But as you are well aware of, I am also fully dedicated to the Fallen Brigade. If supporting this means I must abandon my current clan, I have to decline. Furthermore, I will not condone any actions to threaten or harm The Fallen Brigade in any form. That is my condition.
If I gather correctly, this is basically an organization dedicated to the promotion, exploration, and improvement of small unit tactics?
EDIT: no strategus politics there!
Instead of putting too much thought into the composition of the squad,....
No clan tag. I think when we train or test we'll use the smelly fish banner.+1 for low tear strat gear
Items are just examples, we need to decide upon a good basis for testing and different setups. I think we should focus on cheap to medium items (aka things being used in strat).
It's a sound theory but in practice you're relying on each member of your squad not only being as good as each other, but at least as good as the enemy. More than likely when faced against an armoured russian charge, a squad of 2h berserkers like the 22nd/Nords or just a pack of insanely good enemies, weaknesses will appear, links will be broken and the formation will split.To lead a squad or battalion we need a set of commands
training
Instead of putting too much thought into the composition of the squad, I'd like to see a lot more adaptive strategies - like melee units who never get in each other's way but instead know exactly how to turn an enemy so he's forced to show his back to at least one of us, or shielders that know how to properly tank allowing our 2h'ers to break enemy ranks without taking damage, or archers and pikes who are fast enough to keep enemy ranged and cav off our shieldwalls, etc. A plan for every situation and team-mates who know how to execute them.
the smallest group are 2 swordbuddies(what ever classes we choose to pull together they have a set of task through the combinations of their classes. Those 2 always need to stick together,
if the shield guy runs somewhere the archer follows
if the 2h runs somewhere the pole/pike guy follows
1 class leads always the other always follows
= system
increase that in numbers and you are getting a squad ...
(click to show/hide)
the leader is gay
**EDIT**
and a noob
...Yes. I believe that training and understanding the game mechanics is key. The less commands you have to give the better.
@Kingrimm: I like what you wrote, but do you not believe it could be combined with the unit I wrote? Marching in formation is still key I believe.
...
21/5 with 7WM and 7IF with 0PS?
in this instance won't it be hard to keep up with the team?I dunno man, you tell me if you want a decent xbowman or not... IF not, I can play shielder alt. Xbow may be slow, but very powerful. TBH, if you want my opinion on how to win any battle in crpg, its really simple: you all should go arbalester builds, and I've seen what 10 well coordinated arbalesters can do. Win most rounds...
@Kingrimm: 6 is to much.... 5.... Seriously. 6 requires 18 agi. Don't think that useful.
Count me out.
Anyhow, if I ever return...
what ever builds we use, to walk in a group we should agree on same athletics or at least a minimum athletics
suggesting minimum 6, personal i prefer 8
1h/sh/pole hybrid
high shield skill
high athletics
high wpm
Level 30 (4 420 577 xp)
Strength: 12
Agility: 24
Skills to attributes: 2
Ironflesh: 1
Power Strike: 4
Shield: 8
Athletics: 8
Weapon Master: 8
One Handed: 151
Polearm: 107
I say no, 4 PS for shielders? are you crazy?
18/18 for shielders :/
It's not that bad, 10 hits to kill someone is perfectly acceptable!
Formations in theory:
Is incredibly hard to make good. Personally I'm interested in getting them to work, but it will not be easy. I like the idea of having a mix of defensive shielders+offensive slashers(be it 2h or pole) and long-reaching pikemen(Be it pikes or longspears), but my main problem with this is the vulnerability from ranged.
Well in theory, wouldn't the shielders at the side provide some cover? And maybe add a tower shield to the "killers" for marching protection?
Ok, we need to decide what we are going to try out the first time we meet so people can have a char ready.
All Phalanx polearm/Thrower hybrid or defensive hybrid + 2h/pole crusher + pike support?
Athletics:
Is the most important teamworking skill for me. Thats right.
Because without it, you can't control the fight. And if you can't control the fight, but can only be controlled by the enemy, you cannot work together to take the enemy down.
Concerning the polearm/thrower hybrids I am a bit worried that they will get defeated by good 1h+shield in close combat.if we have about 10 people, this class should contribute perhaps 2-3.
at least 60-70% shielders in the formation
offtopic(click to show/hide)
Ok. So if we assume we can gather 10 people we will start with the following unit:agreed
4-5: Shielders with 1h/polearm
2-3: Shielders with Polearm/Throwing
2-3: 2handers or polearm with cover shield.
sounds good?
I agree with the general consensus of STR over AGI.i didnt see a general consensus here, at least 3 contributers to this thread pointed out that agi beats str, if not in formation though in battle maps. i still am of the opinion that str is overrated as long your build fits your gear and vice versa. Ninajs would say your mind is your shield :) myself as a manual block nub highly depends on his shield.
...
If its that helmet I'm out :/
Can't use it.
I sadly won't be able to show up at Wednesday.
BalrogBuru:
Did I talk down to you? If so, it was never the intention.
Also, I don't think that equipment should be so strict, surely you want everyone fighting at their best, which would mean using the equipment that they feel comfortable wearing etc in order have the best outcomes of the teamwork, no good shoving someone who normally runs around quickly in heavier armour than they're used to and vice versa, a heavy armoured guy who knows when the strikes will bounce and when they will not and then have then wearing light armour where the attacks then go straight through and cut their arm off. Please correct me if I have the wrong end of the stick, i'm not really all that clued up with this as of yet and it's a little late, i'll get more information when I get back from uni later today.
EDIT: Also, I see you're not using archers in this squad thing, i'll be sitting this out then if that's the case, skirmishing with archers was always a good tactic, allowing them to run back behind their allies as the enemy attempts to engage so hopefully they get caught out, always works well with a cav charge though, more so since they're faster. Easy in theory of course :P
I am going to focus on the fact that at strategus the equipment is very limited. That is why I actually believe you support my case when you point to fallens and byzantines.
By limiting equipment you get a more cohesive force.
The suggestion that is being debated currently is probably only one of many things to be tested.
Basically it is a matter of "If we were to train towards a certain item set in order to achieve greatest effect, which or what equipment would be best?"
i could use my 1h/pole shielder on the training
I'll roll a stf alt for this, I can function in any melee build so tell me what you prefer. I don't have that much time to play with it before so I might not get everything top tier before the training.
Indeed the first post should contain all the necesarry information, so I hope you can straighten that out a bit.
I like this idea especially with some epic shieldwalls. I'm going to build stf char for this, unfortunately i cant be there today.
Check this nice guide.
http://forums.taleworlds.com/index.php/topic,185041.0.html
Any restrictions for NA players? My ping would be @150 or so.
Sorry mate wont be able to make this one, off to some party at a club.Now I don't feel so bad about it. :P
Try to organize such a thing on NA :P
MITHRAS!
That was a lot of fun, our effectiveness wasn't top notch yet though.
Guys, ancient armies trained moving and fighting in formation very hard, why do you think that only a little practice is enough? Are you sure you gave formation idea a real chance?
Another perfectly hidden announcement is the change of archery (that will require WSE, read below). We want to give archers a different role in strategus - to shower the enemies with arrows instead of sniping them. Which means faster drawing speed and lower precision for all bows (strategus only). While the new attacker spawn thing will probably counter archers a bit already, we also want to buff shieldwalls by giving additional shield skill to people in formations.
Quote from chadz:sometimes believe me it is a burden to know but not to speak :)
Interesting for our formation right? Same goes for commander.
There is...I'm in, I'm in, I'm in :)
May I come too?
Yes, of course? Didn't we already talk about this :D
Wolves TS open for use: openobject.eu:9987
Wolves cRPG Server still down; Punisher would you be able again to provide us with your Server?
19 umt/gmt. (21.00 cest).
Definedly 20 cet for me too.
I probably won't be able to attend on wednesday. Hope either Kingrimm, Phaz or Ramses are up for leading the evening.i'll be there , i need that training :)
Remember it's all tomorrow!
Kindly confine Turk vs Turk drama to relevant threads instead of attacking innocent bystanders like this. :P
Great idea. I'm willing to contribute and have some ideas already. Please PM me if you are still up to it (the post is a little old).Necrobump :)
Necrobump :)indeed