In before 8+ath kuyak+gs S key heroes led by GTX get here!
1. Remove turning speed limitations for one-handed weapons, it's been already hard enough to hit with an overhead without it, now it's just asking for death.
2. Remove early active animations for one-handed overhead. It's a joke that in crowded places one-handers in fact have it way harder to actually score a hit than anyone else because overhead gets stuck on the guy behind, right swing is obviously out of the question and left swing glances a lot due to sweetspots and has super short range. Stab is as useless as always and bounces pretty much always at anything but facehug range. In short, two-handers are superior even in group fights in crowded/tight places because of the reliable stab, range, much more forgiving animations and kicking.
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2. Maybe, but 1h seemed pretty balanced to me when I last played it.
2. Maybe, but 1h seemed pretty balanced to me when I last played it.
when I last played it.
when I last played it.Which was before the nerf?
Which was before the nerf?Which is the reason why there is a "maybe" in the start of the sentence. "The nerf" isn't just for 1h, but all melee as you probably know. Polearm overhead/stab isn't too fun of a move to pull of nowadays either and it used to be effective in the means of target switching etc. I just don't see why 1h should be any different. I guess I have to roll up 1h stf then to know for sure.
havent heard complain about it even once while playing: Bjord and Vagabond.
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I know 2 well respected players I havent heard complain about it even once while playing: Bjord and Vagabond.I fucking hate it and complain about it everyday.
I fucking hate it and complain about it everyday.
1. NO, 1h should not be an exception to the crpg physicsYes , it should .
Yes , it should .
Attacking with 3meter long pike , attacking with 120cm long greatsword and attacking with a 100cm scimitar are all different things and due to lenght, grip , weight distrubution of those weapons and simple fucking logic , they shouldn't suffer same idiotic nerf.
I think NA is still running the old version of WSE where polestagger is enabled. This doesn't apply to you guys if I'm not mistaken.
How about fixing 1h stab, heck, that thing was practically broken before the damn patch, I've got alts for nearly every fighting style, and here is how the patch affects 'em: Polearm Ashwood pike, can still stab, pretty much never glance, no issue. Polearm german poleaxe (ran it for max 3 days, as an STF, currently don't have it, so yeah): Worked fine, no problem. danish greatsword/longsword: Stab is still insanely strong, no real nerf, heck, if I want to I can still jump right infront of a guy and facehug-facestab him, overhead is fine too even though I don't use it much. 1H: Even before the damn patch I've landed perfectlooking hits with my 0+ Espada (the short 30 pierce one) on the back of a fleeing kuyak DGSr, then have it glance and have him 180 turn and oneshot me with a sideswing which I couldn't block due to glancestun. Stabbing is way harder now than it was before, don't use overhead much but never found that big an issue with it before/after the patch.
I die all the time from these little 1-H blitzkrieg weapons using overhead. I'm a 2-H circus mallet wielder.Then these onehanders you speak of are braver than I am. Against a mauler I would never dare to use the overhead, which is dodgy at best. If you have decent movement speed you can actually sidestep faster than I can turn at close range.
1. Remove turning speed limitations for one-handed weapons, it's been already hard enough to hit with an overhead without it, now it's just asking for death.
2. Remove early active animations for one-handed overhead. It's a joke that in crowded places one-handers in fact have it way harder to actually score a hit than anyone else because overhead gets stuck on the guy behind, right swing is obviously out of the question and left swing glances a lot due to sweetspots and has super short range. Stab is as useless as always and bounces pretty much always at anything but facehug range. In short, two-handers are superior even in group fights in crowded/tight places because of the reliable stab, range, much more forgiving animations and kicking.
is one hander really going to stay this way? this is ridiculous, having 2h more efficient in close range then 1h and 1h having only left and right swings decent.
having less and less fun playing this game...
And every class gets stuck on the people behind them with overhead, specialy the longer weapons.