Author Topic: Armour Weight  (Read 3824 times)

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Offline Logen

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Re: Armour Weight
« Reply #45 on: March 29, 2012, 04:52:09 pm »
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  - Ability to Duel ( the most important)
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Offline Vibe

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Re: Armour Weight
« Reply #46 on: March 29, 2012, 05:07:16 pm »
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I've just gone from the Sarranid Guard Armor to the Black (landsknecht) Armor and back because the extra armor was seriously hardly noticeable

The difference between Sarranid Guard Armor and Black Armor is 4 body armor, ofcourse you didn't notice anything :D

Offline Angantyr

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Re: Armour Weight
« Reply #47 on: March 29, 2012, 05:34:13 pm »
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Exactly my point that medium armors are preferrable stat-wise over medium-heavy (4 torso armor for almost 25% increase in weight!). And leg armor makes less of a difference.

It's not that I'm surprised, I only tried Black Armor for looks.
« Last Edit: March 29, 2012, 05:39:51 pm by Angantyr »

Offline Vibe

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Re: Armour Weight
« Reply #48 on: March 29, 2012, 05:41:13 pm »
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Exactly my point that medium armors are preferrable stat-wise over medium-heavy (4 torso armor for almost 25% increase in weight!). And leg armor makes less of a difference.

It's not that I'm surprised, I only tried Black Armor for looks.

True but Sarranid Guard Armor - Black Armor comparison isn't fair as it's an extreme case. Sarranid Guard Armor has more body than leg and Black Armor has more leg than body armor compared to other armor in that range.

Offline Kafein

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Re: Armour Weight
« Reply #49 on: March 29, 2012, 05:46:41 pm »
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Heavy armors maybe are not heavy enough, but if they have to be heavier, then they should at least protect more than now.

The main problem with this is that going light armor barely affects your survivability, and makes you overall deadlier. Your survivability might even improve with light armor, due to the gigantic speed and acceleration.

I say introduce a fixed naked weight that would reduce the speed and acceleration no matter what you wear. Reduces the incentives to go excessively light and be a dancer whore, but would barely affect medium and heavy armor. Also, increase the speed of the game globally.

Offline Vibe

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Re: Armour Weight
« Reply #50 on: March 29, 2012, 05:49:50 pm »
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The main problem with this is that going light armor barely affects your survivability, and makes you overall deadlier. Your survivability might even improve with light armor, due to the gigantic speed and acceleration.

I say introduce a fixed naked weight that would reduce the speed and acceleration no matter what you wear. Reduces the incentives to go excessively light and be a dancer whore, but would barely affect medium and heavy armor. Also, increase the speed of the game globally.

You'll get oneshotted most of the times in light armor unless all you do is backpedal.
« Last Edit: March 29, 2012, 05:53:02 pm by Vibe »

Offline Kato

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Re: Armour Weight
« Reply #51 on: March 29, 2012, 06:16:03 pm »
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Loomed armor is problem, because you can get to 65+ body armor when armor starts to be effective without mass weight penalties.

Thanks god, devs nerfed armor few months back, it was ridicoulos before.
Now only real gameplay problem its when few armor crutchers works together and you cant do anything against them, not because of skill or teamplay, but simply because armor crutch.

But I dont care anymore, grinders need something to keep them playing and +10 armor is nice reward for them.
I generally avoid clusterfucks, but its hard with teamplay base builts as hoplite,1h, pikemen... 

So i prefer bump people on my cav troll, this days :)

Offline Angantyr

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Re: Armour Weight
« Reply #52 on: March 29, 2012, 07:06:55 pm »
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True but Sarranid Guard Armor - Black Armor comparison isn't fair as it's an extreme case. Sarranid Guard Armor has more body than leg and Black Armor has more leg than body armor compared to other armor in that range.
Agreed, but I'd personally choose a Kuyak over a Coat of Plates anyday, just to use a different example. Maybe I wouldn't before armor was last nerfed but today I definitely would. But I also have speed bias, though I still think you get most armor for the least weight and upkeep in the medium range (which again doesn't mean I don't think plate armors should weigh more than currently).
« Last Edit: March 29, 2012, 07:11:31 pm by Angantyr »

Offline Mr_Oujamaflip

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Re: Armour Weight
« Reply #53 on: March 29, 2012, 07:11:24 pm »
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Well perhaps it's the weight system that needs to be looked at?

Try making heavier items have greater impact on wpf/speed. Also additional weight could be added for things that would be cumbersome to move in, it's obviously gonna be easier to move in a robe than in plate so maybe change things like jumping, water movement, fall damage or strafing to go with it?

Offline Lichen

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Re: Armour Weight
« Reply #54 on: March 29, 2012, 08:14:00 pm »
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As of current, you get a large advantage in teamfights having +3 heavy armour and a large weapon. Some might call this crutch. You also get a decent advantage taking no armour with reasonably high ATH.
Pierce and blunt weaps are good against heavy armor. Also is agility a 'crutch'? Are weapons a 'crutch'? (let's use bare fists).

 
I was thinking, could the weight of all armours in the game be increased significantly (1.5x - 2x)
ALL armors or just the heavier ones? If all weights were increased I'm sure a lot of players would find their current builds in need of change, or maybe they would just not wear armor. Or maybe they would continue to 'crutch' anyway and just go full strength since they would be so slow anyway.
« Last Edit: March 29, 2012, 08:17:13 pm by Lichen »

Offline Corsair831

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Re: Armour Weight
« Reply #55 on: March 29, 2012, 10:07:23 pm »
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argantyr, that's exactly what im saying. When i said heavy armours in my top post i meant ~~20 weight (gloves + body). The heavy armours are the real problem with agility builds, because they give you a large amount of movement speed whilst wearing a lot of body armour, and still having a greatsword +3 with 6 or 7 power strike that can do insane damage. It seems sometimes the only counter to taking a 60 armour 2h with 7 athletics and a greatsword is to do it yourself.
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Offline zagibu

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Re: Armour Weight
« Reply #56 on: March 31, 2012, 02:26:16 pm »
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No, the counter is to use steelpick or warhammer + shield.

Do the guys who complain in this thread even own a set of heavy armor? It makes you fucking slow. If they are going to make it reduce speed further, you won't get to the flag in 5 minutes on siege in heavy plate.

Also, I think I remember a formula describing how weight affects speed, and this formula factored in WM skill. So it's perfectly possible to be able to carry lots of weight with agi chars, if they have high WM.
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