cRPG

cRPG => Beginner's Help and Guides => Topic started by: rustyspoon on April 01, 2011, 05:00:15 pm

Title: Shields don't affect swing speed.
Post by: rustyspoon on April 01, 2011, 05:00:15 pm
People saying that shield speed matters is something that has bothered me for a long time. Whenever someone said that it did, I would go to the duel server and try out different shields. I never saw a noticeable difference between any of them.

This morning I thought I'd put it to a real test and brought out a stopwatch.

I was using a character with 6 shield skill and 161 1 handed WPF.

He was armed with a short sword - 102 speed.

A heavy round shield - 84 speed.

A knightly heater - 100 speed.

Also, I did one set while wearing no armor and one set wearing 20 pounds of armor.

I did 3, 30 second trials for each set.

For each test, the shield I was not using was on the ground.

For the swing test, I was holding the mouse steady and clicking left mouse as fast as I possibly could.

For the feint test - which can not really be tested accurately, I think - I was clicking left, right, left as fast as I possibly could.

My first sets were wearing no armor.

For each test, I averaged the exact same number of swings. 30 swings in 30 seconds. Shield speed made no difference whatsoever. Having a shield made no difference between not having a shield. That was the point that surprised me the most.

I would like to give this test the whole Walt treatment, but I'm going out of town for a week so it will take me some time to get to it. My main is only 2 mil short of retirement and when I retire him I'm going to re-roll him as a shielder so I can test at different WPF and shield levels. I feel if there is a noticeable difference to be seen it will be with someone with a lower shield skill.

However, these results to provide some surprising information. It does show to me how I was able to out spam people with my 101 speed masterworked Italian sword even while carrying a heavy round shield. It also shows that any noticeable speed difference was actually mental and not mechanical.

I pray though, that you shielders out there don't use this information for evil. For the love of god don't go out and be a side-sword swinging, huscarl carrying tool. Really I think it should be used for something I have been a proponent of for a long time: MAKE SHIELD SPEED ACTUALLY MEAN SOMETHING!

I'm all for heavy, unbreakable shields slowing down our attacks. But, give us some fast light shields that can break in a couple axe hits just to balance things out. I think if these changes were put in place, there would be a lot less complaints from non-shielders.

Anyway, I encourage any one else to grab a stopwatch and try this out for themselves. You'll be pleasantly surprised. One word of advice though, try the feinting test multiple times before you start recording times. I noticed I got faster as I went along so had to scrap that data and start all over again. As you do it a bunch of times your fingers just get better at it. XD.

**ADDENDUM** I have a feeling that if shield speed DOES make a difference, it would only be in blocking speed. However, that wouldn't come into play when swinging a weapon as swinging completely overrides block. So, this is something I'll have to somehow test in the future.

Also, I think that any feeling that someone has about shields slowing you down has more to do with the nature of blocking and the effect on the player itself. When you're blocking without a shield, you know instantly whether your weapon is in position or not. It has 4 very distinct positions that denote it is in "parrying mode".

However, with a shield -which only blocks when it has fully come up- you don't know that it is in block position until it stops moving. Therefore, the players themselves have to slow down slightly in their swings just to ensure that their shield is in position for the block; since there is no visual cue that the shield is in block position other than the fact that it is not moving.

**ANOTHER ADDENDUM** So I did a quick test on blocking speed. Using both a 79 speed shield and a 100 speed shield, the blocking speed was the same. Didn't matter if I was using a shielder with 6 shield skill or 1 shield skill. One interesting thing to notice was that your shield seems to come up faster if you are blocking when your weapon is drawn back then if you are at rest. I think I'm going to install fraps on this machine so I can edit together some side-by-side videos to do comparisons.

Shield blocking speedI'm pretty sure I figured out why smaller shields SEEM faster though. In order for shields to be considered "blocking" they have to be in a certain physical position. I am assuming that this is measured by the top of the shield so as not to stick above the characters head on larger shields. To be in the blocking position, the top of the shield needs to be in that exact coordinate. A small shield - like a buckler - need to travel a MUCH larger distance than a huscarl. Therefore, in order to reach the blocking position in the set amount of time the animation speed is increased. However, since no blocking is actually done until it is in the blocking position, it gets no benefit from it's technically higher speed. So it's essentially moving faster, but not blocking any faster.

Think of it this way; two objects need to reach a point 100 feet away in 1 second. Object A is 10 feet across, object B is 50 feet across. Let's say their left edge is on the starting point. Object A will need to travel 90 more feet in that second whereas object B only need to travel 50. Same principle with shields.
Title: Re: Shields don't affect swing speed.
Post by: Grey on April 01, 2011, 05:13:59 pm
"non shielders".....you mean players right? Shields are incredibly over powered, they still have huge forcefields, dont slow weapon swing speed, and usually will also stop arrows from the sides.....they actually PULL projectiles OFF their flight, like a magnet, and a lot of the time throwing weapons hit THIN AIR and get stuck, not even touching the shield. Shields need removing 'till chdaz gets rid of whoever it is in the dev team boosting them up after each patch.

I mean, really, Ive seen arrows to 90% turns cause of the shield magnets, its stupid.
Title: Re: Shields don't affect swing speed.
Post by: Keshian on April 01, 2011, 05:16:39 pm
Wow, 100+ speed weapons almost the length of the average 2H sword that are not slowed down at all by using a shield or slightly shorter but do the damage of a bec de corbin.  OP - needs nerfing.
But anyway the shield speed might only indicate how fast you can bring your shield from a resting position so a slower shield speed reduces your blocking speed, not that there is that much of a difference from what ive seen trying out different shields, but if there is a slight difference between shields it would probably be there.   I thoroughly agree heavier/slower shields should make you swing slower, if not then the speed of weapons like military adn steel pick and warhammer that 2-shot almost everyone no matter your build should be slowed down to around 90 instead of 100/99/97 and side sword should be down to 98/99 rather than 101.  My 2 cents.
Title: Re: Shields don't affect swing speed.
Post by: Keshian on April 01, 2011, 05:18:48 pm
"non shielders".....you mean players right? Shields are incredibly over powered, they still have huge forcefields, dont slow weapon swing speed, and usually will also stop arrows from the sides.....they actually PULL projectiles OFF their flight, like a magnet, and a lot of the time throwing weapons hit THIN AIR and get stuck, not even touching the shield. Shields need removing 'till chdaz gets rid of whoever it is in the dev team boosting them up after each patch.

I mean, really, Ive seen arrows to 90% turns cause of the shield magnets, its stupid.

Actually the worst is when they drop their shield (usually a huscarl) and instead of hitting them with the arrow it still magnetically hits the huscarl.  Huscarls are still way to big a radius of protection compared to all other shields except the heavy board shield.
Title: Re: Shields don't affect swing speed.
Post by: rustyspoon on April 01, 2011, 05:19:16 pm
"non shielders".....you mean players right? Shields are incredibly over powered, they still have huge forcefields, dont slow weapon swing speed, and usually will also stop arrows from the sides.....they actually PULL projectiles OFF their flight, like a magnet, and a lot of the time throwing weapons hit THIN AIR and get stuck, not even touching the shield. Shields need removing 'till chdaz gets rid of whoever it is in the dev team boosting them up after each patch.

I mean, really, Ive seen arrows to 90% turns cause of the shield magnets, its stupid.

I kinda disagree with you there to a point. I see this happen ALL THE TIME with a shield like the huscarl. However, using a knightly heater or a buckler I get hit from the sides a lot. Maybe the percent of force field increase is based off the initial size of the shield?
Title: Re: Shields don't affect swing speed.
Post by: Ramsay on April 01, 2011, 05:19:43 pm
Block>swing>block>swing> etc. The speed difference should be visible. Shield speed is the speed of blocking and lowering the block (?)
Title: Re: Shields don't affect swing speed.
Post by: rustyspoon on April 01, 2011, 05:22:00 pm
Wow, 100+ speed weapons almost the length of the average 2H sword that are not slowed down at all by using a shield or slightly shorter but do the damage of a bec de corbin.  OP - needs nerfing.
But anyway the shield speed might only indicate how fast you can bring your shield from a resting position so a slower shield speed reduces your blocking speed, not that there is that much of a difference from what ive seen trying out different shields, but if there is a slight difference between shields it would probably be there.   I thoroughly agree heavier/slower shields should make you swing slower, if not then the speed of weapons like military adn steel pick and warhammer that 2-shot almost everyone no matter your build should be slowed down to around 90 instead of 100/99/97 and side sword should be down to 98/99 rather than 101.  My 2 cents.

That's why I want to redo this test over starting from a level 1 character. The guy I did this test with is too high a level to see any real difference if there is one. But yeah, this is a problem that really needs fixing. As it stands, agi builds with masterworked steel picks and huscarls are crazy overpowered.
Title: Re: Shields don't affect swing speed.
Post by: Grey on April 01, 2011, 05:46:06 pm
A shields SPEED rating has always been to show how quickly you can pull the shields from "rest" to block position. I would like some kind of normalcy: "rest" shield blocks ranged, but not melee.......HOW?? Someone explain the logic. Shields should be slow, cumbersome, shithead crutches like they were IRL. Bucklers were the only shields used in the style the game shows, in melee swinging and blocking, all other shields would make you fucking piss easy kill, and should in the game too.

As for Knightly heater, it covers feet and face at the same time, reguardless of how well you aim, w/e the range.

Shields either need their size as the extreme limit of the "forcefield" area, and Im sorry to guys who have stacked 10 points into shields, but seriously, l2p.

Solutions would be: No consecutive blocks= If i hit the guys shield, and a second later a 2nd guy attacks, the shielder should not have time to bring his shield back up. OR, some kind of stamina system, holding up the shield uses a tiny bit over time, taking a hit or shot should use more stamina the harder the hit is, so no more "I can hold mouse2 and walk through the valley of the shadow of death, and I shall fear no dmg".

As it is now, shields have so many advantages and the ONLY disadvantage is a slight speed reduction when running......MASSIVE NERF NEEDED.
Title: Re: Shields don't affect swing speed.
Post by: Spa_geh_tea on April 01, 2011, 06:01:25 pm
^ but that's what shields were for......blocking arrows and creating impassable mobile devises.

Now I agree, the huscarl is bullshit. Even the board shield(its hp equivalent) allows arrows and melee to hit from the sides. But don't penalize the countless other "inferior" shields because of one asshole.
Title: Re: Shields don't affect swing speed.
Post by: rustyspoon on April 01, 2011, 06:07:28 pm
A shields SPEED rating has always been to show how quickly you can pull the shields from "rest" to block position. I would like some kind of normalcy: "rest" shield blocks ranged, but not melee.......HOW?? Someone explain the logic. Shields should be slow, cumbersome, shithead crutches like they were IRL. Bucklers were the only shields used in the style the game shows, in melee swinging and blocking, all other shields would make you fucking piss easy kill, and should in the game too.

As for Knightly heater, it covers feet and face at the same time, reguardless of how well you aim, w/e the range.

Shields either need their size as the extreme limit of the "forcefield" area, and Im sorry to guys who have stacked 10 points into shields, but seriously, l2p.

Solutions would be: No consecutive blocks= If i hit the guys shield, and a second later a 2nd guy attacks, the shielder should not have time to bring his shield back up. OR, some kind of stamina system, holding up the shield uses a tiny bit over time, taking a hit or shot should use more stamina the harder the hit is, so no more "I can hold mouse2 and walk through the valley of the shadow of death, and I shall fear no dmg".

As it is now, shields have so many advantages and the ONLY disadvantage is a slight speed reduction when running......MASSIVE NERF NEEDED.

Shields do need adjustments, but those changes would just make them pointless. There does need to be a tradeoff between durability and swing speed. If you don't want your shield to hamper you, get a light one that breaks easy. Need to push through on siege, get a big, slow-ass shield. As it stands, I think that shield coverage is fine for most shields. It's the larger shields where the forcefield grows to ridiculous size. Hell, even my heavy round has grabbed arrows that were shot from my rear left flank.

One problem I fear though is that a lot of this is hard-coded and the devs can't do anything about it anyway. I would just like to see some changes to shields where it becomes a legitimate from of fighting and not easy-mode as it currently is.
Title: Re: Shields don't affect swing speed.
Post by: Kalam on April 01, 2011, 06:12:07 pm
Have you checked the feint and pull-back speed? I'm not sure how you'd go about testing it, but there seems to be a big difference in feel to me between, say, the board shield and the elite cavalry shield.

I think people hate the huscarl because magic ghost through happens less with all the round shields. It's a problem with two sides, really.

That said, I don't see why the arrows shouldn't go through holes. It'd just be nice if they could allow that without turning it as vulnerable to angles as the other shields are. Or at least buff the other shields to protect against it somehow.
Title: Re: Shields don't affect swing speed.
Post by: rustyspoon on April 01, 2011, 06:20:24 pm
Have you checked the feint and pull-back speed? I'm not sure how you'd go about testing it, but there seems to be a big difference in feel to me between, say, the board shield and the elite cavalry shield.

I think people hate the huscarl because magic ghost through happens less with all the round shields. It's a problem with two sides, really.

That said, I don't see why the arrows shouldn't go through holes. It'd just be nice if they could allow that without turning it as vulnerable to angles as the other shields are. Or at least buff the other shields to protect against it somehow.

For feinting the only thing I could think of was to left click, right click and then left click again as fast as I could. I couldn't really think of a better way for a human to do it. The only way we could really do it accurately would be to have access to the code or to have a robot do it.

I'm thinking too that the whole arrow blocking thing has more to do with round shields than anything. For example, the heavy board has a width of 28 and the huscarl has a width of 43. Let's say that a high shield skill gives a forcefield with a 20% increase in size. The heavy board would become an effective width of 34 with rounding, where the huscarl would become 52 with rounding. That width is not that far off from the heavy board's height of 60!
Title: Re: Shields don't affect swing speed.
Post by: Grey on April 01, 2011, 06:30:14 pm
Kalam, shields SHOULD NOT protect from angled attacks. Also, its not hard coded, for 2 days after last patch the forcefields were almost gone, then they got rebuffed. I forget who it is, but one of the "balance testers" only uses shields and raged SO much he got the forcefields put back on.

Shields should be shields: You can build a wall with your mates, and stop arrows, trying to use one in melee should instantly get you killed. Hollywood has A LOT to answer for, as it has made people believe shields were used in mixed melee combat:

THEY NEVER WHERE! Shields were formation weapons, BUCKLERS wre used in combat but NEVER shields.

This said, I would like shields to be buffed in some respects: Boardshield on your back, turn around to reload your crossbow, safe from behind.....shield at "rest" should still block melee..... and more stuff I cba to mention now as Im overdue at the dinnertable.
Title: Re: Shields don't affect swing speed.
Post by: LordRichrich on April 01, 2011, 06:35:51 pm
If shielders are OP why do they rarley top the leader boards?
The rason you get pissed off is because most of the remaining shielders CAN play to their style, much like Murmillius Prime for polearms and Bjord for 2h. Crappy shileders say "forget that" and go off to get a nice spammy polearm or 2h sword
I admit that the huscarl needs to be nerfed which is why I never use it
But nearly all the 2h and polearm weapons can out range a 1h
Even more of the time a shielder simply gets out spammed. I find it a lot easier to break a spammers chain with no-shield than with a shield. Nerfing all shield speeds would just increase this
I play as a shielder and I seriously don't think they are OP (not counting the huscarl shield and sidesword)
And what's wrong with the people who want to put 10 points into shield? It's their play style. If someone tried to stop you doing your 18/18 build because you played well/had fun with it you'd get pissed off!
Title: Re: Shields don't affect swing speed.
Post by: LordRichrich on April 01, 2011, 06:39:53 pm
Shields should be shields: You can build a wall with your mates, and stop arrows, trying to use one in melee should instantly get you killed. Hollywood has A LOT to answer for, as it has made people believe shields were used in mixed melee combat:

THEY NEVER WHERE! Shields were formation weapons, BUCKLERS wre used in combat but NEVER shields.

So?
If you make using a shield in 1 vs 1 combat always a lose for a shield you have to make shields a LOT more durable to make up for this
Have you seen what happens when a shield wall is formed in cRPG? You wait till the enemy gets close and then break off and fight individually
IF you make shields suck in combat you have to allow us to attack while the shield is still blocking, just like IRL
The game doesn't have the right mechanics for most real life situations
SO STOP USING THEM WHEN TRYING TO BALANCE THE BLOODY GAME
Title: Re: Shields don't affect swing speed.
Post by: Bobthehero on April 01, 2011, 06:42:52 pm
You suck grey get out of here
Title: Re: Shields don't affect swing speed.
Post by: rustyspoon on April 01, 2011, 06:46:18 pm
If shielders are OP why do they rarley top the leader boards?

Even though we've gotten way off topic, I do have to answer this one.

The simple answer is most of the best players don't play shielder because they think it's easy mode. For example, back when Dan_ATS was playing a shielder he was topping the leader boards. Most of the better players don't play shielder because they prefer the challenge of manual blocking.

I'm also not saying that shielders are OP. I'm more saying there's a big problem with the huge, unbreakable shields as there is no negative for using one.
Title: Re: Shields don't affect swing speed.
Post by: Grey on April 01, 2011, 06:47:07 pm
Kalam, shields SHOULD NOT protect from angled attacks. Also, its not hard coded, for 2 days after last patch the forcefields were almost gone, then they got rebuffed. I forget who it is, but one of the "balance testers" only uses shields and raged SO much he got the forcefields put back on.

Shields should be shields: You can build a wall with your mates, and stop arrows, trying to use one in melee should instantly get you killed. Hollywood has A LOT to answer for, as it has made people believe shields were used in mixed melee combat:

THEY NEVER WHERE! Shields were formation weapons, BUCKLERS wre used in combat but NEVER shields.

This said, I would like shields to be buffed in some respects: Boardshield on your back, turn around to reload your crossbow, safe from behind.....shield at "rest" should still block melee..... and more stuff I cba to mention now as Im overdue at the dinnertab
Title: Re: Shields don't affect swing speed.
Post by: Tears of Destiny on April 01, 2011, 06:47:14 pm
Last I checked Dan retired back into a shielder.
Title: Re: Shields don't affect swing speed.
Post by: IG_Saint on April 01, 2011, 06:56:38 pm
One of the more interesting suggestions I read about a way to change shields was in an old taleworlds thread. The idea was to remove the melee forcefield from shields. And by that I don't mean just the 180 degrees coverage, but also the fact that you can't hit under a shield with a melee weapon. If hitting the legs of a shield user is a possibility it means the shield user has to actually worry about his shield positioning instead of just keeping it at chest height. This would require alot of rebalancing though, so I wonder if it's worth it. Overal the balance seems pretty ok.
Title: Re: Shields don't affect swing speed.
Post by: Noble Crassius on April 01, 2011, 07:04:30 pm
If shielders are OP why do they rarley top the leader boards?
Bahaha they do, alot!
I just retired from my shielder into a 2hander. On the siege (I know but still kinda relevant) I could easily go 32-10 a round now as a 2hander I usually roll a little better than 1-1. My numbers speak to meself quite easily at least for me shield = easy mode.
Title: Re: Shields don't affect swing speed.
Post by: Keshian on April 01, 2011, 07:18:17 pm
If shielders are OP why do they rarley top the leader boards?
The rason you get pissed off is because most of the remaining shielders CAN play to their style, much like Murmillius Prime for polearms and Bjord for 2h. Crappy shileders say "forget that" and go off to get a nice spammy polearm or 2h sword
I admit that the huscarl needs to be nerfed which is why I never use it
But nearly all the 2h and polearm weapons can out range a 1h
Even more of the time a shielder simply gets out spammed. I find it a lot easier to break a spammers chain with no-shield than with a shield. Nerfing all shield speeds would just increase this
I play as a shielder and I seriously don't think they are OP (not counting the huscarl shield and sidesword)
And what's wrong with the people who want to put 10 points into shield? It's their play style. If someone tried to stop you doing your 18/18 build because you played well/had fun with it you'd get pissed off!

Actually they almost always top the leaderboards.  Just look for someone with a huscarl and a pick or a heater shield and a sidesword and check their name and they are probably in the top 3.  The only people I ever see get over 10:1 k/ds on a map are always shielders with a rare cavalry guy thrown in.  Its because they have an entire set of extra armor and hit points and even if that shield "dies" they can pick up another.  The fact that it hardly slows you down athletically and with swing speed is kind of silly, you shouldn't be able to swing faster and harder with 1 hand a weapon than with the full force of 2 hands, golf would become dominated by one-armed men otherwise.
Title: Re: Shields don't affect swing speed.
Post by: Grey on April 01, 2011, 07:19:50 pm

SO STOP USING THEM WHEN TRYING TO BALANCE THE BLOODY GAME

Erm before you rage, read. Everything you have mentioned, I have mentioned first, and that you use shields and dont find them easymode reflects on your skill.

Any skilled shielder tops the leaderboard, every round, every map. There are no disadvantages to shields. I would like to see disadvantages.

One of the more interesting suggestions I read about a way to change shields was in an old taleworlds thread. The idea was to remove the melee forcefield from shields. And by that I don't mean just the 180 degrees coverage, but also the fact that you can't hit under a shield with a melee weapon. If hitting the legs of a shield user is a possibility it means the shield user has to actually worry about his shield positioning instead of just keeping it at chest height. This would require alot of rebalancing though, so I wonder if it's worth it. Overal the balance seems pretty ok.

THIS. That holding mouse2 and quickly spinning in circles allows invulnerabilty is fail. Its fucking epicly fail.


As you raged Richrich, shields should block melee at rest, YES, I said that. Im glad you agree. But they should all be limited to the size of the shield. There should be no bonus from stacking 10 shieldskill, I dont get a 3 foot wide arrow that I can miss with if I stack POWERDRAW, why should shields become huge invisible "Personal Shields" from Star Wars?

Sure people should be able to choose their style, but this style is unfair. So, as you say, lets balance the game, and not base it off real life either. BUT LES BALANCE IT. Right now, shielding is what you do if you have no choice, cause in every other style u get raped. It needs to be hard like the other styles....
Title: Re: Shields don't affect swing speed.
Post by: Bobthehero on April 01, 2011, 07:34:09 pm
I rape easily with a 1 hander and no shield, its a lot easier without a shield, besides, shields still explode quite fast.
Title: Re: Shields don't affect swing speed.
Post by: Formless on April 01, 2011, 08:05:05 pm
First of all Wow, just WOW.  I find it hard to believe that there are so many people willing to bitch about shielders with a straight face.  You are kidding right? 

Its a fact that people tend to gravitate towards maximum value, toward the best deal.  If shielders were OP as so many of you are suggesting, Shielders would be the dominantly played class in crpg.  Last time I checked there are not that many Shielders around.  Also last time Gorath posted server stats, 2 handers were the main melee killers followed closely by polearms with shielders a distant third. 

Shielders are the weakest melee class in all of Crpg, because of two disadvantages. 

1.)  Killing power
2.)  Range


1.)  No other class does so little damage per swing as a shielder, also no other class bounces off armour as much as a shielder.  With a PS of 7 and a top tier weapon, I still get whiffs off armour.  Furthermore there are no 1 hand weapons that can 1 shot kill an enemy.  The closes you get is the warhammer or the pick and even with an str build you still need at least 2 hits and both of these weapons are laughably short, anyone with decent agility can avoid a hit from those. 

2.)  Which brings me to range.  Shielders have the shortest weapons in crpg, this does not sound like a big deal till you go out there and try it.  Shielders always have to be moving forward to catch up to people, meaning the competition controls the pace of the fight.  Also, because of the short range an agility 2 hander or a polearm wielder can fight on the far range of their weapon and never come in rage of a shielders weapon.  As an example, it takes about 6 swings of an axe to take out a houscarl shield, 2 of those swings will come as a shielder is trying to get close enough to hit his opponent, that means the shielder just lost 33% of his shield before he even got his enemy into fighting range.

Furthermore, no other melee class has the same build restrictions as a shielder.  As an example, Shielders need shields, for most shielders that means at least 4 skill into shield skills.  This automatically means an agility of 12.

I could go on and on, but really.....

Some misconceptions I would like to clear up:

Is blocking easy mode for shielders?  Yes it is.  Does that mean that shielders are easy mode?  No, shielders are not easy mode, the worries as a shielder are different then for a 2 hander.  A 2 hander does not have to worry about timing or range or angles, his main worry is blocking.  Shielders do not worry about blocking instead their head space is taken up with timing, range and angles because of the type of weaponary they use.  It actually took me longer to learn to be a shielder then it took me to learn how to fight 2 hand or polearm.

On shield speed.  Shield speed is a big deal, I can really tell the difference between the heather and the houscarl.  The heater allows you to feint much easier and is more forgiving when you make timing mistakes.  The houscarl is noticeably slower and does not forgive timing mistakes.  If your timing is off a bit you will be able to block return hits with a heather that would simply sneak by the houscarl.  So while swinging speed might not be impacted your recovery time and defense sure are.   

P.S  Most shields suck ass anyway, even the houscarl. 

P.S 2  In real life on a medieval battlefield if you did not use a shield, evolution would quickly take care of you. 
Title: Re: Shields don't affect swing speed.
Post by: Bobthehero on April 01, 2011, 08:12:47 pm
P.S 2  In real life on a medieval battlefield if you did not use a shield, evolution would quickly take care of you.

This, until plate armor showed up
Title: Re: Shields don't affect swing speed.
Post by: Noble Crassius on April 01, 2011, 08:38:17 pm
"A 2 hander does not have to worry about timing or range or angles"
This is where you lost me and discredited your whole argument...or maybe I'm doing it wrong the more experienced 2handers can share some light on this.

"I'm also not saying that shielders are OP. I'm more saying there's a big problem with the huge, unbreakable shields as there is no negative for using one."
Couldn't have said it better myself rusty...Really I tried and got flamed by every shielder alive.

Also I can't take your post serious formless cause even I as a shielder can detect the huge bias behind your posts your just defending your class.
Title: Re: Shields don't affect swing speed.
Post by: rustyspoon on April 01, 2011, 10:16:46 pm
Formless, I'm going to have to refute your points here also. If you are whiffing as a 1 hander I'd say that's more of a footwork problem. If you have good footwork, you won't glance. I've done both str and agi shielders. Never had a problem with either if my footwork was good.

Also, with a str build 1 hander you can 1 shot people ALL THE TIME. Remember, speed bonus is your friend. With a running stab I can reliably one-shot most people. The thing with 1 hander more than any other class is footwork is key.

I also don't think having a short weapon is a big problem when you have an item that lets you block everything every time. ESPECIALLY if using an agi build. With an agi build it's pretty easy to jump in, strike and jump out or just circle around the guy. Sure if you get hit once, you're dead, but you have that giant wooden thing on your arm protecting you.

Also after doing some more testing, shield speed doesn't even seem to matter when blocking. Using a 100 speed shield and a 79 speed shield it took them the same amount of time to move into the block position. I tested it with someone who had shield skill 1 and with shield skill 6. Shield skill doesn't seem to matter on blocking speed either. What is interesting though, is that your shield moves faster depending on whether you are at rest or if you have your weapon drawn back, try it out. Stand still and hit block. Notice how long it takes? Now, draw your weapon back and then hit block. It's noticeably faster.

Title: Re: Shields don't affect swing speed.
Post by: chief on April 02, 2011, 12:31:37 am
Lol, People think 2h/polearm weapon require skill solely because you need to manual block.

Really? You don't need to block. You have the option to when you're up against someone good, but in the majority of their kills I'm willing to bet that they didn't block any of the victims attacks.. Spectate some of the guys at the top of the scoreboard, you'll see what I mean. You can kill us in less hits (often just 1) and from farther away, let us have one thing in our favor.

Anyone ever watch Burricked?
______________________________________________
On the topic of shielders being OP...that's just a joke. The people getting 30+ kills on siege, never a 1her. In battle, you have a couple of good shielders who top the boards, but not nearly as often as 2hers do. I do however think that the internal balance of shields is fucked up  - huscarl/board/steel shields are significantly more powerful than the lighter 'faster" shields.
Title: Re: Shields don't affect swing speed.
Post by: Formless on April 02, 2011, 04:49:08 am
"A 2 hander does not have to worry about timing or range or angles"
This is where you lost me and discredited your whole argument...or maybe I'm doing it wrong the more experienced 2handers can share some light on this.

"I'm also not saying that shielders are OP. I'm more saying there's a big problem with the huge, unbreakable shields as there is no negative for using one."
Couldn't have said it better myself rusty...Really I tried and got flamed by every shielder alive.

Also I can't take your post serious formless cause even I as a shielder can detect the huge bias behind your posts your just defending your class.

First off, I do not have a class.  I constantly switch between 2 hander, polearm and shielder  (hence Formless, as in no style).  I have played each class for at least 3 generations.  Next time I retire I am going back to polearm. 

And yes, 2 handers do not have to worry about angles and range as much as a shielders, they still have to think about it, but its not their primary concern.  As a shielder range and angle are very important because of the size of the weapon.  The range of your attack changes depending at what angle you are attacking and if your angle is off the likely hood that you will wiff off armour is high (much higher then in any other class, rusty touched on this when he talked about footwork). 

With a 2 hander you do not have to worry about angles or range, you just swing as soon as the other guy looks to be within hitting distance, because of the size of the weapon the likely hood that you will wiff is small because your sword is so big its fairly hard for you to miss a hit box or to hit it at an angle that it will not register a hit on.  Furthermore because of the size of the weapon you get to attack first and you get to set the range at which the fight will take place.  On top of that in a turning fight you will not have to worry about range or angle with a 2 hander because you weapon is so large, in a turning fight a shielder has to pay attention because of the way he turns and swings will determine the range of his weapon or whether or not he hits his opponent (back to angles and range).  So as a shielder you change one set of problems for the other, you no longer have to worry as much about blocking, but you exchange that set of problems for a series of more subtle problems of timing, range and angles.  As a 2 hander you do not have to worry about range and angles or timing as much as a shielder because the size of the weapon takes care of much of that for you, instead you major concern becomes blocking.  For me the second set of problems was harder to learn then blocking, it actually took me longer to learn how to play shielder then it took me to learn how to play 2 hander or polearm.   

Quote
"I'm more saying there's a big problem with the huge, unbreakable shields as there is no negative for using one."

As to this quote, I already mentioned that there are two really big disadvantages to playing shielder, killing power and range.  So I am not going back there.  But on the unbreakable argument; A houscarl shield goes down to 6 hits of an axe or poleaxe, 2 of this hits will be completed as a shielder is trying to get into weapon range of someone with a poleaxe.  That is 33% of a shield gone before the shielder even gets to swing his weapon, another big disadvantage.  On the average all shields go down much too quickly, it was very rare for me to keep a regular houscarls whole till the end of a round.  So please no more talk about unbreakable shields.

Back to Rusty, thank you for proving my point that timing, range and angles are all important for a shielder and those things are achieved as you put it through "good footwork".  However, even with "good footwork" and "speed bonous" you will still not 1 shot everyone "ALL OF THE TIME", to suggest that is misleading.

As to an agility build, even with good foot work and speed bonuses you will still get tons of whiffs.  I found that playing with a 12 str build with a PS 4 with a top tier sword I whiffed a disgustingly large amount of times, plus I had to hit some opponents 6 times or more when I did not wiff.  While delivering so many hits in a duel is fine, in a battlefield that is too much time wasted the more time you spend on an opponent the less control you have.  As time goes by you leave more and more room for the unexpected and the uncontrolled to happen (aka he gets supported by friendlies, stray throwing, stray arrows, cav runs you over ets....).  That is why being able to kill an opponent in 1 to 2 hits is a huge advantage that is not often talked about (its a major reason why 2 handers and polearms are so much better then shielders and why I am going back to polearm).  That is why I consider a high agility build for a shielder more difficult to play and not less then an str build shielder.     




Title: Re: Shields don't affect swing speed.
Post by: IG_Saint on April 02, 2011, 05:20:27 am
While delivering so many hits in a duel is fine, in a battlefield that is too much time wasted the more time you spend on an opponent the less control you have.  As time goes by you leave more and more room for the unexpected and the uncontrolled to happen (aka he gets supported by friendlies, stray throwing, stray arrows, cav runs you over ets....).  That is why being able to kill an opponent in 1 to 2 hits is a huge advantage that is not often talked about (its a major reason why 2 handers and polearms are so much better then shielders and why I am going back to polearm)

I largely agree with you, but this part is bothering me. Yes 2h and polearms do much more damage, but you do have to hit the shielder first and with the absolutely trivial blocking of shields that can be quite a challenge.  Balance wise, I'd say that at low skill levels 2h/polearm have the advantage with their spammability and damage, at mid skill level shielders have the advantage due to their trivial blocking and at top level it's balanced. That's all without taking into account gear. axebreaking weapons obviously shift the balance, just like the top shields do vs non axebreaking weapons.
Title: Re: Shields don't affect swing speed.
Post by: EponiCo on April 02, 2011, 06:08:18 am
Formless you have some points but you are overexaggerating.
Shielder has some problems 2h has not, true, but this balances with not having to block. On my shielders (with only heater) I've only done a bit worse than on 2h, but this discounts greater tactical flexibility. I can just stand in a shieldwall and stare down the enemy, where as 2h I get a javelin in the face.
I'd think the round shields are balanced, the heraldic heater/kites could need some slight buff and huscarl can be taken down a bit.

Quote
While delivering so many hits in a duel is fine, in a battlefield that is too much time wasted the more time you spend on an opponent the less control you have.  As time goes by you leave more and more room for the unexpected and the uncontrolled to happen (aka he gets supported by friendlies, stray throwing, stray arrows, cav runs you over ets....).  That is why being able to kill an opponent in 1 to 2 hits is a huge advantage that is not often talked about (its a major reason why 2 handers and polearms are so much better then shielders and why I am going back to polearm).  That is why I consider a high agility build for a shielder more difficult to play and not less then an str build shielder.

Also, this goes both ways round. I'd always rather fight against a 2h over a shielder, because you can expect the fight to be over relatively fast. It's rare that you fight against a huscarl shielder and kill him fast enough to not have one of his buddies interfere. And when you are knocked down it's suddenly LMB all over the place.
Title: Re: Shields don't affect swing speed.
Post by: Noble Crassius on April 02, 2011, 07:24:29 am
I didn't notice you topping boards until you adopted the shielder class. I look forward to seeing how you do next retirement.
Title: Re: Shields don't affect swing speed.
Post by: Gorath on April 02, 2011, 10:13:19 am
Shields should be slow, cumbersome, shithead crutches like they were IRL.

^
Proof you're a fucking idiot.  You obviously have no fucking idea how shields are/were used IRL combat, which btw was just as much as offensive weapons as they were defensive devices.  You're just as likely to suffer fatal blows to the head from a shield bash/punch with the edge of the shield than you are with a sword, moreso if you're wearing a helmet.  Shields were not slow, cumbersome, shithead crutches.  Barring large tower shields like the roman's used, they were fast, mobile, deadly tools of warfare.  FFS you can google videos of this shit all over the web from reenactor groups and duelist clubs nowadays even.   :rolleyes:
Title: Re: Shields don't affect swing speed.
Post by: Kafein on April 02, 2011, 12:50:05 pm
Just remove those bloody bucklers ffs

Or make them useless against anything ranged, and have the same HP as tier 1 shields.

The wrong thing with shields like they actually are in the game is that allmost everyone on foot uses hurscarl, trolls use bucklers, many horsemen use those fugly norman shields, and... that's all. Very few people wear other shields, because even if they are more stylish, the stats are imba.

For example, if we tried  to match more with history, hurscarl shield should be utter crap breaking in three hits, and board shields should replace the current hurscarl. Round shields should in general be more easily breakable, like they were IRL (round shields were used in early middle ages, and certainly not with iron or steel reinforcements). Heather (and probably kite) shields came later, and were simply better in a variety of ways.


About shields protecting from all sides against ranged. For the buckler and the hurscarl it's true. But for all others, it's definetly the opposite. I often see myself and other shielders shot trough their shields, by arrows or even throwing weps. And given 95% of the cRPG players now generally play a char with at least one ranged weapon, well... we could hope SHIELDS can protect someone from ranged attacks.
Title: Re: Shields don't affect swing speed.
Post by: Cyclopsided on April 02, 2011, 01:10:31 pm
Uh, back on topic.

Shields affect swing speed when blocking. With a slower speed rating shield, when you block it takes longer to fully put up a block and release it so you can then swing the next time, which gives an effective drop in weapon speed. Use the fur covered shield compared to a steel buckler, and you will see how much longer it takes to actually block attacks then attack again.
If you don't block? Then it is not going to lower your attack speed WITH 1handed weapons. It will lower it with a polearm by 30% though. Regardless of blocking.
Title: Re: Shields don't affect swing speed.
Post by: rustyspoon on April 02, 2011, 03:32:44 pm
Uh, back on topic.

Shields affect swing speed when blocking. With a slower speed rating shield, when you block it takes longer to fully put up a block and release it so you can then swing the next time, which gives an effective drop in weapon speed. Use the fur covered shield compared to a steel buckler, and you will see how much longer it takes to actually block attacks then attack again.
If you don't block? Then it is not going to lower your attack speed WITH 1handed weapons. It will lower it with a polearm by 30% though. Regardless of blocking.

Actually, testing with a fur covered shield and a knightly heater, it came out to be exactly the same. Starting out with a full block, doing a full swing, blocking, swinging, repeated for 30 seconds. Exact same amount of swings. I'm trying to put together a video to demonstrate, but this rat bastard fraps keeps crashing after every second recording.  :mad:

I'm pretty sure I figured out why smaller shields SEEM faster though. In order for shields to be considered "blocking" they have to be in a certain physical position. I am assuming that this is measured by the top of the shield so as not to stick above the characters head on larger shields. To be in the blocking position, the top of the shield needs to be in that exact coordinate. A small shield - like a buckler - need to travel a MUCH larger distance than a huscarl. Therefore, in order to reach the blocking position in the set amount of time the animation speed is increased. However, since no blocking is actually done until it is in the blocking position, it gets no benefit from it's technically higher speed. So it's essentially moving faster, but not blocking any faster.
Title: Re: Shields don't affect swing speed.
Post by: Grey on April 04, 2011, 04:08:58 pm
^
Proof you're a fucking idiot.  You obviously have no fucking idea how shields are/were used IRL combat, which btw was just as much as offensive weapons as they were defensive devices.  You're just as likely to suffer fatal blows to the head from a shield bash/punch with the edge of the shield than you are with a sword, moreso if you're wearing a helmet.  Shields were not slow, cumbersome, shithead crutches.  Barring large tower shields like the roman's used, they were fast, mobile, deadly tools of warfare.  FFS you can google videos of this shit all over the web from reenactor groups and duelist clubs nowadays even.   :rolleyes:

I would FUCKING LOVE to see this in crpg....when I diss shields, I diss them as we see them in movies, as they are used in crpg, etc.

My short reason for not taking a shield is that I plan to kill, and shields do 0 dmg, soooooooo, I dont take them.

If I could press LMB while holding RMB, and bash my opponent back, then I would be THE FIRST IN LINE at the friggin shop page decking out my spartan character.....
Title: Re: Shields don't affect swing speed.
Post by: Christo on April 04, 2011, 04:41:26 pm
The only shielders who deserve a bash are the Spear/Shield users.

1h can do fine without it.
Title: Re: Shields don't affect swing speed.
Post by: Spawny on April 04, 2011, 05:06:49 pm
Read the most replies in this thread, fell from my chair.

Played shielder for 8 gens (main now 30 shielder) and found it hard to compete with my 2h/polearms clanmates.

Made a polearms alt at gen 3 now and he's FAR easier to play, easier to get kills and I play with a friggin awlpike with only 2 attack directions.

(Stating you percieve something as easier does not mean it's "easymode")
Title: Re: Shields don't affect swing speed.
Post by: Grey on April 04, 2011, 05:08:29 pm
awlpike me when Im not facing the opposite direction. I dare ya bro XD
Title: Re: Shields don't affect swing speed.
Post by: Phazey on April 04, 2011, 06:33:01 pm
Lots of nonsense and some epeenery by that grey guy in this thread.  :?

High shield skill + huscarl causes a 'forcefield' type of effect. Sucks for archers but hey, that's the one thing that shielders are supposed to be good for.

Also: crushthrough weapons and 'bonus against shield' are everywhere. Man, even a regular 2h sword breaks shields in no time.

Formless is right as always. What he said.
Title: Re: Shields don't affect swing speed.
Post by: Dravic on April 04, 2011, 07:03:43 pm
Also: crushthrough weapons and 'bonus against shield' are everywhere. Man, even a regular 2h sword breaks shields in no time.

Phazey, you saw my post at least once. And you still don't get it?!

http://forum.c-rpg.net/index.php/topic,3246.msg58386.html#msg58386 (http://forum.c-rpg.net/index.php/topic,3246.msg58386.html#msg58386)

And even if my maths aren't EXACTLY correct, I did tests and guy *8 power strike* with tempered German Greatsword *no against shields bonus* had to hit my Steel Shield 100+ times to make shields picture become first stage of breaking.

And steel shield isn't op vs ranged weapons etc, because you can hit my legs when i block with steel shield. But hey, its fuckin funny to see how 5 people are trying to destroy your shield and they can't do shit to it  :twisted:
Title: Re: Shields don't affect swing speed.
Post by: Phazey on April 04, 2011, 07:15:06 pm
I don't like the steel shield. First of all, it needs a minimum of 6 shield skill, thus forcing a 18/18 build or even a 15/21. Second, unless you go a 'crazy agi 9 shield skill' type of build, it's coverage against ranged is very bad.

Do the same test with 4 shield skill and a huscarl and you'll see that huscarl break in only a couple of swings.

But yeh, maybe if i get bored i'll try your uber steel shielder build.
Title: Re: Shields don't affect swing speed.
Post by: Christo on April 04, 2011, 07:44:21 pm
Yes, yes. Steel Shield can be powerful.. but you'll feel like it's made out of Cardboard when you meet an Axeman.  :wink:
Title: Re: Shields don't affect swing speed.
Post by: Dexxtaa on April 04, 2011, 08:59:03 pm
Shields are fine. Stop complaining. Learn to feint.

Better yet, learn to disengage and let them be someone else's problem. No one is forcing you to fight.

I *never* break any shields (unless they're lower tier or almost broken), but still make a decent killing on them.

Huscarls are great delayers, imo. I don't like them because they're really annoying to fight, otherwise I don't have a problem.
Title: Re: Shields don't affect swing speed.
Post by: Tears of Destiny on April 04, 2011, 09:03:53 pm
Huscarls are great delayers, imo. I don't like them because they're really annoying to fight, otherwise I don't have a problem.

This reminds me of the last siege I was in where three players brought a weapon and three Huscarl shields (each), and refused to do anything but huddle around the flag and block... That must have been mildly irritating for the attackers to deal with, as it certainly bought time for the defenders.
Title: Re: Shields don't affect swing speed.
Post by: rustyspoon on April 04, 2011, 09:09:43 pm
This reminds me of the last siege I was in where three players brought a weapon and three Huscarl shields (each), and refused to do anything but huddle around the flag and block... That must have been mildly irritating for the attackers to deal with, as it certainly bought time for the defenders.

See, this right here is my whole problem and why I did this research to begin with. Shields like huscarls are currently broken. Shield speed doesn't make a damn bit of difference and it should. If the bigger, heavier shields made you swing slower it would give a reason to take the lighter shields. The heavy shields would still be useful for defending or pushing in siege, whereas the lighter ones would be for general combat.
Title: Re: Shields don't affect swing speed.
Post by: Dravic on April 04, 2011, 09:33:42 pm
Shields are fine. Stop complaining. Learn to feint.

Better yet, learn to disengage and let them be someone else's problem. No one is forcing you to fight.

This.

Stop making problems while there isnt any.
Title: Re: Shields don't affect swing speed.
Post by: rustyspoon on April 04, 2011, 09:44:28 pm
This.

Stop making problems while there isnt any.

If you're a polearm user or a 2 hander shielders aren't much of a problem. If it's shielder vs shielder though, prepare for the most boring fight on the face of the planet.
Title: Re: Shields don't affect swing speed.
Post by: Daergar on April 04, 2011, 09:49:32 pm
Having played a shielder extensively, just my two cents.

Huscarl has a magical forcefield, period.

Swingspeed is definately not affected by shield speed, feinting and raising are. How much is hard to determine, given latency and whatnot, at least for me personally.

A steel shield is utterly useless in a random fight, axes and such will shred it. Bonus against shield equals the need for high hp, low armor, shields, not the other way around.

People whining over shielding being "easymode" and whatever clearly does not know how they are played "properly"; hold off four people at once, make them hit each other, strike at the guy behind the first one in the killtrain (let your teammates flank them as you draw their attention). Hold the door-/arch-/passageway against all comers (mind the silly kicks). Cover the team from missile troops and charge the same, nullifying them (main reason to use a huscarl, after all). And so on.

A shielder fighting a two-hander, "skill" being equal, the shielder will lose. Don't bother with the "but if... / you suck!" logic. One on one, the shielder is slower, has less reach and damage. That said, there are many ways for either to outsmart the other, using the surroundings and situation to tilt the outcome.

A shielder with support (stabbing 2her, piker, missile, whatever), or in a supporting role, can kill or aid in the killing half a dozen enemies at once (well, in a row, anyway) without more to show for it than a few dents in the shield and a silly grin on his face. Yes, those truly gifted blocking, chambering, plain insane 2hers can do the same, but I have been told it's hard to block in three directions at the same time...

@Rustyspoon (just since I saw the reply as I went to post); Shielder vs shielder is far from boring, unless you think block, strike, repeat will defeat anything but the greenest fellow. ;)

Shielder rushing headlong into battle and being swarmed under or dying in a "duel" off to the side is what is giving the whole "class" a shitty name. That goes for any build/class, I know, but imho it's just easy to spot the lone huscarl being raped, compared to the various 2her/pole/archer hybrid builds.

Edit: And yes, obviously shield speed/weight SHOULD affect the attacks, hopefully there's a way to emulate that properly.
Title: Re: Shields don't affect swing speed.
Post by: rustyspoon on April 04, 2011, 09:55:04 pm
Having played a shielder extensively, just my two cents.

Huscarl has a magical forcefield, period.

Swingspeed is definately not affected by shield speed, feinting and raising are. How much is hard to determine, given latency and whatnot, at least for me personally.

A steel shield is utterly useless in a random fight, axes and such will shred it. Bonus against shield equals the need for high hp, low armor, shields, not the other way around.

People whining over shielding being "easymode" and whatever clearly does not know how they are played "properly"; hold off four people at once, make them hit each other, strike at the guy behind the first one in the killtrain (let your teammates flank them as you draw their attention). Hold the door-/arch-/passageway against all comers (mind the silly kicks). Cover the team from missile troops and charge the same, nullifying them (main reason to use a huscarl, after all). And so on.

A shielder fighting a two-hander, "skill" being equal, the shielder will lose. Don't bother with the "but if... / you suck!" logic. One on one, the shielder is slower, has less reach and damage. That said, there are many ways for either to outsmart the other, using the surroundings and situation to tilt the outcome.

A shielder with support (stabbing 2her, piker, missile, whatever), or in a supporting role, can kill or aid in the killing half a dozen enemies at once (well, in a row, anyway) without more to show for it than a few dents in the shield and a silly grin on his face. Yes, those truly gifted blocking, chambering, plain insane 2hers can do the same, but I have been told it's hard to block in three directions at the same time...

@Rustyspoon (just since I saw the reply as I went to post); Shielder vs shielder is far from boring, unless you think block, strike, repeat will defeat anything but the greenest fellow. ;)

Shielder rushing headlong into battle and being swarmed under or dying in a "duel" off to the side is what is giving the whole "class" a shitty name. That goes for any build/class, I know, but imho it's just easy to spot the lone huscarl being raped, compared to the various 2her/pole/archer hybrid builds.

Edit: And yes, obviously shield speed/weight SHOULD affect the attacks, hopefully there's a way to emulate that properly.

Fighting a GOOD shielder is a good fight if you're also a shielder. Fighting a turtler is torture since it takes so long to break their shield even with a broad axe.

Also, after testing feinting and raising of the shield ARE NOT affected by shield speed and don't actually slow down your attack speed at all. You can check out my last addendum way at the beginning for why that is.

I'm also not saying shields are bad. I LIKE playing shielder. I just think there needs to be more diversity and making shield speeds actually matter is a good way to do that.
Title: Re: Shields don't affect swing speed.
Post by: Daergar on April 04, 2011, 10:00:45 pm
Hmm, not entirely convinced regarding the feinting. Knightly heater certainly feels a wee bit faster when I release;block;new direction. Anything to do with the logic behind a smaller object having to travel faster to reach the same destination as a larger one, except you break off the momentum at the same early point?
Title: Re: Shields don't affect swing speed.
Post by: Christo on April 04, 2011, 10:02:35 pm
From what I see, people only have problems with the Huscarl, other shields seem to be fine.

Even as Elegant Poleaxe user, I find those guys the most annoying (besides ranged) on the battlefield.
Title: Re: Shields don't affect swing speed.
Post by: Noble Crassius on April 04, 2011, 10:20:02 pm
^I think all the shields but the seemingly unbreakable Huscarl is fine. I just don't like wailing on a shield 10 15 times only to die from one or two missed blocks. Now a steel/heavy board shield I can see why I should have to wail on them, they take some heavy investment.  the Huscarl does not however 4 points is a joke. it just doesn't seem to have any drawbacks for that perfect D it receives.

I'd rather fight two two handers then fight one shielder any day.

Title: Re: Shields don't affect swing speed.
Post by: rustyspoon on April 04, 2011, 11:37:43 pm
Hmm, not entirely convinced regarding the feinting. Knightly heater certainly feels a wee bit faster when I release;block;new direction. Anything to do with the logic behind a smaller object having to travel faster to reach the same destination as a larger one, except you break off the momentum at the same early point?

"feels" is the key word in that sentence. As far as time goes they time out exactly the same. It seems that whenever you swing it instantly overrides whatever the shield was doing. By instantly overrides I mean that it immediately starts the swinging animation.

Once I get back from Kansas City in a week I am going to do some more extensive testing. I'm going to bring a character from shield 1 to shield 4 with no wpf and see if there are any differences. I'm guessing that there won't be, but it will be interesting to see.
Title: Re: Shields don't affect swing speed.
Post by: Vibe on April 06, 2011, 11:14:41 am
Since this is a S&B thread I won't bother posting a new one, I'll just ask here for your opinion on this build:

I'm looking for something fast and speedy, but still dealing good damage:

(click to show/hide)

What do you think of this build?

I'm thinking of using it with Warhammer (99 speed) + Knightly Heater Shield (100 speed). I believe the low range on Warhammer shouldn't be a problem because athlethics will be at 7 and I won't be using any heavy armor that might slow me down.
Title: Re: Shields don't affect swing speed.
Post by: Spawny on April 06, 2011, 12:11:30 pm
Since this is a S&B thread I won't bother posting a new one, I'll just ask here for your opinion on this build:

I'm looking for something fast and speedy, but still dealing good damage:

(click to show/hide)

What do you think of this build?

I'm thinking of using it with Warhammer (99 speed) + Knightly Heater Shield (100 speed). I believe the low range on Warhammer shouldn't be a problem because athlethics will be at 7 and I won't be using any heavy armor that might slow me down.

Build looks solid. But I would swap agility and strength to a 21/18 build. You're not going for max shieldskill and in my oppinion +1 PS far outweighs the benefits of 1 athletics and some wpf points. Especially with the warhammer, with 7 PS you're much more likely to kill enemies in 1-3 hits.
I'm playing with a 24/12 build atm using either a MW sidesword, warhammer or steelpick with my (no, not a huscarl) board shield and I have no trouble keeping enemies in range of my short weapons. Just keep pushing and force them to backpaddle. The only thing you have to be carefull about is 2h swinging at you and jumping back with a swing when you counter attack. They will jump out of reach and hit you if you don't block.


Personally, I've build my character to be a siege specialist. A tad slow, but a hard hitting tank with 8 IF/PS and if the multiplier allows it with heavy armour. It's great to break the lines at the top of the ladders when attacking and great to keep multiple enemies busy for quite some time, dropping them 1 by 1 (my hits and teamhits) until I finally go down. The only thing you don't want to be facing are guys with shieldbreakers (more than 1 at the same time) and people like Bjord, who are just insanely fast.
Title: Re: Shields don't affect swing speed.
Post by: Bothersome_Aldryk on April 06, 2011, 01:12:08 pm
One thing I would like to mention, since people are speaking about onehanders as if they have no advantages, is that they have extremely high speed. That is all, just pointing out something that somehow never got mentioned. Also, with a few onehanders *cough* Steel Pick *cough* your damage is pretty much comparable to a two hander. Yes, reach is the big issue with that weapon, I know, I know. I didn't find it all that hard to counter the reach issue on my shielder, but it certainly forced a different playstyle.

Also, just to mention. I don't play a shielder often. This isn't because I couldn't play well as a shielder... I actually did quite well on my shielder, but I just can't enjoy using shields extensively. I enjoy Manual Blocking, it's a ton of fun. Oh, and Dan is the same way. He hates going shielder, he does it when he gets pissed about ranged.
Title: Re: Shields don't affect swing speed.
Post by: Vibe on April 06, 2011, 01:26:04 pm
Build looks solid. But I would swap agility and strength to a 21/18 build. You're not going for max shieldskill and in my oppinion +1 PS far outweighs the benefits of 1 athletics and some wpf points. Especially with the warhammer, with 7 PS you're much more likely to kill enemies in 1-3 hits.
I'm playing with a 24/12 build atm using either a MW sidesword, warhammer or steelpick with my (no, not a huscarl) board shield and I have no trouble keeping enemies in range of my short weapons. Just keep pushing and force them to backpaddle. The only thing you have to be carefull about is 2h swinging at you and jumping back with a swing when you counter attack. They will jump out of reach and hit you if you don't block.


Personally, I've build my character to be a siege specialist. A tad slow, but a hard hitting tank with 8 IF/PS and if the multiplier allows it with heavy armour. It's great to break the lines at the top of the ladders when attacking and great to keep multiple enemies busy for quite some time, dropping them 1 by 1 (my hits and teamhits) until I finally go down. The only thing you don't want to be facing are guys with shieldbreakers (more than 1 at the same time) and people like Bjord, who are just insanely fast.

Thanks for the feedback Spawny, I have reconsidered my spec. I believe that 7 ATH would be overdoing it, considering that I won't be wearing heavy armor (or heavy shields for that matter) and 6 ATH should be far enough to catch a backpeddaler. I think I'm better of with 1 more PS.

So I'm going with 21/18, which is more or less the same as 18/21 build, but 1 less ATH and 1 more PS:
(click to show/hide)
Title: Re: Shields don't affect swing speed.
Post by: Spawny on April 06, 2011, 01:43:56 pm
Thanks for the feedback Spawny, I have reconsidered my spec. I believe that 7 ATH would be overdoing it, considering that I won't be wearing heavy armor (or heavy shields for that matter) and 6 ATH should be far enough to catch a backpeddaler. I think I'm better of with 1 more PS.

So I'm going with 21/18, which is more or less the same as 18/21 build, but 1 less ATH and 1 more PS:
(click to show/hide)

Glad I could help.

One thing I would like to mention, since people are speaking about onehanders as if they have no advantages, is that they have extremely high speed. That is all, just pointing out something that somehow never got mentioned. Also, with a few onehanders *cough* Steel Pick *cough* your damage is pretty much comparable to a two hander. Yes, reach is the big issue with that weapon, I know, I know. I didn't find it all that hard to counter the reach issue on my shielder, but it certainly forced a different playstyle.

The speed advantage isn't really there when you use a shield. You're on par with 2h/polearms now, where pre-patch they were faster.
The damage on a steel pick is awesome, I agree on that. I've used it all night yesterday and the most hits I needed to kill someone was 3. 90% dropped in 2 or less hits. I can't imagine the hurting a MW steel pick would do when used with 7 or 8 powerstrike. I'm going to test the warhammer tonight to see if it's worth trading 2 damage and some speed for knockdown, a 4th attack direction and a tiny bit more reach.
Title: Re: Shields don't affect swing speed.
Post by: Vibe on April 06, 2011, 01:54:22 pm
The damage on a steel pick is awesome, I agree on that. I've used it all night yesterday and the most hits I needed to kill someone was 3. 90% dropped in 2 or less hits. I can't imagine the hurting a MW steel pick would do when used with 7 or 8 powerstrike. I'm going to test the warhammer tonight to see if it's worth trading 2 damage and some speed for knockdown, a 4th attack direction and a tiny bit more reach.

Hm I'm interested in this too, as I have not yet completely decided if I'll use the pick or warhammer. 33 pierce damage is deadly, but 31 blunt (which is just a bit more than pierce) with a chance to knockdown seems like a tasty choice too. The speed difference between the two is only 1.
Title: Re: Shields don't affect swing speed.
Post by: Spawny on April 06, 2011, 02:41:47 pm
Hm I'm interested in this too, as I have not yet completely decided if I'll use the pick or warhammer. 33 pierce damage is deadly, but 31 blunt (which is just a bit more than pierce) with a chance to knockdown seems like a tasty choice too. The speed difference between the two is only 1.

I'll let you know what my findings are.
Title: Re: Shields don't affect swing speed.
Post by: Tears of Destiny on April 06, 2011, 06:35:26 pm
Hm I'm interested in this too, as I have not yet completely decided if I'll use the pick or warhammer. 33 pierce damage is deadly, but 31 blunt (which is just a bit more than pierce) with a chance to knockdown seems like a tasty choice too. The speed difference between the two is only 1.
If you are good at hitting heads in melee, choose the pick.
Title: Re: Shields don't affect swing speed.
Post by: Grey on April 06, 2011, 07:21:21 pm
swing from left while fighting with 1h weapon, unless your looking at your opponents groin im not sure how you can miss head.

Formless needs to gripe less about things he doesnt understand...

Shielder with STR : Needs to be very clever with his positioning, and save his shields HP. He can 1hit everyone all the time in 1v1 melee.
This is a fairly difficult class.

Shielder with AGI (seems logical since shieldskill feeds off AGI): Stack athletics, 1h wpf, shieldskill, run around blocking everything in the 180 degrees you are facing, spam toptier (sidesword, wh, etc), one headshot at PS 4 (12 STR is minimun I would recommend, unless making dedicated javchucker) will kill most everything upto head armour 35-40 unless your timing and position sux.

Im sry to all of you who think its not, but shielding IS easier, and doesnt have enough drawbacks... I would like to see 2h swords nerfed a little, polearm swingspeed on the majority of large ones nerfed LOADS, to account for physics, since swingspeed is handspeed and animation runspeed, not weapontip speed, polearms are ridiculously overpowered. I would like to see 1h swingspeeds be significantly faster than 2h, especially "useless" items like Fighting Axe, but shields are very overpowered too. Saying "Shields are NOT overpowered, I find it hard" or "Shields are NOT overpowered, look at TWOHANDED!!!" is just changing the subject.

RIGHT NOW IN THE GAME: Easiest way to KILL in mixed melee (where many opponents from both factions are swirling around each other):

1st: Polearms
2nd: 2h
3rd: 1h

But easiest to survive reguardless of skill: shield

And to steal: shield

And to ignore half the weapon classes (3 ranged types): shield

Easiest to fight multiple enemies without worrying about your timing or position too much: shield
Title: Re: Shields don't affect swing speed.
Post by: Noble Crassius on April 06, 2011, 09:00:06 pm
I agree with most of the above except one shotting even to the head (unless its with pierce). Even with a balanced 18 18 build I could not one hit most people using the left to right slash. Besides that exaggeration the rest seems spot on. Although your 1. 2. and 3. on the list can do a little work. I think now the weapon classes are balanced in killing power with 1hands + shield being only slightly behind. This is a moot point tho since we all can throw in what we feel but this is just how it seems to me.

Being a shielder means you have the easiest play style: hold RMB facehug upslash repeat. That is what I did anyways and I did fairly well. Shields ARE a crutch they essentially bypass half of the "skill" in the game (i.e. manual blocking). To be a good 2hander you need to know how to manual block! period. To be a good shielder you need to know...how to feint?
(don't give me this BS about position, timing, and angles all classes have to worry about that to a degree.)

(edit)
With high shield skill (6) and a Huscarl I could just click RMB right before an attack hits me and still block it. Trivial blocking like this + their lightning speed makes 1+shield a deadly combo in the hands of the right people.

I think damage/speed wise 1hands are finally on par with the other melee classes. These absolutely should not be nerfed but something has to be done about the over used Huscarl that's both fast + highly resistant.

Title: Re: Shields don't affect swing speed.
Post by: Kafein on April 06, 2011, 09:58:01 pm
swing from left while fighting with 1h weapon, unless your looking at your opponents groin im not sure how you can miss head.

Formless needs to gripe less about things he doesnt understand...

Shielder with STR : Needs to be very clever with his positioning, and save his shields HP. He can 1hit everyone all the time in 1v1 melee.
This is a fairly difficult class.

Shielder with AGI (seems logical since shieldskill feeds off AGI): Stack athletics, 1h wpf, shieldskill, run around blocking everything in the 180 degrees you are facing, spam toptier (sidesword, wh, etc), one headshot at PS 4 (12 STR is minimun I would recommend, unless making dedicated javchucker) will kill most everything upto head armour 35-40 unless your timing and position sux.

Im sry to all of you who think its not, but shielding IS easier, and doesnt have enough drawbacks... I would like to see 2h swords nerfed a little, polearm swingspeed on the majority of large ones nerfed LOADS, to account for physics, since swingspeed is handspeed and animation runspeed, not weapontip speed, polearms are ridiculously overpowered. I would like to see 1h swingspeeds be significantly faster than 2h, especially "useless" items like Fighting Axe, but shields are very overpowered too. Saying "Shields are NOT overpowered, I find it hard" or "Shields are NOT overpowered, look at TWOHANDED!!!" is just changing the subject.

RIGHT NOW IN THE GAME: Easiest way to KILL in mixed melee (where many opponents from both factions are swirling around each other):

1st: Polearms
2nd: 2h
3rd: 1h

But easiest to survive reguardless of skill: shield

And to steal: shield

And to ignore half the weapon classes (3 ranged types): shield

Easiest to fight multiple enemies without worrying about your timing or position too much: shield

So you think ranged classes should not have a "counter" (very poor actually since most shields don't cover well and a few throwing shit can crush any shield to pieces) ? The only way to play safe with a shield is to use a throwing weapon. You can't be safe if you don't have ranged weapons, period.

To the funny part now, when a shielder looses his shield. Option one is to loose all your time seeking another shield. You have some luck if you find a proper one. But often you don't have time to do that because your shield was destroyed by a big 2h axe. In melee, 1h without shield seems just like a fast and very short 2h, before you encounter someone with an heavy weapon. If you have to fight bardiches and the like, you are as good as dead. The stun makes it virtually impossible to fight.
Title: Re: Shields don't affect swing speed.
Post by: Noble Crassius on April 07, 2011, 12:29:35 am
So you think ranged classes should not have a "counter" (very poor actually since most shields don't cover well and a few throwing shit can crush any shield to pieces) ? The only way to play safe with a shield is to use a throwing weapon. You can't be safe if you don't have ranged weapons, period.

Shields don't cover if you have a low shield skill true but with just 3 skill and a heavy round shield I rarely if not never got head shotted through my block. Shielders with a huscarl (90% of the shield population) don't have to worry about any ranged unless directly behind. This is way different than say I two hander with one shield skill (which I was) when I actually was shot through my board shield by an archer. Your far safer as a shielder from ranged than any other class it's a fact you can put any what ifs you want in there it doesn't change jack.


Quote
To the funny part now, when a shielder looses his shield. Option one is to loose all your time seeking another shield. You have some luck if you find a proper one. But often you don't have time to do that because your shield was destroyed by a big 2h axe. In melee, 1h without shield seems just like a fast and very short 2h, before you encounter someone with an heavy weapon. If you have to fight bardiches and the like, you are as good as dead. The stun makes it virtually impossible to fight.

The stun is the hard part about 1h no shield but after the first initial stun your free to block and spam as you please, this is only a small problem in my experience. There are plenty of Huscarls lying around from shielders who died before their shield did (this is the case most of the time for Huscarl users) as long as you have at least 4 shield skill you should be able to find a shield fairly quickly.
Title: Re: Shields don't affect swing speed.
Post by: rustyspoon on April 07, 2011, 01:48:54 am
Shielder is the easiest class to play, but also the most boring. I would probably never play one ever again except for the fact that throwing spam makes me rage so much.

The one thing that could at least make playing a shielder somewhat more interesting would be shield diversity. Shield diversity will NEVER happen until shield speeds actually mean something. That is what I want.
Title: Re: Shields don't affect swing speed.
Post by: Noble Crassius on April 07, 2011, 01:54:49 am
I know what your saying Rusty going from a shielder to a 2hander is rage inducing. Every time I get into a nice melee fight I get plinked by an arrow which rarely happened to me while I was a shielder. Good thing about shields is while even at rest it still sucks up arrows, I used to laugh when I was running with an archer to my left as he was feebly trying to shoot me with his crap tastic arrows only to get sucked up into my Huscarl...Ah the good ol days.

Needless to say I'll be going back to shields after a couple of refreshing gens away from them.  :|
Title: Re: Shields don't affect swing speed.
Post by: Spawny on April 07, 2011, 03:23:37 pm
Hm I'm interested in this too, as I have not yet completely decided if I'll use the pick or warhammer. 33 pierce damage is deadly, but 31 blunt (which is just a bit more than pierce) with a chance to knockdown seems like a tasty choice too. The speed difference between the two is only 1.

So I tried the warhammer and I personally didn't like it. The main advantage of the steel pick is that it doesn't glance on right to left swings where the warhammer does. This surprises quite some people as almost everyone has a standard right block up when facing a shielder. Feint left-right swing, kill em with the right left swing.
I got 2-9 kd ratio with warhammer on siege server and 13-2 with the steel pick.
Title: Re: Shields don't affect swing speed.
Post by: Grey on April 08, 2011, 02:31:04 am
If you are glancing with warhammer, its because you are hitting heavy armoured guys, or in a very bad position: I manage to take down any level of armour players with my 2 fav weapons: iron mace and sword of whine. Just watch your range, get a sweetspot headslash in from ANY direction, or a facestab.

VERY WORSE CASE scenario, blackarmour dude with silly amounts of IF, just take a runup.

As to stuns vs 1h from heavy weapons: It will take time to get into range, nice big polearm will have time to swing at you twice as you approach. O!? Whats that?! Stun from blocking heavies affects 1, maybe 2 hits only? PERFECT, Ill be out of stun just as I come into range, seems like someone thought this up well....

I like poles, longswords, single handed weapons, axes, mauls, what have you, I use it and like it. And, in all honesty, shielders have an easy time surviving, and the shields need to grouped as either Melee shields, good speed but low coverage, or ranged defence, large but cumbersome. But as to offensive styles, polearms has it ALL going on, with faster real speed ingame than any other class, simply by applying physics: 2 levers turn at the same point, at the same speed, but are different lengths: The tip of the longer level will be travelling faster than the tip of the shorter level: apply this to weapons:

Get a 1h weapon like....Fighting Axe

Fighting Axe   2596   
weight 2
requirement 9
spd rtng 94
weapon length 90
swing damage 31, cut
thrust damage 0 pierce
Bonus against Shield
Secondary Mode

Lets compare with: Hafter Blade

Hafted Blade   2450   
weight 2.25
requirement 8
spd rtng 95
weapon length 132
swing damage 36, cut
thrust damage 20 pierce
Penalty with Shield

Hafted blade is cheaper faster longer. Then apply the fact that its additional length makes it effectively faster still. Polearms GOT IT GOING ON!!!
Title: Re: Shields don't affect swing speed.
Post by: rustyspoon on April 08, 2011, 03:33:50 am
I lot of people have said that the devs will be adjusting a lot of the polearms next patch. Some of them are REALLY OP. **cough**Long Hafted Spiked Mace**cough**
Title: Re: Shields don't affect swing speed.
Post by: Vibe on April 08, 2011, 08:44:55 am
Hm I've been testing Warhammer vs Steel pick quite much and it just seems to me that Steel pick kills faster. Not sure whether it was just luck/right enemies.
Title: Re: Shields don't affect swing speed.
Post by: Spawny on April 08, 2011, 12:31:12 pm
Hm I've been testing Warhammer vs Steel pick quite much and it just seems to me that Steel pick kills faster. Not sure whether it was just luck/right enemies.

It's what I've been experiencing. My enemies seem to have an easier time blocking the warhammer than the steel pick.

The better fighters are easier to kill with my sidesword though. They will use the range of the steel pick against me, while the average players don't.
Title: Re: Shields don't affect swing speed.
Post by: Vibe on April 08, 2011, 12:46:44 pm
It's what I've been experiencing. My enemies seem to have an easier time blocking the warhammer than the steel pick.

The better fighters are easier to kill with my sidesword though. They will use the range of the steel pick against me, while the average players don't.

Yeah, it's not the best dueling weapon. It does well in siege tho with all those clusterfux going around.