cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Corsair831 on March 29, 2012, 02:29:12 am

Title: Armour Weight
Post by: Corsair831 on March 29, 2012, 02:29:12 am
As of current, you get a large advantage in teamfights having +3 heavy armour and a large weapon. Some might call this crutch. You also get a decent advantage taking no armour with reasonably high ATH.

 I was thinking, could the weight of all armours in the game be increased significantly (1.5x - 2x), and the max Athletics be capped at ~~5.

 This would decrease the average armour level in the game, and make it more difficult for people to crutch with armour, hence adding more skill to the game.

 What do people think of this ? thanks, Corsair.
Title: Re: Armour Weight
Post by: Tor! on March 29, 2012, 02:30:40 am
wat

(click to show/hide)
Title: Re: Armour Weight
Post by: rustyspoon on March 29, 2012, 02:31:49 am
Slow combat down even more? No thanks.
Title: Re: Armour Weight
Post by: Corsair831 on March 29, 2012, 02:32:33 am
Slow combat down even more? No thanks.

no that's the point, make it more advantageous for people to take lighter armours. It wouldn't slow combat down, just reduce the crutch.
Title: Re: Armour Weight
Post by: Logen on March 29, 2012, 02:36:22 am
I was thinking, could the weight of all armours in the game be increased significantly (1.5x - 2x)
They did it in Vikingr.
You basically cant move there.
Title: Re: Armour Weight
Post by: rustyspoon on March 29, 2012, 02:37:03 am
no that's the point, make it more advantageous for people to take lighter armours. It wouldn't slow combat down, just reduce the crutch.

You also want to cap athletics at 5, which frankly is a ridiculous idea. Strength is already a better investment than agility, why make it more so? All of your ideas are just a big nerf to agility builds.

Also, no such thing as armor crutch really. Even with 5 ps I have no problem killing tincans. Heavy armor is pretty shitty anyway. It's expensive and slow.
Title: Re: Armour Weight
Post by: Logen on March 29, 2012, 02:38:33 am
Also, no such thing as armor crutch really.
+3 heavy armor, +3 gloves and voila, you get a fast tincan. And while you can kill them however you like 1 on 1, when a whole crowd of 'em coming at you, not much you can do but run.

ps Tor is a nub
Title: Re: Armour Weight
Post by: Tor! on March 29, 2012, 02:43:53 am
ps Tor is a nub

I have to agree
Title: Re: Armour Weight
Post by: Corsair831 on March 29, 2012, 02:43:59 am
+3 heavy armor, +3 gloves and voila, you get a fast tincan. And while you can kill them however you like 1 on 1, when a whole crowd of 'em coming at you, not much you can do but run.


^ this.

 It can take 5 or 6 decent hits to kill someone who has 60 armour (which can be achieved at ~~21 weight of gloves + body armour (+3), which when combined with 6-8 athletics still gives a really fast movement speed). Wouldn't the game just be more fun if it took 4 hits to kill average joe instead of 6 ?
Title: Re: Armour Weight
Post by: rustyspoon on March 29, 2012, 02:49:29 am
^ this.

 It can take 5 or 6 decent hits to kill someone who has 60 armour (which can be achieved at ~~21 weight of gloves + body armour (+3), which when combined with 6-8 athletics still gives a really fast movement speed). Wouldn't the game just be more fun if it took 4 hits to kill average joe instead of 6 ?

If it takes you 6 hits to kill the average guy, you're doing it wrong. And it seems to be that you're complaining about looms more than armor. It's not that big of a bonus to armor (it used to be ridiculous) but it also takes 6 gens to get there.

Also, these changes would only hurt agi builds and wouldn't do anything to strength builds whatsoever. Due to everything in this game being percentile-based, weight increases hurt high athletics characters MUCH more than people with lower athletics. Also if you have high athletics, you usually have lower strength and so do not benefit much from heavy armor.
Title: Re: Armour Weight
Post by: Gurnisson on March 29, 2012, 02:51:21 am
+3 heavy armor, +3 gloves and voila, you get a fast tincan.

Not really because of the randomized damage. Sometimes I can take 5-6 hits with +3 mail shirt and +3 mail mittens but I've also been one-hit by a Danish swing to the body and usually die to 2-4 hits. That's with 21 str and 5 IF :)

I think it's fine as it is, but that's just my opinion.
Title: Re: Armour Weight
Post by: Corsair831 on March 29, 2012, 02:56:35 am
If it takes you 6 hits to kill the average guy, you're doing it wrong. And it seems to be that you're complaining about looms more than armor. It's not that big of a bonus to armor (it used to be ridiculous) but it also takes 6 gens to get there.

Also, these changes would only hurt agi builds and wouldn't do anything to strength builds whatsoever. Due to everything in this game being percentile-based, weight increases hurt high athletics characters MUCH more than people with lower athletics. Also if you have high athletics, you usually have lower strength and so do not benefit much from heavy armor.

ok im not that bothered about looms, what i mean is just the 'average armour level' if you want to call it that. Look at native melee combat, average armour level is ~~ 25, weapons rarely bounce, it takes ~~2-3 hits to kill someone. Then look at melee combat in crpg, the 'average armour level' is a lot higher (i might say 50 at a guess, gloves and body), weapons often bounce and it takes a lot more hits to kill people. This crutch just detracts from the gameplay

Also i realise capping the ATH at 5 would be a bad idea, i just was saying that so that we wouldn't get a situation where armour was nerfed so everyone went 9 ath agi builds and ran around like sonic or something.
Title: Re: Armour Weight
Post by: rustyspoon on March 29, 2012, 03:05:00 am
ok im not that bothered about looms, what i mean is just the 'average armour level' if you want to call it that. Look at native melee combat, average armour level is ~~ 25, weapons rarely bounce, it takes ~~2-3 hits to kill someone. Then look at melee combat in crpg, the 'average armour level' is a lot higher (i might say 50 at a guess, gloves and body), weapons often bounce and it takes a lot more hits to kill people. This crutch just detracts from the gameplay

Also i realise capping the ATH at 5 would be a bad idea, i just was saying that so that we wouldn't get a situation where armour was nerfed so everyone went 9 ath agi builds and ran around like sonic or something.

If you're bouncing hits a lot, you're doing something wrong. Even with 5 ps and a sword I rarely bounce on plate. If I do, it's because I made a mistake.

Also, just for the record all my armor is loomed. I have 55 body armor. I die in 1 or 2 hits. If I wore less armor, I would always die in 1. If armor was reduced, I would basically be forced to go a strength heavy build just to not die whenever a teammate hits me in the back.

You can't compare CRPG to Native just because of the build differences. In Native, everyone is the same. In CRPG people can have vastly different builds and the devs try to balance things around that. Heavy armor in this game isn't that great. It's sooooo slow. I'd much rather fight some guy in plate than some balanced build wearing light-medium armor. With my high athletics I can run around that plate guy all day long. Also if you use a pierce weapon, it pretty much invalidates their armor anyway.

As it stands, armor isn't really a big deal. And increasing armor weight only hurts agi builds. Nothing else.
Title: Re: Armour Weight
Post by: Corsair831 on March 29, 2012, 03:21:35 am
If you're bouncing hits a lot, you're doing something wrong. Even with 5 ps and a sword I rarely bounce on plate. If I do, it's because I made a mistake.

Also, just for the record all my armor is loomed. I have 55 body armor. I die in 1 or 2 hits. If I wore less armor, I would always die in 1. If armor was reduced, I would basically be forced to go a strength heavy build just to not die whenever a teammate hits me in the back.

You can't compare CRPG to Native just because of the build differences. In Native, everyone is the same. In CRPG people can have vastly different builds and the devs try to balance things around that. Heavy armor in this game isn't that great. It's sooooo slow. I'd much rather fight some guy in plate than some balanced build wearing light-medium armor. With my high athletics I can run around that plate guy all day long. Also if you use a pierce weapon, it pretty much invalidates their armor anyway.

As it stands, armor isn't really a big deal. And increasing armor weight only hurts agi builds. Nothing else.

Actually builds in native are all completely different, but that's off topic. I disagree with your 55 body armour comment.

 I have 24 total body armour regularly, with 0 ironflesh, and i usually die in 2-3 hits. When i wear my crutch it's usually 5-6 and that's not even loomed. I'd also prefer to fight a guy in plate but plate's not my issue. It's the heavier medium armours (~~16-20), when they're loomed and with a reasonable amount of athletics, they provide a very very very good mix of armour and speed. When you're fighting several players, you need 2 hits to kill a player to have a chance of warding them off. If it takes 6 you have no chance.
Title: Re: Armour Weight
Post by: Logen on March 29, 2012, 03:38:03 am
Also, just for the record all my armor is loomed. I have 55 body armor. I die in 1 or 2 hits.
I wonder how you do that.
Title: Re: Armour Weight
Post by: Xant on March 29, 2012, 03:57:52 am
visitors can't see pics , please register or login


These threads are always hilarious.

"I wear 70 body armor and it takes 2 hits to kill me!"
"I wear 7 body armor and it takes 8 hits to kill me!"

Very much like the archery threads.
Title: Re: Armour Weight
Post by: rustyspoon on March 29, 2012, 04:01:31 am
I wonder how you do that.

I'm in NA and I have 15 str. There's a fair amount of people who can 1-hit me. There's a LOT of people who can 2 hit me.
Title: Re: Armour Weight
Post by: Corsair831 on March 29, 2012, 04:11:09 am
meh. you troll xant, but i still think armour's too stronk. without the crutch half the players wouldn't get nearly as high scores as they do.
Title: Re: Armour Weight
Post by: Kansuke on March 29, 2012, 09:49:24 am
You can bitch about Vikingr but what the team actually achieved in term of balance is way better than what we have in crpg. Their feature encourage teamplaying and it's alot of fun to play this mod, I would play it instead of crpg if it'd had more players.

cRPG is clearly biased toward heavy armor and ramboing and imo that's just plain boring when you're playing a melee in light armour. You spend most of your time dead and it's rarely your fault, either some stupid spamming teammate who can't control their swing or some cav dude who bump you while engaged in melee and take 75% of your hp or some plated retards who ignore your swing and just prefer to spam and of course manage to kill you.  This is one of the most frustrating experience I ever had in this game, when I had a +3 heavy armour my score was the triple of what it is now that I am using light armour.

This is a quote from another topic I just read btw:
As a heavy armour str based (24-18 ^^) 2hander i didn't give a fuck about 1hander hits since they glance or deal shitty damage so i didn't even bother to block and continue my spam .

ps Logen is a xunt.


Title: Re: Armour Weight
Post by: Vibe on March 29, 2012, 11:02:13 am
cRPG is clearly biased toward heavy armor

I have to agree here. While OPs suggestion on capping ATH is complete lol, I'd increase the weight of the heavier-heaviest (around transitional+) armors. Heaviest armors don't slow you down enough, if you're 6 or 7 ATH you still run quite fast in them.

What I'm trying to say is that there's more advantage to taking heavy armor than light/medium. Yes I know more upkeep blahblah noone cares about that really.
Title: Re: Armour Weight
Post by: XyNox on March 29, 2012, 11:08:37 am
I have to agree here. While OPs suggestion on capping ATH is complete lol, I'd increase the weight of the heavier-heaviest (around transitional+) armors. Heaviest armors don't slow you down enough, if you're 6 or 7 ATH you still run quite fast in them.

What I'm trying to say is that there's more advantage to taking heavy armor than light/medium. Yes I know more upkeep blahblah noone cares about that really.

+1
Title: Re: Armour Weight
Post by: FRANK_THE_TANK on March 29, 2012, 11:31:00 am
Yeah upkeep isn't going to do squat. You can flog a loom point got 650k now and you could ride a plated charge, wear full plate, carry a construction site and use a knightly arming sword and still make out the other side of your gen with cash in hand.

The weight thing might work. It would be good if the tanks were ACTUAL tanks. That needed to be taken care of by the faster guys and the support chars, instead of being able to run all over the place like some kind of demon marathon runner. Perhaps if you exceed a certain amount of weight you can't jump either, could be interesting (Please make it more than the weight of my current build, cheers).
Title: Re: Armour Weight
Post by: Logen on March 29, 2012, 11:32:22 am
when I had a +3 heavy armour my score was the triple of what it is now that I am using light armour.
I am glad that you are suffering now just as I am, xuntsuke!
Title: Re: Armour Weight
Post by: RiPLeY_II on March 29, 2012, 11:42:21 am
It's very easy to do.

Raise the requirements of all armors. Right now, the highest requirement for an armor is 16, which allows you even to do an agi build  (18/21) at lvl 30 that can wear the maximum armor in game, having 7 ath, allowing you to be efficiently fast.

Raise the requirements so the milanese is 27 requirement, and scale down all of the other armors requirement in range to this. This way, at lvl 30 you have to make a 27/12 build at best to wear maximum armor, making you slow as hell (as well as not having much wm). Ath build with 18 str should be able to wear medium/heavy armors (heavy kuyak/sarranid guard at best, if not lower).

Same for weapons, the requirement for maximum damage weapons should be around 24/27 str and not 18 as it is right now (flamberge definately 27, 24 for poleaxes, glaive, danish, german, etc) , thus forcing you to go the str way to have a high damage weapon, so you become a high damage output character, but slow.

The changes should be in the way for you to choose between being fast or strong. Right now, you can be effectively both things (wear highest armor without making a str build ... which is senseless) with a balanced build.

I always thought that is senseless in this game that you can use top items just having half of the top reachable amount of an attribute that serves as requirement. Is the only time i saw this in a game and it's really weird. It should be about 70-80% of that, not half.
Title: Re: Armour Weight
Post by: FRANK_THE_TANK on March 29, 2012, 11:55:38 am
It's very easy to do.

Raise the requirements of all armors. Right now, the highest requirement for an armor is 16, which allows you even to do an agi build  (18/21) at lvl 30 that can wear the maximum armor in game, having 7 ath, allowing you to be efficiently fast.

Raise the requirements so the milanese is 27 requirement, and scale down all of the other armors requirement in range to this. This way, at lvl 30 you have to make a 27/12 build at best to wear maximum armor, making you slow as hell (as well as not having much wm). Ath build with 18 str should be able to wear medium/heavy armors (heavy kuyak/sarranid guard at best, if not lower).

Same for weapons, the requirement for maximum damage weapons should be around 24/27 str and not 18 as it is right now (flamberge definately 27, 24 for poleaxes, glaive, danish, german, etc) , thus forcing you to go the str way to have a high damage weapon, so you become a high damage output character, but slow.

The changes should be in the way for you to choose between being fast or strong. Right now, you can be effectively both things (wear highest armor without making a str build ... which is senseless) with a balanced build.

I always thought that is senseless in this game that you can use top items just having half of the top reachable amount of an attribute that serves as requirement. Is the only time i saw this in a game and it's really weird. It should be about 70-80% of that, not half.

Won't solve the problem, most of the guys in heavy armour are rocking fat stranth build not agi. The bulk of them don't have any points in MW and a bare minimum in ATH. 21/15 24/15 are common as balls on men.
Title: Re: Armour Weight
Post by: Gisbert_of_Thuringia on March 29, 2012, 12:00:02 pm
Don't like that idea either.

Why should I be forced to get a high strength build to use heavy armour?
What about shielders? Want to force every shielder to go 27/12 or something just because they sometimes want to wear heavy stuff?

I'd say raise them to 18 strength, not more. But change the effect that heavy armour has. Slower movement and less wpf, so you are all in all slower.
Title: Re: Armour Weight
Post by: RiPLeY_II on March 29, 2012, 12:01:29 pm
Won't solve the problem, most of the guys in heavy armour are rocking fat stranth build not agi. The bulk of them don't have any points in MW and a bare minimum in ATH. 21/15 24/15 are common as balls on men.
For me they're not the problem, they usually are slow, and swing slow.

People wearing transitional and higher with an agi build are really the problem, tanks as well, but much more quicker.
Title: Re: Armour Weight
Post by: RiPLeY_II on March 29, 2012, 12:06:25 pm
Don't like that idea either.

Why should I be forced to get a high strength build to use heavy armour?
What about shielders? Want to force every shielder to go 27/12 or something just because they sometimes want to wear heavy stuff?

I'd say raise them to 18 strength, not more. But change the effect that heavy armour has. Slower movement and less wpf, so you are all in all slower.

1. You should be forced to get hight str, cause heavy armor, you know, IS HEAVY...
2. Accordingly with what i said, top 1h weapons should be around 16-18 str requirement (right now, they're 13-15), and almost every shielder wears medium armor, cause the shield slow you down A LOT. You won't see many shielders with a really heavy armor. Anyway, with a 18-18 build, you should be able to use sarranid guard or heavy kuyak (46-44 armor non loomed), which is more than efficient for a shielder. A 15-21 build could use archon armor, haubergeon, heraldic with tunic ... all of them around 40 armor non-loomed... right now it's possible to use the top damage dealing 1h weapon (steel pick) with a 12-27 build, and believe me, due to the piercing damage mechanic, even with 12 str it deals top damage. It's absolutelly senseless, so the change would also fix shielders (i'm one of them).

I repeat, in every game, to get top weapons you have to THINK ABOUT YOUR BUILD in order to meet the requirements for an appointed weapons. In the actual situation in crpg, you don't have to do that, you just pick a neutral build and you can use EVERY item in the game. It's really senseless.

Title: Re: Armour Weight
Post by: Gisbert_of_Thuringia on March 29, 2012, 12:19:31 pm
I wasn't talking about being most efficient or whatsoever.

You know some people take a certain gear cause they like the look or just want to have fun with it?

And what you say is rubbish. I'm able to take a heavy roundshield or maybe even a huscarlshield if I want to (although I don't use it cause it's ugly) and I'm able to swing a sword around all the time. Does that mean to you I'm too weak to wear platearmour?   :lol:

Thx alot for making me laugh :)   
Title: Re: Armour Weight
Post by: RiPLeY_II on March 29, 2012, 12:25:19 pm
I wasn't talking about being most efficient or whatsoever.

You know some people take a certain gear cause they like the look or just want to have fun with it?

And what you say is rubbish. I'm able to take a heavy roundshield or maybe even a huscarlshield if I want to (although I don't use it cause it's ugly) and I'm able to swing a sword around all the time. Does that mean to you I'm too weak to wear platearmour?   :lol:

Thx alot for making me laugh :)   

I like the part when you said that my point is rubbish. Good point, really well-thought.

You surely are not very smart. Your next point demonstrate it very well. So you can swing everything and wear every armor, no matter how much it weights... Then why leveling? keep it as in native and that's  all .... ah no, remember, this is a progression character mod ...

I won't discuss with you anymore.
Title: Re: Armour Weight
Post by: Gisbert_of_Thuringia on March 29, 2012, 12:29:40 pm
Well you referred to heavy armour being very very heavy and that's why I should get much strength. Isn't a shield very very heavy, too? :rolleyes:


You shouldn't judge people's intelligence you don't know you know?
Title: Re: Armour Weight
Post by: Leshma on March 29, 2012, 12:35:00 pm
For me they're not the problem, they usually are slow, and swing slow.

People wearing transitional and higher with an agi build are really the problem, tanks as well, but much more quicker.

Yes they are the problem, because they can spam almost as good as you do :lol:

Sorry Shodan, but I'll never take word of any kinngrimm's clone seriously. You are the ones who crutch this mod using fast and spammy 1h+shield builds.

On-topic:

I'm using two types of gear, 69 body armor medium plate (fully loomed) and 24 body armor rags (non loomed). I also have 8 ath. While I usually have better scores in loomed armor there are times when I have same scores using light gear.

Thing about light gear is that you can't afford mistake. Not just mistake in fight, you have to move very carefully if you want to avoid: random projectiles, friendly random projectiles, enemy and friendly horse bumps and mostly friendly players whose fighting style is "mindless spam". Once you overcome all those difficulties, game is almost easy as if you're using heavy gear.

The thing that bothers me the most while I'm using light gear is the fact that every, even the slightest friendly bump chops 20-25% of my HP. If devs decide to lower that, it will be much easier to play as light armored player.

While I'm in heavy armor I'm strong and feel invincible and therefore make plenty mistakes, like fighting groups of 4 and more players on my own on enemy territory, rushing into archers nest and such stupid things.

In light armor I'm a lot more careful, and sometimes I'm almost able to win round on my own (I said almost, because there is always one ranged guy left to shoot me before I annihilate his team).

Fun fact: do you know that 75% of time when I'm overwhelmed by enemy melee infantry (like 5 or more of them) I die to ranged (xbow). I'm not making this up...

Corsair, I like you a lot more when you were 2H. Now you're just another useless 1h/thrower combo build made for teamplay blah blah blah...
Title: Re: Armour Weight
Post by: RiPLeY_II on March 29, 2012, 12:35:29 pm
Yes they are the problem, because they can spam almost as good as you do :lol:

Sorry Shodan, but I'll never take word of any kinngrimm's clone seriously. You are the ones who crutch this mod using fast and spammy 1h+shield builds.

On-topic:

I'm using two types of gear, 69 body armor medium plate (fully loomed) and 24 body armor rags (non loomed). I also have 8 ath. While I usually have better scores in loomed armor there are times when I have same scores using light gear.

Thing about light gear is that you can't afford mistake. Not just mistake in fight, you have to move very carefully if you want to avoid: random projectiles, friendly random projectiles, enemy and friendly horse bumps and mostly friendly players whose fighting style is "mindless spam". Once you overcome all those difficulties, game is almost easy as if you're using heavy gear.

The thing that bothers me the most while I'm using light gear is the fact that every, even the slightest friendly bump chops 20-25% of my HP. If devs decide to lower that, it will be much easier to play as light armored player.

While I'm in heavy armor I'm strong and feel invincible and therefore make plenty mistakes, like fighting groups of 4 and more players on my own on enemy territory, rushing into archers nest and such stupid things.

In light armor I'm a lot more careful, and sometimes I'm almost able to win round on my own (I said almost, because there is always one ranged guy left to shoot me before I annihilate his team).

Fun fact: do you know that 75% of time when I'm overwhelmed by enemy melee infantry (like 5 or more of them) I die to ranged (xbow). I'm not making this up...

Corsair, I like you a lot more when you were 2H. Now you're just another useless 1h/thrower combo build made for teamplay blah blah blah...

Just for your information Leshma, right now im a 23-18 build aiming for 24-18. Kinn is a 12-30 i think ...

Not even similar .............................

You're the spammer in heavy gear, not me.
Title: Re: Armour Weight
Post by: Gisbert_of_Thuringia on March 29, 2012, 12:38:09 pm

In light armor I'm a lot more careful, and sometimes I'm almost able to win round on my own (I said almost, because there is always one ranged guy left to shoot me before I annihilate his team).


Talking about me, love? :D
Title: Re: Armour Weight
Post by: Shadowren on March 29, 2012, 12:45:23 pm
Bad idea -1
Title: Re: Armour Weight
Post by: Corsair831 on March 29, 2012, 02:41:09 pm
Yes they are the problem, because they can spam almost as good as you do :lol:

Sorry Shodan, but I'll never take word of any kinngrimm's clone seriously. You are the ones who crutch this mod using fast and spammy 1h+shield builds.

On-topic:

I'm using two types of gear, 69 body armor medium plate (fully loomed) and 24 body armor rags (non loomed). I also have 8 ath. While I usually have better scores in loomed armor there are times when I have same scores using light gear.

Thing about light gear is that you can't afford mistake. Not just mistake in fight, you have to move very carefully if you want to avoid: random projectiles, friendly random projectiles, enemy and friendly horse bumps and mostly friendly players whose fighting style is "mindless spam". Once you overcome all those difficulties, game is almost easy as if you're using heavy gear.

The thing that bothers me the most while I'm using light gear is the fact that every, even the slightest friendly bump chops 20-25% of my HP. If devs decide to lower that, it will be much easier to play as light armored player.

While I'm in heavy armor I'm strong and feel invincible and therefore make plenty mistakes, like fighting groups of 4 and more players on my own on enemy territory, rushing into archers nest and such stupid things.

In light armor I'm a lot more careful, and sometimes I'm almost able to win round on my own (I said almost, because there is always one ranged guy left to shoot me before I annihilate his team).

Fun fact: do you know that 75% of time when I'm overwhelmed by enemy melee infantry (like 5 or more of them) I die to ranged (xbow). I'm not making this up...

Corsair, I like you a lot more when you were 2H. Now you're just another useless 1h/thrower combo build made for teamplay blah blah blah...

Yes Leshma, what you're describing there is skill !

 The 3 major skills at Warband are

 - Ability to Duel ( the least important)
 - Situational Awareness (what you were just describing)
 - Ability to work in a team

Having armour crutch comes under none of those skills, as leshma was just saying here it actually decreases his situational awareness !!! What i am suggesting is to increase the armour weight to encourage people to take less armour 'in general', thus increasing the skill required to play the game! Reducing friendly horse bump damage would be a bonus, but it's not the end of the world.

Oh, on a side note leshma, i gave up on my 18/21 2h char because it was boring. I won almost all my duels and mass melee turned into me spamming without any use of skill. I do however still have a 2h, however it's a pike/2h samurai character called 'Steroid_Peasant' or 'Ranmaru_Peasant'.
Title: Re: Armour Weight
Post by: Vibe on March 29, 2012, 02:47:53 pm
Oh, on a side note leshma, i gave up on my 18/21 2h char because it was boring. I won all my duels

Time to pick better opponents then?
Title: Re: Armour Weight
Post by: Corsair831 on March 29, 2012, 02:50:54 pm
Time to pick better opponents then?
duelling is totally different on crpg to native, the combat speed is set to slow, so no one's block will ever break from basics, so you have to take constant chance moves, double attacks chambers kicks etc ... see this - http://forums.taleworlds.com/index.php?topic=174526.0


Also, that's kinda what im saying, i was winning my duels because i had a crutch setup wheras many of them didn't. I had a large advantage because i was wearing medium heavy armours.

But this is completely off topic, can we just talk about armour pls.

Title: Re: Armour Weight
Post by: Corsair831 on March 29, 2012, 02:59:15 pm
accident
Title: Re: Armour Weight
Post by: Vibe on March 29, 2012, 03:11:20 pm
Native dueling is braindead, everyone just spamming feints (sometimes scripted I guess) and because of it they can't see shit and you step in and kill them in one hit. On the other hand atleast chambers work more often.

Most of the native dueling community is so dead set on performing as confusing feints as they can that they fall to simple holds or double attacks.
Title: Re: Armour Weight
Post by: Teeth on March 29, 2012, 03:13:33 pm
Wouldn't the game just be more fun if it took 4 hits to kill average joe instead of 6 ?
True dat, but this was really the best way you could think of to achieve that?
Title: Re: Armour Weight
Post by: Corsair831 on March 29, 2012, 03:23:49 pm
True dat, but this was really the best way you could think of to achieve that?

what's wrong with it ? It'd mean heavier armours like full plate would be used from horseback (like IRL), and people would have to take less armour to keep their current speed.
Title: Re: Armour Weight
Post by: rustyspoon on March 29, 2012, 03:38:23 pm
what's wrong with it ? It'd mean heavier armours like full plate would be used from horseback (like IRL), and people would have to take less armour to keep their current speed.

Not really and that's the big problem. Weight affects people with high athletics much more than people with lower athletics. Who has high athletics? Agi builds. So agi builds who already die in a hit or 2 would have to take a lot less armor to keep their speed. Str builds, not so much.
Title: Re: Armour Weight
Post by: Spawny on March 29, 2012, 04:16:14 pm
Native dueling is braindead, everyone just spamming feints (sometimes scripted I guess) and because of it they can't see shit and you step in and kill them in one hit. On the other hand atleast chambers work more often.

Most of the native dueling community is so dead set on performing as confusing feints as they can that they fall to simple holds or double attacks.

Yup. I do much better on a native duel server with a nordic short war sword than I do on cRPG with a similar weapon.
Hell, last time I went to native duel server I kicked phyrex's ass twice and killed a bunch of other 22nd guys much easier than in cRPG.
In cRPG phyrex is near impossible to kill for me in a duel.

Anyway, on topic:
I don't think there's a lot of difference between a guy in heavy plate with 0 athletics and a heavy guy in plate with 6 athletics. Mainly because I hardly encounter the latter. Most people I know who regularly play in plate (randomdude, reppu, vincent_ruth to name a few) are slow as balls and I only die to them because they're better blockers than I am. And it takes them 2 swings to kill me and about 5-6 for me to kill them. If I don't want to fight them, I just turn and head the other way. No way for them to catch up with me (18/18 build). I let my teammates (archers/cav) take care of them.
Title: Re: Armour Weight
Post by: Angantyr on March 29, 2012, 04:23:29 pm
I've just gone from the Sarranid Guard Armor to the Black (landsknecht) Armor and back because the extra armor was seriously hardly noticeable, and definitely not worth the extra weight and upkeep in my opinion (and though I liked the looks the landsknecht does look a bit malplaced on the Medieval battlefield..). In the Black Armor arrows and bolts still took half or over half my HP with one shot (two-three shot killed me with 5IF and +3 armor on average) and increased protection from damage from other weapons were minimal at best, but I was noticeably slower.

So while I fully agree that the heaviest armor types suffer too little in regards to speed and wpf penalty the medium-heavy armors are often a worse choice than medium tier (the great amount of pierce dam polearms on servers, especially lawlpikes and pikes, also makes armor even less worthwhile), at least for fighting styles that rely on manouverability. That better bang for the buck is also probably why a large majority from what I can see chooses medium over medium-heavy and heavy armors on the servers, and I still think that the Light Kuyak offers the best stats in the module.

I also play about 30% of my online time in light armor (gambeson) because I like the speed and though I feel the mod is geared towards medium armors (for that stray projectile, team wound, cav bump, extra hits and glance etc.) I really don't feel that handicapped and my KDR is usually not that worse off.



see this - http://forums.taleworlds.com/index.php?topic=174526.0
lol, 'sair, just found this in your thread:

You also forgot to add that the Great Sword is for wankers and cowards  :P
This comes from a guy who now uses an even bigger monstrosity of a GS :lol: (but seriously, GS has ruined Native duel servers and tournaments by making weapon choice so homogenous, beta saw a much greater variation)
Title: Re: Armour Weight
Post by: Logen on March 29, 2012, 04:52:09 pm
  - Ability to Duel ( the most important)
 - Situational Awareness (what you were just describing)
 - Ability to work in a team ( who cares about team?)
Title: Re: Armour Weight
Post by: Vibe on March 29, 2012, 05:07:16 pm
I've just gone from the Sarranid Guard Armor to the Black (landsknecht) Armor and back because the extra armor was seriously hardly noticeable

The difference between Sarranid Guard Armor and Black Armor is 4 body armor, ofcourse you didn't notice anything :D
Title: Re: Armour Weight
Post by: Angantyr on March 29, 2012, 05:34:13 pm
Exactly my point that medium armors are preferrable stat-wise over medium-heavy (4 torso armor for almost 25% increase in weight!). And leg armor makes less of a difference.

It's not that I'm surprised, I only tried Black Armor for looks.
Title: Re: Armour Weight
Post by: Vibe on March 29, 2012, 05:41:13 pm
Exactly my point that medium armors are preferrable stat-wise over medium-heavy (4 torso armor for almost 25% increase in weight!). And leg armor makes less of a difference.

It's not that I'm surprised, I only tried Black Armor for looks.

True but Sarranid Guard Armor - Black Armor comparison isn't fair as it's an extreme case. Sarranid Guard Armor has more body than leg and Black Armor has more leg than body armor compared to other armor in that range.
Title: Re: Armour Weight
Post by: Kafein on March 29, 2012, 05:46:41 pm
Heavy armors maybe are not heavy enough, but if they have to be heavier, then they should at least protect more than now.

The main problem with this is that going light armor barely affects your survivability, and makes you overall deadlier. Your survivability might even improve with light armor, due to the gigantic speed and acceleration.

I say introduce a fixed naked weight that would reduce the speed and acceleration no matter what you wear. Reduces the incentives to go excessively light and be a dancer whore, but would barely affect medium and heavy armor. Also, increase the speed of the game globally.
Title: Re: Armour Weight
Post by: Vibe on March 29, 2012, 05:49:50 pm
The main problem with this is that going light armor barely affects your survivability, and makes you overall deadlier. Your survivability might even improve with light armor, due to the gigantic speed and acceleration.

I say introduce a fixed naked weight that would reduce the speed and acceleration no matter what you wear. Reduces the incentives to go excessively light and be a dancer whore, but would barely affect medium and heavy armor. Also, increase the speed of the game globally.

You'll get oneshotted most of the times in light armor unless all you do is backpedal.
Title: Re: Armour Weight
Post by: Kato on March 29, 2012, 06:16:03 pm
Loomed armor is problem, because you can get to 65+ body armor when armor starts to be effective without mass weight penalties.

Thanks god, devs nerfed armor few months back, it was ridicoulos before.
Now only real gameplay problem its when few armor crutchers works together and you cant do anything against them, not because of skill or teamplay, but simply because armor crutch.

But I dont care anymore, grinders need something to keep them playing and +10 armor is nice reward for them.
I generally avoid clusterfucks, but its hard with teamplay base builts as hoplite,1h, pikemen... 

So i prefer bump people on my cav troll, this days :)
Title: Re: Armour Weight
Post by: Angantyr on March 29, 2012, 07:06:55 pm
True but Sarranid Guard Armor - Black Armor comparison isn't fair as it's an extreme case. Sarranid Guard Armor has more body than leg and Black Armor has more leg than body armor compared to other armor in that range.
Agreed, but I'd personally choose a Kuyak over a Coat of Plates anyday, just to use a different example. Maybe I wouldn't before armor was last nerfed but today I definitely would. But I also have speed bias, though I still think you get most armor for the least weight and upkeep in the medium range (which again doesn't mean I don't think plate armors should weigh more than currently).
Title: Re: Armour Weight
Post by: Mr_Oujamaflip on March 29, 2012, 07:11:24 pm
Well perhaps it's the weight system that needs to be looked at?

Try making heavier items have greater impact on wpf/speed. Also additional weight could be added for things that would be cumbersome to move in, it's obviously gonna be easier to move in a robe than in plate so maybe change things like jumping, water movement, fall damage or strafing to go with it?
Title: Re: Armour Weight
Post by: Lichen on March 29, 2012, 08:14:00 pm
As of current, you get a large advantage in teamfights having +3 heavy armour and a large weapon. Some might call this crutch. You also get a decent advantage taking no armour with reasonably high ATH.
Pierce and blunt weaps are good against heavy armor. Also is agility a 'crutch'? Are weapons a 'crutch'? (let's use bare fists).

 
I was thinking, could the weight of all armours in the game be increased significantly (1.5x - 2x)
ALL armors or just the heavier ones? If all weights were increased I'm sure a lot of players would find their current builds in need of change, or maybe they would just not wear armor. Or maybe they would continue to 'crutch' anyway and just go full strength since they would be so slow anyway.
Title: Re: Armour Weight
Post by: Corsair831 on March 29, 2012, 10:07:23 pm
argantyr, that's exactly what im saying. When i said heavy armours in my top post i meant ~~20 weight (gloves + body). The heavy armours are the real problem with agility builds, because they give you a large amount of movement speed whilst wearing a lot of body armour, and still having a greatsword +3 with 6 or 7 power strike that can do insane damage. It seems sometimes the only counter to taking a 60 armour 2h with 7 athletics and a greatsword is to do it yourself.
Title: Re: Armour Weight
Post by: zagibu on March 31, 2012, 02:26:16 pm
No, the counter is to use steelpick or warhammer + shield.

Do the guys who complain in this thread even own a set of heavy armor? It makes you fucking slow. If they are going to make it reduce speed further, you won't get to the flag in 5 minutes on siege in heavy plate.

Also, I think I remember a formula describing how weight affects speed, and this formula factored in WM skill. So it's perfectly possible to be able to carry lots of weight with agi chars, if they have high WM.