Poll

Do you like the changes? (you can check two options)

Like the random map cycle
96 (44.9%)
Dislike the random map cycle
8 (3.7%)
Like 3 point score limit
42 (19.6%)
Dislike 3 point score limit
68 (31.8%)

Total Members Voted: 121

Author Topic: FEEDBACK: Random Map Cycle and 3 Point Score Limit  (Read 4874 times)

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Offline CrazyCracka420

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Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
« Reply #45 on: April 17, 2012, 04:39:12 pm »
0
moar random plains!

At least half the maps should have no urban elements.

I agree, if it wasn't a siege or raid you most likely were fighting the battle in the open world (i.e. non-urban areas, generally open areas for armies to march around, but also near forests and natural defensive positions such as hills or rivers for choke points). 

You wont' get any sympathy from this crowd.  Jacko posted the NA1 battle server's map break down and it was something like 20 "ruins" type maps (which included the open field battles).  20 "urban" maps that are like enclosed walls, or more of an urban dwellings.  And 5 castle type maps.

It may have changed slightly recently, but basically there's a lot more urban/man-made structure maps, than ones that are just real world geography.  And you still have people bitching (a consensus I might add) that there's too many open field maps.   

I think it should be the other way around on battle server (it's not the siege server...) you should be fighting open world battles and have to use terrain and troop movements for successful tactics.  But people want to be able to zerg rush and use buildings for cover from cavalry and ranged (instead of the rock/paper/scissors format of troop formations).
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Offline dodnet

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Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
« Reply #46 on: April 17, 2012, 04:59:15 pm »
0
moar random plains!

At least half the maps should have no urban elements.

Says the cav guy (I guess)...
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline Gurnisson

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Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
« Reply #47 on: April 17, 2012, 05:00:51 pm »
0
Says the cav guy (I guess)...

He's an archer which also relish the plains. :)
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Eugen

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Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
« Reply #48 on: April 17, 2012, 06:06:55 pm »
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3 point score limit is not enough imho. I dont know if 4 score limit is possible, becouse it allows for a draw of 2:2. So I think its either 3 or 5 score limit.

I would prefer to stick to the 5 score limit, becouse it gives more time to get organiced and try different tactics against other team.

EDIT: Random map cycle is great. Let the fresh maps come!
« Last Edit: April 17, 2012, 06:08:00 pm by Eugen »
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Offline CrazyCracka420

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Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
« Reply #49 on: April 17, 2012, 07:01:49 pm »
0
3 point score limit is not enough imho. I dont know if 4 score limit is possible, becouse it allows for a draw of 2:2. So I think its either 3 or 5 score limit.

I would prefer to stick to the 5 score limit, becouse it gives more time to get organiced and try different tactics against other team.

EDIT: Random map cycle is great. Let the fresh maps come!

It was set to 4 before, the first team to reach 4 wins and the map changed.  Could potentially play 7 rounds before a winner was choosen (4 minimum).  Right now you can play at max, 5 rounds on a map, minimum of 3.  I liked the 4 wins for map change better.
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Offline Eugen

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Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
« Reply #50 on: April 17, 2012, 07:11:15 pm »
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ah me was not thinking. So 4 would be great!
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Offline Mustikki

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Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
« Reply #51 on: April 17, 2012, 10:49:06 pm »
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Hey wake up.
Need more people to reply here.

Offline Spleen

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Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
« Reply #52 on: April 17, 2012, 10:59:52 pm »
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4 would be better imho
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Offline Stylin_ATS

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Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
« Reply #53 on: April 17, 2012, 11:16:08 pm »
+1
Because I have two options I both like and dislike the random map cycle.

Offline justme

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Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
« Reply #54 on: April 17, 2012, 11:25:20 pm »
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can u rotate full map rotation, im waiting for those maps i havent seen for months

Offline Mustikki

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Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
« Reply #55 on: April 17, 2012, 11:49:16 pm »
0
can u rotate full map rotation, im waiting for those maps i havent seen for months

And what maps those might be?

These are the maps currently in the EU 1 map pool:

Code: [Select]
#Eu1
set_map ruined_castle
add_map heathland
add_map native_nord_town
add_map glacier_valley
add_map attack_on_a_caravan
add_map village_94c
add_map winter_invasion
add_map iron_mine
add_map villageoasis
add_map upon_the_rocks
add_map nord_village
add_map native_field_by_the_river
add_map native_farm_by_ruins
add_map battle_in_swadia
add_map river_village
add_map village_65c
add_map bandit_hideout
add_map dune
add_map commercial_city
add_map peipus_lake
add_map riot_in_swadian_city
add_map agania
add_map native_port_assault
add_map waning_cold
add_map village_76c
add_map forest_lake
add_map horrors_of_battlefield
add_map battle_trouble_in_the_neighbourhood
add_map ruined_castle
add_map native_snowy_village
add_map tropical
add_map spring_flood
add_map quick_battle_scene_11
add_map native_village
add_map native_ruins
add_map the_canals_of_our_city
add_map ambushed
add_map native_random_plain_medium
add_map snowy_hamlet
add_map wolves_cave
add_map tumulus
add_map village_99c
add_map citadel_ruins
add_map domremy
add_map pitfalls
add_map field_battle
add_map maaseutu_1
add_map mountain_warfare
add_map battle_of_the_mounds
add_map nether

I'm also converting at the very moment some old warband native maps working better in multiplay and adding them to map pool when finished.

Offline buba

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Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
« Reply #56 on: April 18, 2012, 06:25:16 am »
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I'm also converting at the very moment some old warband native maps working better in multiplay and adding them to map pool when finished.

Great thanks for the work your putting in.
And 3 rounds is to short, random maps i like.

Offline obitus

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Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
« Reply #57 on: April 18, 2012, 09:48:52 am »
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AUTOBALANCE FIRST ROUND DOOIT DOIT DOIT DOIT YEAAAAAAAAAAH  8-)

Offline Mancen

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Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
« Reply #58 on: April 18, 2012, 12:09:53 pm »
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My map feedback:

Please make the rotation do smaller maps after say 10pm pacific.  We keep getting like 8v8 on HUGE maps, and it sucks.  I'm not sure if you can even do this, but if you could it would be great.
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Offline Vibe

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Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
« Reply #59 on: April 18, 2012, 12:13:08 pm »
+2
3 point score limit = horrible