I'll repost it with out the mupets in it, FUCK YOU NBC! Or maybe its the big lebowski bit :/
@Wraist. What I mean by die is that any none completed gear + ladders and siege shields explode at the end of the round. But built gear stays.
The spans are not really an exploit. They are a double edge sword, you can build and find that at the end of the round some of the guys that are spawning at it are on the other team, so you don't want to put it too close or too far away from the action. But a forward spawn can knock a good 20 seconds off the run time of most player and thats a big difference for the attacking side, for defenders its great as well, you can avoid all the shitty spawn points on the maps and all just drop out at a single spot.
With 3 guys including myself I can get a spawn point up by about the second min it, that's including deploying a weapons rack on my own (add 30+ seconds if defending). With a siege team of 4 2 with site 2 with con mats a forward base could easily be put up in under a min (from the time you deploy your first weapons rack).
Most of the time the only thing stopping me from getting shit done is my own team. On my own I can get most of this stuff built by half way through the first round, which isn't great but if its a forward base and its ninjerd into a nice spot inside the walls then come the next round I've given my team a HUGE advantage.
The other day with the hospitallers we rolled 3 maps in a row and for 2 of the maps we were ending the rounds in under 1.5min. One round ended 45 seconds in because I had deployed a forward base in a tower over looking the flag so we could just jump out.
As far as being an exploit, it seems like its been designed to do this. All you have to do to stop me is kill me and kill my weapons racks, weapons racks die mostly in one hit. So its not like its some unstoppable reign of terror. Its not like I'm ladder pulting the defenders to sweet, sweet freedom (I mean death).