cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Magikarp on February 20, 2011, 09:38:25 pm

Title: Crushtrough - My take on a fix
Post by: Magikarp on February 20, 2011, 09:38:25 pm
Hi guys, Magikarp here  :wink:

I've recently heard that crushtrough is getting removed from the barmace and long iron mace, I couldn't agree more!

But!:
Why remove it from cRPG in the first place? My post will be about the morningstar.

Current problems with crushtrough:
- All blunt weapons, giving knockdown and high damage, biggest mistake ever.
- Crushtrough too frequent, even on low ps.
- Crushtroughs go trough chamber blocks
- Too much whine about it

Fixes, according to my plan
- Remove crushtrough from blunt weapons, except great maul and polehammer.
- Nerf Morningstar damage to 35 pierce, remove bonus against shield, give it crushtrough back and make the cost equal to great maul.
- Make crushtroughs less frequent against higher ps opponents
- Make crushtroughs impossible for low strength characters, only for high ones (full str preferably)
- Make heirlooms a necessary thing to give it crushtrough traits (Morningstar)
- Don't make heirlooms give the items weight bonuses
- Chambers against crushtroughs should work.

This in my opinion would be more balanced. Instead of the rash decision to remove it entirely.

Thanks for reading!

~Magikarp
Title: Re: Crushtrough - My take on a fix
Post by: DarkFox on February 20, 2011, 10:08:15 pm
Quote
- Chambers against crushtroughs should work.
If only high str can use crushthrough weapon,then it will be very slow.People will learn chambers against this weapon,and it will be useles.So if to do it in this way,chambers should not work.
Title: Re: Crushtrough - My take on a fix
Post by: Poetrydog on February 20, 2011, 10:38:04 pm
If only high str can use crushthrough weapon,then it will be very slow.People will learn chambers against this weapon,and it will be useles.So if to do it in this way,chambers should not work.
I think half of the whole plan is tat crushthrough shouldn't be that big of an advantage so that people who know how to chamber can take out a crushthrough guy easily
Title: Re: Crushtrough - My take on a fix
Post by: Magikarp on February 20, 2011, 10:49:52 pm
I think half of the whole plan is tat crushthrough shouldn't be that big of an advantage so that people who know how to chamber can take out a crushthrough guy easily
Indeed.

Crushtrough is a fun class to play, but it needs to be less accessable and powerful. It also needs better counters.
Title: Re: Crushtrough - My take on a fix
Post by: DarkFox on February 20, 2011, 11:19:13 pm
Indeed.

Crushtrough is a fun class to play, but it needs to be less accessable and powerful. It also needs better counters.
Advantage against mauls should have people who is good in moving and timing,as it works now.
Title: Re: Crushtrough - My take on a fix
Post by: Rextard on February 20, 2011, 11:31:45 pm
Why shouldn't the morningstar have a bonus against shields? Then it'll be back to pretty much just axes being good against shields.
Title: Re: Crushtrough - My take on a fix
Post by: UrLukur on February 20, 2011, 11:38:35 pm
Advantage against mauls should have people who is good in moving and timing,as it works now.

People with ALL shield move worse than maul users.
Title: Re: Crushtrough - My take on a fix
Post by: Magikarp on February 21, 2011, 12:08:58 am
Why shouldn't the morningstar have a bonus against shields? Then it'll be back to pretty much just axes being good against shields.
Morningstar used to be crushtrough without bonus against shields.

Having both would be OP imo.

My fix nerfs the class tremendously, but allows for compensation in the future. I'm scared that crushtrough will never return if the devs go on with the radical decision of removing it.
Title: Re: Crushtrough - My take on a fix
Post by: Lestos on February 21, 2011, 12:16:43 am
erm lol really? i have a heavy great maul with 6 ps right now and it can crush through blocks but it only stumbles them dosnt even hurt them. then they spam me to death before i can even get my heavy weapon back up to attack again. not top mention i have to hug every one to use it, which means unless i can manual block im screwed against pole arm and if im not mistaken its the slowest weapon in the game. in order to crush through a huscarl reliable i need 7 ps. meaning i need a str build and it has to be a fairly one sided build, and as i am right now if i miss im dead unless i got a nice team mate there with me. main point if u know how to move and side step which any decent player should then u have no rason to complain about the great maul. i can only get close to u if im better then u with my footwork or if u just suck with ure longer weapons.

P.S. this is aimed at urlurker there.

P.S.S and magickarp u say weapons crush through to frequently now? even with low ps u cant even crush through unless u have high PS and its only overhands that are crush through. we lose length when we do that and its even slower then before although i spose if u know how to use the great maul because of how slow it is u can change ure swing direction mid swing fairly easily its fun to smash someones head in who thought that being behind me was safe. my whole argument is mainly against shilds but ya know manual blocking has to have some kind of weakness, i mean its not as if u can llose your wep or u can break your weapon by blocking with it.
besides that dont even bring the bar mace into this its being nerfed very soon along with one of the other crush through weps dont remember which one but 2 of them are being taken away the faster ones are losing the crush through.
Title: Re: Crushtrough - My take on a fix
Post by: Gorath on February 21, 2011, 12:17:09 am
The biggest "fix" for crushthroughs is making chamber blocks work against them.  It's retarded that the hardest maneuver to pull off successfully on purpose - chamber blocks - gets crushed through anyways.
If only high str can use crushthrough weapon,then it will be very slow.People will learn chambers against this weapon,and it will be useles.So if to do it in this way,chambers should not work.

Chambers take more skill than overhead crush spamming, therefore it should work.  Chamberblocks SHOULD render a crush useless.
Title: Re: Crushtrough - My take on a fix
Post by: DarkFox on February 21, 2011, 01:15:11 am
Quote
Chambers take more skill than overhead crush spamming, therefore it should work.  Chamberblocks SHOULD render a crush useless.
You dont understund what you are talking about.Chambers are not so hard to do,and when you will have posibility to chamber crush,maul will become useless.Unskilled shielders will just spam overhead,and skilled will do chamber every maul overhead.Now you will say that chamber isnt easy,but when you will have  posibility to chamber crush,you will learn it and understand,that its quit easy.While maul vs shielder fighting,trust me,is much more hard to protect yourself against 1h 150 skill feinting then from great maul overhead,because 9 weigh does not allow you to dodge,and having 9 weight  shield with proper footwork allow you to block this maul,or strongly reduce the crush damage.I cant understund why people are complaining  if in native we had same maul with same stats but cheaper.
Title: Re: Crushtrough - My take on a fix
Post by: Xant on February 21, 2011, 01:38:17 am
The maul is lots slower in Native. As I've said before, I can spam a mauler in Native every time they go for an overhead. In cRPG, against someone who doesn't suck and didn't go derpaherpa-full-strength-build, it's not possible.
Title: Re: Crushtrough - My take on a fix
Post by: UrLukur on February 21, 2011, 01:43:02 am
The maul is lots slower in Native. As I've said before, I can spam a mauler in Native every time they go for an overhead. In cRPG, against someone who doesn't suck and didn't go derpaherpa-full-strength-build, it's not possible.

I spammed phyrex few times, so it's possible.
Title: Re: Crushtrough - My take on a fix
Post by: Chasab on February 21, 2011, 01:45:27 am
Hi guys, Magikarp here  :wink:

I've recently heard that crushtrough is getting removed from the barmace and long iron mace, I couldn't agree more!

But!:
Why remove it from cRPG in the first place? My post will be about the morningstar.

Current problems with crushtrough:
- All blunt weapons, giving knockdown and high damage, biggest mistake ever.
- Crushtrough too frequent, even on low ps.
- Crushtroughs go trough chamber blocks
- Too much whine about it

Fixes, according to my plan
- Remove crushtrough from blunt weapons, except great maul and polehammer.
- Nerf Morningstar damage to 35 pierce, remove bonus against shield, give it crushtrough back and make the cost equal to great maul.
- Make crushtroughs less frequent against higher ps opponents
- Make crushtroughs impossible for low strength characters, only for high ones (full str preferably)
- Make heirlooms a necessary thing to give it crushtrough traits (Morningstar)
- Chambers against crushtroughs should work.

This in my opinion would be more balanced. Instead of the rash decision to remove it entirely.

Thanks for reading!

~Magikarp

you should only be able to crushthrough someone weaker then you, or someone close to death.
Title: Re: Crushtrough - My take on a fix
Post by: Xant on February 21, 2011, 01:53:42 am
I spammed phyrex few times, so it's possible.

With some 1h weapons, yes. Scimitar and sidesword, at least.
Title: Re: Crushtrough - My take on a fix
Post by: DarkFox on February 21, 2011, 01:53:59 am
The maul is lots slower in Native. As I've said before, I can spam a mauler in Native every time they go for an overhead. In cRPG, against someone who doesn't suck and didn't go derpaherpa-full-strength-build, it's not possible.
But you  have agi build,no?Means you have high athletics,and you have german great sword that have only 2.5 weight,means you can keep the distance and spam/feint maul to death.
Title: Re: Crushtrough - My take on a fix
Post by: Xant on February 21, 2011, 02:03:27 am
But you  have agi build,no?Means you have high athletics,and you have german great sword that have only 2.5 weight,means you can keep the distance and spam/feint maul to death.

Well, sadly, things aren't balanced around me and my build...

But even then, no I can't. I always have balanced builds, either 18/21 or 21/18, and I can't do that. The maul user just has to face hug and block one hit, then overhead.

If you go for the best great maul build (21 agi, 18 str), don't use plate armor (slows you down, wpf reductions)... then I doubt any build/weapon can get a swing in before the overhead hits.
Title: Re: Crushtrough - My take on a fix
Post by: Mattressi on February 21, 2011, 02:08:10 am
Crushtrough is a fun class to play, but it needs to be less accessable and powerful. It also needs better counters.

The same could be said of shielders: I see a lot of people going shielder nowadays and it has few counters. A dedicated shielder is impervious to arrows and bolts. They also have a massive advantage against 2h/polearm users; they don't have to manual (directional) block! This means that feinting is ridiculously easy, because they only need to think about the direction of their attack and don't need to worry about the direction of their opponents attack. With most shields they'll be as fast as a 2h/polearm user (usually faster; most shields except huscarl have close to 100 speed and the better 1h weapons have 97+ speed, while the better 2h have 92 speed) and don't really need to worry that they've got 20 less range - after all, how long does it take someone to close that 20 unit distance? It's barely enough for one well-timed swing, which is easily autoblocked.

Which brings me to my point: aside from throwing (well, sort of; with enough projectiles their shield breaks) and cav, shielders have only two other weaknesses; axes and crush through. An axe will take at least 4 or 5 swings to break a decent shield, which is usually played out as a swing while they're out of range and then the occasional lucky swing between their numerous, fast feints. Then, if you get that far, the shielder is now without their shield and are essentially a 2h (side sword has the same length of a katana, one less speed and similar damage) with full health, while you're down to whatever they've taken off already.
Crush through should force shielders to deshield (for fear of the crush through). As it is, crush through is only reliable with great maul vs shielders and only works against crap shielders. Any decent one can take out a maul user. An heirloomed bar mace works ok, but do we really have to retire just to have a chance against shielders?

I think the heirloomed +weight of crush through weapons should be removed. This will stop them being crap when unheirloomed and OP when heirloomed. Then, I think the formula for crush through should be altered; make it much less likely to crush through when someone blocks with a weapon, but much much more likely (with an unloomed bar mace) to crush through a shield. Either that, or simply make shields have as little HP as they did in native (where 2-3 hits with a heavy axe would break it).
The only problem with this is when a shielder puts their shield away when a crush through (slower, short length) weapon comes out, only to put it away as soon as a better weapon comes out. Oh well.

As it is, crush through seems about the only advantage to playing a 2h. Without it, 2h is outranged by cav, outranged (and outswung) by polearms, is shot up by ranged and is turtled to death by shielders (unless many 2h with axes gank a shielder, but I believe in balancing for 1v1).
Title: Re: Crushtrough - My take on a fix
Post by: DarkFox on February 21, 2011, 02:31:40 am
I had 18str/21ag,160wph,had armor with 3 weight,mallet,and still,overhead spam didnt work,and I could crush heavy shield only if I holded my atack for 3 sec and had high bonus speed.I dont know what to think.I had a shielder 25 lvl 12str/18 agi 150wpf shield 8 weight,skilled guy with mallet having 18/18 build.He was trying to hug me,but when I was feinting like hell he went back because it was just unblockable.And so he died by feint spam.I had 18/21 2h great axe and some times great sword,and I never losed to maul face to face if I attacked them properly. :?
Mauls are very dangerous in attack,but its very hard to protect yourself.
Title: Re: Crushtrough - My take on a fix
Post by: UrLukur on February 21, 2011, 02:31:52 am
The same could be said of shielders: I see a lot of people going shielder nowadays and it has few counters. A dedicated shielder is impervious to arrows and bolts. They also have a massive advantage against 2h/polearm users; they don't have to manual (directional) block! This means that feinting is ridiculously easy, because they only need to think about the direction of their attack and don't need to worry about the direction of their opponents attack. With most shields they'll be as fast as a 2h/polearm user (usually faster; most shields except huscarl have close to 100 speed and the better 1h weapons have 97+ speed, while the better 2h have 92 speed) and don't really need to worry that they've got 20 less range - after all, how long does it take someone to close that 20 unit distance? It's barely enough for one well-timed swing, which is easily autoblocked.

Which brings me to my point: aside from throwing (well, sort of; with enough projectiles their shield breaks) and cav, shielders have only two other weaknesses; axes and crush through. An axe will take at least 4 or 5 swings to break a decent shield, which is usually played out as a swing while they're out of range and then the occasional lucky swing between their numerous, fast feints. Then, if you get that far, the shielder is now without their shield and are essentially a 2h (side sword has the same length of a katana, one less speed and similar damage) with full health, while you're down to whatever they've taken off already.
Crush through should force shielders to deshield (for fear of the crush through). As it is, crush through is only reliable with great maul vs shielders and only works against crap shielders. Any decent one can take out a maul user. An heirloomed bar mace works ok, but do we really have to retire just to have a chance against shielders?

I think the heirloomed +weight of crush through weapons should be removed. This will stop them being crap when unheirloomed and OP when heirloomed. Then, I think the formula for crush through should be altered; make it much less likely to crush through when someone blocks with a weapon, but much much more likely (with an unloomed bar mace) to crush through a shield. Either that, or simply make shields have as little HP as they did in native (where 2-3 hits with a heavy axe would break it).
The only problem with this is when a shielder puts their shield away when a crush through (slower, short length) weapon comes out, only to put it away as soon as a better weapon comes out. Oh well.

As it is, crush through seems about the only advantage to playing a 2h. Without it, 2h is outranged by cav, outranged (and outswung) by polearms, is shot up by ranged and is turtled to death by shielders (unless many 2h with axes gank a shielder, but I believe in balancing for 1v1).

trololol. Unequip shield and fight like inferior 2h that wasted gold for shield and wasted skillpoints for it ? U mad bro ?

Besides, some shields already require skill to use, bucklers and cav shields are examples.
Title: Re: Crushtrough - My take on a fix
Post by: Mattressi on February 21, 2011, 03:09:02 am
trololol. Unequip shield and fight like inferior 2h that wasted gold for shield and wasted skillpoints for it ? U mad bro ?

Besides, some shields already require skill to use, bucklers and cav shields are examples.

Buckler requires skill? Against ranged it isn't great, against melee it's the same as any other shield (though it does break quickly from an axe at least).

I can beat 2h and polearm users in a duel without a shield on my 1h alt as easily as I can with my 2h. The only way I'm limited without a shield is I don't do as well in big brawls (2h have the range to stay back, but a 1h without a shield can get killed easily in a big group fight).

If you think it's so ridiculous, how do you propose 2h/polearms have some kind of advantage over shielders? Everyone keeps saying it's 'rock paper scissors', but I've yet to see what advantage 2h users have against any class. They're marginally faster than a shielder, though not enough to mean anything and they have slightly longer range which can be countered easily by face hugging, they can get shot in the feet through a board shield by ranged (somehow; it's kinda ridiculous when I play my archer and shoot through the wood into someone's foot and kill them) and they don't have the range advantage vs cav. Which class is 2h meant to beat?
Title: Re: Crushtrough - My take on a fix
Post by: UrLukur on February 21, 2011, 03:27:22 am
Buckler requires skill? Against ranged it isn't great, against melee it's the same as any other shield (though it does break quickly from an axe at least).

I can beat 2h and polearm users in a duel without a shield on my 1h alt as easily as I can with my 2h. The only way I'm limited without a shield is I don't do as well in big brawls (2h have the range to stay back, but a 1h without a shield can get killed easily in a big group fight).

If you think it's so ridiculous, how do you propose 2h/polearms have some kind of advantage over shielders? Everyone keeps saying it's 'rock paper scissors', but I've yet to see what advantage 2h users have against any class. They're marginally faster than a shielder, though not enough to mean anything and they have slightly longer range which can be countered easily by face hugging, they can get shot in the feet through a board shield by ranged (somehow; it's kinda ridiculous when I play my archer and shoot through the wood into someone's foot and kill them) and they don't have the range advantage vs cav. Which class is 2h meant to beat?

Well, bucklers with 5 shield skill require skill to use, it's quite easy to bypass it.

I can beat them too, still, dueling with worse stats (they have no wasted points in shields), worse damage and worse range and worse speed and less stun is surely disadvantage. IF you don't get how, i can't help you.

They have advantage in feinting speed, they are faster so breaking the rythm against them is harder to do, they deal more damage so they can turn into swing more, they stun. They have some chances against horses (unlike 1h). They are great for supporting in melee, and that is their role.

This game is not paper rock scissor. 2h is melee support, they have best dueling weapons, they have mauls, they have edge over shield users and in specific cases against pole users. 2h is meant to be melee, like poles and 1h+shield, they are not supposed to be melee counter. Jack of all trades.
Title: Re: Crushtrough - My take on a fix
Post by: Mattressi on February 21, 2011, 04:24:34 am
I can beat them too, still, dueling with worse stats (they have no wasted points in shields), worse damage and worse range and worse speed and less stun is surely disadvantage. IF you don't get how, i can't help you.

I'm fully aware that they'd be at a minor disadvantage, but I don't get why they should therefore have a big advantage vs melee when they have their shield on.

They have advantage in feinting speed, they are faster so breaking the rythm against them is harder to do, they deal more damage so they can turn into swing more, they stun. They have some chances against horses (unlike 1h). They are great for supporting in melee, and that is their role.

1h have a huge advantage in feinting (as I said, they can feint all day and never have to worry about changing direction to block), they are almost as fast (often faster if vsing a higher tier sword), damage difference is negligible (at most it takes one extra swing to kill someone on my 1h compared to my 2h, unless they're heavily tin canned), stun only happens if the 1h blocks with their weapon (at least, I've never stunned nor been stunned with a shield).

This game is not paper rock scissor. 2h is melee support, they have best dueling weapons, they have mauls, they have edge over shield users and in specific cases against pole users. 2h is meant to be melee, like poles and 1h+shield, they are not supposed to be melee counter. Jack of all trades.

So 2h are the jack of all melee trades, master of none? Because they sure can't beat ranged (because of the shield nerf) and they barely stand a chance against cav (they have much chance as a 1h if they each have a pike, though). How can someone be the jack of all trades, but only melee 'trades' (even then their advantage over the other two melee 'classes' ius highly questionable at best)? And, by 'support', do you mean the 2h's role is to stand back and swing into a group fight?
Title: Re: Crushtrough - My take on a fix
Post by: Chasab on February 21, 2011, 04:44:54 am
what are the cons of crush through weapons?

a little bit slower

What are the pros?

Crush through, unable to be blocked by anything
Normally higher base damage
Most cases the ability to also knockdown

There are not enough cons at the moment to outweigh all the gains.
Title: Re: Crushtrough - My take on a fix
Post by: DarkFox on February 21, 2011, 05:33:47 am
what are the cons of crush through weapons?

a little bit slower

What are the pros?

Crush through, unable to be blocked by anything
Normally higher base damage
Most cases the ability to also knockdown

There are not enough cons at the moment to outweigh all the gains.
1)It has weight to stun enemy.
2)It has croushthrough.(It can be blocked if the enemy have no more then 6 or 7 PS and if you know how does damage system works.)
3)Good damage.
4)Knockdown.
Disadvantages:
1)Big weight makes you your movement slow,and movement is very important for melee battles.
2)Its unbalanced,means its hard to switch betwin attacks and blocks and makes feints useles.
3)A little bit slower?You call the most slow weapon in the game ''a little bit slower''?lol
4)Its very short.Shorter then 1h sword.
Title: Re: Crushtrough - My take on a fix
Post by: Chasab on February 21, 2011, 05:55:50 am
Studded Warclub 92 base speed
Long Iron Mace 94 base speed
Bar Mace 92 base speed

Basically what im saying is they are not the slowest weapons in the game :rolleyes:

Also they are not the shortest weapons in the game.

what do blades get? blades don't do anything extra special the swing a little faster? ok ill trade you a slight faster swing for a high chance of not being able to get blocked.
Title: Re: Crushtrough - My take on a fix
Post by: DarkFox on February 21, 2011, 06:28:29 am
Quote
Studded Warclub 92 base speed
Long Iron Mace 94 base speed
Bar Mace 92 base speed
Warclub have very low weight.To crush peasant weapon.Iron mace and Bar Mace are going to be be nerfed.I am talking about really heavy weapon,such as mallet and great maul.
Blades have everything.Most of 2h swords are elite weapon,they have range,they have good damage,enough weight to stun 1h but still not too heavy,they are balanced,they are very fast and they have deadly thrust that can kill enemy with one strike.This is the reason why they are so expensive.
Title: Re: Crushtrough - My take on a fix
Post by: Mattressi on February 21, 2011, 06:39:48 am
what do blades get? blades don't do anything extra special the swing a little faster? ok ill trade you a slight faster swing for a high chance of not being able to get blocked.

High chance of crush through is only when the bar mace (or similar) are heirloomed. I think the weight increase of looms should be removed, rather than crush through removed. As it is, I've never crushed through with the bar mace against an opponent using a weapon, but very occasionally (like, 1% chance) I will crush through a decent shield. I prefer swords though (since crush through doesn't work vs shields anyway), so I'm not exactly defending the bar mace.
Title: Re: Crushtrough - My take on a fix
Post by: Magikarp on February 21, 2011, 10:28:31 am
Yup, heirlooms need to be looked at too, they shouldn't increase weight on these things.

And please, if you go full str you are slow as hell, just try it. Most people go athletics 6+ and 6+ weapon master, while you have either 1 or 0 of both. Anyone that lets you hit them is probably a noob.
Title: Re: Crushtrough - My take on a fix
Post by: UrLukur on February 21, 2011, 01:18:28 pm
I'm fully aware that they'd be at a minor disadvantage, but I don't get why they should therefore have a big advantage vs melee when they have their shield on.

It's major disadvantage. They don't really have so much advantage in melee, they more slow like turtles, they have limited attacks, sucky animations, not high damage, bounce a lot, have lowering shield time, have raising shield time, have to respond to attacks with smaller shield just as manual block, have less skill points than 2h/poles, less range, cost more. Overall, when shield is up, they are about on par.

1h have a huge advantage in feinting (as I said, they can feint all day and never have to worry about changing direction to block), they are almost as fast (often faster if vsing a higher tier sword), damage difference is negligible (at most it takes one extra swing to kill someone on my 1h compared to my 2h, unless they're heavily tin canned), stun only happens if the 1h blocks with their weapon (at least, I've never stunned nor been stunned with a shield).

1h when shield is on have disadvantage in feinting. When it's off, they don't have initiative to feint (range, range, range). Not really faster than even greatswords, due to multiple factors (stun), with light shields happens.

So 2h are the jack of all melee trades, master of none? Because they sure can't beat ranged (because of the shield nerf) and they barely stand a chance against cav (they have much chance as a 1h if they each have a pike, though). How can someone be the jack of all trades, but only melee 'trades' (even then their advantage over the other two melee 'classes' ius highly questionable at best)? And, by 'support', do you mean the 2h's role is to stand back and swing into a group fight?
Polearms also have to buy pike to counter cav. Shield is not only protection against ranged but also burden (sloooooooow, cant dodge well).

2h is great for teamwork, it's already great in melee. Just help your team, not expect to go solo.  2h is dominating the servers, it's surely not UP. More like OP.

Also, to put it bluntly, you have problem just with huscarl and side sword.
Title: Re: Crushtrough - My take on a fix
Post by: Xant on February 21, 2011, 02:36:38 pm
1h are at a minor disadvantage at best when fighting without a shield vs 2h. If you block well, then the IF won't really be missed either, so no skill point disadvantage. 1h has the best animations, hardest to read. Overhead/left swing are particularly nice, and even though the thrust isn't nowhere near as good as 2h swords, it can still be tricky.

2H is dominating because most skilled players go 2h. When a skilled player goes 1h+shield like (well okay total NOOB but shows how easy shielding is) Olwen they can easily top the scoreboards because you can kill the average and below skilled players with no risk at all (from either ranged or melee.)

UrLukur, I can duel you in native with an arming sword while you have a Greatsword. Fact is, I haven't seen a single person who's skilled at dueling claim that 1h swords have "shitty animations." And I'm not saying 1h is superior, no, the animation advantage is counterbalanced by weight and reach advantage (damage doesn't really matter, 1h animations tend to hit the head pretty much automatically), plus the 2h thrust animation is cool.
Title: Re: Crushtrough - My take on a fix
Post by: UrLukur on February 21, 2011, 02:55:38 pm
1h are at a minor disadvantage at best when fighting without a shield vs 2h. If you block well, then the IF won't really be missed either, so no skill point disadvantage. 1h has the best animations, hardest to read. Overhead/left swing are particularly nice, and even though the thrust isn't nowhere near as good as 2h swords, it can still be tricky.

2H is dominating because most skilled players go 2h. When a skilled player goes 1h+shield like (well okay total NOOB but shows how easy shielding is) Olwen they can easily top the scoreboards because you can kill the average and below skilled players with no risk at all (from either ranged or melee.)

UrLukur, I can duel you in native with an arming sword while you have a Greatsword. Fact is, I haven't seen a single person who's skilled at dueling claim that 1h swords have "shitty animations." And I'm not saying 1h is superior, no, the animation advantage is counterbalanced by weight and reach advantage (damage doesn't really matter, 1h animations tend to hit the head pretty much automatically), plus the 2h thrust animation is cool.

1h have shitty footwork with shield, without shield footwork is comparable. 2h have range advantage, that coupled with footwork advantage, build advantage and animations advantage owns against the shield.

That super side strike have -20 range, and require aim, it's not instant head hit, every strike can be aimed.

2h is dominating because it's most powerful. Everyone can top the scoreboard. ATM i top it. It's not telling anything about it's duel abilities.

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I can duel with you too. 2h have better animations.
Title: Re: Crushtrough - My take on a fix
Post by: Mattressi on February 21, 2011, 03:12:00 pm
1h when shield is on have disadvantage in feinting.

Care to explain why? I find feinting a lot easier with my shielder because I don't have to worry about directional blocking.

When it's off, they don't have initiative to feint (range, range, range).

Only if you've made a really slow turtle build which can't run faster forwards than the average player can run backwards.

Not really faster than even greatswords, due to multiple factors (stun), with light shields happens.

Wait, what!? You think that getting stunned once off (haven't had it happen to me more than once in a fight with someone) means that a scimitar or side sword is slower than a greatsword? What other factors do you have in mind?

Polearms also have to buy pike to counter cav.

Polearm users are expected to have to use polearms...what's your point? Regardless, my polearm alts can take out almost any cav (except the very best) with a long voulge or even the long hafted blade.

Shield is not only protection against ranged but also burden (sloooooooow, cant dodge well).

I find it a great burden to not be able to dodge those arrows and, instead, only soak thousands of them up with my huscarl.

2h is great for teamwork, it's already great in melee. Just help your team, not expect to go solo.  2h is dominating the servers, it's surely not UP. More like OP.

I have to agree with Xant on this; the more skilled players go with 2h/polearm builds. I don't think I'm amazingly skilled, but I find my thrower and turtle builds too easy to be fun (except as stress relief), so I prefer to play my 2h and polearm builds.

Also, to put it bluntly, you have problem just with huscarl and side sword.

I'm not sure what this means (I can't understand what you're trying to say). I think you're saying that I'm only complaining about the huscarl and side sword. Even if I was, that's still a viable weapon selection (just because there're others, doesn't mean people won't choose the best). However, I'm talking about a range of shields (though huscarl stands out as the worst; I turtled a guy with a polaxe today and he hit my shield 6 times without it even coming close to breaking...he didn't get a 7 because he was dead and I still had full health) and a range of weapons (elite scim, cav sword with it's ridiculous range, etc).


1h have shitty footwork with shield, without shield footwork is comparable. 2h have range advantage, that coupled with footwork advantage, build advantage and animations advantage owns against the shield.

You've really gotta drop some of this stuff. Build advantage? Because they might have put those 6 or so shield points into an extra 3 agi or str? That's meant to give them some massive advantage over you when you don't even have to manual block? The animations aren't an advantage; the swings with 1h seem as fast to me as 2h, except 1h swings are harder to see. 2H stab further, that's it. Shouldn't be a problem if you know how to click the right mouse button.

That super side strike have -20 range, and require aim, it's not instant head hit, every strike can be aimed.

Most of my left to right swings with my 1h are head shots, unless I'm looking at their feet.

2h is dominating because it's most powerful. Everyone can top the scoreboard. ATM i top it. It's not telling anything about it's duel abilities.

I can duel with you too. 2h have better animations.

I really have trouble understanding what you write. I can't tell if you have no point or if you simply can't express it well.

Anyway, in light of this thread I spent most of my game time today picking 1v1 fights with 2h and polearm users. Occasionally they won (some of the absolutely amazing players can block basically anything), but most players who weren't renowned for being the best on the server lost significantly more than they won. My shield was rarely broken (aside from when I got ganked) and when it was the enemy usually had very little health left and died quickly. I'm not saying I'm skilled; I would never beat people 1v1 that much with my 2h - I'm saying shielding is easy mode for duelling.

Edit: I can barely even see that picture; it's so bloody small! Upload the full size version, not the thumbnail!
Title: Re: Crushtrough - My take on a fix
Post by: Xant on February 21, 2011, 03:15:29 pm

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Cool screenshot, bro. Maybe you wanna resize it a bit more so your score will be a bit more impossible to see.

Also, the thing is:

As a 2h against a shielder, you have to take a LOT of risks to end the fight in a sensible amount of time. As a shielder, you don't have to take any risks because the 2her actually has to manual block. The 2her on the other hand needs to get you as you're attacking = small window of opportunity and you're likely to get hit.
Title: Re: Crushtrough - My take on a fix
Post by: v/onMega on February 21, 2011, 03:42:42 pm
Whow...

Cant wait what nerf thread will be next...funny its always a majority of midskillers to complain about basiclly everything...

BarMace / HeavyIron will disappear, next thread will be about the maul (wooden lil piece)
Will be the best crush through (specially triple loom) weapon just as predicted 2  months ago...

Guys so allrdy get ur notepads out.
Its price is too low, its too fast and it does too much dmg.

Here is your arguements for the next thread in 3 weeks.
Title: Re: Crushtrough - My take on a fix
Post by: UrLukur on February 21, 2011, 03:46:36 pm
Care to explain why? I find feinting a lot easier with my shielder because I don't have to worry about directional blocking.

There is delay. Also, against half decent pole/2h you can't really feint without great footwork as they can hit you twice in a row.

Only if you've made a really slow turtle build which can't run faster forwards than the average player can run backwards.

Okay, in other words, initiative means that longer animation+weapon have longer threat zone. So 2h players have first opportunity to strike.

Wait, what!? You think that getting stunned once off (haven't had it happen to me more than once in a fight with someone) means that a scimitar or side sword is slower than a greatsword? What other factors do you have in mind?

Start using other shields than huscarl one and you'll notice stun. Yes it means it's slower, just fight phyrex. Turning into swings for 2h and 1h and bouncing off with 1h weapons more than with 2h, animations.

Polearm users are expected to have to use polearms...what's your point? Regardless, my polearm alts can take out almost any cav (except the very best) with a long voulge or even the long hafted blade.

As you said, you have problems with skilled players with heavy lance, even i with side sword can kill cav like there is no tomorrow, if those are nub cakes.

I find it a great burden to not be able to dodge those arrows and, instead, only soak thousands of them up with my huscarl.

Once again you raised point of huscarl, try it with kite shields. Try it against decent archers who know how to crossfire.

I have to agree with Xant on this; the more skilled players go with 2h/polearm builds. I don't think I'm amazingly skilled, but I find my thrower and turtle builds too easy to be fun (except as stress relief), so I prefer to play my 2h and polearm builds.

Not really, 1h require more effort in attack phase. Thrower is bit easy, true.

I'm not sure what this means (I can't understand what you're trying to say). I think you're saying that I'm only complaining about the huscarl and side sword. Even if I was, that's still a viable weapon selection (just because there're others, doesn't mean people won't choose the best). However, I'm talking about a range of shields (though huscarl stands out as the worst; I turtled a guy with a polaxe today and he hit my shield 6 times without it even coming close to breaking...he didn't get a 7 because he was dead and I still had full health) and a range of weapons (elite scim, cav sword with it's ridiculous range, etc).

Range of shields ? what else, other round ones ? tower and kite are not so easy, try it out. Elite scimi is not that scary anymore. Cav swords have lower range than your poles and 2h, you just dont get used that 1h can attack first. They are not very good in ground melee anyway.

You've really gotta drop some of this stuff. Build advantage? Because they might have put those 6 or so shield points into an extra 3 agi or str? That's meant to give them some massive advantage over you when you don't even have to manual block? The animations aren't an advantage; the swings with 1h seem as fast to me as 2h, except 1h swings are harder to see. 2H stab further, that's it. Shouldn't be a problem if you know how to click the right mouse button.

1h stab and right swing sucks a bit. 3 agi is a lot, or 6 throwing ... Manual block is not that hard.

Most of my left to right swings with my 1h are head shots, unless I'm looking at their feet.

Why most of your 2h swings aren't headshots then ? Oh, you don't have to do headshots anyway with your damage output.

Anyway, in light of this thread I spent most of my game time today picking 1v1 fights with 2h and polearm users. Occasionally they won (some of the absolutely amazing players can block basically anything), but most players who weren't renowned for being the best on the server lost significantly more than they won. My shield was rarely broken (aside from when I got ganked) and when it was the enemy usually had very little health left and died quickly. I'm not saying I'm skilled; I would never beat people 1v1 that much with my 2h - I'm saying shielding is easy mode for duelling.

Edit: I can barely even see that picture; it's so bloody small! Upload the full size version, not the thumbnail!

You have shield against one or two opponents, 2h and poles dont break.


Pics. On third map game crashed, second map was ended similar to first, something like 23-3 or similar. Third was 8-2 or 7-1, i dunno, not the top.
(click to show/hide)

Title: Re: Crushtrough - My take on a fix
Post by: Xant on February 21, 2011, 03:57:29 pm
So... what was the point again? That with 1h+shield even you can get on top of the scoreboard once in a while? (7-0, lulz)

I mean honestly, what? I thought you'd be posting screenshots of you pwning with 2h, that might've meant something. But right now... wut?
Title: Re: Crushtrough - My take on a fix
Post by: Mattressi on February 21, 2011, 04:11:04 pm
I give up. It's useless: I have many different builds and am talking specifically about my personal experiences with them. You can't convince me that my shielder is somehow disadvantaged in a duel vs 2h or polearm because I have slaughtered people with it whom I would normally have a 50/50 chance of beating with my 2h or polearm alts.

Using a shield is easy mode. If you're not one of the best players on the server, you will find melee easier with a shield build. The best players on my server would likely find a shield as easy as 2h/polearm, but that's only because they seem to be able to manual block like a robot. Anyone that can't block 20 swings in a row (plus account for feints) from two or more players at once will likely find shielding much easier.

I think most shields are OK, but the huscarl shield and heirloomed shields take way too much of a beating to get through. I duel (if you can call it that with a shield) with a huscarl because it takes so damn long to break with a high tier axe and I barely notice the slight reduction in speed. I have, however, used other shields as well (board, kite and heater) and find that they're still very easy to win with when fighting someone without an axe.

BTW, thanks for posting the pictures showing you dominating as a shielder...that really strengthens your point...somehow?
Title: Re: Crushtrough - My take on a fix
Post by: Xant on February 21, 2011, 04:14:36 pm
hanks for posting the pictures showing you dominating as a shielder...that really strengthens your point...somehow?

LOL yeah, welcome to UrLukur logic.

And it is pointless arguing with him, yes. you've tried several different builds, he hasn't. and he's not willing to try 2h either. Sooo..
Title: Re: Crushtrough - My take on a fix
Post by: UrLukur on February 21, 2011, 04:16:38 pm
So... what was the point again? That with 1h+shield even you can get on top of the scoreboard once in a while? (7-0, lulz)

I mean honestly, what? I thought you'd be posting screenshots of you pwning with 2h, that might've meant something. But right now... wut?

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 (http://img534.imageshack.us/i/mb30f.jpg/)


I'm not going to try 2h or pole/throwing, i know it's easy. I don't have that much free time to spare.
Title: Re: Crushtrough - My take on a fix
Post by: Xant on February 21, 2011, 04:18:19 pm
Oh, shit! It's... 12-2!

HELL NAW!!!!


(.... in native, too, not cRPG.)

LOL that shit's hilarious, you keep a 12-2 screenshot of yourself like a prized possession apparently. And you're on a stacked clanteam vs some randoms  :lol:
Title: Re: Crushtrough - My take on a fix
Post by: Magikarp on February 21, 2011, 04:19:26 pm
This ain't a thread for discussing 2h vs 1h shielders  :?

This is a thread about balancing crush trough, alltogether, instead of removing it step by step.
Title: Re: Crushtrough - My take on a fix
Post by: UrLukur on February 21, 2011, 04:26:55 pm
Oh, shit! It's... 12-2!

HELL NAW!!!!


(.... in native, too, not cRPG.)

LOL that shit's hilarious, you keep a 12-2 screenshot of yourself like a prized possession apparently. And you're on a stacked clanteam vs some randoms  :lol:

Old screen, i rarely do screens. I just did 3 kills in one round with 2h in cRPG.
Title: Re: Crushtrough - My take on a fix
Post by: Xant on February 21, 2011, 04:28:55 pm
Old screen, i rarely do screens. I just did 3 kills in one round with 2h in cRPG.

Oh, no you didn't!!! Foreals?! Tell me you didn't!
Title: Re: Crushtrough - My take on a fix
Post by: Mattressi on February 21, 2011, 04:29:43 pm
That still doesn't strengthen your argument UrLurker: I'm talking about balancing 1v1. I can see no advantage for 2h (I'm talking grand scheme of things; not 'he has 20 more range!') in a duel. Which class are they supposed to be better than? Or do you believe they should be slaughtered by archers and cav (while shielders are only slaughtered by cav) and then have an equal or lesser chance against shielders?

At least with a fastish crush through weapon (if they made it better vs shields, though worse vs weapon blocks) they'd have an advantage over one class. The only 'advantage' I have with my 2h over my 1h is I kill crap players faster (though my 2h risks getting an unlucky hit from them if I screw up a block, whereas my shielder is at risk of getting hit only if my heart fails IRL mid-duel). Speed in killing large numbers of crap players is not an advantage.


Sorry Magikarp; didn't mean to derail the thread. In a roundabout way I was trying to show that the main advantage a 2h has against a shielder with a huscarl (especially loomed) is a decent crush through weapon (either that, or they need lots of time, amazing manual blocking skills and a big axe).

Edit:
Old screen, i rarely do screens. I just did 3 kills in one round with 2h in cRPG.

IT"S CLEARLY OP THEN!!!1111

On a more serious note; were you duelling skilled shielders when you got those? Or did you gank a few peasants and decide you had the skillz?


Title: Re: Crushtrough - My take on a fix
Post by: UrLukur on February 21, 2011, 04:33:09 pm
That still doesn't strengthen your argument UrLurker: I'm talking about balancing 1v1. I can see no advantage for 2h (I'm talking grand scheme of things; not 'he has 20 more range!') in a duel. Which class are they supposed to be better than? Or do you believe they should be slaughtered by archers and cav (while shielders are only slaughtered by cav) and then have an equal or lesser chance against shielders?

At least with a fastish crush through weapon (if they made it better vs shields, though worse vs weapon blocks) they'd have an advantage over one class. The only 'advantage' I have with my 2h over my 1h is I kill crap players faster (though my 2h risks getting an unlucky hit from them if I screw up a block, whereas my shielder is at risk of getting hit only if my heart fails IRL mid-duel). Speed in killing large numbers of crap players is not an advantage.


Sorry Magikarp; didn't mean to derail the thread. In a roundabout way I was trying to show that the main advantage a 2h has against a shielder with a huscarl (especially loomed) is a decent crush through weapon (either that, or they need lots of time, amazing manual blocking skills and a big axe).

Edit:
IT"S CLEARLY OP THEN!!!1111

On a more serious note; were you duelling skilled shielders when you got those? Or did you gank a few peasants and decide you had the skillz?
On a more
Even with Mauls they can crush with teamwork, so they have advantage. With axes they have it too. The game is not only 1vs1. 1vs1 they have advantage over other melee.

2h, with or without crush do just fine in game. Barmaces have no real counters in melee, assuming same skill.
Title: Re: Crushtrough - My take on a fix
Post by: Magikarp on February 21, 2011, 06:13:51 pm
Heirloomed Barmaces are indeed too powerful, heck, I think having such a blunt wep with ct to be too OP.

Great Maul and Polehammer are hardly a good counter to uber blockers and shielders, if the faster ct is removed entirely and throwing is finally at a normal level, than the German Greatsword build will be dominant. Huscarl will probably be nerfed, so shielders will be less powerful.
Title: Re: Crushtrough - My take on a fix
Post by: UrLukur on February 21, 2011, 06:20:55 pm
Heirloomed Barmaces are indeed too powerful, heck, I think having such a blunt wep with ct to be too OP.

Great Maul and Polehammer are hardly a good counter to uber blockers and shielders, if the faster ct is removed entirely and throwing is finally at a normal level, than the German Greatsword build will be dominant. Huscarl will probably be nerfed, so shielders will be less powerful.

I suspect next patch we will get cmp tools. Which means huge changes. Probably shields will change entirely (no forcefield, shield skill responsible for speed and resistance, protect in iddle) so will be much less powerful.

Great Maul is amazing turtle counter, ask phyrex.

Greatswords will be top choices, i put my money on it.
Title: Re: Crushtrough - My take on a fix
Post by: Chasab on February 21, 2011, 07:41:24 pm
everyone needs to stop arguing over whats better/worse and start discussing what the problem is.

Crush through is too powerful.

there is no quick fix, and we cant just put a bandaid on it and fix the Fotm crush through weapon. Its something that needs a deeper fix.

You should only be able to crush through someone "weaker" then you. someone with less str, PS, health, or a combination of all three.

Since there is no stamina in the game you cant really be "tired" so the only real option are the ones i listed above. just removing it from barmace isnt going to remove the problem its just going to have the same problem on a different weapon.

Title: Re: Crushtrough - My take on a fix
Post by: UrLukur on February 21, 2011, 07:50:34 pm
General concept of dealing damage after successful block is fine. In strict classes, crushing would be very easy to deal with. In cRPG it's more tricky.

IMO, crushing with weapons should be done only with chambered attack (full damage) and decent speed bonus. Or with either for minimal success (around 5hp dealt). Crushing with those should be restricted to pure classes.
Title: Re: Crushtrough - My take on a fix
Post by: EponiCo on February 21, 2011, 08:01:32 pm
Nah, hammer is ok. Just make sure there is no build possible that crushes without being spamable.
Title: Re: Crushtrough - My take on a fix
Post by: Magikarp on February 22, 2011, 10:29:36 am
The biggest problem right now with crushtrough is the 'heavy' trait that these weapons get when heirloomed, if that gets changed, than they would be balanced.

On my 11 powerstrike character, with a non heirloomed barmace, I don't crushtrough that often, when I pick up a heavy one however, I suddenly crushtrough almost all the time.
Title: Re: Crushtrough - My take on a fix
Post by: Paroxysm on February 22, 2011, 07:34:45 pm
whether a crushthrough attack is successful is mostly dependent on the weight of the weapon. a non-heirloomed bar mace crushes rarely, a mallet/maul/great maul crushes a lot, as it should be. really all that needs to be done is balancing the weight of the heirloomed bar mace and long iron mace. reduce the weight they gain so a gen 1 bar mace crushes an avg of 20% of the time, gen2-25% and gen3-30%, boom crush-through fixed.

don't remove crush through from these weapons just tweak the damn weight of them
Title: Re: Crushtrough - My take on a fix
Post by: Magikarp on February 22, 2011, 10:34:09 pm
whether a crushthrough attack is successful is mostly dependent on the weight of the weapon. a non-heirloomed bar mace crushes rarely, a mallet/maul/great maul crushes a lot, as it should be. really all that needs to be done is balancing the weight of the heirloomed bar mace and long iron mace. reduce the weight they gain so a gen 1 bar mace crushes an avg of 20% of the time, gen2-25% and gen3-30%, boom crush-through fixed.

don't remove crush through from these weapons just tweak the damn weight of them
I agree, not with the percentages, but mostly what you mean is what I mean.

Remember people that my take on the fix is a rash fix in my opinion, a worst case scenario. What the devs said is a radical and easy fix. Even lazy if you ask me.

Heirloomed maces should get top priority, balance them so they don't get 100% crush troughs.
Title: Re: Crushtrough - My take on a fix
Post by: Chasab on February 26, 2011, 03:21:06 am
any eta on when 100% crush through gets removed?
Title: Re: Crushtrough - My take on a fix
Post by: Casimir on February 26, 2011, 04:07:04 am
100% crushthrough can never be removed.

Pure str + great maul = 100% crush

THINK ABOUT IT!
Title: Re: Crushtrough - My take on a fix
Post by: Spawny on February 26, 2011, 10:28:26 am
100% crushthrough can never be removed.

Pure str + great maul = 100% crush

THINK ABOUT IT!

But he will have a weakness: speed.

Right now, most crushthrough builds can just block once and then start spamming overheads. You're so preoccupied dodging the overheads rather than blocking them that it's hard to counter.
It's silly you can have a great maul AND 20+ agility.
Title: Re: Crushtrough - My take on a fix
Post by: Chasab on February 26, 2011, 11:33:09 pm
its silly that anyone with less strength then me can crush through me
Title: Re: Crushtrough - My take on a fix
Post by: Casimir on February 27, 2011, 03:32:00 am
They can only do that if their weapons weight is more. Its laws of physics.