cRPG

cRPG => Suggestions Corner => Topic started by: TugBoat on April 12, 2012, 04:53:29 pm

Title: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: TugBoat on April 12, 2012, 04:53:29 pm
The purpose of a video game is to be fun. There are many aspects of a game that people find enjoyable. Most players in CRPG enjoy the progression, the variety of builds, team work, and many other aspects including the one I want to discuss now: Challenge.

Every game has a certain aspect of difficulty and challenge to over come. The desirable challenges in CRPG include fighting against skilled opponents, organized teams, people with builds that counter yours, and many others.

The least desirable of these in my opinion is the horse crossbow. Normal lancing cav have to put themselves in danger to get a hit, and are countered by long range weapons such as archers, crossbows, and various polearms. Throwing cav and normal horse bowmen are countered by their limited ammunition supply. Horse crossbows have none of these issues to worry about, since in most cases they are able to carry a bow and three stacks of bolts. They do not have to be near an opponent, they are faster than most opponents, and their slow firing rate coupled with their three stacks of ammunition mean they really have no weaknesses.

Repeatedly I have seen different players (and not just Rohypnol/MrDick) run in circles as they are the last ones alive versus a team of three, five, or even more. They will draw the round out until the last second, where they commit suicide to keep the round from drawing, or in some cases even allow the round to draw.

Defenders of the class will say "they are just playing their class", and that is correct. It is up to the developers to fix the issue with the horse xbow cav. But why should they fix it? Xbow cav is something you can play in campaign of warband, and there are similar classes in other mods. Why should it be fixed?

As I stated before, games are about fun. One important aspect of games that help them be fun is flow. The flow of a game is extremely important to the fun. For example, Super Meat Boy is a game that is excellent at managing the flow of the game play. It is very challenging, and anyone who has played the game can attest that you die often. The respawn system of the game allows the player to get back into the action quickly, and deaths become less frustrating. As a bystander at the end of a CRPG match, you are prevented from getting back into the combat for minutes at a time. Minutes may not seem like a long time, but when those minutes could be spent gaming, it is significant. Even if it's two minutes at the end of the match, imagine that occurring five rounds in a row. That's ten minutes where 95% of the players in the match watch a pointless battle where some player runs in circles and the players in the game wait.

Basically, the horse crossbow class is poor game design all around. It spoils the fun for the majority of players, it lacks balance, it disrupts the flow of game play, and I am confident that many other CRPG players share in the same concerns that I have.

 Now lets discuss possible balance changes:

Option 1: When wounded, horses move slower. This would enable archers and crossbowmen to focus a horse xbow person, each arrow causing the horse to move a tiny bit slower. Until when the horse in nearly dead, it is slower than being on foot. This is consistent with realism. If an arrow is in the leg of a horse, it probably will lose the will run. I would suggest significant speed decreases to occur only when the horse's health was below 30% to avoid hurting other horse classes too significantly.
 
Option 2: Exhaustion for horses. Limit the amount of time that a horse can remain in motion. You could do a bar much like the drowning mechanic that causes the horses to keel over dead from exhaustion in the final 2 minutes of a match. This will enable all cavalry to enjoy the early game dominance and killing off stragglers like they always do, while restoring the flow of the game. This choice lacks realism though, because most horses would not die of exhaustion after a few minutes in motion.

Option 3: Drastically decrease mounted crossbow accuracy.



If you support, or do not support nerfing horse crossbowmen, please post below expressing your support or concerns.

If you agree with anything I said and would wish to elaborate more, please post.

If you have any other suggestions as to what could fix the problem, please post.

Thanks for reading! -TugBoat
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Smithy on April 12, 2012, 05:09:59 pm
+1

Option 4: Do not allow Crossbows of any kind to be reloaded on horseback.  In my opinion and in my experience (I have a crossbow right next to me) it quite honestly is not possible to reload one of these things with one hand as the animation suggests in game.. unless mayhaps, you're a body builder. (lol) The only way I could see someone realistically reloading a crossbow from horseback would be if you had one of
(click to show/hide)


Stolz
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: TugBoat on April 12, 2012, 05:15:23 pm
+1

Option 4: Do not allow Crossbows of any kind to be reloaded on horseback.  In my opinion and in my experience (I have a crossbow right next to me) it quite honestly is not possible to reload one of these things with one hand as the animation suggests in game.. unless mayhaps, you're a body builder. (lol) The only way I could see someone realistically reloading a crossbow from horseback would be if you had one of
(click to show/hide)


Stolz

Good point, not to mention steering a horse at that speed and wit the turning abilities of an arabian without using your arms on the reigns is impossible. Didn't think of that.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Duncdar on April 12, 2012, 05:35:14 pm
Good point, not to mention steering a horse at that speed and wit the turning abilities of an arabian without using your arms on the reigns is impossible. Didn't think of that.
That's also a reason why people have suggested to make all the current crossbows unable to be reloaded on horseback and add a separate crossbow (A windlass crossbow I believe) to the game. That crossbow would deal medium-low damage and be pretty inaccurate, but it would be the only crossbow that could be reloaded while you're on a horse.

But even then, there's nothing that stops a horse xbowman from getting a arbalest, shooting it on horseback, running over to the map edge, dismounting, reloading and getting back on his horse.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Spanish on April 12, 2012, 06:12:42 pm
I disagree not with the nerfing Xbow cav but with the methods you've chosen that will nerf every other cavalry player in the game which will actually affect them more than the Xbow cav. I am a cav player that rides an Arabian and I've literally killed 6 or 7 Xbow cav in one round before. So saying they're isnt a counter is not acccurate other cav counter them the best but it's just annoying chasing them down so most cav ignore them.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Elindor on April 12, 2012, 07:32:50 pm
I really like the xbows not being reloadable on cav...and introducing 1 or 2 xbows that can be but are less powerful (for obvious reasons).
This shouldn't hurt other cavalry classes right?

Yeah they could dismount somewhere, reload, and get back on the horse, but that kinda eliminates the problem the original poster brought up in my mind.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Vexus on April 12, 2012, 07:36:58 pm
Just make all crossbows not reloadable on horse and end it there, no need for excessive nerfs.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: rustyspoon on April 12, 2012, 07:39:44 pm
Though I hate xbow cav with every ounce of my being, they don't need a nerf.

Instead we just need smarter teammates. If you are ranged and see an xbow cav on the other team, it MAY be a good idea to kill his horse. Just sayin'.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Vexus on April 12, 2012, 07:44:09 pm
Xbow cav need a nerf because they are the only cav class with no requirements apart of horse archery letting them go ridiculous builds like 12/30 for example.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Tomas_of_Miles on April 12, 2012, 07:55:00 pm
Xbow cav need a nerf because they are the only cav class with no requirements apart of horse archery letting them go ridiculous builds like 12/30 for example.
But using a mw light crossbow and mw steel bolts only lends you a certain amount of damage (speed bonuses will increase that). The weapon has low requirements but cannot be augmented in damage by the skill investment.

Also, being a horse crossbowman requires awareness, you are vulnerable as you focus on a target with a ranged weapon out, reloading between each shot is sizeable disadvantage against HA and ground ranged troops.

Have any of you tried being a horse crossbowman for a generation/stf on cRPG?
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: rustyspoon on April 12, 2012, 07:57:56 pm
Xbow cav need a nerf because they are the only cav class with no requirements apart of horse archery letting them go ridiculous builds like 12/30 for example.

This just gave me the hilarious idea for a Great lance cav build:

Strength: 11
Agility: 30
Hit points: 46
Skills to attributes: 12
Ironflesh: 0
Power Strike: 0
Shield: 9
Athletics: 0
Riding: 11
Horse Archery: 0
Power Draw: 0
Power Throw: 0
Weapon Master: 0
One Handed: 1
Two Handed: 1
Polearm: 114
Archery: 1
Crossbow: 1
Throwing: 1
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Tomas_of_Miles on April 12, 2012, 07:59:51 pm
This just gave me the hilarious idea for a Great lance cav build:

Strength: 11
Agility: 33
Hit points: 46
Skills to attributes: 18
Ironflesh: 0
Power Strike: 0
Shield: 2
Athletics: 0
Riding: 11
Horse Archery: 0
Power Draw: 0
Power Throw: 0
Weapon Master: 0
One Handed: 1
Two Handed: 1
Polearm: 114
Archery: 1
Crossbow: 1
Throwing: 1

Surely you'd want some more powerstrike and strength. This deserves its own thread...  :lol:
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Vexus on April 12, 2012, 08:03:01 pm
Couch damage is not affected nor boosted by PS which is another bullshit but that's another thread.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Tomas_of_Miles on April 12, 2012, 08:05:39 pm
Couch damage is not affected nor boosted by PS which is another bullshit but that's another thread.
Are you absolutely sure? Also I didn't think it was possible to chamber block (or should I say riposte?) couches. But I've heard the sound when preparing an overhead at what seemed like the right time at an incoming couch!
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Vexus on April 12, 2012, 08:11:15 pm
There was a thread about couching with people stating it and seeing it myself with a character that only used a couching lance using that very same build rustyspoon showed ranking kills after kills with 0 PS.

On my retired cav I tested it myself and I managed to one shot a medium+ armoured player with the jousting lance when I had 2 PS while on a sumpter so I wasn't going very fast since I had 2 riding only.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Tomas_of_Miles on April 12, 2012, 08:14:16 pm
There was a thread about couching with people stating it and seeing it myself with a character that only used a couching lance using that very same build rustyspoon showed ranking kills after kills with 0 PS.

On my retired cav I tested it myself and I managed to one shot a medium+ armoured player with the jousting lance when I had 2 PS while on a sumpter so I wasn't going very fast since I had 2 riding only.
Was this on duel? Otherwise was the player already injured? Or perhaps low level?

*edit* forgive the derail
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Vexus on April 12, 2012, 08:16:15 pm
On battle server at the start of a round.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Teeth on April 12, 2012, 08:34:34 pm
So the problem is them delaying? Why is the nerf request specific for HC, while HA pose exactly the same problem? Not much of a nerf anyway, more of a mechanic change.

What the obvious flaw is in the way horse crossbowing and crossbowing in general work in this game, is the complete lack of a strength requirement. They just get strength until they can use the weapon and can pump the rest into agi, creating some very annoying builds, especially for those on horses with a fuckload of riding.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Gricks on April 12, 2012, 09:24:24 pm
Signed.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: LastKaze on April 12, 2012, 11:19:08 pm
So the problem is them delaying? Why is the nerf request specific for HC, while HA pose exactly the same problem? Not much of a nerf anyway, more of a mechanic change.

What the obvious flaw is in the way horse crossbowing and crossbowing in general work in this game, is the complete lack of a strength requirement. They just get strength until they can use the weapon and can pump the rest into agi, creating some very annoying builds, especially for those on horses with a fuckload of riding.
I have 18 strength and using a arbalest, even i get pissed when there's a horsecrossbow running me over when im reloading (and their reloading their crossbow too). It's kind of dumb how they can reload their crossbow and yet run people over at the same time and they don't have to start reloading their crossbow over again. Sounds pretty broken.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: _Tak_ on April 12, 2012, 11:53:04 pm
On battle server at the start of a round.

Couching counts on speed bonus, it has nothing to do with PS. If your lance damage is 35 then it will x (The amount of speed ur horse charge at him). If you use a courser you can usually 1 hit couched someone even if they are fully plate.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Rumblood on April 13, 2012, 01:03:30 am
-1
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Joker86 on April 13, 2012, 01:19:30 am
I don't see where a HX is much different from a HA, especially if latter is saving ammo and even picking up arrows he finds.

And although I agree that you should always take into concern how balancing a class feels for other classes, you should also balance around the effectivity of a class (surprise, surprise). And this is where I say HX are fine.

I am really against any further nerf of classes, as the game really reached the maximum extend of nerfs possible.

HA's and similar are not really the problem, they are not OP os something like that. The gamemode is the problem. Just make MOTF appear on every map, perhaps this is the right hint for retarded infantry that approaches the end of a round with outnumbering a HX 5:1 and then loses the round by running after the HX (Just think about single player - after starting a new game, how do you use to kill looter parties? Yes. You are not better than those looter bots  :rolleyes: ). Because - as I preach everywhere these days - missing tactical knowledge of infantry is the problem. In fact you can say that the average infantry players is less skilled than the average player of the other classes. Or better: 90% of all players play infantry with less skill than they could. And then everyone complains about bad balance.

Just make the master of the field flag appear ALWAYS at 2:30 and things will be perfectly fine. There is really no need to kill HX's by forcing them to reload in some dark corners or the like.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Spa_geh_tea on April 13, 2012, 01:21:26 am
They ever gonna make battle a strat. With 400 tickets per team and flags at base......
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: LastKaze on April 13, 2012, 01:21:55 am
Here are my suggestions:
- When they are reloading, they have to reload at a certain speed, if they go too fast, they stop reloading.
- Make master the field show up at 1:30
- Decrease the accuracy
- Needs another crossbow that does medium damage
- When they hit an object/person, they stop reloading.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: TugBoat on April 13, 2012, 01:33:04 am
So the problem is them delaying? Why is the nerf request specific for HC, while HA pose exactly the same problem? Not much of a nerf anyway, more of a mechanic change.

What the obvious flaw is in the way horse crossbowing and crossbowing in general work in this game, is the complete lack of a strength requirement. They just get strength until they can use the weapon and can pump the rest into agi, creating some very annoying builds, especially for those on horses with a fuckload of riding.

If you had read my post entirely, I stated that horse archers suffer from ammunition issues more than HXB due to the fact that they fire more often.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: TugBoat on April 13, 2012, 01:34:14 am
-1

You could explain why you're posting -1 instead of just doing it? There are several things that cause horse xbows to interfere with a good solid well rounded well paced multiplayer gaming experience and all you have to say is "-1" without any reason?
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Count_Adhamar on April 13, 2012, 01:44:19 am
+1

I support this motion.

Implement Option 3 & Option 4 !!!!!!!
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Leman_Russ on April 13, 2012, 01:55:05 am
Love these threads.  Lets nerf a class because 2 players play it effectively!  Honestly, please tell me who these mysterious horse crossbowmen are who are always the last alive and causing games to drag on forever?  Rohypnol is pretty much the only one that does this.  I do this maybe once every 4 or 5 rounds.  Who else?  I rarely, if ever, see any other horse crossbows survive to be the last one on their team alive. 

Lets look at some of the desired changes:

-Lets greatly reduce the accuracy of the HX?  Obviously spoken by someone who has never tried the class.  The only thing more challenging accuracy wise in this game would be HA.  If you suck in the slightest at archery or ground crossbow, you wont break a 1:1 KDR as a HX. 

-How about damage?  It takes 3 shots to kill most people, and when it rains (and it rains frequently) ... damage is gutted by like 50-60%. 

-Don't let them reload unless they are moving super slow!  Yeah... let me fire 1 shot for piddly-dick damage then run and hide so that I can reload without being a massive sitting duck.  That sounds like a plan.

-Reduce horse speed when horse is wounded.  You do know dude, that the horse dies in 2 arrows/bolts.  Sometimes 1 depending on where it is hit.  It is 1 shotted by a long dagger glancing its legs.  I don't think this is a relevant/needed change because arabians die fast enough.

-Don't allow reloads when bumping players.  I can understand that you hate this Lastkaze.  I've done this to you myself haha.  I honestly wouldn't care if this were changed.  It is really only productive to do this to ground xbows.

I strongly urge players who ask for the nerfs to crossbow cav to actually play the class.  Try it for a gen or on a STF alt.  Attempt to even get 10 kills in the duration of a map (Vast majority of people wont).  Every player I know that has done this has had a change of heart about their feelings towards the class.  After trying it, they understand how challenging it actually is. 

If you really want to stop the rounds from taking so long, petition for MOTF to spawn automatically at a certain time... say 2:00 on the clock.  Or based on percentages of players alive.  This would solve your problem of long matches without nerfing a class that 99% of the playerbase sucks/would suck at. 

TL:DR ~ Do not nerf a class because 2 players in the entire community are good with it.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Homey_D_Clown on April 13, 2012, 02:14:00 am
buff arbalest, nerf cav across the board. problem solved.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: TugBoat on April 13, 2012, 03:03:41 am
Love these threads.  Lets nerf a class because 2 players play it effectively!  Honestly, please tell me who these mysterious horse crossbowmen are who are always the last alive and causing games to drag on forever?  Rohypnol is pretty much the only one that does this.  I do this maybe once every 4 or 5 rounds.  Who else?  I rarely, if ever, see any other horse crossbows survive to be the last one on their team alive. 

Lets look at some of the desired changes:

-Lets greatly reduce the accuracy of the HX?  Obviously spoken by someone who has never tried the class.  The only thing more challenging accuracy wise in this game would be HA.  If you suck in the slightest at archery or ground crossbow, you wont break a 1:1 KDR as a HX. 

-How about damage?  It takes 3 shots to kill most people, and when it rains (and it rains frequently) ... damage is gutted by like 50-60%. 

-Don't let them reload unless they are moving super slow!  Yeah... let me fire 1 shot for piddly-dick damage then run and hide so that I can reload without being a massive sitting duck.  That sounds like a plan.

-Reduce horse speed when horse is wounded.  You do know dude, that the horse dies in 2 arrows/bolts.  Sometimes 1 depending on where it is hit.  It is 1 shotted by a long dagger glancing its legs.  I don't think this is a relevant/needed change because arabians die fast enough.

-Don't allow reloads when bumping players.  I can understand that you hate this Lastkaze.  I've done this to you myself haha.  I honestly wouldn't care if this were changed.  It is really only productive to do this to ground xbows.

I strongly urge players who ask for the nerfs to crossbow cav to actually play the class.  Try it for a gen or on a STF alt.  Attempt to even get 10 kills in the duration of a map (Vast majority of people wont).  Every player I know that has done this has had a change of heart about their feelings towards the class.  After trying it, they understand how challenging it actually is. 

If you really want to stop the rounds from taking so long, petition for MOTF to spawn automatically at a certain time... say 2:00 on the clock.  Or based on percentages of players alive.  This would solve your problem of long matches without nerfing a class that 99% of the playerbase sucks/would suck at. 

TL:DR ~ Do not nerf a class because 2 players in the entire community are good with it.

Due tot he success of Rohyp there have been many imitators lately who I can not name due to their unoriginality and easy to forget nature who have been alive at the end of the round, with no kills, who have wasted tons of time. There is actually a complaint post around here somewhere that I posted in when we vote banned him for delaying.

Just because you haven't seen it doesn't mean it doesn't happy. I play a lot in the early morning when there's 20-30 people in the server and I've seen plenty of HXBows delay.

Fact remains that you can't argue with what I said about cav balance. They do not have the risk involved with lancing cav, they do not have the ammunition issues of normal horse archers, they just keep running and running forever and ever at full speed. If you are smart, or a coward, or a troll, it's easy to be last or near last alive on your team and drag the match out. It has too many bonuses and not enough draw backs.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: ROHYPNOL on April 13, 2012, 03:08:37 am
I think this is funny because i know the person in general you are talking about is me... nor do i have the perfect aiming or riding you are talking about because im a 10/24 build... so all those statements are false.. and its really funny comparing lancers to horse xbow as if the 2 should be compared at all.. lancing is by far easier and rack up way more kills doing so.. really there is not much to say about this thread other than.. do not complain about something only a couple people are good at and something you have never done or if you have done it you obviously are no good at it.. sometimes there is nothing you can do about a persons skill level in the game.. if a person is good he is going to consistantly kill you so plz dont complain about it.. that goes for everyone.. not being specific to one person.. thanks you have a wonder day ragers

oh and delaying isnt being consistantly the best person on your team fyi.. if you cry about dying and having to wait there is a solution.. dont die or go to seige
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Imapanda on April 13, 2012, 03:10:50 am
Horse X-bow doesn't need to be nerfed, ROHYP just needs to write us all a nice little guide on how to be a good horse x-bower and how to avoid them. :p
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Leman_Russ on April 13, 2012, 03:13:12 am
Tugboat, what I don't get is how you are this incredibly dense.  The people who you complain about delaying, with 0 kills, wasting time will be no different whether or not you nerf xbow cav.  DELAYERS WILL DELAY.  Your nerfs wont cause any issue for the bad players, they will still be useless and delay.  Accuracy nerfs, speed nerfs, whatever the fuck nerfs wont change anything with the scenario you described.  The only thing that needs to be changed is forcing MOTF to spawn with 2:00 or 1:30 left on the clock.  Thats it.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Harrys Oil Can on April 13, 2012, 04:30:43 am
http://forum.c-rpg.net/index.php/topic,30008.0.html (http://forum.c-rpg.net/index.php/topic,30008.0.html)
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: TugBoat on April 13, 2012, 04:44:02 am
I think this is funny because i know the person in general you are talking about is me... nor do i have the perfect aiming or riding you are talking about because im a 10/24 build... so all those statements are false.. and its really funny comparing lancers to horse xbow as if the 2 should be compared at all.. lancing is by far easier and rack up way more kills doing so.. really there is not much to say about this thread other than.. do not complain about something only a couple people are good at and something you have never done or if you have done it you obviously are no good at it.. sometimes there is nothing you can do about a persons skill level in the game.. if a person is good he is going to consistantly kill you so plz dont complain about it.. that goes for everyone.. not being specific to one person.. thanks you have a wonder day ragers

oh and delaying isnt being consistantly the best person on your team fyi.. if you cry about dying and having to wait there is a solution.. dont die or go to seige

Obviously you didn't read my post at all and you're just taking it upon yourself to belittle everyone else and talk about how grand you are.

You are excellent Rohypnol, no one is arguing that, and no where in my post did I mention good players at all, and being last one alive definitely does not make you the best person on your team.

Rohy you are only helpful to your team when you are playing 2h or lancer cav (sometimes on lancer cav). The rest of the time you leech and don't contribute to anything significant. Unfortunately that's a fact. Prancing around on your horse far away from the real battle while trying to shoot is not contributing to your team's win, and the fact that you in no way put yourself in danger does not make you the best on the team. You just run away and then pick off stragglers near the end of the match, plain and simple.

That being said, the post was NOT about anyone individual. It is about the class itself not having enough balance. I listed the risks and rewards of the various classes. horse Xbow is all reward, no risk, and since it does not require you to be anywhere near an opponent, with nearly unlimited ammunition for the period of time that the game lasts, it is just unfair and disrupts the flow of the game.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Rumblood on April 13, 2012, 04:45:08 am
You could explain why you're posting -1 instead of just doing it? There are several things that cause horse xbows to interfere with a good solid well rounded well paced multiplayer gaming experience and all you have to say is "-1" without any reason?

-2
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: TugBoat on April 13, 2012, 04:47:07 am
Tugboat, what I don't get is how you are this incredibly dense.  The people who you complain about delaying, with 0 kills, wasting time will be no different whether or not you nerf xbow cav.  DELAYERS WILL DELAY.  Your nerfs wont cause any issue for the bad players, they will still be useless and delay.  Accuracy nerfs, speed nerfs, whatever the fuck nerfs wont change anything with the scenario you described.  The only thing that needs to be changed is forcing MOTF to spawn with 2:00 or 1:30 left on the clock.  Thats it.

Lemun, what I don't get is why you feel the need to insult people because you do not take the time to understand their argument fully. Don't post here if you did not read what I typed fully. If you did not understand something let me know and I can explain it to you in terms that you can understand. Any of the nerfs that I have suggested and most of the nerfs that others have suggested will facilitate in removing the horse xbow's ability to RUN AWAY so effectively.

The delaying won't be occurring if their horse is slower, they can't use a xbow on a horse, they can't reload on a horse, the stamina suggestion, or any of the many other ideas that have been listed by other players. It is impossible to hunt down a horse xbow without any ranged (and even with, sometimes) as it stands, and with the changes I suggested it will be much much easier thus fixing the flow of the game.

I'm not going to respond to any more of your posts if you insist on being rude.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: TugBoat on April 13, 2012, 04:48:49 am
http://forum.c-rpg.net/index.php/topic,30008.0.html (http://forum.c-rpg.net/index.php/topic,30008.0.html)

Rohyp's killing ability does not scare me or bother me. What bothers me is seeing him or any of his imitators prance around in circles at the end of the mission wasting time when we could have started another match.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Spanish on April 13, 2012, 05:41:20 am

Rohy you are only helpful to your team when you are playing 2h or lancer cav (sometimes on lancer cav). The rest of the time you leech and don't contribute to anything significant. Unfortunately that's a fact. Prancing around on your horse far away from the real battle while trying to shoot is not contributing to your team's win, and the fact that you in no way put yourself in danger does not make you the best on the team. You just run away and then pick off stragglers near the end of the match, plain

Well that's a load of crap. First off if he was leeching he would be banned for it and Ive seen him go 17-1 on a map before so if that's not contributing, maybe you should be banned for leeching because I don't remember you pulling anything like that.

Secondly he isn't invincible and jus cause he can run away doesn't mean he can't be killed. Most of the time someone gets the jump on him and he gets dehorsed or I get lulled into chasing him and get him or I get dehorsed. Point being if doesn't have a good k:d its because he's being countered which is what you want right?

Thirdly the "risk" part I think definitely comes in when they are taking shots at people the closer they get more likely they can hit them and this is especially true for fighting against other cav you miss hitting another cav your just asking to get dehorsed by him because they will just continue to chase you down.

This all comes from playing as a HA with 8 riding and champion Arabian, even with that I get caught quite often by other cav
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: MrShine on April 13, 2012, 05:56:22 am
no, horse xbow are fine. pick up a ranged sidearm.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Leman_Russ on April 13, 2012, 06:05:39 am
Well that's a load of crap. First off if he was leeching he would be banned for it and Ive seen him go 17-1 on a map before so if that's not contributing, maybe you should be banned for leeching because I don't remember you pulling anything like that.

Secondly he isn't invincible and jus cause he can run away doesn't mean he can't be killed. Most of the time someone gets the jump on him and he gets dehorsed or I get lulled into chasing him and get him or I get dehorsed. Point being if doesn't have a good k:d its because he's being countered which is what you want right?

Thirdly the "risk" part I think definitely comes in when they are taking shots at people the closer they get more likely they can hit them and this is especially true for fighting against other cav you miss hitting another cav your just asking to get dehorsed by him because they will just continue to chase you down.

This all comes from playing as a HA with 8 riding and champion Arabian, even with that I get caught quite often by other cav

Theres no point in debating with him.  He is of the same mind as Slamz and his lot that only play infantry.  They tend to make up shit because they get repeatedly killed by HX and can't do anything about it.

For instance:
-Prancing around away from the real battle, avoiding danger... obvious bullshit.  Spectate for 1 round and you can tell thats a lie.
-Leeching and not contributing...  Topping the scoreboards almost every map.  Clutching the round against the odds frequently.  Guess thats not contributing.

Do you know how we generally play HX?  We do our best during the round to eliminate as many ranged as possible.  This isn't difficult because the majority of ranged players are focused on shooting peasants to boost their KDR.  Then when the round is towards it's end, there are less ranged to counter us.  Its called strategy friend.  Try convincing your ranged players to shoot our horses down instead of shooting Joe_Peasant. 

Oh and "you didn't read my post fully" reply.  Option 3 dude.  "drastically reduce accuracy".  Why would this be an option?  Its already significantly more challenging than ground xbow/archery.  This would only really fuck the 2 people who are causing all the hate by killing you.  Which leads to my initial assertion: you are angry at being repeatedly killed by HX and want it to stop.

I would love to hear a reply regarding forcing the MOTF to spawn at 2:00.  If delaying is your main gripe (which i doubt), then problem solved right?  Or is it simply your goal to ruin the class that you are personally unable to counter?
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Herkkutatti on April 13, 2012, 07:13:55 am
Xbow cav OP?!?!? What is this i don't even....
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Smithy on April 13, 2012, 07:37:39 am
It would appear this thread has turned into a "hate on Rohypnol" and "Bash anyone who doesn't agree with you" Fap-Fest.  To actually address what Tugboat has presented in his opinion to be a genuine problem, mayhaps arguing over how annoying or how skilled one player is against another is not the right direction we need to be headed in.  What needs to be done is people need to stop arguing and submit factual information supporting where they stand, rather than the needless flow of insults and subjective, biased opinions about how they 'feel' towards one play style or another.

I play every class.  I have a character supporting every 'main role' (I even have a Horse-Crossbowman) and thus I believe I can offer an objective view for everyone to consider.  Horse-Crossbowman are rather annoying, yes but that does not warrant a 'nerf'.  Realistically thinking however, (Although I do not know the real life specs of the crossbows in game) it would not be physically possible, for a Horse-Crossbowman to exist in real life for several reasons.  One, it would not be possible for someone to pull the string into it's locked back position with one hand, unless you had a ridiculously small "Pistol-Crossbow" which would probably not even pierce armor, thus rendering it useless in my eyes.  Two, even if the person is strong enough or the crossbow is weak enough for reason one to be possible, it would not be possible to ride the horse as effectively while reloading considering you would have to hold the reins with your teeth or just not at all. Three, the galloping motion of the horse would most likely throw off your loading the bolt into the crossbow, and considering the design of the crossbows in game, in a realistic setting, misfires would be common, due to the 'trigger' being a sort of lever.

I am in no way trying to say I know more than others, I am simply presenting the information that I have on how crossbows work (and don't work, for that matter) in an effort to push my standing in that reloading while on horseback should not be possible.  Thank you for taking the time to not TL;DR this.


Stolz
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Largg on April 13, 2012, 07:52:01 am
Couch damage is not affected nor boosted by PS which is another bullshit but that's another thread.

Yes it does. Like normal attacks couching damage is affected by strength and weapon proficiency.
Forgot to mention it, PS influences it as well.

It's just lovely how sure people are about things without knowing anything about it.

On the HX thing, I really can't see what's the problem. Any decent archer or horse archer will eat the class as a breakfast. I've played a decent amount (lvl 30 alt) of HX and the way I see it is a fun but not terribly efficient class to play. Sure I'm surviving to the end of the rounds most of the time but the damage output I'm giving is just weak. If I'm lucky I might get as many kills as playing a lance cav casually.

I guess the main thing that pisses off is the delaying? What surviving people on the opposing team should learn is not to chase cav. I mean if the cav are not complete idiots they always decide when they want to fight. Chasing the cav only gives them the advantage. Just camp with what's left of you and dodge bolts if no cover is there.

ps. I think it's good manners to surrender as HX if you're facing impossible odds (5+).
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Cup1d on April 13, 2012, 10:37:38 am
Never seen any succesfull xbow cav. Annoying - yes. Succesful? - no.

If you just wanna talk about delay - let's talk about shielders and standart (bad) cavalry.



Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: oohillac on April 13, 2012, 10:46:49 am
There are three issues with NA that lets this happen, and none of them have to do with Rohy, whom I respect very much for his ranged skills.

1)  Lack of shields.  Seriously, 2h, bring a 0 skill shield, or take a few out of IF/WM and get 3 shield skill!

2)  Lack of hybrids. Bring crossbows, throwing, archery stuff!  Invest a few points!  Even find a dead crossbowman and loot one if you have to!

3)  Stop riding goddamn coursers.
Try an Arabian yourself, or the desert, to outmaneuver/maneuver with him.  Coursers are fast, sure, but can't turn well to cut the crossbowmen off.

TL;DR:  Horse Crossbows are okay, unless you are a lone horsearcher (like I often was).
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Tomas_of_Miles on April 13, 2012, 01:40:28 pm
Maybe things are different in NA. All EU has to deal with is people like me and Al Kebab... we're harmless!  :mrgreen:
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Berserkadin on April 13, 2012, 01:42:42 pm
No, HX aint OP, the OP is just a whining nub who cant adapt to new enemies and develop new strategies and tactics.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: TugBoat on April 13, 2012, 02:20:10 pm
Rohyp especially only gets kills near the end of a round or near the beginning against people AFK in spawn. I'm not sure why people keep arguing with me, I've repeatedly said that Rohyp is a good player, but him and other HX always being alive at the end of a round has nothing to do with skill and everything to do with the class which needs to be changed. As I've also repeatedly stated, the class does not require you to be within in range of anyone in melee to kill them, and you are very foolish if you think that Rohyp doesn't hide from archers, because he does, but that's just "playing his class". If any of you had bothered to read the initial post instead of comments that have been posted after it, I even said that the issue was not with any players individually, but in the way the class is itself that is the issue, and many people have given good ideas as to how to effectively address the problem.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Gurnisson on April 13, 2012, 02:25:55 pm
HA and HX are already the hardest classes to play, doesn't need a nerf.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: TugBoat on April 13, 2012, 03:01:39 pm
HA and HX are already the hardest classes to play, doesn't need a nerf.

If you had bothered to read the post, you would see that I nowhere mentioned the difficulty of the class to play, but reasons why it did not fit well in a game. Please read my post and address my reasons.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Zanze on April 13, 2012, 03:30:38 pm
HX are fine, they are just different. They don't do as much damage as you all say, they aren't -that- annoying. Stop acting like the single player bots that mindlessly chase HX in an open field. Yes i've been killed by dozens of HX, i've killed just as many with jumpslashes or stabs when they make a -single- mistake and lose their horse. Or I've simply hit their horse with an axe or two and it's dead. They aren't as powerful as you whiners say.

Put MoTF at 2minutes left and the "problem" is solved. This fixes any form of delaying and concentrates all the fighting in a single spot. Awesome. HX are just another player, just one that isn't fought by spamming your left click.

(Written by a non-HX.)
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Rumblood on April 13, 2012, 05:01:08 pm
I'm not sure why people keep arguing with me.

Because you are too thick to get it. Why do you keep arguing with them?

You are wrong. HX doesn't need a nerf. MOTF needs to be fixed, period.

Now quit arguing.  :idea:
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: ROHYPNOL on April 13, 2012, 06:48:38 pm
tugboat maybe you should get on and just fraps me, then analyze it, and then realize everything you say about me is wrong.. i get kills consistantly the entire round and if you say otherwise, you are a fool.. i do not really care what this thread is REALLY about.. just plz tell the truth.. how would i just kill at beginning and just do nothing in the middle? and then get kills at the end of round.. like that makes sense for any player at all.. its probably because you are usually fighting during the battle and only notice things when you are not fighting or dead.. just saying all you need to do is fraps me and you will realize there is a big misconception on what you think i am doing.. this is not about how great of a player or how bad of a player i am.. just want some people to realize that i dont even think the cry babies know what they are crying about... as for you saying i do not help my team is a complete joke and you are delusional as shit.. do i really need to epeen more..
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: polkafranzi on April 13, 2012, 06:51:53 pm
(click to show/hide)

No.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Gurnisson on April 13, 2012, 08:01:21 pm
If you had bothered to read the post, you would see that I nowhere mentioned the difficulty of the class to play, but reasons why it did not fit well in a game. Please read my post and address my reasons.

Here you go:

You are wrong. HX doesn't need a nerf. MOTF needs to be fixed, period.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: engurrand on April 13, 2012, 08:05:03 pm
this thread needs to die

someone start harassing and flaming so the police come and wrap the whole thing up...

troll troll troll
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Tears of Destiny on April 13, 2012, 08:13:15 pm
What makes this petition "OFFICIAL" as opposed to just a normal petition?
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: MrShine on April 13, 2012, 08:16:18 pm
Because Tugboat is OFFICIALLY pissed off!
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Rainbow on April 13, 2012, 09:28:19 pm
I'm down for the no load on horse back.

Reduced accuracy would be great too.  w/ a bow you can ride around with 180 WPF and unless you get horse archery you will have bad accuracy.  Makes sense to me!
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Leman_Russ on April 13, 2012, 09:49:49 pm
I'm down for the no load on horse back.

Reduced accuracy would be great too.  w/ a bow you can ride around with 180 WPF and unless you get horse archery you will have bad accuracy.  Makes sense to me!

Horse crossbow players get horse archery too you inbred.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: ROHYPNOL on April 13, 2012, 09:54:30 pm
LOL inbred.. another misconcepted person who has no idea what they are talking about yet wants to comment..
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Vexus on April 13, 2012, 10:01:41 pm
But no Power Draw needed :)
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Tomas_of_Miles on April 13, 2012, 10:08:45 pm
But no Power Draw needed :)
But your damage cannot be augmented by power draw.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Vexus on April 13, 2012, 10:12:43 pm
HC problem imo is the lack of stats needed can make it have absurdly high WM/Riding making it an easier character to create over HA.

The only "nerf" HC should get is a better requirement instead of strength else you'll see people with 12/30 builds which is not fair when HA need to fully dedicate themselves to be viable on horses.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Bjarky on April 13, 2012, 10:33:35 pm
not to forget that horse xbow actually has it's historic place.
french and polish armies have had them in use in the middle ages, thats also why the devs of M&B alowed the hunting- and light xbow to be usable on horse, it's not a fictional matter.

ps. because of the current skillpoint system in crpg, HX actually have low hp, but if the team ignores them, well then it's easy to survive a whole round.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Rumblood on April 13, 2012, 10:51:36 pm
HC problem imo is the lack of stats needed can make it have absurdly high WM/Riding making it an easier character to create over HA.

The only "nerf" HC should get is a better requirement instead of strength else you'll see people with 12/30 builds which is not fair when HA need to fully dedicate themselves to be viable on horses.

The HC still fully dedicates itself to the class with the build being used. A dehorsed HC is a dead HC.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Ronin on April 13, 2012, 11:00:41 pm
The HC still fully dedicates itself to the class with the build being used. A dehorsed HC is a dead HC.
As much as a HA. Or... Is it?

My suggestion would be making two versions for light and hunting crossbow. One version will not be available to use on horse and the stats will be same, while the other versions will be available to use on horseback only with more STR requirement. So it has to be 15/27 or such at least. I think this might be also realistically accurate that reloading a crossbow on horseback might actually require more STR as you do not stand on the ground. Well, it sounds realistic to me. Not sure though, I never tried to reload a crossbow.

Or just code their difficulties into 12 in ground and 15 on horseback if possible. I was just not sure about if it's possible or not. One thing I am certain is, it must be time consuming.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Tomas_of_Miles on April 13, 2012, 11:02:56 pm
Maybe mounted crossbowmen had crossbows with mechanical aids on.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: ROHYPNOL on April 14, 2012, 12:06:12 am
visitors can't see pics , please register or login
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: TugBoat on April 14, 2012, 01:47:37 am
tugboat maybe you should get on and just fraps me, then analyze it, and then realize everything you say about me is wrong.. i get kills consistantly the entire round and if you say otherwise, you are a fool.. i do not really care what this thread is REALLY about.. just plz tell the truth.. how would i just kill at beginning and just do nothing in the middle? and then get kills at the end of round.. like that makes sense for any player at all.. its probably because you are usually fighting during the battle and only notice things when you are not fighting or dead.. just saying all you need to do is fraps me and you will realize there is a big misconception on what you think i am doing.. this is not about how great of a player or how bad of a player i am.. just want some people to realize that i dont even think the cry babies know what they are crying about... as for you saying i do not help my team is a complete joke and you are delusional as shit.. do i really need to epeen more..

Fair enough, I'll spectate you during a see next time you're on, but from what I've at least observed, you play passively near the beginning of a round, picking off AFK'ers and stragglers and late spawners, and then pick off people one by one near the end of a round, and if your team lost the main battle and you're last alive it drags on forever. I will admit though that I typically go head on into the battle and probably don't notice your impact on the main battle often, so I'll watch in the future. However, as I've stated many times. My opinion of you as a player has nothing to do with my opinion of the class of Horse crossbow. I think that it is imbalanced in that it has less drawbacks than other cav classes and enables you to dodge and evade troops to the point where the flow of game play is disrupted.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: TugBoat on April 14, 2012, 01:58:34 am
Because Tugboat is OFFICIALLY pissed off!

Naw I'm not pissed. I was just watching a round with a HX on my team and was amazed how long the round was dragging on during a match that they couldn't possibly win by running in circles. It got me thinking about flow of game play in other games, in any multiplayer game, or even single player game, and it made me realize that the class seriously messes with a good positive flow of gameplay, and compared to other cav classes it has no draw backs, at least that is my opinion.

One of the admins stated later on that a dehorsed hx is a dead hx, and that is partially true in that a hybrid cav build is more effective while off the horse, but that changes nothing from the above paragraph unfortunately.

Honestly I think the best suggestion I've heard out of all the commentors is to let master of the field spawn earlier. I think that that would fix the delay problem with the hx class without any direct nerfs, and would also facilitate some great team play with the clans.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Overdriven on April 14, 2012, 03:42:59 am
(click to show/hide)

I'm a little glad I'm not NA  :P
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: ROHYPNOL on April 14, 2012, 04:17:37 am
oh come on overdriven you know you love it  :D
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Lichen on April 14, 2012, 05:20:35 am
Naw I'm not pissed. I was just watching a round with a HX on my team and was amazed how long the round was dragging on during a match that they couldn't possibly win by running in circles.
Well, HX build with a few points in PS and using a 1h when they are the last alive and they really have no chance at winning would be the considerate thing to do. Maybe if all HX did that they would not be so annoying to some.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: SirProto on April 14, 2012, 06:52:29 am
but from what I've at least observed, you play passively near the beginning of a round, picking off AFK'ers and stragglers and late spawners

As long as they're helping the team by actually killing the enemy I don't see the problem. Surely it's helping out the team by picking off people attempting to join the main battle or flanking?
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Rumblood on April 14, 2012, 07:10:46 am
Honestly I think the best suggestion I've heard out of all the commentors is to let master of the field spawn earlier. I think that that would fix the delay problem with the hx class without any direct nerfs, and would also facilitate some great team play with the clans.

This has been said over and over in every nerf HC thread, repeatedly. Where have you been?
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Stabby_Dave on April 14, 2012, 10:55:52 am
There is nothing wrong with xbow cav as a class, its just that in NA it seems you have a problem with it being overused as a class and, since its a very annoying class to play against, its very rage-inducing.

Anyone that can score well as a horse xbow has bare skillz.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: TugBoat on April 14, 2012, 02:55:34 pm
As long as they're helping the team by actually killing the enemy I don't see the problem. Surely it's helping out the team by picking off people attempting to join the main battle or flanking?

The issue is not whether or not they help the team, but rather the balance of the class and how it disrupts the flow of game play
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: LastKaze on April 14, 2012, 04:26:42 pm
http://www.youtube.com/watch?v=es6J55VGezw
go to like 1:00 it takes accuracy to shoot them down i guess, the only xbow cav thats hard to kill is rohypnol, otherwise it is pretty easy to shoot them.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: JasonPastman on May 28, 2012, 03:56:38 pm
bump and signed.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Zlisch_The_Butcher on May 28, 2012, 05:01:58 pm
HA and HX are already the hardest classes to play, doesn't need a nerf.
Bullshiiiiiiieeeet... HT...
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: bruce on May 28, 2012, 10:04:23 pm
Horse crossbowmen existed in the time period, saying it's unrealistic is funny. Yes, the reloading is done differently (hint: you use your foot), and you could definitely not maneuver like you can in the game, but horse maneuver in crpg (at speed, at any rate) is heh anyway.

The class was a bazillion times more fun to play when the crossbows were less accurate and more damaging, way back when. And one point of HA skill was 12 agi, if I remember correctly. So you had an inaccurate shotgun with 2 HA at most. But it'd kill a lancer in the chest, however, if you could hit.






Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: FRANK_THE_TANK on May 29, 2012, 01:29:12 pm
Option 5: Allow Hunting xbow to be loaded while horse is in motion, Light xbow when horse is stopped.

Option 6 leave it alone and get some throwing weapons.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Joker86 on May 29, 2012, 03:09:20 pm
Option 5: Allow Hunting xbow to be loaded while horse is in motion, Light xbow when horse is stopped.

Option 6 leave it alone and get some throwing weapons.

The best and only option: master of the field appearing always. That way HA's and HX's can play their class as long as they want, if they are the outnumbered survivor they will lose the round.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Herkkutatti on May 29, 2012, 03:18:35 pm
Buff
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: JasonPastman on June 20, 2012, 05:23:51 am
NERF RANGED NOW!
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: bruce on June 20, 2012, 09:25:14 am
NA has less foot ranged. It makes a world of difference.

Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: Bobthehero on June 20, 2012, 09:35:37 am
Death to HX, stick e'm on a stake and lit e'm fire.
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: NuberT on June 20, 2012, 09:44:31 am
there could be a random chance of crossbowmen falling from the horse - actually there should be a random chance for every mounted unit to fall from the horse  :twisted:
Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: bruce on June 20, 2012, 10:18:31 am
There should be a random chance of any infantryman slipping on the floor, too. 50% per 5 seconds of backpedalling, 75% jumpstabbing/slashing. 10% whenever you change movement direction more then thrice in a second. 50% higher chances if it is raining or terrain is bad (eg. 25+% slope).


Title: Re: [OFFICIAL] Community Petition to Nerf Horse Crossbowmen
Post by: NuberT on June 20, 2012, 12:19:51 pm
There should be a random chance of any infantryman slipping on the floor, too. 50% per 5 seconds of backpedalling, 75% jumpstabbing/slashing. 10% whenever you change movement direction more then thrice in a second. 50% higher chances if it is raining or terrain is bad (eg. 25+% slope).

the falling down when backpaddeling stuff in already working in another mod (brytenwalda), perhaps make a new suggestion for it otherwise no dev will read it :P