Poll

Do you like the changes? (you can check two options)

Like the random map cycle
96 (44.9%)
Dislike the random map cycle
8 (3.7%)
Like 3 point score limit
42 (19.6%)
Dislike 3 point score limit
68 (31.8%)

Total Members Voted: 121

Author Topic: FEEDBACK: Random Map Cycle and 3 Point Score Limit  (Read 5086 times)

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Offline Everkistus

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Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
« Reply #30 on: April 14, 2012, 12:34:52 pm »
+2
I don't like it. Rarely see x5 multi anymore.

IMO it should be at least 4.

Offline Micah

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Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
« Reply #31 on: April 14, 2012, 01:43:48 pm »
+1
+1 for  random maps ^^
... I would personally change the multiplier system to one with symetric advance and backoff to get rid of these issues but yeah I can see why it is as it is now.
what you mean by "symetric" , only lose 1 multiplyer for a lost round ? .. that would be awesome =D
otherwise idfc =x
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Offline Ganner

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Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
« Reply #32 on: April 14, 2012, 02:33:28 pm »
+1
Meow, your 3 round maps overworked the server and killed it.

Offline Jacko

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Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
« Reply #33 on: April 15, 2012, 11:34:52 am »
+1
Bump. Keep this or not?
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Offline Prpavi

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Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
« Reply #34 on: April 15, 2012, 11:42:46 am »
+1
Bump. Keep this or not?

you could add a poll would help you see better what people think of this yes?  :wink:
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Offline Cosmos_Shielder

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Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
« Reply #35 on: April 15, 2012, 11:46:48 am »
+1
I'm curious, why would you not want to have 3 limit rounds? It it only because of the potential loss of multi? Quite possible it will be much easier to regain it, instead of getting stomped on maps on end (as several people already pointed out).
Stop thinking like that. You know it need to be calculated. you can't do math just by imaginating how it will has an influence.
Imagine the point limit if of 100. Since most of time it always the same team that win , one team will be always x5 the other x1 . Since you have one chance out of two to be on the right team, your Expected_value is of (1+5)/2=3
now suppose there is only two round. You have one chance out of two to be on the right team .half of the time you lose you are in x1. The other half of the time you win. But now you have to consider that you keep the multi. So it is  :
« Last Edit: April 15, 2012, 01:11:10 pm by Cosmos_Shielder »

Offline _Tak_

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Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
« Reply #36 on: April 15, 2012, 11:48:45 am »
0
you could add a poll would help you see better what people think of this yes?  :wink:

this

Offline Jacko

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Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
« Reply #37 on: April 15, 2012, 12:07:09 pm »
0
Stop thinking like that. You know it need to be calculated. you can't do math just by imaginating how it will has an influence.

Not sure where you're going (insinuation I would be doing any math, lulz), but, personally, I don't care about the multi: I'm not here to, grind, but to have fun (whatever that is). But, for a lot of people, the main fun seems to be the grind, keeping the multi, stacking the teams (or rather, BE in the stacked team). In truth, I wonder how people would react if we finally got a working balance, where x5 almost never would happen. 
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Offline Gurnisson

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Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
« Reply #38 on: April 15, 2012, 12:22:14 pm »
+1
At least the awful maps only lasts for 3 rounds. Too bad that the good and classic maps only lasts the same. :(
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Offline Meow

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Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
« Reply #39 on: April 15, 2012, 12:57:44 pm »
+3
Poll added.

Offline CrazyCracka420

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Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
« Reply #40 on: April 16, 2012, 04:38:04 pm »
+1
Love the random map idea (like Ganner it seemed like I'd get on for two hours two nights a week and always play the same 5-10 maps). 

Also I think 3 point score is too low. 4 seemed fine to me (7 rounds total on a map, but usually only was 5-6 tops).  Potentially only playing 3 rounds on a map would be too quick.

Not sure where you're going (insinuation I would be doing any math, lulz), but, personally, I don't care about the multi: I'm not here to, grind, but to have fun (whatever that is). But, for a lot of people, the main fun seems to be the grind, keeping the multi, stacking the teams (or rather, BE in the stacked team). In truth, I wonder how people would react if we finally got a working balance, where x5 almost never would happen.

I'd like that too.  I hate pub stomps, coming from the old days of pubbing Half-Life mods online.  I play the game for fun (done retiring after this retirement, I'll only be gen 8, +3 heavy lance, +3 courser, and selling the loompoint this time so I never have to worry about money or retiring).  But the fact is this game revolves around retiring and pixel crack, and in order to retire you need experience, to get experience you need a multiplier.

So if you ever want people to get on board with "balanced" teams (aka having class/skills, and K:D be more of an influence than banner) than you will need to change how experience is earned. 

It would be better if more games were based on individual skill and (and how you allocate skills/attributes in game) rather than what piece of pixel crack your character is wearing or holding, but it seems like every game for the past 10 years has been focused on obtaining items, not on playing the game for enjoyment and individual player skill.
« Last Edit: April 16, 2012, 04:50:00 pm by CrazyCracka420 »
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Offline dodnet

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Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
« Reply #41 on: April 16, 2012, 04:41:27 pm »
0
The random map cycle is great (I was suggesting it  :mrgreen: ). The 3 point limit does work quite well so far. Only downside: if teams are quite unbalanced, map is over very fast.
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline _Tak_

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Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
« Reply #42 on: April 17, 2012, 12:46:30 pm »
0
bump this so people have more chance to vote

Offline Kafein

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Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
« Reply #43 on: April 17, 2012, 02:38:04 pm »
+1
+1 for  random maps ^^what you mean by "symetric" , only lose 1 multiplyer for a lost round ? .. that would be awesome =D
otherwise idfc =x

It's exactly what I meant.


Not sure where you're going (insinuation I would be doing any math, lulz), but, personally, I don't care about the multi: I'm not here to, grind, but to have fun (whatever that is). But, for a lot of people, the main fun seems to be the grind, keeping the multi, stacking the teams (or rather, BE in the stacked team). In truth, I wonder how people would react if we finally got a working balance, where x5 almost never would happen. 

Actually, the game would be better if it was balanced entirely around x1 and x2, because that would mean the multi increases and decreases would be de facto symetrical (or whatever is the word in english). But it is not "balanced" for x1 and x2 at the moment. Classes such as cavalry, heavy infantry and archers are discriminated by upkeep and some sets are nearly impossible to play without an external income or an over average W/L ratio in the current system. Also, a reduction in xp/playtime means that old players had an easier time gathering levels than new ones.

Offline Adamar

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Re: FEEDBACK: Random Map Cycle and 3 Point Score Limit
« Reply #44 on: April 17, 2012, 03:28:47 pm »
-4
moar random plains!

At least half the maps should have no urban elements.