Author Topic: Revert to Vanilla!  (Read 6603 times)

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Offline owens

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Re: Revert to Vanilla!
« Reply #60 on: October 16, 2012, 04:50:43 am »
+1
Archers were weak armour and shields worked.


Small communities are good indicators of changes that are harder to notice in larger ones the death of c-RPg aus is only a precursor to the end of c-RPG all together.

Also losing 100+ players from a community of maybe 1000(and declining)  should be taken very seriously.
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Offline Warcat

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Re: Revert to Vanilla!
« Reply #61 on: October 16, 2012, 06:16:46 am »
0
It's a mod for a video game. Great fun, but doesn't need to be taken all that seriously.
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Offline Darkkarma

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Re: Revert to Vanilla!
« Reply #62 on: October 16, 2012, 09:47:49 am »
+1
Alright, all joking aside

"Lost an entire continent and half of the player base."


I feel bad for aussies losing their server and all, but i don't think it's at all indicative of how the mod is doing, honestly. C-rpg is like alot of other games out there that have excessive grind to it.(No matter how hard people may try to deny it, this game is very grind based.) Like most other grind based games, people play until burn themselves out, but always end up coming back if the game is worth it's salt. cRPG is one of those games that people return to.

"The game speed is low due to low average wpf and a buggy mod. The only way to end a duel is to trigger an "instant-kill" or wait for the server to fail completely... in your favor. Bring back benefits to long term players and make leveling difficult."

This is a massive generalization. Admittedly, the difficulty curb is much much lower than in native due to the slower combat speed and very clear limitations on wpf, but it's not as if your average player is just going to have an endless block duel with you. What you are describing is a scenario that literally only takes place at the much higher levels of skill. As far as there being no benefits of long term leveling, I really do beg to differ. If you center your build around it, you can be an absolute monster when you hit level 32. Would I have alot more fun with the way things used to be as far as wpf goes? Sure, but id sure feel like a piece of shit for scaring off so many players frustrated with the mod because of the way leveling used to work. Sure, those of us with the time and drive would stay and play because we really wanted to be "that guy", but the game should'nt be designed to cater to just that one kind of player honestly. I also don't think any of us want to see the kind of shenanigans Kesh was able to pull brought back. Don't even get me started on that Flamberge that could swing faster than the animations would physically show.


"It frustrates me that looms are more common than ordinary weapons reset the whole damn game if you" have to. Save cRPG."

Looms are a bit common now for sure. But it's definitely not what's going to determine what "saves crpg" and what doesnt. There are plenty of other issues that need to be addressed.People who have been playing for a long time have alot of heirlooms, big deal. I see nothing wrong with that.(How about that long term reward system you talked about earlier?)

"More importantly wth was wrong with looney tunes axe and the long voulge...  If they wanted realism why don't they do any of the more progressive suggestions (armour soak, break block on more weapons,  1.5 slot weapons, twin hitbox weapons the list goes on) . If they want skill than the middle ages is not a good time period for high realism."

Christ, the Glaive is already bad enough. On top of that there are still plenty of really powerful long pole arms. They went a little over board taking away side swings on the long voulge but fuck, at least give hybrid/ 1 hand builds a chance to even get in range for a swing before they are chopped to bits by tremendous cut damage. I do not miss that god damned axe or the lance of compensation. Those nerfs weren't so much removed for the sake of realism as they were the sake of seeing that other people can still have fun with their under 100 length weapons.


"If you think this mod is even a shadow of its former self you are delusional".

This mod is far from perfect, but to say it's fucked up beyond salvation in its current state really isn't true or fair at all. I find this game to still be extremely enjoyable. Did I enjoy the Way Halberds and slot systems used to work? You bet your ass I did. Still, id much rather see more people having fun without being penalized too much than have one certain style have the most fun they possibly could at the expense of other styles.

"see you in native. Owens the betrayed"

The people that actually still play native(myself included) from time to time play for completely different reasons than they do crpg. Even some of the best players who quit crpg out of frustration or delete everything usually come back at some point. (Here's looking at you, saulcanner.)
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Offline owens

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Re: Revert to Vanilla!
« Reply #63 on: October 16, 2012, 12:44:32 pm »
0
^you never played pre-patch
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Offline Darkkarma

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Re: Revert to Vanilla!
« Reply #64 on: October 16, 2012, 12:57:15 pm »
+2
Never argue with an Aussie.
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Offline owens

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Re: Revert to Vanilla!
« Reply #65 on: October 16, 2012, 12:59:55 pm »
-1
never argue with an engineering student.
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Offline Berserkadin

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Re: Revert to Vanilla!
« Reply #66 on: October 17, 2012, 06:08:36 am »
+3
Oh yes please! Everything where so much more relaxed and fun before multi, slots and upkeep. Eventuelly all the neckbeards and spergslord got what they wanted, and the mod got alot more boring and tedious. Fucking upkeep ruined the most of it, the most lame fucking shitty thing that ever afflicted this mod, slowly killing every single fun part of the game if you havent hoarded gold. XmasRPG was really fun, problem was noone played it. Slowly stopped playing the mod, its kinda sad since it used to be so much fun, with all the moments of pure Derpness, ladderpulting, and pocket flamberges. If you like new crpg more then classic, you're probably a sperglord. Probably wont see a seperate, classic cRPG since anyone who aint a sperglord or neckbeard will leave new crpg to have some fun, but thats kinda alrdy happen, people left for other games.

Crpg is like sex, you used to have it with a young, wild, hot, fun and crazy chick who liked to have fun and enjoy both you and herself. You had no restrictions, you raised hell and everything was imba. Then suddenly, she got old, fat, boring, you didnt know what was worse, having the light on or not. You started to have restrictions, boring positions, everything got lame and stale, but you still got your urge for sex. YOu try to have fun, like you did back in the days, since you miss those times of fun and enjoyment. But eventuelly you just go searching for another girl (read: game/mod). Crpg got old and fat. You're not allowed to fuck her in the ass (Read: pull out a flamberge out of your pocket after you ladderpulted a group of enemies), you're just allowed to use 4 positionsslots, and the really fun positions take up 2-3 slots. Better to just give her the finger and find something fresh and hawt. Problem is most girls (read: games) seems so lame compared to the glory days you used to have.
« Last Edit: October 17, 2012, 06:19:04 am by Berserkadin »
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Offline IR_Kuoin

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Re: Revert to Vanilla!
« Reply #67 on: October 17, 2012, 11:20:22 am »
0
Most games are so sandboxy now-a-days. I remember back in the day where the games gave you almost no hints AT ALL! On how to complete the level / do the quest. And thats why the games were so fun to play, now when I get new SP games they quickly get boring due to lack of challenge or that I complete it to fast, also one of the reasons I like hardcore stealth games and
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Offline Tzar

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Re: Revert to Vanilla!
« Reply #68 on: October 17, 2012, 11:37:00 am »
+1
What is a spergslords? an what does a neckbeard type of guy do?
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Stabby_Dave

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Re: Revert to Vanilla!
« Reply #69 on: October 17, 2012, 02:36:56 pm »
+2
There were certain aspects of the game that were more fun in the old days and some that were more boring. There was certainly more teamwork due to the abundance of plains maps and the proximity based XP system. However, I did not enjoy machine gun archers or level 40 full plated, plated charger riding guys who could be dehorsed and still take down 4-5 more guys before they were glanced to death.  Also: ROOFMONKEYS...

At the end of the day a game has to evolve and add new features that may not appeal to everyone if it is to keep a playerbase interested for extended periods of time. I have never played a game/mod as much, or for as long, as I have CRPG and if there had been zero changes from the CRPG that existed when i first started in 2010 then I would almost certainly have quit a long time ago.

Offline owens

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Re: Revert to Vanilla!
« Reply #70 on: October 18, 2012, 08:09:02 am »
-1
what if the wpf cap was raised back up to native standards?

300wpf for a level 30 dedicated swordsman wth not.
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Offline Black Wind

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Re: Revert to Vanilla!
« Reply #71 on: October 19, 2012, 12:28:03 am »
+1
what if the wpf cap was raised back up to native standards?

300wpf for a level 30 dedicated swordsman wth not.

Because shit people (90% of NA and EU) would be like ERMERGERD! NERF MELEE! When they don't realise that they die because they're shit, and NOT because the other class is OP.

300 is a bit extreme though, but perhaps like 180 - 220 for a pure balanced dedicated build. Because the current wpf system makes getting anything more than 150 hardly worth it, promoting hybridization.
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Offline Miwiw

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Re: Revert to Vanilla!
« Reply #72 on: October 19, 2012, 12:29:05 am »
+2
what if the wpf cap was raised back up to native standards?

300wpf for a level 30 dedicated swordsman wth not.

300 wpf for an archer?
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Offline zagibu

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Re: Revert to Vanilla!
« Reply #73 on: October 19, 2012, 01:01:14 am »
0
Old version of the mod was NOT better. Bec with knockdown and 40+ blunt damage? Hell no.
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Offline owens

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Re: Revert to Vanilla!
« Reply #74 on: October 19, 2012, 03:04:38 am »
0
With 86 speed and 2 attack directions....



The fact that our best level 32 builds would be crushed by a sarranid is horrifying.
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