enough said.
Is it that time again?
.
Remove ladders, increase crossbows price 5 -7 % and make them ~ 10 % more dependant on wpf + nerf that goddamn mace every xbowman uses nowadays, reduce archers accuracy by a bit, slow down all ranged characters , increase horses' prices by 10-15 % . That's the way i see it at least.
visitors can't see pics , please register or loginThe only reason you're still on this forums is - titties. So i don't mind , keep it up =).
Remove ladders, increase crossbows price 5 -7 % and make them ~ 10 % more dependant on wpf + nerf that goddamn mace every xbowman uses nowadays, reduce archers accuracy by a bit, slow down all ranged characters , increase horses' prices by 10-15 % . That's the way i see it at least.
Yeah for sure, just nerf everything, that has to do with ranged, again :rolleyes:Archers are the main cause of increasing (and it's not stopping so far) ranged spam, xbowmen on the other hand are their main counter in the infantry department, but since not everyone wants to go pure crossbow build, they take lighter crossbows and lower wpf to counter archers. By the end of the day what we get is a roof full of people, most of whom made ranged characters to actually counter other ranged, but it's non -ranged classes that suffer from this the most. As for archers accuracy - it's easier to snipe people with bows in warband than to shoot them with guns in bf3.
Players who overplayed the game / mod mostly asking for changes in an unfriendly, offensive manner.Wrong , whatever the manner the players use to communicate, devs either reply with trolling or "i can't hear this shit anymore" attitude . =)
Devs react in their typicall "i cant hear this shit anymore", bitchy manner....:-)
As far as I remember, ranged always annoyed melee, and I also remember times much worse then the current situation....
Its not perfect, but okay.
On the other hand, what do I know :-)
Wrong , whatever the manner the players use to communicate, devs either reply with trolling or "i can't hear this shit anymore" attitude . =)
I really don't think my suggestions are that harsh, they're just aimed at lowering the amount of ranged which appeared to counter other ranged in the first place.
P.S. to the smartass # 34242324 with the "use the shield* argument - nope.
For Ujin:(click to show/hide)
People seem to miss this whole thing that was invented millennia ago. Made of wood, some times steal. Really useful in... damn it what's that thing called?
FUCK!
Oh yeah a battle... A SHIELD! ITS A SHIELD. That's right you use a shield to stop people from shooting you in the face. You are not god, this isn't a rambo simulator in which you pwn everything and dance around screaming "I am so great, I am so great."
If this is your wish, crack open SP, export char, set str to over 9000 and agi to 600 and run around naked gutting armies like a Japanese fish factory employee. Knife a go in, guts a come out. That's what franks fish concern is all about.
For Ujin:(click to show/hide)
So you are ok with reducing arbalest accuracy by a good amount?
Edit: I'm all for removing ladders from battle because it creates a wrong image of how strong ranged really is in cRPG.
Though archers should stay less accurate in any way.
A good trained archer in the middle ages was able to hit a small targed in a distance of 200 meters.
You can read this in many books.
That's bullshit imo. I have read the same but I think this is mainly longbow propaganda. I have successfully shot at a 200 meter away men sized target - with a modern military rifle and sights in prone position. With a sightless bow and a projectile starting velocity of 1/10 of such a firearm you might hit a men reliably at 50m or even up to 100m but above that it's an area weapon in my opinion.No the target at 200m was definently not human sized. It was a target of 2x2 to 3x3 meters, but at this range it is short :wink:.
Still, in Warband the maximum engagement range is 100m, which is basicly spawn to spawn distance for most (big) maps. Most shooting happens <50m, mostly even <20m. And at that distance bows AND crossbows should be somewhat accurate - at least to that degree that one can hit a standing target surely.100meter from spawn to spawn on big maps?
Still, in Warband the maximum engagement range is 100m, which is basicly spawn to spawn distance for most (big) maps. Most shooting happens <50m, mostly even <20m. And at that distance bows AND crossbows should be somewhat accurate - at least to that degree that one can hit a standing target surely.
A good trained archer in the middle ages was able to hit a small targed in a distance of 200 meters.
You can read this in many books.
For now I'd just remove ladders and see what impact it has. No further nerfs needed but maybe upkeep increase for crossbows imo.
Currently with 160 crossbow, a masterwork arbalest and a haubergeon, hitting a standing target at 20m is a dice roll. The reticle is large enough for the bolt to capably pass to either side of the target. The previous accuracy nerf was acceptable, as with proficiency you could still maintain a degree of accuracy, but things are now starting to get crippling.
No, the newest update fixed a bug from last patch which broke archery wpf reduction with high PD.I was wondering why my crosshair was nearly closed, and why my aim was for 4sec accurate. :wink:
The playable area in ruins is 100x100 m, so assuming the spawns are at upper left and lower right corners, the distance between them is ~141m.The playable area is 230x230 m... I measured it in the map editor.
Btw Paul and Sebastian, what are you actually talking about? I somehow missed the aim of your discussion^^We are testing out, who knows the most about ranged weapons :P
The playable area is 230x230 m... I measured it in the map editor.
On big maps it is 680x680 m.
ppl in real life cannot instantly change direction while wearing armour like they can in crpg
@Paul: why, you think you could survive being shot by the English warbow (a longbow of 180 pounds or more draw)?
I personally doubt that longbows above 160 lbs were used. More likely it was between 120 and 150 lbs, which are still very hard to draw. Many longbow archers were peasants who had to be forced by their king to train once a week. That guy in the video is a trained smith who probably has a more meat on his dinner plate in a month than the peasant in his lifetime. I'm sure he also practises archery more than the historical archer. I'd go as far to say that the best and strongest archers of all time live today.Don't forget that many archers were trained soilders who trained nearly every day.
So unless there was a secret forgotten longbow crafting technique that jacked up the bow efficiency up to composite bow levels, the test conducted today show the true nature ability of the longbow with up to 140 lbs draw weight and v0 = 50-60 m/s . The estimated upper draw weight limit for the Mary Rose bows of 200 lbs are fiction in my opinion. And even then a 200 lbs (one material) longbow wouldn't have a higher v0 or range. It would just be able to launch heavier arrows at about the same speed as weaker longbows launch lighter arrows. The starting velocity is limited by the "spring speed" of the material. This is kind of circumvented by composite bows though.Wrong.
Bows are too strong compared to crossbows, they need to be nerfed to the ground. Add new stat "power camp" for crossbows. Problem solved.1. Not really.
Power camp 3*agi
power penis stat for crossbow.nono, the stat for crossbows is called: