Author Topic: Fix one-handed overhead  (Read 2952 times)

0 Members and 1 Guest are viewing this topic.

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: Fix one-handed overhead
« Reply #15 on: July 03, 2012, 11:54:06 am »
0
visitors can't see pics , please register or login

visitors can't see pics , please register or login
When west germany annexed east germany, nobody moved a finger too.

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Fix one-handed overhead
« Reply #16 on: July 03, 2012, 04:58:01 pm »
0
I know 2 well respected players I havent heard complain about it even once while playing: Bjord and Vagabond.
I fucking hate it and complain about it everyday.

Offline Lactose_the_intolerant

  • Earl
  • ******
  • Renown: 460
  • Infamy: 71
  • cRPG Player A Gentleman and a Scholar
  • Byzantium the intolerant, lactose_the_...
    • View Profile
Re: Fix one-handed overhead
« Reply #17 on: July 03, 2012, 08:46:10 pm »
+1
I fucking hate it and complain about it everyday.

yea but you're not respected  :twisted:

Offline HarunYahya

  • Marshall
  • ********
  • Renown: 965
  • Infamy: 309
  • cRPG Player
  • Proud Abdulla wielder
    • View Profile
  • Faction: BashiBazouks
  • Game nicks: HarunYahya,HarunShootya,Inan
  • IRC nick: HarunYahya
Re: Fix one-handed overhead
« Reply #18 on: July 03, 2012, 08:51:59 pm »
+5
1. NO, 1h should not be an exception to the crpg physics
Yes , it should .
Attacking with 3meter long pike , attacking with 120cm long greatsword and attacking with a 100cm scimitar are all different things and due to lenght, grip , weight distrubution of those weapons and simple fucking logic , they shouldn't suffer same idiotic nerf.

Offline Son Of Odin

  • King
  • **********
  • Renown: 1856
  • Infamy: 338
  • cRPG Player A Gentleman and a Scholar
  • Sky belongs to Asagods as long as the raven flies.
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Son_Of_Odin
Re: Fix one-handed overhead
« Reply #19 on: July 03, 2012, 09:02:33 pm »
0
Yes , it should .
Attacking with 3meter long pike , attacking with 120cm long greatsword and attacking with a 100cm scimitar are all different things and due to lenght, grip , weight distrubution of those weapons and simple fucking logic , they shouldn't suffer same idiotic nerf.

Realism ugh... Balancing according to "realism" = no fun fun :(. I'm just sad to see overheads fucked like this. If I read right and cmp is planning on making the turning limit angle different depending on the weapon reach, I would suggest taking the real length considering animation bonuses too. Polearms have a wide grip which makes them relatively easy to move, but you lose some reach in exchange. Otherwise it's all weird again.
visitors can't see pics , please register or login

There is no sight in my third eye

Offline Zanze

  • Earl
  • ******
  • Renown: 366
  • Infamy: 69
  • cRPG Player
    • View Profile
  • Faction: Ravens of Valhalla
  • Game nicks: Raven_Zan
Re: Fix one-handed overhead
« Reply #20 on: July 03, 2012, 09:08:47 pm »
+1
Idk. I'm using overheads with a 73 reach axe and it seems to be fine...

All you gotta do...is lead your shot BEFORE you release the swing.

Offline Everkistus

  • Marshall
  • ********
  • Renown: 987
  • Infamy: 108
  • cRPG Player Sir White Knight A Gentleman and a Scholar
  • No good deed goes unpunished
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Everkistus
  • IRC nick: Everkistus
Re: Fix one-handed overhead
« Reply #21 on: July 04, 2012, 01:43:25 pm »
0
I think NA is still running the old version of WSE where polestagger is enabled. This doesn't apply to you guys if I'm not mistaken.

Offline Gravoth_iii

  • King
  • **********
  • Renown: 1454
  • Infamy: 341
  • cRPG Player Sir White Bishop
  • \ [†] / ☼
    • View Profile
  • Faction: ▬▬ι═══════ﺤ
  • Game nicks: Byzantium_Gravoth, Prince_of_the_Land_of_Stench, Gravy, Igor_Boltsack
Re: Fix one-handed overhead
« Reply #22 on: July 04, 2012, 02:13:03 pm »
+2
Remove turning speed limitation for everything.
Paprika: ...the Internet and dreams are similar. They're areas where the repressed conscious mind escapes.
http://www.youtube.com/watch?v=4VXQSs1Qfcc
http://www.youtube.com/watch?v=8LW6y-kgKtA
visitors can't see pics , please register or login

Offline Zerran

  • Count
  • *****
  • Renown: 276
  • Infamy: 48
  • cRPG Player
    • View Profile
  • Faction: KUTT
  • Game nicks: Caita_KUTT, Fellys_KUTT
Re: Fix one-handed overhead
« Reply #23 on: July 06, 2012, 01:04:49 am »
0
I think NA is still running the old version of WSE where polestagger is enabled. This doesn't apply to you guys if I'm not mistaken.

We have the turning speed nerf, the only difference as far as I am aware is polestagger.
visitors can't see pics , please register or login

Offline FiDO

  • Peasant
  • *
  • Renown: 1
  • Infamy: 1
  • cRPG Player
    • View Profile
Re: Fix one-handed overhead
« Reply #24 on: July 06, 2012, 02:52:58 pm »
-1
I die all the time from these little 1-H blitzkrieg weapons using overhead.  I'm a 2-H circus mallet wielder.  Perhaps you haven't discovered the OP 1-hander of the moment.  Currently, based entirely on my experience in-game, and absolutely no scientific study of any kind, the list of 1-H weapons that repeatedly beat my ass down as of 7/6/12 is:

visitors can't see pics , please register or login
   visitors can't see pics , please register or login
   visitors can't see pics , please register or login
   visitors can't see pics , please register or login
 

Offline San

  • Developer
  • ******
  • Renown: 1456
  • Infamy: 143
  • cRPG Player A Gentleman and a Scholar
  • 1/Sympathy = Divide By Zero
    • View Profile
    • My youtube Brawl videos
  • Faction: Chaos
  • Game nicks: San_of_Chaos
  • IRC nick: San
Re: Fix one-handed overhead
« Reply #25 on: July 06, 2012, 05:17:36 pm »
+1
Now a mauler is complaining about short 1h, the class it counters most? Now I've seen everything.

Offline Camaris

  • Count
  • *****
  • Renown: 223
  • Infamy: 56
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: HRE
  • Game nicks: Neresto_HRE
  • IRC nick: Neresto_HRE
Re: Fix one-handed overhead
« Reply #26 on: July 06, 2012, 05:43:58 pm »
0
Actually he is right ;) But thats no problem.
If the 1h does know what to do the mauler never ever will hit him with his overhead.
But that´s also true for every fast and short weapon.

Offline San

  • Developer
  • ******
  • Renown: 1456
  • Infamy: 143
  • cRPG Player A Gentleman and a Scholar
  • 1/Sympathy = Divide By Zero
    • View Profile
    • My youtube Brawl videos
  • Faction: Chaos
  • Game nicks: San_of_Chaos
  • IRC nick: San
Re: Fix one-handed overhead
« Reply #27 on: July 06, 2012, 06:30:23 pm »
0
Short 1h is the only class where a mauler can dodge the swing and has room to enclose the gap. Not to mention stun shield. Not saying short 1h is that bad against it, but they should be his easiest target if his character is quick enough, and even easier if the 1h has more things to worry about. Either way, he was probably joking since he mentioned the knife. Great maul can't get 2 overheads in a row(but has high knockdown chance) but mallet certainly can.

Offline Zlisch_The_Butcher

  • King
  • **********
  • Renown: 1272
  • Infamy: 971
  • cRPG Player
    • View Profile
  • Faction: Faction: Frisian Church of Mork The Goat God
  • Game nicks: Zlisch
  • IRC nick: IRC nick: Tears
Re: Fix one-handed overhead
« Reply #28 on: July 06, 2012, 07:40:32 pm »
0

How about fixing 1h stab, heck, that thing was practically broken before the damn patch, I've got alts for nearly every fighting style, and here is how the patch affects 'em: Polearm Ashwood pike, can still stab, pretty much never glance, no issue. Polearm german poleaxe (ran it for max 3 days, as an STF, currently don't have it, so yeah): Worked fine, no problem. danish greatsword/longsword: Stab is still insanely strong, no real nerf, heck, if I want to I can still jump right infront of a guy and facehug-facestab him, overhead is fine too even though I don't use it much. 1H: Even before the damn patch I've landed perfectlooking hits with my 0+ Espada (the short 30 pierce one) on the back of a fleeing kuyak DGSr, then have it glance and have him 180 turn and oneshot me with a sideswing which I couldn't block due to glancestun. Stabbing is way harder now than it was before, don't use overhead much but never found that big an issue with it before/after the patch.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline rustyspoon

  • Marshall
  • ********
  • Renown: 794
  • Infamy: 164
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Rustyspoon, Sir_Rusty_Of_Spoon, Rusty_the_Spoonarian
Re: Fix one-handed overhead
« Reply #29 on: July 06, 2012, 08:19:26 pm »
0
How about fixing 1h stab, heck, that thing was practically broken before the damn patch, I've got alts for nearly every fighting style, and here is how the patch affects 'em: Polearm Ashwood pike, can still stab, pretty much never glance, no issue. Polearm german poleaxe (ran it for max 3 days, as an STF, currently don't have it, so yeah): Worked fine, no problem. danish greatsword/longsword: Stab is still insanely strong, no real nerf, heck, if I want to I can still jump right infront of a guy and facehug-facestab him, overhead is fine too even though I don't use it much. 1H: Even before the damn patch I've landed perfectlooking hits with my 0+ Espada (the short 30 pierce one) on the back of a fleeing kuyak DGSr, then have it glance and have him 180 turn and oneshot me with a sideswing which I couldn't block due to glancestun. Stabbing is way harder now than it was before, don't use overhead much but never found that big an issue with it before/after the patch.

Honestly I find that stabs work pretty well now. Since they changed when the stab becomes active it's pretty easy to reliably stab someone. The only real problem is you have to be a better judge of their position along with your timing. Once you get used to it you can land stabs all day long.
visitors can't see pics , please register or login