People saying that shield speed matters is something that has bothered me for a long time. Whenever someone said that it did, I would go to the duel server and try out different shields. I never saw a noticeable difference between any of them.
This morning I thought I'd put it to a real test and brought out a stopwatch.
I was using a character with 6 shield skill and 161 1 handed WPF.
He was armed with a short sword - 102 speed.
A heavy round shield - 84 speed.
A knightly heater - 100 speed.
Also, I did one set while wearing no armor and one set wearing 20 pounds of armor.
I did 3, 30 second trials for each set.
For each test, the shield I was not using was on the ground.
For the swing test, I was holding the mouse steady and clicking left mouse as fast as I possibly could.
For the feint test - which can not really be tested accurately, I think - I was clicking left, right, left as fast as I possibly could.
My first sets were wearing no armor.
For each test, I averaged the exact same number of swings. 30 swings in 30 seconds. Shield speed made no difference whatsoever. Having a shield made no difference between not having a shield. That was the point that surprised me the most.
I would like to give this test the whole Walt treatment, but I'm going out of town for a week so it will take me some time to get to it. My main is only 2 mil short of retirement and when I retire him I'm going to re-roll him as a shielder so I can test at different WPF and shield levels. I feel if there is a noticeable difference to be seen it will be with someone with a lower shield skill.
However, these results to provide some surprising information. It does show to me how I was able to out spam people with my 101 speed masterworked Italian sword even while carrying a heavy round shield. It also shows that any noticeable speed difference was actually mental and not mechanical.
I pray though, that you shielders out there don't use this information for evil. For the love of god don't go out and be a side-sword swinging, huscarl carrying tool. Really I think it should be used for something I have been a proponent of for a long time: MAKE SHIELD SPEED ACTUALLY MEAN SOMETHING!
I'm all for heavy, unbreakable shields slowing down our attacks. But, give us some fast light shields that can break in a couple axe hits just to balance things out. I think if these changes were put in place, there would be a lot less complaints from non-shielders.
Anyway, I encourage any one else to grab a stopwatch and try this out for themselves. You'll be pleasantly surprised. One word of advice though, try the feinting test multiple times before you start recording times. I noticed I got faster as I went along so had to scrap that data and start all over again. As you do it a bunch of times your fingers just get better at it. XD.
**ADDENDUM** I have a feeling that if shield speed DOES make a difference, it would only be in blocking speed. However, that wouldn't come into play when swinging a weapon as swinging completely overrides block. So, this is something I'll have to somehow test in the future.
Also, I think that any feeling that someone has about shields slowing you down has more to do with the nature of blocking and the effect on the player itself. When you're blocking without a shield, you know instantly whether your weapon is in position or not. It has 4 very distinct positions that denote it is in "parrying mode".
However, with a shield -which only blocks when it has fully come up- you don't know that it is in block position until it stops moving. Therefore, the players themselves have to slow down slightly in their swings just to ensure that their shield is in position for the block; since there is no visual cue that the shield is in block position other than the fact that it is not moving.
**ANOTHER ADDENDUM** So I did a quick test on blocking speed. Using both a 79 speed shield and a 100 speed shield, the blocking speed was the same. Didn't matter if I was using a shielder with 6 shield skill or 1 shield skill. One interesting thing to notice was that your shield seems to come up faster if you are blocking when your weapon is drawn back then if you are at rest. I think I'm going to install fraps on this machine so I can edit together some side-by-side videos to do comparisons.
Shield blocking speedI'm pretty sure I figured out why smaller shields SEEM faster though. In order for shields to be considered "blocking" they have to be in a certain physical position. I am assuming that this is measured by the top of the shield so as not to stick above the characters head on larger shields. To be in the blocking position, the top of the shield needs to be in that exact coordinate. A small shield - like a buckler - need to travel a MUCH larger distance than a huscarl. Therefore, in order to reach the blocking position in the set amount of time the animation speed is increased. However, since no blocking is actually done until it is in the blocking position, it gets no benefit from it's technically higher speed. So it's essentially moving faster, but not blocking any faster.
Think of it this way; two objects need to reach a point 100 feet away in 1 second. Object A is 10 feet across, object B is 50 feet across. Let's say their left edge is on the starting point. Object A will need to travel 90 more feet in that second whereas object B only need to travel 50. Same principle with shields.