Author Topic: Healing Ranged Feaver  (Read 3596 times)

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Offline B3RS3RK

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Re: Healing Ranged Feaver
« Reply #45 on: December 29, 2011, 07:16:59 pm »
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Ive got a solution, at least for archers.

Make Powerdraw 4strength per level, not 3.And decrease the requirements of each bow by 1.

This will heal ranged fever for archers.

You will need 21/18 Builds to use 2slot bows, meaning you will be easier to catch for infantry.

machinegun Hornbowusers wont be as viable as before and stuff.
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
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Offline Tears of Destiny

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Re: Healing Ranged Feaver
« Reply #46 on: December 29, 2011, 07:23:29 pm »
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Most NA 2 slotters are 21/18 8-)
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline [ptx]

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Re: Healing Ranged Feaver
« Reply #47 on: December 29, 2011, 07:24:42 pm »
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Ive got a solution, at least for archers.

Make Powerdraw 4strength per level, not 3.And decrease the requirements of each bow by 1.

This will heal ranged fever for archers.

You will need 21/18 Builds to use 2slot bows, meaning you will be easier to catch for infantry.

machinegun Hornbowusers wont be as viable as before and stuff.
Hornbow users will be even more viable this way, compared to 2 slot bow users.

Offline B3RS3RK

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Re: Healing Ranged Feaver
« Reply #48 on: December 29, 2011, 07:26:58 pm »
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Hornbow users will be even more viable this way, compared to 2 slot bow users.

Nope, because normal Hornbow users will have less damage.

Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
"I don´t believe in anything, I´m just here for the violence."

Offline [ptx]

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Re: Healing Ranged Feaver
« Reply #49 on: December 29, 2011, 07:32:07 pm »
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Just like 2 slot bow users, that will also have to do with less proficiency, which will hurt them more.

Offline B3RS3RK

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Re: Healing Ranged Feaver
« Reply #50 on: December 29, 2011, 07:41:04 pm »
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Many 2slot bow users already have 21/18 for the pd.

Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
"I don´t believe in anything, I´m just here for the violence."

Offline [ptx]

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Re: Healing Ranged Feaver
« Reply #51 on: December 29, 2011, 07:42:09 pm »
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Many don't. And those will probably switch to hornbow then.

Offline Stormcrow

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Re: Healing Ranged Feaver
« Reply #52 on: December 29, 2011, 09:36:26 pm »
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yes archery is over powered. So if your not an archer you obviously have brain damage and should therefore keep your opinions to yourself.

In fact the reason most good players GTX archery is because its so overpowered

Just for a challenge name one archer who consistently places in the top 5 every round and maybe i will believe some of the fabricated stories that most of you are whining about. I have played all of the builds in crpg and they all have there pros and cons. You cant simply nerf others because you are terrible. If you suck, change your build or your play style.

« Last Edit: December 29, 2011, 09:48:53 pm by Stormcrow »
Gen 19 lvl34 archer

Offline B3RS3RK

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Re: Healing Ranged Feaver
« Reply #53 on: December 29, 2011, 09:45:12 pm »
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Many don't. And those will probably switch to hornbow then.

Let them do it.They won´t be as good as before, though.

They would need 16 Strength to even hold the horn bow, having 4 pd.That means lesser damage with the hornbow, too.

4 strength per pd means you have a wider gap between Damage dealing archers(Eg. builds with at least 21 strength)and faster archers.
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
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Offline Cup1d

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Re: Healing Ranged Feaver
« Reply #54 on: December 29, 2011, 11:29:10 pm »
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In fact the reason most good players GTX archery is because its so overpowered

I remember all this good players in 2010 year, when archery was not underpowered. This is not a reason.

Offline Tears of Destiny

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Re: Healing Ranged Feaver
« Reply #55 on: December 30, 2011, 06:20:16 am »
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Most good players leave archery because it keeps changing so much patch to patch, or they get eventually bored from playing the same class for so long.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Jambi

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Re: Healing Ranged Feaver
« Reply #56 on: December 30, 2011, 06:30:19 am »
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That's not what's written on the website for me :/

Ok, I use two stacks of arrows.

Btw, I don't know it because I never really cared, but do you have higher upkeep for loomed items?^^
Got loomed bow, arrows and hammer, maybe that raises price? :/
This is more accurate archer setup tbh. This is what it looks like for me:

Default equipment
Armor: 4h 44b 19l Cost: 49,740 gold Slots: 4/4

Almost 50K gold

Rusbow
2x bodkins
Pickaxe
Light strange armor
Brown Head cloth
Wrapping Boots
Mail gauntlets.

Combined with the extra upkeep you get from bow/arrows breaking more. Its a money drain playing Archery, unless you can create multipliers.

Xbowers are way to cheap
« Last Edit: December 30, 2011, 06:32:21 am by Jambi »
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Offline Tears of Destiny

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Re: Healing Ranged Feaver
« Reply #57 on: December 30, 2011, 06:31:45 am »
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Your heirlooms are artificially inflating that Jambi. Normal looking loadout though, pickaxe is rather nice.
« Last Edit: December 30, 2011, 06:32:59 am by Tears of Destiny »
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Jambi

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Re: Healing Ranged Feaver
« Reply #58 on: December 30, 2011, 06:44:56 am »
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Your heirlooms are artificially inflating that Jambi. Normal looking loadout though, pickaxe is rather nice.

True dat, it is inflated by heirlooms. Too bad i dont have a xbower with heirlooms myself. But i bet if you add 3-4 heirlooms to a DaveUKR setup, you would prolly end up around the same value. But pay the same ratio as upkeep, since archer upkeep kicks in more. Unless your arbalest starts breaking every round :-)
« Last Edit: December 30, 2011, 06:46:41 am by Jambi »
Love will tear us apart.
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Also, most fucked up brain of the year award goes to jambi. Well done.

https://www.youtube.com/watch?v=cX9Cpuj4igk

Offline Tennenoth

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Re: Healing Ranged Feaver
« Reply #59 on: December 30, 2011, 06:52:16 am »
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On the same string of things, my loadout looks like this:

Armour: 4h 36b 29l Cost: 54,660 gold Slots: 4/4

Masterwork Longbow
Masterwork Bodkins
Masterwork Langes Messer
Thick Straw Hat (Still sells for 1 :()
Reinforced Leather Jerkin
Lordly Maul Gauntlets
Rus Cavalry Boots

Base value is actually:

27,031

So "max" upkeep would be: 1,892
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