Author Topic: Newest cav buff  (Read 5274 times)

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Offline Kerrigan

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Re: Newest cav buff
« Reply #45 on: June 28, 2012, 07:37:05 pm »
+2
Fixed. Not to mention that usually when an infantry backstab 1 guy, he gets noticed by everyone around, while Cavalry are just so fast that they can backstab multiple people for one hit kills without as much as being damaged since you can just ride away into the sunset.
Let's not start overreacting here. We definately do not oneshot everything. We can most of the time oneshot archers (except for that damn bagge). Players in medium armor we rarely oneshot, except if we hit them in the head but that requires some luck and aiming. They tend to move around :P

As to your other point; True, we can hit and run easier then infantry can. We do get noticed though, archers start shooting at us or even before we get close to the backstab victim our horse's trampling gets heard and they avoid or turn around and dehorse/damage us. Infantry does not make as much noise when approaching an enemy in the back, but they are much slower. Infantry can also one shot archers, can they not? I think it's nicely balanced. Oh and by the way, I attack players heads on just as much as I backstab.

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Offline San

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Re: Newest cav buff
« Reply #46 on: June 28, 2012, 08:28:02 pm »
0
So we can 1shot archers and 1shot medium armor players if we hit their heads... Doesn't that account for 90%+ of the crpg playerbase then? I just have qualms about low PS builds doing massive damage, but I suppose that's only when you are going fast anyways.

I backstab whenever I can, and still feel fine going head on against 2 decent archers, shielders and 2h if my horse is above 40% hp.

I want cav to be punished more for mistakes and have a few more counters. There was this suggestion earlier about increasing the lance angle depending on how short the weapon was. I think that will make it an interesting lancer counter, while not being that strong against infantry or even 1h/2h cav.

Punishing cav for mistakes: stun rider when horse gets stopped. You can still get off your horse with little damage, or even stab the guy who stopped you. If dehorsed, 30% damage. That's not even asking for much. I wouldn't even mind 5km/h knockdowns if the previous are implemented.

I am only saying this after abusing these things myself on my main.

Offline CrazyCracka420

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Re: Newest cav buff
« Reply #47 on: June 28, 2012, 08:34:39 pm »
0
San with my 3 power strike (11 str) using my MW heavy lance and champion courser yesterday I 1 shot only the lightest armored weaklings (and that was only if I hit their head).  There were rounds were I stabbed at least 10 people without a kill.  And it still happens when I have 6 power strike, just not as much.
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Offline San

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Re: Newest cav buff
« Reply #48 on: June 29, 2012, 01:45:37 am »
+1
Low PS I would still assume 4-5 PS. 1shotting ANYTHING with 3 PS is pretty crazy. Low PS is supplemented by higher riding and therefore better speedbonus. The times when you can do enough damage to 1shot someone by speeding up, you can also receive massive damage, so I am okay with that. Risk/Reward.

And it still happens when I have 6 power strike, just not as much.

I think you're agreeing with me, here.

I am 24/15 with 7 IF, 8 PS, 5 riding, 5 shield, 5 ath, and 5 WM. I know I deal fairly large amounts of damage no matter how fast I am moving. I just find it strange that when I make mistakes or get dehorsed, I get punished so very little. All of the things I ask for fixing I have personally done myself since there's no reason not to use those in my favor.

With high STR, IF, and armor,  if I get dehorsed, I rarely get damaged that much in that 3-4 second span (they miss or don't deal enough damage to kill). There were also times where I was dehorsed and I slid too far for melee to get a hit before I blocked. I feel that not being able to stab guys who stop you and receiving a little damage when dehorsed is very reasonable.

EDIT:
Since pikes are defensive counters, I wanted to support the suggestion another player made about increased lance radius for short polearms. It will help give flavor to heavy lance domination. I'm only talking about the absurdly short spears, not the slightly short light lance. I figure they wouldn't be very strong against the 1h cav/infantry, but that's a guess.
« Last Edit: June 29, 2012, 01:58:45 am by san. »

Offline Vkvkvk

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Re: Newest cav buff
« Reply #49 on: June 29, 2012, 06:29:24 am »
+1
Get a long spear or try using some form of tactics and teamwork.  Where's the problem?

The problem here is that long spears and pikes are a defensive counter and the only way to kill you would be if you'd ride toward me, which you obviously won't since I have a long god damned weapon.

The other problem is how we're forced to use a percent of our battle force just to take care of 1 cavalry, so just because there's 1 horse roaming around that can fuck shit up, the enemy team has to use more than 1 of their infantry to deal with it, effectively making the number that would otherwise be busy fighting the other infantries and archers even less.

See it as cavalry being worth more than 1 player at once just because they're on horseback, not to mention that when they get dehorsed, they can just whistle for another horse and be back at full power, effectively bringing the already very low risk/reward ratio of the cavalry even lower.

As San mentionned, even when you get dehorsed, you don't really get punished, if there's enough players, you might die but usually everyone either miss or whiff on you because of  fucked up hit detections OR you're under the ground and you're invincible until you get back up. Oh right, as San mentionned again, there's also when the downed rider either teleports or get launched far far away from harm's way.

Offline masasa

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Re: Newest cav buff
« Reply #50 on: June 29, 2012, 12:44:06 pm »
+2
The problem here is that long spears and pikes are a defensive counter and the only way to kill you would be if you'd ride toward me, which you obviously won't since I have a long god damned weapon.

The other problem is how we're forced to use a percent of our battle force just to take care of 1 cavalry, so just because there's 1 horse roaming around that can fuck shit up, the enemy team has to use more than 1 of their infantry to deal with it, effectively making the number that would otherwise be busy fighting the other infantries and archers even less.

See it as cavalry being worth more than 1 player at once just because they're on horseback, not to mention that when they get dehorsed, they can just whistle for another horse and be back at full power, effectively bringing the already very low risk/reward ratio of the cavalry even lower.

As San mentionned, even when you get dehorsed, you don't really get punished, if there's enough players, you might die but usually everyone either miss or whiff on you because of  fucked up hit detections OR you're under the ground and you're invincible until you get back up. Oh right, as San mentionned again, there's also when the downed rider either teleports or get launched far far away from harm's way.

I see horses(myself included) dying to long spears and other polearms every single round, I don't know what game you are playing. Also 1 polearm can protect multiple team mates from multiple cav, you are saying you need 1 spear for 1 horse which is not true. Long spears etc are also very useful in infantry clashes, not only against cav.

When it comes to surviving dehorsing, it depends where you get dehorsed, simple as that.
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Offline Angantyr

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Re: Newest cav buff
« Reply #51 on: June 29, 2012, 02:39:00 pm »
0
I still get a free hit on most riders I dehorse, but sure theoretically the chance has decreased with the new body soak effect. Some falling damage to riders would make good sense, though.

Offline CrazyCracka420

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Re: Newest cav buff
« Reply #52 on: June 29, 2012, 03:42:08 pm »
0
The problem here is that long spears and pikes are a defensive counter and the only way to kill you would be if you'd ride toward me, which you obviously won't since I have a long god damned weapon.

The other problem is how we're forced to use a percent of our battle force just to take care of 1 cavalry, so just because there's 1 horse roaming around that can fuck shit up, the enemy team has to use more than 1 of their infantry to deal with it, effectively making the number that would otherwise be busy fighting the other infantries and archers even less.

See it as cavalry being worth more than 1 player at once just because they're on horseback, not to mention that when they get dehorsed, they can just whistle for another horse and be back at full power, effectively bringing the already very low risk/reward ratio of the cavalry even lower.

As San mentionned, even when you get dehorsed, you don't really get punished, if there's enough players, you might die but usually everyone either miss or whiff on you because of  fucked up hit detections OR you're under the ground and you're invincible until you get back up. Oh right, as San mentionned again, there's also when the downed rider either teleports or get launched far far away from harm's way.

And shields are defensive measures for dealing with ranged?  What is your point?  It's a rock/paper/scissors type of game, and a pikemen can keep cavalry away from your infantry group.  Ranged can also reach out and touch cavalry who comes to close. 

And of course cavalry is like being more than 1 player at once, you can move around the battlefield much quicker and choose your battles.  Your own horse lancers, archers and crossbow can counter cavalry.  So can ground ranged troops and "pikemen" (really anyone with a spear that can rear horses, i was doing it at level 1 with a pitchfork).

Cavalry are only as strong as they are, because public servers have terrible teamwork and tactics.  In strat battles you see that cavalry isn't the killing machine people make it out to be.
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Offline Angellore

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Re: Newest cav buff
« Reply #53 on: June 30, 2012, 12:23:31 am »
0
You see, until recently, cav when dehorsed could easily be killed while still laying on the ground. That makes perfect sense because mounted they have advantage over infantry players.
However, now when dead bodies are soaking hits horses can save riders from certain death in most cases.

I don’t really see this. I’m still getting 1-2 hits after my horse dies, when I’m lying on the ground, and horses corpse never saved me from hit yet (at least I haven’t noticed it). But I noticed corpses sometimes blocks my hits. Two or three days ago I was trying to couch one of two enemies running in line (those are great targets, because if one moves to the side, you will still couch the other one, behind him), but just before I reached them some archer took down the last one. My couch hit it’s body, and attack was wasted. Similar thing happened yesterday, when enemy killed my teammate, and I tried to hit enemy straight away – instead I hit my teammate’s corpse. So you can also consider this change like a nerf for cav, because it sometimes just cancels my attack and leaves infantry intact. Fortunately it don’t happen often, but it is annoying change for lancer when it happens (I fully understand and support this change, it makes sense, I just need to get used to it). So, even if this change can sometimes help cav (and like I said, I haven't notice that yet), it surely works both ways, enemy will sometimes survive thanks to falling corpse.

Offline Baggy

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Re: Newest cav buff
« Reply #54 on: June 30, 2012, 09:40:32 am »
0
The corpses soaking your attacks happens to every class, It's not a cav exclusive problem.
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Offline Vkvkvk

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Re: Newest cav buff
« Reply #55 on: June 30, 2012, 02:10:42 pm »
0
The corpses soaking your attacks happens to every class, It's not a cav exclusive problem.

Cavalry benefits from it more so than infantry outside of not accidently teamwounding people because you're commited to your attack and can't cancel it in time.

Offline Ptolemy

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Re: Newest cav buff
« Reply #56 on: July 14, 2012, 11:04:04 am »
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...riders should take 30% damage every time when dehorsed.

This.

Offline Overdriven

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Re: Newest cav buff
« Reply #57 on: July 14, 2012, 12:07:52 pm »
0
I just have qualms about low PS builds doing massive damage, but I suppose that's only when you are going fast anyways.

Well I can confirm that 0 PS damage does fuck all and glancing often. I sometimes take a heavy lance or pick an MW heavy lance off the ground with my HA.

Offline PhantomZero

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Re: Newest cav buff
« Reply #58 on: July 14, 2012, 05:11:56 pm »
0
Cavalry benefits from it more so than infantry outside of not accidently teamwounding people because you're commited to your attack and can't cancel it in time.

Well if cavalry benefits it why not just remove it? Wouldn't want cavalry to have any benefits. They should probably all be restricted to sumpters with big bells around their necks and there should be a 200 length pike that requires 0 slots and...

Why don't you even want to give the cavalry player a chance on foot? You are usually going to surround him immediately anyways (and likely TK your teammates trying to kill him as he stands back up).

Heavy armors should have HP, when it breaks you become naked, that way infantry can have a "second" life too.
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Offline San

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Re: Newest cav buff
« Reply #59 on: July 14, 2012, 08:49:51 pm »
0
Well I can confirm that 0 PS damage does fuck all and glancing often. I sometimes take a heavy lance or pick an MW heavy lance off the ground with my HA.

Ugh, I'm talking about 2-4 PS here at least. How much damage is "fuck all" and glancing often =/= glancing every time like most infantry would.