chadz said he doesnt like TDM because it´s too simple.
I would rather play CTF or Deathmatch.I would play both. CTF was promised a year ago. :cry:
YES YES YES YES YES YES YES YES
Snoozer's suggestion to use the old xp system seems like a good idea, for TDM/DM game modes at least. If using the current system I'd be inclined to have it kept at permanent 1x.No, if we have a game mode with the old xp system many will play there only to use high end-gear all the time. I would play with x1 all the time, but why exactly do you think this is necessary?
If the TDM servers were not connected to the database, or gave as much experience as DTV, I'd be game for it.Yeah, same here. Only if its not connected we would have tincans and elephants all over the place.
If the TDM servers were not connected to the database, or gave as much experience as DTV, I'd be game for it.^that is how they abused them in the first place.
I can also see people abusing the system by idling.
Yeah, same here. Only if its not connected we would have tincans and elephants all over the place.
Like I said, if all the kinks we worked out and posted on a more official thread, I'd totally be game.bit late answer, but what kinks do you mean? that we would be pleased with less/no experienced? well yes, so far I see this possibilities:
Isn't battle basically TDM? Or are we talking about DM? (every man for himself). Straight DM would be great. Very simple: no upkeep (no gold either). XP given only per kill and amount of XP is based on the rank of the player you killed (higher = more XP). I bet most people would play DM over battle.
Why is this shit not implemented yet
Why is this shit not implemented yet
Why is this shit not implemented yet
YES YES YES YES YES YES YES YES
Now that we have Rageball (awesome mode) we need this all the more. So everyone playing Rageball while only attacking people without caring about the ball can go to TDM.
Well personally I dont see anything wrong with fighting whenever you want in Rageball. It can be quite effective in clearing goals for periods of time.well, things have settled in rageball I think. Back when I posted there were several people fighting and consitently ignoring the ball, even if it was lying next to them 2 metres away from the goal.
Some people dont like it, but if you're attacked by someone, those same guys that apparently dont like it will try and gank you.
Off topic but there's really nothing else I can say regarding TDM, i think i would be a hit.
Battle = attention, focus, alarm, heartbeat, duel, mass fight, pure fun
Siege = spawn, run, fight, die, spawn, run, run, fight, d...
TDM = pure chaos, fight non-stop, in no way like battle(click to show/hide)
So each team has 500 lives and they constantly kill each other until the 500 lives went to 0? Then one of the team will get x2 lol? It will take quite a long time :P, but it will be quite interesting. The thing is that they will need to decide when will a team win when they have kill a amoun of people. Let say 100, but 100 lives is a bit short so i duno. Good idea anyway.just go check it out in Native, I play it every now then since 3 years now :D
just go check it out in Native, I play it every now then since 3 years now :D
I played it, but its very tiring as you have to fight non-stop, if you stop then admins will consider you as a leecher :Psorry, but then I don't understand your previous post and what do want to leech in native?
what do want to leech in native?
Bump for epic justice.
Bump for epic justice.
If there was a TDM server, (mostly) all NA would migrate there, I bet. I don't want this mode because it encourages reckless play and less teamwork.I don't think so, TDM is nothing to play permanently. Though I'm not sure about NA of course, things work different there it seems.
I don't think so, TDM is nothing to play permanently. Though I'm not sure about NA of course, things work different there it seems.
Also yes, this mode is for reckless play and less teamwork. Thats why its needed as said before. And no one wants it to replace battle of course, a small 30-50 player server would suffice.
Problem is, 50 players is about half the NA battle population on a weeknight.I still don't think everyone would migrate to TDM permanently, but what do I know about USA?
Perhaps less experience like the duel servers, or no gold ticks.
so far I see this possibilities:
1) similar system like current battle or siege, which means victory (x amount of frags for one team) raises multiplier by one.
2) not connected to database. I'm against this because we will have tincans all over the place.
3) like 1 but without xp. Makes this mode more a fun mod without the serious grind. Also no one can say that TDM is an easy way for frag hunters to get levels. I would be fine with this.
1+3 could be exploited by leechers, 3 only for gold. But we need admins anyways, so I see no big problem.