Time to party!I expected this http://www.youtube.com/watch?v=t5whaRkuipU (http://www.youtube.com/watch?v=t5whaRkuipU)
http://www.youtube.com/watch?v=dCwd30bjwiE&feature=related (http://www.youtube.com/watch?v=dCwd30bjwiE&feature=related)
Amazin' news.
I'm not sure what the news is. I thought this would be a trailer or some release date. I mean we all knew they are working on M&B2, it's no secret.visitors can't see pics , please register or login
But if the new module system allows it, we'll port cRPG & strat over, that's for sure.
I'm not sure what the news is. I thought this would be a trailer or some release date. I mean we all knew they are working on M&B2, it's no secret.
But if the new module system allows it, we'll port cRPG & strat over, that's for sure.
But if the new module system allows it, we'll port cRPG & strat over, that's for sure.
Would a port over mean we keep our characters?
Dont do that please, Fresh start for everyone would be more fair for new players
Dont do that please, Fresh start for everyone would be more fair for new players
Would a port over mean we keep our characters?I can't believe people are asking questions like that when we don't know when M&B 2 will be released (perhaps 2014?), if it will be good, if crpg will really be ported and in how crpg will look by then. Of course no one can answer this question.
I think we should be more concerned on how they can fuck up such a good melee system as Mount & Blades (1). I'm almost sure that they'll be "improving" it, one way or another and you all damn well know that any of these "improvements" can backfire aka ruin the game.
I think we should be more concerned on how they can fuck up such a good melee system as Mount & Blades (1). I'm almost sure that they'll be "improving" it, one way or another and you all damn well know that any of these "improvements" can backfire aka ruin the game.
But then again, that might just be my own wishful thinking that they don't dumb it down for consoles.
I doubt they will. Apparently, there will be a lot of competition in the medieval genre, but the other ones look way more arcadey (this half life mod standalone thing, and war of the roses). They will not be able to compete against those with graphics, so they will have to stay in the niche the created - the advanced combat system. I'm pretty sure that they know that they can't fuck this one up.ah, i don't think they fuck it up. The melee system from M&B was already improved without destroying it in warband, and as far as I can jugde it was a fairly success measured by their expectations.
Despite the trollish community we have here, it shows that the average age of cRPG and Warband players is way higher than your average pc game, and those players appreciate depth more.
But then again, that might just be my own wishful thinking that they don't dumb it down for consoles.
Remember how retarded the animations, attack patterns felt like?Back then it felt awesome to me. Then warband felt strange first until you realised it was much for the better.
ah, i don't think they fuck it up. The melee system from M&B was already improved without destroying it in warband, and as far as I can jugde it was a fairly success measured by their expectations.
10 bucks they will implement a cRPG-like multiplayer gamemode in the Vanilla game.Most likely. But I have no doubt that it's nowhere near the depth we have in cRPG.
cRPG is what vanilla multiplayer should have been.
Most likely. But I have no doubt that it's nowhere near the depth we have in cRPG.
cRPG is what vanilla multiplayer should have been.
I doubt they will. Apparently, there will be a lot of competition in the medieval genre, but the other ones look way more arcadey (this half life mod standalone thing, and war of the roses). They will not be able to compete against those with graphics, so they will have to stay in the niche the created - the advanced combat system. I'm pretty sure that they know that they can't fuck this one up.
I hope the combat will be a lot more complex.
I was just wondering, did the talewords developers ever talked to chadz?I'd like to see him and the other crpg devs in the talewords staff, that would probably help bringing us a great mp and not something close to the vanilla warband/fire and sword multi we had
Yes, taleworlds call around regularly to ask what these masters of game designing can tell them. Especially chadz, they just used the yellow pages to call him since he didn't respond to their PM's on this forum.
Yes, taleworlds call around regularly to ask what these masters of game designing can tell them. Especially chadz, they just used the yellow pages to call him since he didn't respond to their PM's on this forum.I'm happy you think that the developing part for the crpg in the last years could have been thought and been done by the talewords team with ease, becouse I think the opposite.
Oh cool, he finally stopped doing that silly fake accent. :P
I'm happy you think that the developing part for the crpg in the last years could have been thought and been done by the talewords team with ease, becouse I think the opposite.
The crpg mod brought a substantial sale increase, I think around 15-20% more overall(but I can't say anything without stats)and by the way the numbers of players this mod has taken over is incredibly high considering the playerbase.
If a multiplayer-crpg oriented m&b will be produced I think they could have a massive amount of people buying that considering the lack of this genre atm, and you know a year of experience in a mod that has more of the 50% of the mp players isn't exactly nothing.
This team thought about some features that probably didn't even travelled throught the m&b developer's heads, the strategus is just an example, and, taking as example the strategus, a game built around that without it being only a browser but also with dinamic in game parts could bring to the players something extremely innovative and incredibly involving.
but you know what?I think m&b2 will have some idiotic mp, maybe this time with some rpg elements in it, but that will still bore everyone in less than a month, losing an occasion that could have brought a lot of money to the talewords and the chance to found a brand new multiplayer mmorpg like game category from nothing, but that's just my opinion.
maybe you don't know that taleworlds is just armagan, his wife, a lot of employers. so there is nothing wrong if someone send an email to a modder (actually who manage the biggest MP warband mod).
you know, even if it's rare, there still humble people around.
New engine!
they can pretty much not change the combat I just want
better gfx, animations, physics, collisions, maps (PROPER SKYBOXS)(click to show/hide)
and hopefully co-op singleplayer
maybe a map you actually ride around instead of instancing the battles from a mini map? (would be be SUPER difficult).
Lol add destructible environment in Mount & Blade II.
too much to hope for, even modern huge bugget fps's dont have it, only dice bother.
would be ace for sieges tho with balista/trebs taking down walls, probably easier to handle than exploding matter.
I came. In bucketloads. Also no magic and that fucking bullshit go play skyrim
Taleworlds needs to buy Frostbite 2 Licenses, than MnB 2 will be awesome sauce.
I want magic and fantasy setting in new M&B. I'm tired of historical settings. But please don't make it LOTR!!! Forget Tolkien! There is plenty of other excellent fantasy books around you know!
Then there probably would be no money left for TW to develop the actual game, just one big empty map. :mrgreen:
Plus it seems DICE only provides licenses to EA (NFS The Run) at the moment.
Talesworld will join forces with EA!!! MAKE IT HAPPEN! Fakk ParadoxFuck no. I hope they don't switch to Activision either. Stay with Paradox for the love of god.
in b4 mount&blade for consoles
Who plays with a controller? I'd be interested to see how they mapped it.I've never done it, but I can imagine that for a ps3 controller I'd probably do:
I'm guessing as far as playing something like 2h infantry it wouldn't work too well though. Block direction would have to be by movement, that's already a huge difference compared to mouse blocking.
Who plays with a controller? I'd be interested to see how they mapped it.
Fuck no. I hope they don't switch to Activision either. Stay with Paradox for the love of god.
Also, can't wait for mount and blade 2 :D How long do you think till we see some screenies?
Parahoax are shit!So is EA.
So is EA.
I know I tried it once, a couple of months back, and it sorta seemed easier to be a 1h on horseback at the time. I forgot what I had to download to make it work though
Xpadder.
I even tried to play with a joystick... ended up with two teamkills... :(
I'm not sure what the news is. I thought this would be a trailer or some release date. I mean we all knew they are working on M&B2, it's no secret.
But if the new module system allows it, we'll port cRPG & strat over, that's for sure.
How would you reliably reproduce the combat system of M&B on a console controller? You wouldn't be able to, so it would get "dumbed down" to make it accessible, instead of more refined/complex. The curse of games focused on consoles but also released on PC's.
I'm not some sort of PC elitist (even though I don't own a console), it's not like people who play games on consoles are "dumber" or some shit like that, it's just the interface between game and player is much more limited when compared to a mouse+keyboard combo.
I'm not sure what the news is. I thought this would be a trailer or some release date. I mean we all knew they are working on M&B2, it's no secret.
But if the new module system allows it, we'll port cRPG & strat over, that's for sure.
I've never done it, but I can imagine that for a ps3 controller I'd probably do:
Triangle = Overhead
Square = Left Swing
Circle = Right Swing
X = Thrust
L1 = Block
R1/R2 = Switch Weapons
L2 = Pick Up
R3 or L3 = Jump
I think that's everything...
Concerning the dev calling modders to help, IIRC in the first times of MnB, there afew mods that added sieges to the game, something not avaible in Mnb in the really fucking old versions, Armagan and Ipex hired a few of these modders.Also the whole faction things was a modders work if I remember correctly. MnB is one of those games were developers and modders go hand in hand. I like it. Those games are most of the time really good.
I would love to play M&B using Wiimote/Move/Kinect :)
This would be so fucking awesome, i would probably brake everything in my living room tho
This would be so fucking awesome, i would probably brake everything in my living room tho
lol, this is exactly what I was thinking; there'd be nothing left of the room my pc is in... heheheh
chadz & crew working on M&B 2 is the worst thing that can happen to that game. They are too childish to be able to produce a quality game.
I want MB2 as an MMO with no fantasy setting, open world.
My dream: A TRUE sandbox MMO with a tactical map and when you engage you get real time battles with the M&B combat: something similar to present strat (a battlefield notification pops up to all players in the instance of Caladria you are in when you engage)
*Creating a less than impressive game universe. "Calradia" Not very immersive, no good story, unique in it's lack of imagination perhaps. So open that it leaves most to the player. (Nothing wrong in that.. but too narrow and they need a hit game to make the ultimate WB type game and be in competition)
in b4 mount&blade for consoles
I'm not sure what the news is. I thought this would be a trailer or some release date. I mean we all knew they are working on M&B2, it's no secret.
But if the new module system allows it, we'll port cRPG & strat over, that's for sure.
I want MB2 as an MMO with no fantasy setting, open world.
oh man YES. With multiple servers and on the servers are multiple instanced Caladrias. And a much more advanced lvling system. Crafting, ALOT of gear ad everything.
My dream: A TRUE sandbox MMO with a tactical map and when you engage you get real time battles with the M&B combat: something similar to present strat (a battlefield notification pops up to all players in the instance of Caladria you are in when you engage)
That would be soooo sweeet
This will actually be the new round end music. (http://www.youtube.com/watch?v=j1C-GXQ1LdY&feature=related)
Frostbite 2 -and game will pew pew.
System requirements with frostbite2:
Q_Q
I get what you mean about TW and I defo agree with above point. they should just make it historic and forget caladria.
I personally like Calradia kind of.. It's a very open universe.Calradia is kind of bland. They need more character, more interesting factions and more depth.
It's just that I don't know if it's sellable like it is. It's too broad and fuzzy.
Calradia is kind of bland. They need more character, more interesting factions and more depth.
Mount and Blade 2
+ Improve the game engine its showing its age even tho I still like it
+ Concentrate on MP development (its where your fan base is)- SP is ok but AI just suxs and not very challenging if you know what they do in a battle or on map, there isnt a challenge
+ If you get major AI improvement go ahead on SP and flesh out its world and faction history/content, you have a fanbase to help you on all this bumf
MP improvement
+ Use CRPG. Normal MP is fine for new people but naturally they will move onto CRPG
+ Review the damage, armour, shield, riding, shooting mechanics.(good luck on this, no ones ever happy!)
+ Expand equipment list (arms, armour, horses etc), there are loads of great mods like roman legion armour etc why not add it in?
+ More varied maps, have serious maps, have funny maps.
+ More battle types its just siege, battle and protect the virgin howabout king of the hill, last man standing?
+ Bigger, dedicated servers, more players in a battle
+ Expand the character stats and skills, CRPG just uses str and agil. Can add in Constitution, add in running, turning, jumping as separate skills?
+ Update interface on character creation/equipment selection etc
+ Battle chat communication
+ Give us a proper BETA to test and feedback to you
+ Allow current CRPG player stats to be transferred into new CRPG. People have played like mad loving the game and growing their character, reward them for their loyalty. You know you will get C***loads of new players joining up.
+ Online League table with your stats show how big your e-penis is ;)
MMO yay or nay?
Unless you want to spend a heapload of dev time on a MMO (plus all your funds) to make a good one, if not then dont bother- your gonna get a half arsed mess
Hey I would love a MMO but unless it can merge STRAT with factions, weather cycle, season cycle, real economy, NPC who can interact with players etc if not then all your gonna get is a empty freeworld with players robbing each other at random .
They should facilitate for completely different mods.With this being one of the few medieval combat games without all that sci fi or fantasy crap in, I really don't want them to encourage shit like that.
Im talking combining the combat system with future and fantasy settings. Strange weapons, guns and magic SPELLS. Im not a fan of it personally, but the combat system they already have would add a new dimension to such environments.
Thinking close reaction and skill based sci-fi and fantasy combat..
From a technical pov they are almost there. Just add easy moddable effects and spells, extra keys possibilities, and make it easy to mod in machines, new textures and models.. (perhaps textures and models are already easy idk)
When the engine is made flexible and powerful, lease it for huge moneys to someone with rights to brands..
I hope they will keep Calradia as the main setting. It's open, free and has remarkable potential for adding background if they want to.Agreed. The native world is really good in how it interacts with itself. All I would like is a bit more backstory or something, with books/stories/characters ingame telling you more. Maybe a couple of unique quests that are available for some time based on the backstory? Nothing like the "main story" they added in WFaS, those were just lame, but many of the individual quests in it were awesome. (just don't give me any auto battles. Spawn bandits/whatever close by with high travel speed but at least gimme a CHANCE to run!)
The forced story was a terrible drawback for WFAS compared to the sandbox Warband is. Things can get repetitive, but I personally never stop enjoying it. I still play Native SP (with commander mod) very actively. Each campaign feels like a success-story, an autobiography, a very unique adventure. The whole world feels dynamic and works without the player intervention, something lacking in almost all modern games.
Dont do that please, Fresh start for everyone would be more fair for new players
I just hope whatever they come up with runs on my laptop... otherwise it's bye bye for me.I really hope it does not, you don't see yourself buying a new pc or laptop ever?
I really hope it does not, you don't see yourself buying a new pc or laptop ever?LAUNCHING CARCASS!
I want to see GTA IV physics in Warband 2 and a more expanded medieval experience. Flaming arrows, trebuchets, boiling oil and all that shit.
I hope there will be catapults and destructive walls... Eh wait, we already have this in cRPG!!You are mistaking indie devs with AAA devs.
I hope that mb2 devs will work on game mechanics and new feature to improve game play, game experience and general athmosphere, but i fear they will just work on gfx and better design and everybody knows that great graphics doesn´t do a great game.
Just to say that i hope that mb2 will not be just a bad copy of cRPG...
I really hope it does not, you don't see yourself buying a new pc or laptop ever?I see myself using borrowed money to live, and a crippling debt to start paying off in less than 2 years from now.
I want to see GTA IV physics in Warband 2 and a more expanded medieval experience. Flaming arrows, trebuchets, boiling oil and all that shit.
I see myself using borrowed money to live, and a crippling debt to start paying off in less than 2 years from now.
Nahhh uni is great, but the system is a bit extortionate, the government steal, all that jazz.
I'm not sure what the news is. I thought this would be a trailer or some release date. I mean we all knew they are working on M&B2, it's no secret.
But if the new module system allows it, we'll port cRPG & strat over, that's for sure.
Most likely. But I have no doubt that it's nowhere near the depth we have in cRPG.
Fuck no. I hope they don't switch to Activision either. Stay with Paradox for the love of god.
Also, can't wait for mount and blade 2 :D How long do you think till we see some screenies?
Gather a mob and storm Buckington Palace?
OR pay the French off to cut off our power. Then we'd be screwed.
SINGLEPLAYER FORMATIONS ... RHODOK TESTUDO.. MAKE IT HAPPEN!!!
and drink/potions you can buy at the tavern to turn into a battlecrazed badass.. not like I already am badass enough but just saying.. 8-)
AND I WANT TO HAVE A COOP SESSION WITH RIPPAHH IN THE TAVERN, i want some games you an play in the tavern with friends like rolling dice games and i want a brothel.... santa clause, hear my wishes!
Oh i almost forgot.. i want to be the captain of a viking raider ship so i can raid vaegir merchant ships and attack a port town WHOOOAAAA
GORE MAKES EVERYTHING BETTER!!