Author Topic: The Broken Lance Project  (Read 2711 times)

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Offline Tovi

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The Broken Lance Project
« on: July 12, 2012, 08:01:12 pm »
+6
Considering many complaining about cav domination , I suggest some more realism.

Look what happen when you ride a charger at 55 Km/h with a lance :

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The lance is destroyed. At least. But knights could also release the lance due to the power of the shock. Or even get their lance skewed into the enemy's body.
The result is that most of the time they lost their lance. The way they used to fight was charging the enemy line and come back to their ecuyer to grab another lance.

What I suggest is to have 50% chance to break/drop a lance (while on cav) after a shock. Shields breaks, why not lances ?

We could have some exception like : a hit in the head, or some lance like the joust lance.

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This type of lances were specially designed to support the impact (but could break anyway, less often).

This could add more realism and balance the game : no more cav rush on peasants if you loose your lance. You will use it wisely.


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Offline Kafein

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Re: The Broken Lance Project
« Reply #1 on: July 12, 2012, 08:05:31 pm »
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How could something that is not designed to break, break in multiple spots ?

Offline Havoco

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Re: The Broken Lance Project
« Reply #2 on: July 12, 2012, 08:06:39 pm »
0
100 percent support this, but maybe Wpf could lessen the chance that it breaks.
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Offline Zerran

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Re: The Broken Lance Project
« Reply #3 on: July 12, 2012, 08:07:05 pm »
+5
Those guys are using jousting lances, which are designed to break on impact, thereby reducing damage to the target and creating a greater show (medieval version of hollywood explosives).

Real lances were not designed to do so.
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Offline CrazyCracka420

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Re: The Broken Lance Project
« Reply #4 on: July 12, 2012, 08:10:43 pm »
0
Those guys are using jousting lances, which are designed to break on impact, thereby reducing damage to the target and creating a greater show (medieval version of hollywood explosives).

Real lances were not designed to do so.

Thank you.  Came here to post this.

And it doesn't matter how many people whine or complain or QQ about cavalry, in reality it's not overpowered.  Every class in the game can be easily countered and have it's weaknesses shine through if you are using the right equipment, tactics, and teamwork.  Everything has strengths and weaknesses.

Cavalry looks more powerful than it really is, usually because they are acting like predator animals hunting pack animals.  It's very easy to take out the weakling who is running around by themselves.  A guy running around by himself doesn't make cavalry overpowered, it makes that wannabe rambo a moron, or someone whos' using the wrong gear for the situation he put himself in.

I'm guessing not many people would have brought lances to battle if they were going to break after hitting one person with it.  Seems very inefficient and expensive.  I wouldn't necessarily mind wooden weapons getting the chance to break, or horses not being whistled over on one condition:  Free weapon racks for each team (so you can pull out another one if it breaks) and allow us to construct fences and give the ability to herd animals into the pen.

Also make it so my horses corpse you just killed who immediately became a ghost instead of killing you when it flew into you, should cause massive damage.  Also make it so that when my horse tramples you, you have a chance of being knocked unconscious (think like day-z mod) or breaking a limb.
« Last Edit: July 12, 2012, 08:14:34 pm by CrazyCracka420 »
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 - Stolen from Macropussy

Offline Miwiw

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Re: The Broken Lance Project
« Reply #5 on: July 12, 2012, 08:11:24 pm »
+1
Weapons break, thats why we pay upkeep.
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Offline Lord_Panos

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Re: The Broken Lance Project
« Reply #6 on: July 12, 2012, 08:23:05 pm »
0
Hey I have an idea..

Give polearm stab to greatswords
Remove/decrease kiting from archers
Give Power Draw to xbow aswell
and THEN make lances break.

Little bitches whining all day long about cav..
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Offline _Tak_

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Re: The Broken Lance Project
« Reply #7 on: July 12, 2012, 08:39:13 pm »
+5
Leave only Great Lance/ Jousting lance couchable and make all other normal lances non-couchable
« Last Edit: July 25, 2012, 06:09:08 pm by AlexTheDragon »

Offline Tovi

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Re: The Broken Lance Project
« Reply #8 on: July 12, 2012, 08:42:15 pm »
0
It's not only the point of breaking but at this speed the lance will get stuck in the corpse. As throwing weapons do at lower speed.

Knights used to have another hand weapon. Others had a shorter and stronger lance.
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Offline _Tak_

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Re: The Broken Lance Project
« Reply #9 on: July 12, 2012, 08:45:20 pm »
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Knights used to have another hand weapon. Others had a shorter and stronger lance.

I used MW light lance, if cRPG is based on Realism then make horse bump instant kill everything

Offline Ronin

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Re: The Broken Lance Project
« Reply #10 on: July 12, 2012, 09:05:29 pm »
0
Just make it like Vikingr and buff hybridizm.
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Offline Tovi

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Re: The Broken Lance Project
« Reply #11 on: July 24, 2012, 01:35:29 pm »
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Some other items should have a chance to break too : wooden staff and sword and  polearms when blocking.
It's totally unrealistic to block a heavy axe with a thin stick of wood...
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Offline Grumpy_Nic

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Re: The Broken Lance Project
« Reply #12 on: July 24, 2012, 01:45:04 pm »
0
Some other items should have a chance to break too : wooden staff and sword and  polearms when blocking.
It's totally unrealistic to block a heavy axe with a thin stick of wood...

Swords should also have a chance to shatter. Also bows or xbows should have a chance to break when they are hit. If weapons are breakable then all should be. Otherwise people will only use weapons that cannot break.
Also increase dmg for stones in melee mode. Ever got hit in the face with a rock the size of a fist?

Offline Korgoth

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Re: The Broken Lance Project
« Reply #13 on: July 24, 2012, 01:51:16 pm »
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I used MW light lance, if cRPG is based on Realism then make horse bump instant kill everything

Instant kill? Not all players in cRPG are Maximus Decimus Meridius' Son.
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Offline Tovi

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Re: The Broken Lance Project
« Reply #14 on: July 24, 2012, 01:56:41 pm »
0
Remember Goliath :) but I don't care if I wear a good helmet.

I agree, all weapons should have a risk to break, depending of your wpf, for exemple. Why only shields ??
You could decrease the ratio with a good wpf or a MW weapon.

But first, let's focus on high shocks.
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