Author Topic: Armour Weight  (Read 3822 times)

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Offline Corsair831

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Armour Weight
« on: March 29, 2012, 02:29:12 am »
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Offline Tor!

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Re: Armour Weight
« Reply #1 on: March 29, 2012, 02:30:40 am »
+1
wat

(click to show/hide)
[00:53] <xant> i used to play on eu_1
[00:53] <xant> then i took an arrow to the knee

Offline rustyspoon

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Re: Armour Weight
« Reply #2 on: March 29, 2012, 02:31:49 am »
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Slow combat down even more? No thanks.
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Offline Corsair831

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Re: Armour Weight
« Reply #3 on: March 29, 2012, 02:32:33 am »
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Slow combat down even more? No thanks.

no that's the point, make it more advantageous for people to take lighter armours. It wouldn't slow combat down, just reduce the crutch.
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Offline Logen

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Re: Armour Weight
« Reply #4 on: March 29, 2012, 02:36:22 am »
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I was thinking, could the weight of all armours in the game be increased significantly (1.5x - 2x)
They did it in Vikingr.
You basically cant move there.

Offline rustyspoon

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Re: Armour Weight
« Reply #5 on: March 29, 2012, 02:37:03 am »
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no that's the point, make it more advantageous for people to take lighter armours. It wouldn't slow combat down, just reduce the crutch.

You also want to cap athletics at 5, which frankly is a ridiculous idea. Strength is already a better investment than agility, why make it more so? All of your ideas are just a big nerf to agility builds.

Also, no such thing as armor crutch really. Even with 5 ps I have no problem killing tincans. Heavy armor is pretty shitty anyway. It's expensive and slow.
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Offline Logen

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Re: Armour Weight
« Reply #6 on: March 29, 2012, 02:38:33 am »
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Also, no such thing as armor crutch really.
+3 heavy armor, +3 gloves and voila, you get a fast tincan. And while you can kill them however you like 1 on 1, when a whole crowd of 'em coming at you, not much you can do but run.

ps Tor is a nub
« Last Edit: March 29, 2012, 02:40:30 am by Logen »

Offline Tor!

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Re: Armour Weight
« Reply #7 on: March 29, 2012, 02:43:53 am »
+1
[00:53] <xant> i used to play on eu_1
[00:53] <xant> then i took an arrow to the knee

Offline Corsair831

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Re: Armour Weight
« Reply #8 on: March 29, 2012, 02:43:59 am »
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+3 heavy armor, +3 gloves and voila, you get a fast tincan. And while you can kill them however you like 1 on 1, when a whole crowd of 'em coming at you, not much you can do but run.


^ this.

 It can take 5 or 6 decent hits to kill someone who has 60 armour (which can be achieved at ~~21 weight of gloves + body armour (+3), which when combined with 6-8 athletics still gives a really fast movement speed). Wouldn't the game just be more fun if it took 4 hits to kill average joe instead of 6 ?
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Offline rustyspoon

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Re: Armour Weight
« Reply #9 on: March 29, 2012, 02:49:29 am »
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^ this.

 It can take 5 or 6 decent hits to kill someone who has 60 armour (which can be achieved at ~~21 weight of gloves + body armour (+3), which when combined with 6-8 athletics still gives a really fast movement speed). Wouldn't the game just be more fun if it took 4 hits to kill average joe instead of 6 ?

If it takes you 6 hits to kill the average guy, you're doing it wrong. And it seems to be that you're complaining about looms more than armor. It's not that big of a bonus to armor (it used to be ridiculous) but it also takes 6 gens to get there.

Also, these changes would only hurt agi builds and wouldn't do anything to strength builds whatsoever. Due to everything in this game being percentile-based, weight increases hurt high athletics characters MUCH more than people with lower athletics. Also if you have high athletics, you usually have lower strength and so do not benefit much from heavy armor.
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Offline Gurnisson

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Re: Armour Weight
« Reply #10 on: March 29, 2012, 02:51:21 am »
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+3 heavy armor, +3 gloves and voila, you get a fast tincan.

Not really because of the randomized damage. Sometimes I can take 5-6 hits with +3 mail shirt and +3 mail mittens but I've also been one-hit by a Danish swing to the body and usually die to 2-4 hits. That's with 21 str and 5 IF :)

I think it's fine as it is, but that's just my opinion.
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Offline Corsair831

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Re: Armour Weight
« Reply #11 on: March 29, 2012, 02:56:35 am »
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If it takes you 6 hits to kill the average guy, you're doing it wrong. And it seems to be that you're complaining about looms more than armor. It's not that big of a bonus to armor (it used to be ridiculous) but it also takes 6 gens to get there.

Also, these changes would only hurt agi builds and wouldn't do anything to strength builds whatsoever. Due to everything in this game being percentile-based, weight increases hurt high athletics characters MUCH more than people with lower athletics. Also if you have high athletics, you usually have lower strength and so do not benefit much from heavy armor.

ok im not that bothered about looms, what i mean is just the 'average armour level' if you want to call it that. Look at native melee combat, average armour level is ~~ 25, weapons rarely bounce, it takes ~~2-3 hits to kill someone. Then look at melee combat in crpg, the 'average armour level' is a lot higher (i might say 50 at a guess, gloves and body), weapons often bounce and it takes a lot more hits to kill people. This crutch just detracts from the gameplay

Also i realise capping the ATH at 5 would be a bad idea, i just was saying that so that we wouldn't get a situation where armour was nerfed so everyone went 9 ath agi builds and ran around like sonic or something.
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Offline rustyspoon

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Re: Armour Weight
« Reply #12 on: March 29, 2012, 03:05:00 am »
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ok im not that bothered about looms, what i mean is just the 'average armour level' if you want to call it that. Look at native melee combat, average armour level is ~~ 25, weapons rarely bounce, it takes ~~2-3 hits to kill someone. Then look at melee combat in crpg, the 'average armour level' is a lot higher (i might say 50 at a guess, gloves and body), weapons often bounce and it takes a lot more hits to kill people. This crutch just detracts from the gameplay

Also i realise capping the ATH at 5 would be a bad idea, i just was saying that so that we wouldn't get a situation where armour was nerfed so everyone went 9 ath agi builds and ran around like sonic or something.

If you're bouncing hits a lot, you're doing something wrong. Even with 5 ps and a sword I rarely bounce on plate. If I do, it's because I made a mistake.

Also, just for the record all my armor is loomed. I have 55 body armor. I die in 1 or 2 hits. If I wore less armor, I would always die in 1. If armor was reduced, I would basically be forced to go a strength heavy build just to not die whenever a teammate hits me in the back.

You can't compare CRPG to Native just because of the build differences. In Native, everyone is the same. In CRPG people can have vastly different builds and the devs try to balance things around that. Heavy armor in this game isn't that great. It's sooooo slow. I'd much rather fight some guy in plate than some balanced build wearing light-medium armor. With my high athletics I can run around that plate guy all day long. Also if you use a pierce weapon, it pretty much invalidates their armor anyway.

As it stands, armor isn't really a big deal. And increasing armor weight only hurts agi builds. Nothing else.
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Offline Corsair831

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Re: Armour Weight
« Reply #13 on: March 29, 2012, 03:21:35 am »
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If you're bouncing hits a lot, you're doing something wrong. Even with 5 ps and a sword I rarely bounce on plate. If I do, it's because I made a mistake.

Also, just for the record all my armor is loomed. I have 55 body armor. I die in 1 or 2 hits. If I wore less armor, I would always die in 1. If armor was reduced, I would basically be forced to go a strength heavy build just to not die whenever a teammate hits me in the back.

You can't compare CRPG to Native just because of the build differences. In Native, everyone is the same. In CRPG people can have vastly different builds and the devs try to balance things around that. Heavy armor in this game isn't that great. It's sooooo slow. I'd much rather fight some guy in plate than some balanced build wearing light-medium armor. With my high athletics I can run around that plate guy all day long. Also if you use a pierce weapon, it pretty much invalidates their armor anyway.

As it stands, armor isn't really a big deal. And increasing armor weight only hurts agi builds. Nothing else.

Actually builds in native are all completely different, but that's off topic. I disagree with your 55 body armour comment.

 I have 24 total body armour regularly, with 0 ironflesh, and i usually die in 2-3 hits. When i wear my crutch it's usually 5-6 and that's not even loomed. I'd also prefer to fight a guy in plate but plate's not my issue. It's the heavier medium armours (~~16-20), when they're loomed and with a reasonable amount of athletics, they provide a very very very good mix of armour and speed. When you're fighting several players, you need 2 hits to kill a player to have a chance of warding them off. If it takes 6 you have no chance.
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Offline Logen

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Re: Armour Weight
« Reply #14 on: March 29, 2012, 03:38:03 am »
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Also, just for the record all my armor is loomed. I have 55 body armor. I die in 1 or 2 hits.
I wonder how you do that.