cRPG
cRPG => General Discussion => Topic started by: FRANK_THE_TANK on April 23, 2012, 02:30:30 am
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I am about to hunt people down IRL and kill their whole families and then stab them through the spine and leave them crippled and alone for the rest of their shitty lives.
On a less rage filled note.
Please stop breaking siege gear. I had a swarm of trolls come and smash all my shit half way through the siege round, 3 more con mats and I would have had the forward base up :/
The admins either weren't there are bigger trolls than then gear breaking douchenozels.
My god damn steam flaked on me and wouldn't take screen shots and I didn't have fraps running. From now I'm going to have FRAPS turned on and I'm going to be post ban threads every hour on the hour you SOB! So you've been warned smash the gear at your own peril.
Cheers
A very fucked off Frank
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team griefing shit like this will continue to take place on a rampant level until actual meaningful punishments are given out. you are wasting your energy trying to catch people in the act, admins/devs dont really care. its a shame cuz this could be a nice team game, but instead its just frag fest deathmatch.
On community servers in other games I played, if you did something like this you'd be banned for a week no questions asked. You did it a 2nd time and you're gone for a month. 3rd strike is permaban, never lifted.
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FREE FRANK('S SIEGE EQUIPMENT!)
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People who spend the round building siege gear are useless, their efforts deserve to be ruined.
Break siege gear 2012.
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Ha!
You sir show your stripes as a nitwit.
Forward bases don't not die at the end of the round, neither do healing tents and weapons racks.
A good siege team can help their team dig in and win round after round. Talk less shit, learn more stuff.
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Ill help you out frank as soon as it stops raining
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People who spend the round building siege gear are useless, their efforts deserve to be ruined.
Break siege gear 2012.
It shouldn't be necessary to explain the usefulness of being able to spawn closer to the castle.
It also shouldn't be necessary to point out that Frank doesn't exist to feed your multi.
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Fuck yeah. All those annoying fuckers deserves permaban. Shit, even when you just try it on duelserver to test how they work, people grief you. Fuck those guys!
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idk ive seen how u act/play frank. ur not exactly the poster boy for perfect respectful player
i dont smash equipment im merely pointing this out 8-)
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idk ive seen how u act/play frank. ur not exactly the poster boy for perfect respectful player
i dont smash equipment im merely pointing this out 8-)
dont lie, Frank is the angel of the crpg community
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Siege equipment doesn't help. Of course not. Last time I used it in battle with Diggles was to bring out siege shield after siege shield. Cav kept running down our entire team as we defended a ruined house for our archers. Solution? Make a wall. At first people trolled. Then their cav started crashing into the shields and getting destroyed by eager teammates. 4 more shields to go in order to leave spaces only for infantry (2 runs), and some noob pushes past me and smashes the equipment rack. With a quick "lol noobs", he walks away without any form of punishment. We won that round as the damage to cav had already been done, but lost the next as the action was repeated. We didn't even try to build another rack and lost the next round as well.
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Please stop breaking siege gear.
no
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Ha!
You sir show your stripes as a nitwit.
Forward bases don't not die at the end of the round, neither do healing tents and weapons racks.
That sounds like a bug/exploit to me, tbh [also, don't not die?]
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Sry the video is a bit meh, I was being lazy.
http://youtu.be/9o622mItZ5A
STOP FUCKING MY SHIT UP PLEASE!
Most of these guys are just nubs but the weaboo followed me around smashing my shit for the rest of the round. I have video of that too.
You've been warned... twice.
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http://youtu.be/9o622mItZ5A
Imo the only reason siege gear never gets built or used in siege is because the team mates destroy it saying it'll never get built. Some stuff really only takes a minute to make and stays for the course of the map unless destroyed.
Your video is blocked due to copyright grounds.
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NBC blocked on copyright issues
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Sry the video is a bit meh, I was being lazy.
http://youtu.be/9o622mItZ5A
STOP FUCKING MY SHIT UP PLEASE!
Most of these guys are just nubs but the weaboo followed me around smashing my shit for the rest of the round. I have video of that too.
You've been warned... twice.
This video contains content from NBC Universal, who has blocked it on copyright grounds.
Sorry about that
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People who spend the round building siege gear are useless, their efforts deserve to be ruined.
Break siege gear 2012.
You are fuckin wrong .
One time with all myt pecores mate we built the catapult in less than 2 minute. We were going to put down the wall , when two stupid guy destrcuted the catapult. Siege gear can be extremly effective if the whole team work on it
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I'll repost it with out the mupets in it, FUCK YOU NBC! Or maybe its the big lebowski bit :/
@Wraist. What I mean by die is that any none completed gear + ladders and siege shields explode at the end of the round. But built gear stays.
The spans are not really an exploit. They are a double edge sword, you can build and find that at the end of the round some of the guys that are spawning at it are on the other team, so you don't want to put it too close or too far away from the action. But a forward spawn can knock a good 20 seconds off the run time of most player and thats a big difference for the attacking side, for defenders its great as well, you can avoid all the shitty spawn points on the maps and all just drop out at a single spot.
With 3 guys including myself I can get a spawn point up by about the second min it, that's including deploying a weapons rack on my own (add 30+ seconds if defending). With a siege team of 4 2 with site 2 with con mats a forward base could easily be put up in under a min (from the time you deploy your first weapons rack).
Most of the time the only thing stopping me from getting shit done is my own team. On my own I can get most of this stuff built by half way through the first round, which isn't great but if its a forward base and its ninjerd into a nice spot inside the walls then come the next round I've given my team a HUGE advantage.
The other day with the hospitallers we rolled 3 maps in a row and for 2 of the maps we were ending the rounds in under 1.5min. One round ended 45 seconds in because I had deployed a forward base in a tower over looking the flag so we could just jump out.
As far as being an exploit, it seems like its been designed to do this. All you have to do to stop me is kill me and kill my weapons racks, weapons racks die mostly in one hit. So its not like its some unstoppable reign of terror. Its not like I'm ladder pulting the defenders to sweet, sweet freedom (I mean death).
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Catapults don't stay across rounds afaik. I made a few forward bases a while back, they were useful with longer maps. On playing NW, I found it was a breath of fresh air from cRPG as there is no multi or xp, just the playing. Playing as a sapper, people actually use the stuff you try to build as a team. Here people consider it a threat to their multiplier.
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Catapults don't stay across rounds afaik. I made a few forward bases a while back, they were useful with longer maps. On playing NW, I found it was a breath of fresh air from cRPG as there is no multi or xp, just the playing. Playing as a sapper, people actually use the stuff you try to build as a team. Here people consider it a threat to their multiplier.
All of the fun and light heartedness which made me grow to love this mod for what it was got destroyed by the multi system and upkeep
now everyone acts like they are in the MLG or something
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All of the fun and light heartedness which made me grow to love this mod for what it was got destroyed by the multi system and upkeep
now everyone acts like they are in the MLG or something
Took me a while to see it, but I agree. I spent a lot of time choosing gear I use for strat crafting. Screw that, I want to be a full plated crossbow dragoon! The culture of cRPG has turned into a struggle for experience or money or both.
*edit*
Please don't destroy friendly construction sites... go into the map and fight some people instead of purposefully destroying an object which does not give you any reward for destroying (including pleasure).
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Right this should finish uploading in about an hour.
http://youtu.be/G6NtJfU_Kl0
I bet it will get copy right cock blocked as well :/ But I want the big lebowski so bad!
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Cock blocked again!
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Right this should finish uploading in about an hour.
http://youtu.be/G6NtJfU_Kl0
I bet it will get copy right cock blocked as well :/ But I want the big lebowski so bad!
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Cock blocked again!
Fuck these cunt-asses and their bloody copyrights! Anyone know of some other place to upload it?
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Permanent ban.
Some must be eliminated, so the others know the consequences.
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What´s "destorying"?
Is that when someone interrupts the story of another guy?
Does that mean we should stop interrupting construction sites when they have to tell us a story?
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Siege isn't balanced right now for siege equipment, it's based around spawn to choke/flag time efficiency. So if you remove yourself from the fighting to go build advanced siege equipment, you are effectively handicapping your team for selfish entertainment purposes. This is why people get mad at you and break it, because you're causing them to lose.
If you want to mess around with advanced siege equipment, either play strategus which is balanced for it, lobby the devs to make a new siege mode which is balanced for it, or do it on a private server where you aren't handicapping your unwilling teammates.
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Siege isn't balanced right now for siege equipment, it's based around spawn to choke/flag time efficiency. So if you remove yourself from the fighting to go build advanced siege equipment, you are effectively handicapping your team for selfish entertainment purposes. This is why people get mad at you and break it, because you're causing them to lose.
If you want to mess around with advanced siege equipment, either play strategus which is balanced for it, lobby the devs to make a new siege mode which is balanced for it, or do it on a private server where you aren't handicapping your unwilling teammates.
New siege mode should be conquest. That's like a siege except about holding more points, and doesn't end when all the points are taken. With all the likely-to-never-be-implemented suggestions I've read today I'm tempted to make my own mod lol.
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New siege mode should be conquest. That's like a siege except about holding more points, and doesn't end when all the points are taken. With all the likely-to-never-be-implemented suggestions I've read today I'm tempted to make my own mod lol.
I agree, would love to see something like that, a longer siege mode that includes engineering balance and a gradual reduction of the castle.
People have to accept though that the current 5 minute siege mode in no way supports taking yourself out of fight to build catapults and towers, by forcing it anyways you are just handicapping your team and pissing people off. The devs just need to remove the ability to do it from this game mode like they did for battle, the only thing you should be able to build are weapon racks and healing tents.
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Cool destory, bro :D
Protect virgins, nerf cav and free siege equipment 2012!
Also, add Trojan Horse :twisted:
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I agree, would love to see something like that, a longer siege mode that includes engineering balance and a gradual reduction of the castle.
People have to accept though that the current 5 minute siege mode in no way supports taking yourself out of fight to build catapults and towers, by forcing it anyways you are just handicapping your team and pissing people off. The devs just need to remove the ability to do it from this game mode like they did for battle, the only thing you should be able to build are weapon racks and healing tents.
You can still build a catapult in battle.
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If I see folks destroying friendly siege equipment I punish them. Sorry I couldn't help you more last night Frank, I spent seven rounds in Spectator mode but didn't catch any fish.
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Cool destory, bro :D
Protect virgins, nerf cav and free siege equipment 2012!
Also, add Trojan Horse :twisted:
Why are admins protecting people who are handicapping their team by not fighting, and wasting their time with useless construction? Handicapping is the nice word btw, it could also be called leeching or team sabotage.
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Why are admins protecting people who are handicapping their team by not fighting, and wasting their time with useless construction? Handicapping is the nice word btw, it could also be called leeching or team sabotage.
Because it is neither of those things, a forward base as already stated set up in a strategic location is good for the entire team, so is a weapons rack set up half way in the castle where throwers could reload there equipment and keep attacking, a healing tent is nice for the defenders as well.
Should they start kicking us when we don't rush out with the group and instead sit back and assess the situation for two minutes doing nothing? No? Then why is it any different for them to take two minutes to build something?
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We're not talking healing tents and weapon racks (which are ok, altho very limited and easy to destroy), we're talking multiple people spending 3/4 of the round building a catapult or siege tower.
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Agreed, even on siege, siege equipment can be useful. Forward bases for attackers (which stay into the next rounds if not destroyed), healing tents for defenders, and even weapon racks on both sides for your ranged to refill.
Siege towers and catapults are pointless however.
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We're not talking healing tents and weapon racks (which are ok, altho very limited and easy to destroy), we're talking multiple people spending 3/4 of the round building a catapult or siege tower.
Except a good portion of people are talking about destroying everything, including weapon racks, healing tents and forward spawns.
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Why are admins protecting people who are handicapping their team by not fighting, and wasting their time with useless construction? Handicapping is the nice word btw, it could also be called leeching or team sabotage.
It is simple. We assess the situation and what they are doing, and if we judge it to be leeching or worthless in that situation, we will ask them to build something more appropriate, or get into the fight in the traditional manner. It is not up to a random player to make that decision, and it certainly isn't up to that random player to decide to destroy what is being built. Either way, don't attack your team, their horses, or the equipment that they are building. In addition, don't spam admin chat with insults in those situations where our decision doesn't match your opinion. State your case, and then go fight and quit wasting time destroying team equipment or arguing about it in chat.
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I've seen a few people making weapon racks with the purpose of spawning Construction sites as blocking agents ad-nauseum. I thought this wasn't allowed, and is the only real useful utility for Construction sites given the current balancing system in siege (helping out Offense one-round could mean your equipment is still up and now helping the enemy the next due to your being balanecd over).
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Spamming c-sites is not allowed. I've seen somebody [I think it was hobo], who built a weapon rack right at the flag, and used to to throw and endless supply of throwing lances...
I could see forward bases being useful in maps where you pretty much locked down an area and it's a pain in the ass to get to the flag [I could think of a couple of maps that fit that description], or for defense in spawning closer to the flag.
Frank, what I meant was that you build the thing once, and it stays there until somebody destroys it, which is the part that seems like an exploit/bug. One map, I set my point to an attackers forward base, and the next round, I was on defense, and it sucks to res surrounded by a swarm of enemies -_-, that and depending on its location, could royally fuck defense over [I could see a guild build a forward base at the flag and delay capping it just so they instantly spawn there].
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Wraist that's up to the dev's to address, not a vigilante in game. I've posted in the technical problems section of the forums and described the issue that forward bases allow you to keep spawning in them after the round ends (you should have to re-set your spawn point to it).
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Wraist that's up to the dev's to address, not a vigilante in game. I've posted in the technical problems section of the forums and described the issue that forward bases allow you to keep spawning in them after the round ends (you should have to re-set your spawn point to it).
I don't advocate killing teammate contructions, if that's what it sounded like I was implying :|
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Hey Granpappy, I agree that players should not be taking vigilante action against teammates, but how about some commentary on these issues? Some kind of official policy here?
When exactly would it be appropriate for someone to start building a catapult or tower? Logically, we all know it is pretty much never appropriate on the current official server's game modes, besides strategus, so why not just say that?
Also like Mataclypse asked, how about some clarity on using construction sites as obstacles? Is this currently allowed or disallowed?
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I'll try to get a more concise answer for you in a day or so. It will still be "unofficial" until the general rules are updated to address the points being raised here, but at least I can provide the guidelines I operate under.
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I'll try to get a more concise answer for you in a day or so. It will still be "unofficial" until the general rules are updated to address the points being raised here, but at least I can provide the guidelines I operate under.
quite honestly, attacking friendly equipment should be disabled.
The only reason to attack friendly equipment is to grief. It can't be done by "accident" like attacking a horse or a player and thus not a part of the game.
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Either what arathian said or make it count as a team hit so people can report them and you'll see less people destroying constructions. (Eventhough they go down far too fast)
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+1
Stop breaking seige grear.
(bananasmasher especially)
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Just to be clear, I don't build catapults or siege towers. If you see a con site with a point in it and it is set to Siege Tower or catapult it was a mistake.
Spamming con sites to block doors is, as far as I know not allowed. I have been told that if you have a con site on you that you spawned with and a running like a bastard you can use it to save your self, but what you can't do is set up a weapons rack and jam a door way full of crap. I think in general using con sites to jam lanes of access should be a no no. What I should do instead is dump and run, my 8 ATH should get me in the clear.
http://forum.c-rpg.net/index.php/topic,2606.0.html
Its at the bottom of general rules.
EDIT:
I had to sell my sole of this shitty video, I hope you guys enjoy it.
http://youtu.be/UIXHR4osV4w
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hurr durr they are wasting time and not helping us so we are going to waste time and not help the team by destroying it, only so they can rebuild again
friendly demo man credit to team
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Man I sold my sole cheap :(
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Man I sold my sole cheap :(
soles are found on the bottom of your shoes, souls are found within all human
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Or are they.
Well I got a good deal if I just sold a pair of soles.
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Or are they.
Well I got a good deal if I just sold a pair of soles.
I would love your soles frank.
No homo
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Or are they.
Well I got a good deal if I just sold a pair of soles.
After that classy video you earned yourself a subscriber
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This one is less classy, I've got it up in the ban thread but I thought I would post it here so people can see what I'm talking about.
I mean every time I get a fucking rug man.
Cheers poop :D my one subscriber XD
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Hey Granpappy, I agree that players should not be taking vigilante action against teammates, but how about some commentary on these issues? Some kind of official policy here?
When exactly would it be appropriate for someone to start building a catapult or tower? Logically, we all know it is pretty much never appropriate on the current official server's game modes, besides strategus, so why not just say that?
Also like Mataclypse asked, how about some clarity on using construction sites as obstacles? Is this currently allowed or disallowed?
The Official Server rules need some updating to cover some of the newer equipment, but where they haven't been updated, some general rules apply. It wouldn't be my place to give new "official" rules, but I can tell you what guidelines I use for it. Some of these will address some of the situations you guys are asking about. So here I go sticking my neck out and providing my best interpretation. If a Dev comes in later to correct it, then I'll edit my response here to reflect it.
Official Server rules:
http://forum.c-rpg.net/index.php/topic,2606.0.html (http://forum.c-rpg.net/index.php/topic,2606.0.html)
Rule #1 - Use common sense - where an issue is not covered by any specific rule, this is the one we fall back upon.
Siege equipment specific rules:
No siege equipment spam
OK: Planting ladders to get to roofs or walls
OK: Blocking a door with a construction site
OK: Planting siege shields to provide cover from ranged fire
NOT OK: Creating a weapon rack and spawning more than a few items to block movement
Yes, you can use ONE construction site to block a door or choke point, but not more than ONE.
You can't spawn a weapon rack to keep spawning additional contruction sites, but you can spawn one for throwers/archers/xbows to reload.
Now, to stick my neck out: Currently I would interpret this to mean that additional teammates who spawn with a construction site could block an additional door/chokepoint. (not the same one). However, the goal is to keep the server and game playable, and it is possible that there are maps where common sense will overrule this thought.
A caveat to that would be this one:
No malicious griefing of teammates ( blocking, etc.)
So don't make things more difficult for your own teammates by your placement of these items. If you do this, and someone destroys it, they aren't griefing you, you are griefing them. Its about context. Again, use common sense.
No leeching
Even if you are building, you need to have a weapon on you in case you need to fight. "I'm making a weapon rack to spawn one" is not good enough.
Catapults - I've given a group of 4-5 players the chance to build one on battle. They just can't get it built fast enough to be useful (in fact they failed 3 of 4 times to even get it up). That doesn't mean they aren't allowed. If a larger group were working together, and could get it done in less than half the time it took that group, then perhaps. But if I don't see at least 10-12 people working on it, I'll ask them to build something different and useful, but even then I am dubious of their worth. Sorry catapult fans.
Towers - Similar to catapults, except they have more usefulness once they are built as a base to house ranged while melee protects below, or in siege to gain access to a more convenient area of the castle. Once again, if a group of 5 or less are working on it, it is generally a waste of time. You need a significant team effort to make this happen. If you don't have that level of participation that would make it an effective strategy, I'll ask you to do something else.
Forward bases - I'm reserving judgement on this one for now. I need to talk to some of the other Admins or see it in action myself. If it gives an unfair advantage and results in some jacked up situations, well you know Rule #1 by now. I think the main issue will be placement. (I'm thinking one outside the walls anywhere, like by a back door would be okay, but maybe not inside in a courtyard.)
If there is something I haven't covered, see Rule #1. In addition, the decision as to whether any use of the siege equipment is valid or not will be up to the Admin on the server at the time. Remember that I am simply posting the guidelines that I work under, which are subject to change based upon the situation. The goal being to allow players to have fun in the manner they want within the rules, while keeping the game playable for all involved.
Remember that if the decision doesn't go your way, show some restraint in your expression of dissatisfaction. Muting/warning/kicking really isn't fun for us either, so don't go overboard.
I hope this helps make a cloudy situation a little more clear. I already had this reviewed by one of the Senior Admins, so it should be fairly close to an appropriate interpretation, but like I said, I'll be editing this to reflect any new information or decisions that are made regarding the siege equipment.
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Even if you are building, you need to have a weapon on you in case you need to fight. "I'm making a weapon rack to spawn one" is not good enough.
The problem with that is you need 5 construction mats to build a weapons rack, being a lone siege engineer about 90% of the team means that I would need to respawn twice to get it done, not including the initial spawn so it would be a total of 3 spawn. Which would make building defensive siege gear improbable at best, you would be looking at 1.5min of waiting to respawn + running + building, if by the time you respawn for the second time you can even get back to the location you built the first one at.
When I spawn with the site I have my long dagger, but when I spawn to finish the site I have set up I need all 4 slots for the construction mats :/
I always assume that the weapons rule was a leeching rule, so can there be some wiggle room? 4 con mats with a total upkeep of 1752 is kind of the opposite of leeching.
But yeah I don't know, if there could be some leeway on carrying 4 con mats that would be greatly appreciated.
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My thoughts there are along the lines of what I expressed concerning catapults and siege towers. An engineering effort almost by definition is a team exercise. If you don't have enough engineers working on a project, it generally is a waste of time. I'm not keen on creating loopholes for the "spawn with a weapon" rule. You need to be able to defend yourself as soon as you spawn, even if only with a long dagger.
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Frank, if you made a siege engineer clan I would join. :D
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Frank, if you made a siege engineer clan I would join. :D
You have my c-site!
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Frank, if you made a siege engineer clan I would join. :D
http://forum.c-rpg.net/index.php/topic,30225.msg443591.html#msg443591
I am taking a break from cRPG, but it isn't hard for someone to just make a thread themselves.
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My thoughts there are along the lines of what I expressed concerning catapults and siege towers. An engineering effort almost by definition is a team exercise. If you don't have enough engineers working on a project, it generally is a waste of time. I'm not keen on creating loopholes for the "spawn with a weapon" rule. You need to be able to defend yourself as soon as you spawn, even if only with a long dagger.
Rumblood, may I point out that technically construction material and construction sites ARE weapons?
Could this possibly be considered as an "allowed loophole" or somethin'?
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I'm down with that!
By the way, new guild coming soon in conjunction with Tom's. Got the posters sorted out now for the video!
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You ll never know , why troll-ppl at same team do that shit.
They just make ur own game nervy.
Your team8tes coming > whatch what u r doin (mostly at place where they never come by some another reason > " Ow! weapon rack! ...well > uh dont neeed it? yep! *Trrup!** trrup! * " and goin away.
Uh agreed absolutley for some punishment that ppl.
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My HDD is filled with crap now, time to delete a pile of FRAPS footage.
Jarlek you've given me an idea.
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My HDD is filled with crap now, time to delete a pile of FRAPS footage.
Jarlek you've given me an idea.
D: What did I do now?
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http://www.youtube.com/watch?v=pxPGzj2L3n0
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http://www.youtube.com/watch?v=pxPGzj2L3n0
Aaaahhh, for the video :D