katanas break with stab. its pretty simple. they were made for deep slicing. there thin brittle blades.
Realism tends to balance itself. Anyone who claims that game balance and realism are mutually exclusive is an idiot.
Realism tends to balance itself. Anyone who claims that game balance and realism are mutually exclusive is an idiot.
it really is true to an extent but there are always limiting factors in computer games.True; but it's usually better to introduce the necessary mechanics (even if they're just barely functional placeholders), or, if coding new mechanics is not possible, to balance items via the more abstract stats (in M&B's case, those are Difficulty, Price, Slots, Sheathable, Knockdown and Breakthrough (the latter two because they are probability-based)) rather than the ones that will actually *feel* wrong (like damage, speed, length or weight).
I think a good way to look at it, is in comparison to the Bastard sword. Both swords aren't so different in terms of weight and length.
So if we were to give the Katana the same stats as the Bastard sword (35 cut, 21 pierce)
And then apply rule such as, the "Katana is a curved weapon, so it should have +2 cut" 37 cut
And the "Bastard sword is a straight weapon, so it should have + 2 pierce" 21 pierce
Then the Katana would have 37 cut 19 pierce
Bastard sword 35 cut 21 pierce
But right now it's +5 pierce to the Bastard sword.
I think 19 pierce for the Katana would be about right
This is a fair way of looking at it. However, you should consider that cut damage is more useful than pierce (on a sword). You will cut twice or three times as often as you will thrust. The cut damage will be applied more often than the thrust...so it is more potent for this reason.
Take in to consideration two top-tier 1h weapons. The KAS and the NCS. The KAS has 31 cut, 24 pierce. NCS is 32 cut 21 pierce. The KAS has 1 less cut, but 3 more pierce. These weapons have the same length and speed, are considered balanced, cost the same amount, and it can be argued all night and day which one is better...because they are the same.
I'm trying to say +1 cut is worth +2 or +3 pierce on swords, because cut is used more often so you get the benefit of that stat more often.
Realism tends to balance itself. Anyone who claims that game balance and realism are mutually exclusive is an idiot.
Not this "exotic weapon" nonsense again, it's a crap argument, to coverup a bias towards certain gear.
Lets stop kidding ourselves on. C-rpg is a blatantly multicultural mod, a far cry from a pure European era mod.
There's plenty of gear from other cultures, not of European origin, and they don't receive these penalties, So why should Japanese gear be any different?
How about just treating it like any other equipment in the mod,Instead of this prejudice towards Far-eastern equipment. Would be nice to have some equality in C-rpg
I will write a suggestion soon though, about adding 1h mode without shield for it and some other shorter swords. Would be a nice little trick used to confuse opponents. Also historically it was a weapon which was totally wieldable in 1h. Also, the thrust would look awesome.. :)
Wieldable, but never really wielded in one hand because you never had a reason to wield it in one hand. Except on horse.
when every other weapon gets +3 thrust damage.
ok I was pissed about katana being 16 pierce... then I find out the +3 katana is 17!! pierce. when every other weapon gets +3 thrust damage. What a fucking joke, sold mine as soon as I could.
Realism tends to balance itself. Anyone who claims that game balance and realism are mutually exclusive is an idiot.
We are thinking about completely replacing Japanese crap with Chinese stuff so we are not really biased against Far East in general.
We are thinking about completely replacing Japanese crap with Chinese stuff so we are not really biased against Far East in general.
We are thinking about completely replacing Japanese crap with Chinese stuff so we are not really biased against Far East in general.
We are thinking about completely replacing Japanese crap with Chinese stuff so we are not really biased against Far East in general.
stop the weaboo hate retards
longsword is fine it has at least a fuckn good thrust the katana has a bullshit one and it s also very short it isnt that easy to play with tell me which players are good with it?
and paul suck the katana just add new items dont replace other items ffs
you retarted kuyak wearer complain bout everything stop the hate in that game !!!!!
That's what I don't understand.
I've roleplayed knight, ninja, bandit, samurai, assassin and now I'm knight again.
I would die of boredom if I was a ninja for two years like Thomek and Khorin.
Khorin has many alts but almost every single one is some kind of japanese fighter or archer.
Btw. normal stab on Katana was a bit OP. Katana had good stab when was roleplaying ninja and I abused that a lot.
Momo stole your account? :shock:
I've never had kuyak in my inventory (on my main). Rus Scale, Ragged Outfit, Pilgrim Disguise, Heraldic Transitional and now mostly Heraldic with Tabard. Used a Warmask with Rus Scale and Heraldic Transitional but I've sold that piece of garbage. I'm actually ashamed because I had it for so long.
then still stop the hate ^^
Momo? You mean that guy that stopped playing crpg when the repair costs came?
Nope. That guy who rages a lot and -1 everyone's posts.
And I can't stop hating on weeaboos (not just players but everyone with a yellow fever and who thinks he's asian although he's not), in a same way I can't stop hating on other braindead people like Apple fanboys, hipsters, emos, goths...
I like normal and smart people. Those who suck at being normal usually pick some of above mentioned "lifestyles" because they think they'll suck less that way.
nono his name was shogunate momo and he ran around with a vaegir war mask khergit elite armor balanced katana long spear (pike at this time) and a crossbow with steel bolts :D he was fast as hell
Momo? You mean that guy that stopped playing crpg when the repair costs came?
Nope. That guy who rages a lot and -1 everyone's posts.
Halberd is a hunk of junk. I'd say the Katana.:P
Okay, I just looked at it after.. WHAT?
the katana is better therefor you can handle it better so you can reach a higher amount of speed so you deliver more damageYou're right. I should take this to balance section, because having this shit is just bananas xD
and since we are in the realism corner i also can say that the overhead of the swiss completly senseless is it was a weapon made for thrusting
:P
You're right. I should take this to balance section, because having this shit is just bananas xD
Let's play a a game called "guess which does the most cut damage without looking the stats up!"
Round 1.
Katana vs Halberdvs(click to show/hide)(click to show/hide)
Post your guesses!
I'll tell you one thing. The Halberd has a Thrust of 28 Pierce, to the Katana Thrust of 16 Pierce, and is 1205 Gold cheaper.I think the 101 speed more than makes up for the higher stab damage, no?
9376 Gold = Katana
8171 Gold = Halberd
Won't comment on the Cut as I've already looked, that would be cheating :P
Do you know that Swiss Halberd is two directional weapon and a polearm?
If the katana is op why dont you use it you fools
If the katana is op why dont you use it you fools
I think the 101 speed more than makes up for the higher stab damage, no?
Although my main point was to point out how ridiculous the cut damage is. A big ass monster axe does the same damage as a medium sized sword and less than a greatsword? Lolwut?
Also:
Yeah, but that isn't just the Katana, that's all 2 handed swords. For example the Sword of War has 40 Cut. Surely a weapon of Weight 3.2 and Length 162, should do more Cut damage than a weapon with Weight 3 and Length 121.Totally agree with you. Having a big axe at the end of a huge pole do so little damage is retarded. Make it slower or whatever (although the overhead is already pretty slow...), but gief moar damage, naow!
In general I'd say a halberd/Glaive/Cutting polearm should do more damage than a sword, but this just doesn't seem to be the case in C-rpg.
Yeah, but that isn't just the Katana, that's all 2 handed swords. For example the Sword of War has 40 Cut. Surely a weapon of Weight 3.2 and Length 162, should do more Cut damage than a weapon with Weight 3 and Length 121.
In general I'd say a halberd/Glaive/Cutting polearm should do more damage than a sword, but this just doesn't seem to be the case in C-rpg.
And in regards to the speed, I've said this before, I'd happily trade in the speed for some decent Thrust damage. I'd much prefer the Katana to be thought of as a Viable weapon, than a cheap spammy one
I see, didn't know that. Is there any way they would be able to make it, so that hitting with the blade of the Polearm would do Cut damage, but hitting with the staff of the Polearm would do Blunt damage?
No wonder
Yep because everyone is to stupid to fight against it makes an op sword threat and cries that their greatswords are up
P.S.
Great swords were OP in real life melee 1v1 if you had the skill for them, (in reference to a post above)
look up "Double Zwerch" on YouTube and tell me a katana wielder could stand up to that lol
You are wrong, of course. The impact energy has as much to do with speed as it has to do with weight.Go back to school.
But then you'd break all gaming style, because of plate armor, and I couldn't do my swashbucklin' schtick anymore :(
Of course Thomek is making shit up on the fly and is totally wrong. The katana relies on the drawn cut which is horribly ineffective against metal armor but good against cloth armor or just peasants. While the European Longsword is a very versatile weapon that with halfswording is also good against an armored opponent(makeshift polearm). It also isn't fixed on the drawn cut like the katana and its hewn cut is probably better against an enemy in maille than the banana isle peasant cutter.
I have my hopes in cmp and WSE that we can truly rap€ the light curved blade weapons like katana and scimitars in terms of holding up against metal armor. I'd give 'em a very good performance against cloth, leather and nakeds but against metal the drawn cut just doesn't cut it.
Go back to school.
I have my hopes in cmp and WSE that we can truly rap€ the light curved blade weapons like katana and scimitars in terms of holding up against metal armor. I'd give 'em a very good performance against cloth, leather and nakeds but against metal the drawn cut just doesn't cut it.
Didn't you work a bit with the soak and reduce factors to make even relatively weak cut weapons damage and stun people in plate if it was a good hit?
You are wrong, of course. The impact energy has as much to do with speed as it has to do with weight.
Blabla, who says you can't half sword with a katana? OK you have no comparable pommel or handguard but half-swording is not ALL about that. And of course the impact energy/armor penetration/armor translation of energy has to do with a crapload of other factors too which has been discussed before. Just tried to make it simple so Ragnar would understand. I also fail to see how a slightly curved blade should behave so much WORSE than a straight blade against metal armor?
Thomek seems to think you can half-sword with a katana....
:lol: :lol: :lol:
/thread
But then, as long as you have a decent pair of gauntlets on (gauntlets made out of Katana) you should be fine, making half-swording possible