Author Topic: The Broken Lance Project  (Read 2686 times)

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Offline Tovi

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Re: The Broken Lance Project
« Reply #45 on: July 25, 2012, 12:20:59 pm »
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I was talking about throwing weapons...

To avoid players using couching lances without any wpf, a 0 wpf at polearms would mean a 100% chance to break. 100wpf could be 10% for exemple.

Cav lancers would be harder to master. That's balance+realism.
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Offline Piok

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Re: The Broken Lance Project
« Reply #46 on: July 25, 2012, 12:37:04 pm »
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If you use refiling stack then there should be some refiling fee.

Offline Mlekce

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Re: The Broken Lance Project
« Reply #47 on: July 25, 2012, 01:17:56 pm »
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If you are going to make lances 1 or 2 uses only, then the impact of the horse charge must be strengthened. Currently horses must use the lance in order to pick off stragglers like CC said. People can easily dodge cav attacks by standing directly infront of the horse, taking the trample rather than being hit by sword or lance with armored opponents taking almost no damage at all.

Or you would have to strengthen the couched lance, make it 1-hit kill no matter what (for if it had enough force to break in a person surely that would kill them) then they would be used against heavily armored and dangerous opponents. But if you just reduce the effectiveness of cavalry's lance without any other changes you shall see a dramatic rise in horse crossbowmen, not less cavalry.

Playing cavalry is expensive, taking a horse means you must choose lesser armors and weapons, or otherwise maintain a x3-4 at all times. If you want to cite "realism" then you should also know that cavalry dominated the battlefield up until the invention of gunpowder and cannon. Horse archers being even more effective and you can see how well that turned out in crpg, nerfed into oblivion because they were realistically annoying and deadly to fight. So please do not make suggestions based on "realism", take it to the realism discussion forum.

Cavalry will always have an edge due to mobility and the ability to choose their fights and running away when it suits them, staying together or carrying a polearm are two very simple  and realistic methods you can use to deal with cavalry.

well done retard,that would only benefit HA,1h cav and 2h cav. So they would keep their weapon,and insta kill with bump.
Playing as cav is cheap,and you should stop talking if you don't know a thing about what you saying.

Offline Son Of Odin

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Re: The Broken Lance Project
« Reply #48 on: July 25, 2012, 02:27:02 pm »
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I was talking about throwing weapons...

To avoid players using couching lances without any wpf, a 0 wpf at polearms would mean a 100% chance to break. 100wpf could be 10% for exemple.

Cav lancers would be harder to master. That's balance+realism.

Why is everyone so mad about 0 wpf lancing but never mad at 0 wpf crossbow? I think they are comparable.
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Offline Haboe

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Re: The Broken Lance Project
« Reply #49 on: July 25, 2012, 05:32:10 pm »
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Why is everyone so mad about 0 wpf lancing but never mad at 0 wpf crossbow? I think they are comparable.


Because riding into someone with your xbow in doesnt make him die.
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Offline Son Of Odin

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Re: The Broken Lance Project
« Reply #50 on: July 25, 2012, 05:49:51 pm »
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Because riding into someone with your xbow in doesnt make him die.

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Offline Haboe

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Re: The Broken Lance Project
« Reply #51 on: July 25, 2012, 07:07:43 pm »
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(click to show/hide)

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But that aside, couching with a lance is a free kill, even with no wpf. Xbows on the other hand get slower, less accurate and lower on damage. And that you think 0 wpf xbowers are so bad has nothing to do with this topic does it? :P

So if you think they also should get a nerf make a post and don't complain about 0 wpf xbowers in a post for breaking lances ;)
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Offline Rextard

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Re: The Broken Lance Project
« Reply #52 on: July 25, 2012, 09:18:25 pm »
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What if they just made 0 wpf couching have a chance to snap the lance off and back into the face of the user?  :twisted: Same idea would of course go for crossbow. Maybe because you have no wpf in xbow, you load the bolt backwards, for some reason think that they need gun powder, and then just blow your face off.

On a serious note, elaborating on my earlier suggestion: 100 wpf in polearms, the chance to lose the lance would be 10% on light armored opponents, 15% on medium armored opponents, and 20% on heavies. 150 wpf would shift the chances to 5%, 10%, and 15%.

That'd give -dedicated- lancers roughly:
                   -1 in 20 chance of losing the lance to light armor. Occaisionally it'd be an unlucky jip but the lancer would also go entire maps of peasant couching without losing the lance.
                   -1 in 10 chance of losing the lance to medium armor. Again, you could end up going an entire map without losing the lance. The lance risk would be greater, but you would also still have very good chances for killing multiple medium infantry.
                   -3 in 20 chance of losing the lance to heavy armor. Still not all that bad when you consider how valuable it can be for your team to take out heavy infantry. And just a bit less than 1 in 5 chance. Which means sometimes you would still be able to couch 5 or more heavies.

This would add value judgement to decisions about who to attack (armor class) and how(stab vs couch). Hybrid lancers would still be able to couch, but the more they couch the more likely they would have to rely on their other skills. And of course those chances are just for the purposes of illustration.

Offline Casimir

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Re: The Broken Lance Project
« Reply #53 on: July 25, 2012, 09:22:41 pm »
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Buff 2h Cav!
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Offline PhantomZero

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Re: The Broken Lance Project
« Reply #54 on: July 25, 2012, 10:37:44 pm »
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well done retard,that would only benefit HA,1h cav and 2h cav. So they would keep their weapon,and insta kill with bump.
Playing as cav is cheap,and you should stop talking if you don't know a thing about what you saying.

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Offline Haboe

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Re: The Broken Lance Project
« Reply #55 on: July 25, 2012, 10:50:19 pm »
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What if they just made 0 wpf couching have a chance to snap the lance off and back into the face of the user?  :twisted: Same idea would of course go for crossbow. Maybe because you have no wpf in xbow, you load the bolt backwards, for some reason think that they need gun powder, and then just blow your face off.

On a serious note, elaborating on my earlier suggestion: 100 wpf in polearms, the chance to lose the lance would be 10% on light armored opponents, 15% on medium armored opponents, and 20% on heavies. 150 wpf would shift the chances to 5%, 10%, and 15%.

That'd give -dedicated- lancers roughly:
                   -1 in 20 chance of losing the lance to light armor. Occaisionally it'd be an unlucky jip but the lancer would also go entire maps of peasant couching without losing the lance.
                   -1 in 10 chance of losing the lance to medium armor. Again, you could end up going an entire map without losing the lance. The lance risk would be greater, but you would also still have very good chances for killing multiple medium infantry.
                   -3 in 20 chance of losing the lance to heavy armor. Still not all that bad when you consider how valuable it can be for your team to take out heavy infantry. And just a bit less than 1 in 5 chance. Which means sometimes you would still be able to couch 5 or more heavies.

This would add value judgement to decisions about who to attack (armor class) and how(stab vs couch). Hybrid lancers would still be able to couch, but the more they couch the more likely they would have to rely on their other skills. And of course those chances are just for the purposes of illustration.

Add an higher breaking chance if you hit a shield and i like it!
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Offline sF_Guardian

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Re: The Broken Lance Project
« Reply #56 on: July 25, 2012, 10:51:14 pm »
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I don't want to give a feedback to molly neither i want to ban him,I wanted to give advise high authorities to take his admin rights.Panos you monkey wrench where would u put this topic enlighten me you cancer fuck.