Author Topic: Archery Balance Read and Discuss please !  (Read 4475 times)

0 Members and 1 Guest are viewing this topic.

Offline HarunYahya

  • Marshall
  • ********
  • Renown: 965
  • Infamy: 309
  • cRPG Player
  • Proud Abdulla wielder
    • View Profile
  • Faction: BashiBazouks
  • Game nicks: HarunYahya,HarunShootya,Inan
  • IRC nick: HarunYahya
Archery Balance Read and Discuss please !
« on: December 02, 2011, 01:37:53 pm »
+2
Problem:
Excessive projectile spam that makes game unplayable.

Suggested Solution:
Why not making quivers 2 slots but increasing +arrow bonus per heirlooms ?
Let's say 25 bodkins total when it is masterwork ?

This will not affect dedicated archers so much but this will lower the number of "Hey i fail at blocking and with 30+ arrows i can get an easy and lucky kill why shouldn't i just make an alt/stf or main to just shoot arrows to my teammates/enemy i don't care i'll just rain down arrows for the lulz" guys ?

I don't want to play without bagge,jambi,zerobot1(New pain in the ass:P),nebun,hetman,radh,KMC,Pandor,Sojetsu,Tenne,OktarBabuna etc...
I like having those skilled archers on my or enemy team they colorize the battlefield but unskilled lucky assholes who just raindown arrow is fucking it up and they'll suffer with 15 arrows till they play and learn archery very well by retiring multiple times and get a good amount of ammo !

Giving lower ammo to unexperienced archers sounds logical and it'll make their shots worth they won't just spam shoot into crowd and TK/TH they'll pick their shots.This may cure 2 problems
1=Greedy archers shooting teammates to steal kills.
2=%50 of server shoots stuff.

Can be done to bolts also
DISCUSS !!!!

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Archery Balance Read and Discuss please !
« Reply #1 on: December 02, 2011, 01:43:02 pm »
+1
I kind of like the suggestion, reducing the total amount of projectiles could fix this problems and make archers actually think before shooting, not just spaming arrows.

This + remove the ladders ofcourse.

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Archery Balance Read and Discuss please !
« Reply #2 on: December 02, 2011, 01:45:15 pm »
0
2 slot quiver -> 15 bodkin arrows ? +2 per heirloom ?

As a plus, that could give some incentive to choose other arrows.


But remove ladders.

Offline HarunYahya

  • Marshall
  • ********
  • Renown: 965
  • Infamy: 309
  • cRPG Player
  • Proud Abdulla wielder
    • View Profile
  • Faction: BashiBazouks
  • Game nicks: HarunYahya,HarunShootya,Inan
  • IRC nick: HarunYahya
Re: Archery Balance Read and Discuss please !
« Reply #3 on: December 02, 2011, 01:48:36 pm »
0
2 slot quiver -> 15 bodkin arrows ? +2 per heirloom ?

As a plus, that could give some incentive to choose other arrows.


But remove ladders.
I thought 25 bodkin arrows for +3 which is like :
+1 = +3 arrows
+2 = +3 arrows
+3 = +4 arrows

Numbers can change but making it closer to unloomed 2 bags of quiver amount would be fair imho.

Offline Moncho

  • King
  • **********
  • Renown: 1127
  • Infamy: 221
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Game nicks: Moncho, Some_Random_STF, Some_Random_Troll
Re: Archery Balance Read and Discuss please !
« Reply #4 on: December 02, 2011, 01:50:01 pm »
0
This would cause a huge unbalance between weapon looms and arrow looms, which would make it so much better to loom arrows, also wrt repair costs, it would need rebalancing, but i think it has potential
Also, people would maybe have a different build for their first gens, but still loom their arrows (maybe getting 1 PD at lvl 31) and then change to archer when they have their MW arrows.

Offline BlindGuy

  • Marshall
  • ********
  • Renown: 996
  • Infamy: 583
  • cRPG Player Sir Black Knight A Gentleman and a Scholar
  • De oppresso liber et plus ultra.
    • View Profile
Re: Archery Balance Read and Discuss please !
« Reply #5 on: December 02, 2011, 01:52:36 pm »
+1
This "solution" is so badly thought out it makes me laugh. All this will do is increase the number of archers who run from melee, since with 2 slots gone on a bow, and 2 slots gone on a quiver: NO decent melee weapon>more likely to run and shoot. When I was an archer, I used +3 longbow, +3 bodkins, and a short sword. With your suggestion I would be limited to 0 slot weapons, and I wouldnt bother to fight, since the result is not gonna be pretty.
I don't know enough

visitors can't see pics , please register or login

Offline HarunYahya

  • Marshall
  • ********
  • Renown: 965
  • Infamy: 309
  • cRPG Player
  • Proud Abdulla wielder
    • View Profile
  • Faction: BashiBazouks
  • Game nicks: HarunYahya,HarunShootya,Inan
  • IRC nick: HarunYahya
Re: Archery Balance Read and Discuss please !
« Reply #6 on: December 02, 2011, 01:57:03 pm »
-1
This "solution" is so badly thought out it makes me laugh. All this will do is increase the number of archers who run from melee, since with 2 slots gone on a bow, and 2 slots gone on a quiver: NO decent melee weapon>more likely to run and shoot. When I was an archer, I used +3 longbow, +3 bodkins, and a short sword. With your suggestion I would be limited to 0 slot weapons, and I wouldnt bother to fight, since the result is not gonna be pretty.
Well you are the minority.
Most of the archers take
2 quivers + 1 slot bow + 1slot melee
or
2 quivers + 2 slot bow + 0 slot melee

an archer shouldn't be able to carry a decent melee weapon since infantry can't carry a decent ranged weapon.

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Archery Balance Read and Discuss please !
« Reply #7 on: December 02, 2011, 01:59:47 pm »
+2
Well you are the minority.
Most of the archers take
2 quivers + 1 slot bow + 1slot melee
or
2 quivers + 2 slot bow + 0 slot melee

an archer shouldn't be able to carry a decent melee weapon since infantry can't carry a decent ranged weapon.

Actually, he got a point. One of the ways of making archery less rage inducing is nerfing the ranged part and buffing the melee abilities.

Offline HarunYahya

  • Marshall
  • ********
  • Renown: 965
  • Infamy: 309
  • cRPG Player
  • Proud Abdulla wielder
    • View Profile
  • Faction: BashiBazouks
  • Game nicks: HarunYahya,HarunShootya,Inan
  • IRC nick: HarunYahya
Re: Archery Balance Read and Discuss please !
« Reply #8 on: December 02, 2011, 02:03:20 pm »
0
Also, people would maybe have a different build for their first gens, but still loom their arrows (maybe getting 1 PD at lvl 31) and then change to archer when they have their MW arrows.

I agree but archery and xbows are the only "classes" that has increasing damage potential by looming 2 items.
I mean if you use a 2h you can increase your damage by triple looming your weapon but for archery you get bonus damage by triple looming your weapon plus bonus damage by triple looming your arrows . This suggestion will only change the priority of looming order of dedicated archers.They'll just loom their arrows then bows nothing much maybe some tweaks to those stats needed to make it balanced.
Eventually that will help to decrease archer spam on servers without harming dedicated archers imo.
My quote to your quote's answer :P

and to this one here is my answer:
Giving a pd difficulty on arrows might solve that but im not sure if it is necessary.You can do that right now also yet im not sure if a guy who wants to play archer plays 3 gens as another class to just get more ammo lol.

Offline BlindGuy

  • Marshall
  • ********
  • Renown: 996
  • Infamy: 583
  • cRPG Player Sir Black Knight A Gentleman and a Scholar
  • De oppresso liber et plus ultra.
    • View Profile
Re: Archery Balance Read and Discuss please !
« Reply #9 on: December 02, 2011, 02:14:55 pm »
-1
Well you are the minority.
Most of the archers take
2 quivers + 1 slot bow + 1slot melee
or
2 quivers + 2 slot bow + 0 slot melee

an archer shouldn't be able to carry a decent melee weapon since infantry can't carry a decent ranged weapon.

I guess the shop section for crossbows doesnt work on your browser or something. Since crossbows can be used with 0 wpf, are accurate and powerful...I guess infantry CAN carry a decent ranged weapon.
I don't know enough

visitors can't see pics , please register or login

Offline Konrax

  • Count
  • *****
  • Renown: 281
  • Infamy: 107
  • cRPG Player
    • View Profile
  • Game nicks: Konrax of Chaos
Re: Archery Balance Read and Discuss please !
« Reply #10 on: December 02, 2011, 02:18:03 pm »
0
The rate of fire overall for the range game needs to be reduced I think.

Something cool you might be able to do with WSE is make it so that after a range character shoots their bow/xbow/throwing weapon they receive no athletics bonus for the first 3 seconds.

This would make range either:

A - Shoot
B - Run

Secondly I think that the strength requirement for xbows needs to be increased, OR the weight needs to be drastically increased since its really easy to build a pure xbowmen with 8 athletics ATM.
« Last Edit: December 02, 2011, 02:19:24 pm by Konrax »

Offline B3RS3RK

  • Earl
  • ******
  • Renown: 377
  • Infamy: 103
  • cRPG Player
  • Sexy and I know it.
    • View Profile
  • Game nicks: Saracen_Berserkaziz_Amir
Re: Archery Balance Read and Discuss please !
« Reply #11 on: December 02, 2011, 02:23:00 pm »
0
Yes.Make Arrow looms not increase damage but arrows and make all quivers 2slot

Awesome idea.You are a god.
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
"I don´t believe in anything, I´m just here for the violence."

Offline gazda

  • Earl
  • ******
  • Renown: 483
  • Infamy: 124
  • cRPG Player
  • Its almost harvesting season.
    • View Profile
  • Faction: Saracens
  • Game nicks: Gazda_the_Swine
  • IRC nick: gazda
Re: Archery Balance Read and Discuss please !
« Reply #12 on: December 02, 2011, 02:31:17 pm »
+1
random idea,

what about if archers could shoot only if they are close to each other?
probably would be too drastic,
visitors can't see pics , please register or login

Offline BlindGuy

  • Marshall
  • ********
  • Renown: 996
  • Infamy: 583
  • cRPG Player Sir Black Knight A Gentleman and a Scholar
  • De oppresso liber et plus ultra.
    • View Profile
Re: Archery Balance Read and Discuss please !
« Reply #13 on: December 02, 2011, 02:38:57 pm »
+1
random idea,

what about if archers could shoot only if they are close to each other?
probably would be too drastic,

So only archer on server cant shoot at all XD

I don't know enough

visitors can't see pics , please register or login

Offline HarunYahya

  • Marshall
  • ********
  • Renown: 965
  • Infamy: 309
  • cRPG Player
  • Proud Abdulla wielder
    • View Profile
  • Faction: BashiBazouks
  • Game nicks: HarunYahya,HarunShootya,Inan
  • IRC nick: HarunYahya
Re: Archery Balance Read and Discuss please !
« Reply #14 on: December 02, 2011, 02:53:07 pm »
0
I guess the shop section for crossbows doesnt work on your browser or something. Since crossbows can be used with 0 wpf, are accurate and powerful...I guess infantry CAN carry a decent ranged weapon.
If you tell me that light crossbow with 0 wpf is a decent weapon,i'll tell you hammer or pickaxe is a decent weapon.