slot weapons, twin hitbox weapons the list goes on) . If they want skill than the middle ages is not a good time period for high realism.
Why no new items the servers are already buggy so who gives.
What about the helmet opening closing mod why hasn't that been used. Why don't we have that war-hammer.
Why hasn't chadz asked Lounge chair carnage one of the largest mount and blade syndicates in the world why no one plays cRPG?????
If you think this mod is even a shadow of its former self you are delusional. We used to have 40 people a night in AUS now we have 0 if you think that is acceptable than you are one perverted little man.
see you in native. Owens the betrayed
Why does owens still post here? Native gets so boring for you that you have to go back to what you consider to be the forum of a dead mod and try to make it die?
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^No I miss cRPG and want a playable version of it in AUS.
That is all.
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the changes in the slot system, leveling, the user interface, animations, everything has streamlined, aka dumbed down the game, probably to make it more accessible to a broader playerbase.
yet the only game mode that features real cRPG gameplay is the shitty and stale battle mode, that everyone is sick of, with all of the cookie cutter gear and builds to maximize your playtime in a shitty 1 life round filled with headshots, couches, kiting, and heavy armor. new and old players alike are simply sick of it. old cRPG at least led for hilariously OP characters with wacky weapons and insane loadouts, which made the generic battle gamplay unique in its own way. now its bland native multiplayer with over-simplified mechanics which is basically babby's first medieval counter-strike, but with grinding and conformity.
this man the OP doesn't just want old cRPG back, he just wants a change in our current cRPG to make it less stale, to get player interest back up, to enjoy logging into his high gen characters and having a community excited about something again. the solution is to not look backward, but to move forward.
develop and implement a proper conquest mode, with siege flags all over the good battle maps, with strat tickets and respawns working like battlefield. my suggestion here: http://forum.meleegaming.com/suggestions-corner/conquest-gametype-combine-strategus-siege-and-battle-into-1-bad-assed-mode/
its all already in the game. just waiting for someone to reach out and put it together. this gamemode would save cRPG and make it as appealing as any modern game yet with tons more depth, and make veteran players think twice about selling their looms for cash and quitting for good. just so.
Im going to be childish and state that this quote was me.....a year ago...predicting this.
Nyah nyah told yah so!! :lol:
ps: Well....almost a year. :mrgreen:
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I don't see why we couldn't have a separate Old CRPG or 'Golden-Age CRPG' client/game completely separate from New CRPG.
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There's been nerfs I disagree with, but generally speaking, this is a much better game than at the beginning of 2011.
Lance angle nerf is good, increasing riding requirement on horses was good, making weapons unsheathable was good, making weapons have slots was good. Reducing arrow projectile speed and pinpoint accuracy was good. I'm sure there's many more gameplay changes we like about c-rpg versus native.
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I like the removal of Pole stun an the slot system and lance angle plus the removal of lol ladders fuckin up every map....
An that's bout it rest of the changes was imho just unnecessary.
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I like the removal of Pole stun an the slot system and lance angle plus the removal of lol ladders fuckin up every map....
An that's bout it rest of the changes was imho just unnecessary.
How about adding ladders again. But if you're ranged you're denied access to stepping on the ladders?
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How about adding ladders again. But if you're ranged you're denied access to stepping on the ladders?
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I WANT LADDERPULTING!
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Was hellah more fun back then.
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Well I remember that chadz did release an X-mas Crpg which I believe was a version of the patch just before the original upkeep one.
It was a lot of fun... and I was worried it might have just been nostalgia fueling my love of the older patches, but unfortunately it petered out because I think in people's minds if it isn't the latest version....then it isn't quite the right one...or it isnt as good. Of course not everyone thought this way.
Many may have lost interest because they found it boring...or the system takes too long for you to level without a large group of people hamming it up in the middle. Others would have left because of the perceived imbalances in the older patches....which in all honesty were actually far less extreme than people realise.
Yes archery and throwing were like machine guns, especially archery, but then again you could make a ridonkulous agi guy to speed around at mach 10 smashing them up....or you could tank on ridiculous armour and ride an elephant. In fact the only real issue I ever had with the old version was perhaps the xp and gold system and maybe the fact that too many people didnt realise how many options they actually had in those patches.
Seriously, everything had it's counter and if you were good enough you could make anything work. I made fucking stones and sticks work back then....I cant do that now. I do agree that there was an issue with heirlooms being introduced into that old environment, it didn't work that well with the levelling system, but I cant see how there isn't a solution to that somewhere.
Also I never would blame the mod team for this...they couldn't help but adhere somewhat to a rather loud minority who were screaming for nerfs and buffs based mainly on perceived imbalances; mostly created out of over inflated ego-rage at dying.
Id love to see a patch like the x-mas one happen again, maybe with the current systems of xp and gold though, but I doubt it will ever happen, afterall why risk it? The mod team made this in their spare time, im thankful at least I got to enjoy the earlier patches and that they allowed me to spend so much time having fun, which is what video games are partly meant to induce.
And finally: If you dont think making a half-naked monk with a huge lol-axe isn't fun...I dont know how to help you.
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Who cares about the Australian community anyway?
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Who cares about the Australian community anyway?
The servers across the entire community seemed more popular back then, not just in Australia.
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The servers across the entire community seemed more popular back then, not just in Australia.
You can always play with your chinese ping brothers
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You can always play with your chinese ping brothers
And how is this related to anything mentioned above?
I have no desire to play c-RPG in its current state. The argument at hand is not whether the Aus community is relevant to anything, but why I/we want old-school 2010 c-RPG back.
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I don't have much of a problem with most of the changes to the mod, some I quite like. But I would like to see throwing go back closer to what it use to be, particularly for throwing lances. Use to be you had to have heavy armor or a lot of iron flesh to survive a good hit, now it seems like even peasant can survive them. I get almost as many kills with my masterwork stones as with the lances. Really has pushed me to playing Tavern_Keeper more.
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Oh so YOU are that Tavern lady.
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So.... Is this thread WANTING the mega OP archers back?
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So.... Is this thread WANTING the mega OP archers back?
Shields were a lot better back then too. They would catch arrows from all sorts of crazy angles.
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Archers were weak armour and shields worked.
Small communities are good indicators of changes that are harder to notice in larger ones the death of c-RPg aus is only a precursor to the end of c-RPG all together.
Also losing 100+ players from a community of maybe 1000(and declining) should be taken very seriously.
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It's a mod for a video game. Great fun, but doesn't need to be taken all that seriously.
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Alright, all joking aside
"Lost an entire continent and half of the player base."
I feel bad for aussies losing their server and all, but i don't think it's at all indicative of how the mod is doing, honestly. C-rpg is like alot of other games out there that have excessive grind to it.(No matter how hard people may try to deny it, this game is very grind based.) Like most other grind based games, people play until burn themselves out, but always end up coming back if the game is worth it's salt. cRPG is one of those games that people return to.
"The game speed is low due to low average wpf and a buggy mod. The only way to end a duel is to trigger an "instant-kill" or wait for the server to fail completely... in your favor. Bring back benefits to long term players and make leveling difficult."
This is a massive generalization. Admittedly, the difficulty curb is much much lower than in native due to the slower combat speed and very clear limitations on wpf, but it's not as if your average player is just going to have an endless block duel with you. What you are describing is a scenario that literally only takes place at the much higher levels of skill. As far as there being no benefits of long term leveling, I really do beg to differ. If you center your build around it, you can be an absolute monster when you hit level 32. Would I have alot more fun with the way things used to be as far as wpf goes? Sure, but id sure feel like a piece of shit for scaring off so many players frustrated with the mod because of the way leveling used to work. Sure, those of us with the time and drive would stay and play because we really wanted to be "that guy", but the game should'nt be designed to cater to just that one kind of player honestly. I also don't think any of us want to see the kind of shenanigans Kesh was able to pull brought back. Don't even get me started on that Flamberge that could swing faster than the animations would physically show.
"It frustrates me that looms are more common than ordinary weapons reset the whole damn game if you" have to. Save cRPG."
Looms are a bit common now for sure. But it's definitely not what's going to determine what "saves crpg" and what doesnt. There are plenty of other issues that need to be addressed.People who have been playing for a long time have alot of heirlooms, big deal. I see nothing wrong with that.(How about that long term reward system you talked about earlier?)
"More importantly wth was wrong with looney tunes axe and the long voulge... If they wanted realism why don't they do any of the more progressive suggestions (armour soak, break block on more weapons, 1.5 slot weapons, twin hitbox weapons the list goes on) . If they want skill than the middle ages is not a good time period for high realism."
Christ, the Glaive is already bad enough. On top of that there are still plenty of really powerful long pole arms. They went a little over board taking away side swings on the long voulge but fuck, at least give hybrid/ 1 hand builds a chance to even get in range for a swing before they are chopped to bits by tremendous cut damage. I do not miss that god damned axe or the lance of compensation. Those nerfs weren't so much removed for the sake of realism as they were the sake of seeing that other people can still have fun with their under 100 length weapons.
"If you think this mod is even a shadow of its former self you are delusional".
This mod is far from perfect, but to say it's fucked up beyond salvation in its current state really isn't true or fair at all. I find this game to still be extremely enjoyable. Did I enjoy the Way Halberds and slot systems used to work? You bet your ass I did. Still, id much rather see more people having fun without being penalized too much than have one certain style have the most fun they possibly could at the expense of other styles.
"see you in native. Owens the betrayed"
The people that actually still play native(myself included) from time to time play for completely different reasons than they do crpg. Even some of the best players who quit crpg out of frustration or delete everything usually come back at some point. (Here's looking at you, saulcanner.)
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^you never played pre-patch
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Never argue with an Aussie.
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never argue with an engineering student.
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Oh yes please! Everything where so much more relaxed and fun before multi, slots and upkeep. Eventuelly all the neckbeards and spergslord got what they wanted, and the mod got alot more boring and tedious. Fucking upkeep ruined the most of it, the most lame fucking shitty thing that ever afflicted this mod, slowly killing every single fun part of the game if you havent hoarded gold. XmasRPG was really fun, problem was noone played it. Slowly stopped playing the mod, its kinda sad since it used to be so much fun, with all the moments of pure Derpness, ladderpulting, and pocket flamberges. If you like new crpg more then classic, you're
probably a sperglord. Probably wont see a seperate, classic cRPG since anyone who aint a sperglord or neckbeard will leave new crpg to have some fun, but thats kinda alrdy happen, people left for other games.
Crpg is like sex, you used to have it with a young, wild, hot, fun and crazy chick who liked to have fun and enjoy both you and herself. You had no restrictions, you raised hell and everything was imba. Then suddenly, she got old, fat, boring, you didnt know what was worse, having the light on or not. You started to have restrictions, boring positions, everything got lame and stale, but you still got your urge for sex. YOu try to have fun, like you did back in the days, since you miss those times of fun and enjoyment. But eventuelly you just go searching for another girl (read: game/mod). Crpg got old and fat. You're not allowed to fuck her in the ass (Read: pull out a flamberge out of your pocket after you ladderpulted a group of enemies), you're just allowed to use 4 positionsslots, and the really fun positions take up 2-3 slots. Better to just give her the finger and find something fresh and hawt. Problem is most girls (read: games) seems so lame compared to the glory days you used to have.
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Most games are so sandboxy now-a-days. I remember back in the day where the games gave you almost no hints AT ALL! On how to complete the level / do the quest. And thats why the games were so fun to play, now when I get new SP games they quickly get boring due to lack of challenge or that I complete it to fast, also one of the reasons I like hardcore stealth games and
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What is a spergslords? an what does a neckbeard type of guy do?
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There were certain aspects of the game that were more fun in the old days and some that were more boring. There was certainly more teamwork due to the abundance of plains maps and the proximity based XP system. However, I did not enjoy machine gun archers or level 40 full plated, plated charger riding guys who could be dehorsed and still take down 4-5 more guys before they were glanced to death. Also: ROOFMONKEYS...
At the end of the day a game has to evolve and add new features that may not appeal to everyone if it is to keep a playerbase interested for extended periods of time. I have never played a game/mod as much, or for as long, as I have CRPG and if there had been zero changes from the CRPG that existed when i first started in 2010 then I would almost certainly have quit a long time ago.
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what if the wpf cap was raised back up to native standards?
300wpf for a level 30 dedicated swordsman wth not.
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what if the wpf cap was raised back up to native standards?
300wpf for a level 30 dedicated swordsman wth not.
Because shit people (90% of NA and EU) would be like ERMERGERD! NERF MELEE! When they don't realise that they die because they're shit, and NOT because the other class is OP.
300 is a bit extreme though, but perhaps like 180 - 220 for a pure balanced dedicated build. Because the current wpf system makes getting anything more than 150 hardly worth it, promoting hybridization.
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what if the wpf cap was raised back up to native standards?
300wpf for a level 30 dedicated swordsman wth not.
300 wpf for an archer?
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Old version of the mod was NOT better. Bec with knockdown and 40+ blunt damage? Hell no.
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With 86 speed and 2 attack directions....
The fact that our best level 32 builds would be crushed by a sarranid is horrifying.
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Because shit people (90% of NA and EU) would be like ERMERGERD! NERF MELEE! When they don't realise that they die because they're shit, and NOT because the other class is OP.
300 is a bit extreme though, but perhaps like 180 - 220 for a pure balanced dedicated build. Because the current wpf system makes getting anything more than 150 hardly worth it, promoting hybridization.
If you really belive then devs will delete all work that they put in that game,
you are fool
like hadz sad
there is reading and there is masochizm
old crpg was fun but only for some time for fave gens after that is only tincanblackpltecavfest.
upkeap is best thing that happened to that game, now we use all the weapons all the armors
nerf for 2h animations polestager, it is that really nerf because in my opinion now we are more foucused on skill, that mean block kick hit chmber combinations
no more crazy 2h stab rolfcopter or any other gleach shit of that kind.
sorry for gramadrama etc.
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New CRPG is more "balanced" but old CRPG was a hell of a lot more fun.
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With 86 speed and 2 attack directions....
What are you talking about? Bec had 93 speed, over 40 blunt damage, knockdown and 4 attack directions. Are you sure you've played the old cRPG at all?
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^that is the native stats I was dedicated 2H pre patch. Sword of tears
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These stats are directly from the item_kinds1.txt of xmasrpg.
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New CRPG is more "balanced" but old CRPG was a hell of a lot more fun.
that balance youre talking about makes me lolololrfoslslslslrofl
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that balance youre talking about makes me lolololrfoslslslslrofl
Notice I put it in quotes. :wink:
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Notice I put it in quotes. :wink:
Finally !
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Complete balance between differing playstyles is probably the hardest thing to come by, especially on a multi-player based mod such as c-RPG. This can be seen in other games, such as WoW, and what-not, as different classes are good at different things for starters. Some more effective in hand-to-hand, such as 1h, or 2h, or duellist builds. Others, such as pole-armers with pikes and shit are good at support roles.
I know this much is obvious, but retards who QQ about balance, are the worst breed, and more than likely, suck cock at all forms of warband. This can be supported, by observing which players attend the annual Mardi Gras, and/or gay bath houses.
Balance is something that's near impossible to find, and not only that, is virtually impossible to maintain whilst constantly updating the mod. If you say otherwise, you're a nob.
Crying "Nerf Ranged" or "Nerf Cav" like a little zeta-bitch on the forums will just publicly humiliate you in the eyes of those that know better. The developers of course, will listen and keep tabs on how many zeta-bitches there are whinging about it, and will adjust the game accordingly in order to try and satisfy the majority. They may say otherwise, but it's the players who have the leverage, as would they make a multiplayer mod to do 2v2 with say his buds? No, I think not.
I can name atleast 20 players, that quit c-RPG with the implementation of gayness in January 2011... And there were many more who did, because upkeep and slots aren't what they signed up for. I bought a game for pre-patch, and now I feel I have enjoyed a game that died faster than fucking Bill Laimbeers Combat Basketball.
Now, many of the above posters agree with my original post in saying that "vanilla was more fun", and fuck-oath it was. Crossdressing was a big plus. If the dev's disagree, they're idiots, as:
1. They never play the game
2. They ruined the good times.
3. No ladder-pults are a joke.
4. They keep attempting to balance this game, and are turning it into bundle of sticksry.
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...Bill Laimbeers Combat Basketball.
Wow, this is really a thing.