cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Leshma on June 21, 2012, 09:58:15 pm

Title: Newest cav buff
Post by: Leshma on June 21, 2012, 09:58:15 pm
Some might see this as call for nerf but I think we should find a way how to fix this.

You see, until recently, cav when dehorsed could easily be killed while still laying on the ground. That makes perfect sense because mounted they have advantage over infantry players.

However, now when dead bodies are soaking hits horses can save riders from certain death in most cases.

Either make it so horses don't soak hits or riders should take 30% damage every time when dehorsed.
Title: Re: Newest cav buff
Post by: Miwiw on June 22, 2012, 12:47:25 am
Most times cav players didnt have lots of chances when dehorsed therefore if that will happen more often, it is a good change imo. Cav is only cav when on horse, give them a chance when dehorsed, they're depending on the build a crippled infantry class.
Title: Re: Newest cav buff
Post by: Penitent on June 22, 2012, 01:12:20 am

Either make it so horses don't soak hits or riders should take 30% damage every time when dehorsed.

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Title: Re: Newest cav buff
Post by: Leshma on June 22, 2012, 01:22:22 am
Most times cav players didnt have lots of chances when dehorsed therefore if that will happen more often, it is a good change imo. Cav is only cav when on horse, give them a chance when dehorsed, they're depending on the build a crippled infantry class.

Unlike infantry, they have two lives. Extra life costs between 9k and 65k gold.

Before that second life kicked in rarely, now that's very often because horse carcass is protecting them.

No, it's not fair to let them live twice just because they are paying extra upkeep.

Cmp, was this intented? This is cav buff, after all.
Title: Re: Newest cav buff
Post by: Gurnisson on June 22, 2012, 04:12:12 am
Most times cav players didnt have lots of chances when dehorsed therefore if that will happen more often, it is a good change imo. Cav is only cav when on horse, give them a chance when dehorsed, they're depending on the build a crippled infantry class.

Crippled infantry? Sacrifice one point of ath/ps (3 attributes) for 7 riding and you're suddenly crippled? Bullshit
Title: Re: Newest cav buff
Post by: bruce on June 22, 2012, 11:01:22 am
Well you can still hit them just fine when they're down.
Title: Re: Newest cav buff
Post by: Largg on June 22, 2012, 11:13:29 am
Well you can still hit them just fine when they're down.

One hit if you are lucky. After that the crippled infantry comes at you with his great long axe axe and you are in big trouble with your long spear. I really wouldnt mind if downed cav stayed down longer time, took damage or took a bit longer time to switch the weapon. Currently I think it is a ridiculously efficent class to play.
Title: Re: Newest cav buff
Post by: bruce on June 22, 2012, 11:24:49 am
Probably easiest class to score kills with, but it's got more to do with horses not being so easily shot down by ranged compared to when I was playing, when archers were more fear-inducing for someone on a unarmoured horse.


Title: Re: Newest cav buff
Post by: BlameMeForTheNoise on June 22, 2012, 11:25:30 am
I agree with leshma. Did not pay much mind to this but I noticed I can dehorse just fine. But because the Horse soaks up the damage the rider HAS to be hit first or he will live.
All realism apart: That is a serious buff to cav from an infantry perspective. And in my opinion that makes them even more easymode as they already are...

And if youre really unlucky the rider gets then teleported elsewhere and you can forget hitting him on the ground.
Title: Re: Newest cav buff
Post by: Mr_Oujamaflip on June 22, 2012, 01:23:30 pm
Make the horses cause bumps during their damage soak period. Realistic. Also awesome.
Title: Re: Newest cav buff
Post by: justme on June 22, 2012, 02:53:32 pm
how is it possible to change right couch to left one instantly? that's crap
Title: Re: Newest cav buff
Post by: Bulzur on June 22, 2012, 05:37:51 pm
Agree with Leshma there.

Notice it two times already today, once with an archer.
The fact that we could hit them on the ground was a good way to balance their uberness on their horse, if you take that away, because the horse sucks hit, then add fall damage.

Though i'd prefer if dead horses don't suck hits like dead human bodies. Dunno if that's possible, or if the two are "bodies" and thus have the same features.
Title: Re: Newest cav buff
Post by: cmp on June 22, 2012, 05:40:12 pm
It's possible, but I'd rather find a different solution...
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Title: Re: Newest cav buff
Post by: Kafein on June 22, 2012, 07:11:15 pm
Level 30 cav people are usually level 27 inf equivalent, so it's not crippled, but certainly not awesome either.

Now that downed horsemen are not completely free kills, maybe it would be nice to implement a small falling down damage on dehorsing depending on speed. Obviously enough falling from an unmoving horse getting killed doesn't hurt that much.
Title: Re: Newest cav buff
Post by: bruce on June 22, 2012, 07:13:18 pm
You still get a free hit on the dehorsed horseman most of the time (or gangrape if he lands in it), although definitely it's harder to kill both horse and horseman in one go.

Reduce horse HP to make them less tanky then now?

Title: Re: Newest cav buff
Post by: BlindGuy on June 22, 2012, 07:19:40 pm
Also, new patch is nerf to ranged, most to Throwers. Before, you throwing at enemy, he dies before your missile hits, no problem you just pick it back up and put it to use somewhere else. Now it hits his body, and is gone. Phantom nerf to range is still nerf.
Title: Re: Newest cav buff
Post by: Leshma on June 22, 2012, 07:29:30 pm
Also, new patch is nerf to ranged, most to Throwers. Before, you throwing at enemy, he dies before your missile hits, no problem you just pick it back up and put it to use somewhere else. Now it hits his body, and is gone. Phantom nerf to range is still nerf.

That's why I suggested increase in amount of ammo for throwers.
Title: Re: Newest cav buff
Post by: KaMiKaZe_JoE on June 25, 2012, 02:28:13 am
Quote
... by nerfing cav obviously.

Good man!

I DESIRE INSTAKILL UPON HORSE DIEING.
Title: Re: Newest cav buff
Post by: Adamar on June 25, 2012, 12:21:31 pm
It's time to add realism and give the rider a certain amount of damage that increases with the horses's speed upon death.
Title: Re: Newest cav buff
Post by: bruce on June 25, 2012, 01:28:50 pm
And also a certain amount of damage when a horse falls on you. And knockdown.
Title: Re: Newest cav buff
Post by: Kerrigan on June 25, 2012, 03:27:44 pm
This buff that you are talking about also counts for infantry. I have been playing infantry because I retired and I noticed that when fighting in a mass of people and a teammate dies next to you, you get shielded from an enemy attack because the body of the teammate absorbs the hit.

But ofcourse nobody talks about that. It's only nerf cav nerf cav nerf cav so the infantry will have the least amount of problems with cav. Seriously I do not understand the hate against cav. I have played my share of infantry on alts and retiring my main but I see no reason to hate cav. Be aware of your surroundings, down block and maneuver yourself. That's it. I think some of you guys need an anger management course. Or go play Modern Warfare if you want to play arcade without horses around.

Also, when a cav player gets dehorsed, 80 percent of the time the player is wounded. Either by previous arrows or by the dehorse itself. So really you should not have a hard time finishing them off most of the time. Plus you can see where the horse is and just move a bit to be able to hit the player but I guess that requires too much thinking. People like it EZ mode.

Anyways, just remove the soaking damage from horses and be done with it, whiners.
Title: Re: Newest cav buff
Post by: Bulzur on June 25, 2012, 04:17:26 pm
Also, when a cav player gets dehorsed, 80 percent of the time the player is wounded. Either by previous arrows or by the dehorse itself.

I don't understand that argument. We shouldn't add fall damage to riders when their horse dies, because they've already been shot and damaged while they were killing other people ?
That's completely irrelevant.

If the cav player was wounded by arrows, then he was wounded by arrows. Maybe he took thoses arrows before killing the 4 archers, maybe he didn't kill any. No matter, it was his choice. And the result is : He's still riding on his horse, still efficient.

Now, he does a mistake, and gets dehorsed. But NOW he doesn't get as much damaged when dehorsed as previously, because "sometimes" the horse's body soaks hit. So it's the perfect moment to add a little "fall" damaged, based on the horse's current speed. That's all. If the rider had already lost 90% of his life, then he may consider dismounting himself. You're not "STUCK" to your horse till he dies, so you don't "have" to fall of your horse. That's your choice, always. Take responsibility.
Title: Re: Newest cav buff
Post by: CrazyCracka420 on June 25, 2012, 04:23:20 pm
It's only for 1 second, and I rarely fall where my horse died (it's usually 10 feet in front of the horse).  And it's only for 1 second...you have to try and hit a dead body to get it to register a hit before the timer goes away on it. 

If you're going to make it so I lose damage when I am dismounted then you should also make it possible for me to dismount a horse that is moving (and like Grand Theft Auto, if I'm moving over a certain speed then I take damage when I dismount).  having to stop, and stare at the ground for a full second (and hope that there's no items on the ground that I'll be picking up instead of dismounting) is a real pain in the ass.

Also, let's make it so that when my champion courser runs into you and bumps you with his chest you have a chance of being knocked unconscious for a few seconds, or a chance of it breaking your bones, or knocking the weapon out of your hand.

People complain about horse bumps, but I think the system is generous, I'm assuming anyone who complains about horse bump doing too much damage has never stood next to a horse as an adult.  They are some massive fucking creatures.
Title: Re: Newest cav buff
Post by: Rumblood on June 25, 2012, 04:44:16 pm
I quit swinging at them on the ground. Half the time my swing goes through them and they come up off the ground with weapon in hand and 1 hit kill me after my weapon passed through them.
Title: Re: Newest cav buff
Post by: Kerrigan on June 25, 2012, 05:10:03 pm
I don't understand that argument. We shouldn't add fall damage to riders when their horse dies, because they've already been shot and damaged while they were killing other people ?
That's completely irrelevant.

If the cav player was wounded by arrows, then he was wounded by arrows. Maybe he took thoses arrows before killing the 4 archers, maybe he didn't kill any. No matter, it was his choice. And the result is : He's still riding on his horse, still efficient.

Now, he does a mistake, and gets dehorsed. But NOW he doesn't get as much damaged when dehorsed as previously, because "sometimes" the horse's body soaks hit. So it's the perfect moment to add a little "fall" damaged, based on the horse's current speed. That's all. If the rider had already lost 90% of his life, then he may consider dismounting himself. You're not "STUCK" to your horse till he dies, so you don't "have" to fall of your horse. That's your choice, always. Take responsibility.
No, I am not saying you should not add fall damage to riders because of that. I am saying that usually you should not have too much trouble with finishing of a downed rider, even with the horse soaking damage. Anyways, I really dont care if my horse soaks up damage for a second or not, im fine without the soaking of damage. I just want to point out that cav gets the full load of hate, while infantry have the exact same buff, only by bodies of teammates and enemies. Seems to me that enemies and teammates die a lot more next or on top of you when being infantry.

And, like CrazyCracka420 said above me, we rarely fall where our horses die. So is it just me, or is the hype of hating cav just continuing and are you all just being overreacting whiney women in labor?

I hate archers and xbow men, they are probably my worst enemy in cRPG. They annoy me like no other class. But I don't start threads on them. Because when I kill them it feels good and when it becomes too easy to kill them it won't feel good anymore, it will become a drag. I love it when an archer see's me coming and draws his bow waiting for me to come closer, and when he shoots I maneuver just in time to avoid the arrow and hit him in the face with my lance. Nerdgasm.
Title: Re: Newest cav buff
Post by: rebbrown on June 25, 2012, 05:51:19 pm
I quit swinging at them on the ground. Half the time my swing goes through them and they come up off the ground with weapon in hand and 1 hit kill me after my weapon passed through them.

Sounds all too fucking familiar to me.
Title: Re: Newest cav buff
Post by: Vkvkvk on June 25, 2012, 05:59:05 pm
I quit swinging at them on the ground. Half the time my swing goes through them and they come up off the ground with weapon in hand and 1 hit kill me after my weapon passed through them.

Pretty fun isn't it.

My favorite part is when the downed rider is actually under the terrain because shitty god damned crap so you're just wildly swinging at the ground until he gets up and instantly kill you because he hid 70% of his attack animation in the "getting up" animation so you just die because you can't react to the remaining 30% of the animation until that left to right ultimately chops your face in half.

That brings me to another problem when after you hit someone, they can sometimes hide a bit of their attack animation with the wounded animation, so as soon as you get hit, you start spamming and you can get people offguard because you hid the first half of your animation, though that's another topic, still closely related though.
Title: Re: Newest cav buff
Post by: Rumblood on June 25, 2012, 10:39:37 pm
So is it just me, or is the hype of hating cav just continuing and are you all just being overreacting whiney women in labor?

All of the Blood has been squeezed from the NerfArchery Turnip.
Title: Re: Newest cav buff
Post by: KaMiKaZe_JoE on June 26, 2012, 03:51:56 am
Quote
nerf cav nerf cav nerf cav

But seriously, you people are really fucking bad. When a horseman is dehorsed he is completely and utterly defenseless for a second or so, yet for some fucking reason hurting this completely and utterly vulnerable individual is difficult for many of you.

"Oh, but JoE, the dead horse is in the way!"

I can just picture it now. A charging lancer's is dehorsed, with his horse falling just between him and a stationary 2her. The 2her stands beside the fallen horse and rider, greatsword held high. He hacks and hacks at the dead horse but can't quite reach the downed rider, for he cannot remember how to move around the horse. Alas, his feet have once again outsmarted him--the bastards.  Defeated, and with tears streaming down his face, he sobs "b-b-but...th-the horse is in the way!"

A day or to later, still sobbing, he requests that cavalry be nerfed on the cRPG forum.
Title: Re: Newest cav buff
Post by: San on June 26, 2012, 04:11:51 am
You know it's more complicated than that. I have been dehorsed and slid so far away that enemies can barely reach me multiple times. There is also sliding inside the wall or some weapons just glancing on the downed rider because he's considered too close. I can take risks knowing that if I get dehorsed there that I won't take much damage anyways. Now there is this huge hulking horse covering me from damage? Riders should just get damaged based on speed when they were dehorsed, simply to make the horse a more enticing target. It's easy to kill multiple opponents with little damage if you're competent at melee and you're fighting a support polearm/archer and maybe one other guy.

See someone like Huey or Kevin_D get dehorsed and proceed to kill 5 additional people on foot.

Things like this shouldn't even be said.
I quit swinging at them on the ground. Half the time my swing goes through them and they come up off the ground with weapon in hand and 1 hit kill me after my weapon passed through them.

If an archer downs a full health cav with decent armor, he's just going to get up with most of his health intact and murder the archer if he got close. If I was the archer I'd just run. The horse covering him just complicates things.
Title: Re: Newest cav buff
Post by: Chagan_Arslan on June 26, 2012, 08:22:42 pm
soak damage for teammates only, problem solved

puting a couch into a dead body and not hitting the second guy when riding behind other lancer is just as bad as being saved by horse corpse i think, and that happen multiple times already ;/
Title: Re: Newest cav buff
Post by: justme on June 26, 2012, 08:46:17 pm
more cav more pikes.. dont cry later when u see alot of pikes...
Title: Re: Newest cav buff
Post by: Penitent on June 26, 2012, 08:54:13 pm
They should add different horse death animations.  Some can fling the riders to the ground and cause damage.  However, horses don't always flail around like suffocating fish when they die.  Some animations should just have the horse slump to the ground and allow the rider to fight on foot without falling.

That would be cool.  Make it more random.
Title: Re: Newest cav buff
Post by: Miralay on June 26, 2012, 09:05:06 pm
cry more, when people cry how cav is op usually cav class is nerfed so yeah, let's see some more tears. because 2handers are always the victim of injustice in this mod and they can generate epic whines  :evil:
Title: Re: Newest cav buff
Post by: Zanze on June 26, 2012, 09:05:49 pm
Learn to hit both rider and horse with the same attack and you won't have to deal with the problem. Cav is fine, a feather drops on them when in full charge and they explode.
Title: Re: Newest cav buff
Post by: Gurnisson on June 26, 2012, 09:14:36 pm
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Title: Re: Newest cav buff
Post by: Leshma on June 27, 2012, 12:07:59 am
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That's so true, even with 130 short iron staff they are avoiding me, most of them except the very best. C-o-w-a-r-d-s.
Title: Re: Newest cav buff
Post by: Son Of Odin on June 27, 2012, 04:09:32 am
I hit a horse and the rider survived
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Title: Re: Newest cav buff
Post by: bruce on June 27, 2012, 08:21:46 am
That's so true, even with 130 short iron staff they are avoiding me, most of them except the very best. C-o-w-a-r-d-s.

After they die to aware infantry they just avoid anyone who is aware and backstab.

Its more effective too, everyone will be busy at some point, better to get the "safe" kill. Infantry does that a whole lot too, except unless they have a lot of agi they cannot pick their fights so much.

Title: Re: Newest cav buff
Post by: Kerrigan on June 28, 2012, 04:43:37 pm
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Because as infantry, you would wait for an enemy to turn around so you can have a fair fight?

Infantry backstab whenever they can, my ignorant friend. The only difference is that we can switch targets faster then you can.
Title: Re: Newest cav buff
Post by: Chagan_Arslan on June 28, 2012, 04:57:55 pm
Because as infantry, you would wait for an enemy to turn around so you can have a fair fight?

Infantry backstab whenever they can, my ignorant friend. The only difference is that we can switch targets faster then you can.

proof ? seriously what will you say next ? that they gank and team hit a lot also ? bullshit
Title: Re: Newest cav buff
Post by: Gurnisson on June 28, 2012, 05:06:18 pm
Because as infantry, you would wait for an enemy to turn around so you can have a fair fight?

Infantry backstab whenever they can, my ignorant friend. The only difference is that we can switch targets faster then you can.

Love the attitude I get from you for posting someone else's opinion on a matter. I just found it funny, that's all. That you react towards me in that manner over a joke some other guy made is just hilarious. :lol:
Title: Re: Newest cav buff
Post by: Bulzur on June 28, 2012, 06:11:44 pm
As a new cavalry, i admit 75% of my kills are unaware people.
Say what you want, now that's there's pikeman nearly everywhere, the infantry feels safe, so they don't bother watching behind.
But some pikeman are just bad, and it's easy to go around them and pick off 2 people in the same go.
The other 25% are a mix of aware cavalry and duelists.

I still loath cavalry. Because it's way funnier to play, and... a bit... easier to kill people that you normally wouldn't stand a chance of killing.
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Title: Re: Newest cav buff
Post by: Vkvkvk on June 28, 2012, 06:31:43 pm
Because as infantry, you would wait for an enemy to turn around so you can have a fair fight?

Infantry backstab whenever they can, my ignorant friend. The only difference is that we can ONE HIT KILL EVERYONE AND EVERYTHING ON THE BACKSTABS.

Fixed. Not to mention that usually when an infantry backstab 1 guy, he gets noticed by everyone around, while Cavalry are just so fast that they can backstab multiple people for one hit kills without as much as being damaged since you can just ride away into the sunset.
Title: Re: Newest cav buff
Post by: CrazyCracka420 on June 28, 2012, 06:43:12 pm
Yes, that's the beauty of having a horse.  You're faster than infantry, so it's easier to pick your battles.  Also when you are riding into someone, you get a speed bonus for extra damage.

Get a long spear or try using some form of tactics and teamwork.  Where's the problem?

And even with 6 power strike on a champion courser I hardly ever 1 hit heavily armored infantry who have a lot of health (even if I hit their head).  And right now I have 3 power strike, so I hardly ever one hit anyone.  QQ more instead of using common sense to overcome the problem.  It's not like cavalry doesn't have any counters to it's strengths.  Everything in this game has weaknesses.
Title: Re: Newest cav buff
Post by: Kerrigan on June 28, 2012, 07:37:05 pm
Fixed. Not to mention that usually when an infantry backstab 1 guy, he gets noticed by everyone around, while Cavalry are just so fast that they can backstab multiple people for one hit kills without as much as being damaged since you can just ride away into the sunset.
Let's not start overreacting here. We definately do not oneshot everything. We can most of the time oneshot archers (except for that damn bagge). Players in medium armor we rarely oneshot, except if we hit them in the head but that requires some luck and aiming. They tend to move around :P

As to your other point; True, we can hit and run easier then infantry can. We do get noticed though, archers start shooting at us or even before we get close to the backstab victim our horse's trampling gets heard and they avoid or turn around and dehorse/damage us. Infantry does not make as much noise when approaching an enemy in the back, but they are much slower. Infantry can also one shot archers, can they not? I think it's nicely balanced. Oh and by the way, I attack players heads on just as much as I backstab.

@Gurnisson
I can not smell that you posted it as a joke. So I figured that you shared this opinion. I took you seriously. But don't worry, next time I won't!
Or maybe next time you can put: "This is a joke" or "I am being serious" beneath your statement and/or copied quote? :P

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Title: Re: Newest cav buff
Post by: San on June 28, 2012, 08:28:02 pm
So we can 1shot archers and 1shot medium armor players if we hit their heads... Doesn't that account for 90%+ of the crpg playerbase then? I just have qualms about low PS builds doing massive damage, but I suppose that's only when you are going fast anyways.

I backstab whenever I can, and still feel fine going head on against 2 decent archers, shielders and 2h if my horse is above 40% hp.

I want cav to be punished more for mistakes and have a few more counters. There was this suggestion earlier about increasing the lance angle depending on how short the weapon was. I think that will make it an interesting lancer counter, while not being that strong against infantry or even 1h/2h cav.

Punishing cav for mistakes: stun rider when horse gets stopped. You can still get off your horse with little damage, or even stab the guy who stopped you. If dehorsed, 30% damage. That's not even asking for much. I wouldn't even mind 5km/h knockdowns if the previous are implemented.

I am only saying this after abusing these things myself on my main.
Title: Re: Newest cav buff
Post by: CrazyCracka420 on June 28, 2012, 08:34:39 pm
San with my 3 power strike (11 str) using my MW heavy lance and champion courser yesterday I 1 shot only the lightest armored weaklings (and that was only if I hit their head).  There were rounds were I stabbed at least 10 people without a kill.  And it still happens when I have 6 power strike, just not as much.
Title: Re: Newest cav buff
Post by: San on June 29, 2012, 01:45:37 am
Low PS I would still assume 4-5 PS. 1shotting ANYTHING with 3 PS is pretty crazy. Low PS is supplemented by higher riding and therefore better speedbonus. The times when you can do enough damage to 1shot someone by speeding up, you can also receive massive damage, so I am okay with that. Risk/Reward.

And it still happens when I have 6 power strike, just not as much.

I think you're agreeing with me, here.

I am 24/15 with 7 IF, 8 PS, 5 riding, 5 shield, 5 ath, and 5 WM. I know I deal fairly large amounts of damage no matter how fast I am moving. I just find it strange that when I make mistakes or get dehorsed, I get punished so very little. All of the things I ask for fixing I have personally done myself since there's no reason not to use those in my favor.

With high STR, IF, and armor,  if I get dehorsed, I rarely get damaged that much in that 3-4 second span (they miss or don't deal enough damage to kill). There were also times where I was dehorsed and I slid too far for melee to get a hit before I blocked. I feel that not being able to stab guys who stop you and receiving a little damage when dehorsed is very reasonable.

EDIT:
Since pikes are defensive counters, I wanted to support the suggestion another player made about increased lance radius for short polearms. It will help give flavor to heavy lance domination. I'm only talking about the absurdly short spears, not the slightly short light lance. I figure they wouldn't be very strong against the 1h cav/infantry, but that's a guess.
Title: Re: Newest cav buff
Post by: Vkvkvk on June 29, 2012, 06:29:24 am
Get a long spear or try using some form of tactics and teamwork.  Where's the problem?

The problem here is that long spears and pikes are a defensive counter and the only way to kill you would be if you'd ride toward me, which you obviously won't since I have a long god damned weapon.

The other problem is how we're forced to use a percent of our battle force just to take care of 1 cavalry, so just because there's 1 horse roaming around that can fuck shit up, the enemy team has to use more than 1 of their infantry to deal with it, effectively making the number that would otherwise be busy fighting the other infantries and archers even less.

See it as cavalry being worth more than 1 player at once just because they're on horseback, not to mention that when they get dehorsed, they can just whistle for another horse and be back at full power, effectively bringing the already very low risk/reward ratio of the cavalry even lower.

As San mentionned, even when you get dehorsed, you don't really get punished, if there's enough players, you might die but usually everyone either miss or whiff on you because of  fucked up hit detections OR you're under the ground and you're invincible until you get back up. Oh right, as San mentionned again, there's also when the downed rider either teleports or get launched far far away from harm's way.
Title: Re: Newest cav buff
Post by: masasa on June 29, 2012, 12:44:06 pm
The problem here is that long spears and pikes are a defensive counter and the only way to kill you would be if you'd ride toward me, which you obviously won't since I have a long god damned weapon.

The other problem is how we're forced to use a percent of our battle force just to take care of 1 cavalry, so just because there's 1 horse roaming around that can fuck shit up, the enemy team has to use more than 1 of their infantry to deal with it, effectively making the number that would otherwise be busy fighting the other infantries and archers even less.

See it as cavalry being worth more than 1 player at once just because they're on horseback, not to mention that when they get dehorsed, they can just whistle for another horse and be back at full power, effectively bringing the already very low risk/reward ratio of the cavalry even lower.

As San mentionned, even when you get dehorsed, you don't really get punished, if there's enough players, you might die but usually everyone either miss or whiff on you because of  fucked up hit detections OR you're under the ground and you're invincible until you get back up. Oh right, as San mentionned again, there's also when the downed rider either teleports or get launched far far away from harm's way.

I see horses(myself included) dying to long spears and other polearms every single round, I don't know what game you are playing. Also 1 polearm can protect multiple team mates from multiple cav, you are saying you need 1 spear for 1 horse which is not true. Long spears etc are also very useful in infantry clashes, not only against cav.

When it comes to surviving dehorsing, it depends where you get dehorsed, simple as that.
Title: Re: Newest cav buff
Post by: Angantyr on June 29, 2012, 02:39:00 pm
I still get a free hit on most riders I dehorse, but sure theoretically the chance has decreased with the new body soak effect. Some falling damage to riders would make good sense, though.
Title: Re: Newest cav buff
Post by: CrazyCracka420 on June 29, 2012, 03:42:08 pm
The problem here is that long spears and pikes are a defensive counter and the only way to kill you would be if you'd ride toward me, which you obviously won't since I have a long god damned weapon.

The other problem is how we're forced to use a percent of our battle force just to take care of 1 cavalry, so just because there's 1 horse roaming around that can fuck shit up, the enemy team has to use more than 1 of their infantry to deal with it, effectively making the number that would otherwise be busy fighting the other infantries and archers even less.

See it as cavalry being worth more than 1 player at once just because they're on horseback, not to mention that when they get dehorsed, they can just whistle for another horse and be back at full power, effectively bringing the already very low risk/reward ratio of the cavalry even lower.

As San mentionned, even when you get dehorsed, you don't really get punished, if there's enough players, you might die but usually everyone either miss or whiff on you because of  fucked up hit detections OR you're under the ground and you're invincible until you get back up. Oh right, as San mentionned again, there's also when the downed rider either teleports or get launched far far away from harm's way.

And shields are defensive measures for dealing with ranged?  What is your point?  It's a rock/paper/scissors type of game, and a pikemen can keep cavalry away from your infantry group.  Ranged can also reach out and touch cavalry who comes to close. 

And of course cavalry is like being more than 1 player at once, you can move around the battlefield much quicker and choose your battles.  Your own horse lancers, archers and crossbow can counter cavalry.  So can ground ranged troops and "pikemen" (really anyone with a spear that can rear horses, i was doing it at level 1 with a pitchfork).

Cavalry are only as strong as they are, because public servers have terrible teamwork and tactics.  In strat battles you see that cavalry isn't the killing machine people make it out to be.
Title: Re: Newest cav buff
Post by: Angellore on June 30, 2012, 12:23:31 am
You see, until recently, cav when dehorsed could easily be killed while still laying on the ground. That makes perfect sense because mounted they have advantage over infantry players.
However, now when dead bodies are soaking hits horses can save riders from certain death in most cases.

I don’t really see this. I’m still getting 1-2 hits after my horse dies, when I’m lying on the ground, and horses corpse never saved me from hit yet (at least I haven’t noticed it). But I noticed corpses sometimes blocks my hits. Two or three days ago I was trying to couch one of two enemies running in line (those are great targets, because if one moves to the side, you will still couch the other one, behind him), but just before I reached them some archer took down the last one. My couch hit it’s body, and attack was wasted. Similar thing happened yesterday, when enemy killed my teammate, and I tried to hit enemy straight away – instead I hit my teammate’s corpse. So you can also consider this change like a nerf for cav, because it sometimes just cancels my attack and leaves infantry intact. Fortunately it don’t happen often, but it is annoying change for lancer when it happens (I fully understand and support this change, it makes sense, I just need to get used to it). So, even if this change can sometimes help cav (and like I said, I haven't notice that yet), it surely works both ways, enemy will sometimes survive thanks to falling corpse.
Title: Re: Newest cav buff
Post by: Baggy on June 30, 2012, 09:40:32 am
The corpses soaking your attacks happens to every class, It's not a cav exclusive problem.
Title: Re: Newest cav buff
Post by: Vkvkvk on June 30, 2012, 02:10:42 pm
The corpses soaking your attacks happens to every class, It's not a cav exclusive problem.

Cavalry benefits from it more so than infantry outside of not accidently teamwounding people because you're commited to your attack and can't cancel it in time.
Title: Re: Newest cav buff
Post by: Ptolemy on July 14, 2012, 11:04:04 am
...riders should take 30% damage every time when dehorsed.

This.
Title: Re: Newest cav buff
Post by: Overdriven on July 14, 2012, 12:07:52 pm
I just have qualms about low PS builds doing massive damage, but I suppose that's only when you are going fast anyways.

Well I can confirm that 0 PS damage does fuck all and glancing often. I sometimes take a heavy lance or pick an MW heavy lance off the ground with my HA.
Title: Re: Newest cav buff
Post by: PhantomZero on July 14, 2012, 05:11:56 pm
Cavalry benefits from it more so than infantry outside of not accidently teamwounding people because you're commited to your attack and can't cancel it in time.

Well if cavalry benefits it why not just remove it? Wouldn't want cavalry to have any benefits. They should probably all be restricted to sumpters with big bells around their necks and there should be a 200 length pike that requires 0 slots and...

Why don't you even want to give the cavalry player a chance on foot? You are usually going to surround him immediately anyways (and likely TK your teammates trying to kill him as he stands back up).

Heavy armors should have HP, when it breaks you become naked, that way infantry can have a "second" life too.
Title: Re: Newest cav buff
Post by: San on July 14, 2012, 08:49:51 pm
Well I can confirm that 0 PS damage does fuck all and glancing often. I sometimes take a heavy lance or pick an MW heavy lance off the ground with my HA.

Ugh, I'm talking about 2-4 PS here at least. How much damage is "fuck all" and glancing often =/= glancing every time like most infantry would.
Title: Re: Newest cav buff
Post by: Emotion on July 14, 2012, 09:04:26 pm
Ugh, I'm talking about 2-4 PS here at least. How much damage is "fuck all" and glancing often =/= glancing every time like most infantry would.

San is biggest(fattest too) noob in crpg.
Final Answer.
The End.
Lock Thread.
Title: Re: Newest cav buff
Post by: San on July 14, 2012, 10:18:28 pm
Damage on horse with 0 PS sounds interesting, so I was wondering how much damage he actually did. Agi build to me is 21/18 so 0PS came as a surprise.


The horse soaking up the hit is definitely disorienting after having just experienced it with the new update on NA, but I could get used to it I suppose. Damage when dehorsed still makes plenty of sense either way.
Title: Re: Newest cav buff
Post by: Bulzur on July 14, 2012, 11:07:04 pm
As an archer, when i myself dehorse the time, i often don't have the time to shoot at the rider before he gets up.
But when someone else dehorse him, i can. And most of the times, i aim for the head. And it's a good aim. But it's just stupid when the head temporarily "sinks" into the ground, so my arrow hit the ground, or when the horse's body "slides" covering the body of the cav, making me loose an arrow.
This situations were easy kills for me. Now, they're easy deaths, since the cav gets up unharmed while i'm stupidly next to hit (3m), having lost my perfect aim shot to a dead horse or a sinkable ground...

Adding fall damage would definitely be a way to make up for all thoses "you can't hit me when i'm just dehorsed" that appeared.

Then again :
It's possible, but I'd rather find a different solution...
(click to show/hide)

So what to think...
Title: Re: Newest cav buff
Post by: _Tak_ on July 15, 2012, 12:19:31 am
Then again :
So what to think...

Cav is only OP when there is group of cavalry working together, lone cav is underpowered, if you come to play on NA server you will notice how underpowered we are, in NA people have too much str and mostly 90% i have to say i get dehorse in 1 melee hit, all the time, no matter if it was 1 handed weapon, 2 handed but sometime polearm take 2 hits. any more nerf to cav will just make the class totally unplayable, to be honest playing as cav in NA is a pain in the ass

Everytime i get dehorse in EU the chance for me to survive is around 30%, in NA its almost 0 % because those people have just too much str
Title: Re: Newest cav buff
Post by: Bulzur on July 15, 2012, 12:36:13 am
Everytime i get dehorse in EU the chance for me to survive is around 30%, in NA its almost 0 % because those people have just too much str

Do you really believe a 8-20% damage from total health upon falling from horse, based on the horse speed is so much of a nerf, and that it will SO MUCH narrow your chance to survive when dehorsed ?
As you just said, it's almost 0 on NA anyway...
Title: Re: Newest cav buff
Post by: _Tak_ on July 15, 2012, 12:42:37 am
Do you really believe a 8-20% damage from total health upon falling from horse, based on the horse speed is so much of a nerf, and that it will SO MUCH narrow your chance to survive when dehorsed ?
As you just said, it's almost 0 on NA anyway...

I wouldn't mind taking a bit of damage when i fall from a horse to make it more realistic, but if there is a group of infantry nearby the chance of you getting back up again is hugely reduce since you will just get gangrape, even if you managed to get up they will just cut you to pieces.

Been playing on NA for almost 3 days, on NA all archers have very high PD, kill my horse exactly in 1 shot (if to the head), if you use any sort of horse and mindlessly charge into a group of NA players you will die in less than 1-2 seconds, those people have insane amount of PS/PT/PD.

Infantry pretty much top score on every map, there is alot infantry maps lately and less Cav maps, on NA there ain't that many cav than in EU because most people think Cav is useless, i really wish i could come back to EU soon because this is getting very frustrated for me,  imagine a team full of people with over 10 PS, i guess thats why alot of people in NA always press M when someone Team wound them. So far everytime when i get dehorse i never get back up because after they dehorse me they instan-kill me in 1 hit. HX were everywhere too and it is madness, but its not really that fun when you keep seeing your char/horse die in always 1 hit. I am a cav without shield so I don't use force-shield to cheat my life ;p
Title: Re: Newest cav buff
Post by: San on July 15, 2012, 12:46:31 am
Cav is only OP when there is group of cavalry working together, lone cav is underpowered, if you come to play on NA server you will notice how underpowered we are, in NA people have too much str and mostly 90% i have to say i get dehorse in 1 melee hit, all the time, no matter if it was 1 handed weapon, 2 handed but sometime polearm take 2 hits. any more nerf to cav will just make the class totally unplayable, to be honest playing as cav in NA is a pain in the ass

Everytime i get dehorse in EU the chance for me to survive is around 30%, in NA its almost 0 % because those people have just too much str

That might just be your high ping screwing you up. Cav is still easy on NA. A lot of the best players are also doing cav/infantry hybrids at the moment, too (namely the remnant clan, tkov, astralis, chaos). When I get dehorsed on my 24/15 7 IF and ~54 body armor, I survive 90%+ of the time if I am at full health.

Today, I was dehorsed by a 2h who proceeded to slash at me multiple times. Each slash missed. I think it was because the horse was covering my body. I proceeded to get up and kill him. I think he deserved those two hits on me and the horse covering me was complete bs.



Here's why I want fall damage based on speed when dehorsed:

1. At higher speeds, it's more likely you get dehorsed from an attack to your horse's behind/side and you will fly pretty far from melee. It will take a while for the melee to get to you. If you get dehorsed while still, that's when melee gets hits on you easily and you don't even need much fall damage.

2. Helps ranged prioritize killing horses. Sometimes, it's a blessing to have your horse shot down. You will rarely get hurt if you're dehorsed far away, and the ranged still won't be able to touch you much if you have a shield anyways. Only a thrower can reliably dehorse then attack the person on the ground, but if the cav was a shielder, he's pretty much dead/forced to run.

3. Makes up for horse coverage (or it should probably just be removed?)

EDIT

4. Makes picking up a random horse risky, since if it's not at full health, you could be dehorsed again and receive additional damage.
Title: Re: Newest cav buff
Post by: _Tak_ on July 15, 2012, 12:48:30 am
That might just be your high ping screwing you up. Cav is still easy on NA. A lot of the best players are also doing cav/infantry hybrids at the moment, too (namely the remnant clan, tkov, astralis, chaos). When I get dehorsed on my 24/15 7 IF and ~54 body armor, I survive 90%+ of the time if I am at full health.

Today, I was dehorsed by a 2h who proceeded to slash at me multiple times. Each slash missed. I think it was because the horse was covering my body. I proceeded to get up and kill him. I think he deserved those two hits on me and the horse covering me was complete bs.



Here's why I want fall damage based on speed when dehorsed:

1. You fly farther when dehorsed at high speeds. It takes a while for the melee to get to you. If you get dehorsed while still, that's when melee gets hits on you easily and you don't even need much fall damage.

2. Helps ranged prioritize killing horses. Sometimes, it's a blessing to have your horse shot down. You will rarely get hurt if you're dehorsed far away, and the ranged still won't be able to touch you much if you have a shield anyways. Only a thrower can reliably dehorse then attack the person on the ground, but if the cav was a shielder, he's pretty much dead/forced to run.

3. Makes up for horse coverage (or it should probably just be removed?)

EDIT

4. Makes picking up a random horse risky, since if it's not at full health, you could be dehorsed again and receive additional damage.


I get around ping from 100-115 in NA, Yes there is alot alot of good cav players i have seen on NA pretty much the same as EU, although i have seen some unique play style and learn something from NA players, they do well both on horse + on foot, people with higher armor do deserve to survive because you have spend alot of money investment into repair cost, people in NA do have a very very very high str, you see in EU we don;t have that amount of str stackers, we more likely have alot of agi whores instead, i am not one of those str stacker and i am an agi whore rider tbh. On EU we have alot of light-gear cav riding on horses, but doing that on NA seems to be impossible, everyone can 1 hit/ 1shot you very easily, while on the other hand if you do this on EU the chance for you to top score/ survive is higher. In NA i notice alot of people are more aware, in EU we have alot of noobs who is totally unaware of incoming cav and sadly they become one of the cav meal

On EU i can just ride on courser and charge into a crowd of people and there could be a 50% of chance for me to survive out there, on the other hand if i do this on NA players i am pretty much a dead man, i have seen alot of time where my horse and other horse rider die in mostly 1 hit in NA, even heavy horse like cata die in 3 hits.
Title: Re: Newest cav buff
Post by: Oberyn on July 15, 2012, 01:53:59 pm
Lungy, I have exactly the opposite experience.  The average infantry/foot ranged in NA are less aware of cavalry, maybe because there is less of it overall. Using the typical arab horse build I use on EU I have pretty much the same results. Plus it's probably easier to play with the GK crowd when you guys do your typical spawn rush en masse, I'm guessing you don't have the same type of cav "teamwork" available to you there.
Title: Re: Newest cav buff
Post by: Konrax on July 16, 2012, 06:58:56 pm
Horses need to take damage running into walls, objects, and other cav.

Riders need to take some kind of fall damage when their horse dies. Make the damage scale based on max speed (100% = 30% damage) and I would also include an amour modifier that will reduce the fall by something but not a significant amount if they are wearing decent armour and above. (somewhat realistic too since horsemen plate actually had a fixed neck that didn't allow the rider to turn their head at all so if they fell they wouldn't break their necks.)
Title: Re: Newest cav buff
Post by: Rhekimos on July 16, 2012, 07:09:44 pm
Horses need to take damage running into walls, objects, and other cav.

Riders need to take some kind of fall damage when their horse dies.

Why would they need to take damage? To make the ensuing infantry rape even easier?

How would this change the game? More people would abandon athletics completely as you would die anyhow and get 8 or 9 riding and cav would be seen as even more OP. And the whining continues.
Title: Re: Newest cav buff
Post by: San on July 16, 2012, 07:21:14 pm
You're getting ahead of yourself there...

Cav dehorsed at high speeds are typically out of melee players' reach when dehorsed, and they may get in 1 hit if they have a long polearm. Ranged often times dehorse cav when they are moving quite fast, also. Cav that are dehorsed after stopping are screwed anyways. I survive 90% of the time when I am dehorsed, since I plan for "safe" dehorsing situations when my horse's health is low. 30% is trivial, anyways.

This also makes it more risky to pick up another horse, since that's another possible 30%.

If you can't handle fighting against a few opponents on foot sometimes (who are mostly support if they consist of archers and pikes) you probably need to spend a little more time training. If you charged a large group of players and was punished for it, you were simply too reckless.
Title: Re: Newest cav buff
Post by: Rhekimos on July 16, 2012, 07:31:01 pm
You're getting ahead of yourself there...

Cav dehorsed at high speeds are typically out of melee players' reach when dehorsed, and they may get in 1 hit if they have a long polearm. Ranged often times dehorse cav when they are moving quite fast, also. Cav that are dehorsed after stopping are screwed anyways. I survive 90% of the time when I am dehorsed, since I plan for "safe" dehorsing situations when my horse's health is low.

Good tactics always pay off. The existence of good tactics is not an argument for supporting a pointless nerf, however.

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30% is trivial, anyways.

30% of hp is trivial? Allow me to hit you for 30% in spawn for a few maps?

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This also makes it more risky to pick up another horse, since that's another possible 30%.

Is picking up another horse something that should be so punished? It's already rather risky as you don't know how much HP the horse has and you risk another round of free hits on the ground if you try to grab one.

Is further punishment really necessary?

Quote
If you can't handle fighting against a few opponents on foot sometimes (who are mostly support if they consist of archers and pikes) you probably need to spend a little more time training. If you charged a large group of players and was punished for it, you were simply too reckless.

I don't know where this came from. "If you can't beat several people at once, you are a bad player." Please stop spouting nonsense that has no relation to the game balancing discussion.
Title: Re: Newest cav buff
Post by: Rumblood on July 16, 2012, 07:56:44 pm
As an archer, when i myself dehorse the time, i often don't have the time to shoot at the rider before he gets up.
But when someone else dehorse him, i can. And most of the times, i aim for the head. And it's a good aim. But it's just stupid when the head temporarily "sinks" into the ground, so my arrow hit the ground, or when the horse's body "slides" covering the body of the cav, making me loose an arrow.
This situations were easy kills for me. Now, they're easy deaths, since the cav gets up unharmed while i'm stupidly next to hit (3m), having lost my perfect aim shot to a dead horse or a sinkable ground...

Adding fall damage would definitely be a way to make up for all thoses "you can't hit me when i'm just dehorsed" that appeared.

Then again :
So what to think...

Now I wait until near the end of the "dehorsed" animation. Much less chicanery involving the ground eating the body temporarily and protecting it from an arse arrow.
Title: Re: Newest cav buff
Post by: Konrax on July 16, 2012, 11:57:14 pm
Good tactics always pay off. The existence of good tactics is not an argument for supporting a pointless nerf, however.

30% of hp is trivial? Allow me to hit you for 30% in spawn for a few maps?

Is picking up another horse something that should be so punished? It's already rather risky as you don't know how much HP the horse has and you risk another round of free hits on the ground if you try to grab one.

Is further punishment really necessary?

I don't know where this came from. "If you can't beat several people at once, you are a bad player." Please stop spouting nonsense that has no relation to the game balancing discussion.

Hate to say it (but I don't really) but your point of view is exactly that, a point of view. You should suffer for your horse going down, and if your at full speed then maybe you should suffer more. As it stands now being dehorsed provides a small window to be hit, and a somewhat forcefield upon getting up. Instead of allowing this buff to go on unhindered, the proposition was that you take a specific amount of damage.

Pretty good trade off no? A set amount of damage vs the chance of being killed anyways when your overwhelmed.
Title: Re: Newest cav buff
Post by: San on July 17, 2012, 12:48:39 am
Good tactics always pay off. The existence of good tactics is not an argument for supporting a pointless nerf, however.

Often times infantry can't hit a downed cav that many times if dehorsed properly. I pointed out there are many situations where they are lucky to get one before you can block. I wouldn't call that good tactics, you got dehorsed.

It is also not pointless due to the fact that horses cover your body, now. I would call that a pointless buff.

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30% of hp is trivial? Allow me to hit you for 30% in spawn for a few maps?
Yes, it is. If you get dehorsed at full speed, 30% is not much compared to what it probably should be.

If you are lightly armored, you will get 2shot anyways. If you are heavily armored, that's 1 less hit on you. That's equivalent to an infantry getting shot once before engaging with other melee, not a big deal really.

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Is picking up another horse something that should be so punished? It's already rather risky as you don't know how much HP the horse has and you risk another round of free hits on the ground if you try to grab one.
I don't think it's risky. It's easy to get dehorsed without punishment if you choose your targets correctly. You shouldn't be rewarded or say no big deal for screwing up and getting your horse killed, especially multiple times, only to summon another 1-2 horses.

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Is further punishment really necessary?

"Further" compared to what? Cav have many aspects of their design that prevent them from getting punished for their mistakes (side bump from 0 speed, crashing, jumping(in general) to avoid crashing/attacks, etc.) A lot of that stuff makes cav more interesting, but it's still ridiculous how much zany stuff you can do.

Quote
I don't know where this came from. "If you can't beat several people at once, you are a bad player." Please stop spouting nonsense that has no relation to the game balancing discussion.

I tried hard to sound as least condescending as possible, and it's still blown out of proportion. By few people, I REALLY mean a few, 1-2 usually, maybe even 3, mostly consisting of SUPPORT players. If you get dehorsed in front of 3-4+ people, that's just folly on your part (already stated in my post). You make it sound like cav are helpless once dehorsed in front of practically any melee. The pikeman/archer has a disadvantage to you once you take your melee weapon out and must flee from you.

Even if you get dehorsed by an elite 2h or whatever, if they can't kill you before you get up, you still have a decent chance. If you curve away when trying to attack the melee and they only hit your horse, they usually only get 1-2 hits on you. Chances are, you will die anyways. Getting damage when dehorsed helps the support/anti-cav players fight you once you whip out your elite 2 slot dueling weapon.

Getting dehorsed actually punishes the people who dehorsed you if you slide away/your horse covers you, since you have the advantage against those support characters. I never called anyone a bad player, just tried to say that that situation is not really that unfavorable once you get up.

If you get dehorsed by other lancers and don't get killed, you become an anti-cav (hoplite/long stabby polearm), allowing you to get back to your infantry group.
Title: Re: Newest cav buff
Post by: Rhekimos on July 17, 2012, 09:56:08 am
Hate to say it (but I don't really) but your point of view is exactly that, a point of view.

Thanks, you too.

It is also not pointless due to the fact that horses cover your body, now. I would call that a pointless buff.

I agree to a point, this strange and unreliable buff is still a buff.

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"Further" compared to what? Cav have many aspects of their design that prevent them from getting punished for their mistakes (side bump from 0 speed, crashing, jumping(in general) to avoid crashing/attacks, etc.) A lot of that stuff makes cav more interesting, but it's still ridiculous how much zany stuff you can do.

A lot of the mechanics of the game are very wonky. I'd rather fix them than account for them with a nerf from somewhere else.

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I tried hard to sound as least condescending as possible, and it's still blown out of proportion.

I replied to what you said. Not what you might have meant.

If you use something like that as an argument for supporting your point of view, I will point out how it doesn't make sense.

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By few people, I REALLY mean a few, 1-2 usually, maybe even 3, mostly consisting of SUPPORT players.

Explicitly state that if you want it understood in a specific way, then. Ambiguity only helps the weasel with no real arguments.

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"Further" compared to what?

Compared to what we have had previously, of course.

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Getting damage when dehorsed helps the support/anti-cav players fight you once you whip out your elite 2 slot dueling weapon.

This is true. More likely this will result in cav running away much more and dehorsing safely than in any benefit for support players, though.

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I never called anyone a bad player, just tried to say that that situation is not really that unfavorable once you get up.

You didn't. You just implied that, using it to undermine my position. Either by luck or by design.