Author Topic: Newest cav buff  (Read 5286 times)

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Offline BlindGuy

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Re: Newest cav buff
« Reply #15 on: June 22, 2012, 07:19:40 pm »
+2
Also, new patch is nerf to ranged, most to Throwers. Before, you throwing at enemy, he dies before your missile hits, no problem you just pick it back up and put it to use somewhere else. Now it hits his body, and is gone. Phantom nerf to range is still nerf.
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Offline Leshma

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Re: Newest cav buff
« Reply #16 on: June 22, 2012, 07:29:30 pm »
0
Also, new patch is nerf to ranged, most to Throwers. Before, you throwing at enemy, he dies before your missile hits, no problem you just pick it back up and put it to use somewhere else. Now it hits his body, and is gone. Phantom nerf to range is still nerf.

That's why I suggested increase in amount of ammo for throwers.

Offline KaMiKaZe_JoE

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Re: Newest cav buff
« Reply #17 on: June 25, 2012, 02:28:13 am »
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... by nerfing cav obviously.

Good man!

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Offline Adamar

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Re: Newest cav buff
« Reply #18 on: June 25, 2012, 12:21:31 pm »
0
It's time to add realism and give the rider a certain amount of damage that increases with the horses's speed upon death.

Offline bruce

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Re: Newest cav buff
« Reply #19 on: June 25, 2012, 01:28:50 pm »
0
And also a certain amount of damage when a horse falls on you. And knockdown.
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Offline Kerrigan

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Re: Newest cav buff
« Reply #20 on: June 25, 2012, 03:27:44 pm »
0
This buff that you are talking about also counts for infantry. I have been playing infantry because I retired and I noticed that when fighting in a mass of people and a teammate dies next to you, you get shielded from an enemy attack because the body of the teammate absorbs the hit.

But ofcourse nobody talks about that. It's only nerf cav nerf cav nerf cav so the infantry will have the least amount of problems with cav. Seriously I do not understand the hate against cav. I have played my share of infantry on alts and retiring my main but I see no reason to hate cav. Be aware of your surroundings, down block and maneuver yourself. That's it. I think some of you guys need an anger management course. Or go play Modern Warfare if you want to play arcade without horses around.

Also, when a cav player gets dehorsed, 80 percent of the time the player is wounded. Either by previous arrows or by the dehorse itself. So really you should not have a hard time finishing them off most of the time. Plus you can see where the horse is and just move a bit to be able to hit the player but I guess that requires too much thinking. People like it EZ mode.

Anyways, just remove the soaking damage from horses and be done with it, whiners.
« Last Edit: June 25, 2012, 03:35:11 pm by Kerrigan »
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Offline Bulzur

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Re: Newest cav buff
« Reply #21 on: June 25, 2012, 04:17:26 pm »
+2
Also, when a cav player gets dehorsed, 80 percent of the time the player is wounded. Either by previous arrows or by the dehorse itself.

I don't understand that argument. We shouldn't add fall damage to riders when their horse dies, because they've already been shot and damaged while they were killing other people ?
That's completely irrelevant.

If the cav player was wounded by arrows, then he was wounded by arrows. Maybe he took thoses arrows before killing the 4 archers, maybe he didn't kill any. No matter, it was his choice. And the result is : He's still riding on his horse, still efficient.

Now, he does a mistake, and gets dehorsed. But NOW he doesn't get as much damaged when dehorsed as previously, because "sometimes" the horse's body soaks hit. So it's the perfect moment to add a little "fall" damaged, based on the horse's current speed. That's all. If the rider had already lost 90% of his life, then he may consider dismounting himself. You're not "STUCK" to your horse till he dies, so you don't "have" to fall of your horse. That's your choice, always. Take responsibility.
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Offline CrazyCracka420

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Re: Newest cav buff
« Reply #22 on: June 25, 2012, 04:23:20 pm »
0
It's only for 1 second, and I rarely fall where my horse died (it's usually 10 feet in front of the horse).  And it's only for 1 second...you have to try and hit a dead body to get it to register a hit before the timer goes away on it. 

If you're going to make it so I lose damage when I am dismounted then you should also make it possible for me to dismount a horse that is moving (and like Grand Theft Auto, if I'm moving over a certain speed then I take damage when I dismount).  having to stop, and stare at the ground for a full second (and hope that there's no items on the ground that I'll be picking up instead of dismounting) is a real pain in the ass.

Also, let's make it so that when my champion courser runs into you and bumps you with his chest you have a chance of being knocked unconscious for a few seconds, or a chance of it breaking your bones, or knocking the weapon out of your hand.

People complain about horse bumps, but I think the system is generous, I'm assuming anyone who complains about horse bump doing too much damage has never stood next to a horse as an adult.  They are some massive fucking creatures.
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Offline Rumblood

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Re: Newest cav buff
« Reply #23 on: June 25, 2012, 04:44:16 pm »
0
I quit swinging at them on the ground. Half the time my swing goes through them and they come up off the ground with weapon in hand and 1 hit kill me after my weapon passed through them.
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Offline Kerrigan

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Re: Newest cav buff
« Reply #24 on: June 25, 2012, 05:10:03 pm »
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I don't understand that argument. We shouldn't add fall damage to riders when their horse dies, because they've already been shot and damaged while they were killing other people ?
That's completely irrelevant.

If the cav player was wounded by arrows, then he was wounded by arrows. Maybe he took thoses arrows before killing the 4 archers, maybe he didn't kill any. No matter, it was his choice. And the result is : He's still riding on his horse, still efficient.

Now, he does a mistake, and gets dehorsed. But NOW he doesn't get as much damaged when dehorsed as previously, because "sometimes" the horse's body soaks hit. So it's the perfect moment to add a little "fall" damaged, based on the horse's current speed. That's all. If the rider had already lost 90% of his life, then he may consider dismounting himself. You're not "STUCK" to your horse till he dies, so you don't "have" to fall of your horse. That's your choice, always. Take responsibility.
No, I am not saying you should not add fall damage to riders because of that. I am saying that usually you should not have too much trouble with finishing of a downed rider, even with the horse soaking damage. Anyways, I really dont care if my horse soaks up damage for a second or not, im fine without the soaking of damage. I just want to point out that cav gets the full load of hate, while infantry have the exact same buff, only by bodies of teammates and enemies. Seems to me that enemies and teammates die a lot more next or on top of you when being infantry.

And, like CrazyCracka420 said above me, we rarely fall where our horses die. So is it just me, or is the hype of hating cav just continuing and are you all just being overreacting whiney women in labor?

I hate archers and xbow men, they are probably my worst enemy in cRPG. They annoy me like no other class. But I don't start threads on them. Because when I kill them it feels good and when it becomes too easy to kill them it won't feel good anymore, it will become a drag. I love it when an archer see's me coming and draws his bow waiting for me to come closer, and when he shoots I maneuver just in time to avoid the arrow and hit him in the face with my lance. Nerdgasm.
« Last Edit: June 25, 2012, 06:29:00 pm by Kerrigan »
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Offline rebbrown

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Re: Newest cav buff
« Reply #25 on: June 25, 2012, 05:51:19 pm »
0
I quit swinging at them on the ground. Half the time my swing goes through them and they come up off the ground with weapon in hand and 1 hit kill me after my weapon passed through them.

Sounds all too fucking familiar to me.

Offline Vkvkvk

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Re: Newest cav buff
« Reply #26 on: June 25, 2012, 05:59:05 pm »
0
I quit swinging at them on the ground. Half the time my swing goes through them and they come up off the ground with weapon in hand and 1 hit kill me after my weapon passed through them.

Pretty fun isn't it.

My favorite part is when the downed rider is actually under the terrain because shitty god damned crap so you're just wildly swinging at the ground until he gets up and instantly kill you because he hid 70% of his attack animation in the "getting up" animation so you just die because you can't react to the remaining 30% of the animation until that left to right ultimately chops your face in half.

That brings me to another problem when after you hit someone, they can sometimes hide a bit of their attack animation with the wounded animation, so as soon as you get hit, you start spamming and you can get people offguard because you hid the first half of your animation, though that's another topic, still closely related though.

Offline Rumblood

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Re: Newest cav buff
« Reply #27 on: June 25, 2012, 10:39:37 pm »
0
So is it just me, or is the hype of hating cav just continuing and are you all just being overreacting whiney women in labor?

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Offline KaMiKaZe_JoE

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Re: Newest cav buff
« Reply #28 on: June 26, 2012, 03:51:56 am »
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nerf cav nerf cav nerf cav

But seriously, you people are really fucking bad. When a horseman is dehorsed he is completely and utterly defenseless for a second or so, yet for some fucking reason hurting this completely and utterly vulnerable individual is difficult for many of you.

"Oh, but JoE, the dead horse is in the way!"

I can just picture it now. A charging lancer's is dehorsed, with his horse falling just between him and a stationary 2her. The 2her stands beside the fallen horse and rider, greatsword held high. He hacks and hacks at the dead horse but can't quite reach the downed rider, for he cannot remember how to move around the horse. Alas, his feet have once again outsmarted him--the bastards.  Defeated, and with tears streaming down his face, he sobs "b-b-but...th-the horse is in the way!"

A day or to later, still sobbing, he requests that cavalry be nerfed on the cRPG forum.
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Offline San

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Re: Newest cav buff
« Reply #29 on: June 26, 2012, 04:11:51 am »
+5
You know it's more complicated than that. I have been dehorsed and slid so far away that enemies can barely reach me multiple times. There is also sliding inside the wall or some weapons just glancing on the downed rider because he's considered too close. I can take risks knowing that if I get dehorsed there that I won't take much damage anyways. Now there is this huge hulking horse covering me from damage? Riders should just get damaged based on speed when they were dehorsed, simply to make the horse a more enticing target. It's easy to kill multiple opponents with little damage if you're competent at melee and you're fighting a support polearm/archer and maybe one other guy.

See someone like Huey or Kevin_D get dehorsed and proceed to kill 5 additional people on foot.

Things like this shouldn't even be said.
I quit swinging at them on the ground. Half the time my swing goes through them and they come up off the ground with weapon in hand and 1 hit kill me after my weapon passed through them.

If an archer downs a full health cav with decent armor, he's just going to get up with most of his health intact and murder the archer if he got close. If I was the archer I'd just run. The horse covering him just complicates things.