Heck this has my full support!
so perhaps people will stop with their goddamn lemming-like "need fr4gs!"-behaviour.... but I guess not :rolleyes:
It is pretty easy to force flag spawn, unfortunatly not every one knows what to do or rather what not to do. I was unpleasantly surprised many times when my team outnambered enemies 2:1 and for example the only survivers on enemie team were camping tower in Native Village map, with a mauler or two. 3 minutes left to the end of the round and they keep attacking and getting mauled one by one ignoring requests to simply wait for flags in some safe spot keeping the distance from oponnents and simply do nothing for over 30 seconds. It often ended up with a draw or even our team loosing, becouse few folks refused to listen or simply can't be arsed to bother themself with waiting.
Making flags always spawn at a certain time would lead to even more camping and prolonging rounds.
Either a) make your irony more obvious by using smileys or b) please elaborate why you think it's a terrible idea.It's not irony, it's a terrible idea. You are trying to treat a symptom not a cause.
fucking terrible idea.this.
Avarage round on battle servers last for about 3 minutes, well it depends on a map mostly, round time limit is set to 7 minutes, making it spawn always after 5 minutes (2:00 till the round end for example) will to lead to waiting for flags spawn in almost every round. Now tell me where is the point in simply charging if you know that flag is going to spawn at certain time no matter what you do? Team that has lost a round or two might refuse to attack simply becouse doing some pew pew job for 4 minutes get give them a higher chance to win at flags, while the other team can think "Hey, we steamrolled the round before, let's milk some xp!". How it will look? Shield walls and pew pew madness for more then half a round, 1 minute to get to the flag and what's left for some fighting.... sounds boring for me. Of course it doesn't have to look like this but for me it is very probably scenario.No, that is not how people play the game. People play the game to have fun, they willl all rush to the enemy to fight.
I am amazed! Kudos, to you sir. I always thought that HAs literally LIVED for those ends of a round where they are followed by a dozen infantrymen without a single ranged weapon, picking off one after another, to show off their mad skills.
Honestly, I expected HAs, HXs and ATH-archers to be against that suggestion... :?
crpgWarband has needed this for years...
It's not irony, it's a terrible idea. You are trying to treat a symptom not a cause.
I never understand the complaints about people being last and doing (sometimes) awesome stuff. Even if there are some boring ending how it is now, battle will get much more boring with flags forced and will destroy many epic situations.
I get stressed, because I know everybody is waiting for me
virgin can be stressed before wedding night, but warrior...
Have you ever seen how Massasin, or Kerrigan or someone else can decide the fate of the round alone?
It's most awesome moments of this game, when someone outnumbered can win. For all others moments you always can poll delaying retard
I'm looking at the mission template right now. Here's the first part:(click to show/hide)
As you can see, it does wait until after half the round has passed until it starts the next set of checks.
Edit1:This code determines a waiting time depending on the number of living players. It's called during the previously posted chunk, as well as when an agent is slain.(click to show/hide)So after the previous chunk checks the time, these checks are made. If the time since the previous checks passed are greater than a certain time, then the MOTF spawns, UNLESS the battle is in the last 15 seconds.(click to show/hide)
EDIT3: There are two triggers that reduce the amount of time in this check based on the time left, agent positions and deaths. I'll look into this when I have a better IDE than Wordpad at my disposal.
EDIT4:This is the entire trigger for determining MOTF victory. It checks to see if the flags are a certain distance apart and if either is animating to determine if overtime is needed. If the overtime is up or isn't needed, it checks to see if the flags are a certain distance apart, and if they are, the team with the higher flag wins.(click to show/hide)
All in all, it looks like a convoluted mess.
(click to show/hide)
Sadly you can't patch player intelligence to make them think of waiting for MOTF when there are lonely horse archers or hiding maulers.You COULD change the way multipliers work - old style, or a hybrid. Multiplier mentality is not condusive to good play or fun play.
I don't think that a one-man show justifies that 70 people have to wait two minutes longer before they can respawn, never mind how awesome the show is. Whenever I am the last survivor (which is very rare, I admit :lol: ) I get stressed, because I know everybody is waiting for me. I run directly towards the next enemy and try to beat him dead, I couldn't force myself to play any kind of "hit and run"-tactic, my conscience of making the others wait so I can keep on playing would be too bad.
You COULD change the way multipliers work - old style, or a hybrid. Multiplier mentality is not condusive to good play or fun play.
You could simply make it not possible to have a ranged character on a horse...
You will never stop the occasional idiot from the 'Look At me' behaviour i.e. running to the corner, hiding in a haystack, other useless behaviour. That's why you have admins.
I don't think that a one-man show justifies that 70 people have to wait two minutes longer before they can respawn, never mind how awesome the show is. Whenever I am the last survivor (which is very rare, I admit :lol: ) I get stressed, because I know everybody is waiting for me. I run directly towards the next enemy and try to beat him dead, I couldn't force myself to play any kind of "hit and run"-tactic, my conscience of making the others wait so I can keep on playing would be too bad.Well, I disagree.
Well, I disagree.
You COULD change the way multipliers work - old style, or a hybrid. Multiplier mentality is not condusive to good play or fun play.Not really related to the OP suggestion but oh so true!
Actually, how many players play the game, I would say they don't care about multipliers at all. Otherwise they would recognize that seperating from the team or charging over open fields when the enemy has more archers/cavalry would be ba d for the multiplier. But all they do is press W and walk towards the closest enemie to get a frag.1. huh? Stop making stuff up. It is just as valid to say they suffer from multi-fever and want to get to the next match and a chance at a better team balance, thus could care less about the current round.
Simple, but in no way acceptable, and I am shocked that you suggest to delete entire classes out of the game :shock:
Yes, you can't stop him, But with flags it doesn't bother you any more. Round will be over, never mind if he hides or not. And you can't have admins always, at any time of the day.
Of course. I just meant to show that you can see things differently. No need that you or me has to be "right" or "wrong". That's why there is a poll, so that everyone can show his opinion.In this case, good that the devs don't listen to polls. :D
In this case, good that the devs don't listen to polls. :D
In this case, good that the devs don't listen to polls. :D
Main problem for me is that this change is so drastic it is like making a new game mode. It is no more a battle for its own good, where the absolute main objective is to kill the other team. Instead taking a specific (random) spot on the map would be at least secondary object. You could no longer choose the place to fight at the end of round, terrible idea, IMO.
Well, some people, me included, are not yet totally satisfied with the game as it is. I don't like the entire focus lying on killing the other team, it promotes some bad behaviours. I like a gamemode that is about winning a battle, not killing the enemy, which can very well be two different things.and holding a random spot for a certain time (indicated by flags) is about winning a battle?
And I don't see why it is so important to choose the place of the final fight... :?
Not true!where is my TDM-server, then?! :D
http://forum.c-rpg.net/index.php/topic,24022.0.html I made this topic with the poll and the devs added more smoke to smokebombs!
Weren't you also the guy who said he would read the last pages of each book first, so he would know if he's gonna like it before reading it from start?
Well, I seem to have shocked many people with that. Yes, that was me :mrgreen:ah, its late and there is no connection and it has no relevance to the topic. Just wondered why I never seem to like your suggestions. :P
Why do you ask? Where is the connection? That we are two totally different people?
ah, its late and there is no connection and it has no relevance to the topic. Just wondered why I never seem to like your suggestions. :P
And time for another bump, until the developers leave a statement to the suggestion :P
And time for another bump, until the developers leave a statement to the suggestion :P
You COULD change the way multipliers work - old style, or a hybrid. Multiplier mentality is not condusive to good play or fun play.
You could simply make it not possible to have a ranged character on a horse...
You will never stop the occasional idiot from the 'Look At me' behaviour i.e. running to the corner, hiding in a haystack, other useless behaviour. That's why you have admins.
Looms looms looms! PM me please :D
i left crpg because of that stupid multi system and the horrible banner balance Zisa , been playing native and i actually started to have fun again like old times im not even a shielder anymore ,Sure, they can collect dust with my other looms as I play alts. Hopefully you'll get bored and comeback, I still have trouble with scimitards.
P.S : want my looms ? cant find Allers theses days
back to the topic i voted yes :D
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It focuses the battle, prevents draws and delaying. Yay. It does not prevent the underdog team to get a win on the brink, but it does prevent a silly horsearcher riding around ten enemies missing 9 out of 10 arrows and claiming that he is just playing his class.