cRPG

cRPG => General Discussion => Topic started by: Meow on April 13, 2012, 03:29:52 pm

Title: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Meow on April 13, 2012, 03:29:52 pm
We now have a script that randomizes the map cycle every night when the servers restart. (THANKS ESPU)

At the same time to get the rotation going we switched EU1 and NA1 to a three point score limit per map.

Please give feedback on those changes in here.
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: _Tak_ on April 13, 2012, 03:40:34 pm
3 is a bit too small, its good but it will be extremely hard to keep multi..

change back to 5 point score limit plz , you can get to x4 in first map in less than 10 minutes but once map changed you lose everythin at first round. Everyone hates first round. Random map cycle is awesome but the score limit is just lame...
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Ganner on April 13, 2012, 03:46:48 pm
Oh for the love of god YES RANDOMIZE MAPS.

It seems like on my days off i always play the same few maps after the server reset and it sucked.  Im not so sure about the 3 round limit... that will need some adjusting to.
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Meow on April 13, 2012, 03:50:12 pm
Well although I see how it will be harder to keep your multi, on the other hand it will be way less frustrating for the people who get completely stomped for now 3 instead of 4 rounds :mrgreen:
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Wiltzu on April 13, 2012, 03:51:47 pm
+1 for randomizing the map cycle
LARGE -1 FOR ONLY 3 SCORES PER MAP, IT SHOULD REAMAIN ON 4
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Jacko on April 13, 2012, 03:59:12 pm
I'm curious, why would you not want to have 3 limit rounds? It it only because of the potential loss of multi? Quite possible it will be much easier to regain it, instead of getting stomped on maps on end (as several people already pointed out).
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: obitus on April 13, 2012, 04:00:05 pm
I'm not too excited about changes which nerf xp gain.

The random map cycle is great though.

How about enabling autobalance on first round, like community server?
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: beniliusbob on April 13, 2012, 04:01:57 pm
I am pro 3 rounds because I'm not a very good player anyway and I like to fight in exotic and variegated locales.
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: obitus on April 13, 2012, 04:09:07 pm
Uh oh - mazigh c has just come up in rotation in twice in NA1 in the frame of ~2.5 hours.  Dont think server rebooted, may be a prob with script?

Nevermind, server probably rebooted during that timeframe
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Freland on April 13, 2012, 04:22:32 pm
I'm against the 3 point score limit because there will be more first rounds without proper banner balance. --> fewer opportunities to play with your friends.
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: obitus on April 13, 2012, 04:27:07 pm
I'm against the 3 point score limit because there will be more first rounds without proper banner balance. --> fewer opportunities to play with your friends.

Right, worst case scenario split from your clan 33% of the rounds.  Autobalance on first round would fix!
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Rhygar666 on April 13, 2012, 04:31:13 pm
+  remove maps which get reported down, look at the qmd votes.
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: San on April 13, 2012, 04:32:10 pm
I like 3 rounds since it takes forever for the map to change sometimes, and battling 5-7 times is just annoying especially if you're constantly team switched.
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Dexxtaa on April 13, 2012, 04:35:22 pm
*ahem*
http://forum.c-rpg.net/index.php/topic,11317.msg160965.html#msg160965
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: MrShine on April 13, 2012, 05:06:48 pm
I agree that 3 rounds is too short because that means that 66%-80% of rounds are autobalanced as opposed to 75%- 86%.  Less rounds to have your clanmates and more rounds that have a chance to be a complete roll.

Not the end of the world, but I would prefer the map rotation become random without the additional round reduction change.
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Elindor on April 13, 2012, 05:10:35 pm
woot for random map rotation.
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: STOPHammerTime on April 13, 2012, 05:27:20 pm
Randomness is awesome but I prefered the old score system thing, Even on losing team atleast we had enough time on the map to try and think of some tactics and then fail which was more fun then just blasting through all the maps super quickly...on second thoughts that might be just because im slightly strange.

Either way the random map cycle more then makes up for my strange desire to get my ass kicked. Great Work!
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: beniliusbob on April 13, 2012, 06:04:55 pm
I don't think balance is really an issue--many "balanced" rounds are total steamcakepounding, cavalrystampeding archerlaming anyway--but I'm not in a clan. And I don't have any friends.

The nice thing about this is you don't have to play a map more than 5 times in a row.
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Tears of Destiny on April 13, 2012, 06:10:02 pm
Just keep the time limit at 7 minutes and I am happy.

The old ATS servers back in the day were 3 point changes and I'm used to that just fine.

+1 for random.
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Torben on April 13, 2012, 06:34:19 pm
I preferr the 4 map cycle,  bacause:

- less loading time (time efficiant)
- less disruptive
- less imbalanced rounds (first rounds are mehg!)
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Kafein on April 13, 2012, 07:16:22 pm
I guess it won't hurt me that much with all the teamswitching but the multiplier system gives more xp and gold with long victory/defeat streaks. First rounds always are completely random so from an xp perspective it's better to keep them as rare as possible. I would personally change the multiplier system to one with symetric advance and backoff to get rid of these issues but yeah I can see why it is as it is now.

Other than that, this will be very good for players that had fixed playing hours during the day.
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Kato on April 13, 2012, 08:01:43 pm
I preferr the 4 map cycle,  bacause:

- less loading time (time efficiant)
- less disruptive
- less imbalanced rounds (first rounds are mehg!)

-more playtime with teammates
-usually it takes at least 3 rounds for losing team until they try some new tactics - from teamplay view 4 looks better too
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Idzo on April 13, 2012, 08:14:45 pm
what can be done so that we dont have to download map every 3min? can you upload them so we take em and we dont need to download all the time?
+1 for random maps
-1 for 3 rounds
-1 for loosing multi while i download fucking map
+10 for good will
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Wiltzu on April 13, 2012, 08:28:52 pm
I'm curious, why would you not want to have 3 limit rounds? It it only because of the potential loss of multi? Quite possible it will be much easier to regain it, instead of getting stomped on maps on end (as several people already pointed out).

Reason for this is, 1st round will be fucked up by banner balance, then you have 2 rounds to play with your friends. 2nd if there's a nice map I do want to play it more than 3 rounds at minimun =D
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: SeQuel on April 13, 2012, 10:48:43 pm
I hateee changeeee.

But no seriously, I also agree it should stay at 4 rounds. 4 rounds isn't very long, ESPECIALLY if it's a stomp. 3 just seems too short >.>
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Mengil on April 13, 2012, 11:16:06 pm
+map rotation
-3 rounds

Should be turned back to 5 rounds or lower the upkeep.
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Digglez on April 14, 2012, 09:34:38 am
enjoying it so far.  no more shitty maps dragging on forever with stacked teams.


now please work on 20sec round prematch warmup to let downloaders get in without losing multi!
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Spurdospera on April 14, 2012, 09:46:23 am
enjoying it so far.  no more shitty maps dragging on forever with stacked teams.


now please work on 20sec round prematch warmup to let downloaders get in without losing multi!
This.

Also add "Battle on ice" and "Oasis" back to rotation.  :D
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Tanken on April 14, 2012, 10:16:40 am
I really like the 3 round limit. Very nice and makes it so people who hate the map can get through it quicker without changing servers.

Also, can we bring back some Native village maps like Slezkh and others to the NA_1 server? I don't know why so many disappeared, we loved those maps.
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Prpavi on April 14, 2012, 10:34:31 am
Love it!

Makes the game more dinamic and faster paced, gives people a chance to get or lose multi sooner instead of being raped for rounds and rounds.

Btw i also loved the balance system that switched teams up every round like siege was fun, harder to farm multi but fun bring that back too.
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Everkistus on April 14, 2012, 12:34:52 pm
I don't like it. Rarely see x5 multi anymore.

IMO it should be at least 4.
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Micah on April 14, 2012, 01:43:48 pm
+1 for  random maps ^^
... I would personally change the multiplier system to one with symetric advance and backoff to get rid of these issues but yeah I can see why it is as it is now.
what you mean by "symetric" , only lose 1 multiplyer for a lost round ? .. that would be awesome =D
otherwise idfc =x
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Ganner on April 14, 2012, 02:33:28 pm
Meow, your 3 round maps overworked the server and killed it.
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Jacko on April 15, 2012, 11:34:52 am
Bump. Keep this or not?
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Prpavi on April 15, 2012, 11:42:46 am
Bump. Keep this or not?

you could add a poll would help you see better what people think of this yes?  :wink:
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Cosmos_Shielder on April 15, 2012, 11:46:48 am
I'm curious, why would you not want to have 3 limit rounds? It it only because of the potential loss of multi? Quite possible it will be much easier to regain it, instead of getting stomped on maps on end (as several people already pointed out).
Stop thinking like that. You know it need to be calculated. you can't do math just by imaginating how it will has an influence.
Imagine the point limit if of 100. Since most of time it always the same team that win , one team will be always x5 the other x1 . Since you have one chance out of two to be on the right team, your Expected_value is of (1+5)/2=3
now suppose there is only two round. You have one chance out of two to be on the right team .half of the time you lose you are in x1. The other half of the time you win. But now you have to consider that you keep the multi. So it is  :
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: _Tak_ on April 15, 2012, 11:48:45 am
you could add a poll would help you see better what people think of this yes?  :wink:

this
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Jacko on April 15, 2012, 12:07:09 pm
Stop thinking like that. You know it need to be calculated. you can't do math just by imaginating how it will has an influence.

Not sure where you're going (insinuation I would be doing any math, lulz), but, personally, I don't care about the multi: I'm not here to, grind, but to have fun (whatever that is). But, for a lot of people, the main fun seems to be the grind, keeping the multi, stacking the teams (or rather, BE in the stacked team). In truth, I wonder how people would react if we finally got a working balance, where x5 almost never would happen. 
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Gurnisson on April 15, 2012, 12:22:14 pm
At least the awful maps only lasts for 3 rounds. Too bad that the good and classic maps only lasts the same. :(
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Meow on April 15, 2012, 12:57:44 pm
Poll added.
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: CrazyCracka420 on April 16, 2012, 04:38:04 pm
Love the random map idea (like Ganner it seemed like I'd get on for two hours two nights a week and always play the same 5-10 maps). 

Also I think 3 point score is too low. 4 seemed fine to me (7 rounds total on a map, but usually only was 5-6 tops).  Potentially only playing 3 rounds on a map would be too quick.

Not sure where you're going (insinuation I would be doing any math, lulz), but, personally, I don't care about the multi: I'm not here to, grind, but to have fun (whatever that is). But, for a lot of people, the main fun seems to be the grind, keeping the multi, stacking the teams (or rather, BE in the stacked team). In truth, I wonder how people would react if we finally got a working balance, where x5 almost never would happen.

I'd like that too.  I hate pub stomps, coming from the old days of pubbing Half-Life mods online.  I play the game for fun (done retiring after this retirement, I'll only be gen 8, +3 heavy lance, +3 courser, and selling the loompoint this time so I never have to worry about money or retiring).  But the fact is this game revolves around retiring and pixel crack, and in order to retire you need experience, to get experience you need a multiplier.

So if you ever want people to get on board with "balanced" teams (aka having class/skills, and K:D be more of an influence than banner) than you will need to change how experience is earned. 

It would be better if more games were based on individual skill and (and how you allocate skills/attributes in game) rather than what piece of pixel crack your character is wearing or holding, but it seems like every game for the past 10 years has been focused on obtaining items, not on playing the game for enjoyment and individual player skill.
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: dodnet on April 16, 2012, 04:41:27 pm
The random map cycle is great (I was suggesting it  :mrgreen: ). The 3 point limit does work quite well so far. Only downside: if teams are quite unbalanced, map is over very fast.
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: _Tak_ on April 17, 2012, 12:46:30 pm
bump this so people have more chance to vote
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Kafein on April 17, 2012, 02:38:04 pm
+1 for  random maps ^^what you mean by "symetric" , only lose 1 multiplyer for a lost round ? .. that would be awesome =D
otherwise idfc =x

It's exactly what I meant.


Not sure where you're going (insinuation I would be doing any math, lulz), but, personally, I don't care about the multi: I'm not here to, grind, but to have fun (whatever that is). But, for a lot of people, the main fun seems to be the grind, keeping the multi, stacking the teams (or rather, BE in the stacked team). In truth, I wonder how people would react if we finally got a working balance, where x5 almost never would happen. 

Actually, the game would be better if it was balanced entirely around x1 and x2, because that would mean the multi increases and decreases would be de facto symetrical (or whatever is the word in english). But it is not "balanced" for x1 and x2 at the moment. Classes such as cavalry, heavy infantry and archers are discriminated by upkeep and some sets are nearly impossible to play without an external income or an over average W/L ratio in the current system. Also, a reduction in xp/playtime means that old players had an easier time gathering levels than new ones.
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Adamar on April 17, 2012, 03:28:47 pm
moar random plains!

At least half the maps should have no urban elements.
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: CrazyCracka420 on April 17, 2012, 04:39:12 pm
moar random plains!

At least half the maps should have no urban elements.

I agree, if it wasn't a siege or raid you most likely were fighting the battle in the open world (i.e. non-urban areas, generally open areas for armies to march around, but also near forests and natural defensive positions such as hills or rivers for choke points). 

You wont' get any sympathy from this crowd.  Jacko posted the NA1 battle server's map break down and it was something like 20 "ruins" type maps (which included the open field battles).  20 "urban" maps that are like enclosed walls, or more of an urban dwellings.  And 5 castle type maps.

It may have changed slightly recently, but basically there's a lot more urban/man-made structure maps, than ones that are just real world geography.  And you still have people bitching (a consensus I might add) that there's too many open field maps.   

I think it should be the other way around on battle server (it's not the siege server...) you should be fighting open world battles and have to use terrain and troop movements for successful tactics.  But people want to be able to zerg rush and use buildings for cover from cavalry and ranged (instead of the rock/paper/scissors format of troop formations).
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: dodnet on April 17, 2012, 04:59:15 pm
moar random plains!

At least half the maps should have no urban elements.

Says the cav guy (I guess)...
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Gurnisson on April 17, 2012, 05:00:51 pm
Says the cav guy (I guess)...

He's an archer which also relish the plains. :)
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Eugen on April 17, 2012, 06:06:55 pm
3 point score limit is not enough imho. I dont know if 4 score limit is possible, becouse it allows for a draw of 2:2. So I think its either 3 or 5 score limit.

I would prefer to stick to the 5 score limit, becouse it gives more time to get organiced and try different tactics against other team.

EDIT: Random map cycle is great. Let the fresh maps come!
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: CrazyCracka420 on April 17, 2012, 07:01:49 pm
3 point score limit is not enough imho. I dont know if 4 score limit is possible, becouse it allows for a draw of 2:2. So I think its either 3 or 5 score limit.

I would prefer to stick to the 5 score limit, becouse it gives more time to get organiced and try different tactics against other team.

EDIT: Random map cycle is great. Let the fresh maps come!

It was set to 4 before, the first team to reach 4 wins and the map changed.  Could potentially play 7 rounds before a winner was choosen (4 minimum).  Right now you can play at max, 5 rounds on a map, minimum of 3.  I liked the 4 wins for map change better.
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Eugen on April 17, 2012, 07:11:15 pm
ah me was not thinking. So 4 would be great!
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Mustikki on April 17, 2012, 10:49:06 pm
Hey wake up.
Need more people to reply here.
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Spleen on April 17, 2012, 10:59:52 pm
4 would be better imho
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Stylin_ATS on April 17, 2012, 11:16:08 pm
Because I have two options I both like and dislike the random map cycle.
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: justme on April 17, 2012, 11:25:20 pm
can u rotate full map rotation, im waiting for those maps i havent seen for months
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Mustikki on April 17, 2012, 11:49:16 pm
can u rotate full map rotation, im waiting for those maps i havent seen for months

And what maps those might be?

These are the maps currently in the EU 1 map pool:

Code: [Select]
#Eu1
set_map ruined_castle
add_map heathland
add_map native_nord_town
add_map glacier_valley
add_map attack_on_a_caravan
add_map village_94c
add_map winter_invasion
add_map iron_mine
add_map villageoasis
add_map upon_the_rocks
add_map nord_village
add_map native_field_by_the_river
add_map native_farm_by_ruins
add_map battle_in_swadia
add_map river_village
add_map village_65c
add_map bandit_hideout
add_map dune
add_map commercial_city
add_map peipus_lake
add_map riot_in_swadian_city
add_map agania
add_map native_port_assault
add_map waning_cold
add_map village_76c
add_map forest_lake
add_map horrors_of_battlefield
add_map battle_trouble_in_the_neighbourhood
add_map ruined_castle
add_map native_snowy_village
add_map tropical
add_map spring_flood
add_map quick_battle_scene_11
add_map native_village
add_map native_ruins
add_map the_canals_of_our_city
add_map ambushed
add_map native_random_plain_medium
add_map snowy_hamlet
add_map wolves_cave
add_map tumulus
add_map village_99c
add_map citadel_ruins
add_map domremy
add_map pitfalls
add_map field_battle
add_map maaseutu_1
add_map mountain_warfare
add_map battle_of_the_mounds
add_map nether

I'm also converting at the very moment some old warband native maps working better in multiplay and adding them to map pool when finished.
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: buba on April 18, 2012, 06:25:16 am
I'm also converting at the very moment some old warband native maps working better in multiplay and adding them to map pool when finished.

Great thanks for the work your putting in.
And 3 rounds is to short, random maps i like.
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: obitus on April 18, 2012, 09:48:52 am
AUTOBALANCE FIRST ROUND DOOIT DOIT DOIT DOIT YEAAAAAAAAAAH  8-)
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Mancen on April 18, 2012, 12:09:53 pm
My map feedback:

Please make the rotation do smaller maps after say 10pm pacific.  We keep getting like 8v8 on HUGE maps, and it sucks.  I'm not sure if you can even do this, but if you could it would be great.
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Vibe on April 18, 2012, 12:13:08 pm
3 point score limit = horrible
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Mustikki on April 18, 2012, 12:20:04 pm
Which server your talking about, Mancen?

I'm planning to add lots of new small maps on EU 4 and removing the biggest ones from there.

Adding a feature to choose maps by the amount of players playing would be great, but would need some serious coding on it.
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Elmuri on April 18, 2012, 12:41:24 pm
Randomizing is great but map should change after 4 wins. Now there seems to be too few rounds to try different tactics and it's hard to keep the multi.
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Leshma on April 18, 2012, 12:56:59 pm
Pros:

+ it's much better for new players
+ certain "camping" maps won't last as they used to (sometimes for half an hour)
+ it's very dynamic and you have to give your best every round in order to keep multi
+ there will be less gold generated because of lower multipliers for both sides which will eventually decrease inflation

Cons:

- clans will qq about not being able to keep multi for long periods of time
- certain "pros" won't be able to score more than 30 kills per map and will qq because of it
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: wanteds on April 18, 2012, 01:19:15 pm
please add more maps for the "map rotation" to choose from. 3 rounds is perfect.
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Prinz_Karl on April 18, 2012, 03:09:26 pm
Seriously, cRPG is already distributing the exp/gold very evenly for each player, it's ok and it's promoting teamplay. Still it's great to frequently get a multi above x2 with your team. even if the other team is having a losing streak because of it. It's actually fun to have the challenge to defeat the better team and even more fun if it's indeed coming up to a change. I personally didn't have any problem with this.

Basically, I and the most of other players as the poll shows like the previous round limit system more but like the new veriety of maps.

Let me just state the main facts speaking against the new 3 point score limit:

-Reaching x5 has become a rarity
-Teamplay for clan members only possible for 2 rounds


Basically being situated on x1/x2 the most time is the problem. Rapair cost are increased now and it's taking more time now to level.

If you ask me you will lose many good players with this change. My main problem is I can't afford my standard gear now rather than the low exp you get.

Also, why not deciding the round limit of maps by it's popularity. When do you finally include qmd and qmu votes for this?
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Zisa on April 18, 2012, 04:07:18 pm
I like 3 point round limit - I suppose 4 is an ok compromise, but 5 is boring (go grind something else you fivers). I don't want to play the same match 9 times even if I am x5 for all of it.

Not sure of the random map rotation - possibly a decent idea.
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: dodnet on April 18, 2012, 04:08:03 pm
Please make the rotation do smaller maps after say 10pm pacific.  We keep getting like 8v8 on HUGE maps, and it sucks.  I'm not sure if you can even do this, but if you could it would be great.

You're free to join EU servers which might be more populated at those times ;) I go to NA servers, if EU is empty.
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Chasey on April 18, 2012, 04:12:34 pm
I was opposed to this at first but i actually really like it now. Im getting more x5's then before and the bad maps dont last long. Keeps it interesting having new maps after a few rounds.
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: CrazyCracka420 on April 18, 2012, 04:41:48 pm
On NA1 last night it was set to 4 rounds for a team to win and move to the next map.  Was getting x4 and 5's for a while.
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Prinz_Karl on April 18, 2012, 05:02:33 pm
Dont't know how it's possible to have x4/x5 over few rounds but I'm having constant x1. Don't know if it's because of 3 point score limit or because of losing streak. Anyway it fucking sucks.
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Phazey on April 18, 2012, 05:06:27 pm
I strongly dislike the 3 point score limit.

Every map-switch teams are shuffled. All this team shuffling is very detrimental to team play. It turns c-rpg into a endless random mob charge.

I want the old 5-points-is-mapswitch system back!

I can understand all those randomers liking the new 3 point limit, but it really is bad for team play.

It's great for people who don't care about playing with friends and clan mates. It's great for people who just want to follow the random mob around. They will get less 'losing streaks' and get less frustrated. Really, i get it.

But you must understand how much this new system sucks for players that like team play. Using tactics has become virtually impossible and quite futile. Why? Because your team gets shuffled so often, it's neigh impossible to get people to anything else but zerg forward in a big noobcharge.

Also, every map switch teams get randomized, so my clanmates and me get put on different teams. Then, after the first round, teams get shuffled again because banner balance hits.
It's become an endless chain of randomization and team switching. As soon as a map starts to get interesting and people start thinking about strategy and tactics, the map ends and all is shuffled again.

Tactics are dead. Had a lot of fun while it lasted.  :cry:

What irks me most about this change is.... why?

Why? Because some people get frustrated when a map lasts long and they happen to be on the losing team? It's really sad that c-rpg now caters to randomers rage instead of promoting teamplay and tactics.
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Prinz_Karl on April 18, 2012, 06:00:21 pm
It's really sad that c-rpg now caters to randomers rage instead of promoting teamplay and tactics.

This.
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: CrazyCracka420 on April 18, 2012, 06:10:14 pm
Well in my viewpoint, C-rpg has always catered to randomers raging on the forums.  Enough QQ and the dev's cave in and nerf something (which makes something else stronger and then people cry for that new problem to be nerfed).

I can't see anything in the last year that was "overpowered".  everything has a counter to it.  if the players are too dumb to figure out what counters what (whether it's tactics, or classes, or equipment) that's their fault, not the problem with a weapon or class or playstyle.

Learn tactics, learn to exploit weaknesses, and use your class or equipments strengths...fuck nerfs.
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Tzar on April 18, 2012, 06:15:07 pm
It's really sad that c-rpg now caters to randomers rage instead of promoting teamplay and tactics.

Haven't it allways been like that  :?:  :lol:

Anyways love the maps alltough the rotation could use some more small maps since everyone and their mother can now afford riding around on their pony 24/7  :!:

Couldn't care less for the 3 round limit thingy since ill never run out of gold anyways by now plus im high lvl an i love the random mob charges rather then lets camp a spot for 5 min thingy...  :lol:
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Nessaj on April 18, 2012, 06:32:03 pm
It can't be that hard to create a script that adds 1 more round to the cycle, so that the first round is always a 30 second warm-up, as someone suggested somewhere on the forums once. Hence teams being shuffled afterwards instead of after a full round.

Top of that make banner balance absolute and everything would be fine. It is literally impossible to gather a bunch of clan-mates to do something fun on the servers, someone will ALWAYS get switched thus ruining everything for both that player who must now play alone like a inept anti-social whelp, plus the clan who most likely needed him for something. You actually have to force yourselves to play worse in order to be allowed to stay together as a team. Horrible.
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Mancen on April 19, 2012, 01:49:45 am
I play on the NA siege and battle servers.

My Feedback was:  If you could please make the rotations just have the smaller maps after say 10pm pacific until whenever, that would be fantastic.  As with the small # of late night players, it sucks HUGE balls to spend half your game time running around the bigger maps.

Gracias.
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Bulzur on April 20, 2012, 12:45:38 am
It's a shame, it seems to be put at 4 score limit now. We had to play a round when it was 3 to 1. So it became 4 to 1, and then mapchange.

There's often a team dominating, this 4 score limit just put an extra slaughter, unjustified, and not that fun.
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Aseldo on April 20, 2012, 02:12:19 am
This is stupid, every time it loads a new map the teams don't get balanced properly so now imbalanced teams are going to be like 25% of all the battles.
Title: Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
Post by: Ubereem on April 20, 2012, 03:48:37 am
3 may work in siege but not in battle. the average battle round is like 2 minutes so 3 scores means even less ticks.