Author Topic: Healing Ranged Feaver  (Read 3593 times)

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Offline DaveUKR

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Healing Ranged Feaver
« on: December 23, 2011, 11:45:10 pm »
+14
Hello, I'm really frustrated that you're making crossbows/archers more and more popular among players.

First of all, Crossbows are insanely fast right now. Nerf the speed of all 1 slot Crossbows by 5 points and 2 slot Xbows by 6 points (And don't forget to give MW Arbalest +1 point of accuracy, Fasader forgot about 4 damage -1 accu rule, so it's the same as Heavy right now).

Second, make all 1 slot crossbows 500 gold more expensive and all 2 slot Xbows 1k gold more expensive.

Third, implement WSE feature which allows to use only 3rd and 4th slots for ranged ammo => NO Horn Bow users with 3 quivers, NO Light Crossbowmen with 3 stacks of bolts, NO thrower spammers with 4 stacks of throwing weapons (though throwing weapons should be rebalanced by giving more ammo per slot, think about how to do this correctly)

Fourth, nerf amour penetration factor for all ranged slightly. And make that soaked shots won't stop a player from moving (1 damage arrow should not stun anyone)

Fifth, make it so that holding an attack while using ranged weapon would slow you down severely so Shotgunners and Backpedalling archers disappear.

Offline Tzar

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Re: Healing Ranged Feaver
« Reply #1 on: December 23, 2011, 11:51:53 pm »
+6
k

Also make it so that all who uses a ranged weapon gets aids after 4 min of play time so we dont have to wait for the roof monkeys to come down
« Last Edit: December 25, 2011, 01:09:50 am by Tzar »
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline [ptx]

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Re: Healing Ranged Feaver
« Reply #2 on: December 23, 2011, 11:55:28 pm »
0
On it, boss.

Offline Gisbert_of_Thuringia

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Re: Healing Ranged Feaver
« Reply #3 on: December 24, 2011, 12:52:27 am »
-2
Hello, I'm really frustrated that you're making crossbows/archers more and more popular among players.

First of all, Crossbows are insanely fast right now. Nerf the speed of all 1 slot Crossbows by 5 points and 2 slot Xbows by 6 points (And don't forget to give MW Arbalest +1 point of accuracy, Fasader forgot about 4 damage -1 accu rule, so it's the same as Heavy right now).

Second, make all 1 slot crossbows 500 gold more expensive and all 2 slot Xbows 1k gold more expensive.

Third, implement WSE feature which allows to use only 3rd and 4th slots for ranged ammo => NO Horn Bow users with 3 quivers, NO Light Crossbowmen with 3 stacks of bolts, NO thrower spammers with 4 stacks of throwing weapons (though throwing weapons should be rebalanced by giving more ammo per slot, think about how to do this correctly)

Fourth, nerf amour penetration factor for all ranged slightly. And make that soaked shots won't stop a player from moving (1 damage arrow should not stun anyone)

Fifth, make it so that holding an attack while using ranged weapon would slow you down severely so Shotgunners and Backpedalling archers disappear.

Five it bad. Give me a bow and an arrow and I'll show you how fast I can run with a drawn bow^^
It is the only chance you have against a shielder when you are alone out there :/  And that often doesn't even work if the guy knows how to play his class.

Rest are more or less fine suggestions

Offline JihadistMexican

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Re: Healing Ranged Feaver
« Reply #4 on: December 24, 2011, 01:09:29 am »
0
I recently noticed in NA_1 that there is a WHOLE LOT of archers now.  People have said this before but this is the first time I've noticed it. I would agree for the ranged nerf Dave UKR ( a well known ranged fighter ) has proposed.
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Offline Thomek

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Re: Healing Ranged Feaver
« Reply #5 on: December 24, 2011, 11:02:51 pm »
+3
this coming from dave.. must mean something.
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Offline B3RS3RK

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Re: Healing Ranged Feaver
« Reply #6 on: December 24, 2011, 11:43:40 pm »
0

Second, make all 1 slot crossbows 500 gold more expensive and all 2 slot Xbows 1k gold more expensive.


I agree with everything but this.

That change is too small if you want something to change and to big to be put off with a shrug by players.It will only be producing rage and rage.But it won´t change shit.

If you´d want to change things, make 2 Slot xbows more expensive by 5k gold and 1 slot xbows by 3k.

Although I doubt that will decrease the number of xbowers by much.
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Offline Tydeus

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Re: Healing Ranged Feaver
« Reply #7 on: December 25, 2011, 12:38:53 am »
+1
Third, implement WSE feature which allows to use only 3rd and 4th slots for ranged ammo => NO Horn Bow users with 3 quivers, NO Light Crossbowmen with 3 stacks of bolts, NO thrower spammers with 4 stacks of throwing weapons (though throwing weapons should be rebalanced by giving more ammo per slot, think about how to do this correctly)

Fourth, nerf amour penetration factor for all ranged slightly. And make that soaked shots won't stop a player from moving (1 damage arrow should not stun anyone)

Fifth, make it so that holding an attack while using ranged weapon would slow you down severely so Shotgunners and Backpedalling archers disappear.
I like these, but I think giving more ammo per stack to throwers would drastically change their balance, even if you limit them to only being in the 3rd and 4th slots. I especially like that last one.
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Offline Overdriven

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Re: Healing Ranged Feaver
« Reply #8 on: December 25, 2011, 12:42:57 am »
-2
Third, implement WSE feature which allows to use only 3rd and 4th slots for ranged ammo => NO Horn Bow users with 3 quivers,

No...that would screw HA. Dumb iddea :|

No more damn nerfs ffs

Offline Ujin

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Re: Healing Ranged Feaver
« Reply #9 on: December 25, 2011, 12:55:33 am »
+1
No...that would screw HA. Dumb iddea :|

No more damn nerfs ffs
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Offline Lars

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Re: Healing Ranged Feaver
« Reply #10 on: December 25, 2011, 01:55:22 am »
0
Imo   bows&crossbows should require more strenght to be used, i think that having less points to spend in agility (weapon master- athletics) could make ranged a bit more inaccurate and easier to catch, i also think that there should be a skill like power draw to use crossbows, a crossbower with a decent build can convert way too many skill points  in order to increase agility.


« Last Edit: December 25, 2011, 02:36:58 am by Lars »

Offline B3RS3RK

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Re: Healing Ranged Feaver
« Reply #11 on: December 25, 2011, 03:44:51 am »
0
I think now that we have WSE there could be other requirements introduced for crossbows than plain strength.

For example Hunting CB 0 wpf, Light CB 25 wpf and the next CB 50 and always 25 more.That would stop Melee chars from carrying xbows at least, if they aren´t hybrids.
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Offline Fasader

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Re: Healing Ranged Feaver
« Reply #12 on: December 25, 2011, 06:04:43 am »
0
DAVE IS GOD! ALL BOW TO THE DAVE!
on topic:
(god forbid mw crossbows have better accuracy than regular ones)
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Re: Healing Ranged Feaver
« Reply #13 on: December 25, 2011, 10:47:34 am »
0
this coming from dave.. must mean something.

It means that he lost his Divine Crossbowman status since there is hordes of clones these days who (would you believe it ?) shoot just way too bloody accurate and get some insane scores with their "crossbow + dildo = one man army" combination. Also - he probably dies to bolts & arrows more often then he's used to.
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Offline Gisbert_of_Thuringia

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Re: Healing Ranged Feaver
« Reply #14 on: December 25, 2011, 11:03:09 am »
0
Imo   bows&crossbows should require more strenght to be used, i think that having less points to spend in agility (weapon master- athletics) could make ranged a bit more inaccurate and easier to catch, i also think that there should be a skill like power draw to use crossbows, a crossbower with a decent build can convert way too many skill points  in order to increase agility.

Please what?  Totally retarded suggestion. Archery is already inaccurate enough, especially when you want to aim for more than half a second. Just because lots of people can still hit doesn't mean it's too accurate or whatever. It is because people get better in it and many archers have been archer for many generations  :rolleyes:

It means that he lost his Divine Crossbowman status since there is hordes of clones these days who (would you believe it ?) shoot just way too bloody accurate and get some insane scores with their "crossbow + dildo = one man army" combination. Also - he probably dies to bolts & arrows more often then he's used to.

Totally what I had on my mind myself and just wanted to write, but you wrote that first so I will just say  +1  to that^^