ok im not that bothered about looms, what i mean is just the 'average armour level' if you want to call it that. Look at native melee combat, average armour level is ~~ 25, weapons rarely bounce, it takes ~~2-3 hits to kill someone. Then look at melee combat in crpg, the 'average armour level' is a lot higher (i might say 50 at a guess, gloves and body), weapons often bounce and it takes a lot more hits to kill people. This crutch just detracts from the gameplay
Also i realise capping the ATH at 5 would be a bad idea, i just was saying that so that we wouldn't get a situation where armour was nerfed so everyone went 9 ath agi builds and ran around like sonic or something.
If you're bouncing hits a lot, you're doing something wrong. Even with 5 ps and a sword I rarely bounce on plate. If I do, it's because I made a mistake.
Also, just for the record all my armor is loomed. I have 55 body armor. I die in 1 or 2 hits. If I wore less armor, I would always die in 1. If armor was reduced, I would basically be forced to go a strength heavy build just to not die whenever a teammate hits me in the back.
You can't compare CRPG to Native just because of the build differences. In Native, everyone is the same. In CRPG people can have vastly different builds and the devs try to balance things around that. Heavy armor in this game isn't that great. It's sooooo slow. I'd much rather fight some guy in plate than some balanced build wearing light-medium armor. With my high athletics I can run around that plate guy all day long. Also if you use a pierce weapon, it pretty much invalidates their armor anyway.
As it stands, armor isn't really a big deal. And increasing armor weight only hurts agi builds. Nothing else.