cRPG

cRPG => Suggestions Corner => Topic started by: Corsair831 on June 27, 2012, 02:05:45 pm

Title: Nerf Horsebump
Post by: Corsair831 on June 27, 2012, 02:05:45 pm
if i'm wearing light - medium armour (27 body, 25 leg), and i get bumped by a champion courser, it'll take off about a 1/2 - 2/3 of my hp.

This is bloody ridiculous. The guy has missed his lance, missed the only slightly difficult bit about playing cav, and he is still rewarded with a huge damage against light infantry ?!

please for gods sakes nerf this thing. They already have a 1 shot kill lance, why do they need a 2 shot kill bump ?!

EDIT: i played 2 gens as cav with a heavy lance, and i got ~~ 50% of all my kills with what i considered failed lances that were bumps, it was silly and cheap ... if i miss my lance i should miss my chance at getting a kill :) skills for kills, not cheap choo choo bumptrains ;)
Title: Re: Nerf Horsebump
Post by: Miwiw on June 27, 2012, 02:10:18 pm
Approved. With 18 STR and 0 IF, medium gear, around 30 body armor I get 2hit by horse bumps (destrier ua).
Title: Re: Nerf Horsebump
Post by: bruce on June 27, 2012, 02:11:44 pm
if i'm wearing light - medium armour (27 body, 25 leg), and i get bumped by a champion courser, it'll take off about a 1/2 - 2/3 of my hp.

This is bloody ridiculous.

No, it's not.

The bump damage got increased by a good margin because in old crpg all infantry would just jump into the horse to not get any damage at all.

Wear some armour and the damage isn't something to fuss about at all, unless you are already severely injured, or it's a very high charge horse moving at speed (destrier for instance).
Title: Re: Nerf Horsebump
Post by: polkafranzi on June 27, 2012, 02:13:58 pm
QQ moar.

Mod is slowly evolving towards realism and ultimate balance.

It's realistic that it fucking hurts.
Title: Re: Nerf Horsebump
Post by: bruce on June 27, 2012, 02:18:01 pm
It's one of the main reasons why armour is worth having, anyway. But you lose ability to kite infantry so much...
Title: Re: Nerf Horsebump
Post by: EyeBeat on June 27, 2012, 02:26:40 pm
It's realistic that it fucking hurts.

It isn't realistic because when people get their horse shot from under them they would fall going at high speeds and become crippled.

Or when it takes me 3 slices from my elite scimitar to the throat of a courser to kill it.  Yet it never gets slowed down from the first hit.

BTW I have 24 str and 8 ps before you ask.

The only thing in this game that is not realistic is cav.
Title: Re: Nerf Horsebump
Post by: Corsair831 on June 27, 2012, 02:37:11 pm
No, it's not.

The bump damage got increased by a good margin because in old crpg all infantry would just jump into the horse to not get any damage at all.

Wear some armour and the damage isn't something to fuss about at all, unless you are already severely injured, or it's a very high charge horse moving at speed (destrier for instance).

yeah, but i have decent bloody armour and i'm dieing in 2 bumps from a courser ?!

i dont care if it's realistic, IRL i would've had to piss eat drink and sleep, i care about gameplay ... and for gameplay, it's plain stupid that a cavalryman can MISS his lance, and still be rewarded with a kill.

to put that in perspective for archers, say, imagine there was something for archers similar, the archer misses his arrow by a foot, but there's an AoE on the arrow, so it still damages the enemy. People would rage hard core about this, but for cav ... ? why should cav have every advantage in the world ?
Title: Re: Nerf Horsebump
Post by: bruce on June 27, 2012, 02:38:15 pm
Horses have too much HP & running into a chambered weapon should hurt the horse (but, if you want to argue realism, so should the horse corpse, both to the rider and especially the trampled, so stabbing a horse upfront with a short weapon is a risky proposition).

However.

A running light-armoured archer has no right complaining about how he gets trampled wearing his rags; don't care if the kill gets added to the cavalryman or the Champion Courser gets the kill, but an agile character could always, pre-horsebump, avoid damage by intentionally jumping into the horse. Which is quite easy, since there's no inertia for infantry in warband. It was the stupidest defense in the game.

If you want to see less horses or getting kills as a horseman be harder, nerf horse survivability which has been practically doubled since the early days of crpg.
Title: Re: Nerf Horsebump
Post by: Corsair831 on June 27, 2012, 02:40:44 pm
Horses have too much HP & running into a chambered weapon should hurt the horse (but, if you want to argue realism, so should the horse corpse, both to the rider and especially the trampled, so stabbing a horse upfront with a short weapon is a risky proposition).

However.

A running light-armoured archer has no right complaining about how he gets trampled wearing his rags.

im NOT a lightly armoured archer, im a medium armoured infantry, i have a +3 nomad vest, leather gloves and nomad boots, totalling 27 body and 28 leg (bump damage resistance is body armour + leg armour), with 55 bump armour, i really really should not be getting 2 shotted by speeding coursers.

Quote
A running light-armoured archer has no right complaining about how he gets trampled wearing his rags; don't care if the kill gets added to the cavalryman or the Champion Courser gets the kill, but an agile character could always, pre-horsebump, avoid damage by intentionally jumping into the horse. Which is quite easy, since there's no inertia for infantry in warband. It was the stupidest defense in the game.

the light infantry or archer or whatever will only be able to jump into the horse to avoid lance damage if the lancer misses his lance. Also, simple counter to this for a cavalryman is to draw his sword and bumpslash his enemy. Takes more skill and isn't a stupid free kill for a noob cav who's just missed 3 lances on a guy, but still gets his cheap kills.
Title: Re: Nerf Horsebump
Post by: bruce on June 27, 2012, 02:45:12 pm
Medium armoured infantry is more around 45-50 for a total of 90-100 bump armour, 27b 28l is basically archerwear, which is why I made the natural assumption you were one. Even ninjas are more in the 90-100 range.

Title: Re: Nerf Horsebump
Post by: Adamar on June 27, 2012, 03:03:16 pm
I never really played cav, but their bump damage seems cheap indeed.
Title: Re: Nerf Horsebump
Post by: bruce on June 27, 2012, 03:05:33 pm
So is jumping into a horse to avoid being hit by horsemen's weapon, which is why bumping damage was increased.

I'd prefer if they died sooner so it is not customary to stop a horse with a spear to have it turn away and try again, but people who don't have armour, don't have a spear, don't have a twohander, don't manage to attack a horse, well, being able to just jump into one to avoid damage, that's bs.
Title: Re: Nerf Horsebump
Post by: Penitent on June 27, 2012, 03:05:42 pm
The bump isn't that bad...even on an armored horse its weak.

Anything to make inf easier right?  Nerf ranged, nerf cav, nerf xbow, nerf throwing.

Nerf nerfs.
Title: Re: Nerf Horsebump
Post by: Corsair831 on June 27, 2012, 04:00:57 pm
The bump isn't that bad...even on an armored horse its weak.

Anything to make inf easier right?  Nerf ranged, nerf cav, nerf xbow, nerf throwing.

Nerf nerfs.

not bad ?! it 2 shot kills me !!!! champion courser with 7 or 8 riding and i literally get 2 shotted if he bumps me !! i have 6 IF and 55 bump armour
Title: Re: Nerf Horsebump
Post by: Leshma on June 27, 2012, 04:08:34 pm
Had about 15% HP (57 body armor) left and damn Stray Cataphract Horse killed me from behind :mrgreen:

Either nerf the horse bump damage or buff it. But if you decide to buff you must make it so riders take massive fall damage (30% HP or maybe even more).
Title: Re: Nerf Horsebump
Post by: Rebelyell on June 27, 2012, 04:33:14 pm
jump in to a horse in rl and check how that works

really bump is o low imo

Title: Re: Nerf Horsebump
Post by: Miwiw on June 27, 2012, 04:35:23 pm
Actually a horse should also take damage when bumping, depending on the infantry's armor. That does make sense!
Title: Re: Nerf Horsebump
Post by: polkafranzi on June 27, 2012, 04:43:49 pm
Reading this thread has only reminded me that the infantry QQ lobby trounces the ranged one.

How could I have forgotten this.

Archers, all is forgiven.
Title: Re: Nerf Horsebump
Post by: Herkkutatti666 on June 27, 2012, 04:48:56 pm
62 body armor + 8 if and destrier takes 1/3 of my hp.. sometimes even more.
Title: Re: Nerf Horsebump
Post by: gazda on June 27, 2012, 04:58:57 pm
realistic is that when you get run over by a horse, you die - yet you dont
realistic is that when your horse gets shot in the chest, he collapses - yet he doesnt

I would really be interested in seeing how would combat look like with both of those. I must say it would be interesting thing to observe
Title: Re: Nerf Horsebump
Post by: Penitent on June 27, 2012, 05:03:36 pm
not bad ?! it 2 shot kills me !!!! champion courser with 7 or 8 riding and i literally get 2 shotted if he bumps me !! i have 6 IF and 55 bump armour

It 2 shot kills you EVERY time?  Damage and armor absorb is random.  Usually when I get bumped with 2 IF and 40 armor, the damage is hardly even noticed.  I only fear being knocked down, not being hurt.  The bump damage I experience is like getting punched.  It's laughable!

I guess the courser could be going REALLY fast and make more damage, but I've never noticed it.
Title: Re: Nerf Horsebump
Post by: Gurnisson on June 27, 2012, 05:03:50 pm
hahaha yeah that´d be cool - hitting a orse once it dies and you kill the rider, then another bumps you and you die no matter your str, if or armor  :mrgreen:

I would go epic sumpter horse cav and run into masses
Title: Re: Nerf Horsebump
Post by: bruce on June 27, 2012, 10:53:03 pm
Horses should simply, flat out, have less HP. THAT is the problem. The counter to cavalry was always ranged; but when a light horse can survive a crossbow bolt, or 4 arrows, then it is not a counter. Furthermore, if you run into a lone spearman, you have good chances to not be dehorsed instantly unless it is a str monster.

Bumping damage is fine. It was introduced to fix a totally broken mechanic.
Title: Re: Nerf Horsebump
Post by: polkafranzi on June 27, 2012, 11:01:37 pm
Horses should simply, flat out, have less HP. THAT is the problem. The counter to cavalry was always ranged; but when a light horse can survive a crossbow bolt, or 4 arrows, then it is not a counter. Furthermore, if you run into a lone spearman, you have good chances to not be dehorsed instantly unless it is a str monster.

Bumping damage is fine. It was introduced to fix a totally broken mechanic.

lol

Before you write a load of bullshit think about this:

Aim for the legs (or maybe even the head), now that's some broken shit right there.

I have a champion plated charger, and a scythe can 1 hit it dead if the guy sidesteps me or I miss my lance thrust.

Also, I have a lvl 30 HA alt, and she has no looms, just 5 PD and horn bow/bodkins combo...i'm totally noob at this class but have no problems at all taking out light cav lancers with 1/2 arrows if I hit the head.  Yet when it comes to trying to kill some annoying infantry I can bump-shoot-bump-shoot about 10 times before he might die...so...bump damage is not as OP as all you other my old friends are writing here.
Title: Re: Nerf Horsebump
Post by: Penitent on June 27, 2012, 11:04:23 pm
Horses break like glass unless you get the most powerful ones...and then they are slow as shit and are easy to hit and kill...

I don't know where all this horse hate is coming from...
Title: Re: Nerf Horsebump
Post by: polkafranzi on June 27, 2012, 11:06:09 pm
I don't know where all this horse hate is coming from...

People who have little or no awareness, agi builds, archers or just plain idiots who follow the "nerf cav" crowd because they see cav doing well on open plains maps.

I guess.
Title: Re: Nerf Horsebump
Post by: bagge on June 27, 2012, 11:32:49 pm
The bump isn't that bad...even on an armored horse its weak.

Actually, with my 40 body armor a champ destrier does up to 40% (armored up to 50%) bump damage. Even the slighest touch will do 10%. Sometimes I just spend my rounds getting bumped down to 20%. True story.

To be honest shouldn't horse bumps be a part of fragging in a game, at least that not as effective it is now.
Title: Re: Nerf Horsebump
Post by: polkafranzi on June 27, 2012, 11:35:16 pm
Actually, with my 40 body armor a champ destrier does up to 40% (armored up to 50%) bump damage. Even the slighest touch will do 10%. Sometimes I just spend my rounds getting bumped down to 20%. True story.

To be honest shouldn't horse bumps be a part of fragging in a game, at least that not as effective it is now.

1 of your arrows does over 40% to champ destrier, therefore your argument is invalid  :mrgreen:
Title: Re: Nerf Horsebump
Post by: Penitent on June 27, 2012, 11:38:41 pm
Well...I honestly cannot understand this.  I never lose more than 5-10% from a horse bump.  I'm not even sure we're talking about the same game here!

Title: Re: Nerf Horsebump
Post by: bagge on June 27, 2012, 11:40:39 pm
Well...I honestly cannot understand this.  I never lose more than 5-10% from a horse bump.  I'm not even sure we're talking about the same game here!

Maybe you confused cRPG to Native
Title: Re: Nerf Horsebump
Post by: polkafranzi on June 27, 2012, 11:41:36 pm
Maybe you confused cRPG to Native

No there's cRPG through an archers eyes and then cRPG through everybody elses eyes.

That's where the confusion lays.
Title: Re: Nerf Horsebump
Post by: Miwiw on June 27, 2012, 11:43:21 pm
1 of your arrows does over 40% to champ destrier, therefore your argument is invalid  :mrgreen:

The lancers spear does at least 40% as well, more with a couched lance. The 1hander can 1hit infantry when hit to the head. The bump damage is an extra one, that an archer doesnt have. Therefore your argument is invalid. And dont count the repair costs of the horse as reason. If the horse did 1/5 hp dmg at max, it would be fine as well, but 1/2 is not fine...

   polkafranzi, why are you talking about an archer now? the OP is an infantry. :P
Title: Re: Nerf Horsebump
Post by: Leshma on June 27, 2012, 11:44:14 pm
Today, I've been killed by stray arabian, had 10% HP left...
Title: Re: Nerf Horsebump
Post by: Leshma on June 27, 2012, 11:46:00 pm
Aim for the legs (or maybe even the head), now that's some broken shit right there.

I think they fixed that. Today I had to slash plated charger's legs 3 times, before I could one hit them with held swing.
Title: Re: Nerf Horsebump
Post by: Tot. on June 27, 2012, 11:49:05 pm
im a medium armoured infantry, i have a +3 nomad vest

You mean

visitors can't see pics , please register or login


this dressing gown?

Spearless infantry should get owned in the open fields by cavalry, same as archers. You're doing it wrong if you find yourself in that situation.
Title: Re: Nerf Horsebump
Post by: polkafranzi on June 27, 2012, 11:52:07 pm
The lancers spear does at least 40% as well, more with a couched lance. The 1hander can 1hit infantry when hit to the head. The bump damage is an extra one, that an archer doesnt have. Therefore your argument is invalid. And dont count the repair costs of the horse as reason. If the horse did 1/5 hp dmg at max, it would be fine as well, but 1/2 is not fine...

I wouldn't counter repair costs as a reason, because repairs are a joke anyway, any clever player can be a millionaire in a matter of weeks starting from gen 1 lvl 1, so that in itself would fund costs for a long time.

as an extreme. I would say, make a "no cav" 120 man server where all the ranged and inf circle-jerkers (thank you Rufio for that one) can hang out because that's all this forum is full of lately - so much cav hate.

If you want cav bump from a fucking plated charger to do 1/5 damage then you are really dreaming, seeing as it can be 1 hit by peasant weapons like "scythe" or "axe" (and this isn't bullshit, I have one and it's experience) - so not only are you going away from ultimate realism you are also going away from ultimate balance with this idea i guess, so ask yourself where do you draw the line. 

I think they fixed that. Today I had to slash plated charger's legs 3 times, before I could one hit them with held swing.

I'd be happy to test this, seeing as it wasn't in the patch notes I think?  If it is fixed, then i'd be happy for a little bit of bump damage to be taken from each horse.
Title: Re: Nerf Horsebump
Post by: Miwiw on June 27, 2012, 11:54:49 pm
We are rather talking about light horses, destrier, arabian warhorse and courser. That a plated charger should do more than 1/5 hp to a medium/light armored guy is sure, even for us non-cavs. :)
Title: Re: Nerf Horsebump
Post by: polkafranzi on June 27, 2012, 11:58:01 pm
We are rather talking about light horses, destrier, arabian warhorse and courser. That a plated charger should do more than 1/5 hp to a medium/light armored guy is sure, even for us non-cavs. :)

Yes it's true - anything like steppe horse, desert horse, arabian, rouncey, they should all do very minimal damage, but destrier was a heavy, expensive breed of horse and should do low - medium bump damage (depending on speed, gradient, riding skill etc), and the armored ones should be the heavy hitters.
Title: Re: Nerf Horsebump
Post by: Haboe on June 27, 2012, 11:58:24 pm

Either nerf the horse bump damage or buff it. But if you decide to buff you must make it so riders take massive fall damage (30% HP or maybe even more).

This still seems the most sensible thing said in this whole discussion...
Large, heavy horses, weight from 1,500 to 2,000 pounds (680 to 910 kg)... include armor to it and you will get 1000kg with ease... image the horse getting killed and you both fall on the ground... id say 50/50% chance that you got 1000 kg on you, on a battlefield that means death...

Ye a horsebump should hurt like hell (medium sized horse can still be around 500kg), but why would it be unfair to add falling damage when it gets killed?


Not sure why im posting this... its annoying if ppl start spamming fact like this... takes the fun out of the discussion...

But yea, i bet someone here can give me a reason why you shouldnt get damaged after you fall of a 1000kg horse.
Title: Re: Nerf Horsebump
Post by: polkafranzi on June 28, 2012, 12:01:09 am
But yea, i bet someone here can give me a reason why you shouldnt get damaged after you fall of a 1000kg horse.

And then after that you can tell us all why the pikeman/2her/archer who was 1m infront of the horse when he killed it shouldn't be crushed to death when 1000kg slumps on top of him at high speed.
Title: Re: Nerf Horsebump
Post by: Kafein on June 28, 2012, 12:01:39 am
If you have armor, bumps don't do much damage to you.
If you don't have armor, you can dodge horses errydayallday.

You can't have both though.
Title: Re: Nerf Horsebump
Post by: Haboe on June 28, 2012, 12:04:49 am
And then after that you can tell us all why the pikeman/2her/archer who was 1m infront of the horse when he killed it shouldn't be crushed to death when 1000kg slumps on top of him at high speed.

Thats not a reason why the rider shouldnt take damage...

And this has been brung up before already :P Bump damage from the dead horse while its moving... that realistic and i wouldnt mind that being implemented... Its happening way to much that archers/xbowers shoot the horse in the head teh second before it hits them so they can then attack the dismounted rider on the floor... not realistic :P

So yea, its a nice thing to say but not what i asked xD
Title: Re: Nerf Horsebump
Post by: Leshma on June 28, 2012, 12:11:53 am
If you have armor, bumps don't do much damage to you.
If you don't have armor, you can dodge horses errydayallday.

You can't have both though.

How much armor is "armor"?

As I've already said I have 57 body armor and that isn't low armor, yet I loose between 10-20% HP (65 HP) per bump. That's quite a bit of damage if you ask me.
Title: Re: Nerf Horsebump
Post by: Penitent on June 28, 2012, 12:13:37 am
I remember when I first played native, a couple years ago.  It was my VERY first time, didn't even play single player except the tutorial.  I logged in to a TDM server and picked a cav class right away.  "Oh, this is going to be awesome!" I said to myself.  I got a hunter horse (destrier equivalent I think), spotted an enemy with a 2h weapon, and charged head-long towards him.

Believe it or not, the adrenaline was pumping already.  The sound of the pounding hooves and the feeling of speed racing towards the enemy was quite exciting.  I couldn't wait!  "I'm so going to run his ass over!  I can't believe he's just standing there!  LOL I'll make paste of this guy!!"  I was at top speed and couldn't wait to trample this dumb player into the ground and score my 1st kill.

He swung his sword and killed both me and my horse in 1 hit.
I thought it was a fluke and tried several more times.  Why can't my horse trample a player like...well...like a horse would trample a man?  Finally I gave up.  "Cav is kinda shitty, isn't it?"  I asked.  "yeah" they said.

Just a couple months later I started Crpg, and I have been ever since.  Cav is a little better here.  Still dies easily and has to be played smartly if you don't want to be de-horsed while you blink.  You still can't approach infantry head on unless they have a 1h weapon. 

I've played cav 4 gens.  The ONLY 2 good uses for bumping is to mess up enemy players that are engaged in melee so your team-mates can kill them, or stagger players that are about to slash/stab the shit out of you and your horse.  If you try to use it to actually damage or kill enemy players, you are doing it wrong.  Good luck with that.  As a consolation, it causes a bit of damage if you miss your target.  It's a delay/frustrate tool, not a damage dealing tool.

Just thought I'd share. :)
Title: Re: Nerf Horsebump
Post by: Leshma on June 28, 2012, 12:17:14 am
I'd be happy to test this, seeing as it wasn't in the patch notes I think?  If it is fixed, then i'd be happy for a little bit of bump damage to be taken from each horse.

I think it's fixed. But not fixed in a way that legs have the same armor like the armored part of plated charger.
Legs probably have some armor rating, but I'm pretty sure it isn't 0 anymore (that was broken).

Maybe I had bad luck and my hits did less damage then they should. Hopefully some dev can share info with us, is horse lag damage bug fixed or not.
Title: Re: Nerf Horsebump
Post by: Haboe on June 28, 2012, 12:20:11 am
Lol, i remember, in those early Crpg days you are describing, a guy named bumppoop. Al he did was raising his shield and bump ppl, he did way above avarage. So what you say isnt correct :P In your defence i must say that it was a plated charger but still, bumping can be very effective to kill with, and you just say the multiple dramatic stories of monsterbumping so there is likely a core of truth in it ;)

Title: Re: Nerf Horsebump
Post by: Leshma on June 28, 2012, 12:25:14 am
This still seems the most sensible thing said in this whole discussion...
Large, heavy horses, weight from 1,500 to 2,000 pounds (680 to 910 kg)... include armor to it and you will get 1000kg with ease... image the horse getting killed and you both fall on the ground... id say 50/50% chance that you got 1000 kg on you, on a battlefield that means death...

Ye a horsebump should hurt like hell (medium sized horse can still be around 500kg), but why would it be unfair to add falling damage when it gets killed?


Not sure why im posting this... its annoying if ppl start spamming fact like this... takes the fun out of the discussion...

But yea, i bet someone here can give me a reason why you shouldnt get damaged after you fall of a 1000kg horse.

There are two ways, realism or balance. I think that horse bump damage is too high when you look at the current balance where most melee classes have been nerfed, also ranged, after that change has been done (high bump damage). People who have over 50 armor shouldn't take more than 1 to 2 damage from light horses and up to 5 from armored horses. That's if you take balance into account.

If we're talking about realism then horses should do double bump damage and even ignore armor to some degree but also riders should take serious damage when dehorsed. That's from realism point of few.

I don't like the current situation. Want to see change, I don't care will they go for balance or realism.
Title: Re: Nerf Horsebump
Post by: Haboe on June 28, 2012, 12:30:03 am
There are two ways, realism or balance. I think that horse bump damage is too high when you look at the current balance where most melee classes have been nerfed, also ranged, after that change has been done (high bump damage). People who have over 50 armor shouldn't take more than 1 to 2 damage from light horses and up to 5 from armored horses. That's if you take balance into account.

If we're talking about realism then horses should do double bump damage and even ignore armor to some degree but also riders should take serious damage when dehorsed. That's from realism point of few.

I don't like the current situation. Want to see change, I don't care will they go for balance or realism.

+1, cant see how someone could disagree with this but im sure someone will amaze me again ;)
Title: Re: Nerf Horsebump
Post by: Penitent on June 28, 2012, 12:32:02 am
I think there should be a fall-damage adjustment.  If the horse is killed by a polearm (rears and dies) then the horse will fling the rider or fall on the rider and cause damage.

If the horse is killed by arrows or slashes, the animal slumps to the ground and causes no damage nor knocks the rider to the ground. (this happens irl, it's in paintings where knights fight from the back of a dead horse or standing over it after it has laid down and died.)

That would be realistic and add some depth to cav killing I think.
Title: Re: Nerf Horsebump
Post by: Corsair831 on June 28, 2012, 12:35:10 am
I remember when I first played native, a couple years ago.  It was my VERY first time, didn't even play single player except the tutorial.  I logged in to a TDM server and picked a cav class right away.  "Oh, this is going to be awesome!" I said to myself.  I got a hunter horse (destrier equivalent I think), spotted an enemy with a 2h weapon, and charged head-long towards him.

Believe it or not, the adrenaline was pumping already.  The sound of the pounding hooves and the feeling of speed racing towards the enemy was quite exciting.  I couldn't wait!  "I'm so going to run his ass over!  I can't believe he's just standing there!  LOL I'll make paste of this guy!!"  I was at top speed and couldn't wait to trample this dumb player into the ground and score my 1st kill.

He swung his sword and killed both me and my horse in 1 hit.
I thought it was a fluke and tried several more times.  Why can't my horse trample a player like...well...like a horse would trample a man?  Finally I gave up.  "Cav is kinda shitty, isn't it?"  I asked.  "yeah" they said.

Just a couple months later I started Crpg, and I have been ever since.  Cav is a little better here.  Still dies easily and has to be played smartly if you don't want to be de-horsed while you blink.  You still can't approach infantry head on unless they have a 1h weapon. 

I've played cav 4 gens.  The ONLY 2 good uses for bumping is to mess up enemy players that are engaged in melee so your team-mates can kill them, or stagger players that are about to slash/stab the shit out of you and your horse.  If you try to use it to actually damage or kill enemy players, you are doing it wrong.  Good luck with that.  As a consolation, it causes a bit of damage if you miss your target.  It's a delay/frustrate tool, not a damage dealing tool.

Just thought I'd share. :)

cavalry in native is perfectly well balanced, i have no idea why they decided to change it in crpg.

and btw, I have played also 4 gens of cav on my alt "the responsible cow", and i tell you, whenever i see an archer in the field i make a point to run him over, and remember who i have run over so i can return and 2 shot bump them a second later. Honestly, if i see anyone below 30 armour ish i know i can kill them in 3 bumps. It's completely retarded.

I'm not joking when i say i get at least 50% of my kills through the bump, and they're all cheap.

It takes no no skill to fail my lance and bump some one over, and yet i still kill them. lol. I have failed, and yet i'm still rewarded. Crazy game.
Title: Re: Nerf Horsebump
Post by: polkafranzi on June 28, 2012, 12:44:00 am
cavalry in native is perfectly well balanced, i have no idea why they decided to change it in crpg.

and btw, I have played also 4 gens of cav on my alt "the responsible cow", and i tell you, whenever i see an archer in the field i make a point to run him over, and remember who i have run over so i can return and 2 shot bump them a second later. Honestly, if i see anyone below 30 armour ish i know i can kill them in 3 bumps. It's completely retarded.

I'm not joking when i say i get at least 50% of my kills through the bump, and they're all cheap.

It takes no no skill to fail my lance and bump some one over, and yet i still kill them. lol. I have failed, and yet i'm still rewarded. Crazy game.

Well of course if you only go for people in below 30 armorish you will get a lot of bump kills.

Who cares that they're cheap, why are you bitching about your own play style  :? :? :? :?

I'm sorry, I must be missing the point here.

I've played 20 gens of cav, and if I play battle sometimes don't spawn rape/go for archers in low armor.  The best thing to help team is to take out high profile players or other cavs.

Jeez.
Title: Re: Nerf Horsebump
Post by: KaMiKaZe_JoE on June 28, 2012, 01:00:31 am
NERF CAV NERF CAV NERF CAV

THEY'RE SO OP!!!!
Title: Re: Nerf Horsebump
Post by: Corsair831 on June 28, 2012, 03:43:32 am
Well of course if you only go for people in below 30 armorish you will get a lot of bump kills.

Who cares that they're cheap, why are you bitching about your own play style  :? :? :? :?

I'm sorry, I must be missing the point here.

I've played 20 gens of cav, and if I play battle sometimes don't spawn rape/go for archers in low armor.  The best thing to help team is to take out high profile players or other cavs.

Jeez.

i'm saying that, when i play cavalry, i could use skill and try to hit a lance, but instead of that it is so much easier for me to use literally 0 skill and bump my enemies to death. bumping is just a bad joke as it is now.
Title: Re: Nerf Horsebump
Post by: bruce on June 28, 2012, 08:28:04 am
i have no idea why they decided to change it in crpg.

Well, I'll explain. In the first iterations of crpg (before wipe), cavalry had:
- less HP then now (unarmoured horses were mostly at 75-80ish hp, now much better with heirlooming)
- effectively much less HP, because archers back in the day had more then double the damage than now with double the rate of fire, and sniper crossbows were 120 pierce, arrow speeds and accuracy of archers was much higher (it was archers, back in the day, owning any open battle with 35-1). Throwing was also much more effective.
- much smaller charge values (you would get slowed noticeably by bumping into infantrymen, at slower speed a infantryman could stop your horse by moving in front of it)
- virtually no bump damage
- less speed and maneuver

You can imagine there were few cavalrymen; some people (two people) on a sarranid horse, using a lance, did well. Normal, less agile horses were much harder to use, partially because outside of a clean backstab people could just jump into the horse to avoid being hit by your weapon.

Now the balance has swung a bit too much, imo; while the old days of "haha I oneshot your horse across the map" archery won't be missed, the current tankyness makes it all too easy. There are no "oh crap archers spotted me" moments in crpg, which was why in the old days few people did ride horses at all. There's no "oh crap crossbow tuuurn", because now a +3 courser has 40-50% left after an arbalest bolt in the flank. I have one.

Naturally, with their realistic (and gameplay) counter removed, horses are everywhere, because even someone with a great lance, shield and peasant gear, on a good horse, will find some busy infantryman or archer to kill.

Charge damage should stay, really. If a horse is running at you, you have no anti-horse weapons, you have no ranged weapons, you should not be able to just maneuver so you get hit by horse instead of weapon to avoid all damage. However, anti-horse weapons, which includes all ranged weapons and spears and all long weapons should kill horses much easier (which is both realistic and balanced). When you hit someone with a lance (esp. heirloomed) they die right off, it makes no sense whatsoever, from either realism or gameplay, that when you run into a spear, that your horse lives. An unarmoured horse should not ever be able to ride while looking like a pincushion, either, destrier or no.

Halve the HP and half the horsemen will go play some easier class.
Title: Re: Nerf Horsebump
Post by: Oberyn on June 28, 2012, 09:54:08 am

I'm not joking when i say i get at least 50% of my kills through the bump, and they're all cheap.


This is supposed to support your argument? What's the name of your cav char?
Title: Re: Nerf Horsebump
Post by: Kafein on June 28, 2012, 10:50:17 am
How much armor is "armor"?

As I've already said I have 57 body armor and that isn't low armor, yet I loose between 10-20% HP (65 HP) per bump. That's quite a bit of damage if you ask me.

The infamous "trot bump" to help teammates/get a bumpshot is hard to dodge but can't cause that much damage.

That's either a high speed bump or a bump from a very heavy horse. In any case, horses at higher speeds are easier to dodge if you don't mess up your timing. And heavy horses, well, they are made for that and have other problems.


This is supposed to support your argument? What's the name of your cav char?

He probably kills one guy every 3 round or so.

Well actually when I see The_Responsible_Cow playing I understand his whole playstyle revolves around tanking hits with his warhorse and getting bumpkills on mediocre archers (also, couch lancing my horse but that's another story :D ). You can get a few kills that way but you are still extremely weak in duel against anyone either with a melee weapon or capable of killing your horse with projectiles.

All types of ninjas will get a few stealth kills because it's their nature. The equipment matters very little.
Title: Re: Nerf Horsebump
Post by: Malaclypse on June 28, 2012, 10:54:00 am
Add: Charge damage also damages horse somewhat. Encourages hits without bumps.
Title: Re: Nerf Horsebump
Post by: bruce on June 28, 2012, 11:18:06 am
The bumping whining is absurd, it was introduced to counter cheap tricks more then anything. Again, if you are out in the open, no ranged, no 2h, no polearm, can't dodge, don't have a stabbing 1h, well, then dafuq, no, jumping into the horse should not be your "do not receive any damage free card", nor it should be "let's see if I can damage the horse by bumping it with my head".

I find it hard to believe that nobody has a problem with a horse charging into a spear or such and being able to turn around / walk away, but you do have a problem with bump damage?

Seriously?
Title: Re: Nerf Horsebump
Post by: //saxon on June 28, 2012, 12:40:50 pm
yes im playing archer atm and ive been bumped for 100% of my hp(1hit) twice. This was by a Courser and a destrier, i know i know im playing archer but i couldn't do shit because even if i try and dodge it still hit me and killed me and im lvl 30.

the thing that really pisses me off with cav is the bump downs, a horse bumps me down:

When its walking(has happened to me)
When its jogging up HILL(has happened to me)
Even killed me while going up hill for like 60%
Arabian can bump down while walking.

yes cav might be expensive but that is the ONLY disadvantage they have with their class. But oh no you sell ONE loom point and you can use anything for like 2 months if you use it all on repairs.

so they pay alot to get kills if they need to pay that price to get kills its their choice.

AND remember guys! Lance always hits FIRST! no matter what.
Title: Re: Nerf Horsebump
Post by: polkafranzi on June 28, 2012, 12:51:26 pm
AND remember guys! Lance always hits FIRST! no matter what.

Dunno what game you're playing, but it's certainly not M&B Warband cRPG.

Title: Re: Nerf Horsebump
Post by: bruce on June 28, 2012, 12:57:36 pm
No, lances don't always hit first.

Spears used together with shield do; the only way to try to outrange them is to couch/stab at max side angle and hope the spearman doesn't move. Frontal couch ends up with horse impaled on the spear (sadly, this often does not kill the horse), as does frontal stab. Pikes also work, naturally. Long 2hs often work. The only problematic part is that horses can fairly often survive impaling themselves on a polearm and run away; in light of the fact that an infantryman won't survive a lance stab/couch, it's neither balanced nor realistic really.

Other than that, ranged hits first, although again - horses can tank too much ranged fire, that I would agree.

However, if you are an archer, you have not managed to shoot the horse/horseman before they got close, are out of range of any support, you are surrounded by more then one horseman, and you don't have a decent melee weapon but rather 2 quivers of arrows + 0-slot weapon then... yes, you are fucked unless you can get to cover quickly. That is similar to 2h whines about being shot by arrows. You don't have a shield and are in the open, what do you expect?
Title: Re: Nerf Horsebump
Post by: Corsair831 on June 28, 2012, 02:12:25 pm
The bumping whining is absurd, it was introduced to counter cheap tricks more then anything. Again, if you are out in the open, no ranged, no 2h, no polearm, can't dodge, don't have a stabbing 1h, well, then dafuq, no, jumping into the horse should not be your "do not receive any damage free card", nor it should be "let's see if I can damage the horse by bumping it with my head".

I find it hard to believe that nobody has a problem with a horse charging into a spear or such and being able to turn around / walk away, but you do have a problem with bump damage?

Seriously?

it's not my fault you dont know how to play warband. If you played any native cav at all you'd know that taking a lone infantryman is actually incredibly easy by something called "bumplancing" and "bumpslashing".

 Basically you go slower than full speed, make sure your HORSE hits him, rather than your lance, whilst going slow, pull the lance about a half a second before your horse hits, and it's a guaranteed lance kill. Similar thing with the sword, only he has no chance to dodge left and right because you're swinging left and right.

 If a cavalry is too noob not to take a sword to compliment their 300WPF MW super heavy lance (of death/fire +3), then they shouldn't be excused for this by being able to fail all their super easy lances and bump the enemy, they should fail and fail and fail and fail until they learn to play, get some skill, and actually start getting kills off their own back rather than because of a dumb game mechanic.
Title: Re: Nerf Horsebump
Post by: polkafranzi on June 28, 2012, 02:17:29 pm
Frontal couch ends up with horse impaled on the spear (sadly, this often does not kill the horse), as does frontal stab. Pikes also work, naturally. Long 2hs often work. The only problematic part is that horses can fairly often survive impaling themselves on a polearm and run away; in light of the fact that an infantryman won't survive a lance stab/couch, it's neither balanced nor realistic really.

So you want spears to 1 hit horses every time?  Cool balancing idea, they should put you on the development team.

Ever heard of, or seen the horse rearing animation that polearms have, that in itself is a free shot or 2 for any nearby infantry or ranged against the defenseless horse/rider, just aim for the damn legs and the horse will go down, the rider is in that "de-horsed" stage where you can again get a free shot in/kick him and get another free hit.

Like the guy above, you must be playing a different game.
Title: Re: Nerf Horsebump
Post by: Leshma on June 28, 2012, 02:32:39 pm
The infamous "trot bump" to help teammates/get a bumpshot is hard to dodge but can't cause that much damage.

That's either a high speed bump or a bump from a very heavy horse. In any case, horses at higher speeds are easier to dodge if you don't mess up your timing. And heavy horses, well, they are made for that and have other problems.

First bump was from Kastamonulu's Champion Cata Horse which is heavy horse. However that horse was straying around and since I play without sound I had no idea that horse is behind me. It wasn't even galloping, it was actually moving very slow. Bumped me from behind and took my last 15% of HP. No one controlled that horse and no one called for him, horse did that to me on it's own. Happened two days ago. Whole server laughed at that :lol:

Second situation is when I was trying to kill the riders but some archer killed him, his horse went nuts and bumped me with full speed and that's how I lost 10-15% of my HP and died. Horse in question was Champion Arabian. I don't think that cav is skilled enough to know that he can control the horse few seconds after he dies so that's another death to a damn stray horse. Happened yesterday.

On average light horses (loomed) deal 10-20% damage to me when going full speed per bump, heavy horses do the same but they don't need to move fast at all. As I said, I have 57 body armor and 65 HP.

I'm aware that in old cRPG bump damage was even higher then now but many things were a lot different back then (34 pierce stab on Sword of Tears). I liked when horses dealt little to no damage per bump and that lasted for 10 months I think.

Then came cav maneuver and speed nerf (which I've suggested and it made perfect sense because before that nerf most cav had 50-1 and higher scores). To compensate chadz decided to make horses a bit more realistic, therefore he buffed bump damage and couch damage A LOT but nerfed horse stats.

Since then many changes were made, many things nerfed but cav pretty much stayed the same. Either make cavalry more realistic (like I suggested) or nerf horse bump damage to compensate for many inf and ranged nerfs that happened in the mean time. Realistic change make perfect sense, however like every other realistic change it will force people to play even more cautious (even more backstabbing), so that's a double edged sword I'm afraid.

Before all cav come here crying how they were nerfed for 100 times, I'll just remind them while what they are saying is true, it's also true that cavalry wasn't nerfed for 7 or 8 months.
Title: Re: Nerf Horsebump
Post by: bruce on June 28, 2012, 03:53:40 pm
If you try to intentionally bump someone aware, he can attack your horse, even with a 1h. Harder to do with short weapons, and vs agile horses, but duh.

The thing is, nerf bumping, and you still don't change a damn thing. You can easily get kills by just using a great lance and pressing WWWWWWX; as long as you do not play like a total tard you will net a few kills that way. Grab a fast horse, prey on unaware people, simple really. As long as it is hard to shoot horses down before they get to do this, it will be the easiest class to play.

The only time where cavalry was not very common in CRPG was when horses were killed (especially, shot, but also stabbed/slashed as well) far more easily, which made it overall a bit too frustrating for many people to play on horseback. Making them have less HP is both a realistic and game-balancing change.

Title: Re: Nerf Horsebump
Post by: Chagan_Arslan on June 28, 2012, 04:36:32 pm
just remove couch and nerf bump damage so that inf can hold downblock and trololol all lancers already
Title: Re: Nerf Horsebump
Post by: Miwiw on June 28, 2012, 04:37:46 pm
just remove couch and nerf bump damage so that inf can hold downblock and trololol all lancers already

Sounds as a suggestion to nerf lancers a bit, but HAs and 1h cavs will be happy about that. :D
Title: Re: Nerf Horsebump
Post by: CrazyCracka420 on June 28, 2012, 05:21:03 pm
You can start discussing nerfing horse bumps when you give me the option to dismount when my horse is still moving with an actual button I can press.  if I come to a stop and there's a weapon on the ground under my horse, I can't dismount, I pick up the weapon.  Not to mention you have to wait almost a full second to dismount when your horse has already come to a complete stop. 

I took screenshots yesterday with a light lance and it's funny how if I'm extended as far out to my right as I can do, and look down, my lance goes through my characters leg.

This game is very well balanced at this point, and I'd prefer if they disbanded the balance team (so the dev's can stop cleaning up your messes).  The OP just sounds like a whiney bitch who needs to learn how to play.

Here's a revelation, run around in groups of people with different classes.  You can compliment each other.  I know it's a lot to ask,  but even if you form up into very crude/ghetto formations, you can easily stop cavalry from preying on you. 

The only reason cavalry is "OP" in your scenario is because you're terrible at being infantry and terrible at using teamwork.  That's not my horses fault.

More suggestions if you want to nerf horse bump.  Make it so my horses corpse (that 800-1200 pound hunk of muscle and bone) flying into you causes damage.  I'm all for me taking damage when my horse dies and I'm flying into the ground, but when my horse runs into you at full speed you get knocked unconscious or die outright.  Also give us more of a lance angle, being unable to stab farther out to the right than my foot seems a bit ridiculous.

Some of you have obviously never stood next to a horse before.  And I say this as a 6'3" 230 pound person.
Title: Re: Nerf Horsebump
Post by: Gurnisson on June 28, 2012, 05:31:08 pm
but when my horse runs into you at full speed you get knocked unconscious or die outright.

Sounds like true balance 8-)
Title: Re: Nerf Horsebump
Post by: CrazyCracka420 on June 28, 2012, 05:39:17 pm
I'm saying if you want to nerf cav, then implement some other changes as well.

I'd prefer if people stop whining and realized the game is very well balanced.  Cavalry isn't overpowered, bring a fucking lance and stop bitching.  Or stop being all alone on the battlefield expecting to be able to kill anything that comes at you.  Rock/Paper/Scissors.

And the few times I've seen infantry get into formations cavalry has been able to do nothing but circle around like vultures waiting for an opportunity. 

I only ever have 18 strength, no IF, and at most 43 body armor, and horse bumps never seem like an issue for me.  I'm never worried about how much damage they will do, just worried about being knocked to the ground.

You people need to stop bitching so much, cavalry (and every class in the game) has counters to it, it's not cavalry's fault you're too retarded to use tactics, teamplay, or common sense.
Title: Re: Nerf Horsebump
Post by: San on June 28, 2012, 05:51:16 pm
The amount of things I can get away with whenever I'm on a horse is pretty ridiculous, from my experience. I think bumps/knockdown should require higher speeds than they do now. 30% damage to the rider when dehorsed is also good, because if the pikeman/ archer can't kill the rider once dehorsed, they are in serious danger and it was better not to dehorse at all.

People have glanced, missed, or did miniscule amounts of damage to me on the ground a good number of times when I was dehorsed, and most of the time the assailants ended up dead since cav is still good in melee. The 30%(maybe even more?) would be good to make up for times when the rider's position on the ground doesn't sync with his actual position, glitching inside walls, etc. It will help ranged fight cav with shield, too.
Title: Re: Nerf Horsebump
Post by: CrazyCracka420 on June 28, 2012, 05:51:54 pm
You're right, common sense isn't very common.  If it was you'd realize you can easily counter cavalry by either carrying a long spear/pike (or really any polearm lance over 150 length, I rear horses all the time as a level 1 peasant with a pitch fork), or run around in larger groups that include polearms and ranged.  Horses get destroyed against even a group of 2 people using 2h's if they are working as a team.  Even if I bump or lance the first guy, the second guy gets a free hit on me and my horse. 

Try using some common sense before bitching about something being overpowered.   Or better yet, explain how you're helpless to counter horses, because they are overpowered.  This should be good.

I'm all for adding damage when you're dismounted, but then they should also make it so you can dismount when moving (you would take damage if it's moving over a certain speed) and also this would make it possible to dismount when I'm staring at a weapon on the ground.  And if you're going to give damage to the rider on the fall, add damage to people when my 1000+ pound horse's corpse, riding at full speed flies into you. 

Horses are easily counter-able, and I still suggest people QQ'ing go and stand next to a horse and real life.  That thing would murder you if it ran into you.  And if you were wearing a set of full plate you'd still probably have a concussion or be knocked unconscious. 

Horses are not overpowered, nothing in the game is. 
Title: Re: Nerf Horsebump
Post by: Herkkutatti666 on June 28, 2012, 05:53:08 pm
common sense isn't very common. 
Only in America
Title: Re: Nerf Horsebump
Post by: polkafranzi on June 28, 2012, 07:48:11 pm
You can easily get kills by just using a great lance and pressing WWWWWWX; as long as you do not play like a total tard you will net a few kills that way. Grab a fast horse, prey on unaware people, simple really. As long as it is hard to shoot horses down before they get to do this, it will be the easiest class to play.

I agreed with most of your earlier posts until you suddenly became mentally handicapped and wrote this one.

Using a great lance and couching it - Zzzzz, nobody wants to play that boring class and about 0.05% of the players currently do, so no point mentioning it really.

Taking a fast horse and preying on unaware people - well....derp, if you're a bundle of sticks or in GK (could be both) then you may do this tactic, but it's not very honourable yet very effective, but don't nerf cav stats because of these tards.  First - The unaware should get more awareness. Second - Horses are fast (sorry, that's just how nature made them).

Hard to shoot horses down - No. Now take into consideration that a horse is at least 5x as big as a person, my infantry characters often get headshotted and it's either "boom headshot i'm dead" or at least 90% hp gone.  Body shots to inf are meh damage, pretty average, same as with the horse.  But alas...the horses head is a much bigger target.  Be an archer, travel around with 1 pikeman and a shielder and cav won't touch you.  True story.

Easiest class to play - Leecher or auto-run suicider are easiest, followed by any class where you don't have to press many buttons, i.e. shielder or xbow/archer  :mrgreen:
Title: Re: Nerf Horsebump
Post by: bruce on June 28, 2012, 08:08:05 pm
It is boring. Although actually reasonably effective if you are not bored to death with it.

To be honest, normal lancing is also meh now with a retarded right hand (it was more fun in old crpg, even with horses which were way more fragile), only fun things to do from horseback is shooting/throwing/1h.

My point is, riding on horseback is too forgiving now you can't get shot down so easy. I did play on horseback in old crpg where archers was the main cause of rage because it was so common to have the horse oneshot (and before the first archery nerfs, oneshot in the body from an archer with a strongbow, imagine that  :evil:), wasn't so easy. For I time I even played as mounted infantry with shield+throwing, rode behind enemy lines, and attacked archers (not possible with these small maps though, plus they raped hybrids).

I think the fairest change would be a reduction of horse HP and armour (for unarmoured horses) to make them less tanky; I have a +3 courser (well, had, sold it, now I have a +3 steppe) and it is a bit nonsensical when you ride around with 4 arrows, or arbalest bolt and two arrows; +3 destriers can take a lot more. Perhaps an increase in agi requirement for HA skill (to prevent HAs/HXs from raping horses so much) would be good on top of this. Unfucking the lance angles somewhat would be nice, but w/e... however, giving spears old lance angles would be nice.

I just don't think that running into a spear and riding away should happen with any unarmoured horse; nor should running in front of a few archers and taking 2-3 shots. For all their size and weight, without armour they are flesh and bone and should get hurt by sharp things a lot harder.
Title: Re: Nerf Horsebump
Post by: CrazyCracka420 on June 28, 2012, 08:33:14 pm
Less QQ, more pew pew
Title: Re: Nerf Horsebump
Post by: Corsair831 on June 28, 2012, 10:18:00 pm
You can start discussing nerfing horse bumps when you give me the option to dismount when my horse is still moving with an actual button I can press.  if I come to a stop and there's a weapon on the ground under my horse, I can't dismount, I pick up the weapon.  Not to mention you have to wait almost a full second to dismount when your horse has already come to a complete stop. 

I took screenshots yesterday with a light lance and it's funny how if I'm extended as far out to my right as I can do, and look down, my lance goes through my characters leg.

This game is very well balanced at this point, and I'd prefer if they disbanded the balance team (so the dev's can stop cleaning up your messes).  The OP just sounds like a whiney bitch who needs to learn how to play.

Here's a revelation, run around in groups of people with different classes.  You can compliment each other.  I know it's a lot to ask,  but even if you form up into very crude/ghetto formations, you can easily stop cavalry from preying on you. 

The only reason cavalry is "OP" in your scenario is because you're terrible at being infantry and terrible at using teamwork.  That's not my horses fault.

More suggestions if you want to nerf horse bump.  Make it so my horses corpse (that 800-1200 pound hunk of muscle and bone) flying into you causes damage.  I'm all for me taking damage when my horse dies and I'm flying into the ground, but when my horse runs into you at full speed you get knocked unconscious or die outright.  Also give us more of a lance angle, being unable to stab farther out to the right than my foot seems a bit ridiculous.

Some of you have obviously never stood next to a horse before.  And I say this as a 6'3" 230 pound person.

yeah let's have suicide horse bombs, that's a great idea mate, i'll spawn naked with a shield and a great lance on a plated charger every round, suicide charge the enemy spawn and watch it roll over the entire team getting me 15 kills.

honestly the stupid suggestion i've ever heard on anything, ever.

Quote
You're right, common sense isn't very common.  If it was you'd realize you can easily counter cavalry by either carrying a long spear/pike (or really any polearm lance over 150 length, I rear horses all the time as a level 1 peasant with a pitch fork), or run around in larger groups that include polearms and ranged.  Horses get destroyed against even a group of 2 people using 2h's if they are working as a team.  Even if I bump or lance the first guy, the second guy gets a free hit on me and my horse.

Try using some common sense before bitching about something being overpowered.   Or better yet, explain how you're helpless to counter horses, because they are overpowered.  This should be good.

I'm all for adding damage when you're dismounted, but then they should also make it so you can dismount when moving (you would take damage if it's moving over a certain speed) and also this would make it possible to dismount when I'm staring at a weapon on the ground.  And if you're going to give damage to the rider on the fall, add damage to people when my 1000+ pound horse's corpse, riding at full speed flies into you.

Horses are easily counter-able, and I still suggest people QQ'ing go and stand next to a horse and real life.  That thing would murder you if it ran into you.  And if you were wearing a set of full plate you'd still probably have a concussion or be knocked unconscious.

Horses are not overpowered, nothing in the game is. 

I think you're rather missing the point of 'balance'. It's not that one thing is overpowered therefore it has no counters. It's that one thing is "OVER"powered therefore it's too strong / easy compared to what it should be.

My entire point wasn't that cavalry in general is impossible to kill, it was that the horse's BUMP is too powerful, it's damage should be lowered by ~~50% or somewhat, it's silly that a lancer can miss his lance like the noob he usually is, and then be rewarded with a free kill even though he has failed the slightly skillfull part.
Title: Re: Nerf Horsebump
Post by: Leshma on June 28, 2012, 11:36:10 pm
What I would actually like to see is cav buff which will make playing cavalry once again a fun experience and that's bringing back old lance angle. But that has to be followed with some nerfs.

Lower bump damage is just one of them.

Second would be nerf for Arabian (2 less maneuver so it actually mirrors Courser which has 46 speed and 41 maneuver).

Third would be nerf to horse looms (horse looms are simply overpowered compared to other loom bonuses, either make it so they gain current bonuses in 3 categories depending on roles certain horses fill or keep current system but with 50% of current bonuses in every category). To prove my claim, I'll just say that riding Rouncey with my 3 riding skill is completely different experience than riding Champion Rouncey with same riding skill (that feels almost decent).

Fourth and final nerf is either drastic (no couch option for thrustable lances) or something that makes a lot more sense but it's harder to implement. And that's couched lance being fixed in place. Currently, you can wiggle it over horse head (which isn't possible irl), also it has the same angle like lance thrust which allows much easier couching than it should be. That way horse maneuver will be the only thing that can help you if you want to change direction of couched lance.

+ old 90 degree lance angle (only for thrusts)
- lower bump damage
- arabian maneuver nerf
- overall horse looming nerf
- fixed couched lance

Buff to lance angle for me makes perfect sense because that's the exact thing I'm exploiting to be able to hit cav with my greatsword 90% of the time. My trick is cool and brings me fun every time but it's actually bullshit just like helicopters, hiltslash and polestagger. Wider lance angle will fix that.

Also wider lance angle will be the end of backstabbing for most skilled cav. I would consider playing lancer cav if they allow wider lance angle.

It will also give a chance to lancers against good 1hcavs who currently serve as counter for lancer cav (I'm against rock-paper-scissors way of balancing).

But none of these changes will ever happen because Paul knows better, he who can't stand playing battle longer than 3 rounds...

Most cav will downvote this post, if they read it at all (tl;dr). That's because they like scoring (backstabbing unaware infantry) more than having fun while playing.
Title: Re: Nerf Horsebump
Post by: polkafranzi on June 28, 2012, 11:51:19 pm
You only get a downvote here for:


+ old 90 degree lance angle (only for thrusts)
- lower bump damage
- arabian maneuver nerf
- overall horse looming nerf
- fixed couched lance


4 nerfs vs 1 buff

nerfRPG lives on  :mrgreen:
Title: Re: Nerf Horsebump
Post by: justme on June 29, 2012, 12:10:57 am
NO free bumps...
Title: Re: Nerf Horsebump
Post by: Corsair831 on June 29, 2012, 12:16:17 am
yeah, allowing horsees to hit sideways with the lance is a BIG buff though

tbh giving cavalry the sideways lance buff, reducing their stats a little and reducing bump damage would be balanced imo
Title: Re: Nerf Horsebump
Post by: Leshma on June 29, 2012, 12:19:05 am
You only get a downvote here for:

4 nerfs vs 1 buff

nerfRPG lives on  :mrgreen:

One pretty awesome buff which brings back creativity and freedom and 4 not so epic nerfs.

Actually two of those are epic nerfs for less skilled cavalry, since horse bumps and couched lance abuse (what most cav do with lance in couched position is the same as slapping the flaccid penis) make for 80% of kills low skilled lancer cavalry score. Skilled lancers like Tommy will be buffed a lot but 80% will face a serious nerf.

Two have something to do with stat balance since arabian warhorse popularity isn't because it looks amazing but because it has unbalanced stats compared to Courser. And horse loom bonuses are the strongest in this mod, even slighty better than archery looms which make epic difference as well.

Bonuses in every category for every horse is over the top compared to weapon loom bonuses and especially compared to shitty light armor and even shittier shield loom bonuses. Someone forgot to do his homework and left certain loom bonuses untouched when he nerfed some other (shields, armor and weapon bonuses).
Title: Re: Nerf Horsebump
Post by: polkafranzi on June 29, 2012, 12:19:50 am
yeah, allowing horsees to hit sideways with the lance is a BIG buff though

tbh giving cavalry the sideways lance buff, reducing their stats a little and reducing bump damage would be balanced imo

Pretty sure nobody here called for sideswings unless I read their post wrong or misunderstand your english.  Be more clear, when you say hitting sideways you refer to the rider being able to turn his body realistically and not have this imaginary straight jacket the devs put on him on that big cav nerf day.

I think the old lance angle of nearly 90degree is what would be cool if it came back, i'd welcome some small nerfs if it did.
Title: Re: Nerf Horsebump
Post by: polkafranzi on June 29, 2012, 12:24:36 am
Bonuses in every category for every horse is over the top compared to weapon loom bonuses and especially compared to shitty light armor and even shittier shield loom bonuses. Someone forgot to do his homework and left certain loom bonuses untouched when he nerfed some other (shields, armor and weapon bonuses).

I wasn't playing for a while sometime ago and when I came back all my lordly stuff was down from +7 to +5 and shield looms were nerfed too...I also never understood that or must have missed all the QQ that armor/shield looms were OP (never thought they were tbh).  But still I don't see these stats on the +3 as gamebreaking???

example - Destrier @ Champion
Speed   +2
Body armor   +4
Hit points   +15
Maneuver   +2
Charge   +4

edit: maybe it's just that there are a lot of different stats that the horse has, whereas a pike for example, has just the 2, the horse has 5 things to be improved.
Title: Re: Nerf Horsebump
Post by: Leshma on June 29, 2012, 12:36:51 am
That's gain in five different categories, no other items gain that much. Also, difference between champion horses and regular horses is vast. Giving +3 more cut and +2 pierce thrust damage to Great Sword will make it a bit better than Danish Greatsword but that difference isn't that noticeable in combat.

Giving those 5 bonuses to Rouncey make it almost a Destrier for 2/5 of it's price. I didn't say it's gamebreaking but it isn't balanced compared to other bonuses item receive when loomed.

Champion Arabian has 40% body armor than regular, for example.

Champion Large Warhorse is the best horse ingame, because it's not so slow when loomed and has fuck-ton of HP, epic armor rating, good bump damage and it's very maneuverable. Better than any other heavy horse for half of their price.
Title: Re: Nerf Horsebump
Post by: polkafranzi on June 29, 2012, 12:46:56 am
That's gain in five different categories, no other items gain that much.

But that's because it HAS five different stats to improve...not the horses fault  :( 

I mean yeh you could nerf each one a tiny bit but even so, when I use my other cav alt with unloomed rouncey and unloomed (normal) lance I can still kill fuck-loads of idiots who are just running/standing still shooting/not using the tare key/have no awareness - that's where the problem is most of the time. 
(click to show/hide)

Champion Arabian has 40% body armor than regular, for example.

But base of just 10 body armor is kinda gay  :lol:

Anyway, I agree - i'd love to see better loom stats on weapons too. 

I say, no more nerfs AT ALL.  Let's start going in the opposite direction, and increase stats on weapon/armor looms seeing as these days it's not exaclty hard to get hold of heirlooms anymore. 
Title: Re: Nerf Horsebump
Post by: bruce on June 29, 2012, 07:26:19 am
It's a reasonable suggestion.

I would rather reduce HP & armour of unarmoured horses (esp. heirloomed horses are just way too tanky, +15 on top of already high HP) then lower bump damage.

Btw, all the agile horse line should somewhat mirror the quick horses; take a look at the (Champion) Steppe's 39-49 compared to 43-43 of (Champion) Rouncey, etc. They get more in maneuver than they lose in speed (and their lower HP is offset by their smaller size, before someone brings that up). Palfrey needs to be much cheaper given it is only a marginally faster horse then Rouncey but with less hp.
 
Title: Re: Nerf Horsebump
Post by: Visconti on June 29, 2012, 09:42:16 am
QQ moar.

Mod is slowly evolving towards realism and ultimate balance.

It's realistic that it fucking hurts.

Also, we don't do changes because we want the game to be more realistic. We do changes because we feel they are right. If they fit with realism, that's great, and it's also our guideline, but almost never the reason for a change. We are not trying do create a simulator, we are trying to create a game. 

lol
Title: Re: Nerf Horsebump
Post by: Corsair831 on June 29, 2012, 02:18:49 pm
yeah, horses are obviously the best thing to heirloom because they improve in so many ways, compared to just a straight armour increase for armour or a slight damage increase for weapons, upgrading horses increases about a billion stats. Combining increasing their speed and bump damage, combining itself with the crazy high riding skill some people have, means a champion horse can and will 2 shot bump (which is a skill fail) most archers.
Title: Re: Nerf Horsebump
Post by: polkafranzi on June 29, 2012, 02:29:03 pm
upgrading horses increases about a billion stats.

Way to show your age.

Edit: Just thought of something nice:

Wouldn't it be lovely if the suggestions corner on this forum was only viewable once you passed an age verification check (just like ppv sites etc - would prefer over 21 but over 18 might work).

I bet there'd be 100% less nerf cav threads.

100% more nerf ranged threads (because archers couldn't post anymore)

50% as much infantry whine

= Profit?
Title: Re: Nerf Horsebump
Post by: _Tak_ on June 29, 2012, 02:33:37 pm
did they nerf bump recently? my rouncey didn't bump kill much of any one anymore...

edit@: i have quite alot of riding, 10+
Title: Re: Nerf Horsebump
Post by: Corsair831 on June 30, 2012, 01:38:22 am
Way to show your age.

Edit: Just thought of something nice:

Wouldn't it be lovely if the suggestions corner on this forum was only viewable once you passed an age verification check (just like ppv sites etc - would prefer over 21 but over 18 might work).

I bet there'd be 100% less nerf cav threads.

100% more nerf ranged threads (because archers couldn't post anymore)

50% as much infantry whine

= Profit?

way to make this personal, i'm actually 87 years old, and a woman, and have a wheelchair, and i'm black. btw, none of those things i just said influence the outcome of our discussion. wink.
Title: Re: Nerf Horsebump
Post by: Vkvkvk on June 30, 2012, 02:10:40 am
Way to show your age.

Way to show your age.

Exaggerations and hyperboles have jack nothing to do with anyone's age.
Title: Re: Nerf Horsebump
Post by: Baggy on June 30, 2012, 03:26:48 am
Your username however...
Title: Re: Nerf Horsebump
Post by: SixThumbs on June 30, 2012, 03:28:19 am
Either way, I'm almost certain a courser does far more damage ramming into someone at speed then my large warhorse does.