cRPG

cRPG => Suggestions Corner => Topic started by: Tovi on July 12, 2012, 08:01:12 pm

Title: The Broken Lance Project
Post by: Tovi on July 12, 2012, 08:01:12 pm
Considering many complaining about cav domination , I suggest some more realism.

Look what happen when you ride a charger at 55 Km/h with a lance :

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The lance is destroyed. At least. But knights could also release the lance due to the power of the shock. Or even get their lance skewed into the enemy's body.
The result is that most of the time they lost their lance. The way they used to fight was charging the enemy line and come back to their ecuyer to grab another lance.

What I suggest is to have 50% chance to break/drop a lance (while on cav) after a shock. Shields breaks, why not lances ?

We could have some exception like : a hit in the head, or some lance like the joust lance.

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This type of lances were specially designed to support the impact (but could break anyway, less often).

This could add more realism and balance the game : no more cav rush on peasants if you loose your lance. You will use it wisely.


Title: Re: The Broken Lance Project
Post by: Kafein on July 12, 2012, 08:05:31 pm
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How could something that is not designed to break, break in multiple spots ?
Title: Re: The Broken Lance Project
Post by: Havoco on July 12, 2012, 08:06:39 pm
100 percent support this, but maybe Wpf could lessen the chance that it breaks.
Title: Re: The Broken Lance Project
Post by: Zerran on July 12, 2012, 08:07:05 pm
Those guys are using jousting lances, which are designed to break on impact, thereby reducing damage to the target and creating a greater show (medieval version of hollywood explosives).

Real lances were not designed to do so.
Title: Re: The Broken Lance Project
Post by: CrazyCracka420 on July 12, 2012, 08:10:43 pm
Those guys are using jousting lances, which are designed to break on impact, thereby reducing damage to the target and creating a greater show (medieval version of hollywood explosives).

Real lances were not designed to do so.

Thank you.  Came here to post this.

And it doesn't matter how many people whine or complain or QQ about cavalry, in reality it's not overpowered.  Every class in the game can be easily countered and have it's weaknesses shine through if you are using the right equipment, tactics, and teamwork.  Everything has strengths and weaknesses.

Cavalry looks more powerful than it really is, usually because they are acting like predator animals hunting pack animals.  It's very easy to take out the weakling who is running around by themselves.  A guy running around by himself doesn't make cavalry overpowered, it makes that wannabe rambo a moron, or someone whos' using the wrong gear for the situation he put himself in.

I'm guessing not many people would have brought lances to battle if they were going to break after hitting one person with it.  Seems very inefficient and expensive.  I wouldn't necessarily mind wooden weapons getting the chance to break, or horses not being whistled over on one condition:  Free weapon racks for each team (so you can pull out another one if it breaks) and allow us to construct fences and give the ability to herd animals into the pen.

Also make it so my horses corpse you just killed who immediately became a ghost instead of killing you when it flew into you, should cause massive damage.  Also make it so that when my horse tramples you, you have a chance of being knocked unconscious (think like day-z mod) or breaking a limb.
Title: Re: The Broken Lance Project
Post by: Miwiw on July 12, 2012, 08:11:24 pm
Weapons break, thats why we pay upkeep.
Title: Re: The Broken Lance Project
Post by: Lord_Panos on July 12, 2012, 08:23:05 pm
Hey I have an idea..

Give polearm stab to greatswords
Remove/decrease kiting from archers
Give Power Draw to xbow aswell
and THEN make lances break.

Little bitches whining all day long about cav..
Title: Re: The Broken Lance Project
Post by: _Tak_ on July 12, 2012, 08:39:13 pm
Leave only Great Lance/ Jousting lance couchable and make all other normal lances non-couchable
Title: Re: The Broken Lance Project
Post by: Tovi on July 12, 2012, 08:42:15 pm
It's not only the point of breaking but at this speed the lance will get stuck in the corpse. As throwing weapons do at lower speed.

Knights used to have another hand weapon. Others had a shorter and stronger lance.
Title: Re: The Broken Lance Project
Post by: _Tak_ on July 12, 2012, 08:45:20 pm
Knights used to have another hand weapon. Others had a shorter and stronger lance.

I used MW light lance, if cRPG is based on Realism then make horse bump instant kill everything
Title: Re: The Broken Lance Project
Post by: Ronin on July 12, 2012, 09:05:29 pm
Just make it like Vikingr and buff hybridizm.
Title: Re: The Broken Lance Project
Post by: Tovi on July 24, 2012, 01:35:29 pm
Some other items should have a chance to break too : wooden staff and sword and  polearms when blocking.
It's totally unrealistic to block a heavy axe with a thin stick of wood...
Title: Re: The Broken Lance Project
Post by: Grumpy_Nic on July 24, 2012, 01:45:04 pm
Some other items should have a chance to break too : wooden staff and sword and  polearms when blocking.
It's totally unrealistic to block a heavy axe with a thin stick of wood...

Swords should also have a chance to shatter. Also bows or xbows should have a chance to break when they are hit. If weapons are breakable then all should be. Otherwise people will only use weapons that cannot break.
Also increase dmg for stones in melee mode. Ever got hit in the face with a rock the size of a fist?
Title: Re: The Broken Lance Project
Post by: Korgoth on July 24, 2012, 01:51:16 pm
I used MW light lance, if cRPG is based on Realism then make horse bump instant kill everything

Instant kill? Not all players in cRPG are Maximus Decimus Meridius' Son.
Title: Re: The Broken Lance Project
Post by: Tovi on July 24, 2012, 01:56:41 pm
Remember Goliath :) but I don't care if I wear a good helmet.

I agree, all weapons should have a risk to break, depending of your wpf, for exemple. Why only shields ??
You could decrease the ratio with a good wpf or a MW weapon.

But first, let's focus on high shocks.
Title: Re: The Broken Lance Project
Post by: sF_Guardian on July 24, 2012, 02:06:45 pm
Remember Goliath :) but I don't care if I wear a good helmet.

I agree, all weapons should have a risk to break, depending of your wpf, for exemple. Why only shields ??
You could decrease the ratio with a good wpf or a MW weapon.

But first, let's focus on high shocks.

Wierd suggestions you make, my young Padawan...
Title: Re: The Broken Lance Project
Post by: PhantomZero on July 24, 2012, 02:22:38 pm
Instant kill? Not all players in cRPG are Maximus Decimus Meridius' Son.

If you are going to make lances 1 or 2 uses only, then the impact of the horse charge must be strengthened. Currently horses must use the lance in order to pick off stragglers like CC said. People can easily dodge cav attacks by standing directly infront of the horse, taking the trample rather than being hit by sword or lance with armored opponents taking almost no damage at all.

Or you would have to strengthen the couched lance, make it 1-hit kill no matter what (for if it had enough force to break in a person surely that would kill them) then they would be used against heavily armored and dangerous opponents. But if you just reduce the effectiveness of cavalry's lance without any other changes you shall see a dramatic rise in horse crossbowmen, not less cavalry.

Playing cavalry is expensive, taking a horse means you must choose lesser armors and weapons, or otherwise maintain a x3-4 at all times. If you want to cite "realism" then you should also know that cavalry dominated the battlefield up until the invention of gunpowder and cannon. Horse archers being even more effective and you can see how well that turned out in crpg, nerfed into oblivion because they were realistically annoying and deadly to fight. So please do not make suggestions based on "realism", take it to the realism discussion forum.

Cavalry will always have an edge due to mobility and the ability to choose their fights and running away when it suits them, staying together or carrying a polearm are two very simple  and realistic methods you can use to deal with cavalry.
Title: Re: The Broken Lance Project
Post by: Tovi on July 24, 2012, 02:25:47 pm
Consider this : a steel shield (6 Attribute skill...) can suffer around 5 hits from a big huscarl axe, before exploding.ok.
A wooden staff or a cudgel can suffer infinite hits !

Houston, we have a problem here !
Title: Re: The Broken Lance Project
Post by: Joseph Porta on July 24, 2012, 02:29:02 pm
How could something that is not designed to break, break in multiple spots ?

Everything that breaks is designed that way, interesting, I smell illuminati and a whole lot of conspiracy theories boiling up.

I like this but I think the break chnce shouod be lowered to something like 10-15 %, maybe even less, it's still a game you know but yes! Let there be break chance for lancer, the higher your speed bonus the greater the chance!
Title: Re: The Broken Lance Project
Post by: Grumpy_Nic on July 24, 2012, 02:33:21 pm
So please do not make suggestions based on "realism", take it to the realism discussion forum.


This. My brain could not make up these words on its own. So I'm quoting.
Title: Re: The Broken Lance Project
Post by: Tovi on July 24, 2012, 02:40:43 pm
All realism must go to the trash can ?
Everybody complains about OP cav, and this is a solution.
Apply it just to the best (longest) lances.
So, long lances will be used mainly for knights duels. And then switch to a shorter one or a sword against infantry.
Title: Re: The Broken Lance Project
Post by: Penitent on July 24, 2012, 03:34:55 pm
Admins say that changes will not be made based on realism alone (hence realism/trashcan forum section).  However, they DO say they want to add depth to the game. 

Where does this depth come from?  Our asses, or our variously twisted imaginations? Not necessarily.  Real life is deeper than a video game (more detailed, intricate, nuanced....obviously) and it is the obvious place to find inspiration for adding depth to CRPG. 

I think breaking lances would be very cool. 
Staffs and clubs don't break because you can block with them in a way that would lessen the chance of breaking.  Lances, used at a full charge, can not be used in any other way other than that which would risk breaking.  Yes, it's realistic...but its also nuanced and interesting.  Make it a small % chance at first and see how it works.  I bet it would be a lot of fun. :)

The devastating crash of the charge.  The broken lances!  Draw your swords!  Hack and slash!  This would add excitement, variability, and depth to the game...no matter which way you look at it.
Title: Re: The Broken Lance Project
Post by: Vkvkvk on July 24, 2012, 03:51:55 pm
People can easily dodge cav attacks by standing directly infront of the horse, taking the trample rather than being hit by sword or lance with armored opponents taking almost no damage at all.

Oh fucking please, every self respecting Cavalry has a god damned champion horse with a ridiculous of maneuvrability.

You can do a god damned minute-change in a single second, and if I try to escape the stab/couch by going inside and getting trampled, any good Cavalry that I fight against will just slightly turn and I'll be absolutely fucked anyway.
Title: Re: The Broken Lance Project
Post by: Tovi on July 24, 2012, 05:57:38 pm
It's also more noob friendly, because there is less weak infantry chase.
Title: Re: The Broken Lance Project
Post by: PhantomZero on July 24, 2012, 07:55:23 pm
You can do a god damned minute-change in a single second, and if I try to escape the stab/couch by going inside and getting trampled, any good Cavalry that I fight against will just slightly turn and I'll be absolutely fucked anyway.

This is only true at slow speeds and with Arabians, and even Arabians can't do that at full speed.

The devastating crash of the charge.  The broken lances!  Draw your swords!  Hack and slash!  This would add excitement, variability, and depth to the game...no matter which way you look at it.

The problem is charges are not devastating, and the plated charger is the worst horse in the game. This would not add excitement, variability, or depth. Players would find new ways to piss you off while on horseback. If you want to add depth or make it more difficult, add actual charges where you press a button and get a speed and charge bonus and maneuverability penalty, then lower the top speeds of the horses. You could probably do this for infantry too.

Napoleonic wars prevents you from blocking with lances, pikes, and other long polearms, you could do the same in cRPG.

Everybody complains about OP cav, but the problem is that cav are not OP, and "everybody" is not being used literally. They are whining because they ran off on their own and got killed with 5 minutes left in the round and have nothing better to do than post about it. Does anyone have a link to the data page that had the best weapons by kills or something? As I recall it was 2H weapons that were the most lethal.

It might be okay if every map had a place you could go to grab a new lance, but then people would want a place for arrows and shields and such as well.

It's also more noob friendly, because there is less weak infantry chase.

It isn't more noob friendly at all, the singlemost effective thing someone can do below level 20 is carry around a spear or other polearm and protect their teammates from horses, even if only by rearing them.
Title: Re: The Broken Lance Project
Post by: Penitent on July 24, 2012, 07:59:40 pm
Well I am quite sorry, my good man.  If you don't think getting hit by a couched lance is devastating, I simply do not know what else I can say to you! :)
Title: Re: The Broken Lance Project
Post by: sF_Guardian on July 24, 2012, 08:03:45 pm
Consider this : a steel shield (6 Attribute skill...) can suffer around 5 hits from a big huscarl axe, before exploding.ok.
A wooden staff or a cudgel can suffer infinite hits !

Houston, we have a problem here !

Houston, this guy doesn`t understand a single shit about what BALANCE means.
Title: Re: The Broken Lance Project
Post by: Haboe on July 24, 2012, 08:13:33 pm
How could something that is not designed to break, break in multiple spots ?

Because a lance like that is designed to break? If you land a hit on you enemy and deals pierce damage (thus the lance will be in the enemy's body), and the lance wont break, what do you think ll happen to the guy holding the lance?

(click to show/hide)
Title: Re: The Broken Lance Project
Post by: Penitent on July 24, 2012, 08:19:07 pm
Because a lance like that is designed to break? If you land a hit on you enemy and deals pierce damage (thus the lance will be in the enemy's body), and the lance wont break, what do you think ll happen to the guy holding the lance?

(click to show/hide)

Actually, if you stabbed into someone at full charge and the lance didn't break, this could also happen:

(click to show/hide)
Title: Re: The Broken Lance Project
Post by: CrazyCracka420 on July 24, 2012, 08:34:16 pm
I think you guys are forgetting something, all the weapons (and all equipment) in the game have a chance of breaking mid-round.  You don't know about it until you get hit with a repair cost at the end of the round.  But if my weapon "breaks" after the first tick, it's not as useful than if it wasn't broken. 

At least that's what I remember reading on the forums (that if your weapon breaks during the round it's less effective until it gets repaired).
Title: Re: The Broken Lance Project
Post by: Penitent on July 24, 2012, 08:39:10 pm
I think you guys are forgetting something, all the weapons (and all equipment) in the game have a chance of breaking mid-round.  You don't know about it until you get hit with a repair cost at the end of the round.  But if my weapon "breaks" after the first tick, it's not as useful than if it wasn't broken. 

At least that's what I remember reading on the forums (that if your weapon breaks during the round it's less effective until it gets repaired).

well "breaking" is kind of a misnomer.  The weapon has to be repaired.  This reprents the realism factor (gasp!) that weapons need to be maintained, kept clean and sharp...arrows have to be replenished and grips have to be re-wrapped, horses have to be fed.  It's a balance kind of realism that makes more expensive items more costly to use as well.

This does not take into account that weapons can break mid-battle...like horses can be killed, shields can be smashed, arrows can be depleted...and then no longer used until the next round. 
I think it would be really cool to put lances into this category if they are used to couch.
Title: Re: The Broken Lance Project
Post by: PhantomZero on July 24, 2012, 09:39:33 pm
Well I am quite sorry, my good man.  If you don't think getting hit by a couched lance is devastating, I simply do not know what else I can say to you! :)


Also I remember a lot of people surviving couches ( me included and not even mentioning h. lance attacks...) Sometimes I felt sorry to the cav that hit me and did only 40% loss of HP... Poor riskers

Couched lances don't hurt anymore the way everyone just slams down the cheeseburgers and layers on the armor. It takes at least 2 for anyone above a coat of plates.
Title: Re: The Broken Lance Project
Post by: Piok on July 24, 2012, 09:53:43 pm
Lance breaking on couch sound reasonable. But i think that damage done by couch should be more depending on horse charge value rather then speed.
Cause couched lance uses horses mass to add damage = bigger horse bigger damage.
Title: Re: The Broken Lance Project
Post by: sF_Guardian on July 24, 2012, 10:17:20 pm
This would fuck up the balance so hard, just imagine, all lancer cav would be
laughable Monty-Python kniggets who couldn`t kill more that two pesents per round,
thats why it will never be implemented.
Title: Re: The Broken Lance Project
Post by: Penitent on July 24, 2012, 10:20:03 pm
This would fuck up the balance so hard, just imagine, all lancer cav would be
laughable Monty-Python kniggets who couldn`t kill more that two pesents per round,
thats why it will never be implemented.

why do you say that?  Maybe it only had a 10% chance of breaking on a couch?  Maybe a 30% chance?  Maybe 3%?  Or maybe it has hps, with some lances being stronger than others (like shields).  Or maybe they'll just have to carry a backup weapon, like a LHB or a 1h weapon.  Or maybe they wouldn't couch as much and just use it to stab unless they had a good couch lined up on a high priority target?  The possibilities are endless...

Use you imagination man...
Title: Re: The Broken Lance Project
Post by: sF_Guardian on July 24, 2012, 10:30:49 pm
why do you say that?  Maybe it only had a 10% chance of breaking on a couch?  Maybe a 30% chance?  Maybe 3%?  Or maybe it has hps, with some lances being stronger than others (like shields).  Or maybe they'll just have to carry a backup weapon, like a LHB or a 1h weapon.  Or maybe they wouldn't couch as much and just use it to stab unless they had a good couch lined up on a high priority target?  The possibilities are endless...

Use you imagination man...

But why, why we add all that random chances that cause only rage? Use ur imagination sounds like a cybersex ad though...
Title: Re: The Broken Lance Project
Post by: Penitent on July 24, 2012, 10:38:02 pm
devs say they want depth.  We gotta do somethin, this seems like a good idea. 
There are dozens of ways to implement it, that's all I'm sayin.
Title: Re: The Broken Lance Project
Post by: Son Of Odin on July 24, 2012, 11:05:26 pm
Hey guys guess what I'm going to say...
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Title: Re: The Broken Lance Project
Post by: Son Of Odin on July 24, 2012, 11:16:46 pm
Ok don't guess. I'm still going to say it:
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Title: Re: The Broken Lance Project
Post by: Froto_the_Loc on July 24, 2012, 11:19:17 pm
Instead of a percentage for breaking, how about it relies on speed bonus?
The higher the bonus, the higher the chance.
Title: Re: The Broken Lance Project
Post by: Rextard on July 25, 2012, 12:09:29 am
When you get a couch kill, there should be a chance to lose it (ie, drops to ground) in the person you just impaled. A couched lance is braced against the body of the user, and the horse is providing all the momentum behind it, through your body. It would make more sense if that occasionally meant you actually impaled someone instead of shredding through their bones with a stick designed to stab/impale. Stab kills from horseback shouldn't have this happen (at all or nearly as much) because you're pushing and pulling the spear back with your shoulder (as the animation already shows).

 The chance of this should be greatest when couching heavily armored characters. If you managed to impale someone through plate-mail, the warped and sharp metal would flange inwards, and could create a friction trap on the pole which would make it much harder to pull back out than push through or snap off. Not to mention the weight of someone in heavy armor would strain the lance as well as lancer's joints if they were trying to keep the lance. Heavies also pay the most by far for their armor, so that might help make the cost more worth it for them.

(click to show/hide)
Title: Re: The Broken Lance Project
Post by: Auphilia on July 25, 2012, 12:44:57 am
Both spawns should have an equipment rack then, so that lancers can come back and get new lances. Archers/throwers could do the same.
Title: Re: The Broken Lance Project
Post by: Rhekimos on July 25, 2012, 01:02:01 am
Both spawns should have an equipment rack then, so that lancers can come back and get new lances. Archers/throwers could do the same.

This would be horse thrower heaven. Throw four very damaging throwing lances, be back at spawn in no time and repeat until nobody else is standing.
Title: Re: The Broken Lance Project
Post by: Tovi on July 25, 2012, 06:28:37 am
Actually they (we) just have to grab them on the ground. Pretty much easier than to come back to the rack.
Title: Re: The Broken Lance Project
Post by: PhantomZero on July 25, 2012, 09:02:08 am
Actually they (we) just have to grab them on the ground. Pretty much easier than to come back to the rack.

Are you nuts? Dropping masterwork heavy lances on the ground?

So by "breaking" your own weapon you give infantry the best means to fight you?  :lol:

That is honestly why cavalry does not switch to their side arm unless dismounted, dropping your lance just means you get killed with your own weapon.
Title: Re: The Broken Lance Project
Post by: Tovi on July 25, 2012, 12:20:59 pm
I was talking about throwing weapons...

To avoid players using couching lances without any wpf, a 0 wpf at polearms would mean a 100% chance to break. 100wpf could be 10% for exemple.

Cav lancers would be harder to master. That's balance+realism.
Title: Re: The Broken Lance Project
Post by: Piok on July 25, 2012, 12:37:04 pm
If you use refiling stack then there should be some refiling fee.
Title: Re: The Broken Lance Project
Post by: Mlekce on July 25, 2012, 01:17:56 pm
If you are going to make lances 1 or 2 uses only, then the impact of the horse charge must be strengthened. Currently horses must use the lance in order to pick off stragglers like CC said. People can easily dodge cav attacks by standing directly infront of the horse, taking the trample rather than being hit by sword or lance with armored opponents taking almost no damage at all.

Or you would have to strengthen the couched lance, make it 1-hit kill no matter what (for if it had enough force to break in a person surely that would kill them) then they would be used against heavily armored and dangerous opponents. But if you just reduce the effectiveness of cavalry's lance without any other changes you shall see a dramatic rise in horse crossbowmen, not less cavalry.

Playing cavalry is expensive, taking a horse means you must choose lesser armors and weapons, or otherwise maintain a x3-4 at all times. If you want to cite "realism" then you should also know that cavalry dominated the battlefield up until the invention of gunpowder and cannon. Horse archers being even more effective and you can see how well that turned out in crpg, nerfed into oblivion because they were realistically annoying and deadly to fight. So please do not make suggestions based on "realism", take it to the realism discussion forum.

Cavalry will always have an edge due to mobility and the ability to choose their fights and running away when it suits them, staying together or carrying a polearm are two very simple  and realistic methods you can use to deal with cavalry.

well done retard,that would only benefit HA,1h cav and 2h cav. So they would keep their weapon,and insta kill with bump.
Playing as cav is cheap,and you should stop talking if you don't know a thing about what you saying.
Title: Re: The Broken Lance Project
Post by: Son Of Odin on July 25, 2012, 02:27:02 pm
I was talking about throwing weapons...

To avoid players using couching lances without any wpf, a 0 wpf at polearms would mean a 100% chance to break. 100wpf could be 10% for exemple.

Cav lancers would be harder to master. That's balance+realism.

Why is everyone so mad about 0 wpf lancing but never mad at 0 wpf crossbow? I think they are comparable.
Title: Re: The Broken Lance Project
Post by: Haboe on July 25, 2012, 05:32:10 pm
Why is everyone so mad about 0 wpf lancing but never mad at 0 wpf crossbow? I think they are comparable.


Because riding into someone with your xbow in doesnt make him die.
Title: Re: The Broken Lance Project
Post by: Son Of Odin on July 25, 2012, 05:49:51 pm


Because riding into someone with your xbow in doesnt make him die.

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Title: Re: The Broken Lance Project
Post by: Haboe on July 25, 2012, 07:07:43 pm
(click to show/hide)

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But that aside, couching with a lance is a free kill, even with no wpf. Xbows on the other hand get slower, less accurate and lower on damage. And that you think 0 wpf xbowers are so bad has nothing to do with this topic does it? :P

So if you think they also should get a nerf make a post and don't complain about 0 wpf xbowers in a post for breaking lances ;)
Title: Re: The Broken Lance Project
Post by: Rextard on July 25, 2012, 09:18:25 pm
What if they just made 0 wpf couching have a chance to snap the lance off and back into the face of the user?  :twisted: Same idea would of course go for crossbow. Maybe because you have no wpf in xbow, you load the bolt backwards, for some reason think that they need gun powder, and then just blow your face off.

On a serious note, elaborating on my earlier suggestion: 100 wpf in polearms, the chance to lose the lance would be 10% on light armored opponents, 15% on medium armored opponents, and 20% on heavies. 150 wpf would shift the chances to 5%, 10%, and 15%.

That'd give -dedicated- lancers roughly:
                   -1 in 20 chance of losing the lance to light armor. Occaisionally it'd be an unlucky jip but the lancer would also go entire maps of peasant couching without losing the lance.
                   -1 in 10 chance of losing the lance to medium armor. Again, you could end up going an entire map without losing the lance. The lance risk would be greater, but you would also still have very good chances for killing multiple medium infantry.
                   -3 in 20 chance of losing the lance to heavy armor. Still not all that bad when you consider how valuable it can be for your team to take out heavy infantry. And just a bit less than 1 in 5 chance. Which means sometimes you would still be able to couch 5 or more heavies.

This would add value judgement to decisions about who to attack (armor class) and how(stab vs couch). Hybrid lancers would still be able to couch, but the more they couch the more likely they would have to rely on their other skills. And of course those chances are just for the purposes of illustration.
Title: Re: The Broken Lance Project
Post by: Casimir on July 25, 2012, 09:22:41 pm
Buff 2h Cav!
Title: Re: The Broken Lance Project
Post by: PhantomZero on July 25, 2012, 10:37:44 pm
well done retard,that would only benefit HA,1h cav and 2h cav. So they would keep their weapon,and insta kill with bump.
Playing as cav is cheap,and you should stop talking if you don't know a thing about what you saying.

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Title: Re: The Broken Lance Project
Post by: Haboe on July 25, 2012, 10:50:19 pm
What if they just made 0 wpf couching have a chance to snap the lance off and back into the face of the user?  :twisted: Same idea would of course go for crossbow. Maybe because you have no wpf in xbow, you load the bolt backwards, for some reason think that they need gun powder, and then just blow your face off.

On a serious note, elaborating on my earlier suggestion: 100 wpf in polearms, the chance to lose the lance would be 10% on light armored opponents, 15% on medium armored opponents, and 20% on heavies. 150 wpf would shift the chances to 5%, 10%, and 15%.

That'd give -dedicated- lancers roughly:
                   -1 in 20 chance of losing the lance to light armor. Occaisionally it'd be an unlucky jip but the lancer would also go entire maps of peasant couching without losing the lance.
                   -1 in 10 chance of losing the lance to medium armor. Again, you could end up going an entire map without losing the lance. The lance risk would be greater, but you would also still have very good chances for killing multiple medium infantry.
                   -3 in 20 chance of losing the lance to heavy armor. Still not all that bad when you consider how valuable it can be for your team to take out heavy infantry. And just a bit less than 1 in 5 chance. Which means sometimes you would still be able to couch 5 or more heavies.

This would add value judgement to decisions about who to attack (armor class) and how(stab vs couch). Hybrid lancers would still be able to couch, but the more they couch the more likely they would have to rely on their other skills. And of course those chances are just for the purposes of illustration.

Add an higher breaking chance if you hit a shield and i like it!
Title: Re: The Broken Lance Project
Post by: sF_Guardian on July 25, 2012, 10:51:14 pm
Buff 2h Cav!
!