cRPG

cRPG => General Discussion => Topic started by: Overdriven on May 29, 2012, 11:21:15 am

Title: Banner System
Post by: Overdriven on May 29, 2012, 11:21:15 am
There are 147 new banner slots which are only available through the website for clans. Because there is only a limited amount available the right to use them is sold through auctions (new auctions are currently added at a faster rate than normally). To keep your right to use an exclusive banner you need to win such an auction every 30 days.

Once you own an exclusive banner the clan leader (anyone with rank 10) can upload the banner image on the website. They are automatically updated by the launcher. All clan members are balanced using this exclusive banner no one else is able to use.

09:09 <Vibe> chadz, what's the cost of renewal
09:09 <Vibe> for banner slot
09:09 <chadz> you have to bid again
09:10 <chadz> although it doesn't really matter if you get the same or another banner

We might establish some rules about.. aesthetics

What's definately a no go is porn, racism, crap like that.
(*edit*disclaimer: i don't think porn is crap, but there are several laws in place that can get us in trouble if we don't forbid it)

If you upload a banner like that you will probably get banned for a long, long time.

it's not really intended to be a money sink. There are 147 additional banners available, so they are limited. The fairest way to decide who is by using the auction system. If everything works, one new banner auction pops up per hour until all are filled.

Ok so I have a few questions about the new banner system. It seems like a good idea but there are just a few concerns about the implementation at the moment.

Is there any regulation?
Whilst my banner pack could be loose on its regulation it at least had some restrictions. This system could mean people could scribble in paint and then upload a banner. There's also nothing to stop offensive banners. I am pretty sure most of us would at least like some level of quality as there was at least an option between mine and draggon's banner packs previously.

Auctioning them off. Is it the best way?
Why pay out a huge chunk of money to keep a slot? I know there are lots of them but at the moment a bunch of them are going for 100k. Seems like this may disadvantage newer clans if they have to fork out. I seriously disapprove of having to make a payment for this although I see the advantage of having to 'renew' it as that will filter out disbanded clans, but even that shouldn't involve payment.

If a slot is freed up is it automatically re-added to the auction immediately?

Do heraldic backgrounds change in game with each new banner that is updated?

I think that's most of my questions about this system. Nice to see you can join different clans with different alts. Something I was hoping would be in  :)
Title: Re: Banner System
Post by: Vibe on May 29, 2012, 11:23:27 am
We might establish some rules about.. aesthetics

What's definately a no go is porn, racism, crap like that.
(*edit*disclaimer: i don't think porn is crap, but there are several laws in place that can get us in trouble if we don't forbid it)

If you upload a banner like that you will probably get banned for a long, long time.
Title: Re: Banner System
Post by: Overdriven on May 29, 2012, 11:24:17 am
Well that at least answers one question  :)
Title: Re: Banner System
Post by: LordBerenger on May 29, 2012, 11:27:28 am


He better not think porn is crap!

But yeah, Porn and Racism. Don't see any other reasons to limit it.


But i bet LARPing ''ZOMG STAY TO MEDIEVAL THEME RP!'' (Nerdface.jpg) will rage when someone gets a MLP banner though.
Title: Re: Banner System
Post by: Ninja_Khorin on May 29, 2012, 11:52:16 am
It's what I dislike about this. I would prefer just having the banner packs. That way I get to opt out of the shitty banners.

I'm just disappointed that I can no longer play with my RL friends if the balance is done according to the auctioned ones.
Title: Re: Banner System
Post by: LordBerenger on May 29, 2012, 12:00:02 pm
It's what I dislike about this. I would prefer just having the banner packs. That way I get to opt out of the shitty banners.

I'm just disappointed that I can no longer play with my RL friends if the balance is done according to the auctioned ones.

Your RL friends can get some random native banner and u as well when u play with them? Or invite them to Ninjas.
Title: Re: Banner System
Post by: sF_Guardian on May 29, 2012, 12:13:05 pm
Why did they even change the system?
It was perfect as it was before.
Dont see any point in this expect of their gold sink.

Just bringing lots of problems and rage... -.-
Title: Re: Banner System
Post by: Vibe on May 29, 2012, 12:17:50 pm
Why did they even change the system?
It was perfect as it was before.
Dont see any point in this expect of their gold sink.

Just bringing lots of problems and rage... -.-

Gold sink, banner crutching.
Title: Re: Banner System
Post by: Boerenlater on May 29, 2012, 12:18:00 pm
Yeah old bannerway was way better.
Title: Re: Banner System
Post by: Overdriven on May 29, 2012, 12:20:52 pm
There are near 100 clans in my banner pack (the majority of which are active). I imagine a few more will crop up with this once alts can join/create clans in ladders and auction for a banner. Hopefully 147 will be enough.
Title: Re: Banner System
Post by: Boerenlater on May 29, 2012, 12:23:03 pm
I hope there is a restriction for new clans/oneman factions so they don't get a banner slot automaticly.
Title: Re: Banner System
Post by: Leshma on May 29, 2012, 12:27:16 pm
Why did they even change the system?

Same reason why we got banner balance in the first place.
Title: Re: Banner System
Post by: Malaclypse on May 29, 2012, 12:29:17 pm
Dig
Title: Re: Banner System
Post by: LordBerenger on May 29, 2012, 12:29:47 pm
Dig

Dug
Title: Re: Banner System
Post by: Vibe on May 29, 2012, 12:34:46 pm
Tbh banner crutching/leeching was fucking rampant in the last month(s), everyone on Byzantium banner. This change was much needed.
Title: Re: Banner System
Post by: Wraist on May 29, 2012, 12:35:37 pm
A semi important question:

For the old banner system, the background color mattered as far as aesthetics went as far as I know. Is that true for this banner system?
Title: Re: Banner System
Post by: Overdriven on May 29, 2012, 12:36:57 pm
Tbh banner crutching/leeching was fucking rampant in the last month(s), everyone on Byzantium banner. This change was much needed.

Yeah I've long supported this idea (its been brought up many times over the past year) partly because people often switched to GK banner. This is more to collate all information about it as those quotes were spread out everywhere and also to just ask questions.

A semi important question:

For the old banner system, the background color mattered as far as aesthetics went as far as I know. Is that true for this banner system?

Got that in the first post. Will highlight it as it is important.
Title: Re: Banner System
Post by: Tomas on May 29, 2012, 12:38:25 pm
I'd like to see a fee for being in a clan (10 gold per tick) and then the 147 biggest clans get a banner slot automatically. 

Notes on determining clan size to prevent abuse
- A char must have been used in the last month to count towards their clan's size
- people with multiple chars in the same clan should only count once to their clan's size but all their chars should pay the fee.

This way any clan with a significant number of active people will automatically get a banner slot

Title: Re: Banner System
Post by: Christo on May 29, 2012, 12:39:10 pm
Why did they even change the system?
It was perfect as it was before.

It wasn't.
Title: Re: Banner System
Post by: Leshma on May 29, 2012, 12:39:33 pm
Tbh banner crutching/leeching was fucking rampant in the last month(s), everyone on Byzantium banner. This change was much needed.

Yes it was. This comes from a someone who leeched on their banner quite a lot.

However I expected change in different direction. Like removing banner balance and thus forcing Byzantium and other strong clans to concentrate on Strategus, instead of owning poor souls on pub servers.

This change will bring a lot more leeching when Byzantium is on or people simly avoiding EU1 and playing on smaller servers.
Title: Re: Banner System
Post by: chadz on May 29, 2012, 12:42:50 pm
I'm not sure I understand. Or I'm not sure you understand.

This system is simply on top. It can't be in any way be worse because nothing is changed.

You can still select whatever banner you please. You can still try and distribute banner packs if you want. Nothing of that changed.

The only thing that changed is that people on top have an additional way of buying a special banner. This special banner can be customized by the clan in terms of image and background color. This also means no one will be able to pick your banner to float with you on the autobalance wave.

If you don't like the system, simply ignore it. Nothing will change for you, except you see other people with new banners.

I hope there is a restriction for new clans/oneman factions so they don't get a banner slot automaticly.

If you got the gold, you can buy all 147 banners as an individual and store them for all I care. The market will solve that problem. If a single person values a banner higher than 30 guys combined, the single person gets it.
Title: Re: Banner System
Post by: Overdriven on May 29, 2012, 12:44:52 pm
(click to show/hide)

Hmmm
Title: Re: Banner System
Post by: Boerenlater on May 29, 2012, 12:49:11 pm
I'm not sure I understand. Or I'm not sure you understand.

This system is simply on top. It can't be in any way be worse because nothing is changed.

You can still select whatever banner you please. You can still try and distribute banner packs if you want. Nothing of that changed.

The only thing that changed is that people on top have an additional way of buying a special banner. This special banner can be customized by the clan in terms of image and background color. This also means no one will be able to pick your banner to float with you on the autobalance wave.

If you don't like the system, simply ignore it. Nothing will change for you, except you see other people with new banners.

If you got the gold, you can buy all 147 banners as an individual and store them for all I care. The market will solve that problem. If a single person values a banner higher than 30 guys combined, the single person gets it.
Thanks for the clarification, I was afraid ppl just would steal the places from the big clans.
Title: Re: Banner System
Post by: Overdriven on May 29, 2012, 12:51:06 pm
I'm not sure I understand. Or I'm not sure you understand.

This system is simply on top. It can't be in any way be worse because nothing is changed.

You can still select whatever banner you please. You can still try and distribute banner packs if you want. Nothing of that changed.

The only thing that changed is that people on top have an additional way of buying a special banner. This special banner can be customized by the clan in terms of image and background color. This also means no one will be able to pick your banner to float with you on the autobalance wave.

If you don't like the system, simply ignore it. Nothing will change for you, except you see other people with new banners.

If you got the gold, you can buy all 147 banners as an individual and store them for all I care. The market will solve that problem. If a single person values a banner higher than 30 guys combined, the single person gets it.

Well it's clear something has changed as using the banner pack doesn't change the banners in game. I guess the files have now changed. Will check it out.

Edit:
Or maybe it does. Something weird happened for a moment.
Title: Re: Banner System
Post by: Boerenlater on May 29, 2012, 12:53:49 pm
Maybe those 147 slots are reserved/protected now with the new system so you can't change them the way you used to do?
Title: Re: Banner System
Post by: kinngrimm on May 29, 2012, 12:54:38 pm
...

If you got the gold, you can buy all 147 banners as an individual and store them for all I care. The market will solve that problem. If a single person values a banner higher than 30 guys combined, the single person gets it.
so anyone who isnt in f.e. my clan can buy the slot currently occupied with our banner and change it to sth else and can do that if he has the gold for several slots by that then denying those clans there "traditional" slot?

also why this sepperate system and not just using the strategus base? There people would have been already in the clans, with names, tags, colours and also ranks.

Do i get this correct, that this new system is mainly for crpg, to avoid banner leeching or are there other reasons too?

Will at any point this system be merged with the strategus clan system?
Title: Re: Banner System
Post by: Overdriven on May 29, 2012, 12:55:22 pm
Maybe those 147 slots are reserved/protected now with the new system so you can't change them the way you used to do?

Something screwed up with the copying the first time so looks like it does replace them after all. Basic banners are the same files.
Title: Re: Banner System
Post by: Overdriven on May 29, 2012, 12:59:18 pm
Ok so checked it all out and banner pack works fine.

Thanks for clearing that up chadz.
Title: Re: Banner System
Post by: Herkkutatti on May 29, 2012, 01:07:16 pm
-
Title: Re: Banner System
Post by: Largg on May 29, 2012, 01:09:41 pm
Only thing that I'm worried about this is ugly unfitting banners flooding into my game. I sincerely hope there will be moderation, preferably strict, when it comes to auctionable banners. Big no to letters, 3d graphics or over saturated colors in banners.
Title: Re: Banner System
Post by: Molly on May 29, 2012, 01:20:59 pm
Only thing that I'm worried about this is ugly unfitting banners flooding into my game. I sincerely hope there will be moderation, preferably strict, when it comes to auctionable banners. Big no to letters, 3d graphics or over saturated colors in banners.
Agree.
Overdriven (and Niemand) did a good job there... except for that Semenstorm-banner which was complete bullshit!

Aunt Edith...
Just came to my mind... who's making sure that there's is a Clan-Thread in the Faction Hall now?  :cry:

Would suck if there pop up a bunch of clans w/o making a proper entry to the faction hall... which was a must have for Overdriven if I remember correctly. And that was a good thing!
Title: Re: Banner System
Post by: Herkkutatti on May 29, 2012, 01:29:58 pm
------
Title: Re: Banner System
Post by: Overdriven on May 29, 2012, 01:32:31 pm
Devs have changed something. std_banners_g now no longer works. However, std_banners_f now does, which it never did before. Means I've got to move the g banners to f. Any particular reason for this  :P
Title: Re: Banner System
Post by: dodnet on May 29, 2012, 01:38:14 pm
You can still select whatever banner you please. You can still try and distribute banner packs if you want. Nothing of that changed.

The only thing that changed is that people on top have an additional way of buying a special banner. This special banner can be customized by the clan in terms of image and background color. This also means no one will be able to pick your banner to float with you on the autobalance wave.

If you don't like the system, simply ignore it. Nothing will change for you, except you see other people with new banners.

Thanks for clearing that up... so I can still use my Wolper banner from alternate pack, ignoring what all the others use. Until now I understood it the way that the new auctioned banners replace the existing slots which would have been sad.
Title: Re: Banner System
Post by: chadz on May 29, 2012, 01:42:44 pm
new launcher required for properly working clanbannerpack
Title: Re: Banner System
Post by: cmp on May 29, 2012, 01:52:53 pm
Devs have changed something. std_banners_g now no longer works. However, std_banners_f now does, which it never did before. Means I've got to move the g banners to f. Any particular reason for this  :P

f and g should be switched (reason: f comes before g :D).
Both should work, though.

Edit: they work but they aren't displayed in the selection screen. I'll fix that.
Title: Re: Banner System
Post by: Overdriven on May 29, 2012, 01:55:11 pm
f and g should be switched (reason: f comes before g :D).
Both should work, though.

Only 125 banners ever show on the selection screen (something like that). So g doesn't show at the moment and f has replaced it. No big deal really in the long run  :)

Edit: Ah saw your edit. Thanks  :D
Title: Re: Banner System
Post by: Crob28 on May 29, 2012, 01:57:16 pm
Thanks for clearing that up... so I can still use my Wolper banner from alternate pack, ignoring what all the others use. Until now I understood it the way that the new auctioned banners replace the existing slots which would have been sad.

This, I was like oh hell I need to buy my clan's slot before someone else gets there!!!  :lol:

So as I understand it now, for a clan it have a truly unique banner, it needs to purchase a slot and upload the banner they want, whilst at the same time asking for their banner to be removed from existing bannerpacks?

Title: Re: Banner System
Post by: LordBerenger on May 29, 2012, 01:58:56 pm
Only thing that I'm worried about this is ugly unfitting banners flooding into my game. I sincerely hope there will be moderation, preferably strict, when it comes to auctionable banners. Big no to letters, 3d graphics or over saturated colors in banners.

Stop being a LARP twat.


Also this means Byzan will all fund the purchase so they get their own banner and then hell has come when all byzan are on the same team a.ka uber teamwork.
Title: Re: Banner System
Post by: BlindGuy on May 29, 2012, 02:07:46 pm
Yeah I've long supported this idea (its been brought up many times over the past year) partly because people often switched to GK banner.


Why would anyone CHOOSE to lose a round...derp...your imagination is powerful, young one.
Title: Re: Banner System
Post by: Phazey on May 29, 2012, 02:52:20 pm
Nothing will change for you, except you see other people with new banners.

Yah, and this is exactly what i don't like about it. There is a reason i don't use any bannerpacks right now; i feel they are very ugly... custom banners often use bright, unnatural colors.

I like the original banners.

I fear that we'll soon have all sorts of gaudy pink, purple, neon green or neon orange banners and such... that i won't be able to disable.

With the old banner packs, at least you had the option of not using them.
Title: Re: Banner System
Post by: Vibe on May 29, 2012, 02:54:35 pm
Yah, and this is exactly what i don't like about it. There is a reason i don't use any bannerpacks right now; i feel they are very ugly... custom banners often use bright, unnatural colors.

I like the original banners.

I fear that we'll soon have all sorts of gaudy pink, purple, neon green or neon orange banners and such... that i won't be able to disable.

With the old banner packs, at least you had the option of not using them.

Copy paste native banners over existing ones and you're done?
Title: Re: Banner System
Post by: Phazey on May 29, 2012, 03:00:31 pm
Alright, nice to have the option. Thanks Vibe.
Title: Re: Banner System
Post by: Joker86 on May 29, 2012, 03:18:02 pm
I'm not sure I understand. Or I'm not sure you understand.

This system is simply on top. It can't be in any way be worse because nothing is changed.

You can still select whatever banner you please. You can still try and distribute banner packs if you want. Nothing of that changed.

The only thing that changed is that people on top have an additional way of buying a special banner. This special banner can be customized by the clan in terms of image and background color. This also means no one will be able to pick your banner to float with you on the autobalance wave.

If you don't like the system, simply ignore it. Nothing will change for you, except you see other people with new banners.

But what if we have a clan with custom banner steamrolling the server for hours, making everyone who is in the enemy team being stuck on x1? Now you can't switch to their team by changing your banner any more, which was not always an act of sheer opportunism, but simply to save the miserable rest of your gaming evening.

I think that banner balance should only work in "stacks" of 3-5 (depends on server population, I would say) people. So one team only gets 5 slots to stack for same banner when the other team has, too. If both teams have 5 people with same banners, another 5 slots for banner balancing are opened, and so on.
Title: Re: Banner System
Post by: Elindor on May 29, 2012, 04:43:00 pm
Hmm, interesting....

Since its different slots....even if a clan has an exclusive banner, people could still use that banner from the banner packs and it would LOOK the same if they were the same image file, but because it was a different SLOT, the banner balance wouldn't balance them with the people using the exclusive one.
 
Could end up with people on each team using the same LOOKING banner (just different slots)
Weird.

Anyone else thought of that or am I missing something?
Title: Re: Banner System
Post by: Turboflex on May 29, 2012, 04:53:48 pm
I hope that's how it works.

So if banner A17 auction is won by the CLANX, then the members of CLANX will be autobalanced together. But would people who are not registered into CLANX and who are still using A17 banner would also be still autobalanced together (automatically to opposite team? or not?)?
Title: Re: Banner System
Post by: Lizard_man on May 29, 2012, 04:56:56 pm
I think these banners are completely separated from the others, and have nothing to do with them. The numbers are just a number, the number itself means nothing...
Title: Re: Banner System
Post by: CrazyCracka420 on May 29, 2012, 04:59:21 pm
I think you should have went the other way with the banner balance.  The problem shouldn't have been seen from a faction/clan perspective, but from the one man pubber's perspective.  Factions were already rolling servers with banners, now only the actual members will be rolling the server, making it even more unbalanced.  It actually balanced teams out some when you get some random noobs who throw on the faction banner to counter the "pro's" in the faction. 

I think you should keep your new "pay for banner slot" idea, however I think you should totally change the way balance in public servers works.  You should try to keep people balanced by banner (when possible), however you should balance by class/equipment selected, skills, and either something like current K:D ratio, win:loss ratio, or overall k:d ratio (or even better, damage dealt:damage received ratio either short term or long term).

I think you'd still be able to balance most of the banners together with that algorithm, but I'm tired of teams being stacked in public servers.  I say this as someone who routinely enjoys having the most people on with our banner in the NA1 public battle server.  It seems like Hospitallers always have the most people on, and we're always getting x5's.  I'd rather have even teams (and still play with our faction members,  but only if the teams are balanced first).
Title: Re: Banner System
Post by: Elindor on May 29, 2012, 05:13:09 pm
I agree with Huseby on this...all servers except for Strategus stuff are really pub grounds and should be approached from an overall balance standpoint imho, not focused around clans.
Title: Re: Banner System
Post by: Turboflex on May 29, 2012, 05:27:07 pm
Auto-balance works fine, and can generally handle strong clans.  What can give a clan force modifiers are two things autobalance doesn't compute: 1) teamwork and 2) gear. Most clans barely use any teamwork, so that rarely factors. Sometimes plate stacks work for some clans, on NA AoW and Occitan like to try them, it works better on siege than battle.

The other gear stack is horses and certain clans who happen to use a lot of cavalry. Cav is currently overpowered, and is not part of auto-balance calc, and when one banner has 5+ cav together, their team is usually going to have a significant cav advantage. Cav's inherent overpowered attributes are supposed to be balanced by high cost, but on c-rpg this cost barrier is very weak with cav players being able to easily fund cashflow deficits by selling loom points. In strategus its still balanced by cost which is why its so much less common there than on battle servers.

So don't blame banner balance on stacks, look closely at team composition, if a team is getting rolled, 90% of time its gonna be because they have a massive cavalry disadvantage. Tells you something is very wrong with cavalry at the moment.
Title: Re: Banner System
Post by: polkafranzi on May 29, 2012, 05:45:54 pm
Cav is currently overpowered

lol'd
Title: Re: Banner System
Post by: Phazey on May 29, 2012, 05:49:58 pm
I think you'd still be able to balance most of the banners together with that algorithm, but I'm tired of teams being stacked in public servers.  I say this as someone who routinely enjoys having the most people on with our banner in the NA1 public battle server.  It seems like Hospitallers always have the most people on, and we're always getting x5's.  I'd rather have even teams (and still play with our faction members,  but only if the teams are balanced first).

One possible solution has been suggested by okiN: when there are too many people using the same banner, instead of moving only 1 or 2 players wearing that banner to the opposing team, the system could just split the (too large) group using the same banner into two halves and balance the teams after that.

To me, that seems great. No more getting moved to the 'losing team' as a loner. Instead, if the group using the banner is too big and disturbs the balance on the server, they get divided evenly over both teams... that would fix the whole 'bannerstacking' problem, i think.
Title: Re: Banner System
Post by: Elindor on May 29, 2012, 06:40:29 pm
What Phazey said.
Title: Re: Banner System
Post by: Leshma on May 29, 2012, 06:41:28 pm
Another possible solution to banner issue is to associate banners with Strategus, so that banners are available only if you have certain castle or fief under your control. That way clans would be forced to play Strategus and unsuccessful clans wouldn't exist in cRPG multiplayer.
Title: Re: Banner System
Post by: dodnet on May 29, 2012, 07:10:45 pm
Another possible solution to banner issue is to associate banners with Strategus, so that banners are available only if you have certain castle or fief under your control. That way clans would be forced to play Strategus and unsuccessful clans wouldn't exist in cRPG multiplayer.

So after a month DRZ and Greys are the only ones having banners? Nice idea  :mrgreen:
Title: Re: Banner System
Post by: Garond_PL on May 29, 2012, 08:29:00 pm
banner slot for 150k - great...
Title: Re: Banner System
Post by: Herkkutatti on May 29, 2012, 08:30:35 pm
lol'd
He is propably 1H shielder  :wink:
Title: Re: Banner System
Post by: BlindGuy on May 29, 2012, 08:37:37 pm
So after a month DRZ and Greys are the only ones having banners? Nice idea  :mrgreen:

No, this problem could be avoided if it ever did rise by limiting players to one account.


No, for cereal, most clans with ANY organisation at all have a fief. One banner is all you should need.
Title: Re: Banner System
Post by: Turboflex on May 29, 2012, 10:17:18 pm
He is propably 1H shielder  :wink:

I am thrower hybrid, I bring down horses every round. Not about me tho, just check scoreboard, and check which team auto-wins when there's a cav imbalance.
Title: Re: Banner System
Post by: Rebelyell on May 29, 2012, 10:26:43 pm
banner slot for 150k - great...

350k was the higest bid atm...
Title: Re: Banner System
Post by: Andswaru on May 29, 2012, 10:31:16 pm
I think you should have went the other way with the banner balance.  The problem shouldn't have been seen from a faction/clan perspective, but from the one man pubber's perspective.  Factions were already rolling servers with banners, now only the actual members will be rolling the server, making it even more unbalanced.  It actually balanced teams out some when you get some random noobs who throw on the faction banner to counter the "pro's" in the faction. 

I think you should keep your new "pay for banner slot" idea, however I think you should totally change the way balance in public servers works.  You should try to keep people balanced by banner (when possible), however you should balance by class/equipment selected, skills, and either something like current K:D ratio, win:loss ratio, or overall k:d ratio (or even better, damage dealt:damage received ratio either short term or long term).

I think you'd still be able to balance most of the banners together with that algorithm, but I'm tired of teams being stacked in public servers.  I say this as someone who routinely enjoys having the most people on with our banner in the NA1 public battle server.  It seems like Hospitallers always have the most people on, and we're always getting x5's.  I'd rather have even teams (and still play with our faction members,  but only if the teams are balanced first).

You need an EU4, it works on beautiful balance, pure balance and no banner balance.
Title: Re: Banner System
Post by: Canary on May 30, 2012, 03:59:28 pm
From irc:

[08:48] <@cmp> if you won the auction you can change the color on the website.
[08:48] <Canary> the backside color?
[08:48] <Canary> of heraldic armor?
[08:49] <@cmp> yes

So, in theory, the slot you have won't matter at all.
Title: Re: Banner System
Post by: Lemmy_Winks on May 30, 2012, 06:36:15 pm
This looks great, maybe my favorite update in the patch. Finally a clan banner will mean something. And obviously paying is a necessity, so many 1 man clans/in actives with the old banner pack/system. Although i don't think it would be hard to set a condition in the code were a clan can only purchase a banner if the clan has 10 or more members (main characters only) to prevent this one man clan stuff *cough* bale o hay.
Title: Re: Banner System
Post by: WITCHCRAFT on May 30, 2012, 09:04:49 pm
So, anyone got a suggestion on a banner making tutorial? Also, can you upload a new banner after you buy the slot? I'm guessing you can change it as much as you want for your 30 day ownership of it, but wanted to make sure.
Title: Re: Banner System
Post by: Canary on May 31, 2012, 02:33:04 am
Do heraldic backgrounds change in game with each new banner that is updated?
[08:48] <@cmp> if you won the auction you can change the color on the website.
[08:48] <Canary> the backside color?
[08:48] <Canary> of heraldic armor?
[08:49] <@cmp> yes

Just confirming that upon your selection of a custom file to become your clan's banner you enter a html color code to serve as the background.

For people to see it, I believe they have to have version 0.7.5 or higher (http://forum.c-rpg.net/index.php/topic,32814.0.html) of the launcher (http://c-rpg.net/cRPGLauncher.exe), the latest patch version installed, and also have to have relogged since whenever time your banner was implemented from wherever fantasy space those things go when you upload them.

So, anyone got a suggestion on a banner making tutorial? Also, can you upload a new banner after you buy the slot? I'm guessing you can change it as much as you want for your 30 day ownership of it, but wanted to make sure.

A good start is by taking the banner template found near the bottom of this post (http://forum.c-rpg.net/index.php/topic,24614.msg355384.html#msg355384) (which, incidentally, was by the same upstanding gentleman who started this thread) and seeing what you can do with it. If you're hopelessly lost or don't want to take the time to learn how to use some program like GIMP or Photoshop by yourself as I did this here tutorial (http://forums.taleworlds.com/index.php?topic=58725.0) isn't too bad. I'm sure you can find more if you search around, too. General tutorials on image editing could help you, as well.

Yes, you upload the banner and change the background color (at the same time) after you purchase the banner slot. From what it seems, it's possible to change it again, though I'm unsure if there are any restrictions on how often you can do so.
Title: Re: Banner System
Post by: Dezilagel on May 31, 2012, 03:08:08 am
tl;dr but here's my opinion:

1. This is fucking awesome, thanks for adding it.

2. If a server gets rolled by a clan then either accept that you're outmatched and leave the server or whatever like a little bitch or MAN UP and beat the crap out of that clan by yourself. YOU make your team, your team doesn't make you.

3. To any and all LARP/realism/milism turds crying about the custom banners: Just go fuck yourself and allow people to have some fun with their creativity. It also helps easing up on the seriousness which plagues this game. (from my part too sometimes I admit) If your eyes cannot bear the strain of watching TEXT on a banner (the horror!) then you can just edit your own files anyway.
Title: Re: Banner System
Post by: Lemmy_Winks on May 31, 2012, 03:23:21 am
If your eyes cannot bear the strain of watching TEXT on a banner (the horror!) then you can just edit your own files anyway.

Can you? When the game loads these banner textures onto the tabards it looks for a specifically named file in a specific location. After the patch the launcher now updates these banners by automatically installing up to date versions of this banner texture file in your game files. So it would not be possible to change the banners as you see fit, if you did your changes would just be replaced with the official banner textures whenever you launched the game. You could not use the launcher, but eh need updates.
Title: Re: Banner System
Post by: Dezilagel on May 31, 2012, 03:46:35 am
Can you? When the game loads these banner textures onto the tabards it looks for a specifically named file in a specific location. After the patch the launcher now updates these banners by automatically installing up to date versions of this banner texture file in your game files. So it would not be possible to change the banners as you see fit, if you did your changes would just be replaced with the official banner textures whenever you launched the game. You could not use the launcher, but eh need updates.

(click to show/hide)
Title: Re: Banner System
Post by: Tom Cruise on May 31, 2012, 04:07:41 am
Auctioning for banner is one of the stupidest things they could have done. Why should we pay for banners? That makes no sense what so ever. I can honestly not think of a logical reason to do it. Its a waste of money for even one auction (and even if you can get one with limited slots), but you have to renew it as well? What is that shit? All this is going to do is cause massive banner stacking even more than before and more complaints from clans not having their banners up (including mine  :evil:). Needs to be an immediate change to the old system to just simply add a banner if requested and approved I say, simple as that.
Title: Re: Banner System
Post by: Chagan_Arslan on May 31, 2012, 12:40:52 pm
anyone had problems seeing the uploaded banner ? some of the guys see our gk skull ingame when they took the clan banner but some including me a crossbow on yellow background ;p what do ?
Title: Re: Banner System
Post by: Largg on May 31, 2012, 01:02:41 pm
I see many creative players are already expressing their artistic talents. Who knows what kind of masterpieces we'll be seeing in the future.
visitors can't see pics , please register or login
 
Title: Re: Banner System
Post by: Zlisch_The_Butcher on May 31, 2012, 04:15:39 pm
tl;dr but here's my opinion:

1. This is fucking awesome, thanks for adding it.

2. If a server gets rolled by a clan then either accept that you're outmatched and leave the server or whatever like a little bitch or MAN UP and beat the crap out of that clan by yourself. YOU make your team, your team doesn't make you.

3. To any and all LARP/realism/milism turds crying about the custom banners: Just go fuck yourself and allow people to have some fun with their creativity. It also helps easing up on the seriousness which plagues this game. (from my part too sometimes I admit) If your eyes cannot bear the strain of watching TEXT on a banner (the horror!) then you can just edit your own files anyway.
Holy shit, I agree with Dezilagel... *kills myself in embarrassment and disgrace.*
Title: Re: Banner System
Post by: Crob28 on May 31, 2012, 04:32:38 pm
tl;dr but here's my opinion:

1. This is fucking awesome, thanks for adding it.

2. If a server gets rolled by a clan then either accept that you're outmatched and leave the server or whatever like a little bitch or MAN UP and beat the crap out of that clan by yourself. YOU make your team, your team doesn't make you.

3. To any and all LARP/realism/milism turds crying about the custom banners: Just go fuck yourself and allow people to have some fun with their creativity. It also helps easing up on the seriousness which plagues this game. (from my part too sometimes I admit) If your eyes cannot bear the strain of watching TEXT on a banner (the horror!) then you can just edit your own files anyway.

I agree with part 2 in principle but then again, take eu2 this afternoon, where 16/29 of the players on one team were the greyzhinas, it got a bit stupid, only way to get a multi 95% of time is to get lucky and land on their team
Title: Re: Banner System
Post by: Zlisch_The_Butcher on May 31, 2012, 04:37:30 pm
I agree with part 2 in principle but then again, take eu2 this afternoon, where 16/29 of the players on one team were the greyzhinas, it got a bit stupid, only way to get a multi 95% of time is to get lucky and land on their team
Crob clan players aren't automaticly better than unclanned players, when Byz rapes a server it isn't 'cuss they get superpowers from being in a clan, it's 'cuss they simply are better players.
Title: Re: Banner System
Post by: Crob28 on May 31, 2012, 04:41:28 pm
Crob clan players aren't automaticly better than unclanned players, when Byz rapes a server it isn't 'cuss they get superpowers from being in a clan, it's 'cuss they simply are better players.

I'm not denying that they are good individual players, simply saying that having so many players teamed together in overwhelming numbers is an issue.  And clans may not have "superpowers" but the extra teamwork that they have is simply too much for most teams.

EDIT : Just to help make my point :

http://imageshack.us/photo/my-images/193/mb33zp.jpg/
http://imageshack.us/photo/my-images/215/mb34w.jpg/

Note in the first pic Nogu had been switched over just 2mins before, his score comes from the rounds he was with his mates in earlier rounds.
Title: Re: Banner System
Post by: Turboflex on May 31, 2012, 05:42:19 pm
Auctioning for banner is one of the stupidest things they could have done. Why should we pay for banners? That makes no sense what so ever. I can honestly not think of a logical reason to do it. Its a waste of money for even one auction (and even if you can get one with limited slots), but you have to renew it as well? What is that shit? All this is going to do is cause massive banner stacking even more than before and more complaints from clans not having their banners up (including mine  :evil:). Needs to be an immediate change to the old system to just simply add a banner if requested and approved I say, simple as that.

I seriously hope that you do not handle money in a professional capacity...

Do have have a better idea to handle limited supply (149 banner slots) than bidding gold? Banner lottery? chadz manually picking clans he likes? lol
Title: Re: Banner System
Post by: Lemmy_Winks on May 31, 2012, 06:28:03 pm
Auctioning for banner is one of the stupidest things they could have done. Why should we pay for banners? That makes no sense what so ever. I can honestly not think of a logical reason to do it. Its a waste of money for even one auction (and even if you can get one with limited slots), but you have to renew it as well? What is that shit? All this is going to do is cause massive banner stacking even more than before and more complaints from clans not having their banners up (including mine  :evil:). Needs to be an immediate change to the old system to just simply add a banner if requested and approved I say, simple as that.

Its to prevent one man clans such as yours from having a banner. If your "clan" cant afford 100k every month then y our not a real clan and shouldnt have a banner. On top of this i still think they should make it so your have to have 8 main characters in a clan to buy a banner slot.

And all you guys complaing about losing to banner stacking, what are u mad about its the exact same way things were before. Its just now shitty players like you cannot banner stack on a good clan like Byz to get wins. Looks like you have to learn to play so that you can win games yourself, or get good and join a decent clan.

And dev why would you not use the crpg lancer to run the game? Doesn't make much sense it makes things easier.
Title: Re: Banner System
Post by: CrazyCracka420 on May 31, 2012, 06:31:08 pm
The problem is that when people could switch to the dominate teams banner, is that it helped even out the pub stomping.  If only clan people can rock a certain banner, they will be even MORE dominant in public servers.  So it makes the problem of pub stomping even worse than before...

I totally like and want to be playing with my faction mates...however, it's a public server, and team balance is more important than banner balance.  I still think teams could be balanced with factions almost 100% being on the same team, but it would take some re-working of the balance algorithm. 
Title: Re: Banner System
Post by: Lemmy_Winks on May 31, 2012, 06:33:06 pm
The problem is that when people could switch to the dominate teams banner, is that it helped even out the pub stomping.  If only clan people can rock a certain banner, they will be even MORE dominant in public servers.  So it makes the problem of pub stomping even worse than before...

When shitty players banner stack on good clans the clan still almost always won, its just the shitty players were rewarded by banner stacking and the players who didn't do it were punished. Why punish people who did the right thing and reward those who did the wrong thing. Not ot mention it was common for good players on the other team to banner stack on the winning team making things even worse, which they can no longer do.
Title: Re: Banner System
Post by: CrazyCracka420 on May 31, 2012, 06:34:58 pm
Why was it wrong to switch to the dominant teams banner?  The fact that a faction can steam roll a server if they have enough players was the problem, not the people switching to that banner...

When you're up to your ass in alligators, it's hard to remember your original task was to drain the swamp.

It's like saying you have a mosquito problem, and your solution is to swat every mosquito to death.  The mosquitoes are just a symptom, the cause is the fucking pond they breed in.
Title: Re: Banner System
Post by: Lemmy_Winks on May 31, 2012, 06:36:57 pm
Why was it wrong to switch to the dominant teams banner?

I dont know about how you feel about it, but i had always considered it a very dishonorable  and "cowardly" thing to do, and i had thought others believed the same. Especially in the case when someone in a clan banner stacks to another clan because the team his clan is on is losing. Its like someone defecting to the other faction during a war because they think their faction will lose, like a Benedict Arnold.
Title: Re: Banner System
Post by: CrazyCracka420 on May 31, 2012, 06:38:54 pm
Not really.  I always kept the same banner no matter how many people were using it...but I can totally understand people wanting the almighty gold and xp switching to the banner that is rolling the server for hours.  If the dev's fixed the underlying problem, then people would never have wanted or needed to switch to another banner.
Title: Re: Banner System
Post by: SoA_Sir_ODHarry on May 31, 2012, 07:29:10 pm
i never understood the whinning bout Bannerstacks
inlack of Teamplay is inlack of Teamplay.
and the buyabel banners r very good for crpg why Clans/Friends should be punished for using Teamplay???
but thats the major attitude in crpg...
whinning bout things r OP they cant deafet...
no wonder that Clans have easy game if they Opponents just cryin instead of thinking how they could win by therself :rolleyes:
Title: Re: Banner System
Post by: Kafein on May 31, 2012, 07:36:03 pm
i never understood the whinning bout Bannerstacks
inlack of Teamplay is inlack of Teamplay.
and the buyabel banners r very good for crpg why Clans/Friends should be punished for using Teamplay???
but thats the major attitude in crpg...
whinning bout things r OP they cant deafet...
no wonder that Clans have easy game if they Opponents just cryin instead of thinking how they could win by therself :rolleyes:

The problem is not per se about banner stacking, it's that the balancer is unable to strike a good balance when he's forced to put people using the same banner together. I would be completely fine with clan stacking if it did produce fair teams. But it doesn't.
Title: Re: Banner System
Post by: SoA_Sir_ODHarry on May 31, 2012, 07:44:03 pm
yes thats for real a problem i agree with but many guys mix it up with the Clanstacking....
and still
if u know there r for exampel many GKs( on the server u know whats the Deal and u should see it as challenge too deal with them.
Atleast the teams still balanced in Playernumber and there is always a way too win the round...

Title: Re: Banner System
Post by: Tom Cruise on May 31, 2012, 08:58:57 pm
I seriously hope that you do not handle money in a professional capacity...

Do have have a better idea to handle limited supply (149 banner slots) than bidding gold? Banner lottery? chadz manually picking clans he likes? lol

Ya infact I do.....Go back to the old way....I'm sure a large majority of those banners are of inactive clans. So not only will we have a bunch of useless slots it will conflict with new clans that might not have the money to afford the auction. So essentially your singling out all of those up and coming people and all of the  big clans get slots. The old system had no complaints what so ever.
Title: Re: Banner System
Post by: Tom Cruise on May 31, 2012, 09:04:44 pm
Its to prevent one man clans such as yours from having a banner. If your "clan" cant afford 100k every month then y our not a real clan and shouldnt have a banner. On top of this i still think they should make it so your have to have 8 main characters in a clan to buy a banner slot.

And all you guys complaing about losing to banner stacking, what are u mad about its the exact same way things were before. Its just now shitty players like you cannot banner stack on a good clan like Byz to get wins. Looks like you have to learn to play so that you can win games yourself, or get good and join a decent clan.

And dev why would you not use the crpg lancer to run the game? Doesn't make much sense it makes things easier.

lol yes....you nailed it right on the dot....Dumbass. Its more than just me in my clan, and I'm not personally complaining about banner stacking. I could always stack with those players that are winning but there's no fun in that and will unbalance teams eve more.  I am trying to make it balanced. fun for everyone, including new players or players with not as much skill (According to you that means me...). But too bad I'm one of those "shitty players" and should probably learn to play. Will you teach me your mad skills?

Title: Re: Banner System
Post by: kinngrimm on June 02, 2012, 02:48:13 pm
I am just pissed that as a clan leader that  i now need to ask my clan mates for money on a monthly base.

Give me at least the option to make an adjustable clan tax, so that those who are in my clan will be taxed automaticly with a from me defined sum.
Include a limit of perhaps 100k, below that they don't need to pay at all, so they can keep paying their upkeep.
Title: Re: Banner System
Post by: Turboflex on June 02, 2012, 08:12:44 pm
Can non-leader buy banner?
Title: Re: Banner System
Post by: Harald on June 02, 2012, 08:36:00 pm
Can non-leader buy banner?
Yes, any clan member can bid on the banner (make sure you are bidding only on one banner, there is a bug currently that makes you clan unusable when you win two or more banner auctions).
Title: Re: Banner System
Post by: bilwit on June 03, 2012, 03:09:15 pm
Auction is retarded. What's the point of having an end time if it just keeps adding more time before it expires? I'm guessing there's a minimum it has to reach first?