Author Topic: Armour Weight  (Read 3819 times)

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Offline Gisbert_of_Thuringia

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Re: Armour Weight
« Reply #30 on: March 29, 2012, 12:29:40 pm »
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Well you referred to heavy armour being very very heavy and that's why I should get much strength. Isn't a shield very very heavy, too? :rolleyes:


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Offline Leshma

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Re: Armour Weight
« Reply #31 on: March 29, 2012, 12:35:00 pm »
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For me they're not the problem, they usually are slow, and swing slow.

People wearing transitional and higher with an agi build are really the problem, tanks as well, but much more quicker.

Yes they are the problem, because they can spam almost as good as you do :lol:

Sorry Shodan, but I'll never take word of any kinngrimm's clone seriously. You are the ones who crutch this mod using fast and spammy 1h+shield builds.

On-topic:

I'm using two types of gear, 69 body armor medium plate (fully loomed) and 24 body armor rags (non loomed). I also have 8 ath. While I usually have better scores in loomed armor there are times when I have same scores using light gear.

Thing about light gear is that you can't afford mistake. Not just mistake in fight, you have to move very carefully if you want to avoid: random projectiles, friendly random projectiles, enemy and friendly horse bumps and mostly friendly players whose fighting style is "mindless spam". Once you overcome all those difficulties, game is almost easy as if you're using heavy gear.

The thing that bothers me the most while I'm using light gear is the fact that every, even the slightest friendly bump chops 20-25% of my HP. If devs decide to lower that, it will be much easier to play as light armored player.

While I'm in heavy armor I'm strong and feel invincible and therefore make plenty mistakes, like fighting groups of 4 and more players on my own on enemy territory, rushing into archers nest and such stupid things.

In light armor I'm a lot more careful, and sometimes I'm almost able to win round on my own (I said almost, because there is always one ranged guy left to shoot me before I annihilate his team).

Fun fact: do you know that 75% of time when I'm overwhelmed by enemy melee infantry (like 5 or more of them) I die to ranged (xbow). I'm not making this up...

Corsair, I like you a lot more when you were 2H. Now you're just another useless 1h/thrower combo build made for teamplay blah blah blah...

Offline RiPLeY_II

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Re: Armour Weight
« Reply #32 on: March 29, 2012, 12:35:29 pm »
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Yes they are the problem, because they can spam almost as good as you do :lol:

Sorry Shodan, but I'll never take word of any kinngrimm's clone seriously. You are the ones who crutch this mod using fast and spammy 1h+shield builds.

On-topic:

I'm using two types of gear, 69 body armor medium plate (fully loomed) and 24 body armor rags (non loomed). I also have 8 ath. While I usually have better scores in loomed armor there are times when I have same scores using light gear.

Thing about light gear is that you can't afford mistake. Not just mistake in fight, you have to move very carefully if you want to avoid: random projectiles, friendly random projectiles, enemy and friendly horse bumps and mostly friendly players whose fighting style is "mindless spam". Once you overcome all those difficulties, game is almost easy as if you're using heavy gear.

The thing that bothers me the most while I'm using light gear is the fact that every, even the slightest friendly bump chops 20-25% of my HP. If devs decide to lower that, it will be much easier to play as light armored player.

While I'm in heavy armor I'm strong and feel invincible and therefore make plenty mistakes, like fighting groups of 4 and more players on my own on enemy territory, rushing into archers nest and such stupid things.

In light armor I'm a lot more careful, and sometimes I'm almost able to win round on my own (I said almost, because there is always one ranged guy left to shoot me before I annihilate his team).

Fun fact: do you know that 75% of time when I'm overwhelmed by enemy melee infantry (like 5 or more of them) I die to ranged (xbow). I'm not making this up...

Corsair, I like you a lot more when you were 2H. Now you're just another useless 1h/thrower combo build made for teamplay blah blah blah...

Just for your information Leshma, right now im a 23-18 build aiming for 24-18. Kinn is a 12-30 i think ...

Not even similar .............................

You're the spammer in heavy gear, not me.
« Last Edit: March 29, 2012, 12:40:08 pm by RiPLeY_II »

Offline Gisbert_of_Thuringia

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Re: Armour Weight
« Reply #33 on: March 29, 2012, 12:38:09 pm »
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In light armor I'm a lot more careful, and sometimes I'm almost able to win round on my own (I said almost, because there is always one ranged guy left to shoot me before I annihilate his team).


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Offline Shadowren

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Re: Armour Weight
« Reply #34 on: March 29, 2012, 12:45:23 pm »
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Bad idea -1
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Offline Corsair831

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Re: Armour Weight
« Reply #35 on: March 29, 2012, 02:41:09 pm »
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Yes they are the problem, because they can spam almost as good as you do :lol:

Sorry Shodan, but I'll never take word of any kinngrimm's clone seriously. You are the ones who crutch this mod using fast and spammy 1h+shield builds.

On-topic:

I'm using two types of gear, 69 body armor medium plate (fully loomed) and 24 body armor rags (non loomed). I also have 8 ath. While I usually have better scores in loomed armor there are times when I have same scores using light gear.

Thing about light gear is that you can't afford mistake. Not just mistake in fight, you have to move very carefully if you want to avoid: random projectiles, friendly random projectiles, enemy and friendly horse bumps and mostly friendly players whose fighting style is "mindless spam". Once you overcome all those difficulties, game is almost easy as if you're using heavy gear.

The thing that bothers me the most while I'm using light gear is the fact that every, even the slightest friendly bump chops 20-25% of my HP. If devs decide to lower that, it will be much easier to play as light armored player.

While I'm in heavy armor I'm strong and feel invincible and therefore make plenty mistakes, like fighting groups of 4 and more players on my own on enemy territory, rushing into archers nest and such stupid things.

In light armor I'm a lot more careful, and sometimes I'm almost able to win round on my own (I said almost, because there is always one ranged guy left to shoot me before I annihilate his team).

Fun fact: do you know that 75% of time when I'm overwhelmed by enemy melee infantry (like 5 or more of them) I die to ranged (xbow). I'm not making this up...

Corsair, I like you a lot more when you were 2H. Now you're just another useless 1h/thrower combo build made for teamplay blah blah blah...

Yes Leshma, what you're describing there is skill !

 The 3 major skills at Warband are

 - Ability to Duel ( the least important)
 - Situational Awareness (what you were just describing)
 - Ability to work in a team

Having armour crutch comes under none of those skills, as leshma was just saying here it actually decreases his situational awareness !!! What i am suggesting is to increase the armour weight to encourage people to take less armour 'in general', thus increasing the skill required to play the game! Reducing friendly horse bump damage would be a bonus, but it's not the end of the world.

Oh, on a side note leshma, i gave up on my 18/21 2h char because it was boring. I won almost all my duels and mass melee turned into me spamming without any use of skill. I do however still have a 2h, however it's a pike/2h samurai character called 'Steroid_Peasant' or 'Ranmaru_Peasant'.
« Last Edit: March 29, 2012, 03:11:55 pm by Corsair831 »
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Offline Vibe

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Re: Armour Weight
« Reply #36 on: March 29, 2012, 02:47:53 pm »
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Oh, on a side note leshma, i gave up on my 18/21 2h char because it was boring. I won all my duels

Time to pick better opponents then?

Offline Corsair831

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Re: Armour Weight
« Reply #37 on: March 29, 2012, 02:50:54 pm »
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Time to pick better opponents then?
duelling is totally different on crpg to native, the combat speed is set to slow, so no one's block will ever break from basics, so you have to take constant chance moves, double attacks chambers kicks etc ... see this - http://forums.taleworlds.com/index.php?topic=174526.0


Also, that's kinda what im saying, i was winning my duels because i had a crutch setup wheras many of them didn't. I had a large advantage because i was wearing medium heavy armours.

But this is completely off topic, can we just talk about armour pls.

« Last Edit: March 29, 2012, 03:03:57 pm by Corsair831 »
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Offline Corsair831

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Re: Armour Weight
« Reply #38 on: March 29, 2012, 02:59:15 pm »
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accident
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Offline Vibe

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Re: Armour Weight
« Reply #39 on: March 29, 2012, 03:11:20 pm »
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Native dueling is braindead, everyone just spamming feints (sometimes scripted I guess) and because of it they can't see shit and you step in and kill them in one hit. On the other hand atleast chambers work more often.

Most of the native dueling community is so dead set on performing as confusing feints as they can that they fall to simple holds or double attacks.
« Last Edit: March 29, 2012, 03:14:10 pm by Vibe »

Offline Teeth

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Re: Armour Weight
« Reply #40 on: March 29, 2012, 03:13:33 pm »
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Wouldn't the game just be more fun if it took 4 hits to kill average joe instead of 6 ?
True dat, but this was really the best way you could think of to achieve that?

Offline Corsair831

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Re: Armour Weight
« Reply #41 on: March 29, 2012, 03:23:49 pm »
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True dat, but this was really the best way you could think of to achieve that?

what's wrong with it ? It'd mean heavier armours like full plate would be used from horseback (like IRL), and people would have to take less armour to keep their current speed.
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Offline rustyspoon

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Re: Armour Weight
« Reply #42 on: March 29, 2012, 03:38:23 pm »
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what's wrong with it ? It'd mean heavier armours like full plate would be used from horseback (like IRL), and people would have to take less armour to keep their current speed.

Not really and that's the big problem. Weight affects people with high athletics much more than people with lower athletics. Who has high athletics? Agi builds. So agi builds who already die in a hit or 2 would have to take a lot less armor to keep their speed. Str builds, not so much.
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Offline Spawny

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Re: Armour Weight
« Reply #43 on: March 29, 2012, 04:16:14 pm »
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Native dueling is braindead, everyone just spamming feints (sometimes scripted I guess) and because of it they can't see shit and you step in and kill them in one hit. On the other hand atleast chambers work more often.

Most of the native dueling community is so dead set on performing as confusing feints as they can that they fall to simple holds or double attacks.

Yup. I do much better on a native duel server with a nordic short war sword than I do on cRPG with a similar weapon.
Hell, last time I went to native duel server I kicked phyrex's ass twice and killed a bunch of other 22nd guys much easier than in cRPG.
In cRPG phyrex is near impossible to kill for me in a duel.

Anyway, on topic:
I don't think there's a lot of difference between a guy in heavy plate with 0 athletics and a heavy guy in plate with 6 athletics. Mainly because I hardly encounter the latter. Most people I know who regularly play in plate (randomdude, reppu, vincent_ruth to name a few) are slow as balls and I only die to them because they're better blockers than I am. And it takes them 2 swings to kill me and about 5-6 for me to kill them. If I don't want to fight them, I just turn and head the other way. No way for them to catch up with me (18/18 build). I let my teammates (archers/cav) take care of them.
« Last Edit: March 29, 2012, 05:46:53 pm by Spawny »
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Offline Angantyr

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Re: Armour Weight
« Reply #44 on: March 29, 2012, 04:23:29 pm »
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I've just gone from the Sarranid Guard Armor to the Black (landsknecht) Armor and back because the extra armor was seriously hardly noticeable, and definitely not worth the extra weight and upkeep in my opinion (and though I liked the looks the landsknecht does look a bit malplaced on the Medieval battlefield..). In the Black Armor arrows and bolts still took half or over half my HP with one shot (two-three shot killed me with 5IF and +3 armor on average) and increased protection from damage from other weapons were minimal at best, but I was noticeably slower.

So while I fully agree that the heaviest armor types suffer too little in regards to speed and wpf penalty the medium-heavy armors are often a worse choice than medium tier (the great amount of pierce dam polearms on servers, especially lawlpikes and pikes, also makes armor even less worthwhile), at least for fighting styles that rely on manouverability. That better bang for the buck is also probably why a large majority from what I can see chooses medium over medium-heavy and heavy armors on the servers, and I still think that the Light Kuyak offers the best stats in the module.

I also play about 30% of my online time in light armor (gambeson) because I like the speed and though I feel the mod is geared towards medium armors (for that stray projectile, team wound, cav bump, extra hits and glance etc.) I really don't feel that handicapped and my KDR is usually not that worse off.



see this - http://forums.taleworlds.com/index.php?topic=174526.0
lol, 'sair, just found this in your thread:

You also forgot to add that the Great Sword is for wankers and cowards  :P
This comes from a guy who now uses an even bigger monstrosity of a GS :lol: (but seriously, GS has ruined Native duel servers and tournaments by making weapon choice so homogenous, beta saw a much greater variation)
« Last Edit: March 29, 2012, 10:58:11 pm by Angantyr »