Complete balance between differing playstyles is probably the hardest thing to come by, especially on a multi-player based mod such as c-RPG. This can be seen in other games, such as WoW, and what-not, as different classes are good at different things for starters. Some more effective in hand-to-hand, such as 1h, or 2h, or duellist builds. Others, such as pole-armers with pikes and shit are good at support roles.
I know this much is obvious, but retards who QQ about balance, are the worst breed, and more than likely, suck cock at all forms of warband. This can be supported, by observing which players attend the annual Mardi Gras, and/or gay bath houses.
Balance is something that's near impossible to find, and not only that, is virtually impossible to maintain whilst constantly updating the mod. If you say otherwise, you're a nob.
Crying "Nerf Ranged" or "Nerf Cav" like a little zeta-bitch on the forums will just publicly humiliate you in the eyes of those that know better. The developers of course, will listen and keep tabs on how many zeta-bitches there are whinging about it, and will adjust the game accordingly in order to try and satisfy the majority. They may say otherwise, but it's the players who have the leverage, as would they make a multiplayer mod to do 2v2 with say his buds? No, I think not.
I can name atleast 20 players, that quit c-RPG with the implementation of gayness in January 2011... And there were many more who did, because upkeep and slots aren't what they signed up for. I bought a game for pre-patch, and now I feel I have enjoyed a game that died faster than fucking Bill Laimbeers Combat Basketball.
Now, many of the above posters agree with my original post in saying that "vanilla was more fun", and fuck-oath it was. Crossdressing was a big plus. If the dev's disagree, they're idiots, as:
1. They never play the game
2. They ruined the good times.
3. No ladder-pults are a joke.
4. They keep attempting to balance this game, and are turning it into bundle of sticksry.