cRPG
cRPG => General Discussion => Topic started by: Meow on April 13, 2012, 03:29:52 pm
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We now have a script that randomizes the map cycle every night when the servers restart. (THANKS ESPU)
At the same time to get the rotation going we switched EU1 and NA1 to a three point score limit per map.
Please give feedback on those changes in here.
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3 is a bit too small, its good but it will be extremely hard to keep multi..
change back to 5 point score limit plz , you can get to x4 in first map in less than 10 minutes but once map changed you lose everythin at first round. Everyone hates first round. Random map cycle is awesome but the score limit is just lame...
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Oh for the love of god YES RANDOMIZE MAPS.
It seems like on my days off i always play the same few maps after the server reset and it sucked. Im not so sure about the 3 round limit... that will need some adjusting to.
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Well although I see how it will be harder to keep your multi, on the other hand it will be way less frustrating for the people who get completely stomped for now 3 instead of 4 rounds :mrgreen:
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+1 for randomizing the map cycle
LARGE -1 FOR ONLY 3 SCORES PER MAP, IT SHOULD REAMAIN ON 4
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I'm curious, why would you not want to have 3 limit rounds? It it only because of the potential loss of multi? Quite possible it will be much easier to regain it, instead of getting stomped on maps on end (as several people already pointed out).
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I'm not too excited about changes which nerf xp gain.
The random map cycle is great though.
How about enabling autobalance on first round, like community server?
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I am pro 3 rounds because I'm not a very good player anyway and I like to fight in exotic and variegated locales.
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Uh oh - mazigh c has just come up in rotation in twice in NA1 in the frame of ~2.5 hours. Dont think server rebooted, may be a prob with script?
Nevermind, server probably rebooted during that timeframe
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I'm against the 3 point score limit because there will be more first rounds without proper banner balance. --> fewer opportunities to play with your friends.
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I'm against the 3 point score limit because there will be more first rounds without proper banner balance. --> fewer opportunities to play with your friends.
Right, worst case scenario split from your clan 33% of the rounds. Autobalance on first round would fix!
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+ remove maps which get reported down, look at the qmd votes.
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I like 3 rounds since it takes forever for the map to change sometimes, and battling 5-7 times is just annoying especially if you're constantly team switched.
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*ahem*
http://forum.c-rpg.net/index.php/topic,11317.msg160965.html#msg160965
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I agree that 3 rounds is too short because that means that 66%-80% of rounds are autobalanced as opposed to 75%- 86%. Less rounds to have your clanmates and more rounds that have a chance to be a complete roll.
Not the end of the world, but I would prefer the map rotation become random without the additional round reduction change.
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woot for random map rotation.
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Randomness is awesome but I prefered the old score system thing, Even on losing team atleast we had enough time on the map to try and think of some tactics and then fail which was more fun then just blasting through all the maps super quickly...on second thoughts that might be just because im slightly strange.
Either way the random map cycle more then makes up for my strange desire to get my ass kicked. Great Work!
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I don't think balance is really an issue--many "balanced" rounds are total steamcakepounding, cavalrystampeding archerlaming anyway--but I'm not in a clan. And I don't have any friends.
The nice thing about this is you don't have to play a map more than 5 times in a row.
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Just keep the time limit at 7 minutes and I am happy.
The old ATS servers back in the day were 3 point changes and I'm used to that just fine.
+1 for random.
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I preferr the 4 map cycle, bacause:
- less loading time (time efficiant)
- less disruptive
- less imbalanced rounds (first rounds are mehg!)
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I guess it won't hurt me that much with all the teamswitching but the multiplier system gives more xp and gold with long victory/defeat streaks. First rounds always are completely random so from an xp perspective it's better to keep them as rare as possible. I would personally change the multiplier system to one with symetric advance and backoff to get rid of these issues but yeah I can see why it is as it is now.
Other than that, this will be very good for players that had fixed playing hours during the day.
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I preferr the 4 map cycle, bacause:
- less loading time (time efficiant)
- less disruptive
- less imbalanced rounds (first rounds are mehg!)
-more playtime with teammates
-usually it takes at least 3 rounds for losing team until they try some new tactics - from teamplay view 4 looks better too
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what can be done so that we dont have to download map every 3min? can you upload them so we take em and we dont need to download all the time?
+1 for random maps
-1 for 3 rounds
-1 for loosing multi while i download fucking map
+10 for good will
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I'm curious, why would you not want to have 3 limit rounds? It it only because of the potential loss of multi? Quite possible it will be much easier to regain it, instead of getting stomped on maps on end (as several people already pointed out).
Reason for this is, 1st round will be fucked up by banner balance, then you have 2 rounds to play with your friends. 2nd if there's a nice map I do want to play it more than 3 rounds at minimun =D
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I hateee changeeee.
But no seriously, I also agree it should stay at 4 rounds. 4 rounds isn't very long, ESPECIALLY if it's a stomp. 3 just seems too short >.>
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+map rotation
-3 rounds
Should be turned back to 5 rounds or lower the upkeep.
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enjoying it so far. no more shitty maps dragging on forever with stacked teams.
now please work on 20sec round prematch warmup to let downloaders get in without losing multi!
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enjoying it so far. no more shitty maps dragging on forever with stacked teams.
now please work on 20sec round prematch warmup to let downloaders get in without losing multi!
This.
Also add "Battle on ice" and "Oasis" back to rotation. :D
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I really like the 3 round limit. Very nice and makes it so people who hate the map can get through it quicker without changing servers.
Also, can we bring back some Native village maps like Slezkh and others to the NA_1 server? I don't know why so many disappeared, we loved those maps.
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Love it!
Makes the game more dinamic and faster paced, gives people a chance to get or lose multi sooner instead of being raped for rounds and rounds.
Btw i also loved the balance system that switched teams up every round like siege was fun, harder to farm multi but fun bring that back too.
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I don't like it. Rarely see x5 multi anymore.
IMO it should be at least 4.
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+1 for random maps ^^
... I would personally change the multiplier system to one with symetric advance and backoff to get rid of these issues but yeah I can see why it is as it is now.
what you mean by "symetric" , only lose 1 multiplyer for a lost round ? .. that would be awesome =D
otherwise idfc =x
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Meow, your 3 round maps overworked the server and killed it.
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Bump. Keep this or not?
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Bump. Keep this or not?
you could add a poll would help you see better what people think of this yes? :wink:
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I'm curious, why would you not want to have 3 limit rounds? It it only because of the potential loss of multi? Quite possible it will be much easier to regain it, instead of getting stomped on maps on end (as several people already pointed out).
Stop thinking like that. You know it need to be calculated. you can't do math just by imaginating how it will has an influence.
Imagine the point limit if of 100. Since most of time it always the same team that win , one team will be always x5 the other x1 . Since you have one chance out of two to be on the right team, your Expected_value is of (1+5)/2=3
now suppose there is only two round. You have one chance out of two to be on the right team .half of the time you lose you are in x1. The other half of the time you win. But now you have to consider that you keep the multi. So it is :
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you could add a poll would help you see better what people think of this yes? :wink:
this
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Stop thinking like that. You know it need to be calculated. you can't do math just by imaginating how it will has an influence.
Not sure where you're going (insinuation I would be doing any math, lulz), but, personally, I don't care about the multi: I'm not here to, grind, but to have fun (whatever that is). But, for a lot of people, the main fun seems to be the grind, keeping the multi, stacking the teams (or rather, BE in the stacked team). In truth, I wonder how people would react if we finally got a working balance, where x5 almost never would happen.
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At least the awful maps only lasts for 3 rounds. Too bad that the good and classic maps only lasts the same. :(
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Poll added.
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Love the random map idea (like Ganner it seemed like I'd get on for two hours two nights a week and always play the same 5-10 maps).
Also I think 3 point score is too low. 4 seemed fine to me (7 rounds total on a map, but usually only was 5-6 tops). Potentially only playing 3 rounds on a map would be too quick.
Not sure where you're going (insinuation I would be doing any math, lulz), but, personally, I don't care about the multi: I'm not here to, grind, but to have fun (whatever that is). But, for a lot of people, the main fun seems to be the grind, keeping the multi, stacking the teams (or rather, BE in the stacked team). In truth, I wonder how people would react if we finally got a working balance, where x5 almost never would happen.
I'd like that too. I hate pub stomps, coming from the old days of pubbing Half-Life mods online. I play the game for fun (done retiring after this retirement, I'll only be gen 8, +3 heavy lance, +3 courser, and selling the loompoint this time so I never have to worry about money or retiring). But the fact is this game revolves around retiring and pixel crack, and in order to retire you need experience, to get experience you need a multiplier.
So if you ever want people to get on board with "balanced" teams (aka having class/skills, and K:D be more of an influence than banner) than you will need to change how experience is earned.
It would be better if more games were based on individual skill and (and how you allocate skills/attributes in game) rather than what piece of pixel crack your character is wearing or holding, but it seems like every game for the past 10 years has been focused on obtaining items, not on playing the game for enjoyment and individual player skill.
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The random map cycle is great (I was suggesting it :mrgreen: ). The 3 point limit does work quite well so far. Only downside: if teams are quite unbalanced, map is over very fast.
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bump this so people have more chance to vote
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+1 for random maps ^^what you mean by "symetric" , only lose 1 multiplyer for a lost round ? .. that would be awesome =D
otherwise idfc =x
It's exactly what I meant.
Not sure where you're going (insinuation I would be doing any math, lulz), but, personally, I don't care about the multi: I'm not here to, grind, but to have fun (whatever that is). But, for a lot of people, the main fun seems to be the grind, keeping the multi, stacking the teams (or rather, BE in the stacked team). In truth, I wonder how people would react if we finally got a working balance, where x5 almost never would happen.
Actually, the game would be better if it was balanced entirely around x1 and x2, because that would mean the multi increases and decreases would be de facto symetrical (or whatever is the word in english). But it is not "balanced" for x1 and x2 at the moment. Classes such as cavalry, heavy infantry and archers are discriminated by upkeep and some sets are nearly impossible to play without an external income or an over average W/L ratio in the current system. Also, a reduction in xp/playtime means that old players had an easier time gathering levels than new ones.
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moar random plains!
At least half the maps should have no urban elements.
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moar random plains!
At least half the maps should have no urban elements.
I agree, if it wasn't a siege or raid you most likely were fighting the battle in the open world (i.e. non-urban areas, generally open areas for armies to march around, but also near forests and natural defensive positions such as hills or rivers for choke points).
You wont' get any sympathy from this crowd. Jacko posted the NA1 battle server's map break down and it was something like 20 "ruins" type maps (which included the open field battles). 20 "urban" maps that are like enclosed walls, or more of an urban dwellings. And 5 castle type maps.
It may have changed slightly recently, but basically there's a lot more urban/man-made structure maps, than ones that are just real world geography. And you still have people bitching (a consensus I might add) that there's too many open field maps.
I think it should be the other way around on battle server (it's not the siege server...) you should be fighting open world battles and have to use terrain and troop movements for successful tactics. But people want to be able to zerg rush and use buildings for cover from cavalry and ranged (instead of the rock/paper/scissors format of troop formations).
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moar random plains!
At least half the maps should have no urban elements.
Says the cav guy (I guess)...
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Says the cav guy (I guess)...
He's an archer which also relish the plains. :)
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3 point score limit is not enough imho. I dont know if 4 score limit is possible, becouse it allows for a draw of 2:2. So I think its either 3 or 5 score limit.
I would prefer to stick to the 5 score limit, becouse it gives more time to get organiced and try different tactics against other team.
EDIT: Random map cycle is great. Let the fresh maps come!
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3 point score limit is not enough imho. I dont know if 4 score limit is possible, becouse it allows for a draw of 2:2. So I think its either 3 or 5 score limit.
I would prefer to stick to the 5 score limit, becouse it gives more time to get organiced and try different tactics against other team.
EDIT: Random map cycle is great. Let the fresh maps come!
It was set to 4 before, the first team to reach 4 wins and the map changed. Could potentially play 7 rounds before a winner was choosen (4 minimum). Right now you can play at max, 5 rounds on a map, minimum of 3. I liked the 4 wins for map change better.
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ah me was not thinking. So 4 would be great!
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Hey wake up.
Need more people to reply here.
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4 would be better imho
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Because I have two options I both like and dislike the random map cycle.
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can u rotate full map rotation, im waiting for those maps i havent seen for months
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can u rotate full map rotation, im waiting for those maps i havent seen for months
And what maps those might be?
These are the maps currently in the EU 1 map pool:
#Eu1
set_map ruined_castle
add_map heathland
add_map native_nord_town
add_map glacier_valley
add_map attack_on_a_caravan
add_map village_94c
add_map winter_invasion
add_map iron_mine
add_map villageoasis
add_map upon_the_rocks
add_map nord_village
add_map native_field_by_the_river
add_map native_farm_by_ruins
add_map battle_in_swadia
add_map river_village
add_map village_65c
add_map bandit_hideout
add_map dune
add_map commercial_city
add_map peipus_lake
add_map riot_in_swadian_city
add_map agania
add_map native_port_assault
add_map waning_cold
add_map village_76c
add_map forest_lake
add_map horrors_of_battlefield
add_map battle_trouble_in_the_neighbourhood
add_map ruined_castle
add_map native_snowy_village
add_map tropical
add_map spring_flood
add_map quick_battle_scene_11
add_map native_village
add_map native_ruins
add_map the_canals_of_our_city
add_map ambushed
add_map native_random_plain_medium
add_map snowy_hamlet
add_map wolves_cave
add_map tumulus
add_map village_99c
add_map citadel_ruins
add_map domremy
add_map pitfalls
add_map field_battle
add_map maaseutu_1
add_map mountain_warfare
add_map battle_of_the_mounds
add_map nether
I'm also converting at the very moment some old warband native maps working better in multiplay and adding them to map pool when finished.
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I'm also converting at the very moment some old warband native maps working better in multiplay and adding them to map pool when finished.
Great thanks for the work your putting in.
And 3 rounds is to short, random maps i like.
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AUTOBALANCE FIRST ROUND DOOIT DOIT DOIT DOIT YEAAAAAAAAAAH 8-)
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My map feedback:
Please make the rotation do smaller maps after say 10pm pacific. We keep getting like 8v8 on HUGE maps, and it sucks. I'm not sure if you can even do this, but if you could it would be great.
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3 point score limit = horrible
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Which server your talking about, Mancen?
I'm planning to add lots of new small maps on EU 4 and removing the biggest ones from there.
Adding a feature to choose maps by the amount of players playing would be great, but would need some serious coding on it.
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Randomizing is great but map should change after 4 wins. Now there seems to be too few rounds to try different tactics and it's hard to keep the multi.
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Pros:
+ it's much better for new players
+ certain "camping" maps won't last as they used to (sometimes for half an hour)
+ it's very dynamic and you have to give your best every round in order to keep multi
+ there will be less gold generated because of lower multipliers for both sides which will eventually decrease inflation
Cons:
- clans will qq about not being able to keep multi for long periods of time
- certain "pros" won't be able to score more than 30 kills per map and will qq because of it
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please add more maps for the "map rotation" to choose from. 3 rounds is perfect.
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Seriously, cRPG is already distributing the exp/gold very evenly for each player, it's ok and it's promoting teamplay. Still it's great to frequently get a multi above x2 with your team. even if the other team is having a losing streak because of it. It's actually fun to have the challenge to defeat the better team and even more fun if it's indeed coming up to a change. I personally didn't have any problem with this.
Basically, I and the most of other players as the poll shows like the previous round limit system more but like the new veriety of maps.
Let me just state the main facts speaking against the new 3 point score limit:
-Reaching x5 has become a rarity
-Teamplay for clan members only possible for 2 rounds
Basically being situated on x1/x2 the most time is the problem. Rapair cost are increased now and it's taking more time now to level.
If you ask me you will lose many good players with this change. My main problem is I can't afford my standard gear now rather than the low exp you get.
Also, why not deciding the round limit of maps by it's popularity. When do you finally include qmd and qmu votes for this?
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I like 3 point round limit - I suppose 4 is an ok compromise, but 5 is boring (go grind something else you fivers). I don't want to play the same match 9 times even if I am x5 for all of it.
Not sure of the random map rotation - possibly a decent idea.
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Please make the rotation do smaller maps after say 10pm pacific. We keep getting like 8v8 on HUGE maps, and it sucks. I'm not sure if you can even do this, but if you could it would be great.
You're free to join EU servers which might be more populated at those times ;) I go to NA servers, if EU is empty.
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I was opposed to this at first but i actually really like it now. Im getting more x5's then before and the bad maps dont last long. Keeps it interesting having new maps after a few rounds.
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On NA1 last night it was set to 4 rounds for a team to win and move to the next map. Was getting x4 and 5's for a while.
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Dont't know how it's possible to have x4/x5 over few rounds but I'm having constant x1. Don't know if it's because of 3 point score limit or because of losing streak. Anyway it fucking sucks.
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I strongly dislike the 3 point score limit.
Every map-switch teams are shuffled. All this team shuffling is very detrimental to team play. It turns c-rpg into a endless random mob charge.
I want the old 5-points-is-mapswitch system back!
I can understand all those randomers liking the new 3 point limit, but it really is bad for team play.
It's great for people who don't care about playing with friends and clan mates. It's great for people who just want to follow the random mob around. They will get less 'losing streaks' and get less frustrated. Really, i get it.
But you must understand how much this new system sucks for players that like team play. Using tactics has become virtually impossible and quite futile. Why? Because your team gets shuffled so often, it's neigh impossible to get people to anything else but zerg forward in a big noobcharge.
Also, every map switch teams get randomized, so my clanmates and me get put on different teams. Then, after the first round, teams get shuffled again because banner balance hits.
It's become an endless chain of randomization and team switching. As soon as a map starts to get interesting and people start thinking about strategy and tactics, the map ends and all is shuffled again.
Tactics are dead. Had a lot of fun while it lasted. :cry:
What irks me most about this change is.... why?
Why? Because some people get frustrated when a map lasts long and they happen to be on the losing team? It's really sad that c-rpg now caters to randomers rage instead of promoting teamplay and tactics.
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It's really sad that c-rpg now caters to randomers rage instead of promoting teamplay and tactics.
This.
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Well in my viewpoint, C-rpg has always catered to randomers raging on the forums. Enough QQ and the dev's cave in and nerf something (which makes something else stronger and then people cry for that new problem to be nerfed).
I can't see anything in the last year that was "overpowered". everything has a counter to it. if the players are too dumb to figure out what counters what (whether it's tactics, or classes, or equipment) that's their fault, not the problem with a weapon or class or playstyle.
Learn tactics, learn to exploit weaknesses, and use your class or equipments strengths...fuck nerfs.
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It's really sad that c-rpg now caters to randomers rage instead of promoting teamplay and tactics.
Haven't it allways been like that :?: :lol:
Anyways love the maps alltough the rotation could use some more small maps since everyone and their mother can now afford riding around on their pony 24/7 :!:
Couldn't care less for the 3 round limit thingy since ill never run out of gold anyways by now plus im high lvl an i love the random mob charges rather then lets camp a spot for 5 min thingy... :lol:
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It can't be that hard to create a script that adds 1 more round to the cycle, so that the first round is always a 30 second warm-up, as someone suggested somewhere on the forums once. Hence teams being shuffled afterwards instead of after a full round.
Top of that make banner balance absolute and everything would be fine. It is literally impossible to gather a bunch of clan-mates to do something fun on the servers, someone will ALWAYS get switched thus ruining everything for both that player who must now play alone like a inept anti-social whelp, plus the clan who most likely needed him for something. You actually have to force yourselves to play worse in order to be allowed to stay together as a team. Horrible.
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I play on the NA siege and battle servers.
My Feedback was: If you could please make the rotations just have the smaller maps after say 10pm pacific until whenever, that would be fantastic. As with the small # of late night players, it sucks HUGE balls to spend half your game time running around the bigger maps.
Gracias.
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It's a shame, it seems to be put at 4 score limit now. We had to play a round when it was 3 to 1. So it became 4 to 1, and then mapchange.
There's often a team dominating, this 4 score limit just put an extra slaughter, unjustified, and not that fun.
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This is stupid, every time it loads a new map the teams don't get balanced properly so now imbalanced teams are going to be like 25% of all the battles.
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3 may work in siege but not in battle. the average battle round is like 2 minutes so 3 scores means even less ticks.