Has anyone else noticed NA servers consist of thirty rambos per side running pell-mell through the map with no awareness to their own team or favorable terrain to fight on? Or is this just me?
Yeah, the infantry just charge in, leaving all the archers and the polearms busy near the spawn point trying to kill 2 or 3 enemy cav. Then, when the unsupported infantry are steam rolled by the enemy infantry/range/cav, the guys at the spawn point, delighted in their joy that it only took 8 archers and 3 polearms to finally kill the 2 horses, see the main body of enemy and either try camp or kite their way back to victory, despite being outnumbered 4:1. A fun time for all.
Oh, did I mention 2 handers insist on being the first in the charge, and will elbow by the guys who stop to throw at the enemy group, often getting a jarid or ax in the back, but its well worth the thrill of being the first to get dropped by the archers. I mean that's the whole point of not having a shield right, so you can run faster into that hail of arrows, giving you plenty of time to log into cRPG forums and start a 'nerf archers' thread before the next round starts.
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Or "pub tactics"Is that from the Cannon Fodder music video? I thought I was the only person on the planet who remembered that.
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"Clan tactics" = camp near the spawn in an awful position and call their team bad when everyone who decided to not camp like a coward for 5 minutes dies fighting the enemy. Then the clan proceedes to get encircled by ranged and die anyways, ensuring no multi for their team.
I lol'd when I seen who downvoted this post, because I remember you saying the exact same sentence when NH was getting rolled because they were camping back
it's the american way
Hmm which would I rather take....
30 rambos...
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Or "pub tactics"
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I think your guys' problem is that you're playing battle. If you want to see tactics, come over to siege.
Just kidding, everyone just plays team deathmatch in siege.
If I want a multi I'll stick with my stupid blob to go kill the enemy blob and we can go blob a blob of blobs with our blobby blob-blob.^ I try to kill this fucker and other fun people =D
The hard truth.(click to show/hide)
Every clan that has hard ons for "squad combat" and "organized play" has maps, some much more often then others, where they will pretty much refuse to help teammates in any capacity or engage in battle at all while jerking off to their eLiTe tAcTics in finding the worst place on the map to camp and doing nothing else hoping the enemy cav, ranged, and melee will somehow all disconnect at the same time to ensure a win, or something.
The clans that roll multis are usually a mix of classes (cav, ranged, etc) instead of some singular gimmick and fan out around the battlefield supporting pub and pro alike and just impacting the round in general.
When Fallen was a more active NA clan they were probably the worst at this shit that I ever saw, there'd be 10+ of them on at a time usually archers or str build shielders and they would spawn and turn around and find some hill and refuse to leave it, and being on their team almost guaranteed you would never get a multiplier. Just awful to get stuck playing with clans like that sometimes.
In short, man the fuck up. People hold W and start fucking up enemies immediately because it wins rounds, I'd rather have some 2hander hero with good battle awareness who weaves in and out of combat to get kills and support teammates aggressively then a half dozen turtle shielders or camping ranged who apply no pressure at all.
But another interesting facet of NA is probably our admin selection. What's the biggest EU troll clan? Picture them. Now picture half of them being your main server admins. That's NA.
That's why NA is always overrun with trolls and douchebags. Even when we post irrefutable evidence of them TK'ing, TW'ing or flat out cheating, their troll admin buddies are standing by to read their copy-pasted unban essay, faux tears in eyes, "10/10, best essay ever, would read again" and their little douchebag troll buddy is right back in the game again, trolling it up again.
It's probably a big part of why NA has a hard time retaining serious team players and why you don't see big team-play clans that last very long. The troll atmosphere is too thick. If you don't like delaying, slap fests and teamwounding, you "can't take a joke" and "take this game too serious".
So the serious players that would be a part of big teams and organized play go find a game with a community that isn't run by trolls.
Because camping is boring and I'm not playing the game to be bored. I play games because I get bored, not to further compound the problem.
Of course, the ultimate next level tactics in Warband gaming was pretty much defined and exemplified by PRO. Stack half a dozen champ courser lancers, fill out the rest of the spots with 2handed heroes who 1 vs 3 mindlessly and effortlessly, with little to zero organization or discussion of actual events on the server except "I almost feel bad about my 5x for the past 4 hours.. nevermind I don't, fuck cRPG"
Serge threatened to ban me for suggesting that we use Teamwork.
Go play strat if u want strategy. :shock: :shock:
Just like hospitallers to have low standards. how bout dropping battle mode and only keep siege only, you'd see a gigantic patch of fixes that focused the game on teamwork
Tbh, it doesn't really matter how much strategy u do in public games. You still lose and win at about the same ratio.
Possible solution; designate an NA server as the 'Teamwork' server where like minds can fight, get clans to form a nucleus of tactical play and publicly call the other players in to join them, use banner-stacking to stack team players together in pub matches, change the multi/xp reward mechanism to encourage blobs the way the original proximity-to-death rewards worked to encourage 'xp barns'.
Based on this, one would think the first team to attempt teamwork (hill-camping or other simple tactics) would win. However this frequently isn't the case. Many players react to a call for tactics with lines like 'shield walls don't work' and proceed to ignore the suggestion. This results in a split team; those who are listening to the order to hold at a point, and those who are willfully ignoring the order and continuing in 'team deathmatch' style. This creates a problem. The team that called for tactics but did not implement them in unison is now stacked against itself because half of the team is holding back while the other half is charging forward. The team is engaged in two half-battles, both at 2v1 odds, and destroyed. Thus 'camping didn't work'.
The tactics are failing not because the tactics are bad, but because only about half the team is using them.
Possible solution; designate an NA server as the 'Teamwork' server where like minds can fight, get clans to form a nucleus of tactical play and publicly call the other players in to join them, use banner-stacking to stack team players together in pub matches, change the multi/xp reward mechanism to encourage blobs the way the original proximity-to-death rewards worked to encourage 'xp barns'.
Based on this, one would think the first team to attempt teamwork (hill-camping or other simple tactics) would win. However this frequently isn't the case. Many players react to a call for tactics with lines like 'shield walls don't work' and proceed to ignore the suggestion. This results in a split team; those who are listening to the order to hold at a point, and those who are willfully ignoring the order and continuing in 'team deathmatch' style. This creates a problem. The team that called for tactics but did not implement them in unison is now stacked against itself because half of the team is holding back while the other half is charging forward. The team is engaged in two half-battles, both at 2v1 odds, and destroyed. Thus 'camping didn't work'.
The tactics are failing not because the tactics are bad, but because only about half the team is using them.
I am a pubber, and I was being stupid at first. Also, I wasn't giving out orders, I just started following the NH clan which seemed like the obvious smart thing to do. But they just moved too slowly for all the rambos out there, so we got divided in two and punished accordingly. So I had no tactic, just a choice of dying immediately with the Rambos, or dying later with the NH.
So ease off on the hate.
So you don't want to camp the hill for 3 minutes because that's boring, but you love charging out, dying to the first group of enemies you see and then spectating the match for 3 minutes.
Sense. This makes none.
Has anyone else noticed NA servers consist of thirty rambos per side running pell-mell through the map with no awareness to their own team or favorable terrain to fight on? Or is this just me?
I'm not hating on you, or clans that use tactics. I'm pointing out that no one has the right to call pubbers stupid simply because they don't follow your vision of tactics. No one is obliged to follow your way of thinking and calling someone stupid for that is utter arrogance.
You're assuming that I blindly charge into a group of opponents as opposed to sticking with my own group of teammates. If I should happen to die while my group is fighting their group, then that's fine with me. What I don't find fun is sitting back until there is a 3:1 disadvantage against me and then getting steamrolled without much of a chance.
That's why people cry about cav being overpowered, when in reality it's just infantry all trying to be rambo, and not even remotely trying to work as a team, use tactics, or the proper equipment to counter what the enemy throws at you.
You're assuming that I blindly charge into a group of opponents as opposed to sticking with my own group of teammates.
Yes, your odds are MUCH better assaulting a larger force that has large numbers of ranged.
You're assuming that I blindly charge into a group of opponents as opposed to sticking with my own group of teammates.
Yes, your odds are MUCH better assaulting a larger force that has large numbers of ranged.
I'm not hating on you, or clans that use tactics. I'm pointing out that no one has the right to call pubbers stupid simply because they don't follow your vision of tactics. No one is obliged to follow your way of thinking and calling someone stupid for that is utter arrogance.
There is nothing more fun in crpg then sitting on a hill, watching the other team sitting on the other hill 100 yards away.
Because camping is boring and I'm not playing the game to be bored. I play games because I get bored, not to further compound the problem.
Like Memento said, it's just a game. Quit taking it so seriously. This is why I can't want for the multi system to go the way of the Dodo.
I think if people keep doing the same thing over and over and expect different results, I may call them stupid without even a hint of arrogance.
The exact same can be said of clans that try to use 'tactics' that inevitably split the team.
Nope, that is the definition of insanity.
Wow, since so many people seem to be missing the point, I'll just put it into bigger text and caps.
JUST BECAUSE YOU ARE IN A CLAN THAT LIKES "TEAMWORK" DOES NOT MEAN ANYONE HAS TO LISTEN TO YOU. YOU DO NOT HAVE THE RIGHT TO CALL PEOPLE THAT DON'T LISTEN TO YOU PUBBERS/STUPID/WHATEVER. IF YOU WANT TO DO YOUR CIRCLEJERK, FINE, BUT NO ONE IS OBLIGED TO FOLLOW SUIT AND LOSING THE ROUND IS NOT THE OTHER PEOPLES' FAULT IF THEY DON'T LISTEN TO YOU.
Look at it this way. Four guys split into two teams and play paper scissors rock. They all throw scissors every damn time, and the game is a draw. One guy says, hey, throw rock. He says fuck no, I'll go paper. The other team throws scissors. Paper gets shredded and then the two scissors beat the shit out of the rock together.
If you listened to the suggestion, you'd be drasticly increasing your chances to win. But since you don't listen to the suggestion, you practically assure your own defeat. He has as much a right to call you stupid for that as you have to call his strategy a "circlejerk".
Is nobody obliged to follow a self-appointed leader? Well, considering that through following that leader you improve your chance of the entire team winning, you could say you are obliged to the team.
And is it not your fault if the team loses because you do not fulfill your obligations to the team?
Consider if a player went and hid in the bushes all round and never fought at all. Is he just as free to do that as you are to charge into the melee? Sure. But he fails his obligation to the team by not fighting. He's a leecher, and we kick leechers because they weaken the team. And he's at partially at fault if the team loses as well, since he did nothing to contribute towards victory.
If, by disobeying the group to fulfill your own right to do whatever you want reduces your group's success rate, you're at fault.
So your fine capital letters are squandered and I'll see you on the field.
Plus its easier to say "Go to ruins. Stay together!!" to a public server without trying anything more advanced.
ITS TOO BAD SPOOK ISLAND IS DEAD. NOW THAT GUY KNEW HOW TO LEAD A GROUP.
KUTT (as krutchy as they are :?) has some of the best tactics and teamwork right now, atleast for siege ive seen. They actually stick together and work as a group and use their different builds and weapons to pry out the strengths and weaknesses of the opposing team. They have shielders for protection, longspears/pikes for support, and throwers for close quarters range. All of these (plus the super plate they have) tie in to make one big steamroller. Love em or hate em its effective.
^ This guy's alright by me!
Lol im just saying. As much as i rage over the wall of plate coming at me and getting poked to death, or xeen lodging a jarid in me, you guys are one well oiled machine.
Lol im just saying. As much as i rage over the wall of plate coming at me and getting poked to death, or xeen lodging a jarid in me, you guys are one well oiled machine.
For some odd reason I read this thread as "NA server Tacos" and i got excited for a moment. Cause ya know, Tacos rule.The convo would be better if it was about tacos.