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Those guys are using jousting lances, which are designed to break on impact, thereby reducing damage to the target and creating a greater show (medieval version of hollywood explosives).
Real lances were not designed to do so.
Knights used to have another hand weapon. Others had a shorter and stronger lance.
Some other items should have a chance to break too : wooden staff and sword and polearms when blocking.
It's totally unrealistic to block a heavy axe with a thin stick of wood...
I used MW light lance, if cRPG is based on Realism then make horse bump instant kill everything
Remember Goliath :) but I don't care if I wear a good helmet.
I agree, all weapons should have a risk to break, depending of your wpf, for exemple. Why only shields ??
You could decrease the ratio with a good wpf or a MW weapon.
But first, let's focus on high shocks.
Instant kill? Not all players in cRPG are Maximus Decimus Meridius' Son.
How could something that is not designed to break, break in multiple spots ?
So please do not make suggestions based on "realism", take it to the realism discussion forum.
People can easily dodge cav attacks by standing directly infront of the horse, taking the trample rather than being hit by sword or lance with armored opponents taking almost no damage at all.
You can do a god damned minute-change in a single second, and if I try to escape the stab/couch by going inside and getting trampled, any good Cavalry that I fight against will just slightly turn and I'll be absolutely fucked anyway.
The devastating crash of the charge. The broken lances! Draw your swords! Hack and slash! This would add excitement, variability, and depth to the game...no matter which way you look at it.
It's also more noob friendly, because there is less weak infantry chase.
Consider this : a steel shield (6 Attribute skill...) can suffer around 5 hits from a big huscarl axe, before exploding.ok.
A wooden staff or a cudgel can suffer infinite hits !
Houston, we have a problem here !
How could something that is not designed to break, break in multiple spots ?
Because a lance like that is designed to break? If you land a hit on you enemy and deals pierce damage (thus the lance will be in the enemy's body), and the lance wont break, what do you think ll happen to the guy holding the lance?(click to show/hide)
I think you guys are forgetting something, all the weapons (and all equipment) in the game have a chance of breaking mid-round. You don't know about it until you get hit with a repair cost at the end of the round. But if my weapon "breaks" after the first tick, it's not as useful than if it wasn't broken.
At least that's what I remember reading on the forums (that if your weapon breaks during the round it's less effective until it gets repaired).
Well I am quite sorry, my good man. If you don't think getting hit by a couched lance is devastating, I simply do not know what else I can say to you! :)
Also I remember a lot of people surviving couches ( me included and not even mentioning h. lance attacks...) Sometimes I felt sorry to the cav that hit me and did only 40% loss of HP... Poor riskers
This would fuck up the balance so hard, just imagine, all lancer cav would be
laughable Monty-Python kniggets who couldn`t kill more that two pesents per round,
thats why it will never be implemented.
why do you say that? Maybe it only had a 10% chance of breaking on a couch? Maybe a 30% chance? Maybe 3%? Or maybe it has hps, with some lances being stronger than others (like shields). Or maybe they'll just have to carry a backup weapon, like a LHB or a 1h weapon. Or maybe they wouldn't couch as much and just use it to stab unless they had a good couch lined up on a high priority target? The possibilities are endless...
Use you imagination man...
Both spawns should have an equipment rack then, so that lancers can come back and get new lances. Archers/throwers could do the same.
Actually they (we) just have to grab them on the ground. Pretty much easier than to come back to the rack.
If you are going to make lances 1 or 2 uses only, then the impact of the horse charge must be strengthened. Currently horses must use the lance in order to pick off stragglers like CC said. People can easily dodge cav attacks by standing directly infront of the horse, taking the trample rather than being hit by sword or lance with armored opponents taking almost no damage at all.
Or you would have to strengthen the couched lance, make it 1-hit kill no matter what (for if it had enough force to break in a person surely that would kill them) then they would be used against heavily armored and dangerous opponents. But if you just reduce the effectiveness of cavalry's lance without any other changes you shall see a dramatic rise in horse crossbowmen, not less cavalry.
Playing cavalry is expensive, taking a horse means you must choose lesser armors and weapons, or otherwise maintain a x3-4 at all times. If you want to cite "realism" then you should also know that cavalry dominated the battlefield up until the invention of gunpowder and cannon. Horse archers being even more effective and you can see how well that turned out in crpg, nerfed into oblivion because they were realistically annoying and deadly to fight. So please do not make suggestions based on "realism", take it to the realism discussion forum.
Cavalry will always have an edge due to mobility and the ability to choose their fights and running away when it suits them, staying together or carrying a polearm are two very simple and realistic methods you can use to deal with cavalry.
I was talking about throwing weapons...
To avoid players using couching lances without any wpf, a 0 wpf at polearms would mean a 100% chance to break. 100wpf could be 10% for exemple.
Cav lancers would be harder to master. That's balance+realism.
Why is everyone so mad about 0 wpf lancing but never mad at 0 wpf crossbow? I think they are comparable.
Because riding into someone with your xbow in doesnt make him die.
(click to show/hide)
well done retard,that would only benefit HA,1h cav and 2h cav. So they would keep their weapon,and insta kill with bump.
Playing as cav is cheap,and you should stop talking if you don't know a thing about what you saying.
What if they just made 0 wpf couching have a chance to snap the lance off and back into the face of the user? :twisted: Same idea would of course go for crossbow. Maybe because you have no wpf in xbow, you load the bolt backwards, for some reason think that they need gun powder, and then just blow your face off.
On a serious note, elaborating on my earlier suggestion: 100 wpf in polearms, the chance to lose the lance would be 10% on light armored opponents, 15% on medium armored opponents, and 20% on heavies. 150 wpf would shift the chances to 5%, 10%, and 15%.
That'd give -dedicated- lancers roughly:
-1 in 20 chance of losing the lance to light armor. Occaisionally it'd be an unlucky jip but the lancer would also go entire maps of peasant couching without losing the lance.
-1 in 10 chance of losing the lance to medium armor. Again, you could end up going an entire map without losing the lance. The lance risk would be greater, but you would also still have very good chances for killing multiple medium infantry.
-3 in 20 chance of losing the lance to heavy armor. Still not all that bad when you consider how valuable it can be for your team to take out heavy infantry. And just a bit less than 1 in 5 chance. Which means sometimes you would still be able to couch 5 or more heavies.
This would add value judgement to decisions about who to attack (armor class) and how(stab vs couch). Hybrid lancers would still be able to couch, but the more they couch the more likely they would have to rely on their other skills. And of course those chances are just for the purposes of illustration.
Buff 2h Cav!!