I think most of the changes which were implemented were actually good ones. Yes, you have less choices than before, but you need a certain level of restrictions to keep a game fair. And you need to keep multiplayer games fair (=balanced) to keep the community. If one or more certain builds prove as OP, the game will be broken after some time.
I think the biggest problem cRPG has at the moment are a) the game mode of battle, which is favouring only certain classes and playstyles, and b) the upkeep system, which doesn't work at all.
While smoothritch has basically said everything about point a), I just want to mention briefly that the upkeep system never worked properly (favorising classes which only need cheap equipment, like archers, while classes like heavy cavalry are at a complete disadvantage), and with the marketplace it got broken totally. That's why the devs started to "fake" a working upkeep balance with tweaking the viabilities of items, and the community adapted, that's why we have the shitty equipment variety now. Change upkeep to something which works, and things will improve a lot.