cRPG

cRPG => Suggestions Corner => Topic started by: TurmoilTom on September 09, 2012, 06:38:16 am

Title: Buff agility builds
Post by: TurmoilTom on September 09, 2012, 06:38:16 am
First off, yes I'm lobbying. Now that that's out of the way...

Buff agility builds.
Title: Re: Buff agility builds
Post by: CrazyCracka420 on September 09, 2012, 06:53:44 am
says the 10/33 build :P
Title: Re: Buff agility builds
Post by: TurmoilTom on September 09, 2012, 07:30:26 am
First off, yes I'm lobbying.
Title: Re: Buff agility builds
Post by: Haboe on September 09, 2012, 09:17:57 am
+1

Im using a 9/30 build on my stf now, great fun but you get 1 shot by about anything (facedagger is leathal), and you cant spam heavy armored guys since you glance off all the time.

Title: Re: Buff agility builds
Post by: Taser on September 09, 2012, 09:59:08 am
Agi definitely needs some love. Str heavy builds get more hp, power and access to better weapons (depending on your definition of a agi build since some agi builds only have 9 or 12 str or even 6 str.).

The main issue is the fact that Str builds get a ton of extra health as well as they hit hard. They can take hits and give them. Agi builds are fast and can spam but there's no comparison between the two.
Title: Re: Buff agility builds
Post by: Zandieer on September 09, 2012, 11:35:40 am
Another anti-archery lobby! :mad:

(click to show/hide)

Title: Re: Buff agility builds
Post by: Lannistark on September 09, 2012, 11:39:31 am
+1, I've usually played a balanced, strength focused build. Now I'm starting to try the opposite with a 1 hander, and I have to say that it is far more challenging and requires a shitload of skill and concentration to kill guys like Skono or else, due to the fact that one mistake coming from you does it.

Perhaps the amount of Constitution should be directly proportional to the Agility?
Title: Re: Buff agility builds
Post by: Haboe on September 09, 2012, 11:44:52 am
Linear wpf gain by wm with no standard free wpf each level?

Title: Re: Buff agility builds
Post by: Lannistark on September 09, 2012, 11:52:16 am
Linear wpf gain by wm with no standard free wpf each level?

Good idea as well, make the impact of wpf bigger, that way ultra str builds will be slow as fuck.

That seems to balance the equation.
Title: Re: Buff agility builds
Post by: Gravoth_iii on September 09, 2012, 12:01:36 pm
Less glancing, but keep the same damage. :)
Title: Re: Buff agility builds
Post by: Kafein on September 09, 2012, 01:13:20 pm
+1

Im using a 9/30 build on my stf now, great fun but you get 1 shot by about anything (facedagger is leathal), and you cant spam heavy armored guys since you glance off all the time not

Armor virtually doesn't cause any glance by itself these days. Actually an agility build gives you more options to make your enemies glance by moving away from their animation sweetspots.
Title: Re: Buff agility builds
Post by: Zlisch_The_Butcher on September 09, 2012, 01:21:18 pm
Armor virtually doesn't cause any glance by itself these days. Actually an agility build gives you more options to make your enemies glance by moving away from their animation sweetspots.
well, once you're a really low str build moving away from their sweetspots don't matter and every hit regardless of how retarded it looks will at least stun you.
Title: Re: Buff agility builds
Post by: Haboe on September 09, 2012, 01:21:59 pm
Armor virtually doesn't cause any glance by itself these days. Actually an agility build gives you more options to make your enemies glance by moving away from their animation sweetspots.

A only 3 ps with a max 9str required 1h wep doesnt glance off a lot? :P
Title: Re: Buff agility builds
Post by: Gurnisson on September 09, 2012, 01:27:58 pm
Depends on your weapon of choice. Unless I screw up my footwork on my 9/33 build, my flanged mace won't bounce
Title: Re: Buff agility builds
Post by: Haboe on September 09, 2012, 01:30:39 pm
ofc, blunt damage doesnt bounce that fast, swords do (even the stab, then you dead since you can only tank 1 hit)
Title: Re: Buff agility builds
Post by: Kafein on September 09, 2012, 02:08:04 pm
1h swords are not the most forgiving weapons in cRPG, that's for sure.

But high agi lets you control duels as well as in which fights you get involved. Using high str or high agi to the fullest extent requires different playstyles.
Title: Re: Buff agility builds
Post by: sF_Guardian on September 09, 2012, 02:18:21 pm
12/24 Steel Pick reporting for duty, I need a buff :D
Title: Re: Buff agility builds
Post by: Lannistark on September 09, 2012, 04:34:24 pm
18/21 makes a wonderful 1h build for me.
Title: Re: Buff agility builds
Post by: korppis on September 09, 2012, 04:55:54 pm
Would be nice if they could fix the rain effects to be fair for all. Not cool that high ath gets heavier penalty.
Also hills make things weird, it's like everyone moves same speed on them.

But overall I think they're pretty balanced. Str builds can make a few mistakes and get away with it, maybe kill all those high agi builds with one hit but they may not have much chances picking their fights. High agi's in other hand sure can just run away and control their fights, but they are dead if they miss that one block. Just like Kafein said, it's just different playstyle.  :)
Title: Re: Buff agility builds
Post by: rustyspoon on September 09, 2012, 05:04:06 pm
18/21 makes a wonderful 1h build for me.

18/21 is the 1h build of champions.
Title: Re: Buff agility builds
Post by: Zlisch_The_Butcher on September 09, 2012, 05:14:45 pm
18/21 makes a wonderful 1h build for me.
I prefer 15/27, just hold W.
Title: Re: Buff agility builds
Post by: Weewum on September 09, 2012, 05:24:00 pm
Just make WM additionally reduce upkeep , WPF already does, and you get shittons from just leveling, 1WM can decrease repair chance to 3.5% per tick, 6 reduces it to 1%, maxing out at 6.
Title: Re: Buff agility builds
Post by: Akynos on September 09, 2012, 06:02:22 pm
Agi build give out enough damage with the speed bonus...Someone with a build such as 15/24 hits as hard as someone with 24/15.
The running speed is also fine...just look at how I get ganked regulary on battle because I can't run for shit :D

However, the swinging speed needs some buff. I mean, apart from the 1h left swing spam which is abusive, 2h and poles are not really fast...
I mean, having a 12/27 build focuses on being able to confuse the enemy...and right now, it doesn't. It is still too slow to confuse any good player.
Whenever I play against an agi 2h/pole, I win easily, not because of the difference in damage output, but because the guy still can't really pass my
not-so-good defense...that shouldn't happen.
I say buff weapon speed, not to the point where it is impossible to block spam, but easier to feint and hit.

Come on, I want some challenge ! :D
Title: Re: Buff agility builds
Post by: Haboe on September 09, 2012, 07:17:09 pm
Agi build give out enough damage with the speed bonus...Someone with a build such as 15/24 hits as hard as someone with 24/15.

You were conscious when writing that?
Title: Re: Buff agility builds
Post by: rustyspoon on September 09, 2012, 07:58:03 pm
Agi build give out enough damage with the speed bonus...Someone with a build such as 15/24 hits as hard as someone with 24/15.

You were conscious when writing that?

It's very true. You can easily get the equivalent of 3 power strike with enough speed bonus. 6/33 spear build is a good example of that.
Title: Re: Buff agility builds
Post by: Akynos on September 10, 2012, 11:29:50 am
To illustrate that, I can tell that fighting wayne ( apparently 18/21) hurt me as much as if I was fighting a 24/15, just because the of the speed bonus ( and the thrusts that have a ridiculously wide range of random damage).
Title: Re: Buff agility builds
Post by: Haboe on September 10, 2012, 12:00:36 pm
18 21 isnt an agi build...

At real agi builds 9-30 or 12- 27 armor values will really start to count, no way an agi build can do the same damage output as a str build.
Title: Re: Buff agility builds
Post by: Mr_Oujamaflip on September 10, 2012, 01:05:38 pm
I'd rather see a movement bonus dependant on Agility or Athletics. Reduction of the speed decrease from running up slopes/ladders/stairs or something to that extent.
Title: Re: Buff agility builds
Post by: kinngrimm on September 10, 2012, 02:18:15 pm
+1

1. solution balance/increase wpp effects and/or ath
2. solution introduce stamina, which replenishes based on agi. Open strikes would use up constantly stamina also dependent on weight of gear,  if you run out of stamina your movement speed and/or attack speed is reduced. Working the crossbow uses up more stamina then using a bow, but both still use stamina, if ranged run out of stamina it has no influence onto their aiming but they can't just my old friend run away as they get slowed down a bit with empty stamina but if they are high agi based they replenish therefor quicker, so they would need to keep an eye out to have always some stamina left when infantry sneaks up on them. We all would need to learn about stamina management so we wouldn't be caught with our pants down ^^
A wise str build player will learn to safe up stamina for those situations he will need it, the unwise will perish  :twisted:

edit:
stamina thread (http://forum.meleegaming.com/suggestions-corner/don%27t-ever-add-stamina-to-the-game/)
Title: Re: Buff agility builds
Post by: Ptolemy on September 10, 2012, 07:41:20 pm
It should be cleared up, in my opinion you're not an agi or str build unless you have at least 6 more agi/str than the other and you shouldn't be classed as an "agi-whore" or "strength crutcher" unless you've got at least 9 more.

That said, playing 15/24 with full +3 light (ninja) armour and I get 1 hit all the time by lucky swings. This would be compensated better if it wasn't laughable how little difference athletics makes to your speed and that even touching a hill makes you suddenly the same speed as (or sometimes slower than!) that huscarl shield carrying left-swing spammer who's chasing you with his buddies.

Potential fix list:

That's all I can think of right now.
Title: Re: Buff agility builds
Post by: Riddaren on September 10, 2012, 10:30:40 pm
First off, yes I'm lobbying. Now that that's out of the way...

Buff agility builds.

Agile builds are better than strength builds in 9/10 situations.

A strength build, which is usually slower due to lower athletics and/or heavier armour is more vulnerable when outnumbered.
That means a strength build is more dependent on teamplay. A strength build is harder to play in many ways as you can't just run away from a situation as easily.

But most of all, agile builds are superior in 1on1 situations which make up most situations.

Sure, you can do good as a noob with a strength build.
But doing really good is a lot harder with a strength build than an easy mode run away spammer build.
Title: Re: Buff agility builds
Post by: TurmoilTom on September 11, 2012, 01:15:34 am
Agile builds are better than strength builds in 9/10 situations.

A strength build, which is usually slower due to lower athletics and/or heavier armour is more vulnerable when outnumbered.
That means a strength build is more dependent on teamplay. A strength build is harder to play in many ways as you can't just run away from a situation as easily.

But most of all, agile builds are superior in 1on1 situations which make up most situations.

Sure, you can do good as a noob with a strength build.
But doing really good is a lot harder with a strength build than an easy mode run away spammer build.

First off, are you a 36/3 build? Moving on...

Being outnumbered doesn't mean jack if you can take 7-8 hits before going down. So long as you plant one hit on each dude who is ganking you it's an easy win. It's even easier to survive against groups of enemies now that polestagger is gone. If you think that STR builds rely on teammates tell that to the groups of people I tore through back when I was 42/3.

My buddy Tretter puts every attribute point he can muster into his strength stat. With my current 10/33 build it takes, on average, about a dozen hits to kill him with my +3 Longsword. If he hits me once with a solid swing it puts me down instantaneously. Who cares if you get hit more often when you can survive a dozen more hits than the dude you're fighting and put him down in one swing?

Not sure if you've been informed of this, but there's no such thing as spamming. There is only inability to block.
Title: Re: Buff agility builds
Post by: Ptolemy on September 11, 2012, 01:46:50 am
Agile builds are better than strength builds in 9/10 situations.

But most of all, agile builds are superior in 1on1 situations which make up most situations.

Bullshit.
Title: Re: Buff agility builds
Post by: Taser on September 11, 2012, 04:45:03 am
Bullshit.

This. On a 1v1 situation, agi builds do have more speed and ath but they're made of glass. They can attack twice sometimes especially with fast weapons like katana but they take 1 or 2 hits to kill vs a str build that can take a ton more hits as well as hit like a mack truck. One slip vs a str build and you're most likely dead.

Thats not to say agi builds can't be dangerous but it depends far more on the player's skill (or lack of pride if they s key).
Title: Re: Buff agility builds
Post by: Tagora on September 11, 2012, 06:29:30 am
buff bro builds
Title: Re: Buff agility builds
Post by: skkk on September 11, 2012, 10:29:56 am
It should be cleared up, in my opinion you're not an agi or str build unless you have at least 6 more agi/str than the other and you shouldn't be classed as an "agi-whore" or "strength crutcher" unless you've got at least 9 more.

That said, playing 15/24 with full +3 light (ninja) armour and I get 1 hit all the time by lucky swings. This would be compensated better if it wasn't laughable how little difference athletics makes to your speed and that even touching a hill makes you suddenly the same speed as (or sometimes slower than!) that huscarl shield carrying left-swing spammer who's chasing you with his buddies.

Potential fix list:
  • Buff Athletics speed.
  • Buff Weapon Master WPF points.
  • Remove free WPF.
  • Nerf hill speed reductions.
  • Adjust fall damage dependant on agility.
  • Nerf HP given by strength.
  • Buff acceleration speed dependant on agility.

That's all I can think of right now.

I can't agree with you more.
1. Everyone knows weapon master is almost useless for melee .
it's NO different in swing speed above 130 wpf and very TINY different in swing speed between 100 and 130 wpf .
2. i almost can not distinguish what different with ath5 , ath6 , ath7.
maybe acceleration gets a little improved but speed almost gets nothing.

why devs make agi melee skills so weak ?
SO we have no choice , BECAUSE   
IRONFLESH and POWERSTRIKE are more more more effective than weapon master and athletic .
KILLING the variety of builds is equivalent KILLING crpg.   
forgive my english.
Title: Re: Buff agility builds
Post by: kinngrimm on September 11, 2012, 01:23:57 pm
...

why devs make agi melee skills so weak ?
SO we have no choice , BECAUSE   
IRONFLESH and POWERSTRIKE are more more more effective than weapon master and athletic .
KILLING the variety of builds is equivalent KILLING crpg.   
forgive my english.
a long long time ago in a far away galaxy ..., a time when i was just starting to play crpg agi stacking was pretty OP and you saw tincans all over the place. The agi stacking went sofar that you had high ath builds which you never were able to hunt down and lighting fast weapon speeds where human reflexes couldn't cope with. That said, i slight buff in ath and a slightly bigger buff in wpp wouldn't hurt.
BUT as Ptolemy said perhaps those 2 aren't the only options.
Fall damage is fine, we have already to many bunny hopping tincans we don't need bungee jumpers aswell.
The Hill speed reduction is arguable, i for myselfe wouldn't see a need to buff that, as when you choose your routes wisely you are still faster then most other guys who just went up in a straight line.
Isn't the acceleration speed already influenced by agi?

Then again i point to stamina, where high agi would refill it faster and str increases the overall stamina capacity.
Title: Re: Buff agility builds
Post by: Akynos on September 11, 2012, 02:41:46 pm


Being outnumbered doesn't mean jack if you can take 7-8 hits before going down. So long as you plant one hit on each dude who is ganking you it's an easy win. It's even easier to survive against groups of enemies now that polestagger is gone. If you think that STR builds rely on teammates tell that to the groups of people I tore through back when I was 42/3.



Ha-Ha-Ha.

Ok, I think it's time that I state out the strengths and weaknesses of full strength before we can move on.

So lets take a 36/3 build with full plate

Advantages:

-You take a lot more hits
-You deal far more damage
-you can weapstun more, you can pick up mauls, etc.

Now that this is out of the way, lets see...

Disadvantages:


-Anyone in the game can catch you.
-Relating to above, you can be ganked easily.
-Related to note above, you cannot escape or defend yourself when ganked due to the slowness of your swings: you die outspammed.You just take a second longer to die.
-You cannot feint efficiently.
-You cannot spam.
-You cannot escape the reach of the enemy as he swings and then slash him afterwards.
-You have to sell your looms to sustain the upkeep.
-You have more difficulty dodging ranged attacks.
-You cannot catch an archer or an agi xbow.
-You have difficulty escaping a cavalry charge.
-related to above, you can be couched lance easily (which 1-shots you by the way)

And being a full str for four generations, I know what I am talking about.

Playing full str relies mostly on the mistakes of the enemy, such as a weakness in blocking skills, misplacement or badly timed attacks, which is why this build is really useful against a bunch of newbies.
However, this extreme build is a lot harder to master against veteran players who generally avoid such mistakes. That, combined with the
disadvantages stated above, is the reason why few people decide to roll full strength.

As I said, agi is slightly nerfed, I think that swing speed related to WPF should be increased.

 


Potential fix list:
  • Buff Athletics speed.
  • Buff Weapon Master WPF points.
  • Remove free WPF.
  • Nerf hill speed reductions.
  • Adjust fall damage dependant on agility.
  • Nerf HP given by strength.
  • Buff acceleration speed dependant on agility.

That's all I can think of right now.

That is an angry ninja who only supports his own class. Get out.


Title: Re: Buff agility builds
Post by: Riddaren on September 11, 2012, 06:28:02 pm
First off, are you a 36/3 build? Moving on...

Why would I be 36/3?
I like agile builds way more than strength builds because they are much better.
And you talk about buffing agile builds... doesn't make any sense to me.
Title: Re: Buff agility builds
Post by: OssumPawesome on September 11, 2012, 06:52:42 pm
+1

wpf could definitely be better.  a 12/27 2her should do the same damage over time as a 27/12 2her.  I'm not sure if they do or not, but I feel like the 27/12 just hits much harder and doesn't have to deal with glances.  For that reason str builds are much more common.
Title: Re: Buff agility builds
Post by: TurmoilTom on September 11, 2012, 07:02:33 pm
Ha-Ha-Ha.

Ok, I think it's time that I state out the strengths and weaknesses of full strength before we can move on.

So lets take a 36/3 build with full plate

Advantages:

-You take a lot more hits

yes

-You deal far more damage

yes

-you can weapstun more, you can pick up mauls, etc.

yes

Now that this is out of the way, lets see...

Disadvantages:


-Anyone in the game can catch you.

After which they will get one-shotted. Two-shotted if they're lucky.

-Relating to above, you can be ganked easily.
-Related to note above, you cannot escape or defend yourself when ganked due to the slowness of your swings: you die outspammed.You just take a second longer to die.

Forcing glances with half-decent armor values and over 90 hp is easy, and once that glance is forced whoever is fighting you loses 80-100% of his health.

-You cannot feint efficiently.

How so? It's not like movement speed changes feinting speed or anything.

-You cannot spam.

No such thing as spam, only inability to block.

-You cannot escape the reach of the enemy as he swings and then slash him afterwards.

Who cares? Seriously. Any opponent will miss a block at some point, and when he does chances are that you'll do to him in one hit what he can do to you in several hits.

-You have to sell your looms to sustain the upkeep.

Back when I was full strength I wore a gambeson and fought with a practice longsword. I could still kill anyone in 3-4 hits and take 3-4 hits before going down, plus I moved as fast as a balanced build wearing heavy/medium armor. Who says strength builds need to wear expensive stuff?

-You have more difficulty dodging ranged attacks.

It isn't hard to put a point into shield to take 4-5 arrows, and stacking ironflesh easily lets anyone take 3-4 more.

-You cannot catch an archer or an agi xbow.

So? It's not like archers can hurt anyone anymore after all the nerfs and crossbows take hella long to reload. Why would anyone bother chasing ranged as a full strength build anyway when they can just run into a group of dudes and start tearing through them?

-You have difficulty escaping a cavalry charge.
-related to above, you can be couched lance easily (which 1-shots you by the way)

An relatively simple solution is to block down. Another is to outreach the lance thrust with a greatsword stab. If the horseman is 1h or 2h cav it's even easier to put him down. If he's coming at you with a couched lance you can hit his horse before the couch hits you. If it kills his horse, he's boned. If it doesn't... I've survived couched lances on a full strength build before.

And being a full str for four generations, I know what I am talking about.

Seems like we have the same amount of experience with this kind of build.

Playing full str relies mostly on the mistakes of the enemy, such as a weakness in blocking skills, misplacement or badly timed attacks, which is why this build is really useful against a bunch of newbies.
However, this extreme build is a lot harder to master against veteran players who generally avoid such mistakes. That, combined with the
disadvantages stated above, is the reason why few people decide to roll full strength.

Strength builds are overpowered because you get a high reward while taking low risks at the same time. Sure, it's a build that requires your opponent to make a mistake, but it's the same with any other build. It is just more difficult to capitalize on those mistakes with a strength build, but when you do, it puts him down pretty fucking fast.

As I said, agi is slightly nerfed, I think that swing speed related to WPF should be increased.

yes
Title: Re: Buff agility builds
Post by: Kafein on September 11, 2012, 07:27:40 pm
I think most of the so-called weaknesses of agi builds come from bad build and equipment choices. It's quite evident you are going to suck if you use a weapon that lacks in damage. Even though they are good players, kinngrim's or leoking's builds are excellent for any player, if played like agi builds, not like strength builds. When it comes to xbowmen and archers, agi builds reign supreme.

Strength builds require the user to land hits on people, which is probable only in clusterfuck situations. It's 2012 and people learned to block. Anything else gives the advantage to the character that has the highest chances of getting his hits in. Either by feint/hold or any of the numerous exploity things you can only do properly with the mobility advantage. Agi builds in the right hands have the ability to create occasions by themselves without being helped by actual mistakes from the other side. It's no mystery good players seeking to kill good players go for just enough strength and the rest agi.


Also, about hills, maybe it's time we stop the madness and make maps without 80% slopes everywhere.
Title: Re: Buff agility builds
Post by: Leshma on September 11, 2012, 07:35:17 pm
Fighting pure strength build as agi oriented build is the same as fighting especially nasty Dark Souls Boss while being SL1.

It's possible but it takes skill, and there's no room for mistakes.
Title: Re: Buff agility builds
Post by: Tindel on September 11, 2012, 07:48:03 pm
i seem to do best in balanced builds, which leads me to believe that agi and str are in fact balanced. Tell me why i am wrong :)
Title: Re: Buff agility builds
Post by: Kafein on September 11, 2012, 09:32:28 pm
Fighting pure strength build as agi oriented build is the same as fighting especially nasty Dark Souls Boss while being SL1.

It's possible but it takes skill, and there's no room for mistakes.

Fighting agi builds as a strength char is like trying to ram a powerboat with a supertanker.


i seem to do best in balanced builds, which leads me to believe that agi and str are in fact balanced. Tell me why i am wrong :)

Pretty much this.
Title: Re: Buff agility builds
Post by: Haboe on September 11, 2012, 10:11:14 pm
Fighting agi builds as a strength char is like trying to ram a powerboat with a supertanker.


Pretty much this.

And a powerboat ramming a supertanker will do much damage?
Title: Re: Buff agility builds
Post by: Ptolemy on September 11, 2012, 11:54:09 pm
That is an angry ninja who only supports his own class. Get out.

Clearly you know nothing. I have alts for every class, including a 36/3 build and several other strength-dominant builds. When I talk about game balance I do it from an unbiased point of view - it would be unprofessional not to - and (technically) games design is my profession.
Title: Re: Buff agility builds
Post by: WhiteAndMilky on September 12, 2012, 01:12:46 am
Maybe after a certain point in agi, say 21 or 24 you start to do more damage to enemies from behind or something? To promote the agility footwork. Wouldn't apply to bows. This dmg buff could apply more to cut and pierce, as it seems it may be too easy with blunt, but it could still apply to a lesser extend. Also swords and daggers are more assassin-like so this would make sense.

Or maybe something like a cut or pierce attack to the back staggers an enemy for longer...

Just seems strange when you sneak up on a light-to-medium armored foe, and impale him through the back of the neck with a sword, only to have him do a random sideswing while turning around and take you out one hit...

Or maybe a slight increase to movement speed when running backwards! I dunno, there are many things we could come up with to buff them that would be much more creative than just adding dmg to agi builds or whatever...
Title: Re: Buff agility builds
Post by: TurmoilTom on September 12, 2012, 03:09:12 am
Maybe after a certain point in agi, say 21 or 24 you start to do more damage to enemies from behind or something? To promote the agility footwork. Wouldn't apply to bows. This dmg buff could apply more to cut and pierce, as it seems it may be too easy with blunt, but it could still apply to a lesser extend. Also swords and daggers are more assassin-like so this would make sense.

I like this one. Often I found myself sneaking up behind an archer and smacking him in the back, smacking him again while he pulls out his sidearm, and then watching him block all my swings and backpedal back to his teammates. If I could consistently kill balanced builds with a few smacks in the back I would consider agility builds balanced. It would seriously buff agility builds in group fights and make ninja builds worth playing.
Title: Re: Buff agility builds
Post by: Gurnisson on September 12, 2012, 03:10:18 am
Or maybe a slight increase to movement speed when running backwards!

Glaive backpedalers doesn't need any extra speed, that's for sure :mrgreen:
Title: Re: Buff agility builds
Post by: kinngrimm on September 12, 2012, 04:35:04 am
Maybe after a certain point in agi, say 21 or 24 you start to do more damage to enemies from behind or something? To promote the agility footwork. Wouldn't apply to bows. This dmg buff could apply more to cut and pierce, as it seems it may be too easy with blunt, but it could still apply to a lesser extend. Also swords and daggers are more assassin-like so this would make sense.

...
I like the idear with higher dmg for strikes in the back
but i would set 24 as lower limit, as high lvl players will get str builds with 21 agi
also i would include a maximum str 12, as f.e. pikes would be a scary nightmare with this ability
(click to show/hide)

Therefor if i define agi or str based builds i would base that on the assumption they go for max lvl or are at least lvl 31, while maintaining a higher attr value in either of them then the other.
Title: Re: Buff agility builds
Post by: WhiteAndMilky on September 12, 2012, 04:47:48 am
Glaive backpedalers doesn't need any extra speed, that's for sure :mrgreen:

Glaive requires too much STR for it to be used with an agility build.
Title: Re: Buff agility builds
Post by: TurmoilTom on September 12, 2012, 04:52:33 am
Glaive requires too much STR for it to be used with an agility build.

Not exactly. 16/27 is a totally workable build by level 30. Same goes for 18/24 and it gets even easier at levels over 30.
Title: Re: Buff agility builds
Post by: WhiteAndMilky on September 12, 2012, 09:18:25 am
Not exactly. 16/27 is a totally workable build by level 30. Same goes for 18/24 and it gets even easier at levels over 30.

Ah well maybe I am just too accustomed to high AGI builds then, I don't see an armored glaiver with 27 agi being a problem backpedalling me.. my builds would catch him! I see your point though, It would be the bane of armor stacking STR builds lol.
Title: Re: Buff agility builds
Post by: WhiteAndMilky on September 12, 2012, 09:20:06 am
I like the idear with higher dmg for strikes in the back
but i would set 24 as lower limit, as high lvl players will get str builds with 21 agi
also i would include a maximum str 12, as f.e. pikes would be a scary nightmare with this ability
(click to show/hide)

Therefor if i define agi or str based builds i would base that on the assumption they go for max lvl or are at least lvl 31, while maintaining a higher attr value in either of them then the other.

Oops missed this post. Yeah I agree with you on the pike point (hah!)

Although pike is my all-time favorite weapon, and it would be VERY fun... until everyone was doing it.
Title: Re: Buff agility builds
Post by: Mr_Oujamaflip on September 12, 2012, 10:41:36 am
Jelly, Kulin.

I don't see why any such buffs need to be combat specific. Agility is movement, why not help movement.
Title: Re: Buff agility builds
Post by: Kafein on September 12, 2012, 02:02:20 pm
Jelly, Kulin.

I don't see why any such buffs need to be combat specific. Agility is movement, why not help movement.

Because big differences in movement speed and agility fucks up melee combat by giving the fastest one an advantage the other, slower guy can only counter through the most boring playstyle of all. And that's when the slow guy got a long weapon that lets him hope for a hit. Slow movement + short weapon = 0 chances of hitting agiwhores.

I think daggers should have backstab damage bonuses scaling with agility (also, this is not really a "combat" move). But even if possible, that would require much WSE sorcery.


And a powerboat ramming a supertanker will do much damage?

The powerboat will hit, whereas the supertanker will not.

When a very small percentages of swings actually go through the block barrier (which is the rule currently), making sure you successfully hit more often will let you inflict more damage than making sure you do a lot of damage in the odd chance you hit.
Title: Re: Buff agility builds
Post by: Akynos on September 12, 2012, 04:18:25 pm
Ok, I'll go for blue, shall I?

Ha-Ha-Ha.

Ok, I think it's time that I state out the strengths and weaknesses of full strength before we can move on.

So lets take a 36/3 build with full plate

Advantages:

-You take a lot more hits

yes

-You deal far more damage

yes

-you can weapstun more, you can pick up mauls, etc.

yes

Now that this is out of the way, lets see...

Disadvantages:

-Anyone in the game can catch you.

After which they will get one-shotted. Two-shotted if they're lucky.

That is only if I can hit them. No one is gonna charge me. What I mean is, if I got 3 guys on my tail, they will catch me.
-Relating to above, you can be ganked easily.
-Related to note above, you cannot escape or defend yourself when ganked due to the slowness of your swings: you die outspammed.You just take a second longer to die.

Forcing glances with half-decent armor values and over 90 hp is easy, and once that glance is forced whoever is fighting you loses 80-100% of his health.

Proof that you don't know what you are talking about. I am not going to explain situations such as these. Go play the class as I stated then come back with knowledge.
-You cannot feint efficiently.

How so? It's not like movement speed changes feinting speed or anything.
There is a thing called weapon proficiency, you may have heard about it. It changes the speed at which you swing. Guess what? the less wpf you have, the slower your swings ! And if you want to feint, you want your weapon to be fast don't you? don't you? so if you have little wpf and are slow as shit with your weapon, you won't feint well, would you?

-You cannot spam.

No such thing as spam, only inability to block.
Wise looking words, but you don't make an effort to see my point.With experience, you will see what I mean.
-You cannot escape the reach of the enemy as he swings and then slash him afterwards.

Who cares? Seriously. Any opponent will miss a block at some point, and when he does chances are that you'll do to him in one hit what he can do to you in several hits.
*Hello, I'm TurmoilTom,I just keep saying the same thing in a desperate attempt to justify my point*
-You have to sell your looms to sustain the upkeep.

Back when I was full strength I wore a gambeson and fought with a practice longsword. I could still kill anyone in 3-4 hits and take 3-4 hits before going down, plus I moved as fast as a balanced build wearing heavy/medium armor. Who says strength builds need to wear expensive stuff?
Do you know what '' So let's take a 36/3 build with full plate'' means? And why have a good armor when full str? Because it's more efficient. Play game for more info.

-You have more difficulty dodging ranged attacks.

It isn't hard to put a point into shield to take 4-5 arrows, and stacking ironflesh easily lets anyone take 3-4 more.
Point into shield: less ironflesh. Ironflesh: Does it mean it is easier to dodge arrows? Noooo !

-You cannot catch an archer or an agi xbow.

So? It's not like archers can hurt anyone anymore after all the nerfs and crossbows take hella long to reload. Why would anyone bother chasing ranged as a full strength build anyway when they can just run into a group of dudes and start tearing through them?
So? So they can kite your face off anytime. I spend half of ending rounds hiding waiting for the flag because I can't catch them.Archers can't hurt anyone? Play the game. Why chase archers? Because there ain't anyone else?

-You have difficulty escaping a cavalry charge.
-related to above, you can be couched lance easily (which 1-shots you by the way)

An relatively simple solution is to block down. Another is to outreach the lance thrust with a greatsword stab. If the horseman is 1h or 2h cav it's even easier to put him down. If he's coming at you with a couched lance you can hit his horse before the couch hits you. If it kills his horse, he's boned. If it doesn't... I've survived couched lances on a full strength build before.
You survived couched lances? with what? a rouncey and a practice lance? Because I can tell you that I dont survive a couched lance, even with fully loomed milanese and heavy gauntlets. I think you never play full str and when you do, you dont get couched. And another thing, when I say ''difficulty escaping'' I don't mean ''impossible to kill''. it seems your mind goes before your eyes.

And being a full str for four generations, I know what I am talking about.

Seems like we have the same amount of experience with this kind of build.
Seems not.

Playing full str relies mostly on the mistakes of the enemy, such as a weakness in blocking skills, misplacement or badly timed attacks, which is why this build is really useful against a bunch of newbies.
However, this extreme build is a lot harder to master against veteran players who generally avoid such mistakes. That, combined with the
disadvantages stated above, is the reason why few people decide to roll full strength.

Strength builds are overpowered because you get a high reward while taking low risks at the same time. Sure, it's a build that requires your opponent to make a mistake, but it's the same with any other build. It is just more difficult to capitalize on those mistakes with a strength build, but when you do, it puts him down pretty fucking fast.
I think the added difficulty for hitting someone is balanced with the damage output. That is my opinion, however.

As I said, agi is slightly nerfed, I think that swing speed related to WPF should be increased.

yes

Anyway, I got a bit rude there, no offense, I know people have different opinions. I just feel that you do not really have a lot of experience of full str and plate.
I'm sure that if you play it a bit you will see things my way :)
Title: Re: Buff agility builds
Post by: TurmoilTom on September 12, 2012, 06:01:45 pm
Anyway, I got a bit rude there, no offense, I know people have different opinions. I just feel that you do not really have a lot of experience of full str and plate.
I'm sure that if you play it a bit you will see things my way :)

Basically what you're saying is that I should play the game more and then I'll agree with you.

Well that's not the case. I finished up my 39/3 gen with a KDR of 6.0:1 and I'm positive I couldn't pull that off with any other level 30 build in the game.
Title: Re: Buff agility builds
Post by: Akynos on September 12, 2012, 09:49:14 pm
Well, you play on NA, don't you? Perhaps things are different there. Anyway,I guess I can't make my point over the forums and I'd need to see your
gameplay. I trust you are an experienced player, so I won't go over the details again. I made my opinion clear, let's just agree on our disagreement.

Title: Re: Buff agility builds
Post by: oprah_winfrey on September 12, 2012, 10:07:01 pm
Ha-Ha-Ha.

Ok, I think it's time that I state out the strengths and weaknesses of full strength before we can move on.

So lets take a 36/3 build with full plate

Advantages:

-You take a lot more hits
-You deal far more damage
-you can weapstun more, you can pick up mauls, etc.

Now that this is out of the way, lets see...

Disadvantages:


-Anyone in the game can catch you.
-Relating to above, you can be ganked easily.
-Related to note above, you cannot escape or defend yourself when ganked due to the slowness of your swings: you die outspammed.You just take a second longer to die.
-You cannot feint efficiently.
-You cannot spam.
-You cannot escape the reach of the enemy as he swings and then slash him afterwards.
-You have to sell your looms to sustain the upkeep.
-You have more difficulty dodging ranged attacks.
-You cannot catch an archer or an agi xbow.
-You have difficulty escaping a cavalry charge.
-related to above, you can be couched lance easily (which 1-shots you by the way)

And being a full str for four generations, I know what I am talking about.

Playing full str relies mostly on the mistakes of the enemy, such as a weakness in blocking skills, misplacement or badly timed attacks, which is why this build is really useful against a bunch of newbies.
However, this extreme build is a lot harder to master against veteran players who generally avoid such mistakes. That, combined with the
disadvantages stated above, is the reason why few people decide to roll full strength.

As I said, agi is slightly nerfed, I think that swing speed related to WPF should be increased.

 
That is an angry ninja who only supports his own class. Get out.

Let us compare that to a 3/36 build with rags:

Advantages:

you run kind of fast

Disadvantages:

-You do no damage to anyone and glance on everything
-die to everything .
Title: Re: Buff agility builds
Post by: Ptolemy on September 13, 2012, 12:07:10 am
And by "Kind of fast", you mean until you hit a slow-down patch, or try to go up a hill after an archer who proceeds to machine gun you.

Or it's fucking RAINING.
Title: Re: Buff agility builds
Post by: Mlekce on September 13, 2012, 12:25:37 am
Like spamming isn't enough advantage to agi builds?
You can use katana ,and go and spam pikers,shielders,light armored ppl,archers and u need buff?
Title: Re: Buff agility builds
Post by: Akynos on September 13, 2012, 12:30:35 am
Is it pure stupidity or is there some difficulty somewhere in understanding that agility is made as an advantage to deal more hits, not to deal damage as strength does?
it's not with extreme contrasts that you will make your point.

...

You know,whatever we say, this will not be taken into consideration by the devs.So you can post your fantasies after all, ninja boys.
Title: Re: Buff agility builds
Post by: Ptolemy on September 13, 2012, 12:50:03 am
Like spamming isn't enough advantage to agi builds?
You can use katana ,and go and spam pikers,shielders,light armored ppl,archers and u need buff?

Katana spamming doesn't exist. Any katana can be blocked by someone who's paying attention and is half-way proficient at blocking.

Pikers: Shouldn't be engaging at close range with a katana in the first place, they have 3 meters of range where as the katana is only 95cm.
Shielders: Against any shielder with a half decent shield and more than 4 shield skill, a katana will take *at least* 5-10 hits to break a shield, and 80% of the time a shielder is able to left swing faster than a ninja and hit the head. This swing could come after *every* katana blow. (Shielders are the most hated players among the ninja.)
Light armoured people: These are agility players, I've never seen a high strength player without at least medium armour. Also, how many do you see without a bow, or a shield? Not many I'll bet, I know I don't.
Archers: Archers are also high agility players, they will kite, they will backpedal up a hill while shooting your katana wielding ass.


Is it pure stupidity or is there some difficulty somewhere in understanding that agility is made as an advantage to deal more hits, not to deal damage as strength does?

Yes, agility does allow you to try to land more hits and it does allow you to control the direction of the battle more. However, the advantage that being able to move around quickly is not balanced out with the sheer destructive power that a single hit from a strength build will deal to an agility character. Most agility players have short weapons, so we have to get in close to do any damage, where as strength players will often have much longer ones (greatswords mostly, but also glaives, poleaxes, great long axes). These people can backpedal from an agi build to their hearts content since they have the range to be able to do so. This ability to backpedal basically negates the speed advantage that an agility player has, since you have to move twice the speed that they are backpedaling - this sounds easy, but in reality it is not, especially since they can simply turn left or right and you're immediately too far away again.



Lastly: Please stop assuming that just because we are ninjas on our main accounts, that we don't play other classes. We do. We play almost every class there is.
Title: Re: Buff agility builds
Post by: Kafein on September 13, 2012, 01:08:02 am
And by "Kind of fast", you mean until you hit a slow-down patch, or try to go up a hill after an archer who proceeds to machine gun you.

This sounds very similar to what happens 24/7 to strenght builds.


In combat, high movement acceleration (top speed and ath has very little to do with this, it's about agi and armor weight) and high weapon reach serve the same purpose, hitting when your enemy cannot block. Shielders are probably the easiest targets for w/s trolling dance action, with their inherent slowness and short weapons.
Title: Re: Buff agility builds
Post by: Ptolemy on September 13, 2012, 01:09:28 am
Yes, the same happens to strength builds too, the difference is, strength builds often have the HP and armour to survive it. Agility builds don't.
Title: Re: Buff agility builds
Post by: Mlekce on September 13, 2012, 01:14:44 am
Truth hurts guys. Keep pressing - i don't give a shit abbout that.
Title: Re: Buff agility builds
Post by: Ptolemy on September 13, 2012, 11:35:55 am
But when?
Title: Re: Buff agility builds
Post by: skkk on September 13, 2012, 12:54:36 pm
Let us compare that to a 3/36 build with rags:

Advantages:

you run kind of fast

Disadvantages:

-You do no damage to anyone and glance on everything
-die to everything .

No matter how fast you are but it's possible you are shot by range or it's very possible you are caught by a cavalry.
That's the problem of agi infantry . because the speed is what you only own weapon , but you are never  faster than arrows , bolts , or horse!! and you can not suffer too many attacks as str guys. so you die quickly.

So i wanna talk about the speed of agi infantry.
if 3/39 alt is the most fast guy in human like  the runner of the Olympic Games, at least he should have  10m/s the running speed.(i am sorry about there not tired mechanism in cprg)
And what lots guys dont know is as a full of plated warhorse carrying a plated armor knight CHARGING , it only has about 10m/s speed too!!(that's i read from history book)
So i suggest " the max running speed of infantry , 3/39 ,13 ath alt without any armor SHOULD run fast as the plated charger ",maybe buff infantry or nerf horse  ,  it will be quite fair and more realistic .
forgive my english.

 

 
 

Title: Re: Buff agility builds
Post by: kinngrimm on September 13, 2012, 01:18:29 pm
...
Shielders are the most hated players among the ninja.
...
i remember a time when that wasn't true, 1 1/2-2 years back, when there where nearly no agi based shielders
and the only once on the flanks where ninjas and horses and well you know who  :mrgreen:
I was then regularly crushed by ninja katana spam till i myself went up with more agi more wpm and faster weapon
*sigh* my sidesword got overly nerferd

Still i see the point in an agi buff, may it be as skkk that the highest reachable speed would be that of a plated horse with ath 13
the wpm buff which is incoming is something anyone will adjust to and wont be a specific agi buff, as devs will never do it in a way that you really could just spam always the shit out of anyone. Katana and high wpm/ath is right now pretty dangerous, there are ninjas who have excelent reflexes combined with a fair ping and the experience to play wisely(Khorin).
The Katana was once nerferd and tehn got again buffed(not my sidesword :evil:). So this is no angle i would try to follow.
I would make the argument about glancing which comes with less PS, what in my opinion is kind of unfair to agi builds. Str builds do have more HP, ability to wear better gear and glance less because of high PS. Agi can move faster only under right circumstances, if you meet a good str player, you wont outspam him, because he turns and blocks, backpeddals and blocks and you are mostly within is weapon range or got bitchslashed while you need to move into is range again.
EDIT: remove PS relation to glancing leave the bad angle glancing
Title: Re: Buff agility builds
Post by: Kafein on September 13, 2012, 04:03:22 pm
Yes, the same happens to strength builds too, the difference is, strength builds often have the HP and armour to survive it. Agility builds don't.

Bullshit.

If you take a shot when climbing uphill, you will take the others. Projectiles produce the longest stun in the game and the number of shots you need to die when you are almost stationary is not very important.

Anyway that's the kind of situations where a shield really helps like it ought to help all the time against ranged. Since you move slowly anyway, you can keep the shield up.
Title: Re: Buff agility builds
Post by: oprah_winfrey on September 13, 2012, 04:45:31 pm
Like spamming isn't enough advantage to agi builds?
You can use katana ,and go and spam pikers,shielders,light armored ppl,archers and u need buff?

You mean the same exact thing you can do as a strength build? WM doesn't increase your swing speed by enough that you are so much faster then strength builds.
Title: Re: Buff agility builds
Post by: Mr_Oujamaflip on September 13, 2012, 08:42:23 pm
And too fucking right we hate shielders. Fuck you Kingrimm.

(I mean this in the most friendly way possible)
Title: Re: Buff agility builds
Post by: Froto_the_Loc on September 14, 2012, 12:02:35 am
10 strength can't use a heavy great sword! SHENANIGANS!
Title: Re: Buff agility builds
Post by: Ptolemy on September 14, 2012, 12:19:27 am
10 strength can't use a heavy great sword! SHENANIGANS!

Yeah...
Title: Re: Buff agility builds
Post by: TurmoilTom on September 14, 2012, 05:09:28 am
10 strength can't use a heavy great sword! SHENANIGANS!

Yeah it's not like I retired or anything...

(click to show/hide)
Title: Re: Buff agility builds
Post by: Fartface on September 14, 2012, 10:42:26 pm
Was about time somebody with some real STR build experience posted here. Only thing I want to add to this is:
- STR build require more skill when  it comes to battle awereness and good footwork.
- AGI builds require more skill when it comes to blocking and general melee skills.
A STR build can miss a block and get hit without a to big problem , but if I make one wrong turn on eu1 and get ganked im screwed.
A AGI build cant miss a block because if he gets a good hit hes dead or so low to health , but if you do end up in a nasty outnumbered situation you just go and run to safety.
A STR build generaly needs the more expensive equipement to make full use of it's power , but it's not like you need to go full tincan sperglord.
A AGI build is a bit more viable in lighter armour because it boost your speed more.
A STR build requiress less melee skills but more battle skills.
A AGI builds requiress more melee skills but less battle skills.
But I just have to admit that STR builds can be aboosed more , go 39/3 and grab a great maul and go hide behind a corner in siege , grab some high damage wep and a friend with an longspear. Agi buils get less opurtonities ( spelled wrong deal with it) to aboose there build.
Title: Re: Buff agility builds
Post by: Akynos on September 15, 2012, 09:46:28 am
Was about time somebody with some real STR build experience posted here. Only thing I want to add to this is:
- STR build require more skill when  it comes to battle awereness and good footwork.
- AGI builds require more skill when it comes to blocking and general melee skills.
A STR build can miss a block and get hit without a to big problem , but if I make one wrong turn on eu1 and get ganked im screwed.
A AGI build cant miss a block because if he gets a good hit hes dead or so low to health , but if you do end up in a nasty outnumbered situation you just go and run to safety.
A STR build generaly needs the more expensive equipement to make full use of it's power , but it's not like you need to go full tincan sperglord.
A AGI build is a bit more viable in lighter armour because it boost your speed more.
A STR build requiress less melee skills but more battle skills.
A AGI builds requiress more melee skills but less battle skills.
But I just have to admit that STR builds can be aboosed more , go 39/3 and grab a great maul and go hide behind a corner in siege , grab some high damage wep and a friend with an longspear. Agi buils get less opurtonities ( spelled wrong deal with it) to aboose there build.

*round of applause*
Title: Re: Buff agility builds
Post by: Ptolemy on September 15, 2012, 09:52:33 am
- STR build require more skill when  it comes to battle awereness and good footwork.
Needs more battle awareness? Lol, no. See below.
Better footwork? It helps, but I don't think so, str builds can generally weight-stun their way through most fights with agi builds.

- AGI builds require more skill when it comes to blocking and general melee skills.
Yes, granted.

A STR build can miss a block and get hit without a to big problem , but if I make one wrong turn on eu1 and get ganked im screwed.
Agi builds can't get ganked - they die too fast. Even if you survive the first hit, that stun will leave you stranded in combat with the person who just hit you, then if you manage to block their next attack, you're in the same position that a strength build would be - only with less health and armour.

A AGI build cant miss a block because if he gets a good hit hes dead or so low to health , but if you do end up in a nasty outnumbered situation you just go and run to safety.
Acceleration of an agi build isn't good enough to run from most situations (without getting help from a distraction) - you need time in order to even try to get away. Even if you do run away, where are you going to go? The chances are that if you're "nastily out-numbered", your team is dead so you're going to have to fight those people chasing you at some point anyway.

A STR build generaly needs the more expensive equipement to make full use of it's power , but it's not like you need to go full tincan sperglord.
I'll give you this one. However, agi builds often don't have access to those most expensive equipments, so that's balanced out.

A AGI build is a bit more viable in lighter armour because it boost your speed more.
What you mean is that agi builds use lighter armour because it sapps your speed less. Weight effects strength and agility builds equally, this is not an arguement.

A STR build requiress less melee skills but more battle skills.
You're repeating yourself.

A AGI builds requiress more melee skills but less battle skills.
You're repeating your... wait a minute!

But I just have to admit that STR builds can be aboosed more , go 39/3 and grab a great maul and go hide behind a corner in siege , grab some high damage wep and a friend with an longspear. Agi buils get less opurtonities ( spelled wrong deal with it) to aboose there build.
How, exactly, does one aboose an agi build? The only way I can think of aboosing one would be to run away all battle, delaying or otherwise leeching.

RE: Point 1.
The idea that agi builds need less battle awareness is laughable. You constantly have to be looking out for cav, archers, xbows, throwers, shielders - because all of these are a massive threat to you. The only thing that in fact you don't have to worry about too much is full strength builds, since they're one of the few things you can effectively out-run.


Strength builds need to watch for these too, but if they make a mistake they have a much greater chance of surviving that mistake, the agi build is dead.

Was about time somebody with some real STR build experience posted here.

So that we have two sets of biased opinions?
Title: Re: Buff agility builds
Post by: Gurnisson on September 15, 2012, 03:29:44 pm
Darian is better with an agility build than with a strengh build. He gets ganked quite easily with that strength build while he was a pain in the arse with his agility build :P
Title: Re: Buff agility builds
Post by: Akynos on September 15, 2012, 08:11:16 pm
I would have listened to you ptolemy, until I saw your reply to george...you obviously never have played full strength, or if you did,
you didn't remember shit. Or maybe it's because your main is a ninja and you want to make sure the game is changed to your advantage.
Dunno. Whatever it is, you lost credibility. You obviously portray agility players as victims of their own build and full str as angry gods of war. Why do you play ninja then? Are you a martyr? Or a liar?
Be honest to yourself and stop exaggerating. If there are so many balanced build and so few str whores, it's for a reason. That only justifies the fact that you are wrong. Get real.
Title: Re: Buff agility builds
Post by: Siiem on September 15, 2012, 08:37:13 pm
As I am completely impartial I can safely agree that agility builds need a buff.
Title: Re: Buff agility builds
Post by: Zlisch_The_Butcher on September 15, 2012, 09:02:07 pm
I would have listened to you ptolemy, until I saw your reply to george...you obviously never have played full strength, or if you did,
you didn't remember shit. Or maybe it's because your main is a ninja and you want to make sure the game is changed to your advantage.
Dunno. Whatever it is, you lost credibility. You obviously portray agility players as victims of their own build and full str as angry gods of war. Why do you play ninja then? Are you a martyr? Or a liar?
Be honest to yourself and stop exaggerating. If there are so many balanced build and so few str whores, it's for a reason. That only justifies the fact that you are wrong. Get real.
ptolemy is sort of a 'tard.
And TBH I prefer agi builds and low armor over STR builds and heavy armor.
Title: Re: Buff agility builds
Post by: WhiteAndMilky on September 16, 2012, 04:14:47 am
If agility based builds are so underpowered, than how come so many use it?

Some people play certain builds just because they enjoy them, not because they are actually best. Heck, I play a 6/36 on my stf. Do I do it because it's good? Hell no, it sucks! But it's extremely fun to play.

And really not that many use it, its not like there is ever a large number of high agi in one room, maybe a few at the most. Nothing near the amount of str heavy builds running around.
Title: Re: Buff agility builds
Post by: Jarlek on September 16, 2012, 04:17:36 am
Herpaderpa
Can we change Ptolemys custom tag from "weeaboo" to "weeaboo whiner"?

Darian is probably the best guy to comment on this as he's pretty much been only 27+ AGI builds or only 27+ STR builds.
Title: Re: Buff agility builds
Post by: Ptolemy on September 16, 2012, 08:12:36 am
Why do you play ninja then? Are you a martyr? Or a liar?

I play ninja because when I started playing ninja it was still possible to flank, there were less cav and less archers and those archers were less skilled at blocking, so the class was actually fun. Plus a sense of loyalty to the clan.

I don't enjoy it now, it's just a grind - I'm just hoping that rageball comes back so I don't have to suffer anymore.

Maybe if we what % of players have 8 athletics and more, and what percent is 5 and less, we would get a real picture.

There was one about 2-3 months ago, most were between 15/24 and 24/15 if I recall correctly. Something in the region of 60%.


If I come across as pro-agility builds, that's only because in my experiences of both agility and strength builds, the agi build has come off far worse. It's my opinion, and I will continue to argue for it.
Title: Re: Buff agility builds
Post by: Kafein on September 16, 2012, 12:28:16 pm
Cav is faster than you - you can't run from them, they will catch you.

This is laughable. With more than 7 ath you can dodge cav 24/7. Usually it's the strenght builds that are pretty weak to cav, even more so when they use short weapons. Nut then again, no str build with half a brain would use short weapons since that turns him into a s key hero punching ball.