Poll

cRPG TDM?

yes
191 (87.2%)
no
28 (12.8%)

Total Members Voted: 218

Author Topic: Team Deathmatch  (Read 8552 times)

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Offline The_Bloody_Nine

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Re: Team Deathmatch
« Reply #60 on: February 01, 2012, 11:20:27 am »
0
I played it, but its very tiring as you have to fight non-stop, if you stop then admins will consider you as a leecher :P
sorry, but then I don't understand your previous post and what do want to leech in native?

Offline _Tak_

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Re: Team Deathmatch
« Reply #61 on: February 01, 2012, 12:07:08 pm »
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what do want to leech in native?

I was saying if the Dev in CRPG added Team Death match, it will be very tiring as you will have to fight non-stop, then people will usually become leecher as they will become more tire and more tire, for the sake of gold and exp. I think more leechers will appear in TDM that's what i am saying :P

Offline The_Bloody_Nine

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Re: Team Deathmatch
« Reply #62 on: February 10, 2012, 11:48:44 am »
+2
yesterday was one of those days when I played a bit Native TDM. Was great fun again, but all the time I kept thinking how much I would like to play this with my own build and all the benefits from crpg. so come on, please add this already.

Offline BlameMeForTheNoise

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Re: Team Deathmatch
« Reply #63 on: February 21, 2012, 01:09:05 pm »
0
Bump for epic justice.

Offline Memento_Mori

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Re: Team Deathmatch
« Reply #64 on: February 21, 2012, 03:29:14 pm »
0

Offline Druss

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Re: Team Deathmatch
« Reply #65 on: February 25, 2012, 04:47:26 pm »
0

Offline Remy

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Re: Team Deathmatch
« Reply #66 on: February 25, 2012, 05:37:51 pm »
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It would be nice to have another "quick" mode other than siege.

TDM even with little XP would be fun. :D
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Offline Teeth

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Re: Team Deathmatch
« Reply #67 on: February 25, 2012, 05:45:47 pm »
+2
Sometimes you just feel like tearing shit to pieces, thats when you need a TDM server. To kill people without worrying about your team or the flag. Just spawning and killing the first bloke in sight.

Offline oohillac

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Re: Team Deathmatch
« Reply #68 on: February 27, 2012, 06:26:31 pm »
0
If there was a TDM server, (mostly) all NA would migrate there, I bet.  I don't want this mode because it encourages reckless play and less teamwork.

Offline The_Bloody_Nine

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Re: Team Deathmatch
« Reply #69 on: February 27, 2012, 08:19:32 pm »
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If there was a TDM server, (mostly) all NA would migrate there, I bet.  I don't want this mode because it encourages reckless play and less teamwork.
I don't think so, TDM is nothing to play permanently. Though I'm not sure about NA of course, things work different there it seems.

Also yes, this mode is for reckless play and less teamwork. Thats why its needed as said before. And no one wants it to replace battle of course, a small 30-50 player server would suffice.

Offline oohillac

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Re: Team Deathmatch
« Reply #70 on: February 27, 2012, 09:19:13 pm »
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I don't think so, TDM is nothing to play permanently. Though I'm not sure about NA of course, things work different there it seems.

Also yes, this mode is for reckless play and less teamwork. Thats why its needed as said before. And no one wants it to replace battle of course, a small 30-50 player server would suffice.

Problem is, 50 players is about half the NA battle population on a weeknight.

Offline The_Bloody_Nine

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Re: Team Deathmatch
« Reply #71 on: February 29, 2012, 10:24:26 am »
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Problem is, 50 players is about half the NA battle population on a weeknight.
I still don't think everyone would migrate to TDM permanently, but what do I know about USA?

However no reason not to implement, if it really causes so much problems in NA-servers (I doubt it) there will be some solution.

Offline oohillac

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Re: Team Deathmatch
« Reply #72 on: February 29, 2012, 12:37:45 pm »
0
Perhaps less experience like the duel servers, or no gold ticks.

Offline Druss

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Re: Team Deathmatch
« Reply #73 on: February 29, 2012, 01:34:36 pm »
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Perhaps less experience like the duel servers, or no gold ticks.

hm, i ws thinkin of a xp system like strat, more ppl, more gear, more kills more xp :)

Offline The_Bloody_Nine

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Re: Team Deathmatch
« Reply #74 on: February 29, 2012, 02:27:40 pm »
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so far I see this possibilities:

1) similar system like current battle or siege, which means victory (x amount of frags for one team) raises multiplier by one.
2) not connected to database. I'm against this because we will have tincans all over the place.
3) like 1 but without xp. Makes this mode more a fun mod without the serious grind. Also no one can say that TDM is an easy way for frag hunters to get levels. I would be fine with this.

 1+3 could be exploited by leechers, 3 only for gold. But we need admins anyways, so I see no big problem.