cRPG

cRPG => Suggestions Corner => Topic started by: The_Bloody_Nine on October 15, 2011, 12:24:08 am

Title: Team Deathmatch
Post by: The_Bloody_Nine on October 15, 2011, 12:24:08 am
I want! who else?

I know, i know, it has been discussed several times, chadz thinks it feels like 90's, many think it is a mode for noobs, many think it is unnecessary cause we already have siege for insta-spawn.

BUT, for me TDM is the only reason to play native now and then. Which is a pain in the ass with massive OP cavs and pinpoint archers + laggy servers.

So lets have a small TDM server in crpg for diversity, can it cause so much harm? I want to warm up there for 20 minutes, I want to get into crazy killingfrenzy in absolute unorganized chaos battles, I want to have fun if have only 15 minutes time to play, I want to play it with my crpg char. Even if it would be without xp or only x1 all the time, I want.

Title: Re: Team Deathmatch
Post by: B3RS3RK on October 15, 2011, 12:37:19 am
YES YES YES YES YES YES YES YES

It was suggested countless times(For me by example), with almost the same words.

chadz said he doesnt like TDM because it´s too simple.

Well.

We probably wont ever have TDM.

But it´s a nice thought.
Title: Re: Team Deathmatch
Post by: Malaclypse on October 15, 2011, 02:21:10 am
I for one crave the action of TDM game mode constantly, to the point where I often find myself going to the only populated Native TDM server with decent ping to me. In Battle, you make a mistake and you die early, you are stuck dead for up to 5 minutes sometimes. In siege combat is secondary to defending or taking the objective.

With the majority of maps on official battle servers being villages that were never really intended for multiplayer combat in their basic builds, most of the battles (on NA at least) wind up being cav and ranged dominated, which is fine for the maps and the mode.

TDM would, for me at least, give me a place to play, where I could be messy without really hurting my team much compared to the other game modes. It would also alleviate some of the annoyance I currently experience as a melee fighter in regards to team composition. Even though I will likely be shot or lanced at some point, to my death, I will respawn quickly and be back in the thick of it. I will be able to actually play the game instead of waiting to respawn on a huge server, or making a mad dash for the flag as the time ticks out.

chadz said he doesnt like TDM because it´s too simple.

It being simple is in my mind the whole point. The game mode is simple in premise, but the gameplay has all the nuance of any combat situation. It is in effect a stress reliever.
Title: Re: Team Deathmatch
Post by: B3RS3RK on October 15, 2011, 04:09:36 pm
Dont tell that to me, tell it to chadz.I always wanted TDM.
Title: Re: Team Deathmatch
Post by: BranStark on October 16, 2011, 06:43:40 am
Pretty lame we dont have it.

Someone just set up a server hosting TDM already, screw the authorities.  :P
Title: Re: Team Deathmatch
Post by: MaHuD on October 17, 2011, 11:25:35 am
I would rather play CTF or Deathmatch.

"Friendly" Cav, would just bump everyone...
Title: Re: Team Deathmatch
Post by: The_Bloody_Nine on October 17, 2011, 11:41:43 am
I would rather play CTF or Deathmatch.
I would play both. CTF was promised a year ago.  :cry:
Title: Re: Team Deathmatch
Post by: Falka on October 18, 2011, 09:59:52 pm
YES YES YES YES YES YES YES YES
Title: Re: Team Deathmatch
Post by: Snoozer on October 19, 2011, 11:15:04 am
i agree there is just one hick up though.....

a while back a number of servers abused TDM by leeching it excessively for gold/xp <- this to me seems the reason why its completely cut out of the crpg mod

to me it seems easily fixed why not make the xp system the old way?

or is there some force beyond my comprehension and view making that impossible

the only thing i ever played in native was DTM DM and siege...i NEVER once touched battle and why would I? to me its inferior to the modes i stated why would i have ever played it.

the shear awesomeness of crpg changed my mind,but now my hunger for a death match grows more and more to the point where i cut my play time over half seeing how the only REAL mode is battle all others are either taken out or broken or extinct (siege is broken imo)

im pretty much a casual crpg player now
Title: Re: Team Deathmatch
Post by: The_Bloody_Nine on October 19, 2011, 11:55:10 am
That incident was with capture the flag, but i don't know what exactly was the exploit and why ctf wasn't implemented.

what you mean, old xp system, only for TDM or in general? In both cases, no old system sucks. And why shouldn't the current system work well with TDM?
Title: Re: Team Deathmatch
Post by: Malaclypse on October 19, 2011, 12:46:33 pm
Snoozer's suggestion to use the old xp system seems like a good idea, for TDM/DM game modes at least. If using the current system I'd be inclined to have it kept at permanent 1x.
Title: Re: Team Deathmatch
Post by: The_Bloody_Nine on October 19, 2011, 12:49:51 pm
Snoozer's suggestion to use the old xp system seems like a good idea, for TDM/DM game modes at least. If using the current system I'd be inclined to have it kept at permanent 1x.
No, if we have a game mode with the old xp system many will play there only to use high end-gear all the time. I would play with x1 all the time, but why exactly do you think this is necessary?
Title: Re: Team Deathmatch
Post by: Malaclypse on October 19, 2011, 12:54:04 pm
Unlike battle which is about keeping together, using some sort of tactic to achieve victory, and siege which is about defending or capturing an objective, TDM is about killing, pure and simple. Lives don't generally last long enough to organize much of a front, and you may well spawn right in the thick of it next to enemies. As such I think it'd make sense to add a bit more of a personal reward aspect to it rather than group reward.
Title: Re: Team Deathmatch
Post by: The_Bloody_Nine on October 19, 2011, 01:08:13 pm
That needs to be tested, but I would think TDM brings enough personal reward with it without any extra bonus. I guess people wouldn't care for team achievment much more with this system, look at siege. Also unless its changed a round in TDM is won by the team with the most kills. Of course you can make more kills with good teamwork but individual kills count already much more than in battle.
Title: Re: Team Deathmatch
Post by: Duke on October 19, 2011, 03:03:38 pm
Well, as long as the cRPG maps had better spawns than the Native maps I played.

It's been ages since I played TDM in Native, but I remember absolutely hating it.
Enemies would literally spawn right behind me. All-the-time.
Title: Re: Team Deathmatch
Post by: Dexxtaa on October 19, 2011, 03:33:05 pm
If the TDM servers were not connected to the database, or gave as much experience as DTV, I'd be game for it.

I can also see people abusing the system by idling.
Title: Re: Team Deathmatch
Post by: The_Bloody_Nine on October 19, 2011, 05:06:42 pm
If the TDM servers were not connected to the database, or gave as much experience as DTV, I'd be game for it.
Yeah, same here. Only if its not connected we would have tincans and elephants all over the place.
Title: Re: Team Deathmatch
Post by: Snoozer on October 20, 2011, 05:18:50 am
If the TDM servers were not connected to the database, or gave as much experience as DTV, I'd be game for it.

I can also see people abusing the system by idling.
^that is how they abused them in the first place.

i wanted to leave it alone and keep it in the past but seeing how you guys are unaware of it and dont believe me this is one of the reasons why

http://forum.c-rpg.net/index.php/topic,13903.0.html

it was kinda hush hush and behind doors except for maybe this thread.personally i think that should be left alone but i only brought it up because it is related

this is why the old xp system would be better imo it would make it so this glitch or loophole would not be abused seeing how they main way of xp gain was from killing and staying near the battle (which arena the main TDM/DM map would be perfect)
Title: Re: Team Deathmatch
Post by: Snoozer on October 20, 2011, 05:20:00 am
Yeah, same here. Only if its not connected we would have tincans and elephants all over the place.

well i assume the upkeep system would be in place as well but the old way of gaining gold and xp would be implemented? idk it would be an interesting concept
Title: Re: Team Deathmatch
Post by: FRANK_THE_TANK on October 20, 2011, 09:13:21 am
+1 for straight up death match.
+1 for CTF
+1 for king of the hill.
+1 for more game modes.
+1 for invasion style flood with wave after wave of crazy shit until finally a wall of tin cans come at you and you die!

Could bring in a bounty system. Where you only get gold and xp for kills and as you get a longer and longer streak the bounty on your head goes up and up. Plus have upkeep tick every 3 or 4 min, but I've got no idea if that would work with the upkeep.
Title: Re: Team Deathmatch
Post by: Vibe on October 20, 2011, 09:38:30 am
+1, this is a must.
Title: Re: Team Deathmatch
Post by: RandomDude on October 20, 2011, 03:15:10 pm
Fuck yes please lets have a TDM server.

#1 Ppl want to play TDM
#2 Ppl who dont want to play siege but want instant respawn now have somewhere to go
#3 Ppl who play siege after that can now rage at ppl and tell them to go play TDM
#4 WIN!
Title: Re: Team Deathmatch
Post by: Draggon on October 20, 2011, 03:58:10 pm
HUGE +1 on this.

Love me some TDM and DM especially.  Probably my favorite modes and I wish cRPG had them. 
Other good modes though are CTF, Rabbit and KotH mode would kick ass too.

But not to derail from the OP... TDM.  Yes, yes, and more yes.  I drink to this repeatedly.  And then some.
Title: Re: Team Deathmatch
Post by: The_Bloody_Nine on October 22, 2011, 04:21:36 pm
so much positive responses! 87% is also pretty explicit. We only need more votes.

Also I would like to now how much work it would be approximately to code and implement. It seems to me the 'hardest' work would be to decide if and how xp/gold works and to set spawn points in battle maps.
Title: Re: Team Deathmatch
Post by: Memento_Mori on October 24, 2011, 04:48:11 pm
Was talking about this last night, would be nice to play siege with people that actually want to play siege & don't just use the server as a death match server.



Title: Re: Team Deathmatch
Post by: Kai_123 on October 24, 2011, 11:49:18 pm
tdm would be awsome
Title: Re: Team Deathmatch
Post by: Snoozer on October 26, 2011, 10:03:11 pm
ya after the abuse they just took it out i would love if they brought it back with a xp/gold system that couldnt be abused

AND FIX SIEGE(no one believes me that its broken  :cry:)
Title: Re: Team Deathmatch
Post by: Overdriven on October 27, 2011, 12:11:11 am
Needs to be done. I load up mount and musket every now and then simply because I crave TDM and they always have a decent server there.

Battle is ok, but sometimes it gets boring, and siege is no TDM.
Title: Re: Team Deathmatch
Post by: The_Bloody_Nine on November 07, 2011, 03:50:41 pm
bump.
Title: Re: Team Deathmatch
Post by: Dexxtaa on November 07, 2011, 04:04:25 pm
Like I said, if all the kinks we worked out and posted on a more official thread, I'd totally be game.
Title: Re: Team Deathmatch
Post by: The_Bloody_Nine on December 08, 2011, 06:06:31 pm
Like I said, if all the kinks we worked out and posted on a more official thread, I'd totally be game.
bit late answer, but what kinks do you mean? that we would be pleased with less/no experienced? well yes, so far I see this possibilities:

1) similar system like current battle or siege, which means victory (x amount of frags for one team) raises multiplier by one.
2) not connected to database. I'm against this because we will have tincans all over the place.
3) like 1 but without xp. Makes this mode more a fun mod without the serious grind. Also no one can say that TDM is an easy way for frag hunters to get levels. I would be fine with this.

 1+3 could be exploited by leechers, 3 only for gold. But we need admins anyways, so I see no big problem.

 And a more official thread? This one has a clear poll, the title is correct, what do you want?
Title: Re: Team Deathmatch
Post by: Kai_123 on December 08, 2011, 10:18:28 pm
me want tdm me want it now
Title: Re: Team Deathmatch
Post by: Lichen on December 08, 2011, 11:20:32 pm
Isn't battle basically TDM? Or are we talking about DM? (every man for himself). Straight DM would be great. Very simple: no upkeep (no gold either). XP given only per kill and amount of XP is based on the rank of the player you killed (higher = more XP). I bet most people would play DM over battle.
Title: Re: Team Deathmatch
Post by: Duke on December 09, 2011, 12:48:04 am
Isn't battle basically TDM? Or are we talking about DM? (every man for himself). Straight DM would be great. Very simple: no upkeep (no gold either). XP given only per kill and amount of XP is based on the rank of the player you killed (higher = more XP). I bet most people would play DM over battle.

In Battle, you only have 1 life per round. TDM you keep respawning until one team reaches X amount of kills.
Title: Re: Team Deathmatch
Post by: dodnet on December 09, 2011, 08:14:59 am
Yes please, give us TDM. I'm not that good player and often die early in battle. It gets kinda boring only watching the others. And I dont like siege that much. TDM would be a great alternative from time to time.

Actually TDM shouldn't be that hard to implement, as strat battles are basicly only TDM-matches with variable amounts of tickets. Why not give us strat battle-mode in cRPG with a predefined amount of tickets.
Title: Re: Team Deathmatch
Post by: B3RS3RK on December 09, 2011, 08:30:36 am
Almost 90% of the voters want it.If that´s no sign...
Title: Re: Team Deathmatch
Post by: Vibe on December 09, 2011, 08:57:46 am
Why is this shit not implemented yet
Title: Re: Team Deathmatch
Post by: B3RS3RK on December 09, 2011, 09:15:41 am
Because chadz sucks.
Title: Re: Team Deathmatch
Post by: dodnet on December 13, 2011, 10:15:07 am
visitors can't see pics , please register or login


*BUMP*
Title: Re: Team Deathmatch
Post by: Ujin on January 03, 2012, 09:07:52 pm
Yes, because it's just pure brainless fun. Please ?
Title: Re: Team Deathmatch
Post by: BlameMeForTheNoise on January 03, 2012, 09:15:46 pm
Puhretty please?
Title: Re: Team Deathmatch
Post by: Falka on January 03, 2012, 10:00:49 pm
Why is this shit not implemented yet
Title: Re: Team Deathmatch
Post by: Draggon on January 05, 2012, 02:47:01 pm
Why is this shit not implemented yet

+109823475089
Title: Re: Team Deathmatch
Post by: Falka on January 08, 2012, 04:55:37 pm
Why is this shit not implemented yet
Title: Re: Team Deathmatch
Post by: _Tak_ on January 08, 2012, 05:16:17 pm
Agreee
Title: Re: Team Deathmatch
Post by: RandomDude on January 10, 2012, 01:08:33 pm
I really yearn for something like this.

Its even to the point where sometimes Ive started to rush attacker spawn as defender in siege.

I dont even mind losing the flag when im at the spawn fighting cos im having fun and not sitting on my ass waiting to get ganked by 20 attackers while mentally raging at all the other defenders who arent sitting there being bored with me!

I like siege and I like battle. I might even get to like capture the flag but I always enjoyed playing TDM on native too.

Battle is for serious teamwork/play. Siege also requires some teamwork - potentially more so depending on what clans are playing, but as a whole is less likely to step up to the plate than the battle community.

TDM is where a lot of ppl would go just to relax and have fun and just concentrate on fighting, nothing else. Tactics can still be used and employed but this time people wouldnt be so afraid to die, having to spectate the rest of the round.

I really cant see a downside.

I suggest perhaps making eu5 a TDM server (hopefully that wont annoy people too much). I know it's the only eu siege server with no clan balance but I think most ppl who play on it would enjoy the TDM server (if not pls speak up!)
Title: Re: Team Deathmatch
Post by: The_Bloody_Nine on January 19, 2012, 09:00:07 pm
Now that we have Rageball (awesome mode) we need this all the more. So everyone playing Rageball while only attacking people without caring about the ball can go to TDM.
Title: Re: Team Deathmatch
Post by: BlameMeForTheNoise on January 24, 2012, 05:01:00 pm
GIEF TDM!
Title: Re: Team Deathmatch
Post by: n445 on January 24, 2012, 09:50:19 pm
An idea.

Round Time Limit: 7:00 min (as usual)
Kill Count: 50-100 (then a new round or map change is in order, this is to stop leechers)
Min Players: 8

The thing I can't stress enough is to have rounds like in Battle. After the round it would act just like a new round in Battle, or even change maps. This would stop the leeching for the most part.

Any other Ideas would be perfectly fine +)
Title: Re: Team Deathmatch
Post by: The_Bloody_Nine on January 25, 2012, 11:18:08 am
well yeah, this is how it works by default in Native. Though dependent on the player Number 50-100 Kill is too low. It would be perfect if the count would automatically adapt in steps according to player number though its not really necessary. Really depents on how many and how constant players would play this, then fiddle with the numbers.

About leechers its the same as in the other modes, admins are the best solution, players watching, using polls and reporting or calling admins second best.
Title: Re: Team Deathmatch
Post by: Shpritza on January 25, 2012, 11:28:40 am
YES YES YES YES YES YES YES YES

 :mrgreen: :mrgreen:
Title: Re: Team Deathmatch
Post by: Draggon on January 30, 2012, 02:38:39 pm
Is there a way to bribe chadz into this?  I think I would srsly pay money...
Title: Re: Team Deathmatch
Post by: RandomDude on January 31, 2012, 02:45:54 am
Now that we have Rageball (awesome mode) we need this all the more. So everyone playing Rageball while only attacking people without caring about the ball can go to TDM.

Well personally I dont see anything wrong with fighting whenever you want in Rageball. It can be quite effective in clearing goals for periods of time.

Some people dont like it, but if you're attacked by someone, those same guys that apparently dont like it will try and gank you.

Off topic but there's really nothing else I can say regarding TDM, i think i would be a hit.
Title: Re: Team Deathmatch
Post by: Snoozer on January 31, 2012, 06:33:09 am
oh wow i cant believe  i only caught this now


i meant like you got xp for killing/being in the battle but STILL HAVE UPKEEP

not like you would have the old system of no upkeep

how long has it been half a year?
Title: Re: Team Deathmatch
Post by: The_Bloody_Nine on January 31, 2012, 12:06:38 pm
Well personally I dont see anything wrong with fighting whenever you want in Rageball. It can be quite effective in clearing goals for periods of time.

Some people dont like it, but if you're attacked by someone, those same guys that apparently dont like it will try and gank you.

Off topic but there's really nothing else I can say regarding TDM, i think i would be a hit.
well, things have settled in rageball I think. Back when I posted there were several people fighting and consitently ignoring the ball, even if it was lying next to them 2 metres away from the goal.

and probably the main reason why I posted that was a reason to bump this shit!  :D
Title: Re: Team Deathmatch
Post by: Pigeonteeth on February 01, 2012, 02:27:05 am
Battle = Die, wait 5 min (alt-tab, surf forums/music/funny cat pictures).  :rolleyes:
Siege = I can respawn and play but with castles. (Castles are pretty cool)  8-)

Team Deathmatch/Variation = So wait...I can respawn and fight...without castles...sounds interesting!

It's like battle... But I want to play the game!  :D
Title: Re: Team Deathmatch
Post by: The_Bloody_Nine on February 01, 2012, 10:49:45 am
Battle = attention, focus, alarm, heartbeat, duel, mass fight, pure fun
Siege = spawn, run, fight, die, spawn, run, run, fight, d... 
TDM = pure chaos, fight non-stop, in no way like battle

(click to show/hide)

Title: Re: Team Deathmatch
Post by: _Tak_ on February 01, 2012, 11:04:06 am
Battle = attention, focus, alarm, heartbeat, duel, mass fight, pure fun
Siege = spawn, run, fight, die, spawn, run, run, fight, d... 
TDM = pure chaos, fight non-stop, in no way like battle

(click to show/hide)

So each team has 500 lives and they constantly kill each other until the 500 lives went to 0? Then one of the team will get x2 lol? It will take quite a long time :P, but it will be quite interesting. The thing is that they will need to decide when will a team win when they have kill a amoun of people. Let say 100, but 100 lives is a bit short so i duno. Good idea anyway.
Title: Re: Team Deathmatch
Post by: The_Bloody_Nine on February 01, 2012, 11:05:50 am
So each team has 500 lives and they constantly kill each other until the 500 lives went to 0? Then one of the team will get x2 lol? It will take quite a long time :P, but it will be quite interesting. The thing is that they will need to decide when will a team win when they have kill a amoun of people. Let say 100, but 100 lives is a bit short so i duno. Good idea anyway.
just go check it out in Native, I play it every now then since 3 years now  :D
Title: Re: Team Deathmatch
Post by: _Tak_ on February 01, 2012, 11:19:01 am
just go check it out in Native, I play it every now then since 3 years now  :D

I played it, but its very tiring as you have to fight non-stop, if you stop then admins will consider you as a leecher :P
Title: Re: Team Deathmatch
Post by: The_Bloody_Nine on February 01, 2012, 11:20:27 am
I played it, but its very tiring as you have to fight non-stop, if you stop then admins will consider you as a leecher :P
sorry, but then I don't understand your previous post and what do want to leech in native?
Title: Re: Team Deathmatch
Post by: _Tak_ on February 01, 2012, 12:07:08 pm
what do want to leech in native?

I was saying if the Dev in CRPG added Team Death match, it will be very tiring as you will have to fight non-stop, then people will usually become leecher as they will become more tire and more tire, for the sake of gold and exp. I think more leechers will appear in TDM that's what i am saying :P
Title: Re: Team Deathmatch
Post by: The_Bloody_Nine on February 10, 2012, 11:48:44 am
yesterday was one of those days when I played a bit Native TDM. Was great fun again, but all the time I kept thinking how much I would like to play this with my own build and all the benefits from crpg. so come on, please add this already.
Title: Re: Team Deathmatch
Post by: BlameMeForTheNoise on February 21, 2012, 01:09:05 pm
Bump for epic justice.
Title: Re: Team Deathmatch
Post by: Memento_Mori on February 21, 2012, 03:29:14 pm
Bump for epic justice.
Title: Re: Team Deathmatch
Post by: Druss on February 25, 2012, 04:47:26 pm
Bump for epic justice.
Title: Re: Team Deathmatch
Post by: Remy on February 25, 2012, 05:37:51 pm
It would be nice to have another "quick" mode other than siege.

TDM even with little XP would be fun. :D
Title: Re: Team Deathmatch
Post by: Teeth on February 25, 2012, 05:45:47 pm
Sometimes you just feel like tearing shit to pieces, thats when you need a TDM server. To kill people without worrying about your team or the flag. Just spawning and killing the first bloke in sight.
Title: Re: Team Deathmatch
Post by: oohillac on February 27, 2012, 06:26:31 pm
If there was a TDM server, (mostly) all NA would migrate there, I bet.  I don't want this mode because it encourages reckless play and less teamwork.
Title: Re: Team Deathmatch
Post by: The_Bloody_Nine on February 27, 2012, 08:19:32 pm
If there was a TDM server, (mostly) all NA would migrate there, I bet.  I don't want this mode because it encourages reckless play and less teamwork.
I don't think so, TDM is nothing to play permanently. Though I'm not sure about NA of course, things work different there it seems.

Also yes, this mode is for reckless play and less teamwork. Thats why its needed as said before. And no one wants it to replace battle of course, a small 30-50 player server would suffice.
Title: Re: Team Deathmatch
Post by: oohillac on February 27, 2012, 09:19:13 pm
I don't think so, TDM is nothing to play permanently. Though I'm not sure about NA of course, things work different there it seems.

Also yes, this mode is for reckless play and less teamwork. Thats why its needed as said before. And no one wants it to replace battle of course, a small 30-50 player server would suffice.

Problem is, 50 players is about half the NA battle population on a weeknight.
Title: Re: Team Deathmatch
Post by: The_Bloody_Nine on February 29, 2012, 10:24:26 am
Problem is, 50 players is about half the NA battle population on a weeknight.
I still don't think everyone would migrate to TDM permanently, but what do I know about USA?

However no reason not to implement, if it really causes so much problems in NA-servers (I doubt it) there will be some solution.
Title: Re: Team Deathmatch
Post by: oohillac on February 29, 2012, 12:37:45 pm
Perhaps less experience like the duel servers, or no gold ticks.
Title: Re: Team Deathmatch
Post by: Druss on February 29, 2012, 01:34:36 pm
Perhaps less experience like the duel servers, or no gold ticks.

hm, i ws thinkin of a xp system like strat, more ppl, more gear, more kills more xp :)
Title: Re: Team Deathmatch
Post by: The_Bloody_Nine on February 29, 2012, 02:27:40 pm
so far I see this possibilities:

1) similar system like current battle or siege, which means victory (x amount of frags for one team) raises multiplier by one.
2) not connected to database. I'm against this because we will have tincans all over the place.
3) like 1 but without xp. Makes this mode more a fun mod without the serious grind. Also no one can say that TDM is an easy way for frag hunters to get levels. I would be fine with this.

 1+3 could be exploited by leechers, 3 only for gold. But we need admins anyways, so I see no big problem.
Title: Re: Team Deathmatch
Post by: John on March 01, 2012, 07:11:13 am
I just use siege and Rageball or whatever it's called as team deathmatch because we don't have a real one.  The heart wants what it wants.
Title: Re: Team Deathmatch
Post by: The_Bloody_Nine on April 02, 2012, 08:52:32 pm
still needed.
Title: Re: Team Deathmatch
Post by: engurrand on April 02, 2012, 08:57:47 pm
yea, keep it small though, and small maps too pls.
Title: Re: Team Deathmatch
Post by: XyNox on April 02, 2012, 09:19:09 pm
Please add this devs. I dont know how much longer it takes till Paul gets insane because of all the TDMers on the rageball servers.
Title: Re: Team Deathmatch
Post by: The_Bloody_Nine on May 09, 2012, 12:55:01 am
Dear deafs,

Make this possible please.

If I want to play and die
just to stop for a little while
I wouldn't have to be shy
and instead join siege for a lie.

To spawn and charge and fight and perish,
even when I feel a lot hangoverish
or when I'm blind of rage like menelaos
let me joice in the freedom of chaos.

This would make me play at ease.

 :D


Title: Re: Team Deathmatch
Post by: Draggon on May 09, 2012, 01:10:33 am
^ Double what he said.
Title: Re: Team Deathmatch
Post by: The_Bloody_Nine on May 13, 2012, 10:26:47 pm
another hopeless effort to make you listen, the good old TDM-video from Reapy: http://www.youtube.com/watch?v=iZZnl09qBKM

enjoy  :D

even still useful for newbies here and there though I guess it would be hard to find so many bad players these days. :P
Title: Re: Team Deathmatch
Post by: Berserkadin on May 13, 2012, 10:51:14 pm
TDM would be really awesome for new players to cRPG too, atleast they can do some practice and wont have to wait 5 minutes after they make a mistake against some cRPG veteran.
Title: Re: Team Deathmatch
Post by: Ronin on May 14, 2012, 12:21:58 am
Deathmatch and Team Deathmatch would be quite good
Title: Re: Team Deathmatch
Post by: The_Bloody_Nine on June 06, 2012, 02:14:31 pm
φατ ισ σο φουκινγ ᾆρδ αβουτ αδδινγ α φουκινγ ΤΔΜ σερωερ; Γοδδαμν!
Title: Re: Team Deathmatch
Post by: Druss on June 07, 2012, 12:47:02 pm
what are you friggin waiting to put that mode in crpg?
Title: Re: Team Deathmatch
Post by: sF_Guardian on July 17, 2012, 12:30:47 pm
bump, cuz we need it
Title: Re: Team Deathmatch
Post by: Germanicus on July 29, 2012, 02:12:57 am
yes nerf archery
Title: Re: Team Deathmatch
Post by: Memento_Mori on July 30, 2012, 04:04:51 am
 :twisted:
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