Hello, I'm really frustrated that you're making crossbows/archers more and more popular among players.
First of all, Crossbows are insanely fast right now. Nerf the speed of all 1 slot Crossbows by 5 points and 2 slot Xbows by 6 points (And don't forget to give MW Arbalest +1 point of accuracy, Fasader forgot about 4 damage -1 accu rule, so it's the same as Heavy right now).
Second, make all 1 slot crossbows 500 gold more expensive and all 2 slot Xbows 1k gold more expensive.
Third, implement WSE feature which allows to use only 3rd and 4th slots for ranged ammo => NO Horn Bow users with 3 quivers, NO Light Crossbowmen with 3 stacks of bolts, NO thrower spammers with 4 stacks of throwing weapons (though throwing weapons should be rebalanced by giving more ammo per slot, think about how to do this correctly)
Fourth, nerf amour penetration factor for all ranged slightly. And make that soaked shots won't stop a player from moving (1 damage arrow should not stun anyone)
Fifth, make it so that holding an attack while using ranged weapon would slow you down severely so Shotgunners and Backpedalling archers disappear.
Second, make all 1 slot crossbows 500 gold more expensive and all 2 slot Xbows 1k gold more expensive.
Third, implement WSE feature which allows to use only 3rd and 4th slots for ranged ammo => NO Horn Bow users with 3 quivers, NO Light Crossbowmen with 3 stacks of bolts, NO thrower spammers with 4 stacks of throwing weapons (though throwing weapons should be rebalanced by giving more ammo per slot, think about how to do this correctly)I like these, but I think giving more ammo per stack to throwers would drastically change their balance, even if you limit them to only being in the 3rd and 4th slots. I especially like that last one.
Fourth, nerf amour penetration factor for all ranged slightly. And make that soaked shots won't stop a player from moving (1 damage arrow should not stun anyone)
Fifth, make it so that holding an attack while using ranged weapon would slow you down severely so Shotgunners and Backpedalling archers disappear.
Third, implement WSE feature which allows to use only 3rd and 4th slots for ranged ammo => NO Horn Bow users with 3 quivers,
No...that would screw HA. Dumb iddea :|it has to be done. now drop your pants and bend over.
No more damn nerfs ffs
this coming from dave.. must mean something.
Imo bows&crossbows should require more strenght to be used, i think that having less points to spend in agility (weapon master- athletics) could make ranged a bit more inaccurate and easier to catch, i also think that there should be a skill like power draw to use crossbows, a crossbower with a decent build can convert way too many skill points in order to increase agility.
It means that he lost his Divine Crossbowman status since there is hordes of clones these days who (would you believe it ?) shoot just way too bloody accurate and get some insane scores with their "crossbow + dildo = one man army" combination. Also - he probably dies to bolts & arrows more often then he's used to.
+1 there are too many other robin hoods and wilhelm tells.
There's been too many of those since day 1 of cRPG.
Too bad the devs are simple minded and can't do balance by realism. We all know how ranged weapons are: quite deadly once they hit you but hitting itself is not that easy, in other words: all bows & crossbows should do decent piercing damage but they should be very inaccurate, just as they were in reality (so one man can't spam arrows at a single target with pinpoint accuracy, it takes more of 'em together to be efficient, with this one move you get both balance & teamwork). Do that and you solved the cRPG ranged shit, people will just drop ranged since they won't be able to sharpshoot others from the opposite corner of the map as they do now and be glorified as some National Heroes or Divine Divinities. Only those who play for fun & teamwork & not for Scoreboards and E-peens will remain as ranged and the game will finally be close to balanced.
Please what? Totally retarded suggestion. Archery is already inaccurate enough, especially when you want to aim for more than half a second. Just because lots of people can still hit doesn't mean it's too accurate or whatever. It is because people get better in it and many archers have been archer for many generations :rolleyes:
We all know how ranged weapons are: quite deadly once they hit you but hitting itself is not that easy, in other words: all bows & crossbows should do decent piercing damage but they should be very inaccurate, just as they were in reality (so one man can't spam arrows at a single target with pinpoint accuracy, it takes more of 'em together to be efficient, with this one move you get both balance & teamwork). Do that and you solved the cRPG ranged shit, people will just drop ranged since they won't be able to sharpshoot others from the opposite corner of the map as they do now and be glorified as some National Heroes or Divine Divinities. Only those who play for fun & teamwork & not for Scoreboards and E-peens will remain as ranged and the game will finally be close to balanced.
Archers are not supposed to have a chance against a shielder. EDIT: when they are alone.
A funny thing to notice is that a shielder (the best counter to ranged we have) is barely able to kill an alone archer (after a 3 minutes long jogging that is). And is automatically dead against 2 or more archers (each archer goes his way -> shielder shot in the back). Does this applies to other counters ? Like an archer countering 2h. Does the archer has to focus on killing the 2h during several minutes to get any result ? No. Do archers are automatically dead when attacking two or more 2h ? No again. You might say "there are other counters to archers !" No there aren't. Cav can't do anything against aware ranged, since cav gets oneshot when trying to charge. And the ranged that are so bad they lack the basic cav awareness just camp roofs and become immune to everything except other ranged.
Something is wrong in the land of cRPG. A particular type of char gets survivability, over-average damage, ranged attacks, both movement speed and maneuvrability and the possibility to be immune except against itself.
I would recommend drastically reducing the optimal accuracy time window. What is wrong with current archery is that is resembles xbows in the sense that you can keep your aim during a non-prohibitive time. And also decreasing accuracy across the board.
Pure, distilled whimpering...
1. Shielder versus Archer - Ask Leoking or Mala or kinngrimm how they CAN kill an archer.
2. Twohander versus Archer - Ask Chase or Phase or hundred of other good players how you must play as Smart 2hander. Ask Thor or other polearmers too.
3. Cavalry versus Archer - Ask Leed, Ujin. or any of GK members how you must play against archers
4. About extreme accuracy of bows - Ask Gnjus, he already make stf HA character. I saw him in battle, you can tease him with his deadly HA alt effectiveness.
I actually find it quite amusing that both Gnjus and DaveUKR, which both were/are crossbow-lovers for long periods of time, now both are for nerfing ranged, while back then when everyone was for nerfing ranged they were defending the crossbows wholeheartedly.
Changing classes completely changes your perspective I guess. :lol:
PS.(click to show/hide)
1. Shielder versus Archer - Ask Leoking or Mala or kinngrimm how they CAN kill an archer.
2. Twohander versus Archer - Ask Chase or Phase or hundred of other good players how you must play as Smart 2hander. Ask Thor or other polearmers too.
3. Cavalry versus Archer - Ask Leed, Ujin. or any of GK members how you must play against archers
I actually find it quite amusing that both Gnjus and DaveUKR, which both were/are crossbow-lovers for long periods of time, now both are for nerfing ranged, while back then when everyone was for nerfing ranged they were defending the crossbows wholeheartedly.
Changing classes completely changes your perspective I guess. :lol:
Well yeah, ladders should be removed from battle servers so roof camping xbowers should learn to find a shelter on the battlefield.
Pure, distilled whimpering...
1. Shielder versus Archer - Ask Leoking or Mala or kinngrimm how they CAN kill an archer.
...
I sneak behind them and stab them a few times while they aim at someone else. Because archers can hit me behind a shield (even i use a bigger one).Also you and Kinngrimm have agi oriented builds and light gear.
I have no problem with archers, they are a counter to my class, they are meant to be. I could go 15/24 2h again but I enjoy hitting hard with 21/18, Phase rapes archers with his 2h not necessarily because of his skills but because he has a 15/27 character and 1 shield skill.
On the other hand I think crossbows should be more expensive, here is an example equipment for a crossbower:
- Arbalest 18796
- Steel bolts 2563
- Tunic over mail 4983
- Splinted leather greaves over mail 1817
- Mail Gauntlets 2274
- Nordic Huscarl's Helmet 2890
- Mace 4225
- Total equipment cost 37548 < Sustainable equipment cost due to upkeep
The suggested mail is probably the heaviest armour I would consider wearing for a pure xbower, and the other gear is the best equipment for the crossbower, and all of it is maintainable all of the time. With archers they have to switch between bodkins and inexpensive arrows quite often, which can be a major change in damage output. I have not had much problem with the damage from xbows, it seems I am not getting 1 shotted in a fully loomed black coat of plates any more, but this could be the fact that I have more health now.
That is what you pay for such an equipment with a fucking arbalest and steal bolts? o.O
Wow! Never expected it to be so cheap o.O
Hey people out there, wanna cry moar about archers and how many nerfs they still need?
I pay 44,398 gold for longbow, 2stacks of bodkins and the rest of shitty equip (hammer and pilgrim stuff)
That is much more expensive, but achery needs nerfs right? :rolleyes:
Has nothing to do with this thread in particular, just speaking for all the threads in general, that concern archery
I pay 44,398 gold for longbow, 2stacks of bodkins and the rest of shitty equip (hammer and pilgrim stuff)
Longbow - 11000
Bodkins - 10116
Hammer - 589
Pilgrim disguise - 354
Pilgrim Hood - 124
Leather gloves - 100
Khergit Leather Boots - 153
----------------------------
22436
On the other hand you pay for arrows often.
That's not what's written on the website for me :/
Ok, I use two stacks of arrows.
Btw, I don't know it because I never really cared, but do you have higher upkeep for loomed items?^^
Got loomed bow, arrows and hammer, maybe that raises price? :/
Also you and Kinngrimm have agi oriented builds and light gear.
Ive got a solution, at least for archers.Hornbow users will be even more viable this way, compared to 2 slot bow users.
Make Powerdraw 4strength per level, not 3.And decrease the requirements of each bow by 1.
This will heal ranged fever for archers.
You will need 21/18 Builds to use 2slot bows, meaning you will be easier to catch for infantry.
machinegun Hornbowusers wont be as viable as before and stuff.
Hornbow users will be even more viable this way, compared to 2 slot bow users.
Many don't. And those will probably switch to hornbow then.
That's not what's written on the website for me :/This is more accurate archer setup tbh. This is what it looks like for me:
Ok, I use two stacks of arrows.
Btw, I don't know it because I never really cared, but do you have higher upkeep for loomed items?^^
Got loomed bow, arrows and hammer, maybe that raises price? :/
Your heirlooms are artificially inflating that Jambi. Normal looking loadout though, pickaxe is rather nice.
...players leave archery because it keeps changing so much patch to patch, or they get eventually bored from playing the same class for so long.
Hello, I'm really frustrated that you're making crossbows/archers more and more popular among players.