2 slot quiver -> 15 bodkin arrows ? +2 per heirloom ?I thought 25 bodkin arrows for +3 which is like :
As a plus, that could give some incentive to choose other arrows.
But remove ladders.
This would cause a huge unbalance between weapon looms and arrow looms, which would make it so much better to loom arrows, also wrt repair costs, it would need rebalancing, but i think it has potentialAlso, people would maybe have a different build for their first gens, but still loom their arrows (maybe getting 1 PD at lvl 31) and then change to archer when they have their MW arrows.
This "solution" is so badly thought out it makes me laugh. All this will do is increase the number of archers who run from melee, since with 2 slots gone on a bow, and 2 slots gone on a quiver: NO decent melee weapon>more likely to run and shoot. When I was an archer, I used +3 longbow, +3 bodkins, and a short sword. With your suggestion I would be limited to 0 slot weapons, and I wouldnt bother to fight, since the result is not gonna be pretty.Well you are the minority.
Well you are the minority.
Most of the archers take
2 quivers + 1 slot bow + 1slot melee
or
2 quivers + 2 slot bow + 0 slot melee
an archer shouldn't be able to carry a decent melee weapon since infantry can't carry a decent ranged weapon.
Also, people would maybe have a different build for their first gens, but still loom their arrows (maybe getting 1 PD at lvl 31) and then change to archer when they have their MW arrows.
I agree but archery and xbows are the only "classes" that has increasing damage potential by looming 2 items.My quote to your quote's answer :P
I mean if you use a 2h you can increase your damage by triple looming your weapon but for archery you get bonus damage by triple looming your weapon plus bonus damage by triple looming your arrows . This suggestion will only change the priority of looming order of dedicated archers.They'll just loom their arrows then bows nothing much maybe some tweaks to those stats needed to make it balanced.
Eventually that will help to decrease archer spam on servers without harming dedicated archers imo.
Well you are the minority.
Most of the archers take
2 quivers + 1 slot bow + 1slot melee
or
2 quivers + 2 slot bow + 0 slot melee
an archer shouldn't be able to carry a decent melee weapon since infantry can't carry a decent ranged weapon.
random idea,
what about if archers could shoot only if they are close to each other?
probably would be too drastic,
I guess the shop section for crossbows doesnt work on your browser or something. Since crossbows can be used with 0 wpf, are accurate and powerful...I guess infantry CAN carry a decent ranged weapon.If you tell me that light crossbow with 0 wpf is a decent weapon,i'll tell you hammer or pickaxe is a decent weapon.
imo 25 arrows isn't enough. Im not spamming with my arrows or something and at the end of the round i dont have any arrows.
If you tell me that light crossbow with 0 wpf is a decent weapon,i'll tell you hammer or pickaxe is a decent weapon.
This "solution" is so badly thought out it makes me laugh. All this will do is increase the number of archers who run from melee, since with 2 slots gone on a bow, and 2 slots gone on a quiver: NO decent melee weapon>more likely to run and shoot. When I was an archer, I used +3 longbow, +3 bodkins, and a short sword. With your suggestion I would be limited to 0 slot weapons, and I wouldnt bother to fight, since the result is not gonna be pretty.
an archer shouldn't be able to carry a decent melee weapon since infantry can't carry a decent ranged weapon.
Ylca you retard, if you compare it you obviously need to compare the count on Projectiles too, so that would be 2 stacks of Bolts for Crossbowman aswell.
meaning you have 0 slots left with an Arbaleste, too.
The best crossbow you can use with 1 slot is the normal crossbow which is a piece of shit for a dedicated xbowman.
No they dont.
You can have a shield and a Melee weapons with Crossbow(Although the crossbow is shit), yes, but you can have that as an archer, too.
You can use a Bow Precisely with light to medium armor and even a shield, too.You need to have a 15/24 build at least for that, though(I played as an Archer at least on two alts till level 30 and farther).
Btw. thats what most dedicated Xbowmen have as build...
Archers are always having the advantage that they can shoot indefinitely faster than xbowmen, which needs to be balanced so you get harder wpf penaltys for weight than xbow users.
No it is not.I played an Xbowman with shield, back then when Xbows were even more powerful.
You are slow with a shield and you cant carry a heavy xbow or an arbalest, so you are stuck with the crappy normal crossbow or the light crossbow which arent good at all both for a dedicated xbowman.
Also you need to go hybrid because playing shield and 1h with pure xbow wpf sucks more than having only a pickaxe or something.
Yeah...And did you play Archer for some generations too?They are more than effective, too, especially if they are loomed....
So what makes you think then a xbower with a normal xbow and a shield which is absolutely vulnerable while reloading with only mediocre damage is superior to a fast-ass shooting archer with Bodkins piercing your ass heavily?
Yeah hes superior, but only in melee, and even there he is slower than the archer fucking him up.
Actually, Archers can be decent at melee too.Just take a 1slot bow.
I agree with him that ranged shouldnt be GOOD at melee, but I dont see any problem with that since neither xbow nor Archers are really good at melee unless they hybrid or have exorbitant skills.
Archers have less skillpoints available for PS unless they significantly sacrifice WM and accuracy.
false
You can do a solid build with 7ps,7pd, 5if, 5wm,5athl and if you bring mace, you can be very capable in melee. You sacrifice little bit of accuracy, and athletics, but thats ok, because instead of running you can actually fight. Thats my build on archer alt, i am bad in archery, but at least i am not roofcamping running bundle of sticks.
I am not meaning this to insult you, but this is the point i'm trying to make. Below 6WM you start to seriously sacrifice accuracy and with the fact that PD actually decreases your effective WPF (for whatever reason) 7PD 5WM is actually worse than 6/6. Yeah you can melee well, but you sacrifice being an archer to do so. Also, sacrificing mobility also is a significant disadvantage for archery, as is carrying a heavy mace. People make it work but it's far from optimal, and nowhere near standard. Stellar players make it work, however- so kudos to you for having the ability to do so.
Then just go full six...?
With 6 ps, 6 ath and a solid 1-slot melee weapon you'll hardly be *gimped* in melee, especially considering that just by being an archer you nullify your opponents ability to control the range since lest he wants you to pull your bow he has to constantly chase you.
Still don't get armor and are slower than comparable 6Ath characters.
Bow has a massive penalty to movespeed,
1hers weigh twice their weight in terms of speed
Listed one-handed weapon weight Effective weight for calculation
1 1.5
1.5 2
2 3
Actually, he got a point. One of the ways of making archery less rage inducing is nerfing the ranged part and buffing the melee abilities.
I sure used to melee more and run less when I could carry a good longsword instead of a weak hatchet.
Level 34 is enough to do those things.
Yet people have lvl 34. And they have 15-0 scores as archers with just lvl 30. Sure, they don't excel at melee, but are good enough to kill people.
Wait, are you telling me someone somewhere went 15-0 as an archer? That changes everything I said, NERF THEEEM!
As far as I know there is one person at level 35, and maybe a handful or so at level 34. You can have an extra power-draw and still be pretty accurate as an archer at level 34, but even still it's not going to be gamebreaking.
Basically what I'm saying is that's not a very strong argument.
There are about 1000 people who have 31+ lvl. About 20-30 (i bet closer to 30) people have lvl 34 as far as i know. And the number grow.
I'd be hard pressed to believe there are 1,000 people in this mod, yet alone at level 31.
I know right? It's like the same 120 people playing 24 hours a day!
You DO realize that you can't actually play this theoretical godly archer build that supposedly exists. The Upkeep for this Legolas would be like maintaining Black Plate with Flamberge and Plated Charger. Not to mention he would need to be lvl 36 or more to be damaging enough and accurate enough to actually do the things that are purported here.
What you've created in this thread is some kind of crazy FrankensteinArcher with every attribute you've ever seen from an archer that kicked your ass.
:twisted:
As far as I know there is one person at level 35, and maybe a handful or so at level 34.
You obviously don't know much and yet you're active in every balancing thread.
This mod needs less of your kind to become more attractive to people of my kind.
Hopefully chadz will get tired of paying for NA servers and that might fix that little issue of mine ;)
You obviously don't know much and yet you're active in every balancing thread.Kesh respecced and is no longer 35. There might be one person at 35 now though, not sure... As even after the respecc Kesh is still rank 1.
This mod needs less of your kind to become more attractive to people of my kind.
Hopefully chadz will get tired of paying for NA servers and that might fix that little issue of mine ;)
I went 15-0 as an archer, but only once and I was lvl 33. The fact is that I can shoot 30 arrows, hit 20 people, and go 0-5, and also shoot 30 people, hit 20 people and go 15-0. Damn KS'ing melee! We want assist points!
(Without assist points and/or damage output, we can never ever adequately balance the archer class)
fear ranged? buy a fucking shield.
This. I used to loose shafts, for 10 gens I was archer: Some maps I top scoreboard, 20:1 kdr, very next map, 1:5. Shoot same number of arrows, make approx. same number of hits. If it IS possible to create a way to track DMG, not just kills, balance might be possible, but fact remains:
2 melee players close, they fight, 95% of the time one or other of the fighters dies. With ranged players, you engage and spend time/ammo on a large number of enemies who a/ you dont kill, b/ dont kill you: These engagements dont get recorded at all, so the actual, factual, effect of archers is very hard to judge since a lot of their effect is unrecorded.
Who the fuck are you, if I may know? Don't hide behind forum nick, that's lame.